Mercurial > rinkhals
annotate gamelib/gameboard.py @ 152:702bc0eb2ac3
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
author | Simon Cross <hodgestar@gmail.com> |
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date | Thu, 03 Sep 2009 20:55:12 +0000 |
parents | 082868bea873 |
children | 065f43e19e09 |
rev | line source |
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69
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Move spawing code from engine to gameboard - seems more natural.
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1 import random |
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2 |
35 | 3 import pygame |
39
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4 from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
24
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8 import tiles |
79 | 9 import icons |
40
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10 import constants |
57
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11 import buildings |
69
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12 import animal |
84 | 13 import equipment |
94 | 14 import sound |
35 | 15 |
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16 class OpaqueLabel(gui.Label): |
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17 def paint(self, s): |
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18 s.fill(self.style.background) |
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19 gui.Label.paint(self, s) |
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20 |
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21 def update_value(self, value): |
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22 self.value = value |
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23 self.style.width, self.style.height = self.font.size(self.value) |
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24 self.repaint() |
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25 |
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26 def mklabel(text=" ", color=constants.FG_COLOR): |
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27 return OpaqueLabel(text, color=color) |
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28 |
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29 def mkcountupdate(counter): |
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30 def update_counter(self, value): |
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31 getattr(self, counter).update_value("%5s" % value) |
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32 self.repaint() |
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33 return update_counter |
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34 |
35 | 35 class ToolBar(gui.Table): |
36 def __init__(self, gameboard, **params): | |
37 gui.Table.__init__(self, **params) | |
38 self.gameboard = gameboard | |
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39 self.cash_counter = mklabel() |
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40 self.chicken_counter = mklabel() |
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41 self.egg_counter = mklabel() |
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42 self.day_counter = mklabel() |
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43 self.killed_foxes = mklabel() |
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44 self.rifle_counter = mklabel() |
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45 |
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46 self.add_counter(mklabel("Day:"), self.day_counter) |
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47 self.add_counter(mklabel("Groats:"), self.cash_counter) |
116
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48 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
83
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49 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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50 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
151
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51 self.add_spacer() |
83
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52 |
105
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53 self.add_tool_button("Move Animals", constants.TOOL_PLACE_ANIMALS) |
52
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54 self.add_tool_button("Sell chicken", constants.TOOL_SELL_CHICKEN) |
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55 self.add_tool_button("Sell egg", constants.TOOL_SELL_EGG) |
64
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56 self.add_tool_button("Sell building", constants.TOOL_SELL_BUILDING) |
131 | 57 self.add_tool_button("Lumberjack", constants.TOOL_LOGGING) |
52
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58 self.add_tool_button("Buy fence", constants.TOOL_BUY_FENCE) |
64
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59 for building_cls in buildings.BUILDINGS: |
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60 self.add_tool_button("Buy %s" % (building_cls.NAME,), building_cls) |
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61 for equipment_cls in equipment.EQUIPMENT: |
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62 self.add_tool_button("Buy %s" % (equipment_cls.NAME,), equipment_cls) |
83
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63 self.add_spacer() |
151
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64 |
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65 self.add_button("Finished Day", self.day_done) |
68
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66 |
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67 def day_done(self): |
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68 import engine |
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69 pygame.event.post(engine.START_NIGHT) |
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70 |
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71 update_cash_counter = mkcountupdate('cash_counter') |
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72 update_fox_counter = mkcountupdate('killed_foxes') |
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73 update_chicken_counter = mkcountupdate('chicken_counter') |
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74 update_egg_counter = mkcountupdate('egg_counter') |
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75 update_day_counter = mkcountupdate('day_counter') |
79 | 76 |
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77 def add_spacer(self, height=30): |
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78 self.tr() |
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79 self.td(gui.Spacer(0, height), colspan=2) |
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80 |
35 | 81 def add_tool_button(self, text, tool): |
83
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82 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool)) |
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83 |
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84 def add_button(self, text, func): |
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85 button = gui.Button(text, width=self.rect.w) |
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86 button.connect(gui.CLICK, func) |
35 | 87 self.tr() |
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88 self.td(button, align=-1, colspan=2) |
35 | 89 |
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90 def add_counter(self, icon, label): |
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91 self.tr() |
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92 self.td(icon, align=-1, width=self.rect.w/2) |
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93 self.td(label, align=-1, width=self.rect.w/2) |
35 | 94 |
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95 def resize(self, width=None, height=None): |
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96 width, height = gui.Table.resize(self, width, height) |
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97 width = GameBoard.TOOLBAR_WIDTH |
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98 return width, height |
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99 |
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100 |
35 | 101 class VidWidget(gui.Widget): |
102 def __init__(self, gameboard, vid, **params): | |
103 gui.Widget.__init__(self, **params) | |
104 self.gameboard = gameboard | |
105 self.vid = vid | |
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106 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 107 |
108 def paint(self, surface): | |
109 self.vid.paint(surface) | |
110 | |
111 def update(self, surface): | |
36
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112 return self.vid.update(surface) |
35 | 113 |
39
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114 def move_view(self, x, y): |
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115 self.vid.view.move_ip((x, y)) |
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116 |
35 | 117 def event(self, e): |
118 if e.type == MOUSEBUTTONDOWN: | |
119 self.gameboard.use_tool(e) | |
120 | |
121 | |
9 | 122 class GameBoard(object): |
123 TILE_DIMENSIONS = (20, 20) | |
35 | 124 TOOLBAR_WIDTH = 140 |
9 | 125 |
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126 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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127 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 128 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
69
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129 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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130 |
151
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131 def __init__(self, main_app): |
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132 self.disp = main_app |
24
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133 self.tv = tiles.FarmVid() |
9 | 134 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
24
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135 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 136 self.tv.tga_load_level(data.filepath('level1.tga')) |
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137 self.create_display() |
40
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138 |
35 | 139 self.selected_tool = None |
105
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140 self.animal_to_place = None |
116
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141 self.chickens = set() |
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142 self.foxes = set() |
64
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143 self.buildings = [] |
40
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144 self.cash = 0 |
118
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145 self.eggs = 0 |
139
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146 self.days = 0 |
79 | 147 self.killed_foxes = 0 |
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148 self.add_cash(constants.STARTING_CASH) |
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149 |
67
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150 self.fix_buildings() |
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151 |
118
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152 self.add_some_chickens() |
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153 |
151
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154 def get_top_widget(self): |
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155 return self.top_widget |
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156 |
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157 def create_display(self): |
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158 width, height = self.disp.rect.w, self.disp.rect.h |
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159 tbl = gui.Table() |
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160 tbl.tr() |
151
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161 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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162 tbl.td(self.toolbar, valign=-1) |
152
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163 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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164 tbl.td(self.tvw) |
151
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165 self.top_widget = tbl |
14 | 166 |
151
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167 def update(self): |
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168 self.tvw.reupdate() |
9 | 169 |
170 def loop(self): | |
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171 self.tv.loop() |
9 | 172 |
35 | 173 def set_selected_tool(self, tool): |
174 self.selected_tool = tool | |
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175 self.animal_to_place = None |
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176 |
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177 def in_bounds(self, pos): |
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178 """Check if a position is within the game boundaries""" |
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179 if pos.x < 0 or pos.y < 0: |
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180 return False |
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181 width, height = self.tv.size |
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182 if pos.x >= width or pos.y >= height: |
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183 return False |
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184 return True |
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185 |
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186 def use_tool(self, e): |
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187 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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188 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
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189 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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190 pass |
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191 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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192 self.place_animal(self.tv.screen_to_tile(e.pos)) |
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193 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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194 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
65
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195 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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196 self.sell_building(self.tv.screen_to_tile(e.pos)) |
131 | 197 elif self.selected_tool == constants.TOOL_LOGGING: |
198 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
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199 elif buildings.is_building(self.selected_tool): |
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200 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
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201 elif equipment.is_equipment(self.selected_tool): |
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202 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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203 |
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204 def get_chicken(self, tile_pos): |
54
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205 for chick in self.chickens: |
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206 if chick.covers(tile_pos): |
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207 return chick |
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208 return None |
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209 |
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210 def get_building(self, tile_pos): |
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211 for building in self.buildings: |
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212 if building.covers(tile_pos): |
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213 return building |
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214 return None |
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215 |
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216 def sell_chicken(self, tile_pos): |
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217 chick = self.get_chicken(tile_pos) |
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218 if chick is None: |
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219 return |
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220 if len(self.chickens) == 1: |
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221 print "You can't sell your last chicken!" |
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222 return |
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223 self.add_cash(constants.SELL_PRICE_CHICKEN) |
98
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Added sounds killing foxes and chickens, and nightfall
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224 sound.play_sound("sell-chicken.ogg") |
54
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225 self.remove_chicken(chick) |
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226 |
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227 def place_animal(self, tile_pos): |
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228 """Handle an TOOL_PLACE_ANIMALS click. |
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229 |
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230 This will either select an animal or |
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231 place a selected animal in a building. |
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232 """ |
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233 chicken = self.get_chicken(tile_pos) |
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234 if chicken: |
108
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235 if chicken is self.animal_to_place: |
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236 self.animal_to_place = None |
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237 else: |
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238 self.animal_to_place = chicken |
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239 return |
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240 building = self.get_building(tile_pos) |
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241 if building: |
125 | 242 self.open_building_dialog(building) |
108
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243 return |
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244 if self.tv.get(tile_pos) == self.GRASSLAND: |
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245 if self.animal_to_place is not None: |
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246 occupant = self.animal_to_place |
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247 if occupant.abode is not None: |
125 | 248 occupant.abode.clear_occupant() |
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249 occupant.set_pos(tile_pos) |
125 | 250 self.set_visibility(occupant) |
251 | |
252 def set_visibility(self, chicken): | |
253 if chicken.outside(): | |
254 if chicken not in self.tv.sprites: | |
255 self.tv.sprites.append(chicken) | |
256 else: | |
257 if chicken in self.tv.sprites: | |
258 self.tv.sprites.remove(chicken) | |
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259 |
115
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260 def open_dialog(self, widget): |
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261 """Open a dialog for the given widget. Add close button.""" |
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262 tbl = gui.Table() |
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263 |
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264 def close_dialog(): |
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265 self.disp.close(tbl) |
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266 |
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267 close_button = gui.Button("Close") |
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268 close_button.connect(gui.CLICK, close_dialog) |
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269 |
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270 tbl = gui.Table() |
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271 tbl.tr() |
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272 tbl.td(widget, colspan=2) |
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273 tbl.tr() |
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274 tbl.td(gui.Spacer(100, 0)) |
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275 tbl.td(close_button) |
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276 |
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277 self.disp.open(tbl) |
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278 |
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279 def open_building_dialog(self, building): |
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280 """Create dialog for manipulating the contents of a building.""" |
125 | 281 def select_occupant(place, button): |
282 """Select occupant in place.""" | |
283 self.animal_to_place = place.occupant | |
284 | |
285 def set_occupant(place, button): | |
286 """Set occupant of a given place.""" | |
287 if self.animal_to_place is not None: | |
288 button.value = icons.CHKN_NEST_ICON | |
289 button.disconnect(gui.CLICK, set_occupant) | |
290 button.connect(gui.CLICK, select_occupant, place, button) | |
291 | |
292 old_abode = self.animal_to_place.abode | |
127 | 293 if old_abode is not None: |
294 old_abode.clear_occupant() | |
125 | 295 if id(old_abode) in place_button_map: |
296 old_button = place_button_map[id(old_abode)] | |
297 old_button.value = icons.EMPTY_NEST_ICON | |
298 old_button.disconnect(gui.CLICK, select_occupant) | |
299 old_button.connect(gui.CLICK, set_occupant, place, button) | |
300 | |
301 chicken = self.animal_to_place | |
302 place.set_occupant(chicken) | |
303 chicken.set_pos(place.get_pos()) | |
304 self.set_visibility(self.animal_to_place) | |
305 | |
306 place_button_map = {} | |
307 | |
115
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308 width, height = pygame.display.get_surface().get_size() |
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309 tbl = gui.Table() |
125 | 310 columns = building.max_floor_width() |
311 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
312 for floor in building.floors(): | |
313 tbl.tr() | |
314 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
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315 tbl.tr() |
125 | 316 for row in floor.rows(): |
317 tbl.tr() | |
318 for place in row: | |
319 if place.occupant is None: | |
320 button = gui.Button(icons.EMPTY_NEST_ICON) | |
321 button.connect(gui.CLICK, set_occupant, place, button) | |
322 else: | |
323 button = gui.Button(icons.CHKN_NEST_ICON) | |
324 button.connect(gui.CLICK, select_occupant, place, button) | |
325 place_button_map[id(place)] = button | |
326 tbl.td(button, **kwargs) | |
115
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327 |
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328 self.open_dialog(tbl) |
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329 |
54
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330 def buy_fence(self, tile_pos): |
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331 this_tile = self.tv.get(tile_pos) |
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332 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
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333 return |
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334 if this_tile == self.GRASSLAND: |
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335 cost = constants.BUY_PRICE_FENCE |
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336 else: |
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337 cost = constants.REPAIR_PRICE_FENCE |
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338 if self.cash < cost: |
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339 print "You can't afford a fence." |
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340 return |
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341 self.add_cash(-cost) |
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342 self.tv.set(tile_pos, self.FENCE) |
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343 |
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344 def sell_fence(self, tile_pos): |
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345 if self.tv.get(tile_pos) != self.FENCE: |
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346 return |
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347 self.add_cash(constants.SELL_PRICE_FENCE) |
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348 self.tv.set(tile_pos, self.GRASSLAND) |
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349 |
131 | 350 def logging_forest(self, tile_pos): |
351 if self.tv.get(tile_pos) != self.WOODLAND: | |
352 return | |
135
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353 if self.cash < constants.LOGGING_PRICE: |
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354 return |
131 | 355 self.add_cash(-constants.LOGGING_PRICE) |
356 self.tv.set(tile_pos, self.GRASSLAND) | |
357 | |
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358 def buy_building(self, tile_pos, building_cls): |
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359 building = building_cls(tile_pos) |
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360 if self.cash < building.buy_price(): |
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361 return |
64
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362 if building.place(self.tv): |
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363 self.add_cash(-building.buy_price()) |
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364 self.add_building(building) |
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365 |
109
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366 def buy_equipment(self, tile_pos, equipment_cls): |
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367 chicken = self.get_chicken(tile_pos) |
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368 equipment = equipment_cls() |
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369 if chicken is None or self.cash < equipment.buy_price(): |
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370 return |
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371 if equipment.place(chicken): |
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372 self.add_cash(-equipment.buy_price()) |
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373 chicken.equip(equipment) |
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374 |
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375 def sell_building(self, tile_pos): |
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376 if self.tv.get(tile_pos) == self.FENCE: |
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377 return self.sell_fence(tile_pos) |
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378 building = self.get_building(tile_pos) |
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379 if building is None: |
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380 return |
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381 self.add_cash(building.sell_price()) |
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382 building.remove(self.tv) |
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383 self.remove_building(building) |
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384 |
14 | 385 def event(self, e): |
39
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386 if e.type == KEYDOWN: |
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387 if e.key == K_UP: |
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388 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
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389 if e.key == K_DOWN: |
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390 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
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391 if e.key == K_LEFT: |
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392 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
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393 if e.key == K_RIGHT: |
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394 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
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395 else: |
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396 self.disp.event(e) |
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397 |
139
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398 def advance_day(self): |
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399 self.days += 1 |
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400 self.toolbar.update_day_counter(self.days) |
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401 |
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402 def clear_foxes(self): |
116
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403 for fox in self.foxes.copy(): |
80
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404 # Any foxes that didn't make it to the woods are automatically |
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405 # killed |
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406 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
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407 != self.WOODLAND: |
84 | 408 self.kill_fox(fox) |
409 else: | |
410 self.tv.sprites.remove(fox) | |
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411 self.foxes = set() # Remove all the foxes |
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412 |
29 | 413 def move_foxes(self): |
122
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414 """Move the foxes. |
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415 |
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416 We return True if there are no more foxes to move or all the |
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417 foxes are safely back. This end's the night""" |
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418 if not self.foxes: |
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419 return True |
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420 over = True |
29 | 421 for fox in self.foxes: |
422 fox.move(self) | |
122
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423 if not fox.safe: |
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424 over = False |
84 | 425 for chicken in self.chickens: |
426 chicken.attack(self) | |
122
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427 return over |
29 | 428 |
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429 def add_chicken(self, chicken): |
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430 self.chickens.add(chicken) |
115
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431 if chicken.outside(): |
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432 self.tv.sprites.append(chicken) |
79 | 433 self.toolbar.update_chicken_counter(len(self.chickens)) |
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changeset
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434 |
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435 def add_fox(self, fox): |
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436 self.foxes.add(fox) |
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437 self.tv.sprites.append(fox) |
29 | 438 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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diff
changeset
|
439 def add_building(self, building): |
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Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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440 self.buildings.append(building) |
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Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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441 self.tv.sprites.append(building) |
60
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Implement guard towers (with temporary sprite PNG).
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57
diff
changeset
|
442 |
116
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|
443 def lay_eggs(self): |
118
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|
444 self.eggs = 0 |
116
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changeset
|
445 for building in self.buildings: |
144
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parents:
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diff
changeset
|
446 if building.NAME in buildings.HENHOUSES: |
116
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|
447 for chicken in building.occupants(): |
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|
448 chicken.lay() |
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|
449 if chicken.egg: |
118
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|
450 self.eggs += 1 |
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changeset
|
451 self.toolbar.update_egg_counter(self.eggs) |
116
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|
452 |
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|
453 def hatch_eggs(self): |
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|
454 for building in self.buildings: |
144
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parents:
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diff
changeset
|
455 if building.NAME in buildings.HENHOUSES: |
116
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parents:
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changeset
|
456 for chicken in building.occupants(): |
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changeset
|
457 new_chick = chicken.hatch() |
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changeset
|
458 if new_chick: |
118
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diff
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|
459 self.eggs -= 1 |
125 | 460 try: |
461 building.add_occupant(new_chick) | |
462 self.add_chicken(new_chick) | |
463 except buildings.BuildingFullError: | |
464 print "Building full." | |
118
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Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
465 self.toolbar.update_egg_counter(self.eggs) |
116
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parents:
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diff
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|
466 |
84 | 467 def kill_fox(self, fox): |
468 if fox in self.foxes: | |
469 self.killed_foxes += 1 | |
470 self.toolbar.update_fox_counter(self.killed_foxes) | |
471 self.add_cash(constants.SELL_PRICE_DEAD_FOX) | |
472 self.remove_fox(fox) | |
473 | |
29 | 474 def remove_fox(self, fox): |
116
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|
475 self.foxes.discard(fox) |
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changeset
|
476 if fox in self.tv.sprites: |
29 | 477 self.tv.sprites.remove(fox) |
478 | |
479 def remove_chicken(self, chick): | |
116
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|
480 self.chickens.discard(chick) |
118
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parents:
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diff
changeset
|
481 if chick.egg: |
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parents:
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diff
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|
482 self.eggs -= 1 |
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parents:
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diff
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|
483 self.toolbar.update_egg_counter(self.eggs) |
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116
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|
484 if chick.abode: |
125 | 485 chick.abode.clear_occupant() |
116
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|
486 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
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diff
changeset
|
487 if chick in self.tv.sprites and chick.outside(): |
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diff
changeset
|
488 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
489 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
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64
diff
changeset
|
490 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
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64
diff
changeset
|
491 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
492 self.buildings.remove(building) |
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
493 self.tv.sprites.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
494 |
40
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Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
495 def add_cash(self, amount): |
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parents:
39
diff
changeset
|
496 self.cash += amount |
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parents:
39
diff
changeset
|
497 self.toolbar.update_cash_counter(self.cash) |
67
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
498 |
118
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diff
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|
499 def add_some_chickens(self): |
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diff
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|
500 """Add some random chickens to start the game""" |
69
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diff
changeset
|
501 x, y = 0, 0 |
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diff
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|
502 width, height = self.tv.size |
118
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parents:
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diff
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|
503 while len(self.chickens) < 10: |
69
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parents:
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diff
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|
504 if x < width: |
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parents:
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diff
changeset
|
505 tile = self.tv.get((x, y)) |
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|
506 else: |
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changeset
|
507 y += 1 |
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parents:
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diff
changeset
|
508 if y >= height: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
509 break |
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parents:
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diff
changeset
|
510 x = 0 |
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Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
511 continue |
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parents:
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changeset
|
512 # See if we place a chicken |
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68
diff
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|
513 if 'grassland' == tiles.TILE_MAP[tile]: |
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parents:
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diff
changeset
|
514 # Farmland |
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68
diff
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|
515 roll = random.randint(1, 20) |
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parents:
68
diff
changeset
|
516 # We don't place within a tile of the fence, this is to make things |
18db99fda6bd
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parents:
68
diff
changeset
|
517 # easier |
18db99fda6bd
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parents:
68
diff
changeset
|
518 for xx in range(x-1, x+2): |
18db99fda6bd
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parents:
68
diff
changeset
|
519 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
520 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
521 for yy in range(y-1, y+2): |
18db99fda6bd
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parents:
68
diff
changeset
|
522 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
523 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
524 neighbour = self.tv.get((xx, yy)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
525 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
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parents:
68
diff
changeset
|
526 # Fence |
18db99fda6bd
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parents:
68
diff
changeset
|
527 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
528 if roll == 1: |
18db99fda6bd
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parents:
68
diff
changeset
|
529 # Create a chicken |
18db99fda6bd
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parents:
68
diff
changeset
|
530 chick = animal.Chicken((x, y)) |
18db99fda6bd
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parents:
68
diff
changeset
|
531 self.add_chicken(chick) |
18db99fda6bd
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parents:
68
diff
changeset
|
532 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
533 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
534 def spawn_foxes(self): |
18db99fda6bd
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parents:
68
diff
changeset
|
535 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
536 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
537 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
538 width, height = self.tv.size |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
539 new_foxes = random.randint(3, 7) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
540 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
541 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
542 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
543 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
544 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
545 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
546 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
547 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
548 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
549 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
550 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
551 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
552 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
553 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
554 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
555 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
556 y = random.randint(-1, height) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
557 skip = False |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
558 for other_fox in self.foxes: |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
559 if other_fox.pos.x == x and other_fox.pos.y == y: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
560 skip = True # Choose a new position |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
561 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
562 if not skip: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
563 roll = random.randint(0, 10) |
128 | 564 if roll < 8: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
565 fox = animal.Fox((x, y)) |
128 | 566 elif roll < 9: |
567 fox = animal.NinjaFox((x, y)) | |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
568 else: |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
569 fox = animal.GreedyFox((x, y)) |
73
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
570 self.add_fox(fox) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
571 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
572 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
573 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
574 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
575 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
576 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
577 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
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578 to the top left corner. |
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579 |
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580 Could be a lot faster. |
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581 """ |
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582 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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583 |
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584 w, h = self.tv.size |
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585 for x in xrange(w): |
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586 for y in xrange(h): |
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587 tile_pos = (x, y) |
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588 tile_no = self.tv.get(tile_pos) |
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589 if tile_no not in tile_to_building: |
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parents:
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590 continue |
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parents:
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591 |
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592 covered = False |
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593 for building in self.buildings: |
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594 if building.covers(tile_pos): |
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595 covered = True |
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596 break |
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parents:
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597 |
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Simon Cross <hodgestar@gmail.com>
parents:
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598 if covered: |
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599 continue |
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600 |
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601 building_cls = tile_to_building[tile_no] |
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602 building = building_cls(tile_pos) |
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603 building.remove(self.tv) |
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604 building.place(self.tv) |
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605 self.add_building(building) |
139
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606 |
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607 def is_game_over(self): |
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608 """Return true if we're complete""" |
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609 if self.days > constants.TURN_LIMIT: |
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610 return True |
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611 if len(self.chickens) == 0: |
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612 return True |