Mercurial > rinkhals
annotate gamelib/gameboard.py @ 105:7910b4e01dba
Add chicken moving tool and start of animal placement.
author | Simon Cross <hodgestar@gmail.com> |
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date | Wed, 02 Sep 2009 18:10:52 +0000 |
parents | 725b292ca07b |
children | 437cbd856a03 |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
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8 import tiles |
79 | 9 import icons |
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10 import constants |
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11 import buildings |
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12 import animal |
84 | 13 import equipment |
94 | 14 import sound |
35 | 15 |
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16 class OpaqueLabel(gui.Label): |
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17 def paint(self, s): |
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18 s.fill(self.style.background) |
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19 gui.Label.paint(self, s) |
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20 |
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21 def update_value(self, value): |
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22 self.value = value |
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23 self.style.width, self.style.height = self.font.size(self.value) |
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24 self.repaint() |
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25 |
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26 |
35 | 27 class ToolBar(gui.Table): |
28 def __init__(self, gameboard, **params): | |
29 gui.Table.__init__(self, **params) | |
30 self.gameboard = gameboard | |
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31 self.cash_counter = OpaqueLabel("Groats: ", color=constants.FG_COLOR) |
79 | 32 self.chicken_counter = OpaqueLabel(" ", color=constants.FG_COLOR) |
33 self.killed_foxes = OpaqueLabel(" ", color=constants.FG_COLOR) | |
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34 |
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35 self.add_counter(None, self.cash_counter) |
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36 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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37 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
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38 |
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39 self.add_tool_button("Move Animals", constants.TOOL_PLACE_ANIMALS) |
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40 self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN) |
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41 self.add_tool_button("Sell egg", constants.TOOL_SELL_EGG) |
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42 self.add_tool_button("Sell building", constants.TOOL_SELL_BUILDING) |
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43 self.add_tool_button("Buy fence", constants.TOOL_BUY_FENCE) |
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44 for building_cls in buildings.BUILDINGS: |
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45 self.add_tool_button("Buy %s" % (building_cls.NAME,), building_cls) |
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46 self.add_spacer() |
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47 self.add_button("Finished Day", self.day_done) |
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48 |
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49 def day_done(self): |
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50 import engine |
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51 pygame.event.post(engine.START_NIGHT) |
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52 |
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53 def update_cash_counter(self, amount): |
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54 self.cash_counter.update_value("Groats: %s" % amount) |
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55 self.repaint() |
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56 |
79 | 57 def update_chicken_counter(self, number): |
58 self.chicken_counter.update_value(" %s" % number) | |
59 self.repaint() | |
60 | |
61 def update_fox_counter(self, number): | |
62 self.killed_foxes.update_value(" %s" % number) | |
63 self.repaint() | |
64 | |
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65 def add_spacer(self, height=30): |
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66 self.tr() |
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67 self.add(gui.Spacer(0, height)) |
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68 |
35 | 69 def add_tool_button(self, text, tool): |
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70 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool)) |
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71 |
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72 def add_button(self, text, func): |
35 | 73 button = gui.Button(text) |
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74 button.connect(gui.CLICK, func) |
35 | 75 self.tr() |
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76 self.add(button) |
35 | 77 |
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78 def add_counter(self, icon, label): |
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79 self.tr() |
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80 if icon: |
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81 self.td(icon, align=-1) |
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82 self.add(label) |
35 | 83 |
84 class VidWidget(gui.Widget): | |
85 def __init__(self, gameboard, vid, **params): | |
86 gui.Widget.__init__(self, **params) | |
87 self.gameboard = gameboard | |
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88 vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 89 self.vid = vid |
90 self.width = params.get('width', 0) | |
91 self.height = params.get('height', 0) | |
92 | |
93 def paint(self, surface): | |
94 self.vid.paint(surface) | |
95 | |
96 def update(self, surface): | |
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97 return self.vid.update(surface) |
35 | 98 |
99 def resize(self, width=0, height=0): | |
100 if width is not None: | |
101 self.width = width | |
102 if height is not None: | |
103 self.height = height | |
104 return self.width, self.height | |
105 | |
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106 def move_view(self, x, y): |
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107 self.vid.view.move_ip((x, y)) |
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108 |
35 | 109 def event(self, e): |
110 if e.type == MOUSEBUTTONDOWN: | |
111 self.gameboard.use_tool(e) | |
112 | |
113 | |
9 | 114 class GameBoard(object): |
115 TILE_DIMENSIONS = (20, 20) | |
35 | 116 TOOLBAR_WIDTH = 140 |
9 | 117 |
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118 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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119 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 120 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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121 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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122 |
9 | 123 def __init__(self): |
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124 self.tv = tiles.FarmVid() |
9 | 125 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
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126 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 127 self.tv.tga_load_level(data.filepath('level1.tga')) |
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128 self.create_disp() |
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129 |
35 | 130 self.selected_tool = None |
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131 self.animal_to_place = None |
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132 self.chickens = [] |
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133 self.foxes = [] |
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134 self.buildings = [] |
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135 self.cash = 0 |
79 | 136 self.killed_foxes = 0 |
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137 self.add_cash(constants.STARTING_CASH) |
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138 |
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139 self.fix_buildings() |
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140 |
35 | 141 def create_disp(self): |
142 width, height = pygame.display.get_surface().get_size() | |
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143 tbl = gui.Table() |
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144 tbl.tr() |
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145 self.toolbar = ToolBar(self) |
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146 tbl.td(self.toolbar, width=self.TOOLBAR_WIDTH) |
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147 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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148 tbl.td(self.tvw) |
35 | 149 self.disp = gui.App() |
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150 self.disp.init(tbl) |
14 | 151 |
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152 def paint(self, screen): |
35 | 153 self.disp.paint(screen) |
14 | 154 |
9 | 155 def update(self, screen): |
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156 self.tvw.reupdate() |
35 | 157 return self.disp.update(screen) |
9 | 158 |
159 def loop(self): | |
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160 self.tv.loop() |
9 | 161 |
35 | 162 def set_selected_tool(self, tool): |
163 self.selected_tool = tool | |
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164 self.animal_to_place = None |
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165 |
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166 def in_bounds(self, pos): |
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167 """Check if a position is within the game boundaries""" |
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168 if pos.x < 0 or pos.y < 0: |
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169 return False |
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170 width, height = self.tv.size |
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171 if pos.x >= width or pos.y >= height: |
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172 return False |
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173 return True |
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174 |
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175 def use_tool(self, e): |
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176 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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177 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
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178 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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179 pass |
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180 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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181 self.place_animal(self.tv.screen_to_tile(e.pos)) |
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182 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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183 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
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184 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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185 self.sell_building(self.tv.screen_to_tile(e.pos)) |
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186 elif buildings.is_building(self.selected_tool): |
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187 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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188 |
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189 def get_chicken(self, tile_pos): |
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190 for chick in self.chickens: |
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191 if chick.covers(tile_pos): |
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192 return chick |
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193 return None |
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194 |
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195 def get_building(self, tile_pos): |
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196 for building in self.buildings: |
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197 if building.covers(tile_pos): |
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198 return building |
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199 return None |
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200 |
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201 def sell_chicken(self, tile_pos): |
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202 chick = self.get_chicken(tile_pos) |
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203 if chick is None: |
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204 return |
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205 if len(self.chickens) == 1: |
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206 print "You can't sell your last chicken!" |
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207 return |
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208 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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209 sound.play_sound("sell-chicken.ogg") |
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210 self.remove_chicken(chick) |
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211 |
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212 def place_animal(self, tile_pos): |
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213 """Handle an TOOL_PLACE_ANIMALS click. |
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214 |
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215 This will either select an animal or |
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216 place a selected animal in a building. |
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217 """ |
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218 chicken = self.get_chicken(tile_pos) |
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219 if chicken: |
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220 self.animal_to_place = chicken |
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221 print "Selected animal %r" % (chicken,) |
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222 return |
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223 building = self.get_building(tile_pos) |
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224 if building: |
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225 if self.animal_to_place is not None: |
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226 self.put_animal_in_building(self.animal_to_place, building) |
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227 else: |
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228 self.select_animal_from_building(building) |
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229 |
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230 def put_animal_in_building(self, animal, building): |
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231 """Place animal in building.""" |
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232 # XXX: unimplemented |
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233 print "Placing %r in %r" % (animal, building) |
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234 |
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235 def select_animal_from_building(self, building): |
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236 """Create dialog for selecting an animal from a building.""" |
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237 # XXX: unimplemented |
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238 print "Selecting animal from building %r" % (building,) |
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239 |
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240 def buy_fence(self, tile_pos): |
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241 this_tile = self.tv.get(tile_pos) |
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242 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
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243 return |
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244 if this_tile == self.GRASSLAND: |
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245 cost = constants.BUY_PRICE_FENCE |
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246 else: |
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247 cost = constants.REPAIR_PRICE_FENCE |
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248 if self.cash < cost: |
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249 print "You can't afford a fence." |
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250 return |
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251 self.add_cash(-cost) |
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252 self.tv.set(tile_pos, self.FENCE) |
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253 |
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254 def sell_fence(self, tile_pos): |
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255 if self.tv.get(tile_pos) != self.FENCE: |
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256 return |
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257 self.add_cash(constants.SELL_PRICE_FENCE) |
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258 self.tv.set(tile_pos, self.GRASSLAND) |
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259 |
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260 def buy_building(self, tile_pos, building_cls): |
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261 building = building_cls(tile_pos) |
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262 if self.cash < building.buy_price(): |
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263 return |
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264 if building.place(self.tv): |
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265 self.add_cash(-building.buy_price()) |
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266 self.add_building(building) |
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267 |
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268 def sell_building(self, tile_pos): |
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269 if self.tv.get(tile_pos) == self.FENCE: |
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270 return self.sell_fence(tile_pos) |
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271 building = self.get_building(tile_pos) |
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272 if building is None: |
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273 return |
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274 self.add_cash(building.sell_price()) |
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275 building.remove(self.tv) |
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276 self.remove_building(building) |
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277 |
14 | 278 def event(self, e): |
39
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279 if e.type == KEYDOWN: |
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280 if e.key == K_UP: |
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281 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
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282 if e.key == K_DOWN: |
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283 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
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284 if e.key == K_LEFT: |
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285 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
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286 if e.key == K_RIGHT: |
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287 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
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|
288 else: |
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|
289 self.disp.event(e) |
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290 |
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291 def clear_foxes(self): |
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|
292 for fox in self.foxes[:]: |
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293 # Any foxes that didn't make it to the woods are automatically |
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294 # killed |
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295 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
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296 != self.WOODLAND: |
84 | 297 self.kill_fox(fox) |
298 else: | |
299 self.tv.sprites.remove(fox) | |
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300 self.foxes = [] # Remove all the foxes |
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301 |
29 | 302 def move_foxes(self): |
303 for fox in self.foxes: | |
304 fox.move(self) | |
84 | 305 for chicken in self.chickens: |
306 chicken.attack(self) | |
29 | 307 |
25
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308 def add_chicken(self, chicken): |
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309 self.chickens.append(chicken) |
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310 self.tv.sprites.append(chicken) |
79 | 311 self.toolbar.update_chicken_counter(len(self.chickens)) |
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312 |
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313 def add_fox(self, fox): |
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314 self.foxes.append(fox) |
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315 self.tv.sprites.append(fox) |
29 | 316 |
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317 def add_building(self, building): |
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318 self.buildings.append(building) |
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319 self.tv.sprites.append(building) |
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320 |
84 | 321 def kill_fox(self, fox): |
322 if fox in self.foxes: | |
323 self.killed_foxes += 1 | |
324 self.toolbar.update_fox_counter(self.killed_foxes) | |
325 self.add_cash(constants.SELL_PRICE_DEAD_FOX) | |
326 self.remove_fox(fox) | |
327 | |
29 | 328 def remove_fox(self, fox): |
329 if fox in self.foxes: | |
330 self.foxes.remove(fox) | |
331 self.tv.sprites.remove(fox) | |
332 | |
333 def remove_chicken(self, chick): | |
334 if chick in self.chickens: | |
335 self.chickens.remove(chick) | |
336 self.tv.sprites.remove(chick) | |
79 | 337 self.toolbar.update_chicken_counter(len(self.chickens)) |
40
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338 |
65
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339 def remove_building(self, building): |
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340 if building in self.buildings: |
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341 self.buildings.remove(building) |
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342 self.tv.sprites.remove(building) |
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343 |
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344 def add_cash(self, amount): |
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345 self.cash += amount |
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346 self.toolbar.update_cash_counter(self.cash) |
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347 |
69
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348 def update_chickens(self): |
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349 """Update the chickens state at the start of the new day""" |
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350 # Currently random chickens appear |
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351 # Very simple, we walk around the tilemap, and, for each farm tile, |
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352 # we randomly add a chicken (1 in 10 chance) until we have 5 chickens |
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353 # or we run out of board |
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354 x, y = 0, 0 |
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355 width, height = self.tv.size |
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356 while len(self.chickens) < 5: |
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357 if x < width: |
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358 tile = self.tv.get((x, y)) |
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359 else: |
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360 y += 1 |
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361 if y >= height: |
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362 break |
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363 x = 0 |
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364 continue |
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365 # See if we place a chicken |
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366 if 'grassland' == tiles.TILE_MAP[tile]: |
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367 # Farmland |
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368 roll = random.randint(1, 20) |
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369 # We don't place within a tile of the fence, this is to make things |
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370 # easier |
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371 for xx in range(x-1, x+2): |
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372 if xx >= width or xx < 0: |
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373 continue |
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374 for yy in range(y-1, y+2): |
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375 if yy >= height or yy < 0: |
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376 continue |
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377 neighbour = self.tv.get((xx, yy)) |
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378 if 'fence' == tiles.TILE_MAP[neighbour]: |
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379 # Fence |
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380 roll = 10 |
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381 if roll == 1: |
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382 # Create a chicken |
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383 chick = animal.Chicken((x, y)) |
84 | 384 if random.randint(0, 1) == 0: |
385 chick.equip(equipment.Rifle()) | |
69
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386 self.add_chicken(chick) |
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387 x += 1 |
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388 |
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389 def spawn_foxes(self): |
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390 """The foxes come at night, and this is where they come from.""" |
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391 # Foxes spawn just outside the map |
69
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392 x, y = 0, 0 |
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393 width, height = self.tv.size |
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394 new_foxes = random.randint(3, 7) |
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395 while len(self.foxes) < new_foxes: |
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396 side = random.randint(0, 3) |
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397 if side == 0: |
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398 # top |
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399 y = -1 |
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400 x = random.randint(-1, width) |
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401 elif side == 1: |
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402 # bottom |
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403 y = height |
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404 x = random.randint(-1, width) |
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405 elif side == 2: |
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406 # left |
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407 x = -1 |
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408 y = random.randint(-1, height) |
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409 else: |
73
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410 x = width |
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411 y = random.randint(-1, height) |
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412 skip = False |
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413 for other_fox in self.foxes: |
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414 if other_fox.pos.x == x and other_fox.pos.y == y: |
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415 skip = True # Choose a new position |
69
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416 break |
73
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417 if not skip: |
92
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418 roll = random.randint(0, 10) |
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419 if roll < 9: |
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420 fox = animal.Fox((x, y)) |
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421 else: |
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422 fox = animal.GreedyFox((x, y)) |
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423 self.add_fox(fox) |
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424 |
67
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425 def fix_buildings(self): |
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426 """Go through the level map looking for buildings that haven't |
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427 been added to self.buildings and adding them. |
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428 |
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429 Where partial buildings exist (i.e. places where the building |
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430 cannot fit on the available tiles) the building is added anyway |
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431 to the top left corner. |
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432 |
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433 Could be a lot faster. |
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434 """ |
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435 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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436 |
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437 w, h = self.tv.size |
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438 for x in xrange(w): |
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439 for y in xrange(h): |
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440 tile_pos = (x, y) |
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441 tile_no = self.tv.get(tile_pos) |
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Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
442 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
443 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
444 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
445 covered = False |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
446 for building in self.buildings: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
447 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
448 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
449 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
450 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
451 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
452 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
453 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
454 building_cls = tile_to_building[tile_no] |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
455 building = building_cls(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
456 building.remove(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
457 building.place(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
458 self.add_building(building) |