annotate gamelib/gameboard.py @ 36:5569430fd82e

Display cleanup and rationalisation.
author Jeremy Thurgood <firxen@gmail.com>
date Mon, 31 Aug 2009 12:55:00 +0000
parents 8f6c6a54a099
children 497b53b69280
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1 import pygame
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2 from pygame.locals import MOUSEBUTTONDOWN
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3 from pgu import gui
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5 import data
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6 import tiles
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8 # FIXME: These should probably be proper events of some kind.
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9 SELL_CHICKEN = None
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10 SELL_EGG = None
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11 BUY_FENCE = 2
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12 BUY_HENHOUSE = 3
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15 class ToolBar(gui.Table):
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16 def __init__(self, gameboard, **params):
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17 gui.Table.__init__(self, **params)
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18 self.gameboard = gameboard
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19 self.add_tool_button("Sell chicken", SELL_CHICKEN)
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20 self.add_tool_button("Sell egg", SELL_EGG)
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21 self.add_tool_button("Buy fence", BUY_FENCE)
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22 self.add_tool_button("Buy henhouse", BUY_HENHOUSE)
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24 def add_tool_button(self, text, tool):
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25 button = gui.Button(text)
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26 button.connect(gui.CLICK, lambda: self.gameboard.set_selected_tool(tool))
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27 self.tr()
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28 self.add(button)
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31 class VidWidget(gui.Widget):
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32 def __init__(self, gameboard, vid, **params):
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33 gui.Widget.__init__(self, **params)
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34 self.gameboard = gameboard
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35 self.vid = vid
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36 self.width = params.get('width', 0)
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37 self.height = params.get('height', 0)
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39 def paint(self, surface):
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40 self.vid.paint(surface)
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42 def update(self, surface):
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43 return self.vid.update(surface)
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45 def resize(self, width=0, height=0):
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46 if width is not None:
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47 self.width = width
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48 if height is not None:
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49 self.height = height
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50 return self.width, self.height
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52 def event(self, e):
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53 if e.type == MOUSEBUTTONDOWN:
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54 self.gameboard.use_tool(e)
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56
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57 class GameBoard(object):
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58 TILE_DIMENSIONS = (20, 20)
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59 TOOLBAR_WIDTH = 140
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61 def __init__(self):
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62 self.tv = tiles.FarmVid()
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63 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS)
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64 self.tv.png_folder_load_tiles(data.filepath('tiles'))
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65 self.tv.tga_load_level(data.filepath('level1.tga'))
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66 self.selected_tool = None
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67 self.chickens = []
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68 self.foxes = []
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69 self.create_disp()
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70
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71 def create_disp(self):
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72 width, height = pygame.display.get_surface().get_size()
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73 tbl = gui.Table()
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74 tbl.tr()
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75 tbl.td(ToolBar(self), width=self.TOOLBAR_WIDTH)
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76 tbl.td(VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height))
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77 self.disp = gui.App()
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78 self.disp.init(tbl)
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79
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80 def paint(self, screen):
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81 self.disp.paint(screen)
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82
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83 def update(self, screen):
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84 return self.disp.update(screen)
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85
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86 def loop(self):
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87 self.tv.loop()
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88
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89 def set_selected_tool(self, tool):
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90 self.selected_tool = tool
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92 def use_tool(self, e):
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93 if self.selected_tool is None:
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94 return
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95 pos = self.tv.screen_to_tile(e.pos)
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96 self.tv.set(pos, self.selected_tool)
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97
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98 def event(self, e):
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99 self.disp.event(e)
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101 def clear_foxes(self):
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102 for fox in self.foxes:
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103 self.tv.sprites.remove(fox)
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104 self.foxes = [] # Remove all the foxes
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105
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106 def move_foxes(self):
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107 for fox in self.foxes:
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108 fox.move(self)
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109
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110 def add_chicken(self, chicken):
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111 self.chickens.append(chicken)
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112 self.tv.sprites.append(chicken)
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113
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114 def add_fox(self, fox):
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115 self.foxes.append(fox)
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116 self.tv.sprites.append(fox)
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117
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118 def remove_fox(self, fox):
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119 if fox in self.foxes:
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120 self.foxes.remove(fox)
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121 self.tv.sprites.remove(fox)
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123 def remove_chicken(self, chick):
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124 if chick in self.chickens:
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125 self.chickens.remove(chick)
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126 self.tv.sprites.remove(chick)