diff gamelib/gameboard.py @ 492:e8430f93b23a

toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
author Adrianna Pińska <adrianna.pinska@gmail.com>
date Wed, 25 Nov 2009 22:15:29 +0000
parents 8308bef91864
children ee883d390ff0
line wrap: on
line diff
--- a/gamelib/gameboard.py	Wed Nov 25 22:12:08 2009 +0000
+++ b/gamelib/gameboard.py	Wed Nov 25 22:15:29 2009 +0000
@@ -265,14 +265,15 @@
         if not self.day:
             return
         if e.button == 3: # Right button
-            if self.selected_tool == constants.TOOL_PLACE_ANIMALS:
-                self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
-                if self.toolbar.IS_DEFAULT:
-                    self.toolbar.toggle_select_on()
-            elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
-                self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"])
-                if self.toolbar.IS_DEFAULT:
-                    self.toolbar.toggle_move_on()
+            if self.toolbar.MOVE_SELECT_PERMITTED:
+                if self.selected_tool != constants.TOOL_SELECT_CHICKENS:
+                    self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
+                    if self.toolbar.IS_DEFAULT:
+                        self.toolbar.toggle_select_on()
+                elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
+                    self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"])
+                    if self.toolbar.IS_DEFAULT:
+                        self.toolbar.toggle_move_on()
             return
         elif e.button == 2: # Middle button
             self.reset_states()