annotate gamelib/gameboard.py @ 105:7910b4e01dba

Add chicken moving tool and start of animal placement.
author Simon Cross <hodgestar@gmail.com>
date Wed, 02 Sep 2009 18:10:52 +0000
parents 725b292ca07b
children 437cbd856a03
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT
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5 from pgu import gui
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6
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7 import data
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8 import tiles
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9 import icons
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10 import constants
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11 import buildings
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12 import animal
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13 import equipment
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14 import sound
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15
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16 class OpaqueLabel(gui.Label):
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17 def paint(self, s):
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18 s.fill(self.style.background)
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19 gui.Label.paint(self, s)
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20
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21 def update_value(self, value):
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22 self.value = value
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23 self.style.width, self.style.height = self.font.size(self.value)
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24 self.repaint()
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26
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27 class ToolBar(gui.Table):
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28 def __init__(self, gameboard, **params):
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29 gui.Table.__init__(self, **params)
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30 self.gameboard = gameboard
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31 self.cash_counter = OpaqueLabel("Groats: ", color=constants.FG_COLOR)
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32 self.chicken_counter = OpaqueLabel(" ", color=constants.FG_COLOR)
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33 self.killed_foxes = OpaqueLabel(" ", color=constants.FG_COLOR)
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34
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35 self.add_counter(None, self.cash_counter)
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36 self.add_counter(icons.CHKN_ICON, self.chicken_counter)
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37 self.add_counter(icons.KILLED_FOX, self.killed_foxes)
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38
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39 self.add_tool_button("Move Animals", constants.TOOL_PLACE_ANIMALS)
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40 self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN)
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41 self.add_tool_button("Sell egg", constants.TOOL_SELL_EGG)
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42 self.add_tool_button("Sell building", constants.TOOL_SELL_BUILDING)
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43 self.add_tool_button("Buy fence", constants.TOOL_BUY_FENCE)
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44 for building_cls in buildings.BUILDINGS:
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45 self.add_tool_button("Buy %s" % (building_cls.NAME,), building_cls)
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46 self.add_spacer()
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47 self.add_button("Finished Day", self.day_done)
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48
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49 def day_done(self):
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50 import engine
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51 pygame.event.post(engine.START_NIGHT)
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52
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53 def update_cash_counter(self, amount):
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54 self.cash_counter.update_value("Groats: %s" % amount)
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55 self.repaint()
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56
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57 def update_chicken_counter(self, number):
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58 self.chicken_counter.update_value(" %s" % number)
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59 self.repaint()
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60
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61 def update_fox_counter(self, number):
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62 self.killed_foxes.update_value(" %s" % number)
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63 self.repaint()
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64
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65 def add_spacer(self, height=30):
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66 self.tr()
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67 self.add(gui.Spacer(0, height))
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68
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69 def add_tool_button(self, text, tool):
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70 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool))
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71
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72 def add_button(self, text, func):
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73 button = gui.Button(text)
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74 button.connect(gui.CLICK, func)
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75 self.tr()
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76 self.add(button)
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77
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78 def add_counter(self, icon, label):
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79 self.tr()
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80 if icon:
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81 self.td(icon, align=-1)
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82 self.add(label)
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83
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84 class VidWidget(gui.Widget):
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85 def __init__(self, gameboard, vid, **params):
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86 gui.Widget.__init__(self, **params)
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87 self.gameboard = gameboard
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88 vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
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89 self.vid = vid
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90 self.width = params.get('width', 0)
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91 self.height = params.get('height', 0)
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92
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93 def paint(self, surface):
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94 self.vid.paint(surface)
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95
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96 def update(self, surface):
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97 return self.vid.update(surface)
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98
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99 def resize(self, width=0, height=0):
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100 if width is not None:
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101 self.width = width
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102 if height is not None:
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103 self.height = height
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104 return self.width, self.height
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105
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106 def move_view(self, x, y):
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107 self.vid.view.move_ip((x, y))
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108
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109 def event(self, e):
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110 if e.type == MOUSEBUTTONDOWN:
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111 self.gameboard.use_tool(e)
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112
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113
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114 class GameBoard(object):
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115 TILE_DIMENSIONS = (20, 20)
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116 TOOLBAR_WIDTH = 140
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117
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118 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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119 FENCE = tiles.REVERSE_TILE_MAP['fence']
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120 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
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121 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
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122
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123 def __init__(self):
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124 self.tv = tiles.FarmVid()
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125 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS)
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126 self.tv.png_folder_load_tiles(data.filepath('tiles'))
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127 self.tv.tga_load_level(data.filepath('level1.tga'))
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128 self.create_disp()
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129
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130 self.selected_tool = None
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131 self.animal_to_place = None
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132 self.chickens = []
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133 self.foxes = []
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134 self.buildings = []
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135 self.cash = 0
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136 self.killed_foxes = 0
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137 self.add_cash(constants.STARTING_CASH)
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138
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139 self.fix_buildings()
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140
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141 def create_disp(self):
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Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
142 width, height = pygame.display.get_surface().get_size()
36
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
143 tbl = gui.Table()
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
144 tbl.tr()
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
145 self.toolbar = ToolBar(self)
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
146 tbl.td(self.toolbar, width=self.TOOLBAR_WIDTH)
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
147 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height)
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
148 tbl.td(self.tvw)
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
149 self.disp = gui.App()
36
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
150 self.disp.init(tbl)
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
151
12
8a7319e4853a Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 11
diff changeset
152 def paint(self, screen):
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
153 self.disp.paint(screen)
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
154
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
155 def update(self, screen):
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
156 self.tvw.reupdate()
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
157 return self.disp.update(screen)
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
158
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
159 def loop(self):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
160 self.tv.loop()
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
161
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
162 def set_selected_tool(self, tool):
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
163 self.selected_tool = tool
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
164 self.animal_to_place = None
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
165
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
166 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
167 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
168 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
169 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
170 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
171 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
172 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
173 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
174
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
175 def use_tool(self, e):
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
176 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
177 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
178 elif self.selected_tool == constants.TOOL_SELL_EGG:
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
179 pass
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
180 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
181 self.place_animal(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
182 elif self.selected_tool == constants.TOOL_BUY_FENCE:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
183 self.buy_fence(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
184 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
185 self.sell_building(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
186 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
187 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
188
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
189 def get_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
190 for chick in self.chickens:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
191 if chick.covers(tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
192 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
193 return None
57
08665fa60345 Implement henhouses and henhouse adding.
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parents: 54
diff changeset
194
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
195 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
196 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
197 if building.covers(tile_pos):
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parents: 98
diff changeset
198 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
199 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
200
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
201 def sell_chicken(self, tile_pos):
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Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
202 chick = self.get_chicken(tile_pos)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
203 if chick is None:
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Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
204 return
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
205 if len(self.chickens) == 1:
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
206 print "You can't sell your last chicken!"
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
207 return
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
208 self.add_cash(constants.SELL_PRICE_CHICKEN)
98
725b292ca07b Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents: 96
diff changeset
209 sound.play_sound("sell-chicken.ogg")
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
210 self.remove_chicken(chick)
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
211
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
212 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
213 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
214
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
215 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
216 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
217 """
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
218 chicken = self.get_chicken(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
219 if chicken:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
220 self.animal_to_place = chicken
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
221 print "Selected animal %r" % (chicken,)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
222 return
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
223 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
224 if building:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
225 if self.animal_to_place is not None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
226 self.put_animal_in_building(self.animal_to_place, building)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
227 else:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
228 self.select_animal_from_building(building)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
229
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
230 def put_animal_in_building(self, animal, building):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
231 """Place animal in building."""
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
232 # XXX: unimplemented
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
233 print "Placing %r in %r" % (animal, building)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
234
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
235 def select_animal_from_building(self, building):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
236 """Create dialog for selecting an animal from a building."""
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
237 # XXX: unimplemented
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
238 print "Selecting animal from building %r" % (building,)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
239
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
240 def buy_fence(self, tile_pos):
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
241 this_tile = self.tv.get(tile_pos)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
242 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
243 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
244 if this_tile == self.GRASSLAND:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
245 cost = constants.BUY_PRICE_FENCE
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
246 else:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
247 cost = constants.REPAIR_PRICE_FENCE
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
248 if self.cash < cost:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
249 print "You can't afford a fence."
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
250 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
251 self.add_cash(-cost)
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
252 self.tv.set(tile_pos, self.FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
253
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
254 def sell_fence(self, tile_pos):
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
255 if self.tv.get(tile_pos) != self.FENCE:
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
256 return
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
257 self.add_cash(constants.SELL_PRICE_FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
258 self.tv.set(tile_pos, self.GRASSLAND)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
259
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
260 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
261 building = building_cls(tile_pos)
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
262 if self.cash < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
263 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
264 if building.place(self.tv):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
265 self.add_cash(-building.buy_price())
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
266 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
267
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
268 def sell_building(self, tile_pos):
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
269 if self.tv.get(tile_pos) == self.FENCE:
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
270 return self.sell_fence(tile_pos)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
271 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
272 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
273 return
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
274 self.add_cash(building.sell_price())
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Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
275 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
276 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
277
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
278 def event(self, e):
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
279 if e.type == KEYDOWN:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
280 if e.key == K_UP:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
281 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
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282 if e.key == K_DOWN:
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283 self.tvw.move_view(0, self.TILE_DIMENSIONS[1])
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284 if e.key == K_LEFT:
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285 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0)
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286 if e.key == K_RIGHT:
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287 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0)
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288 else:
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289 self.disp.event(e)
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290
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291 def clear_foxes(self):
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a851461d345e Iterate over a copy of the loop when changing it
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292 for fox in self.foxes[:]:
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ad9d1bc7ef0c Kill foxes that don't reach safety
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293 # Any foxes that didn't make it to the woods are automatically
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294 # killed
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295 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \
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296 != self.WOODLAND:
84
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297 self.kill_fox(fox)
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298 else:
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299 self.tv.sprites.remove(fox)
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300 self.foxes = [] # Remove all the foxes
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301
29
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302 def move_foxes(self):
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303 for fox in self.foxes:
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304 fox.move(self)
84
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305 for chicken in self.chickens:
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306 chicken.attack(self)
29
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307
25
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308 def add_chicken(self, chicken):
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309 self.chickens.append(chicken)
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310 self.tv.sprites.append(chicken)
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311 self.toolbar.update_chicken_counter(len(self.chickens))
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312
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313 def add_fox(self, fox):
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314 self.foxes.append(fox)
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315 self.tv.sprites.append(fox)
29
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316
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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317 def add_building(self, building):
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318 self.buildings.append(building)
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319 self.tv.sprites.append(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
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320
84
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321 def kill_fox(self, fox):
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322 if fox in self.foxes:
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323 self.killed_foxes += 1
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324 self.toolbar.update_fox_counter(self.killed_foxes)
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325 self.add_cash(constants.SELL_PRICE_DEAD_FOX)
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326 self.remove_fox(fox)
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327
29
2e88c680672c Minimal fox raid logic
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diff changeset
328 def remove_fox(self, fox):
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diff changeset
329 if fox in self.foxes:
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diff changeset
330 self.foxes.remove(fox)
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diff changeset
331 self.tv.sprites.remove(fox)
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332
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333 def remove_chicken(self, chick):
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334 if chick in self.chickens:
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diff changeset
335 self.chickens.remove(chick)
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336 self.tv.sprites.remove(chick)
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diff changeset
337 self.toolbar.update_chicken_counter(len(self.chickens))
40
678421bd58ee Money counter with very ugly display hack.
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338
65
7e9c8ad06d32 Implement building selling.
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diff changeset
339 def remove_building(self, building):
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diff changeset
340 if building in self.buildings:
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diff changeset
341 self.buildings.remove(building)
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diff changeset
342 self.tv.sprites.remove(building)
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diff changeset
343
40
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344 def add_cash(self, amount):
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345 self.cash += amount
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346 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
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diff changeset
347
69
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348 def update_chickens(self):
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diff changeset
349 """Update the chickens state at the start of the new day"""
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diff changeset
350 # Currently random chickens appear
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diff changeset
351 # Very simple, we walk around the tilemap, and, for each farm tile,
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diff changeset
352 # we randomly add a chicken (1 in 10 chance) until we have 5 chickens
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diff changeset
353 # or we run out of board
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diff changeset
354 x, y = 0, 0
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diff changeset
355 width, height = self.tv.size
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diff changeset
356 while len(self.chickens) < 5:
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diff changeset
357 if x < width:
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diff changeset
358 tile = self.tv.get((x, y))
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diff changeset
359 else:
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diff changeset
360 y += 1
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diff changeset
361 if y >= height:
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diff changeset
362 break
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
363 x = 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
364 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
365 # See if we place a chicken
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parents: 68
diff changeset
366 if 'grassland' == tiles.TILE_MAP[tile]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
367 # Farmland
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
368 roll = random.randint(1, 20)
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parents: 68
diff changeset
369 # We don't place within a tile of the fence, this is to make things
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parents: 68
diff changeset
370 # easier
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
371 for xx in range(x-1, x+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
372 if xx >= width or xx < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
373 continue
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diff changeset
374 for yy in range(y-1, y+2):
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parents: 68
diff changeset
375 if yy >= height or yy < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
376 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
377 neighbour = self.tv.get((xx, yy))
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parents: 68
diff changeset
378 if 'fence' == tiles.TILE_MAP[neighbour]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
379 # Fence
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
380 roll = 10
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
381 if roll == 1:
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diff changeset
382 # Create a chicken
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diff changeset
383 chick = animal.Chicken((x, y))
84
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diff changeset
384 if random.randint(0, 1) == 0:
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diff changeset
385 chick.equip(equipment.Rifle())
69
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diff changeset
386 self.add_chicken(chick)
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diff changeset
387 x += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
388
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
389 def spawn_foxes(self):
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diff changeset
390 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
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diff changeset
391 # Foxes spawn just outside the map
69
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diff changeset
392 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
393 width, height = self.tv.size
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diff changeset
394 new_foxes = random.randint(3, 7)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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diff changeset
395 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
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diff changeset
396 side = random.randint(0, 3)
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diff changeset
397 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
398 # top
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
399 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
400 x = random.randint(-1, width)
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parents: 69
diff changeset
401 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
402 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
403 y = height
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
404 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
405 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
406 # left
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
407 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
408 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
409 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
410 x = width
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
411 y = random.randint(-1, height)
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
412 skip = False
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
413 for other_fox in self.foxes:
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
414 if other_fox.pos.x == x and other_fox.pos.y == y:
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
415 skip = True # Choose a new position
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
416 break
73
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
417 if not skip:
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
418 roll = random.randint(0, 10)
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
419 if roll < 9:
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
420 fox = animal.Fox((x, y))
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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parents: 84
diff changeset
421 else:
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
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diff changeset
422 fox = animal.GreedyFox((x, y))
73
f3ce3346e25e Spawn foxes jsut outside the map
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parents: 69
diff changeset
423 self.add_fox(fox)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
424
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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425 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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426 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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427 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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428
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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429 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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430 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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431 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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432
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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433 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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434 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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435 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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436
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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437 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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438 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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439 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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440 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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441 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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442 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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443 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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444
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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445 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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446 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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447 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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448 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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449 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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450
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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451 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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452 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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453
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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454 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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455 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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456 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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457 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
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458 self.add_building(building)