annotate gamelib/gameboard.py @ 588:e13f9380242b 1.5.x

Merge r592 from trunk.
author Simon Cross <hodgestar@gmail.com>
date Sat, 28 Nov 2009 23:16:47 +0000
parents ffdaac5d6cf8
children 460b06ac7d99
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \
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5 K_LEFT, K_RIGHT, KMOD_SHIFT, K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, \
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6 K_8, K_9, K_ESCAPE, K_n, K_d, KMOD_CTRL, KMOD_ALT, KEYUP
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7 from pgu import gui
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8
24
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9 import tiles
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10 import icons
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11 import constants
57
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12 import buildings
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13 import animal
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14 import equipment
94
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15 import sound
162
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16 import cursors
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17 import sprite_cursor
241
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18 import misc
433
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19 import toolbar
444
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20 import serializer
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21 import savegame
152
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22
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23 class VidWidget(gui.Widget):
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24 def __init__(self, gameboard, vid, **params):
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25 gui.Widget.__init__(self, **params)
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26 self.gameboard = gameboard
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27 self.vid = vid
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28 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
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29
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30 def paint(self, surface):
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31 self.vid.paint(surface)
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32
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33 def update(self, surface):
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34 return self.vid.update(surface)
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35
39
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36 def move_view(self, x, y):
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37 self.vid.view.move_ip((x, y))
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38
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39 def event(self, e):
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40 if e.type == MOUSEBUTTONDOWN:
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41 self.gameboard.use_tool(e)
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42 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
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43 self.gameboard.update_sprite_cursor(e)
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44 elif e.type == gui.ENTER:
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45 self.gameboard.set_tool_cursor()
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46 elif e.type == gui.EXIT:
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47 self.gameboard.set_menu_cursor()
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48 else:
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49 return False
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51
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52 class AnimalPositionCache(object):
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53 def __init__(self, gameboard):
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54 self.gameboard = gameboard
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55 self.clear()
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56
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57 def clear(self):
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58 self._cache = {'chicken': {}, 'fox': {}}
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59
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60 def _in_bounds(self, pos):
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61 return self.gameboard.in_bounds(pos)
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62
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63 def add(self, animal, animal_type):
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64 if animal and self._in_bounds(animal.pos):
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65 self._cache[animal_type][animal.pos] = animal
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66
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67 def remove(self, pos, animal_type):
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68 if pos in self._cache[animal_type]:
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69 del self._cache[animal_type][pos]
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71 def update(self, old_pos, animal, animal_type):
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72 self.remove(old_pos, animal_type)
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73 self.add(animal, animal_type)
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74
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75 def get(self, pos, animal_type):
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76 return self._cache[animal_type].get(pos, None)
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77
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78
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79 class GameBoard(serializer.Simplifiable):
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80
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81 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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82 FENCE = tiles.REVERSE_TILE_MAP['fence']
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83 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
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84
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85 SIMPLIFY = [
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86 'level',
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87 'tv',
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88 'max_foxes',
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89 #'selected_tool',
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90 #'sprite_cursor',
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91 'selected_chickens',
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92 'stored_selections',
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93 'chickens',
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94 'foxes',
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95 'buildings',
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96 #'_pos_cache',
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97 'cash',
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98 'wood',
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99 'eggs',
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100 'days',
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101 'killed_foxes',
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102 'day', 'night',
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103 ]
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104
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105 def __init__(self, main_app, level):
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106 self.disp = main_app
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107 self.level = level
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108 self.tv = tiles.FarmVid()
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109 self.tv.png_folder_load_tiles('tiles')
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110 self.tv.tga_load_level(level.map)
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111 width, height = self.tv.size
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112 # Ensure we don't every try to create more foxes then is sane
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113 self.max_foxes = level.max_foxes
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114 self.calculate_wood_groat_exchange_rate()
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115
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116 self.selected_tool = None
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117 self.sprite_cursor = None
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118 self.selected_chickens = []
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119 self.stored_selections = {}
116
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120 self.chickens = set()
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121 self.foxes = set()
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122 self.buildings = set()
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123 self._pos_cache = AnimalPositionCache(self)
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124 self.cash = 0
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125 self.wood = 0
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126 self.eggs = 0
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127 self.days = 0
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128 self.killed_foxes = 0
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129 self.day, self.night = True, False
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130 # For the level loading case
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131 if self.disp:
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132 self.toolbar = None
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133 self.create_display()
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134 self.add_cash(level.starting_cash)
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135 self.add_wood(level.starting_wood)
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136
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137 self.fix_buildings()
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diff changeset
138
408
02a6de5629d6 Levels can include starting equipment
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diff changeset
139 cdata = {}
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parents: 405
diff changeset
140 for tn in equipment.EQUIP_MAP:
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diff changeset
141 cdata[tn] = (self.add_start_chickens, tn)
382
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diff changeset
142
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diff changeset
143 self.tv.run_codes(cdata, (0,0,width,height))
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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diff changeset
144
504
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diff changeset
145 @classmethod
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diff changeset
146 def unsimplify(cls, *args, **kwargs):
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diff changeset
147 """Override default Simplifiable unsimplification."""
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diff changeset
148 obj = super(GameBoard, cls).unsimplify(*args, **kwargs)
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diff changeset
149
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diff changeset
150 obj.tv.png_folder_load_tiles('tiles')
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diff changeset
151 obj.calculate_wood_groat_exchange_rate()
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152
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diff changeset
153 obj._pos_cache = AnimalPositionCache(obj)
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diff changeset
154 obj._cache_animal_positions()
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diff changeset
155
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diff changeset
156 obj.sprite_cursor = None
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diff changeset
157 obj.set_selected_tool(None, None)
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158
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diff changeset
159 obj.disp = None
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160
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diff changeset
161 # put chickens, foxes and buildings into sprite list
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diff changeset
162
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diff changeset
163 existing_chickens = obj.chickens
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diff changeset
164 obj.chickens = set()
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165 for chicken in existing_chickens:
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diff changeset
166 obj.add_chicken(chicken)
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diff changeset
167
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diff changeset
168 existing_foxes = obj.foxes
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169 obj.foxes = set()
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170 for fox in existing_foxes:
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diff changeset
171 obj.add_fox(fox)
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172
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173 existing_buildings = obj.buildings
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diff changeset
174 obj.buildings = set()
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diff changeset
175 for building in existing_buildings:
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diff changeset
176 obj.add_building(building)
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177
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178 # self.disp is not set properly here
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179 # whoever unsimplifies the gameboard needs to arrange for it to be
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180 # set and then call .create_display() and so create:
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181 # - .toolbar
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diff changeset
182 # - .tvw
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diff changeset
183 # - .top_widget
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184
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diff changeset
185 return obj
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diff changeset
186
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
187 def get_top_widget(self):
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diff changeset
188 return self.top_widget
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
189
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
190 def create_display(self):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
191 width, height = self.disp.rect.w, self.disp.rect.h
36
5569430fd82e Display cleanup and rationalisation.
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diff changeset
192 tbl = gui.Table()
5569430fd82e Display cleanup and rationalisation.
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diff changeset
193 tbl.tr()
447
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
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diff changeset
194 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH)
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
195 tbl.td(self.toolbar, valign=-1)
433
8643893635e7 Seperate toolbar and gameboard
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parents: 428
diff changeset
196 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height)
37
497b53b69280 Always update the vidwidget.
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parents: 36
diff changeset
197 tbl.td(self.tvw)
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
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198
27c09c58d89d Remove gameboard and dialog event flow hacks.
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parents: 544
diff changeset
199 # we should probably create a custom widget to be the top widget
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diff changeset
200 # if we want to flow some events to the gameboard
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parents: 544
diff changeset
201 def event(e):
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parents: 544
diff changeset
202 if gui.Table.event(tbl, e):
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parents: 544
diff changeset
203 return True
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parents: 544
diff changeset
204 return self.event(e)
27c09c58d89d Remove gameboard and dialog event flow hacks.
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diff changeset
205 tbl.event = event
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parents: 544
diff changeset
206
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
207 self.top_widget = tbl
504
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diff changeset
208 self.redraw_counters()
14
d7f295c06a4b Split gameboard screen.
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parents: 12
diff changeset
209
447
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
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diff changeset
210 def change_toolbar(self, new_toolbar):
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
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diff changeset
211 """Replace the toolbar"""
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
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diff changeset
212 td = self.toolbar.container
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diff changeset
213 td.remove(self.toolbar)
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diff changeset
214 td.add(new_toolbar, 0, 0)
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
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parents: 444
diff changeset
215 self.toolbar = new_toolbar
449
938498b8cd03 Fix toolbar alignment
Neil Muller <drnlmuller@gmail.com>
parents: 447
diff changeset
216 self.toolbar.rect.size = self.toolbar.resize()
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
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parents: 451
diff changeset
217 self.redraw_counters()
17e07b4cdeb4 Seperate counter redrawing as seperate method
Neil Muller <drnlmuller@gmail.com>
parents: 451
diff changeset
218 td.repaint()
17e07b4cdeb4 Seperate counter redrawing as seperate method
Neil Muller <drnlmuller@gmail.com>
parents: 451
diff changeset
219
493
ee883d390ff0 cleaned up tool reset / preservation on toolbar change so that it all happens in one place
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 492
diff changeset
220 if new_toolbar.MOVE_SELECT_PERMITTED:
ee883d390ff0 cleaned up tool reset / preservation on toolbar change so that it all happens in one place
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 492
diff changeset
221 if self.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]:
ee883d390ff0 cleaned up tool reset / preservation on toolbar change so that it all happens in one place
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 492
diff changeset
222 self.set_selected_tool(None, None)
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Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 492
diff changeset
223 else:
ee883d390ff0 cleaned up tool reset / preservation on toolbar change so that it all happens in one place
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 492
diff changeset
224 self.set_selected_tool(None, None)
ee883d390ff0 cleaned up tool reset / preservation on toolbar change so that it all happens in one place
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 492
diff changeset
225 self.unselect_all()
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Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 492
diff changeset
226
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
Neil Muller <drnlmuller@gmail.com>
parents: 451
diff changeset
227 def redraw_counters(self):
451
d0f586647dfa Redraw counters when changing toolbars
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parents: 449
diff changeset
228 self.toolbar.update_egg_counter(self.eggs)
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
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parents: 468
diff changeset
229 if self.level.is_last_day(self.days):
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
230 self.toolbar.day_counter.style.color = (255, 0, 0)
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
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parents: 468
diff changeset
231 else:
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
232 # can come back from last day when restoring a saved game
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
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parents: 468
diff changeset
233 self.toolbar.day_counter.style.color = (255, 255, 255)
451
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
234 self.toolbar.update_day_counter("%s/%s" % (self.days,
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
235 self.level.get_max_turns()))
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
236 self.toolbar.update_chicken_counter(len(self.chickens))
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
237 self.toolbar.update_cash_counter(self.cash)
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
238 self.toolbar.update_wood_counter(self.wood)
544
84964077626a Counter display more compact, although not as pretty as it should be.
Jeremy Thurgood <firxen@gmail.com>
parents: 542
diff changeset
239 self.toolbar.update_fox_counter(self.killed_foxes)
447
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
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parents: 444
diff changeset
240
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
241 def update(self):
37
497b53b69280 Always update the vidwidget.
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parents: 36
diff changeset
242 self.tvw.reupdate()
9
3b045083631e Basic game board logic.
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parents:
diff changeset
243
3b045083631e Basic game board logic.
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parents:
diff changeset
244 def loop(self):
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 24
diff changeset
245 self.tv.loop()
9
3b045083631e Basic game board logic.
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parents:
diff changeset
246
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
247 def set_selected_tool(self, tool, cursor):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
248 if not self.day:
472
67574723427e Partially working (but much less crashy) multiple select support
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parents: 470
diff changeset
249 return False
573
ffdaac5d6cf8 Select is the default tool.
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parents: 571
diff changeset
250 if tool is None:
ffdaac5d6cf8 Select is the default tool.
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parents: 571
diff changeset
251 tool = constants.TOOL_SELECT_CHICKENS
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parents: 571
diff changeset
252 cursor = cursors.cursors['select']
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
253 if self.apply_tool_to_selected(tool):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
254 return False # Using the tool on selected chickens is immediate
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
255 self.selected_tool = tool
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
256 sprite_curs = None
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
257 if buildings.is_building(tool):
232
0bd214cf9018 Overlay cost on building sprite cursors.
Simon Cross <hodgestar@gmail.com>
parents: 228
diff changeset
258 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE)
247
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
259 elif equipment.is_equipment(tool):
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
260 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv)
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
261 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens:
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
262 cursor = cursors.cursors['chicken']
565
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
263 self.current_cursor = (cursor, sprite_curs)
32b6b66e114a Cursors change.
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parents: 561
diff changeset
264 self.set_tool_cursor((cursor, sprite_curs))
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
265 return True
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
266
565
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
267 def set_tool_cursor(self, current_cursor=None):
32b6b66e114a Cursors change.
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parents: 561
diff changeset
268 if current_cursor:
32b6b66e114a Cursors change.
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parents: 561
diff changeset
269 self.current_cursor = current_cursor
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
270 if pygame.mouse.get_pos()[0] >= constants.TOOLBAR_WIDTH:
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
271 self.set_cursor(*self.current_cursor)
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
272
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
273 def set_menu_cursor(self):
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
274 self.set_cursor()
32b6b66e114a Cursors change.
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parents: 561
diff changeset
275
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
276 def apply_tool_to_selected(self, tool):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
277 if self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
278 # dispatch call to selected chickens if appropriate
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
279 if tool == constants.TOOL_SELL_CHICKEN:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
280 self.sell_chicken(None)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
281 return True
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
282 elif tool == constants.TOOL_SELL_EGG:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
283 self.sell_egg(None)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
284 return True
569
3ec614e6fd4a Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents: 567
diff changeset
285 elif toolbar.SellToolBar.is_equip_tool(tool):
3ec614e6fd4a Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents: 567
diff changeset
286 equipment_cls = toolbar.SellToolBar.get_equip_cls(tool)
3ec614e6fd4a Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents: 567
diff changeset
287 self.sell_equipment(None, equipment_cls)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
288 return True
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
289 elif equipment.is_equipment(tool):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
290 self.buy_equipment(None, tool)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
291 return True
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
292 return False
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
293
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
294 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
295 if cursor:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
296 pygame.mouse.set_cursor(*cursor)
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
297 else:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
298 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
299 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
300 self.tv.sprites.remove(self.sprite_cursor, layer='cursor')
218
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
301 self.sprite_cursor = sprite_curs
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
302 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
303 self.tv.sprites.append(self.sprite_cursor, layer='cursor')
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
304
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
305 def reset_states(self):
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
306 """Clear current states (highlights, etc.)"""
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
307 self.set_selected_tool(None, None)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
308 self.toolbar.clear_tool()
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
309
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
310 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
311 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
312 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
313
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
314 def start_night(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
315 self.day, self.night = False, True
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
316 self.tv.sun(False)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
317 self.reset_states()
573
ffdaac5d6cf8 Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents: 571
diff changeset
318 self.selected_tool = None
ffdaac5d6cf8 Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents: 571
diff changeset
319 self.current_cursor = (cursors.cursors['arrow'],)
ffdaac5d6cf8 Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents: 571
diff changeset
320 self.set_menu_cursor()
500
4d980444ebfb deselect chickens at night
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 498
diff changeset
321 self.unselect_all()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
322 self.toolbar.start_night()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
323 self.spawn_foxes()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
324 self.eggs = 0
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
325 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
326 chicken.start_night()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
327 self.toolbar.update_egg_counter(self.eggs)
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
328 self._cache_animal_positions()
539
f4d1b9ff9558 Lumberjacks only wander off when their work is done.
Jeremy Thurgood <firxen@gmail.com>
parents: 538
diff changeset
329 self.chickens_chop_wood()
f4d1b9ff9558 Lumberjacks only wander off when their work is done.
Jeremy Thurgood <firxen@gmail.com>
parents: 538
diff changeset
330 self.chickens_scatter()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
331
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
332 def start_day(self):
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
333 if hasattr(self, '_skip_start_day'):
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
334 del self._skip_start_day
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
335 return
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
336 self.day, self.night = True, False
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
337 self.tv.sun(True)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
338 self.reset_states()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
339 self.toolbar.start_day()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
340 self._pos_cache.clear()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
341 self.advance_day()
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
342 self.clear_foxes()
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
343 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
344 chicken.start_day()
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
345 self.redraw_counters()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
346
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
347 def skip_next_start_day(self):
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
348 # used to skip the start of the day triggered after
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
349 # reloading a save game
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
350 self._skip_start_day = True
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
351
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
352 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
353 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
354 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
355 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
356 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
357 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
358 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
359 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
360
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
361 def use_tool(self, e):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
362 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
363 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
364 if e.button == 3: # Right button
573
ffdaac5d6cf8 Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents: 571
diff changeset
365 if self.selected_tool == constants.TOOL_SELECT_CHICKENS:
ffdaac5d6cf8 Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents: 571
diff changeset
366 self.place_animal(self.tv.screen_to_tile(e.pos))
480
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
367 return
488
a9f6c32c8ea9 put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 487
diff changeset
368 elif e.button == 2: # Middle button
490
8308bef91864 fixed so that tool highlight also cleared.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 489
diff changeset
369 self.reset_states()
488
a9f6c32c8ea9 put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 487
diff changeset
370 self.unselect_all()
573
ffdaac5d6cf8 Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents: 571
diff changeset
371 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
372 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
373 return
479
1689b43ed8be Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents: 478
diff changeset
374 mods = pygame.key.get_mods()
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
375 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
376 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
377 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
378 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
379 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
380 self.place_animal(self.tv.screen_to_tile(e.pos))
516
4166a0051bb6 Reset cursor as well when changing tool. Avoid crash with non-default toolbar
Neil Muller <drnlmuller@gmail.com>
parents: 514
diff changeset
381 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
573
ffdaac5d6cf8 Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents: 571
diff changeset
382 self.toolbar.unhighlight_move_button()
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
383 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
514
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
384 # ctrl moves current selection without having to select move tool
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
385 if (mods & KMOD_CTRL):
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
386 self.place_animal(self.tv.screen_to_tile(e.pos))
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
387 else:
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
388 if not (mods & KMOD_SHIFT):
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
389 self.unselect_all()
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
390 self.select_chicken(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
391 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
392 self.sell_building(self.tv.screen_to_tile(e.pos))
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
393 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING:
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
394 self.repair_building(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
395 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
396 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
569
3ec614e6fd4a Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents: 567
diff changeset
397 elif toolbar.SellToolBar.is_equip_tool(self.selected_tool):
3ec614e6fd4a Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents: 567
diff changeset
398 equipment_cls = toolbar.SellToolBar.get_equip_cls(self.selected_tool)
3ec614e6fd4a Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents: 567
diff changeset
399 self.sell_equipment(self.tv.screen_to_tile(e.pos), equipment_cls)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
400 elif equipment.is_equipment(self.selected_tool):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
401 if not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
402 # old selection behaviour
573
ffdaac5d6cf8 Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents: 571
diff changeset
403 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
404
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
405 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
406 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
407 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
408 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
409 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
410
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
411 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
412 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
413 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
414 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
415 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
416
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
417 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
418
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
419 def do_sell(chicken, update_button=None):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
420 if not chicken:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
421 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
422 if len(self.chickens) == 1:
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
423 msg = "You can't sell your last chicken!"
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
424 TextDialog("Squuaaawwwwwk!", msg).open()
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
425 return False
228
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
426 for item in list(chicken.equipment):
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
427 self.add_cash(item.sell_price())
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
428 chicken.unequip(item)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
429 self.add_cash(self.level.sell_price_chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
430 sound.play_sound("sell-chicken.ogg")
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
431 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
432 update_button(chicken, empty=True)
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
433 self.remove_chicken(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
434 return True
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
435
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
436 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
437 chick = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
438 if chick is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
439 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
440 if building and building.HENHOUSE:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
441 self.open_building_dialog(building, False, do_sell)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
442 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
443 do_sell(chick)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
444 else:
556
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
445 def sure(val):
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
446 if val:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
447 for chick in self.selected_chickens[:]:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
448 do_sell(chick)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
449 if self._check_dangerous_sale():
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
450 dialog = misc.CheckDialog(sure,
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
451 "These chickens have equipment or eggs. Do you want to sell?",
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
452 "Yes, Sell Them", "No, Don't Sell", None)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
453 self.disp.open(dialog)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
454 else:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
455 sure(1)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
456
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
457 def sell_one_egg(self, chicken):
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
458 if chicken.eggs:
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
459 self.add_cash(self.level.sell_price_egg)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
460 chicken.remove_one_egg()
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
461 return True
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
462 return False
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
463
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
464 def remove_eggs(self, num):
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
465 self.eggs -= num
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
466 self.toolbar.update_egg_counter(self.eggs)
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
467
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
468 def sell_egg(self, tile_pos):
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
469 def do_sell(chicken, update_button=None):
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
470 # We try sell and egg
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
471 if self.sell_one_egg(chicken):
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
472 sound.play_sound("sell-chicken.ogg")
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
473 # Force toolbar update
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
474 self.toolbar.chsize()
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
475 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
476 update_button(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
477 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
478
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
479 if tile_pos:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
480 building = self.get_building(tile_pos)
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
481 if building and building.HENHOUSE:
523
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
482 self.open_building_dialog(building, False, do_sell)
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
483 else:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
484 for chicken in self.selected_chickens:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
485 do_sell(chicken)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
486
556
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
487 def _check_dangerous_sale(self):
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
488 # Dangerous sales are: selling chickens with equipment & selling
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
489 # chickens with eggs
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
490 for chick in self.selected_chickens:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
491 if chick.eggs or chick.weapons() or chick.armour():
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
492 return True
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
493 return False
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
494
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
495 def _check_dangerous_move(self, building=None):
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
496 # Dangerous move involves moving chickens WITH eggs out of their
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
497 # current building
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
498 for chick in self.selected_chickens:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
499 if chick.eggs and chick.abode and \
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
500 chick.abode.building is not building:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
501 return True
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
502 return False # safe move
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
503
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
504 def select_animal(self, animal):
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
505 self.selected_chickens.append(animal)
561
7f037ee2a6c8 Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 557
diff changeset
506 if animal.abode:
7f037ee2a6c8 Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 557
diff changeset
507 animal.abode.building.update_occupant_count()
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
508 animal.equip(equipment.Spotlight())
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
509
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
510 def unselect_all(self):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
511 # Clear any highlights
561
7f037ee2a6c8 Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 557
diff changeset
512 old_sel = self.selected_chickens
7f037ee2a6c8 Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 557
diff changeset
513 self.selected_chickens = []
7f037ee2a6c8 Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 557
diff changeset
514 for chick in old_sel:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
515 chick.unequip_by_name("Spotlight")
561
7f037ee2a6c8 Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 557
diff changeset
516 if chick.abode:
7f037ee2a6c8 Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 557
diff changeset
517 chick.abode.building.update_occupant_count()
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
518
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
519 def unselect_animal(self, animal):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
520 if animal in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
521 self.selected_chickens.remove(animal)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
522 animal.unequip_by_name("Spotlight")
561
7f037ee2a6c8 Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 557
diff changeset
523 if animal.abode:
7f037ee2a6c8 Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 557
diff changeset
524 animal.abode.building.update_occupant_count()
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
525
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
526 def get_chicken_at_pos(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
527 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
528 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
529 return chicken
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
530 building = self.get_building(tile_pos)
481
fac63919a972 Don't look for chickens in fences
Neil Muller <drnlmuller@gmail.com>
parents: 480
diff changeset
531 if building and building.ABODE:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
532 self.open_building_dialog(building, True)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
533
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
534 def select_chicken(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
535 """Handle a select chicken event"""
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
536 # Get the chicken at this position
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
537 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
538 if not chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
539 return # do nothing
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
540 elif chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
541 self.unselect_animal(chicken)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
542 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
543 self.select_animal(chicken)
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
544
556
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
545 def _do_move_selected(self, building, tile_pos):
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
546 """Internal helper function for place_animal"""
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
547 if building and building.ABODE:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
548 for chicken in self.selected_chickens[:]:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
549 try:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
550 place = building.first_empty_place()
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
551 self.relocate_animal(chicken, place=place)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
552 chicken.equip(equipment.Nest())
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
553 self.unselect_animal(chicken)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
554 except buildings.BuildingFullError:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
555 pass
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
556 try:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
557 # if there's a space left, open the building
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
558 building.first_empty_place()
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
559 self.open_building_dialog(building, True)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
560 except buildings.BuildingFullError:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
561 pass
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
562 if not self.selected_chickens:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
563 # if we placed all the chickens, switch to select cursor
565
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
564 self.set_tool_cursor((cursors.cursors['select'],))
556
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
565 elif self.tv.get(tile_pos) == self.GRASSLAND:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
566 for chicken in self.selected_chickens:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
567 try_pos = tile_pos
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
568 cur_chick = self.get_outside_chicken(try_pos)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
569 if cur_chick == chicken:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
570 continue
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
571 if cur_chick:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
572 try_pos = None
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
573 # find a free square nearby
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
574 poss = [(tile_pos[0] + x, tile_pos[1] + y)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
575 for x in range(-1, 2) for y in range(-1, 2)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
576 if (x, y) != (0, 0)]
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
577 poss.extend([(tile_pos[0] + x, tile_pos[1] + y)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
578 for x in range(-2, 3, 2) for y in range(-2, 3)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
579 if (x, y) != (0, 0)])
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
580 for cand in poss:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
581 if self.tv.get(cand) == self.GRASSLAND and \
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
582 not self.get_outside_chicken(cand):
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
583 try_pos = cand
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
584 break
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
585 if try_pos:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
586 chicken.unequip_by_name("Nest")
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
587 self.relocate_animal(chicken, tile_pos=try_pos)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
588 chicken.remove_eggs()
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
589
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
590
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
591 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
592 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
593
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
594 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
595 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
596 """
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
597 if tile_pos and not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
598 # Old behaviour
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
599 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
600 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
601 self.select_animal(chicken)
565
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
602 self.set_tool_cursor((cursors.cursors['chicken'],))
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
603 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
604 elif tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
605 building = self.get_building(tile_pos)
556
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
606 def sure(val):
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
607 if val:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
608 self._do_move_selected(building, tile_pos)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
609
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
610 if self._check_dangerous_move(building):
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
611 dialog = misc.CheckDialog(sure,
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
612 "These chickens have eggs. Do you want to move them?",
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
613 "Yes, Move Them", "No, Don't Move", None)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
614 self.disp.open(dialog)
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
615 else:
46f6f1a98f3f Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents: 553
diff changeset
616 sure(1)
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
617
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
618 def relocate_animal(self, chicken, tile_pos=None, place=None):
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
619 assert((tile_pos, place) != (None, None))
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
620 if chicken.abode is not None:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
621 chicken.abode.clear_occupant()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
622 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
623 chicken.set_pos(tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
624 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
625 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
626 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
627 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
628
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
629 def set_visibility(self, animal):
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
630 if animal.outside():
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
631 if animal not in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
632 self.tv.sprites.append(animal)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
633 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
634 if animal in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
635 self.tv.sprites.remove(animal)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
636
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
637 def open_dialog(self, widget, x=None, y=None, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
638 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
639 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
640
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
641 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
642 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
643 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
644 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
645
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
646 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
647 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
648
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
649 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
650 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
651 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
652 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
653 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
654 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
655
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
656 if x:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
657 offset = (self.disp.rect.center[0] + x,
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
658 self.disp.rect.center[1] + y)
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
659 else:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
660 offset = None
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
661 self.disp.open(tbl, pos=offset)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
662 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
663
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
664 def open_building_dialog(self, building, fill_empty, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
665 """Create dialog for manipulating the contents of a building."""
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
666
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
667 place_button_map = {}
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
668
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
669 def update_button(animal, empty=False):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
670 """Update a button image (either to the animal, or to empty)."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
671 if animal:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
672 button = place_button_map.get(id(animal.abode))
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
673 if button:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
674 if empty:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
675 button.value = icons.EMPTY_NEST_ICON
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
676 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
677 button.value = icons.animal_icon(animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
678
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
679 def nest_clicked(place, button):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
680 """Handle a nest being clicked."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
681 if place.occupant:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
682 # there is an occupant, select or sell it
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
683 if not sell_callback:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
684 mods = pygame.key.get_mods()
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
685 if not (mods & KMOD_SHIFT):
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
686 chkns = self.selected_chickens
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
687 self.unselect_all()
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
688 for chkn in chkns:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
689 update_button(chkn)
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
690 if place.occupant in self.selected_chickens:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
691 self.unselect_animal(place.occupant)
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
692 else:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
693 self.select_animal(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
694 # select new animal (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
695 update_button(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
696 else:
523
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
697 # FIXME: This should really match the behaviour for
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
698 # outside buildings, but that requires using the toolbar
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
699 # while the dialog is open.
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
700 to_process = [place.occupant]
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
701 if place.occupant in self.selected_chickens:
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
702 # We do the same action for all the selected chickens
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
703 to_process = self.selected_chickens
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
704 for chick in to_process[:]:
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
705 sell_callback(chick, update_button)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
706 else:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
707 # there is no occupant, attempt to fill the space
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
708 if self.selected_chickens and fill_empty:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
709 # empty old nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
710 update_button(self.selected_chickens[0], empty=True)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
711 self.relocate_animal(self.selected_chickens[0], place=place)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
712 # populate the new nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
713 update_button(self.selected_chickens[0])
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
714
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
715 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
716 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
717 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
588
e13f9380242b Merge r592 from trunk.
Simon Cross <hodgestar@gmail.com>
parents: 573
diff changeset
718 for floor in reversed(building.floors()):
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
719 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
720 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
721 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
722 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
723 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
724 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
725 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
726 button = gui.Button(icons.EMPTY_NEST_ICON)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
727 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
728 button = gui.Button(icons.animal_icon(place.occupant))
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
729 place_button_map[id(place)] = button
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
730 button.connect(gui.CLICK, nest_clicked, place, button)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
731 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
732
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
733 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
734 def close_callback():
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
735 for floor in building.floors():
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
736 for row in floor.rows():
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
737 for place in row:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
738 if place.occupant is not None:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
739 self.unselect_animal(place.occupant)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
740 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
741
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
742 def select_all_callback():
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
743 self.unselect_all()
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
744 for chicken in building.occupants():
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
745 self.select_animal(chicken)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
746 update_button(chicken)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
747
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
748 def evict_callback():
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
749 if not self.selected_chickens:
264
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
750 return
495
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
751 for tile_pos in building.adjacent_tiles():
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
752 if self.tv.get(tile_pos) != self.GRASSLAND:
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
753 continue
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
754 if self.get_outside_chicken(tile_pos) is None:
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
755 for chicken in self.selected_chickens:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
756 update_button(chicken, empty=True)
495
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
757 # this will place all the chickens
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
758 self.place_animal(tile_pos)
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
759 break
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
760
525
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
761 def dlg_event(e):
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
762 if e.type == MOUSEBUTTONDOWN and e.button == 2: # Middle
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
763 self.unselect_all()
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
764 for chicken in building.occupants():
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
765 update_button(chicken)
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
766 return False
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
767 return gui.Table.event(tbl, e)
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
768
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
769
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
770 tbl.tr()
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
771 select_button = gui.Button('Select All')
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
772 select_button.connect(gui.CLICK, select_all_callback)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
773 tbl.td(select_button, colspan=2, **kwargs)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
774 if not sell_callback:
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
775 evict_button = gui.Button('Evict')
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
776 evict_button.connect(gui.CLICK, evict_callback)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
777 tbl.td(evict_button, colspan=2, **kwargs)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
778
525
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
779 tbl.event = dlg_event
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
780
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
781 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
782
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
783 def buy_building(self, tile_pos, building_cls):
557
50d6c68ce267 Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents: 556
diff changeset
784 building = building_cls(tile_pos, self)
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
785 if self.wood < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
786 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
787 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
788 return
557
50d6c68ce267 Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents: 556
diff changeset
789 if building.place():
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
790 self.add_wood(-building.buy_price())
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
791 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
792
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
793 def buy_equipment(self, tile_pos, equipment_cls):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
794
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
795 equipment = equipment_cls()
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
796
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
797 def do_equip(chicken, update_button=None):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
798 # Try to equip the chicken
361
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
799 if self.cash < equipment.buy_price():
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
800 return False
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
801 if equipment.place(chicken):
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
802 self.add_cash(-equipment.buy_price())
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
803 chicken.equip(equipment)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
804 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
805 update_button(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
806 return False
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
807
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
808 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
809 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
810 if chicken is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
811 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
812 if not (building and building.ABODE):
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
813 return
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
814 # Bounce through open dialog once more
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
815 self.open_building_dialog(building, False, do_equip)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
816 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
817 do_equip(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
818 else:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
819 for chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
820 do_equip(chicken)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
821
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
822 def sell_building(self, tile_pos):
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
823 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
824 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
825 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
826 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
827 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
828 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
829 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
830 self.add_wood(building.sell_price())
557
50d6c68ce267 Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents: 556
diff changeset
831 building.remove()
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
832 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
833
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
834 def repair_building(self, tile_pos):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
835 building = self.get_building(tile_pos)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
836 if not (building and building.broken()):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
837 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
838 if self.wood < building.repair_price():
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
839 return
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
840 self.add_wood(-building.repair_price())
557
50d6c68ce267 Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents: 556
diff changeset
841 building.repair()
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
842
569
3ec614e6fd4a Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents: 567
diff changeset
843 def sell_equipment(self, tile_pos, equipment_cls):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
844 x, y = 0, 0
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
845 def do_sell(chicken, update_button=None):
569
3ec614e6fd4a Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents: 567
diff changeset
846 items = [item for item in chicken.equipment
3ec614e6fd4a Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents: 567
diff changeset
847 if isinstance(item, equipment_cls)]
3ec614e6fd4a Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents: 567
diff changeset
848 for item in items:
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
849 self.add_cash(item.sell_price())
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
850 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
851 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
852 update_button(chicken)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
853 return False
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
854 if tile_pos:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
855 chicken = self.get_outside_chicken(tile_pos)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
856 if chicken is not None:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
857 do_sell(chicken)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
858 else:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
859 building = self.get_building(tile_pos)
527
f59cb047d08f Don't try to open non-abodes.
Simon Cross <hodgestar@gmail.com>
parents: 526
diff changeset
860 if building is None or not building.ABODE:
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
861 return
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
862 x, y = 50, 0
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
863 self.open_building_dialog(building, False, do_sell)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
864 else:
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
865 for chicken in self.selected_chickens[:]:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
866 do_sell(chicken)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
867
567
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
868 def _do_quit(self):
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
869
571
2921169e545b Don't rely on connect listener call order (PGU stores listeners in a dict).
Simon Cross <hodgestar@gmail.com>
parents: 570
diff changeset
870 def saved(val):
2921169e545b Don't rely on connect listener call order (PGU stores listeners in a dict).
Simon Cross <hodgestar@gmail.com>
parents: 570
diff changeset
871 if val:
567
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
872 pygame.event.post(constants.GO_GAME_OVER)
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
873
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
874 def sure(val):
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
875 if val == 2:
571
2921169e545b Don't rely on connect listener call order (PGU stores listeners in a dict).
Simon Cross <hodgestar@gmail.com>
parents: 570
diff changeset
876 savedialog = savegame.SaveDialog(self, saved)
567
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
877 savedialog.open()
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
878 elif val:
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
879 pygame.event.post(constants.GO_GAME_OVER)
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
880
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
881 dialog = misc.CheckDialog(sure,
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
882 "Do you REALLY want to exit this game?",
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
883 "Yes, Quit", "No, Don't Quit", "Save & Quit")
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
884 self.disp.open(dialog)
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
885
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
886 def event(self, e):
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
887 if e.type == KEYDOWN and e.key == K_ESCAPE:
567
37f7454518d5 Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents: 566
diff changeset
888 self._do_quit()
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
889 return True
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
890 elif e.type == KEYDOWN and e.key == K_n and self.day:
566
a8dde729000a Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' fun
Neil Muller <drnlmuller@gmail.com>
parents: 565
diff changeset
891 pygame.event.post(constants.START_NIGHT)
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
892 return True
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
893 elif e.type == KEYDOWN and e.key == K_d and self.night:
566
a8dde729000a Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' fun
Neil Muller <drnlmuller@gmail.com>
parents: 565
diff changeset
894 pygame.event.post(constants.FAST_FORWARD)
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
895 return True
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
896 elif e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]:
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
897 if e.key == K_UP:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
898 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
899 if e.key == K_DOWN:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
900 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
901 if e.key == K_LEFT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
902 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0)
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
903 if e.key == K_RIGHT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
904 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
905 return True
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
906 elif e.type == KEYDOWN and e.key in \
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
907 [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
908 mods = pygame.key.get_mods()
528
04975aa3ec70 Alt also sets groups, because jerith has a weird OS setup.
Jeremy Thurgood <firxen@gmail.com>
parents: 527
diff changeset
909 if (mods & KMOD_CTRL) or (mods & KMOD_ALT):
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
910 # store current selection
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
911 self.stored_selections[e.key] = self.selected_chickens[:]
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
912 else:
542
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
913 additive = (mods & KMOD_SHIFT)
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
914 self.restore_selection(self.stored_selections.get(e.key, []), additive)
541
450de9dfa106 Move gameboard event prodding into the widgets - better matches pgu internals
Neil Muller <drnlmuller@gmail.com>
parents: 539
diff changeset
915 return True
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
916 elif e.type == KEYDOWN:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
917 mods = pygame.key.get_mods()
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
918 if mods & KMOD_CTRL and self.selected_tool == constants.TOOL_SELECT_CHICKENS and self.selected_chickens:
565
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
919 self.set_tool_cursor((cursors.cursors['chicken'],))
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
920 elif e.type == KEYUP:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
921 mods = pygame.key.get_mods()
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
922 if not (mods & KMOD_CTRL) and self.selected_tool == constants.TOOL_SELECT_CHICKENS:
565
32b6b66e114a Cursors change.
Jeremy Thurgood <firxen@gmail.com>
parents: 561
diff changeset
923 self.set_tool_cursor((cursors.cursors['select'],))
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
924 return False
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
925
542
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
926 def restore_selection(self, selection, additive=False):
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
927 if not additive:
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
928 self.unselect_all()
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
929 for chick in selection[:]:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
930 if chick in self.chickens:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
931 self.select_animal(chick)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
932 else:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
933 # Update stored selection
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
934 selection.remove(chick)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
935
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
936 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
937 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
938
552
11c4cebfe4c5 Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents: 548
diff changeset
939 def is_woodland_tile(self, pos):
11c4cebfe4c5 Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents: 548
diff changeset
940 return tiles.TILE_MAP[self.tv.get(pos.to_tile_tuple())] == 'woodland'
11c4cebfe4c5 Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents: 548
diff changeset
941
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
942 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
943 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
944 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
945 # killed
552
11c4cebfe4c5 Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents: 548
diff changeset
946 if self.in_bounds(fox.pos) and not self.is_woodland_tile(fox.pos):
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
947 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
948 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
949 self.remove_fox(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
950 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
951
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
952 def clear_chickens(self):
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
953 for chicken in self.chickens.copy():
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
954 self.remove_chicken(chicken)
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
955
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
956 def clear_buildings(self):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
957 for building in self.buildings.copy():
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
958 self.remove_building(building)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
959
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
960 def do_night_step(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
961 """Handle the events of the night.
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
962
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
963 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
964 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
965 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
966 return True
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
967 # Move all the foxes
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
968 over = self.foxes_move()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
969 if not over:
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
970 self.foxes_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
971 self.chickens_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
972 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
973
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
974 def _cache_animal_positions(self):
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
975 """Cache the current set of fox positions for the avoiding checks"""
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
976 self._pos_cache.clear()
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
977 for fox in self.foxes:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
978 self._pos_cache.add(fox, 'fox')
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
979 for chick in self.chickens:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
980 self._pos_cache.add(chick, 'chicken')
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
981
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
982 def get_animal_at_pos(self, pos, animal_type):
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
983 return self._pos_cache.get(pos, animal_type)
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
984
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
985 def chickens_scatter(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
986 """Chickens outside move around randomly a bit"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
987 for chicken in [chick for chick in self.chickens if chick.outside()]:
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
988 old_pos = chicken.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
989 chicken.move()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
990 self._pos_cache.update(old_pos, chicken, 'chicken')
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
991
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
992 def chickens_chop_wood(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
993 """Chickens with axes chop down trees near them"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
994 for chicken in [chick for chick in self.chickens if chick.outside()]:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
995 chicken.chop()
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
996 self.calculate_wood_groat_exchange_rate()
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
997
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
998 def foxes_move(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
999 over = True
530
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
1000 for fox in self.foxes.copy():
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
1001 old_pos = fox.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1002 fox.move()
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
1003 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
1004 over = False
530
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
1005 self._pos_cache.update(old_pos, fox, 'fox')
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
1006 else:
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
1007 # Avoid stale fox on board edge
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
1008 self.remove_fox(fox)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
1009 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
1010
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
1011 def foxes_attack(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
1012 for fox in self.foxes:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1013 fox.attack()
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
1014
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
1015 def chickens_attack(self):
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
1016 for chicken in self.chickens:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1017 chicken.attack()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1018
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
1019 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1020 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
1021 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
1022 self.tv.sprites.append(chicken)
424
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
1023 if self.disp:
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
1024 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
1025
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
1026 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1027 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
1028 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1029
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
1030 def add_building(self, building):
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1031 self.buildings.add(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
1032 self.tv.sprites.append(building, layer='buildings')
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
1033
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1034 def place_hatched_chicken(self, new_chick, building):
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1035 try:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1036 building.add_occupant(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1037 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1038 new_chick.equip(equipment.Nest())
536
1a224ba50edf Correctly set the position of newly hatched chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 530
diff changeset
1039 new_chick.set_pos(new_chick.abode.get_pos())
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1040 except buildings.BuildingFullError:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1041 # No space in the hen house, look nearby
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1042 for tile_pos in building.adjacent_tiles():
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1043 if self.tv.get(tile_pos) != self.GRASSLAND:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1044 continue
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1045 if self.get_outside_chicken(tile_pos) is None:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1046 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1047 self.relocate_animal(new_chick, tile_pos=tile_pos)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1048 break
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1049 # if there isn't a space for the
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1050 # new chick it dies. :/ Farm life
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1051 # is cruel.
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1052
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
1053 def kill_fox(self, fox):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
1054 self.killed_foxes += 1
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
1055 self.toolbar.update_fox_counter(self.killed_foxes)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1056 self.add_cash(self.level.sell_price_dead_fox)
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
1057 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
1058
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1059 def remove_fox(self, fox):
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
1060 self._pos_cache.remove(fox.pos, 'fox')
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1061 self.foxes.discard(fox)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
1062 if fox.building:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
1063 fox.building.remove_predator(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1064 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1065 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1066
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1067 def remove_chicken(self, chick):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
1068 if chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
1069 self.unselect_animal(chick)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1070 self.chickens.discard(chick)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
1071 self.eggs -= chick.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
1072 self.toolbar.update_egg_counter(self.eggs)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
1073 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
1074 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1075 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
1076 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
1077 self.tv.sprites.remove(chick)
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
1078 self._pos_cache.remove(chick.pos, 'chicken')
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1079
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1080 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1081 if building in self.buildings:
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1082 self.buildings.discard(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
1083 self.tv.sprites.remove(building, layer='buildings')
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1084
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1085 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1086 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1087 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1088
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1089 def add_wood(self, planks):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1090 self.wood += planks
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1091 self.toolbar.update_wood_counter(self.wood)
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1092
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1093 def add_start_chickens(self, _map, tile, value):
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
1094 """Add chickens as specified by the code layer"""
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1095 chick = animal.Chicken((tile.tx, tile.ty), self)
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1096 for equip_cls in equipment.EQUIP_MAP[value]:
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1097 item = equip_cls()
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1098 chick.equip(item)
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
1099 self.add_chicken(chick)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1100
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
1101 def _choose_fox(self, (x, y)):
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1102 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose()
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1103 return fox_cls((x, y), self)
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
1104
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1105 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1106 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1107 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1108 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1109 width, height = self.tv.size
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1110 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox
323
978efd39a099 Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
1111 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1112 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1113 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1114 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1115 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1116 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1117 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1118 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1119 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1120 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1121 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1122 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1123 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1124 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1125 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1126 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1127 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1128 y = random.randint(-1, height)
403
c7cfa230f5d4 Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
1129 self.add_fox(self._choose_fox((x, y)))
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1130
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1131 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1132 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1133 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1134
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1135 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1136 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1137 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1138
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1139 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1140 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1141 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1142
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1143 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1144 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1145 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1146 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1147 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1148 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1149 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1150
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1151 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1152 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1153 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1154 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1155 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1156
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1157 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1158 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1159
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1160 building_cls = tile_to_building[tile_no]
557
50d6c68ce267 Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents: 556
diff changeset
1161 building = building_cls(tile_pos, self)
50d6c68ce267 Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents: 556
diff changeset
1162 building.remove()
50d6c68ce267 Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents: 556
diff changeset
1163 building.place()
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1164 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
1165
307
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1166 def trees_left(self):
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1167 width, height = self.tv.size
552
11c4cebfe4c5 Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents: 548
diff changeset
1168 return len([(x,y) for x in range(width) for y in range(height) if self.is_woodland_tile(misc.Position(x,y))])
307
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1169
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1170 def calculate_wood_groat_exchange_rate(self):
461
279caa00f3fa exchange rate should be per tree, not per plank
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 460
diff changeset
1171 # per five planks
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1172 width, height = self.tv.size
462
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
1173 treesleft = max(1, self.trees_left())
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
1174 sell_price = float(10*width*height)/treesleft
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1175 buy_price = sell_price*(1.1)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1176 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1177
496
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1178 def snapshot(self, scale=0.25):
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1179 """Return a snapshot of the gameboard."""
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1180 w, h = self.disp.screen.get_size()
497
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1181 snap_w, snap_h = int(w * scale), int(h * scale)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1182 dummy_screen = pygame.surface.Surface((w, h), 0, self.disp.screen)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1183 top_widget = self.get_top_widget()
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1184
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1185 top_widget.paint(dummy_screen)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1186 snapshot = pygame.transform.smoothscale(dummy_screen, (snap_w, snap_h))
496
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1187 return snapshot
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1188
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1189 def save_game(self):
463
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
1190 # clear selected animals and tool states before saving
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
1191 self.reset_states()
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1192 return serializer.simplify(self)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1193
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1194 @staticmethod
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1195 def restore_game(gameboard):
566
a8dde729000a Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' fun
Neil Muller <drnlmuller@gmail.com>
parents: 565
diff changeset
1196 pygame.event.post(pygame.event.Event(constants.DO_LOAD_SAVEGAME, gameboard=gameboard))
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1197
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1198
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1199 class TextDialog(gui.Dialog):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1200 def __init__(self, title, text, **params):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1201 title_label = gui.Label(title)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1202
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1203 doc = gui.Document()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1204
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1205 space = doc.style.font.size(" ")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1206
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1207 for paragraph in text.split('\n\n'):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1208 doc.block(align=-1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1209 for word in paragraph.split():
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1210 doc.add(gui.Label(word))
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1211 doc.space(space)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1212 doc.br(space[1])
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1213 doc.br(space[1])
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1214
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1215 done_button = gui.Button("Close")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1216 done_button.connect(gui.CLICK, self.close)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1217
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1218 tbl = gui.Table()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1219 tbl.tr()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1220 tbl.td(doc)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1221 tbl.tr()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1222 tbl.td(done_button, align=1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1223
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1224 gui.Dialog.__init__(self, title_label, tbl, **params)
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 330
diff changeset
1225
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 330
diff changeset
1226