Mercurial > rinkhals
diff gamelib/gameboard.py @ 151:082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Thu, 03 Sep 2009 20:32:56 +0000 |
parents | 225be1220053 |
children | 702bc0eb2ac3 |
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--- a/gamelib/gameboard.py Thu Sep 03 20:24:37 2009 +0000 +++ b/gamelib/gameboard.py Thu Sep 03 20:32:56 2009 +0000 @@ -48,6 +48,7 @@ self.add_counter(mklabel("Eggs:"), self.egg_counter) self.add_counter(icons.CHKN_ICON, self.chicken_counter) self.add_counter(icons.KILLED_FOX, self.killed_foxes) + self.add_spacer() self.add_tool_button("Move Animals", constants.TOOL_PLACE_ANIMALS) self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN) @@ -60,6 +61,7 @@ for equipment_cls in equipment.EQUIPMENT: self.add_tool_button("Buy %s" % (equipment_cls.NAME,), equipment_cls) self.add_spacer() + self.add_button("Finished Day", self.day_done) def day_done(self): @@ -74,31 +76,28 @@ def add_spacer(self, height=30): self.tr() - self.add(gui.Spacer(0, height)) + self.td(gui.Spacer(0, height), colspan=2) def add_tool_button(self, text, tool): self.add_button(text, lambda: self.gameboard.set_selected_tool(tool)) def add_button(self, text, func): - button = gui.Button(text) + button = gui.Button(text, width=self.rect.w) button.connect(gui.CLICK, func) self.tr() - self.add(button, colspan=2) + self.td(button, align=-1, colspan=2) def add_counter(self, icon, label): self.tr() - if icon: - self.td(icon, align=-1, width=self.rect.w/2) - self.add(label) + self.td(icon, align=-1, width=self.rect.w/2) + self.td(label, align=-1, width=self.rect.w/2) class VidWidget(gui.Widget): def __init__(self, gameboard, vid, **params): gui.Widget.__init__(self, **params) self.gameboard = gameboard - vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) self.vid = vid - self.width = params.get('width', 0) - self.height = params.get('height', 0) + self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) def paint(self, surface): self.vid.paint(surface) @@ -106,13 +105,6 @@ def update(self, surface): return self.vid.update(surface) - def resize(self, width=0, height=0): - if width is not None: - self.width = width - if height is not None: - self.height = height - return self.width, self.height - def move_view(self, x, y): self.vid.view.move_ip((x, y)) @@ -130,12 +122,13 @@ WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] - def __init__(self): + def __init__(self, main_app): + self.disp = main_app self.tv = tiles.FarmVid() self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) self.tv.png_folder_load_tiles(data.filepath('tiles')) self.tv.tga_load_level(data.filepath('level1.tga')) - self.create_disp() + self.create_display() self.selected_tool = None self.animal_to_place = None @@ -152,24 +145,21 @@ self.add_some_chickens() - def create_disp(self): - width, height = pygame.display.get_surface().get_size() + def get_top_widget(self): + return self.top_widget + + def create_display(self): + width, height = self.disp.rect.w, self.disp.rect.h tbl = gui.Table() tbl.tr() - self.toolbar = ToolBar(self) - tbl.td(self.toolbar, width=self.TOOLBAR_WIDTH) - self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) + self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) + tbl.td(self.toolbar, valign=-1) + self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH-19, height=height) tbl.td(self.tvw) - self.disp = gui.App() - self.disp.init(tbl) + self.top_widget = tbl - def paint(self, screen): - screen.fill(constants.BG_COLOR) - self.disp.paint(screen) - - def update(self, screen): + def update(self): self.tvw.reupdate() - return self.disp.update(screen) def loop(self): self.tv.loop()