Mercurial > rinkhals
annotate gamelib/gameboard.py @ 79:8241386a1651
Add chicken counter
author | Neil Muller <drnlmuller@gmail.com> |
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date | Tue, 01 Sep 2009 11:20:14 +0000 |
parents | 65958516c7d9 |
children | ad9d1bc7ef0c |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
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8 import tiles |
79 | 9 import icons |
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10 import constants |
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11 import buildings |
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12 import animal |
35 | 13 |
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14 class OpaqueLabel(gui.Label): |
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15 def paint(self, s): |
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16 s.fill(self.style.background) |
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17 gui.Label.paint(self, s) |
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18 |
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19 def update_value(self, value): |
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20 self.value = value |
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21 self.style.width, self.style.height = self.font.size(self.value) |
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22 self.repaint() |
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23 |
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24 |
35 | 25 class ToolBar(gui.Table): |
26 def __init__(self, gameboard, **params): | |
27 gui.Table.__init__(self, **params) | |
28 self.gameboard = gameboard | |
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29 self.cash_counter = OpaqueLabel("Groats: ", color=constants.FG_COLOR) |
79 | 30 self.chicken_counter = OpaqueLabel(" ", color=constants.FG_COLOR) |
31 self.killed_foxes = OpaqueLabel(" ", color=constants.FG_COLOR) | |
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32 self.tr() |
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33 self.add(self.cash_counter) |
79 | 34 self.tr() |
35 self.td(icons.CHKN_ICON, align=-1) | |
36 self.add(self.chicken_counter) | |
37 self.tr() | |
38 self.td(icons.KILLED_FOX, align=-1) | |
39 self.add(self.killed_foxes) | |
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40 self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN) |
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41 self.add_tool_button("Sell egg", constants.TOOL_SELL_EGG) |
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42 self.add_tool_button("Sell building", constants.TOOL_SELL_BUILDING) |
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43 self.add_tool_button("Buy fence", constants.TOOL_BUY_FENCE) |
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44 for building_cls in buildings.BUILDINGS: |
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45 self.add_tool_button("Buy %s" % (building_cls.NAME,), building_cls) |
35 | 46 |
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47 day_done_button = gui.Button("Finished Day") |
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48 day_done_button.connect(gui.CLICK, self.day_done) |
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49 self.tr() |
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50 self.td(day_done_button, style={"padding_top": 30}) |
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51 |
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52 def day_done(self): |
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53 import engine |
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54 pygame.event.post(engine.START_NIGHT) |
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55 |
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56 def update_cash_counter(self, amount): |
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57 self.cash_counter.update_value("Groats: %s" % amount) |
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58 self.repaint() |
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59 |
79 | 60 def update_chicken_counter(self, number): |
61 self.chicken_counter.update_value(" %s" % number) | |
62 self.repaint() | |
63 | |
64 def update_fox_counter(self, number): | |
65 self.killed_foxes.update_value(" %s" % number) | |
66 self.repaint() | |
67 | |
35 | 68 def add_tool_button(self, text, tool): |
69 button = gui.Button(text) | |
70 button.connect(gui.CLICK, lambda: self.gameboard.set_selected_tool(tool)) | |
71 self.tr() | |
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72 self.add(button) |
35 | 73 |
74 | |
75 class VidWidget(gui.Widget): | |
76 def __init__(self, gameboard, vid, **params): | |
77 gui.Widget.__init__(self, **params) | |
78 self.gameboard = gameboard | |
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79 vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 80 self.vid = vid |
81 self.width = params.get('width', 0) | |
82 self.height = params.get('height', 0) | |
83 | |
84 def paint(self, surface): | |
85 self.vid.paint(surface) | |
86 | |
87 def update(self, surface): | |
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88 return self.vid.update(surface) |
35 | 89 |
90 def resize(self, width=0, height=0): | |
91 if width is not None: | |
92 self.width = width | |
93 if height is not None: | |
94 self.height = height | |
95 return self.width, self.height | |
96 | |
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97 def move_view(self, x, y): |
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98 self.vid.view.move_ip((x, y)) |
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99 |
35 | 100 def event(self, e): |
101 if e.type == MOUSEBUTTONDOWN: | |
102 self.gameboard.use_tool(e) | |
103 | |
104 | |
9 | 105 class GameBoard(object): |
106 TILE_DIMENSIONS = (20, 20) | |
35 | 107 TOOLBAR_WIDTH = 140 |
9 | 108 |
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109 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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110 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 111 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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112 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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113 |
9 | 114 def __init__(self): |
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115 self.tv = tiles.FarmVid() |
9 | 116 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
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117 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 118 self.tv.tga_load_level(data.filepath('level1.tga')) |
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119 self.create_disp() |
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120 |
35 | 121 self.selected_tool = None |
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122 self.chickens = [] |
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123 self.foxes = [] |
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124 self.buildings = [] |
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125 self.cash = 0 |
79 | 126 self.killed_foxes = 0 |
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127 self.add_cash(constants.STARTING_CASH) |
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128 |
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129 self.fix_buildings() |
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130 |
35 | 131 def create_disp(self): |
132 width, height = pygame.display.get_surface().get_size() | |
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133 tbl = gui.Table() |
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134 tbl.tr() |
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135 self.toolbar = ToolBar(self) |
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136 tbl.td(self.toolbar, width=self.TOOLBAR_WIDTH) |
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137 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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138 tbl.td(self.tvw) |
35 | 139 self.disp = gui.App() |
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140 self.disp.init(tbl) |
14 | 141 |
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142 def paint(self, screen): |
35 | 143 self.disp.paint(screen) |
14 | 144 |
9 | 145 def update(self, screen): |
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146 self.tvw.reupdate() |
35 | 147 return self.disp.update(screen) |
9 | 148 |
149 def loop(self): | |
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150 self.tv.loop() |
9 | 151 |
35 | 152 def set_selected_tool(self, tool): |
153 self.selected_tool = tool | |
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154 |
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155 def in_bounds(self, pos): |
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156 """Check if a position is within the game boundaries""" |
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157 if pos.x < 0 or pos.y < 0: |
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158 return False |
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159 width, height = self.tv.size |
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160 if pos.x >= width or pos.y >= height: |
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161 return False |
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162 return True |
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163 |
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164 def use_tool(self, e): |
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165 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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166 self.sell_chicken(e.pos) |
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167 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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168 pass |
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169 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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170 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
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171 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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172 self.sell_building(self.tv.screen_to_tile(e.pos)) |
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173 elif buildings.is_building(self.selected_tool): |
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174 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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175 |
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176 def get_chicken(self, pos): |
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177 for chick in self.chickens: |
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178 if chick.rect.collidepoint(pos): |
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179 return chick |
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180 return None |
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181 |
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182 def sell_chicken(self, pos): |
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183 chick = self.get_chicken(pos) |
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184 if chick is None: |
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185 return |
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186 if len(self.chickens) == 1: |
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187 print "You can't sell your last chicken!" |
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188 return |
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189 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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190 self.remove_chicken(chick) |
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191 |
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192 def buy_fence(self, tile_pos): |
69
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193 this_tile = self.tv.get(tile_pos) |
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194 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
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195 return |
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196 if this_tile == self.GRASSLAND: |
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197 cost = constants.BUY_PRICE_FENCE |
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198 else: |
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199 cost = constants.REPAIR_PRICE_FENCE |
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200 if self.cash < cost: |
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201 print "You can't afford a fence." |
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202 return |
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203 self.add_cash(-cost) |
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204 self.tv.set(tile_pos, self.FENCE) |
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205 |
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206 def sell_fence(self, tile_pos): |
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207 if self.tv.get(tile_pos) != self.FENCE: |
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208 return |
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209 self.add_cash(constants.SELL_PRICE_FENCE) |
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210 self.tv.set(tile_pos, self.GRASSLAND) |
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211 |
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212 def buy_building(self, tile_pos, building_cls): |
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213 building = building_cls(tile_pos) |
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214 if self.cash < building.buy_price(): |
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215 return |
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216 if building.place(self.tv): |
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217 self.add_cash(-building.buy_price()) |
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218 self.add_building(building) |
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219 |
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220 def sell_building(self, tile_pos): |
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221 if self.tv.get(tile_pos) == self.FENCE: |
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222 return self.sell_fence(tile_pos) |
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223 for building in self.buildings: |
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224 if building.covers(tile_pos): |
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225 self.add_cash(building.sell_price()) |
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226 building.remove(self.tv) |
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227 self.remove_building(building) |
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228 break |
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229 |
14 | 230 def event(self, e): |
39
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231 if e.type == KEYDOWN: |
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232 if e.key == K_UP: |
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233 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
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234 if e.key == K_DOWN: |
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235 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
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236 if e.key == K_LEFT: |
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237 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
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238 if e.key == K_RIGHT: |
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239 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
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240 else: |
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241 self.disp.event(e) |
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242 |
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243 def clear_foxes(self): |
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244 for fox in self.foxes: |
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245 self.tv.sprites.remove(fox) |
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246 self.foxes = [] # Remove all the foxes |
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247 |
29 | 248 def move_foxes(self): |
249 for fox in self.foxes: | |
250 fox.move(self) | |
251 | |
25
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252 def add_chicken(self, chicken): |
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253 self.chickens.append(chicken) |
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254 self.tv.sprites.append(chicken) |
79 | 255 self.toolbar.update_chicken_counter(len(self.chickens)) |
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256 |
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257 def add_fox(self, fox): |
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258 self.foxes.append(fox) |
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259 self.tv.sprites.append(fox) |
29 | 260 |
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261 def add_building(self, building): |
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262 self.buildings.append(building) |
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263 self.tv.sprites.append(building) |
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264 |
29 | 265 def remove_fox(self, fox): |
266 if fox in self.foxes: | |
267 self.foxes.remove(fox) | |
268 self.tv.sprites.remove(fox) | |
269 | |
270 def remove_chicken(self, chick): | |
271 if chick in self.chickens: | |
272 self.chickens.remove(chick) | |
273 self.tv.sprites.remove(chick) | |
79 | 274 self.toolbar.update_chicken_counter(len(self.chickens)) |
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275 |
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276 def remove_building(self, building): |
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277 if building in self.buildings: |
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278 self.buildings.remove(building) |
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279 self.tv.sprites.remove(building) |
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280 |
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|
281 def add_cash(self, amount): |
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|
282 self.cash += amount |
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|
283 self.toolbar.update_cash_counter(self.cash) |
67
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|
284 |
69
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285 def update_chickens(self): |
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286 """Update the chickens state at the start of the new day""" |
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287 # Currently random chickens appear |
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288 # Very simple, we walk around the tilemap, and, for each farm tile, |
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289 # we randomly add a chicken (1 in 10 chance) until we have 5 chickens |
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290 # or we run out of board |
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291 x, y = 0, 0 |
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292 width, height = self.tv.size |
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293 while len(self.chickens) < 5: |
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294 if x < width: |
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295 tile = self.tv.get((x, y)) |
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296 else: |
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|
297 y += 1 |
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298 if y >= height: |
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changeset
|
299 break |
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changeset
|
300 x = 0 |
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changeset
|
301 continue |
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|
302 # See if we place a chicken |
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changeset
|
303 if 'grassland' == tiles.TILE_MAP[tile]: |
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|
304 # Farmland |
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|
305 roll = random.randint(1, 20) |
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|
306 # We don't place within a tile of the fence, this is to make things |
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|
307 # easier |
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changeset
|
308 for xx in range(x-1, x+2): |
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|
309 if xx >= width or xx < 0: |
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changeset
|
310 continue |
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|
311 for yy in range(y-1, y+2): |
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312 if yy >= height or yy < 0: |
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changeset
|
313 continue |
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changeset
|
314 neighbour = self.tv.get((xx, yy)) |
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315 if 'fence' == tiles.TILE_MAP[neighbour]: |
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316 # Fence |
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317 roll = 10 |
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318 if roll == 1: |
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319 # Create a chicken |
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320 chick = animal.Chicken((x, y)) |
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321 self.add_chicken(chick) |
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322 x += 1 |
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323 |
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324 def spawn_foxes(self): |
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325 """The foxes come at night, and this is where they come from.""" |
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326 # Foxes spawn just outside the map |
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327 x, y = 0, 0 |
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328 width, height = self.tv.size |
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329 new_foxes = random.randint(3, 7) |
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330 while len(self.foxes) < new_foxes: |
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331 side = random.randint(0, 3) |
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332 if side == 0: |
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333 # top |
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334 y = -1 |
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335 x = random.randint(-1, width) |
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336 elif side == 1: |
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337 # bottom |
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338 y = height |
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339 x = random.randint(-1, width) |
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340 elif side == 2: |
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341 # left |
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342 x = -1 |
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343 y = random.randint(-1, height) |
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344 else: |
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345 x = width |
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346 y = random.randint(-1, height) |
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347 skip = False |
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348 for other_fox in self.foxes: |
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349 if other_fox.pos.x == x and other_fox.pos.y == y: |
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350 skip = True # Choose a new position |
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351 break |
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352 if not skip: |
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353 fox = animal.Fox((x, y)) |
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354 self.add_fox(fox) |
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355 |
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356 def fix_buildings(self): |
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357 """Go through the level map looking for buildings that haven't |
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358 been added to self.buildings and adding them. |
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359 |
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360 Where partial buildings exist (i.e. places where the building |
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361 cannot fit on the available tiles) the building is added anyway |
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362 to the top left corner. |
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363 |
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364 Could be a lot faster. |
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365 """ |
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366 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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367 |
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368 w, h = self.tv.size |
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369 for x in xrange(w): |
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370 for y in xrange(h): |
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371 tile_pos = (x, y) |
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372 tile_no = self.tv.get(tile_pos) |
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373 if tile_no not in tile_to_building: |
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374 continue |
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375 |
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376 covered = False |
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377 for building in self.buildings: |
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378 if building.covers(tile_pos): |
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379 covered = True |
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380 break |
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381 |
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382 if covered: |
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383 continue |
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384 |
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385 building_cls = tile_to_building[tile_no] |
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386 building = building_cls(tile_pos) |
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387 building.remove(self.tv) |
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388 building.place(self.tv) |
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389 self.add_building(building) |