Mercurial > rinkhals
annotate gamelib/gameboard.py @ 83:9bd2c22e1746
Cleaned up some toolbar code a bit.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Tue, 01 Sep 2009 19:40:08 +0000 |
parents | ad9d1bc7ef0c |
children | 5494af02a0e8 |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
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8 import tiles |
79 | 9 import icons |
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10 import constants |
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11 import buildings |
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12 import animal |
35 | 13 |
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14 class OpaqueLabel(gui.Label): |
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15 def paint(self, s): |
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16 s.fill(self.style.background) |
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17 gui.Label.paint(self, s) |
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18 |
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19 def update_value(self, value): |
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20 self.value = value |
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21 self.style.width, self.style.height = self.font.size(self.value) |
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22 self.repaint() |
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23 |
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24 |
35 | 25 class ToolBar(gui.Table): |
26 def __init__(self, gameboard, **params): | |
27 gui.Table.__init__(self, **params) | |
28 self.gameboard = gameboard | |
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29 self.cash_counter = OpaqueLabel("Groats: ", color=constants.FG_COLOR) |
79 | 30 self.chicken_counter = OpaqueLabel(" ", color=constants.FG_COLOR) |
31 self.killed_foxes = OpaqueLabel(" ", color=constants.FG_COLOR) | |
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32 |
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33 self.add_counter(None, self.cash_counter) |
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34 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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35 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
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36 |
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37 self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN) |
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38 self.add_tool_button("Sell egg", constants.TOOL_SELL_EGG) |
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39 self.add_tool_button("Sell building", constants.TOOL_SELL_BUILDING) |
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40 self.add_tool_button("Buy fence", constants.TOOL_BUY_FENCE) |
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41 for building_cls in buildings.BUILDINGS: |
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42 self.add_tool_button("Buy %s" % (building_cls.NAME,), building_cls) |
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43 self.add_spacer() |
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44 self.add_button("Finished Day", self.day_done) |
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45 |
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46 def day_done(self): |
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47 import engine |
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48 pygame.event.post(engine.START_NIGHT) |
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49 |
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50 def update_cash_counter(self, amount): |
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51 self.cash_counter.update_value("Groats: %s" % amount) |
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52 self.repaint() |
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53 |
79 | 54 def update_chicken_counter(self, number): |
55 self.chicken_counter.update_value(" %s" % number) | |
56 self.repaint() | |
57 | |
58 def update_fox_counter(self, number): | |
59 self.killed_foxes.update_value(" %s" % number) | |
60 self.repaint() | |
61 | |
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62 def add_spacer(self, height=30): |
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63 self.tr() |
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64 self.add(gui.Spacer(0, height)) |
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65 |
35 | 66 def add_tool_button(self, text, tool): |
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67 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool)) |
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68 |
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69 def add_button(self, text, func): |
35 | 70 button = gui.Button(text) |
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71 button.connect(gui.CLICK, func) |
35 | 72 self.tr() |
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73 self.add(button) |
35 | 74 |
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75 def add_counter(self, icon, label): |
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76 self.tr() |
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77 if icon: |
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78 self.td(icon, align=-1) |
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79 self.add(label) |
35 | 80 |
81 class VidWidget(gui.Widget): | |
82 def __init__(self, gameboard, vid, **params): | |
83 gui.Widget.__init__(self, **params) | |
84 self.gameboard = gameboard | |
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85 vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 86 self.vid = vid |
87 self.width = params.get('width', 0) | |
88 self.height = params.get('height', 0) | |
89 | |
90 def paint(self, surface): | |
91 self.vid.paint(surface) | |
92 | |
93 def update(self, surface): | |
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94 return self.vid.update(surface) |
35 | 95 |
96 def resize(self, width=0, height=0): | |
97 if width is not None: | |
98 self.width = width | |
99 if height is not None: | |
100 self.height = height | |
101 return self.width, self.height | |
102 | |
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103 def move_view(self, x, y): |
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104 self.vid.view.move_ip((x, y)) |
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105 |
35 | 106 def event(self, e): |
107 if e.type == MOUSEBUTTONDOWN: | |
108 self.gameboard.use_tool(e) | |
109 | |
110 | |
9 | 111 class GameBoard(object): |
112 TILE_DIMENSIONS = (20, 20) | |
35 | 113 TOOLBAR_WIDTH = 140 |
9 | 114 |
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115 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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116 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 117 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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118 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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119 |
9 | 120 def __init__(self): |
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121 self.tv = tiles.FarmVid() |
9 | 122 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
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123 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 124 self.tv.tga_load_level(data.filepath('level1.tga')) |
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125 self.create_disp() |
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126 |
35 | 127 self.selected_tool = None |
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128 self.chickens = [] |
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129 self.foxes = [] |
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130 self.buildings = [] |
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131 self.cash = 0 |
79 | 132 self.killed_foxes = 0 |
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133 self.add_cash(constants.STARTING_CASH) |
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134 |
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135 self.fix_buildings() |
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136 |
35 | 137 def create_disp(self): |
138 width, height = pygame.display.get_surface().get_size() | |
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139 tbl = gui.Table() |
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140 tbl.tr() |
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141 self.toolbar = ToolBar(self) |
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142 tbl.td(self.toolbar, width=self.TOOLBAR_WIDTH) |
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143 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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144 tbl.td(self.tvw) |
35 | 145 self.disp = gui.App() |
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146 self.disp.init(tbl) |
14 | 147 |
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148 def paint(self, screen): |
35 | 149 self.disp.paint(screen) |
14 | 150 |
9 | 151 def update(self, screen): |
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152 self.tvw.reupdate() |
35 | 153 return self.disp.update(screen) |
9 | 154 |
155 def loop(self): | |
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156 self.tv.loop() |
9 | 157 |
35 | 158 def set_selected_tool(self, tool): |
159 self.selected_tool = tool | |
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160 |
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161 def in_bounds(self, pos): |
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162 """Check if a position is within the game boundaries""" |
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163 if pos.x < 0 or pos.y < 0: |
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164 return False |
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165 width, height = self.tv.size |
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166 if pos.x >= width or pos.y >= height: |
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167 return False |
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168 return True |
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169 |
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170 def use_tool(self, e): |
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171 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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172 self.sell_chicken(e.pos) |
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173 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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174 pass |
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175 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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176 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
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177 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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178 self.sell_building(self.tv.screen_to_tile(e.pos)) |
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179 elif buildings.is_building(self.selected_tool): |
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180 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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181 |
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182 def get_chicken(self, pos): |
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183 for chick in self.chickens: |
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184 if chick.rect.collidepoint(pos): |
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185 return chick |
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186 return None |
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187 |
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188 def sell_chicken(self, pos): |
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189 chick = self.get_chicken(pos) |
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190 if chick is None: |
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191 return |
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192 if len(self.chickens) == 1: |
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193 print "You can't sell your last chicken!" |
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194 return |
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195 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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196 self.remove_chicken(chick) |
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197 |
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198 def buy_fence(self, tile_pos): |
69
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199 this_tile = self.tv.get(tile_pos) |
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200 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
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201 return |
77
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202 if this_tile == self.GRASSLAND: |
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203 cost = constants.BUY_PRICE_FENCE |
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204 else: |
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205 cost = constants.REPAIR_PRICE_FENCE |
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206 if self.cash < cost: |
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207 print "You can't afford a fence." |
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208 return |
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209 self.add_cash(-cost) |
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210 self.tv.set(tile_pos, self.FENCE) |
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211 |
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212 def sell_fence(self, tile_pos): |
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213 if self.tv.get(tile_pos) != self.FENCE: |
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214 return |
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215 self.add_cash(constants.SELL_PRICE_FENCE) |
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216 self.tv.set(tile_pos, self.GRASSLAND) |
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217 |
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218 def buy_building(self, tile_pos, building_cls): |
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219 building = building_cls(tile_pos) |
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220 if self.cash < building.buy_price(): |
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221 return |
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222 if building.place(self.tv): |
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223 self.add_cash(-building.buy_price()) |
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224 self.add_building(building) |
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225 |
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226 def sell_building(self, tile_pos): |
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227 if self.tv.get(tile_pos) == self.FENCE: |
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228 return self.sell_fence(tile_pos) |
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229 for building in self.buildings: |
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230 if building.covers(tile_pos): |
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231 self.add_cash(building.sell_price()) |
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232 building.remove(self.tv) |
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233 self.remove_building(building) |
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234 break |
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235 |
14 | 236 def event(self, e): |
39
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237 if e.type == KEYDOWN: |
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238 if e.key == K_UP: |
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239 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
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240 if e.key == K_DOWN: |
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241 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
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242 if e.key == K_LEFT: |
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243 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
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244 if e.key == K_RIGHT: |
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245 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
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246 else: |
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247 self.disp.event(e) |
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248 |
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249 def clear_foxes(self): |
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250 for fox in self.foxes: |
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251 self.tv.sprites.remove(fox) |
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252 # Any foxes that didn't make it to the woods are automatically |
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253 # killed |
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254 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
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255 != self.WOODLAND: |
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256 self.killed_foxes += 1 |
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257 self.toolbar.update_fox_counter(self.killed_foxes) |
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258 self.add_cash(constants.SELL_PRICE_DEAD_FOX) |
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259 self.foxes = [] # Remove all the foxes |
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260 |
29 | 261 def move_foxes(self): |
262 for fox in self.foxes: | |
263 fox.move(self) | |
264 | |
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265 def add_chicken(self, chicken): |
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266 self.chickens.append(chicken) |
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267 self.tv.sprites.append(chicken) |
79 | 268 self.toolbar.update_chicken_counter(len(self.chickens)) |
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269 |
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270 def add_fox(self, fox): |
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271 self.foxes.append(fox) |
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272 self.tv.sprites.append(fox) |
29 | 273 |
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274 def add_building(self, building): |
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275 self.buildings.append(building) |
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276 self.tv.sprites.append(building) |
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277 |
29 | 278 def remove_fox(self, fox): |
279 if fox in self.foxes: | |
280 self.foxes.remove(fox) | |
281 self.tv.sprites.remove(fox) | |
282 | |
283 def remove_chicken(self, chick): | |
284 if chick in self.chickens: | |
285 self.chickens.remove(chick) | |
286 self.tv.sprites.remove(chick) | |
79 | 287 self.toolbar.update_chicken_counter(len(self.chickens)) |
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288 |
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289 def remove_building(self, building): |
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290 if building in self.buildings: |
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291 self.buildings.remove(building) |
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292 self.tv.sprites.remove(building) |
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293 |
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294 def add_cash(self, amount): |
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295 self.cash += amount |
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296 self.toolbar.update_cash_counter(self.cash) |
67
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297 |
69
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298 def update_chickens(self): |
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299 """Update the chickens state at the start of the new day""" |
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300 # Currently random chickens appear |
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301 # Very simple, we walk around the tilemap, and, for each farm tile, |
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302 # we randomly add a chicken (1 in 10 chance) until we have 5 chickens |
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303 # or we run out of board |
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304 x, y = 0, 0 |
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305 width, height = self.tv.size |
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306 while len(self.chickens) < 5: |
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307 if x < width: |
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308 tile = self.tv.get((x, y)) |
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309 else: |
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310 y += 1 |
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311 if y >= height: |
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312 break |
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313 x = 0 |
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314 continue |
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315 # See if we place a chicken |
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316 if 'grassland' == tiles.TILE_MAP[tile]: |
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317 # Farmland |
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318 roll = random.randint(1, 20) |
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319 # We don't place within a tile of the fence, this is to make things |
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320 # easier |
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321 for xx in range(x-1, x+2): |
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322 if xx >= width or xx < 0: |
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323 continue |
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324 for yy in range(y-1, y+2): |
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325 if yy >= height or yy < 0: |
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326 continue |
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327 neighbour = self.tv.get((xx, yy)) |
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328 if 'fence' == tiles.TILE_MAP[neighbour]: |
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329 # Fence |
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330 roll = 10 |
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331 if roll == 1: |
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332 # Create a chicken |
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333 chick = animal.Chicken((x, y)) |
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334 self.add_chicken(chick) |
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335 x += 1 |
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336 |
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337 def spawn_foxes(self): |
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338 """The foxes come at night, and this is where they come from.""" |
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339 # Foxes spawn just outside the map |
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340 x, y = 0, 0 |
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341 width, height = self.tv.size |
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342 new_foxes = random.randint(3, 7) |
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343 while len(self.foxes) < new_foxes: |
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344 side = random.randint(0, 3) |
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345 if side == 0: |
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346 # top |
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347 y = -1 |
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348 x = random.randint(-1, width) |
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349 elif side == 1: |
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350 # bottom |
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351 y = height |
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352 x = random.randint(-1, width) |
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353 elif side == 2: |
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354 # left |
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355 x = -1 |
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356 y = random.randint(-1, height) |
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357 else: |
73
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358 x = width |
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359 y = random.randint(-1, height) |
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360 skip = False |
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361 for other_fox in self.foxes: |
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362 if other_fox.pos.x == x and other_fox.pos.y == y: |
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363 skip = True # Choose a new position |
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364 break |
73
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365 if not skip: |
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366 fox = animal.Fox((x, y)) |
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367 self.add_fox(fox) |
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368 |
67
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369 def fix_buildings(self): |
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370 """Go through the level map looking for buildings that haven't |
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371 been added to self.buildings and adding them. |
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372 |
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373 Where partial buildings exist (i.e. places where the building |
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374 cannot fit on the available tiles) the building is added anyway |
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375 to the top left corner. |
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376 |
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377 Could be a lot faster. |
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378 """ |
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379 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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380 |
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381 w, h = self.tv.size |
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382 for x in xrange(w): |
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383 for y in xrange(h): |
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384 tile_pos = (x, y) |
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385 tile_no = self.tv.get(tile_pos) |
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386 if tile_no not in tile_to_building: |
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387 continue |
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388 |
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389 covered = False |
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390 for building in self.buildings: |
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391 if building.covers(tile_pos): |
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392 covered = True |
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393 break |
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394 |
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395 if covered: |
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396 continue |
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397 |
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398 building_cls = tile_to_building[tile_no] |
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399 building = building_cls(tile_pos) |
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400 building.remove(self.tv) |
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401 building.place(self.tv) |
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402 self.add_building(building) |