annotate gamelib/gameboard.py @ 514:55b95bb25ced

On move, revert to the select tool - why would you want to move the same chicken twice? Ctrl-click allows moving current selected chickens without having to use the move tool - saves switching modes repeatedly when rearranging chickens
author David Fraser <davidf@sjsoft.com>
date Fri, 27 Nov 2009 10:06:28 +0000
parents b112bcf4d435
children 4166a0051bb6
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \
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5 K_LEFT, K_RIGHT, KMOD_SHIFT, K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, \
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6 K_8, K_9, KMOD_CTRL
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7 from pgu import gui
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8
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9 import tiles
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10 import icons
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11 import constants
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12 import buildings
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13 import animal
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14 import equipment
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15 import sound
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16 import cursors
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17 import sprite_cursor
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18 import misc
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19 import toolbar
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20 import serializer
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21
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22 class VidWidget(gui.Widget):
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23 def __init__(self, gameboard, vid, **params):
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24 gui.Widget.__init__(self, **params)
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25 self.gameboard = gameboard
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26 self.vid = vid
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27 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
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28
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29 def paint(self, surface):
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30 self.vid.paint(surface)
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31
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32 def update(self, surface):
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33 return self.vid.update(surface)
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34
39
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35 def move_view(self, x, y):
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36 self.vid.view.move_ip((x, y))
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37
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38 def event(self, e):
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39 if e.type == MOUSEBUTTONDOWN:
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40 self.gameboard.use_tool(e)
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41 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
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42 self.gameboard.update_sprite_cursor(e)
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43
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44
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45 class AnimalPositionCache(object):
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46 def __init__(self, gameboard):
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47 self.gameboard = gameboard
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48 self.clear()
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49
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50 def clear(self):
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51 self._cache = {'chicken': {}, 'fox': {}}
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52
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53 def _in_bounds(self, pos):
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54 return self.gameboard.in_bounds(pos)
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56 def add(self, animal, animal_type):
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57 if animal and self._in_bounds(animal.pos):
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58 self._cache[animal_type][animal.pos] = animal
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59
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60 def remove(self, pos, animal_type):
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61 if pos in self._cache[animal_type]:
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62 del self._cache[animal_type][pos]
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64 def update(self, old_pos, animal, animal_type):
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65 self.remove(old_pos, animal_type)
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66 self.add(animal, animal_type)
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67
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68 def get(self, pos, animal_type):
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69 return self._cache[animal_type].get(pos, None)
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71
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72 class GameBoard(serializer.Simplifiable):
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73
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74 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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75 FENCE = tiles.REVERSE_TILE_MAP['fence']
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76 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
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77 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
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78
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79 SIMPLIFY = [
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80 'level',
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81 'tv',
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82 'max_foxes',
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83 #'selected_tool',
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84 #'sprite_cursor',
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85 'selected_chickens',
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86 'stored_selections',
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87 'chickens',
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88 'foxes',
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89 'buildings',
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90 #'_pos_cache',
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91 'cash',
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92 'wood',
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93 'eggs',
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94 'days',
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95 'killed_foxes',
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96 'day', 'night',
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97 ]
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98
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99 def __init__(self, main_app, level):
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100 self.disp = main_app
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101 self.level = level
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102 self.tv = tiles.FarmVid()
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103 self.tv.png_folder_load_tiles('tiles')
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104 self.tv.tga_load_level(level.map)
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105 width, height = self.tv.size
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106 # Ensure we don't every try to create more foxes then is sane
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107 self.max_foxes = level.max_foxes
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108 self.calculate_wood_groat_exchange_rate()
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109
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110 self.selected_tool = None
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111 self.sprite_cursor = None
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112 self.selected_chickens = []
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113 self.stored_selections = {}
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114 self.chickens = set()
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115 self.foxes = set()
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116 self.buildings = set()
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117 self._pos_cache = AnimalPositionCache(self)
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118 self.cash = 0
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119 self.wood = 0
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120 self.eggs = 0
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121 self.days = 0
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122 self.killed_foxes = 0
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123 self.day, self.night = True, False
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124 # For the level loading case
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125 if self.disp:
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126 self.toolbar = None
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127 self.create_display()
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128 self.add_cash(level.starting_cash)
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129 self.add_wood(level.starting_wood)
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130
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131 self.fix_buildings()
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132
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133 cdata = {}
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134 for tn in equipment.EQUIP_MAP:
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135 cdata[tn] = (self.add_start_chickens, tn)
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136
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137 self.tv.run_codes(cdata, (0,0,width,height))
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138
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diff changeset
139 @classmethod
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diff changeset
140 def unsimplify(cls, *args, **kwargs):
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diff changeset
141 """Override default Simplifiable unsimplification."""
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diff changeset
142 obj = super(GameBoard, cls).unsimplify(*args, **kwargs)
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diff changeset
143
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diff changeset
144 obj.tv.png_folder_load_tiles('tiles')
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diff changeset
145 obj.calculate_wood_groat_exchange_rate()
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146
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diff changeset
147 obj._pos_cache = AnimalPositionCache(obj)
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diff changeset
148 obj._cache_animal_positions()
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diff changeset
149
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diff changeset
150 obj.sprite_cursor = None
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diff changeset
151 obj.set_selected_tool(None, None)
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152
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diff changeset
153 obj.disp = None
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154
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diff changeset
155 # put chickens, foxes and buildings into sprite list
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156
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diff changeset
157 existing_chickens = obj.chickens
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diff changeset
158 obj.chickens = set()
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diff changeset
159 for chicken in existing_chickens:
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diff changeset
160 obj.add_chicken(chicken)
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161
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162 existing_foxes = obj.foxes
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163 obj.foxes = set()
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164 for fox in existing_foxes:
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diff changeset
165 obj.add_fox(fox)
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166
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167 existing_buildings = obj.buildings
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168 obj.buildings = set()
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diff changeset
169 for building in existing_buildings:
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diff changeset
170 obj.add_building(building)
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171
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diff changeset
172 # self.disp is not set properly here
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173 # whoever unsimplifies the gameboard needs to arrange for it to be
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174 # set and then call .create_display() and so create:
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diff changeset
175 # - .toolbar
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176 # - .tvw
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177 # - .top_widget
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178
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diff changeset
179 return obj
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diff changeset
180
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
181 def get_top_widget(self):
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diff changeset
182 return self.top_widget
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diff changeset
183
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diff changeset
184 def create_display(self):
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diff changeset
185 width, height = self.disp.rect.w, self.disp.rect.h
36
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186 tbl = gui.Table()
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187 tbl.tr()
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188 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH)
151
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diff changeset
189 tbl.td(self.toolbar, valign=-1)
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8643893635e7 Seperate toolbar and gameboard
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diff changeset
190 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height)
37
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diff changeset
191 tbl.td(self.tvw)
151
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diff changeset
192 self.top_widget = tbl
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diff changeset
193 self.redraw_counters()
14
d7f295c06a4b Split gameboard screen.
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194
447
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195 def change_toolbar(self, new_toolbar):
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diff changeset
196 """Replace the toolbar"""
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197 td = self.toolbar.container
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198 td.remove(self.toolbar)
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199 td.add(new_toolbar, 0, 0)
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200 self.toolbar = new_toolbar
449
938498b8cd03 Fix toolbar alignment
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diff changeset
201 self.toolbar.rect.size = self.toolbar.resize()
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
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diff changeset
202 self.redraw_counters()
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diff changeset
203 td.repaint()
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204
493
ee883d390ff0 cleaned up tool reset / preservation on toolbar change so that it all happens in one place
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parents: 492
diff changeset
205 if new_toolbar.MOVE_SELECT_PERMITTED:
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diff changeset
206 if self.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]:
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parents: 492
diff changeset
207 self.set_selected_tool(None, None)
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parents: 492
diff changeset
208 else:
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diff changeset
209 self.set_selected_tool(None, None)
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diff changeset
210 self.unselect_all()
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parents: 492
diff changeset
211
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
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diff changeset
212 def redraw_counters(self):
451
d0f586647dfa Redraw counters when changing toolbars
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diff changeset
213 self.toolbar.update_egg_counter(self.eggs)
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
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parents: 468
diff changeset
214 if self.level.is_last_day(self.days):
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diff changeset
215 self.toolbar.day_counter.style.color = (255, 0, 0)
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diff changeset
216 else:
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diff changeset
217 # can come back from last day when restoring a saved game
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diff changeset
218 self.toolbar.day_counter.style.color = (255, 255, 255)
451
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diff changeset
219 self.toolbar.update_day_counter("%s/%s" % (self.days,
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diff changeset
220 self.level.get_max_turns()))
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diff changeset
221 self.toolbar.update_chicken_counter(len(self.chickens))
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diff changeset
222 self.toolbar.update_cash_counter(self.cash)
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diff changeset
223 self.toolbar.update_wood_counter(self.wood)
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parents: 449
diff changeset
224 if self.killed_foxes:
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diff changeset
225 self.toolbar.update_fox_counter(self.killed_foxes)
447
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parents: 444
diff changeset
226
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
227 def update(self):
37
497b53b69280 Always update the vidwidget.
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diff changeset
228 self.tvw.reupdate()
9
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229
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230 def loop(self):
25
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parents: 24
diff changeset
231 self.tv.loop()
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parents:
diff changeset
232
162
fa57868123d7 Basic cursor support
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diff changeset
233 def set_selected_tool(self, tool, cursor):
223
527a5d4e3fa3 Disable tools at night.
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parents: 221
diff changeset
234 if not self.day:
472
67574723427e Partially working (but much less crashy) multiple select support
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diff changeset
235 return False
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parents: 470
diff changeset
236 if self.apply_tool_to_selected(tool):
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parents: 470
diff changeset
237 return False # Using the tool on selected chickens is immediate
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
238 self.selected_tool = tool
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
239 sprite_curs = None
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parents: 202
diff changeset
240 if buildings.is_building(tool):
232
0bd214cf9018 Overlay cost on building sprite cursors.
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parents: 228
diff changeset
241 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE)
247
5b9cd693fe7c Add sprite cursors for equipment buying.
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parents: 245
diff changeset
242 elif equipment.is_equipment(tool):
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parents: 245
diff changeset
243 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv)
474
a50b53983389 Allow moving multiple animals more easily
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parents: 473
diff changeset
244 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens:
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parents: 473
diff changeset
245 cursor = cursors.cursors['chicken']
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
246 self.set_cursor(cursor, sprite_curs)
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parents: 470
diff changeset
247 return True
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parents: 470
diff changeset
248
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parents: 470
diff changeset
249 def apply_tool_to_selected(self, tool):
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parents: 470
diff changeset
250 if self.selected_chickens:
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parents: 470
diff changeset
251 # dispatch call to selected chickens if appropriate
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parents: 470
diff changeset
252 if tool == constants.TOOL_SELL_CHICKEN:
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parents: 470
diff changeset
253 self.sell_chicken(None)
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parents: 470
diff changeset
254 return True
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parents: 470
diff changeset
255 elif tool == constants.TOOL_SELL_EGG:
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parents: 470
diff changeset
256 self.sell_egg(None)
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parents: 470
diff changeset
257 return True
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parents: 470
diff changeset
258 elif tool == constants.TOOL_SELL_EQUIPMENT:
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parents: 470
diff changeset
259 self.sell_equipment(None)
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parents: 470
diff changeset
260 return True
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parents: 470
diff changeset
261 elif equipment.is_equipment(tool):
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parents: 470
diff changeset
262 self.buy_equipment(None, tool)
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parents: 470
diff changeset
263 return True
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parents: 470
diff changeset
264 return False
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
265
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
266 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
267 if cursor:
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
268 pygame.mouse.set_cursor(*cursor)
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parents: 158
diff changeset
269 else:
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
270 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
271 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
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parents: 378
diff changeset
272 self.tv.sprites.remove(self.sprite_cursor, layer='cursor')
218
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
273 self.sprite_cursor = sprite_curs
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
274 if self.sprite_cursor is not None:
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parents: 378
diff changeset
275 self.tv.sprites.append(self.sprite_cursor, layer='cursor')
213
07b361ebd87f Ensure we clean up highlights, etc.
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parents: 212
diff changeset
276
07b361ebd87f Ensure we clean up highlights, etc.
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parents: 212
diff changeset
277 def reset_states(self):
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parents: 212
diff changeset
278 """Clear current states (highlights, etc.)"""
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
279 self.set_selected_tool(None, None)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
280 self.toolbar.clear_tool()
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
281
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
282 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
283 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
284 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
285
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
286 def start_night(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
287 self.day, self.night = False, True
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
288 self.tv.sun(False)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
289 self.reset_states()
500
4d980444ebfb deselect chickens at night
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 498
diff changeset
290 self.unselect_all()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
291 self.toolbar.start_night()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
292 self.spawn_foxes()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
293 self.eggs = 0
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
294 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
295 chicken.start_night()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
296 self.toolbar.update_egg_counter(self.eggs)
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
297 self._cache_animal_positions()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
298
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
299 def start_day(self):
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
300 if hasattr(self, '_skip_start_day'):
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
301 del self._skip_start_day
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
302 return
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
303 self.day, self.night = True, False
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
304 self.tv.sun(True)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
305 self.reset_states()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
306 self.toolbar.start_day()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
307 self._pos_cache.clear()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
308 self.advance_day()
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
309 self.clear_foxes()
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
310 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
311 chicken.start_day()
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
312 self.redraw_counters()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
313
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
314 def skip_next_start_day(self):
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
315 # used to skip the start of the day triggered after
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
316 # reloading a save game
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
317 self._skip_start_day = True
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
318
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
319 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
320 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
321 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
322 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
323 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
324 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
325 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
326 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
327
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
328 def use_tool(self, e):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
329 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
330 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
331 if e.button == 3: # Right button
492
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
332 if self.toolbar.MOVE_SELECT_PERMITTED:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
333 if self.selected_tool != constants.TOOL_SELECT_CHICKENS:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
334 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
335 if self.toolbar.IS_DEFAULT:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
336 self.toolbar.toggle_select_on()
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
337 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
338 self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"])
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
339 if self.toolbar.IS_DEFAULT:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
340 self.toolbar.toggle_move_on()
480
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
341 return
488
a9f6c32c8ea9 put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 487
diff changeset
342 elif e.button == 2: # Middle button
490
8308bef91864 fixed so that tool highlight also cleared.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 489
diff changeset
343 self.reset_states()
488
a9f6c32c8ea9 put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 487
diff changeset
344 self.unselect_all()
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
345 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
346 return
479
1689b43ed8be Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents: 478
diff changeset
347 mods = pygame.key.get_mods()
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
348 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
349 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
350 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
351 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
352 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
353 self.place_animal(self.tv.screen_to_tile(e.pos))
514
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
354 self.selected_tool = constants.TOOL_SELECT_CHICKENS
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
355 self.toolbar.toggle_select_on()
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
356 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
514
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
357 # ctrl moves current selection without having to select move tool
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
358 if (mods & KMOD_CTRL):
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
359 self.place_animal(self.tv.screen_to_tile(e.pos))
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
360 else:
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
361 if not (mods & KMOD_SHIFT):
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
362 self.unselect_all()
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
363 self.select_chicken(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
364 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
365 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
366 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
367 self.sell_equipment(self.tv.screen_to_tile(e.pos))
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
368 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING:
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
369 self.repair_building(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
370 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
371 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
372 elif equipment.is_equipment(self.selected_tool):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
373 if not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
374 # old selection behaviour
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
375 self.buy_equipment(self.tv.screen_to_tile(e.pos),
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
376 self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
377
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
378 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
379 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
380 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
381 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
382 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
383
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
384 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
385 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
386 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
387 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
388 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
389
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
390 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
391
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
392 def do_sell(chicken, update_button=None):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
393 if not chicken:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
394 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
395 if len(self.chickens) == 1:
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
396 msg = "You can't sell your last chicken!"
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
397 TextDialog("Squuaaawwwwwk!", msg).open()
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
398 return False
228
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
399 for item in list(chicken.equipment):
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
400 self.add_cash(item.sell_price())
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
401 chicken.unequip(item)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
402 self.add_cash(self.level.sell_price_chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
403 sound.play_sound("sell-chicken.ogg")
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
404 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
405 update_button(chicken, empty=True)
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
406 self.remove_chicken(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
407 return True
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
408
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
409 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
410 chick = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
411 if chick is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
412 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
413 if building and building.HENHOUSE:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
414 self.open_building_dialog(building, False, do_sell)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
415 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
416 do_sell(chick)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
417 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
418 for chick in self.selected_chickens[:]:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
419 do_sell(chick)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
420
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
421 def sell_one_egg(self, chicken):
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
422 if chicken.eggs:
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
423 self.add_cash(self.level.sell_price_egg)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
424 chicken.remove_one_egg()
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
425 return True
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
426 return False
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
427
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
428 def remove_eggs(self, num):
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
429 self.eggs -= num
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
430 self.toolbar.update_egg_counter(self.eggs)
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
431
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
432 def sell_egg(self, tile_pos):
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
433 def do_sell(chicken, update_button=None):
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
434 # We try sell and egg
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
435 if self.sell_one_egg(chicken):
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
436 sound.play_sound("sell-chicken.ogg")
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
437 # Force toolbar update
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
438 self.toolbar.chsize()
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
439 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
440 update_button(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
441 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
442
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
443 if tile_pos:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
444 building = self.get_building(tile_pos)
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
445 if building and building.HENHOUSE:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
446 self.open_building_dialog(building, False, do_sell)
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
447 else:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
448 for chicken in self.selected_chickens:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
449 do_sell(chicken)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
450
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
451 def select_animal(self, animal):
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
452 self.selected_chickens.append(animal)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
453 animal.equip(equipment.Spotlight())
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
454
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
455 def unselect_all(self):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
456 # Clear any highlights
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
457 for chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
458 chick.unequip_by_name("Spotlight")
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
459 self.selected_chickens = []
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
460
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
461 def unselect_animal(self, animal):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
462 if animal in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
463 self.selected_chickens.remove(animal)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
464 animal.unequip_by_name("Spotlight")
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
465
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
466 def get_chicken_at_pos(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
467 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
468 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
469 return chicken
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
470 building = self.get_building(tile_pos)
481
fac63919a972 Don't look for chickens in fences
Neil Muller <drnlmuller@gmail.com>
parents: 480
diff changeset
471 if building and building.ABODE:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
472 self.open_building_dialog(building, True)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
473
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
474 def select_chicken(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
475 """Handle a select chicken event"""
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
476 # Get the chicken at this position
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
477 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
478 if not chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
479 return # do nothing
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
480 elif chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
481 self.unselect_animal(chicken)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
482 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
483 self.select_animal(chicken)
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
484
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
485 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
486 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
487
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
488 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
489 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
490 """
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
491 if tile_pos and not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
492 # Old behaviour
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
493 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
494 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
495 self.select_animal(chicken)
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
496 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
497 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
498 elif tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
499 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
500 if building and building.ABODE:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
501 for chicken in self.selected_chickens[:]:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
502 try:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
503 place = building.first_empty_place()
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
504 self.relocate_animal(chicken, place=place)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
505 chicken.equip(equipment.Nest())
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
506 self.unselect_animal(chicken)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
507 except buildings.BuildingFullError:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
508 pass
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
509 try:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
510 # if there's a space left, open the building
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
511 building.first_empty_place()
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
512 self.open_building_dialog(building, True)
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
513 except buildings.BuildingFullError:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
514 pass
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
515 if not self.selected_chickens:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
516 # if we placed all the chickens, switch to select cursor
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
517 pygame.mouse.set_cursor(*cursors.cursors['select'])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
518 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
519 if self.tv.get(tile_pos) == self.GRASSLAND:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
520 for chicken in self.selected_chickens:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
521 try_pos = tile_pos
485
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
522 cur_chick = self.get_outside_chicken(try_pos)
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
523 if cur_chick == chicken:
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
524 continue
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
525 if cur_chick:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
526 try_pos = None
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
527 # find a free square nearby
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
528 poss = [(tile_pos[0] + x, tile_pos[1] + y)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
529 for x in range(-1, 2) for y in range(-1, 2)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
530 if (x, y) != (0, 0)]
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
531 poss.extend([(tile_pos[0] + x, tile_pos[1] + y)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
532 for x in range(-2, 3, 2) for y in range(-2, 3)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
533 if (x, y) != (0, 0)])
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
534 for cand in poss:
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
535 if self.tv.get(cand) == self.GRASSLAND and \
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
536 not self.get_outside_chicken(cand):
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
537 try_pos = cand
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
538 break
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
539 if try_pos:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
540 chicken.unequip_by_name("Nest")
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
541 self.relocate_animal(chicken, tile_pos=try_pos)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
542 chicken.remove_eggs()
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
543
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
544 def relocate_animal(self, chicken, tile_pos=None, place=None):
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
545 assert((tile_pos, place) != (None, None))
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
546 if chicken.abode is not None:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
547 chicken.abode.clear_occupant()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
548 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
549 chicken.set_pos(tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
550 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
551 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
552 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
553 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
554
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
555 def set_visibility(self, animal):
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
556 if animal.outside():
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
557 if animal not in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
558 self.tv.sprites.append(animal)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
559 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
560 if animal in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
561 self.tv.sprites.remove(animal)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
562
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
563 def open_dialog(self, widget, x=None, y=None, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
564 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
565 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
566
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
567 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
568 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
569 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
570 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
571
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
572 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
573 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
574
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
575 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
576 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
577 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
578 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
579 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
580 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
581
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
582 if x:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
583 offset = (self.disp.rect.center[0] + x,
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
584 self.disp.rect.center[1] + y)
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
585 else:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
586 offset = None
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
587 self.disp.open(tbl, pos=offset)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
588 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
589
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
590 def open_building_dialog(self, building, fill_empty, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
591 """Create dialog for manipulating the contents of a building."""
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
592
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
593 place_button_map = {}
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
594
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
595 def update_button(animal, empty=False):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
596 """Update a button image (either to the animal, or to empty)."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
597 if animal:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
598 button = place_button_map.get(id(animal.abode))
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
599 if button:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
600 if empty:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
601 button.value = icons.EMPTY_NEST_ICON
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
602 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
603 button.value = icons.animal_icon(animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
604
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
605 def nest_clicked(place, button):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
606 """Handle a nest being clicked."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
607 if place.occupant:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
608 # there is an occupant, select or sell it
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
609 if not sell_callback:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
610 mods = pygame.key.get_mods()
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
611 if not (mods & KMOD_SHIFT):
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
612 chkns = self.selected_chickens
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
613 self.unselect_all()
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
614 for chkn in chkns:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
615 update_button(chkn)
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
616 if place.occupant in self.selected_chickens:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
617 self.unselect_animal(place.occupant)
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
618 else:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
619 self.select_animal(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
620 # select new animal (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
621 update_button(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
622 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
623 # Attempt to sell the occupant
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
624 sell_callback(place.occupant, update_button)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
625 else:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
626 # there is no occupant, attempt to fill the space
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
627 if self.selected_chickens and fill_empty:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
628 # empty old nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
629 update_button(self.selected_chickens[0], empty=True)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
630 self.relocate_animal(self.selected_chickens[0], place=place)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
631 # populate the new nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
632 update_button(self.selected_chickens[0])
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
633
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
634 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
635 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
636 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
637 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
638 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
639 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
640 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
641 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
642 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
643 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
644 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
645 button = gui.Button(icons.EMPTY_NEST_ICON)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
646 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
647 button = gui.Button(icons.animal_icon(place.occupant))
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
648 place_button_map[id(place)] = button
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
649 button.connect(gui.CLICK, nest_clicked, place, button)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
650 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
651
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
652 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
653 def close_callback():
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
654 for floor in building.floors():
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
655 for row in floor.rows():
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
656 for place in row:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
657 if place.occupant is not None:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
658 self.unselect_animal(place.occupant)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
659 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
660
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
661 def evict_callback():
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
662 if not self.selected_chickens:
264
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
663 return
495
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
664 for tile_pos in building.adjacent_tiles():
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
665 if self.tv.get(tile_pos) != self.GRASSLAND:
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
666 continue
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
667 if self.get_outside_chicken(tile_pos) is None:
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
668 for chicken in self.selected_chickens:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
669 update_button(chicken, empty=True)
495
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
670 # this will place all the chickens
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
671 self.place_animal(tile_pos)
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
672 break
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
673
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
674 if not sell_callback:
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
675 tbl.tr()
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
676 button = gui.Button('Evict')
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
677 button.connect(gui.CLICK, evict_callback)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
678 tbl.td(button, colspan=2, **kwargs)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
679
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
680 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
681
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
682 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
683 building = building_cls(tile_pos)
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
684 if self.wood < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
685 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
686 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
687 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
688 if building.place(self.tv):
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
689 self.add_wood(-building.buy_price())
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
690 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
691
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
692 def buy_equipment(self, tile_pos, equipment_cls):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
693
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
694 equipment = equipment_cls()
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
695
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
696 def do_equip(chicken, update_button=None):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
697 # Try to equip the chicken
361
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
698 if self.cash < equipment.buy_price():
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
699 return False
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
700 if equipment.place(chicken):
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
701 self.add_cash(-equipment.buy_price())
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
702 chicken.equip(equipment)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
703 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
704 update_button(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
705 return False
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
706
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
707 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
708 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
709 if chicken is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
710 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
711 if not (building and building.ABODE):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
712 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
713 # Bounce through open dialog once more
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
714 self.open_building_dialog(building, False, do_equip)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
715 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
716 do_equip(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
717 else:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
718 for chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
719 do_equip(chicken)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
720
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
721 def sell_building(self, tile_pos):
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
722 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
723 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
724 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
725 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
726 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
727 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
728 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
729 self.add_wood(building.sell_price())
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
730 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
731 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
732
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
733 def repair_building(self, tile_pos):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
734 building = self.get_building(tile_pos)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
735 if not (building and building.broken()):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
736 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
737 if self.wood < building.repair_price():
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
738 return
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
739 self.add_wood(-building.repair_price())
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
740 building.repair(self.tv)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
741
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
742 def sell_equipment(self, tile_pos):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
743 x, y = 0, 0
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
744 def do_sell(chicken, update_button=None):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
745 if not chicken.equipment:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
746 return
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
747 elif len(chicken.equipment) == 1:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
748 item = chicken.equipment[0]
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
749 self.add_cash(item.sell_price())
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
750 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
751 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
752 update_button(chicken)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
753 else:
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
754 self.open_equipment_dialog(chicken, x, y, update_button)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
755 return False
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
756 if tile_pos:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
757 chicken = self.get_outside_chicken(tile_pos)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
758 if chicken is not None:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
759 do_sell(chicken)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
760 else:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
761 building = self.get_building(tile_pos)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
762 if building is None:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
763 return
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
764 x, y = 50, 0
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
765 self.open_building_dialog(building, False, do_sell)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
766 else:
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
767 for chicken in self.selected_chickens[:]:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
768 do_sell(chicken)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
769
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
770 def open_equipment_dialog(self, chicken, x, y, update_button=None):
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
771 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
772
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
773 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
774 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
775 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
776 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
777 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
778 update_button(chicken)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
779 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
780
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
781 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
782
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
783 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
784 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
785
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
786 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
787 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
788 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
789 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
790 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
791
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
792 dialog = self.open_dialog(tbl, x=x, y=y)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
793
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
794 def event(self, e):
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
795 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]:
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
796 if e.key == K_UP:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
797 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
798 if e.key == K_DOWN:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
799 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
800 if e.key == K_LEFT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
801 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0)
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
802 if e.key == K_RIGHT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
803 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
804 return True
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
805 elif e.type == KEYDOWN and e.key in \
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
806 [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
807 mods = pygame.key.get_mods()
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
808 if mods & KMOD_CTRL:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
809 # store current selection
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
810 self.stored_selections[e.key] = self.selected_chickens[:]
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
811 else:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
812 self.restore_selection(self.stored_selections.get(e.key, []))
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
813 return False
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
814
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
815 def restore_selection(self, selection):
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
816 self.unselect_all()
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
817 for chick in selection[:]:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
818 if chick in self.chickens:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
819 self.select_animal(chick)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
820 else:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
821 # Update stored selection
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
822 selection.remove(chick)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
823
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
824 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
825 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
826
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
827 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
828 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
829 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
830 # killed
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
831 if self.in_bounds(fox.pos) and \
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
832 self.tv.get(fox.pos.to_tile_tuple()) != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
833 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
834 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
835 self.remove_fox(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
836 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
837
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
838 def clear_chickens(self):
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
839 for chicken in self.chickens.copy():
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
840 self.remove_chicken(chicken)
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
841
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
842 def clear_buildings(self):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
843 for building in self.buildings.copy():
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
844 self.remove_building(building)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
845
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
846 def do_night_step(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
847 """Handle the events of the night.
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
848
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
849 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
850 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
851 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
852 return True
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
853 # Move all the foxes
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
854 over = self.foxes_move()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
855 if not over:
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
856 self.foxes_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
857 self.chickens_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
858 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
859
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
860 def _cache_animal_positions(self):
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
861 """Cache the current set of fox positions for the avoiding checks"""
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
862 self._pos_cache.clear()
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
863 for fox in self.foxes:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
864 self._pos_cache.add(fox, 'fox')
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
865 for chick in self.chickens:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
866 self._pos_cache.add(chick, 'chicken')
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
867
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
868 def get_animal_at_pos(self, pos, animal_type):
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
869 return self._pos_cache.get(pos, animal_type)
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
870
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
871 def chickens_scatter(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
872 """Chickens outside move around randomly a bit"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
873 for chicken in [chick for chick in self.chickens if chick.outside()]:
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
874 old_pos = chicken.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
875 chicken.move()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
876 self._pos_cache.update(old_pos, chicken, 'chicken')
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
877
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
878 def chickens_chop_wood(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
879 """Chickens with axes chop down trees near them"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
880 for chicken in [chick for chick in self.chickens if chick.outside()]:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
881 chicken.chop()
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
882 self.calculate_wood_groat_exchange_rate()
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
883
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
884 def foxes_move(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
885 over = True
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
886 for fox in self.foxes:
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
887 old_pos = fox.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
888 fox.move()
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
889 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
890 over = False
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
891 self._pos_cache.update(old_pos, fox, 'fox')
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
892 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
893
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
894 def foxes_attack(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
895 for fox in self.foxes:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
896 fox.attack()
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
897
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
898 def chickens_attack(self):
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
899 for chicken in self.chickens:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
900 chicken.attack()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
901
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
902 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
903 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
904 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
905 self.tv.sprites.append(chicken)
424
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
906 if self.disp:
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
907 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
908
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
909 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
910 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
911 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
912
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
913 def add_building(self, building):
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
914 self.buildings.add(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
915 self.tv.sprites.append(building, layer='buildings')
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
916
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
917 def place_hatched_chicken(self, new_chick, building):
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
918 try:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
919 building.add_occupant(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
920 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
921 new_chick.equip(equipment.Nest())
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
922 except buildings.BuildingFullError:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
923 # No space in the hen house, look nearby
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
924 for tile_pos in building.adjacent_tiles():
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
925 if self.tv.get(tile_pos) != self.GRASSLAND:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
926 continue
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
927 if self.get_outside_chicken(tile_pos) is None:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
928 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
929 self.relocate_animal(new_chick, tile_pos=tile_pos)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
930 break
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
931 # if there isn't a space for the
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
932 # new chick it dies. :/ Farm life
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
933 # is cruel.
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
934
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
935 def kill_fox(self, fox):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
936 self.killed_foxes += 1
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
937 self.toolbar.update_fox_counter(self.killed_foxes)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
938 self.add_cash(self.level.sell_price_dead_fox)
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
939 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
940
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
941 def remove_fox(self, fox):
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
942 self._pos_cache.remove(fox.pos, 'fox')
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
943 self.foxes.discard(fox)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
944 if fox.building:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
945 fox.building.remove_predator(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
946 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
947 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
948
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
949 def remove_chicken(self, chick):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
950 if chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
951 self.unselect_animal(chick)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
952 self.chickens.discard(chick)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
953 self.eggs -= chick.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
954 self.toolbar.update_egg_counter(self.eggs)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
955 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
956 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
957 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
958 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
959 self.tv.sprites.remove(chick)
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
960 self._pos_cache.remove(chick.pos, 'chicken')
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
961
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
962 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
963 if building in self.buildings:
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
964 self.buildings.discard(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
965 self.tv.sprites.remove(building, layer='buildings')
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
966
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
967 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
968 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
969 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
970
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
971 def add_wood(self, planks):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
972 self.wood += planks
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
973 self.toolbar.update_wood_counter(self.wood)
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
974
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
975 def add_start_chickens(self, _map, tile, value):
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
976 """Add chickens as specified by the code layer"""
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
977 chick = animal.Chicken((tile.tx, tile.ty), self)
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
978 for equip_cls in equipment.EQUIP_MAP[value]:
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
979 item = equip_cls()
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
980 chick.equip(item)
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
981 self.add_chicken(chick)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
982
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
983 def _choose_fox(self, (x, y)):
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
984 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose()
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
985 return fox_cls((x, y), self)
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
986
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
987 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
988 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
989 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
990 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
991 width, height = self.tv.size
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
992 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox
323
978efd39a099 Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
993 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
994 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
995 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
996 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
997 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
998 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
999 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1000 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1001 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1002 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1003 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1004 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1005 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1006 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1007 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1008 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1009 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1010 y = random.randint(-1, height)
403
c7cfa230f5d4 Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
1011 self.add_fox(self._choose_fox((x, y)))
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1012
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1013 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1014 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1015 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1016
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1017 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1018 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1019 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1020
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1021 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1022 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1023 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1024
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1025 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1026 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1027 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1028 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1029 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1030 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1031 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1032
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1033 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1034 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1035 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1036 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1037 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1038
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1039 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1040 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1041
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1042 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1043 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1044 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1045 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1046 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
1047
307
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1048 def trees_left(self):
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1049 width, height = self.tv.size
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1050 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND])
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1051
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1052 def calculate_wood_groat_exchange_rate(self):
461
279caa00f3fa exchange rate should be per tree, not per plank
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 460
diff changeset
1053 # per five planks
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1054 width, height = self.tv.size
462
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
1055 treesleft = max(1, self.trees_left())
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
1056 sell_price = float(10*width*height)/treesleft
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1057 buy_price = sell_price*(1.1)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1058 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1059
496
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1060 def snapshot(self, scale=0.25):
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1061 """Return a snapshot of the gameboard."""
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1062 w, h = self.disp.screen.get_size()
497
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1063 snap_w, snap_h = int(w * scale), int(h * scale)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1064 dummy_screen = pygame.surface.Surface((w, h), 0, self.disp.screen)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1065 top_widget = self.get_top_widget()
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1066
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1067 top_widget.paint(dummy_screen)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1068 snapshot = pygame.transform.smoothscale(dummy_screen, (snap_w, snap_h))
496
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1069 return snapshot
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1070
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1071 def save_game(self):
463
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
1072 # clear selected animals and tool states before saving
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
1073 self.reset_states()
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1074 return serializer.simplify(self)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1075
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1076 @staticmethod
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1077 def restore_game(gameboard):
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 500
diff changeset
1078 import engine
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1079 pygame.event.post(pygame.event.Event(engine.DO_LOAD_SAVEGAME, gameboard=gameboard))
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1080
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1081
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1082 class TextDialog(gui.Dialog):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1083 def __init__(self, title, text, **params):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1084 title_label = gui.Label(title)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1085
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1086 doc = gui.Document()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1087
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1088 space = doc.style.font.size(" ")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1089
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1090 for paragraph in text.split('\n\n'):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1091 doc.block(align=-1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1092 for word in paragraph.split():
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1093 doc.add(gui.Label(word))
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1094 doc.space(space)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1095 doc.br(space[1])
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1096 doc.br(space[1])
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1097
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1098 done_button = gui.Button("Close")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1099 done_button.connect(gui.CLICK, self.close)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1100
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1101 tbl = gui.Table()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1102 tbl.tr()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1103 tbl.td(doc)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1104 tbl.tr()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1105 tbl.td(done_button, align=1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1106
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1107 gui.Dialog.__init__(self, title_label, tbl, **params)
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 330
diff changeset
1108
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 330
diff changeset
1109