Mercurial > rinkhals
annotate gamelib/gameboard.py @ 162:fa57868123d7
Basic cursor support
author | Neil Muller <drnlmuller@gmail.com> |
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date | Thu, 03 Sep 2009 22:19:34 +0000 |
parents | baf857805867 |
children | ab90040013a7 |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
24
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8 import tiles |
79 | 9 import icons |
40
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10 import constants |
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11 import buildings |
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12 import animal |
84 | 13 import equipment |
94 | 14 import sound |
162 | 15 import cursors |
35 | 16 |
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17 class OpaqueLabel(gui.Label): |
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18 def paint(self, s): |
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19 s.fill(self.style.background) |
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20 gui.Label.paint(self, s) |
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21 |
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22 def update_value(self, value): |
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23 self.value = value |
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24 self.style.width, self.style.height = self.font.size(self.value) |
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25 self.repaint() |
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26 |
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27 def mklabel(text=" ", color=constants.FG_COLOR): |
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28 return OpaqueLabel(text, color=color) |
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29 |
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30 def mkcountupdate(counter): |
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31 def update_counter(self, value): |
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32 getattr(self, counter).update_value("%5s" % value) |
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33 self.repaint() |
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34 return update_counter |
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35 |
35 | 36 class ToolBar(gui.Table): |
37 def __init__(self, gameboard, **params): | |
38 gui.Table.__init__(self, **params) | |
39 self.gameboard = gameboard | |
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40 self.cash_counter = mklabel() |
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41 self.chicken_counter = mklabel() |
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42 self.egg_counter = mklabel() |
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43 self.day_counter = mklabel() |
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44 self.killed_foxes = mklabel() |
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45 self.rifle_counter = mklabel() |
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46 |
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47 self.add_counter(mklabel("Day:"), self.day_counter) |
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48 self.add_counter(mklabel("Groats:"), self.cash_counter) |
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49 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
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50 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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51 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
154 | 52 self.add_spacer(20) |
53 | |
162 | 54 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS, |
55 cursors.cursors['select']) | |
154 | 56 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING) |
57 self.add_spacer(20) | |
83
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58 |
154 | 59 self.add_heading("Sell ...") |
162 | 60 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, |
61 cursors.cursors['select']) | |
62 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, | |
63 cursors.cursors['select']) | |
64 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, | |
65 cursors.cursors['select']) | |
154 | 66 self.add_spacer(20) |
67 | |
68 self.add_heading("Buy ...") | |
69 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE) | |
64
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70 for building_cls in buildings.BUILDINGS: |
162 | 71 self.add_tool_button(building_cls.NAME.title(), building_cls, |
72 cursors.cursors.get('build', None)) | |
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73 for equipment_cls in equipment.EQUIPMENT: |
162 | 74 self.add_tool_button(equipment_cls.NAME.title(), equipment_cls, |
75 cursors.cursors.get(equipment_cls.NAME, None)) | |
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76 self.add_spacer() |
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77 |
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78 self.add_button("Finished Day", self.day_done) |
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79 |
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80 def day_done(self): |
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81 import engine |
162 | 82 self.gameboard.reset_cursor() |
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83 pygame.event.post(engine.START_NIGHT) |
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84 |
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85 update_cash_counter = mkcountupdate('cash_counter') |
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86 update_fox_counter = mkcountupdate('killed_foxes') |
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87 update_chicken_counter = mkcountupdate('chicken_counter') |
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88 update_egg_counter = mkcountupdate('egg_counter') |
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89 update_day_counter = mkcountupdate('day_counter') |
79 | 90 |
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91 def add_spacer(self, height=30): |
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92 self.tr() |
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93 self.td(gui.Spacer(0, height), colspan=2) |
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94 |
154 | 95 def add_heading(self, text): |
96 self.tr() | |
97 self.td(mklabel(text), colspan=2) | |
98 | |
162 | 99 def add_tool_button(self, text, tool, cursor=None): |
100 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool, | |
101 cursor)) | |
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102 |
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103 def add_button(self, text, func): |
154 | 104 button = gui.Button(text, width=self.rect.w, style={"padding_left": 0}) |
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105 button.connect(gui.CLICK, func) |
35 | 106 self.tr() |
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107 self.td(button, align=-1, colspan=2) |
35 | 108 |
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109 def add_counter(self, icon, label): |
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110 self.tr() |
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111 self.td(icon, align=-1, width=self.rect.w/2) |
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112 self.td(label, align=-1, width=self.rect.w/2) |
35 | 113 |
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114 def resize(self, width=None, height=None): |
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115 width, height = gui.Table.resize(self, width, height) |
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116 width = GameBoard.TOOLBAR_WIDTH |
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117 return width, height |
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118 |
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119 |
35 | 120 class VidWidget(gui.Widget): |
121 def __init__(self, gameboard, vid, **params): | |
122 gui.Widget.__init__(self, **params) | |
123 self.gameboard = gameboard | |
124 self.vid = vid | |
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125 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 126 |
127 def paint(self, surface): | |
128 self.vid.paint(surface) | |
129 | |
130 def update(self, surface): | |
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131 return self.vid.update(surface) |
35 | 132 |
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133 def move_view(self, x, y): |
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134 self.vid.view.move_ip((x, y)) |
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135 |
35 | 136 def event(self, e): |
137 if e.type == MOUSEBUTTONDOWN: | |
138 self.gameboard.use_tool(e) | |
139 | |
140 | |
9 | 141 class GameBoard(object): |
142 TILE_DIMENSIONS = (20, 20) | |
35 | 143 TOOLBAR_WIDTH = 140 |
9 | 144 |
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145 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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146 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 147 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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148 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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149 |
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150 def __init__(self, main_app): |
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151 self.disp = main_app |
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152 self.tv = tiles.FarmVid() |
9 | 153 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
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154 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 155 self.tv.tga_load_level(data.filepath('level1.tga')) |
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156 self.create_display() |
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157 |
35 | 158 self.selected_tool = None |
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159 self.animal_to_place = None |
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160 self.chickens = set() |
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161 self.foxes = set() |
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162 self.buildings = [] |
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163 self.cash = 0 |
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164 self.eggs = 0 |
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165 self.days = 0 |
79 | 166 self.killed_foxes = 0 |
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167 self.add_cash(constants.STARTING_CASH) |
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168 |
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169 self.fix_buildings() |
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170 |
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171 self.add_some_chickens() |
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172 |
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173 def get_top_widget(self): |
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174 return self.top_widget |
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175 |
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176 def create_display(self): |
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177 width, height = self.disp.rect.w, self.disp.rect.h |
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178 tbl = gui.Table() |
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179 tbl.tr() |
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180 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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181 tbl.td(self.toolbar, valign=-1) |
152
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182 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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183 tbl.td(self.tvw) |
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184 self.top_widget = tbl |
14 | 185 |
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186 def update(self): |
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187 self.tvw.reupdate() |
9 | 188 |
189 def loop(self): | |
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190 self.tv.loop() |
9 | 191 |
162 | 192 def set_selected_tool(self, tool, cursor): |
35 | 193 self.selected_tool = tool |
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194 self.animal_to_place = None |
162 | 195 if cursor: |
196 pygame.mouse.set_cursor(*cursor) | |
197 else: | |
198 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
199 | |
200 def reset_cursor(self): | |
201 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
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202 |
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203 def in_bounds(self, pos): |
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204 """Check if a position is within the game boundaries""" |
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205 if pos.x < 0 or pos.y < 0: |
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206 return False |
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207 width, height = self.tv.size |
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208 if pos.x >= width or pos.y >= height: |
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209 return False |
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210 return True |
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211 |
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212 def use_tool(self, e): |
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213 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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214 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
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215 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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216 pass |
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217 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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218 self.place_animal(self.tv.screen_to_tile(e.pos)) |
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219 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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220 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
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221 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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222 self.sell_building(self.tv.screen_to_tile(e.pos)) |
131 | 223 elif self.selected_tool == constants.TOOL_LOGGING: |
224 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
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225 elif buildings.is_building(self.selected_tool): |
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226 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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227 elif equipment.is_equipment(self.selected_tool): |
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228 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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229 |
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230 def get_chicken(self, tile_pos): |
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231 for chick in self.chickens: |
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232 if chick.covers(tile_pos): |
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233 return chick |
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234 return None |
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235 |
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236 def get_building(self, tile_pos): |
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237 for building in self.buildings: |
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238 if building.covers(tile_pos): |
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239 return building |
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240 return None |
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241 |
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242 def sell_chicken(self, tile_pos): |
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243 chick = self.get_chicken(tile_pos) |
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244 if chick is None: |
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245 return |
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246 if len(self.chickens) == 1: |
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247 print "You can't sell your last chicken!" |
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248 return |
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249 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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250 sound.play_sound("sell-chicken.ogg") |
54
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251 self.remove_chicken(chick) |
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252 |
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253 def place_animal(self, tile_pos): |
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254 """Handle an TOOL_PLACE_ANIMALS click. |
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255 |
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256 This will either select an animal or |
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257 place a selected animal in a building. |
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258 """ |
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259 chicken = self.get_chicken(tile_pos) |
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260 if chicken and chicken.abode is None: |
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261 if chicken is self.animal_to_place: |
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262 self.animal_to_place = None |
162 | 263 pygame.mouse.set_cursor(*cursors.cursors['arrow']) |
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264 else: |
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265 self.animal_to_place = chicken |
162 | 266 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
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267 return |
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268 building = self.get_building(tile_pos) |
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269 if building: |
125 | 270 self.open_building_dialog(building) |
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271 return |
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272 if self.tv.get(tile_pos) == self.GRASSLAND: |
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273 if self.animal_to_place is not None: |
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274 occupant = self.animal_to_place |
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275 if occupant.abode is not None: |
125 | 276 occupant.abode.clear_occupant() |
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277 occupant.set_pos(tile_pos) |
125 | 278 self.set_visibility(occupant) |
279 | |
280 def set_visibility(self, chicken): | |
281 if chicken.outside(): | |
282 if chicken not in self.tv.sprites: | |
283 self.tv.sprites.append(chicken) | |
284 else: | |
285 if chicken in self.tv.sprites: | |
286 self.tv.sprites.remove(chicken) | |
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287 |
115
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288 def open_dialog(self, widget): |
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289 """Open a dialog for the given widget. Add close button.""" |
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290 tbl = gui.Table() |
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291 |
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292 def close_dialog(): |
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293 self.disp.close(tbl) |
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294 |
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295 close_button = gui.Button("Close") |
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296 close_button.connect(gui.CLICK, close_dialog) |
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297 |
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298 tbl = gui.Table() |
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299 tbl.tr() |
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300 tbl.td(widget, colspan=2) |
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301 tbl.tr() |
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302 tbl.td(gui.Spacer(100, 0)) |
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303 tbl.td(close_button) |
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304 |
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305 self.disp.open(tbl) |
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306 |
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307 def open_building_dialog(self, building): |
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308 """Create dialog for manipulating the contents of a building.""" |
125 | 309 def select_occupant(place, button): |
310 """Select occupant in place.""" | |
311 self.animal_to_place = place.occupant | |
162 | 312 pygame.mouse.set_cursor(*cursors.cursor['chicken']) |
125 | 313 |
314 def set_occupant(place, button): | |
315 """Set occupant of a given place.""" | |
316 if self.animal_to_place is not None: | |
317 button.value = icons.CHKN_NEST_ICON | |
318 button.disconnect(gui.CLICK, set_occupant) | |
319 button.connect(gui.CLICK, select_occupant, place, button) | |
320 | |
321 old_abode = self.animal_to_place.abode | |
127 | 322 if old_abode is not None: |
323 old_abode.clear_occupant() | |
125 | 324 if id(old_abode) in place_button_map: |
325 old_button = place_button_map[id(old_abode)] | |
326 old_button.value = icons.EMPTY_NEST_ICON | |
327 old_button.disconnect(gui.CLICK, select_occupant) | |
328 old_button.connect(gui.CLICK, set_occupant, place, button) | |
329 | |
330 chicken = self.animal_to_place | |
331 place.set_occupant(chicken) | |
332 chicken.set_pos(place.get_pos()) | |
333 self.set_visibility(self.animal_to_place) | |
334 | |
335 place_button_map = {} | |
336 | |
115
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337 width, height = pygame.display.get_surface().get_size() |
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338 tbl = gui.Table() |
125 | 339 columns = building.max_floor_width() |
340 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
341 for floor in building.floors(): | |
342 tbl.tr() | |
343 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
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344 tbl.tr() |
125 | 345 for row in floor.rows(): |
346 tbl.tr() | |
347 for place in row: | |
348 if place.occupant is None: | |
349 button = gui.Button(icons.EMPTY_NEST_ICON) | |
350 button.connect(gui.CLICK, set_occupant, place, button) | |
351 else: | |
352 button = gui.Button(icons.CHKN_NEST_ICON) | |
353 button.connect(gui.CLICK, select_occupant, place, button) | |
354 place_button_map[id(place)] = button | |
355 tbl.td(button, **kwargs) | |
115
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356 |
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357 self.open_dialog(tbl) |
105
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358 |
54
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359 def buy_fence(self, tile_pos): |
69
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360 this_tile = self.tv.get(tile_pos) |
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361 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
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362 return |
77
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363 if this_tile == self.GRASSLAND: |
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364 cost = constants.BUY_PRICE_FENCE |
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365 else: |
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366 cost = constants.REPAIR_PRICE_FENCE |
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367 if self.cash < cost: |
54
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368 print "You can't afford a fence." |
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369 return |
77
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370 self.add_cash(-cost) |
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371 self.tv.set(tile_pos, self.FENCE) |
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372 |
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373 def sell_fence(self, tile_pos): |
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374 if self.tv.get(tile_pos) != self.FENCE: |
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375 return |
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376 self.add_cash(constants.SELL_PRICE_FENCE) |
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377 self.tv.set(tile_pos, self.GRASSLAND) |
54
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378 |
131 | 379 def logging_forest(self, tile_pos): |
380 if self.tv.get(tile_pos) != self.WOODLAND: | |
381 return | |
135
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382 if self.cash < constants.LOGGING_PRICE: |
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383 return |
131 | 384 self.add_cash(-constants.LOGGING_PRICE) |
385 self.tv.set(tile_pos, self.GRASSLAND) | |
386 | |
65
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387 def buy_building(self, tile_pos, building_cls): |
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388 building = building_cls(tile_pos) |
64
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389 if self.cash < building.buy_price(): |
57
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Implement henhouses and henhouse adding.
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390 return |
64
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391 if building.place(self.tv): |
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392 self.add_cash(-building.buy_price()) |
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393 self.add_building(building) |
60
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394 |
109
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Equipment purchasing and some toolbar tweaks.
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395 def buy_equipment(self, tile_pos, equipment_cls): |
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396 chicken = self.get_chicken(tile_pos) |
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397 equipment = equipment_cls() |
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398 if chicken is None or self.cash < equipment.buy_price(): |
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399 return |
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400 if equipment.place(chicken): |
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401 self.add_cash(-equipment.buy_price()) |
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402 chicken.equip(equipment) |
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changeset
|
403 |
65
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diff
changeset
|
404 def sell_building(self, tile_pos): |
66
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|
405 if self.tv.get(tile_pos) == self.FENCE: |
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|
406 return self.sell_fence(tile_pos) |
105
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|
407 building = self.get_building(tile_pos) |
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|
408 if building is None: |
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diff
changeset
|
409 return |
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changeset
|
410 self.add_cash(building.sell_price()) |
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|
411 building.remove(self.tv) |
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diff
changeset
|
412 self.remove_building(building) |
65
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Implement building selling.
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diff
changeset
|
413 |
14 | 414 def event(self, e): |
39
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diff
changeset
|
415 if e.type == KEYDOWN: |
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diff
changeset
|
416 if e.key == K_UP: |
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changeset
|
417 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
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diff
changeset
|
418 if e.key == K_DOWN: |
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419 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
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changeset
|
420 if e.key == K_LEFT: |
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Scroll game window with arrow keys.
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changeset
|
421 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
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diff
changeset
|
422 if e.key == K_RIGHT: |
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|
423 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
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Scroll game window with arrow keys.
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diff
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|
424 else: |
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Scroll game window with arrow keys.
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changeset
|
425 self.disp.event(e) |
25
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diff
changeset
|
426 |
139
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Add basic game over screen
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diff
changeset
|
427 def advance_day(self): |
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Add basic game over screen
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diff
changeset
|
428 self.days += 1 |
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changeset
|
429 self.toolbar.update_day_counter(self.days) |
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Add basic game over screen
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diff
changeset
|
430 |
25
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diff
changeset
|
431 def clear_foxes(self): |
116
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changeset
|
432 for fox in self.foxes.copy(): |
80
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Kill foxes that don't reach safety
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diff
changeset
|
433 # Any foxes that didn't make it to the woods are automatically |
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Kill foxes that don't reach safety
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|
434 # killed |
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changeset
|
435 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
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Kill foxes that don't reach safety
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diff
changeset
|
436 != self.WOODLAND: |
84 | 437 self.kill_fox(fox) |
438 else: | |
439 self.tv.sprites.remove(fox) | |
116
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440 self.foxes = set() # Remove all the foxes |
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diff
changeset
|
441 |
29 | 442 def move_foxes(self): |
122
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diff
changeset
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443 """Move the foxes. |
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444 |
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diff
changeset
|
445 We return True if there are no more foxes to move or all the |
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diff
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|
446 foxes are safely back. This end's the night""" |
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447 if not self.foxes: |
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Don't continue the night if we're not doing anything anymore
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diff
changeset
|
448 return True |
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changeset
|
449 over = True |
29 | 450 for fox in self.foxes: |
451 fox.move(self) | |
122
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diff
changeset
|
452 if not fox.safe: |
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diff
changeset
|
453 over = False |
84 | 454 for chicken in self.chickens: |
455 chicken.attack(self) | |
122
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Don't continue the night if we're not doing anything anymore
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changeset
|
456 return over |
29 | 457 |
25
6d6ab0c1479d
Add placing some chickens and foxes
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diff
changeset
|
458 def add_chicken(self, chicken): |
116
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diff
changeset
|
459 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
460 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
461 self.tv.sprites.append(chicken) |
79 | 462 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
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Add placing some chickens and foxes
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diff
changeset
|
463 |
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diff
changeset
|
464 def add_fox(self, fox): |
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changeset
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465 self.foxes.add(fox) |
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diff
changeset
|
466 self.tv.sprites.append(fox) |
29 | 467 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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parents:
60
diff
changeset
|
468 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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diff
changeset
|
469 self.buildings.append(building) |
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Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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changeset
|
470 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
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57
diff
changeset
|
471 |
116
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Add basic chicken->egg cycle
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diff
changeset
|
472 def lay_eggs(self): |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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116
diff
changeset
|
473 self.eggs = 0 |
116
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|
474 for building in self.buildings: |
144
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diff
changeset
|
475 if building.NAME in buildings.HENHOUSES: |
116
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|
476 for chicken in building.occupants(): |
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|
477 chicken.lay() |
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|
478 if chicken.egg: |
118
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|
479 self.eggs += 1 |
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changeset
|
480 self.toolbar.update_egg_counter(self.eggs) |
116
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481 |
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|
482 def hatch_eggs(self): |
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483 for building in self.buildings: |
144
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diff
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|
484 if building.NAME in buildings.HENHOUSES: |
116
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|
485 for chicken in building.occupants(): |
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486 new_chick = chicken.hatch() |
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487 if new_chick: |
118
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diff
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488 self.eggs -= 1 |
125 | 489 try: |
490 building.add_occupant(new_chick) | |
491 self.add_chicken(new_chick) | |
492 except buildings.BuildingFullError: | |
493 print "Building full." | |
118
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494 self.toolbar.update_egg_counter(self.eggs) |
116
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495 |
84 | 496 def kill_fox(self, fox): |
497 if fox in self.foxes: | |
158
baf857805867
armour works now
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diff
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|
498 fox.lives -= 1 |
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armour works now
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parents:
154
diff
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|
499 if not fox.lives > 0: |
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parents:
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|
500 self.killed_foxes += 1 |
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armour works now
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parents:
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diff
changeset
|
501 self.toolbar.update_fox_counter(self.killed_foxes) |
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|
502 self.add_cash(constants.SELL_PRICE_DEAD_FOX) |
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|
503 self.remove_fox(fox) |
84 | 504 |
29 | 505 def remove_fox(self, fox): |
116
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506 self.foxes.discard(fox) |
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507 if fox in self.tv.sprites: |
29 | 508 self.tv.sprites.remove(fox) |
509 | |
510 def remove_chicken(self, chick): | |
116
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511 self.chickens.discard(chick) |
118
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512 if chick.egg: |
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513 self.eggs -= 1 |
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514 self.toolbar.update_egg_counter(self.eggs) |
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515 if chick.abode: |
125 | 516 chick.abode.clear_occupant() |
116
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517 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
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518 if chick in self.tv.sprites and chick.outside(): |
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|
519 self.tv.sprites.remove(chick) |
40
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Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
changeset
|
520 |
65
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Implement building selling.
Simon Cross <hodgestar@gmail.com>
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64
diff
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|
521 def remove_building(self, building): |
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Implement building selling.
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64
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|
522 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
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64
diff
changeset
|
523 self.buildings.remove(building) |
7e9c8ad06d32
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|
524 self.tv.sprites.remove(building) |
7e9c8ad06d32
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64
diff
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|
525 |
40
678421bd58ee
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diff
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|
526 def add_cash(self, amount): |
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diff
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|
527 self.cash += amount |
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parents:
39
diff
changeset
|
528 self.toolbar.update_cash_counter(self.cash) |
67
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66
diff
changeset
|
529 |
118
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530 def add_some_chickens(self): |
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531 """Add some random chickens to start the game""" |
69
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diff
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532 x, y = 0, 0 |
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diff
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533 width, height = self.tv.size |
118
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diff
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534 while len(self.chickens) < 10: |
69
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535 if x < width: |
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diff
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|
536 tile = self.tv.get((x, y)) |
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|
537 else: |
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|
538 y += 1 |
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diff
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|
539 if y >= height: |
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diff
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|
540 break |
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diff
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|
541 x = 0 |
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diff
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|
542 continue |
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|
543 # See if we place a chicken |
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diff
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544 if 'grassland' == tiles.TILE_MAP[tile]: |
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|
545 # Farmland |
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diff
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|
546 roll = random.randint(1, 20) |
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68
diff
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|
547 # We don't place within a tile of the fence, this is to make things |
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diff
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|
548 # easier |
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parents:
68
diff
changeset
|
549 for xx in range(x-1, x+2): |
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Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
550 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
551 continue |
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Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
552 for yy in range(y-1, y+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
553 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
554 continue |
18db99fda6bd
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parents:
68
diff
changeset
|
555 neighbour = self.tv.get((xx, yy)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
556 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
557 # Fence |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
558 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
559 if roll == 1: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
560 # Create a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
561 chick = animal.Chicken((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
562 self.add_chicken(chick) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
563 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
564 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
565 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
566 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
567 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
568 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
569 width, height = self.tv.size |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
570 new_foxes = random.randint(3, 7) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
571 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
572 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
573 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
574 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
575 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
576 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
577 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
578 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
579 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
580 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
581 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
582 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
583 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
584 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
585 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
586 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
587 y = random.randint(-1, height) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
588 skip = False |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
589 for other_fox in self.foxes: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
590 if other_fox.pos.x == x and other_fox.pos.y == y: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
591 skip = True # Choose a new position |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
592 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
593 if not skip: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
594 roll = random.randint(0, 10) |
128 | 595 if roll < 8: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
596 fox = animal.Fox((x, y)) |
128 | 597 elif roll < 9: |
598 fox = animal.NinjaFox((x, y)) | |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
599 else: |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
600 fox = animal.GreedyFox((x, y)) |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
601 self.add_fox(fox) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
602 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
603 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
604 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
605 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
606 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
607 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
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608 cannot fit on the available tiles) the building is added anyway |
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609 to the top left corner. |
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610 |
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611 Could be a lot faster. |
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612 """ |
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613 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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614 |
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615 w, h = self.tv.size |
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616 for x in xrange(w): |
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617 for y in xrange(h): |
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618 tile_pos = (x, y) |
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619 tile_no = self.tv.get(tile_pos) |
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620 if tile_no not in tile_to_building: |
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621 continue |
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622 |
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623 covered = False |
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624 for building in self.buildings: |
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625 if building.covers(tile_pos): |
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626 covered = True |
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627 break |
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628 |
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629 if covered: |
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630 continue |
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631 |
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632 building_cls = tile_to_building[tile_no] |
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633 building = building_cls(tile_pos) |
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634 building.remove(self.tv) |
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635 building.place(self.tv) |
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636 self.add_building(building) |
139
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637 |
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638 def is_game_over(self): |
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639 """Return true if we're complete""" |
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640 if self.days > constants.TURN_LIMIT: |
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641 return True |
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642 if len(self.chickens) == 0: |
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643 return True |