annotate gamelib/gameboard.py @ 480:312120a99181

right-click now toggles select and move tool
author Adrianna Pińska <adrianna.pinska@gmail.com>
date Wed, 25 Nov 2009 19:50:40 +0000
parents 1689b43ed8be
children fac63919a972
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \
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1689b43ed8be Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
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5 K_LEFT, K_RIGHT, KMOD_SHIFT
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6 from pgu import gui
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7
24
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8 import tiles
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9 import icons
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10 import constants
57
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11 import buildings
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12 import animal
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13 import equipment
94
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14 import sound
162
fa57868123d7 Basic cursor support
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15 import cursors
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16 import sprite_cursor
241
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17 import misc
433
8643893635e7 Seperate toolbar and gameboard
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18 import toolbar
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19 import serializer
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20
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21 class VidWidget(gui.Widget):
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22 def __init__(self, gameboard, vid, **params):
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23 gui.Widget.__init__(self, **params)
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24 self.gameboard = gameboard
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25 self.vid = vid
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26 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
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27
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28 def paint(self, surface):
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29 self.vid.paint(surface)
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30
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31 def update(self, surface):
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32 return self.vid.update(surface)
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33
39
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34 def move_view(self, x, y):
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35 self.vid.view.move_ip((x, y))
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36
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37 def event(self, e):
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38 if e.type == MOUSEBUTTONDOWN:
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39 self.gameboard.use_tool(e)
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40 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
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41 self.gameboard.update_sprite_cursor(e)
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42
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43
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
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44 class AnimalPositionCache(object):
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45 def __init__(self, gameboard):
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46 self.gameboard = gameboard
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47 self.clear()
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48
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49 def clear(self):
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50 self._cache = {'chicken': {}, 'fox': {}}
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51
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52 def _in_bounds(self, pos):
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53 return self.gameboard.in_bounds(pos)
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54
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55 def add(self, animal, animal_type):
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56 if animal and self._in_bounds(animal.pos):
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57 self._cache[animal_type][animal.pos] = animal
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58
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59 def remove(self, pos, animal_type):
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60 if pos in self._cache[animal_type]:
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61 del self._cache[animal_type][pos]
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62
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63 def update(self, old_pos, animal, animal_type):
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64 self.remove(old_pos, animal_type)
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65 self.add(animal, animal_type)
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66
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67 def get(self, pos, animal_type):
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68 return self._cache[animal_type].get(pos, None)
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70
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71 class GameBoard(serializer.Simplifiable):
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72
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73 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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74 FENCE = tiles.REVERSE_TILE_MAP['fence']
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75 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
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76 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
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77
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78 SIMPLIFY = [
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79 'level',
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80 'tv',
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81 'max_foxes',
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82 'chickens',
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83 'buildings',
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84 'foxes',
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85 'cash',
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86 'wood',
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87 'eggs',
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88 'days',
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89 'killed_foxes',
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90 'day', 'night',
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91 ]
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92
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93 def __init__(self, main_app, level):
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94 self.disp = main_app
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95 self.level = level
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96 self.tv = tiles.FarmVid()
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97 self.tv.png_folder_load_tiles('tiles')
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98 self.tv.tga_load_level(level.map)
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99 width, height = self.tv.size
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100 # Ensure we don't every try to create more foxes then is sane
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101 self.max_foxes = level.max_foxes
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102 self.calculate_wood_groat_exchange_rate()
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103
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104 self.selected_tool = None
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105 self.sprite_cursor = None
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106 self.chickens = set()
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107 self.foxes = set()
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108 self.buildings = set()
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109 self._pos_cache = AnimalPositionCache(self)
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110 self.cash = 0
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ab4fc3fe0f96 chickens scatter; chop wood
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111 self.wood = 0
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112 self.eggs = 0
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113 self.days = 0
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114 self.killed_foxes = 0
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115 self.day, self.night = True, False
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116 # For the level loading case
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117 if self.disp:
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118 self.toolbar = None
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119 self.create_display()
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120 self.add_cash(level.starting_cash)
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121 self.add_wood(level.starting_wood)
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122
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123 self.fix_buildings()
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124
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125 cdata = {}
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126 for tn in equipment.EQUIP_MAP:
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127 cdata[tn] = (self.add_start_chickens, tn)
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128
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129 self.tv.run_codes(cdata, (0,0,width,height))
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130
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131 self.selected_chickens = []
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132
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133 def get_top_widget(self):
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134 return self.top_widget
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136 def create_display(self):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
137 width, height = self.disp.rect.w, self.disp.rect.h
36
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
138 tbl = gui.Table()
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
139 tbl.tr()
447
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
Neil Muller <drnlmuller@gmail.com>
parents: 444
diff changeset
140 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH)
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
141 tbl.td(self.toolbar, valign=-1)
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
142 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height)
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
143 tbl.td(self.tvw)
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
144 self.top_widget = tbl
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
145
447
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
Neil Muller <drnlmuller@gmail.com>
parents: 444
diff changeset
146 def change_toolbar(self, new_toolbar):
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
Neil Muller <drnlmuller@gmail.com>
parents: 444
diff changeset
147 """Replace the toolbar"""
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
Neil Muller <drnlmuller@gmail.com>
parents: 444
diff changeset
148 td = self.toolbar.container
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
Neil Muller <drnlmuller@gmail.com>
parents: 444
diff changeset
149 td.remove(self.toolbar)
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
Neil Muller <drnlmuller@gmail.com>
parents: 444
diff changeset
150 td.add(new_toolbar, 0, 0)
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
Neil Muller <drnlmuller@gmail.com>
parents: 444
diff changeset
151 self.toolbar = new_toolbar
449
938498b8cd03 Fix toolbar alignment
Neil Muller <drnlmuller@gmail.com>
parents: 447
diff changeset
152 self.toolbar.rect.size = self.toolbar.resize()
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
Neil Muller <drnlmuller@gmail.com>
parents: 451
diff changeset
153 self.redraw_counters()
17e07b4cdeb4 Seperate counter redrawing as seperate method
Neil Muller <drnlmuller@gmail.com>
parents: 451
diff changeset
154 td.repaint()
17e07b4cdeb4 Seperate counter redrawing as seperate method
Neil Muller <drnlmuller@gmail.com>
parents: 451
diff changeset
155
17e07b4cdeb4 Seperate counter redrawing as seperate method
Neil Muller <drnlmuller@gmail.com>
parents: 451
diff changeset
156 def redraw_counters(self):
451
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
157 self.toolbar.update_egg_counter(self.eggs)
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
158 if self.level.is_last_day(self.days):
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
159 self.toolbar.day_counter.style.color = (255, 0, 0)
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
160 else:
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
161 # can come back from last day when restoring a saved game
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
162 self.toolbar.day_counter.style.color = (255, 255, 255)
451
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
163 self.toolbar.update_day_counter("%s/%s" % (self.days,
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
164 self.level.get_max_turns()))
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
165 self.toolbar.update_chicken_counter(len(self.chickens))
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
166 self.toolbar.update_cash_counter(self.cash)
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
167 self.toolbar.update_wood_counter(self.wood)
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
168 if self.killed_foxes:
d0f586647dfa Redraw counters when changing toolbars
Neil Muller <drnlmuller@gmail.com>
parents: 449
diff changeset
169 self.toolbar.update_fox_counter(self.killed_foxes)
447
f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
Neil Muller <drnlmuller@gmail.com>
parents: 444
diff changeset
170
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
171 def update(self):
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
172 self.tvw.reupdate()
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
173
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
174 def loop(self):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
175 self.tv.loop()
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
176
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
177 def set_selected_tool(self, tool, cursor):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
178 if not self.day:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
179 return False
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
180 if self.apply_tool_to_selected(tool):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
181 return False # Using the tool on selected chickens is immediate
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
182 self.selected_tool = tool
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
183 sprite_curs = None
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
184 if buildings.is_building(tool):
232
0bd214cf9018 Overlay cost on building sprite cursors.
Simon Cross <hodgestar@gmail.com>
parents: 228
diff changeset
185 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE)
247
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
186 elif equipment.is_equipment(tool):
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
187 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv)
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
188 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens:
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
189 cursor = cursors.cursors['chicken']
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
190 self.set_cursor(cursor, sprite_curs)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
191 return True
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
192
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
193 def apply_tool_to_selected(self, tool):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
194 if self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
195 # dispatch call to selected chickens if appropriate
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
196 if tool == constants.TOOL_SELL_CHICKEN:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
197 self.sell_chicken(None)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
198 return True
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
199 elif tool == constants.TOOL_SELL_EGG:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
200 self.sell_egg(None)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
201 return True
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
202 elif tool == constants.TOOL_SELL_EQUIPMENT:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
203 self.sell_equipment(None)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
204 return True
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
205 elif equipment.is_equipment(tool):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
206 self.buy_equipment(None, tool)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
207 return True
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
208 return False
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
209
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
210 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
211 if cursor:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
212 pygame.mouse.set_cursor(*cursor)
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
213 else:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
214 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
215 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
216 self.tv.sprites.remove(self.sprite_cursor, layer='cursor')
218
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
217 self.sprite_cursor = sprite_curs
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
218 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
219 self.tv.sprites.append(self.sprite_cursor, layer='cursor')
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
220
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
221 def reset_states(self):
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
222 """Clear current states (highlights, etc.)"""
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
223 self.set_selected_tool(None, None)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
224 self.toolbar.clear_tool()
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
225
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
226 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
227 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
228 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
229
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
230 def start_night(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
231 self.day, self.night = False, True
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
232 self.tv.sun(False)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
233 self.reset_states()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
234 self.toolbar.start_night()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
235 self.spawn_foxes()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
236 self.eggs = 0
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
237 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
238 chicken.start_night()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
239 self.toolbar.update_egg_counter(self.eggs)
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
240 self._cache_animal_positions()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
241
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
242 def start_day(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
243 self.day, self.night = True, False
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
244 self.tv.sun(True)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
245 self.reset_states()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
246 self.toolbar.start_day()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
247 self._pos_cache.clear()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
248 self.advance_day()
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
249 self.clear_foxes()
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
250 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
251 chicken.start_day()
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
252 self.redraw_counters()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
253
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
254 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
255 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
256 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
257 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
258 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
259 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
260 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
261 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
262
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
263 def use_tool(self, e):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
264 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
265 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
266 if e.button == 3: # Right button
480
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
267 #self.set_selected_tool(None, None)
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
268 #self.toolbar.clear_tool()
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
269 if self.selected_tool == constants.TOOL_PLACE_ANIMALS:
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
270 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
271 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
272 self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"])
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
273 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
274 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
275 return
479
1689b43ed8be Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents: 478
diff changeset
276 mods = pygame.key.get_mods()
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
277 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
278 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
279 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
280 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
281 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
282 self.place_animal(self.tv.screen_to_tile(e.pos))
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
283 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
479
1689b43ed8be Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents: 478
diff changeset
284 if not (mods & KMOD_SHIFT):
1689b43ed8be Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents: 478
diff changeset
285 self.unselect_all()
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
286 self.select_chicken(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
287 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
288 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
289 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
ab90040013a7 Implement equipment selling.
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parents: 162
diff changeset
290 self.sell_equipment(self.tv.screen_to_tile(e.pos))
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
291 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING:
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
292 self.repair_building(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
293 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
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parents: 64
diff changeset
294 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
295 elif equipment.is_equipment(self.selected_tool):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
296 if not self.selected_chickens:
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parents: 470
diff changeset
297 # old selection behaviour
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parents: 470
diff changeset
298 self.buy_equipment(self.tv.screen_to_tile(e.pos),
67574723427e Partially working (but much less crashy) multiple select support
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parents: 470
diff changeset
299 self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
300
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
301 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
302 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
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parents: 162
diff changeset
303 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
304 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
305 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
306
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
307 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
308 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
309 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
310 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
311 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
312
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
313 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
314
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
315 def do_sell(chicken, update_button=None):
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
316 if not chicken:
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
317 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
318 if len(self.chickens) == 1:
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
319 msg = "You can't sell your last chicken!"
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
320 TextDialog("Squuaaawwwwwk!", msg).open()
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
321 return False
228
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
322 for item in list(chicken.equipment):
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
323 self.add_cash(item.sell_price())
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
324 chicken.unequip(item)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
325 self.add_cash(self.level.sell_price_chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
326 sound.play_sound("sell-chicken.ogg")
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
327 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
328 update_button(chicken, empty=True)
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
329 self.remove_chicken(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
330 return True
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
331
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
332 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
333 chick = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
334 if chick is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
335 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
336 if building and building.HENHOUSE:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
337 self.open_building_dialog(building, False, do_sell)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
338 return
67574723427e Partially working (but much less crashy) multiple select support
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parents: 470
diff changeset
339 do_sell(chick)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
340 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
341 for chick in self.selected_chickens[:]:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
342 do_sell(chick)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
343
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
344 def sell_one_egg(self, chicken):
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
345 if chicken.eggs:
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
346 self.add_cash(self.level.sell_price_egg)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
347 chicken.remove_one_egg()
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
348 return True
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
349 return False
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
350
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
351 def remove_eggs(self, num):
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
352 self.eggs -= num
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
353 self.toolbar.update_egg_counter(self.eggs)
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
354
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
355 def sell_egg(self, tile_pos):
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
356 def do_sell(chicken, update_button=None):
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
357 # We try sell and egg
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
358 if self.sell_one_egg(chicken):
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
359 sound.play_sound("sell-chicken.ogg")
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
360 # Force toolbar update
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
361 self.toolbar.chsize()
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
362 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
363 update_button(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
364 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
365
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
366 if tile_pos:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
367 building = self.get_building(tile_pos)
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
368 if building and building.HENHOUSE:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
369 self.open_building_dialog(building, False, do_sell)
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
370 else:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
371 for chicken in self.selected_chickens:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
372 do_sell(chicken)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
373
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
374 def select_animal(self, animal, extend=True):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
375 if extend:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
376 self.selected_chickens.append(animal)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
377 animal.equip(equipment.Spotlight())
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
378 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
379 self.unselect_all()
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
380 self.selected_chickens.append(animal)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
381 animal.equip(equipment.Spotlight())
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
382
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
383 def unselect_all(self):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
384 # Clear any highlights
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
385 for chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
386 chick.unequip_by_name("Spotlight")
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
387 self.selected_chickens = []
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
388
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
389 def unselect_animal(self, animal):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
390 if animal in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
391 self.selected_chickens.remove(animal)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
392 animal.unequip_by_name("Spotlight")
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
393
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
394 def get_chicken_at_pos(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
395 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
396 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
397 return chicken
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
398 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
399 if building:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
400 self.open_building_dialog(building, False)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
401
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
402 def select_chicken(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
403 """Handle a select chicken event"""
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
404 # Get the chicken at this position
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
405 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
406 if not chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
407 return # do nothing
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
408 elif chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
409 self.unselect_animal(chicken)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
410 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
411 self.select_animal(chicken)
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
412
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
413 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
414 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
415
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
416 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
417 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
418 """
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
419 if tile_pos and not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
420 # Old behaviour
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
421 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
422 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
423 self.select_animal(chicken)
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
424 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
425 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
426 elif tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
427 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
428 if building and building.ABODE:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
429 for chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
430 try:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
431 place = building.first_empty_place()
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
432 self.relocate_animal(chicken, place=place)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
433 chicken.equip(equipment.Nest())
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
434 pygame.mouse.set_cursor(*cursors.cursors['select'])
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
435 except buildings.BuildingFullError:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
436 pass
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
437 else:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
438 self.open_building_dialog(building, True)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
439 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
440 if self.tv.get(tile_pos) == self.GRASSLAND:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
441 for chicken in self.selected_chickens:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
442 try_pos = tile_pos
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
443 if self.get_outside_chicken(try_pos):
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
444 try_pos = None
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
445 # find a free square nearby
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
446 poss = [(tile_pos[0] + x, tile_pos[1] + y)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
447 for x in range(-1, 2) for y in range(-1, 2)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
448 if (x, y) != (0, 0)]
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
449 poss.extend([(tile_pos[0] + x, tile_pos[1] + y)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
450 for x in range(-2, 3, 2) for y in range(-2, 3)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
451 if (x, y) != (0, 0)])
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
452 for cand in poss:
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
453 if self.tv.get(cand) == self.GRASSLAND and \
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
454 not self.get_outside_chicken(cand):
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
455 try_pos = cand
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
456 break
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
457 if try_pos:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
458 chicken.unequip_by_name("Nest")
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
459 self.relocate_animal(chicken, tile_pos=try_pos)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
460 chicken.remove_eggs()
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
461
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
462 def relocate_animal(self, chicken, tile_pos=None, place=None):
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
463 assert((tile_pos, place) != (None, None))
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
464 if chicken.abode is not None:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
465 chicken.abode.clear_occupant()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
466 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
467 chicken.set_pos(tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
468 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
469 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
470 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
471 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
472
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
473 def set_visibility(self, animal):
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
474 if animal.outside():
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
475 if animal not in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
476 self.tv.sprites.append(animal)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
477 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
478 if animal in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
479 self.tv.sprites.remove(animal)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
480
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
481 def open_dialog(self, widget, x=None, y=None, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
482 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
483 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
484
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
485 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
486 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
487 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
488 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
489
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
490 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
491 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
492
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
493 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
494 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
495 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
496 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
497 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
498 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
499
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
500 if x:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
501 offset = (self.disp.rect.center[0] + x,
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
502 self.disp.rect.center[1] + y)
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
503 else:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
504 offset = None
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
505 self.disp.open(tbl, pos=offset)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
506 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
507
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
508 def open_building_dialog(self, building, fill_empty, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
509 """Create dialog for manipulating the contents of a building."""
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
510
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
511 place_button_map = {}
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
512
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
513 def update_button(animal, empty=False):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
514 """Update a button image (either to the animal, or to empty)."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
515 if animal:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
516 button = place_button_map.get(id(animal.abode))
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
517 if button:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
518 if empty:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
519 button.value = icons.EMPTY_NEST_ICON
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
520 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
521 button.value = icons.animal_icon(animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
522
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
523 def nest_clicked(place, button):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
524 """Handle a nest being clicked."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
525 if place.occupant:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
526 # there is an occupant, select or sell it
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
527 if not sell_callback:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
528 self.select_animal(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
529 # select new animal (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
530 update_button(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
531 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
532 # Attempt to sell the occupant
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
533 sell_callback(place.occupant, update_button)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
534 else:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
535 # there is no occupant, attempt to fill the space
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
536 if self.selected_chickens and fill_empty:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
537 # empty old nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
538 update_button(self.selected_chickens[0], empty=True)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
539 self.relocate_animal(self.selected_chickens[0], place=place)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
540 # populate the new nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
541 update_button(self.selected_chickens[0])
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
542
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
543 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
544 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
545 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
546 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
547 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
548 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
549 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
550 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
551 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
552 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
553 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
554 button = gui.Button(icons.EMPTY_NEST_ICON)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
555 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
556 button = gui.Button(icons.animal_icon(place.occupant))
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
557 place_button_map[id(place)] = button
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
558 button.connect(gui.CLICK, nest_clicked, place, button)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
559 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
560
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
561 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
562 def close_callback():
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
563 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
564
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
565 def evict_callback():
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
566 if not self.selected_chickens:
264
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
567 return
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
568 for chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
569 for tile_pos in building.adjacent_tiles():
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
570 if self.tv.get(tile_pos) != self.GRASSLAND:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
571 continue
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
572 if self.get_outside_chicken(tile_pos) is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
573 update_button(chicken, empty=True)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
574 self.place_animal(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
575 break
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
576
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
577 if not sell_callback:
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
578 tbl.tr()
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
579 button = gui.Button('Evict')
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
580 button.connect(gui.CLICK, evict_callback)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
581 tbl.td(button, colspan=2, **kwargs)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
582
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
583 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
584
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
585 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
586 building = building_cls(tile_pos)
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
587 if self.wood < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
588 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
589 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
590 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
591 if building.place(self.tv):
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
592 self.add_wood(-building.buy_price())
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
593 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
594
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
595 def buy_equipment(self, tile_pos, equipment_cls):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
596
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
597 equipment = equipment_cls()
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
598
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
599 def do_equip(chicken, update_button=None):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
600 # Try to equip the chicken
361
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
601 if self.cash < equipment.buy_price():
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
602 return False
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
603 if equipment.place(chicken):
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
604 self.add_cash(-equipment.buy_price())
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
605 chicken.equip(equipment)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
606 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
607 update_button(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
608 return False
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
609
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
610 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
611 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
612 if chicken is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
613 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
614 if not (building and building.ABODE):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
615 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
616 # Bounce through open dialog once more
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
617 self.open_building_dialog(building, False, do_equip)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
618 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
619 do_equip(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
620 else:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
621 for chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
622 do_equip(chicken)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
623
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
624 def sell_building(self, tile_pos):
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
625 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
626 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
627 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
628 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
629 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
630 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
631 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
632 self.add_wood(building.sell_price())
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
633 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
634 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
635
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
636 def repair_building(self, tile_pos):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
637 building = self.get_building(tile_pos)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
638 if not (building and building.broken()):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
639 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
640 if self.wood < building.repair_price():
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
641 return
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
642 self.add_wood(-building.repair_price())
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
643 building.repair(self.tv)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
644
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
645 def sell_equipment(self, tile_pos):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
646 x, y = 0, 0
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
647 def do_sell(chicken, update_button=None):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
648 if not chicken.equipment:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
649 return
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
650 elif len(chicken.equipment) == 1:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
651 item = chicken.equipment[0]
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
652 self.add_cash(item.sell_price())
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
653 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
654 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
655 update_button(chicken)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
656 else:
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
657 self.open_equipment_dialog(chicken, x, y, update_button)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
658 return False
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
659
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
660 chicken = self.get_outside_chicken(tile_pos)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
661 if chicken is not None:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
662 do_sell(chicken)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
663 else:
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
664 building = self.get_building(tile_pos)
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
665 if building is None:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
666 return
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
667 x, y = 50, 0
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
668 self.open_building_dialog(building, False, do_sell)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
669
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
670 def open_equipment_dialog(self, chicken, x, y, update_button=None):
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
671 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
672
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
673 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
674 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
675 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
676 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
677 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
678 update_button(chicken)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
679 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
680
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
681 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
682
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
683 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
684 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
685
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
686 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
687 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
688 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
689 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
690 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
691
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
692 dialog = self.open_dialog(tbl, x=x, y=y)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
693
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
694 def event(self, e):
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
695 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]:
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
696 if e.key == K_UP:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
697 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
698 if e.key == K_DOWN:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
699 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
700 if e.key == K_LEFT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
701 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0)
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
702 if e.key == K_RIGHT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
703 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
704 return True
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
705 return False
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
706
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
707 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
708 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
709
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
710 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
711 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
712 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
713 # killed
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
714 if self.in_bounds(fox.pos) and \
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
715 self.tv.get(fox.pos.to_tile_tuple()) != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
716 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
717 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
718 self.remove_fox(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
719 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
720
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
721 def clear_chickens(self):
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
722 for chicken in self.chickens.copy():
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
723 self.remove_chicken(chicken)
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
724
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
725 def clear_buildings(self):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
726 for building in self.buildings.copy():
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
727 self.remove_building(building)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
728
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
729 def do_night_step(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
730 """Handle the events of the night.
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
731
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
732 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
733 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
734 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
735 return True
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
736 # Move all the foxes
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
737 over = self.foxes_move()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
738 if not over:
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
739 self.foxes_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
740 self.chickens_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
741 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
742
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
743 def _cache_animal_positions(self):
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
744 """Cache the current set of fox positions for the avoiding checks"""
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
745 self._pos_cache.clear()
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
746 for fox in self.foxes:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
747 self._pos_cache.add(fox, 'fox')
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
748 for chick in self.chickens:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
749 self._pos_cache.add(chick, 'chicken')
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
750
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
751 def get_animal_at_pos(self, pos, animal_type):
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
752 return self._pos_cache.get(pos, animal_type)
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
753
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
754 def chickens_scatter(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
755 """Chickens outside move around randomly a bit"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
756 for chicken in [chick for chick in self.chickens if chick.outside()]:
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
757 old_pos = chicken.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
758 chicken.move()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
759 self._pos_cache.update(old_pos, chicken, 'chicken')
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
760
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
761 def chickens_chop_wood(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
762 """Chickens with axes chop down trees near them"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
763 for chicken in [chick for chick in self.chickens if chick.outside()]:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
764 chicken.chop()
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
765 self.calculate_wood_groat_exchange_rate()
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
766
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
767 def foxes_move(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
768 over = True
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
769 for fox in self.foxes:
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
770 old_pos = fox.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
771 fox.move()
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
772 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
773 over = False
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
774 self._pos_cache.update(old_pos, fox, 'fox')
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
775 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
776
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
777 def foxes_attack(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
778 for fox in self.foxes:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
779 fox.attack()
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
780
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
781 def chickens_attack(self):
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
782 for chicken in self.chickens:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
783 chicken.attack()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
784
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
785 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
786 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
787 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
788 self.tv.sprites.append(chicken)
424
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
789 if self.disp:
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
790 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
791
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
792 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
793 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
794 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
795
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
796 def add_building(self, building):
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
797 self.buildings.add(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
798 self.tv.sprites.append(building, layer='buildings')
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
799
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
800 def place_hatched_chicken(self, new_chick, building):
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
801 try:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
802 building.add_occupant(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
803 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
804 new_chick.equip(equipment.Nest())
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
805 except buildings.BuildingFullError:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
806 # No space in the hen house, look nearby
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
807 for tile_pos in building.adjacent_tiles():
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
808 if self.tv.get(tile_pos) != self.GRASSLAND:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
809 continue
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
810 if self.get_outside_chicken(tile_pos) is None:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
811 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
812 self.relocate_animal(new_chick, tile_pos=tile_pos)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
813 break
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
814 # if there isn't a space for the
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
815 # new chick it dies. :/ Farm life
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
816 # is cruel.
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
817
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
818 def kill_fox(self, fox):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
819 self.killed_foxes += 1
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
820 self.toolbar.update_fox_counter(self.killed_foxes)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
821 self.add_cash(self.level.sell_price_dead_fox)
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
822 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
823
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
824 def remove_fox(self, fox):
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
825 self._pos_cache.remove(fox.pos, 'fox')
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
826 self.foxes.discard(fox)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
827 if fox.building:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
828 fox.building.remove_predator(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
829 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
830 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
831
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
832 def remove_chicken(self, chick):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
833 if chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
834 self.unselect_animal(chick)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
835 self.chickens.discard(chick)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
836 self.eggs -= chick.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
837 self.toolbar.update_egg_counter(self.eggs)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
838 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
839 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
840 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
841 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
842 self.tv.sprites.remove(chick)
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
843 self._pos_cache.remove(chick.pos, 'chicken')
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
844
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
845 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
846 if building in self.buildings:
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
847 self.buildings.discard(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
848 self.tv.sprites.remove(building, layer='buildings')
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
849
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
850 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
851 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
852 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
853
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
854 def add_wood(self, planks):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
855 self.wood += planks
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
856 self.toolbar.update_wood_counter(self.wood)
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
857
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
858 def add_start_chickens(self, _map, tile, value):
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
859 """Add chickens as specified by the code layer"""
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
860 chick = animal.Chicken((tile.tx, tile.ty), self)
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
861 for equip_cls in equipment.EQUIP_MAP[value]:
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
862 item = equip_cls()
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
863 chick.equip(item)
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
864 self.add_chicken(chick)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
865
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
866 def _choose_fox(self, (x, y)):
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
867 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose()
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
868 return fox_cls((x, y), self)
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
869
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
870 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
871 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
872 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
873 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
874 width, height = self.tv.size
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
875 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox
323
978efd39a099 Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
876 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
877 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
878 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
879 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
880 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
881 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
882 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
883 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
884 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
885 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
886 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
887 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
888 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
889 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
890 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
891 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
892 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
893 y = random.randint(-1, height)
403
c7cfa230f5d4 Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
894 self.add_fox(self._choose_fox((x, y)))
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
895
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
896 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
897 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
898 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
899
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
900 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
901 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
902 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
903
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
904 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
905 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
906 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
907
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
908 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
909 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
910 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
911 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
912 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
913 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
914 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
915
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
916 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
917 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
918 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
919 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
920 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
921
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
922 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
923 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
924
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
925 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
926 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
927 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
928 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
929 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
930
307
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
931 def trees_left(self):
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
932 width, height = self.tv.size
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
933 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND])
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
934
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
935 def calculate_wood_groat_exchange_rate(self):
461
279caa00f3fa exchange rate should be per tree, not per plank
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 460
diff changeset
936 # per five planks
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
937 width, height = self.tv.size
462
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
938 treesleft = max(1, self.trees_left())
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
939 sell_price = float(10*width*height)/treesleft
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
940 buy_price = sell_price*(1.1)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
941 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
942
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
943 def save_game(self):
463
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
944 # clear selected animals and tool states before saving
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
945 self.reset_states()
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
946 return serializer.simplify(self)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
947
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
948 def restore_game(self, data):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
949 if 'refid' not in data or 'class' not in data or data['class'] != self.__class__.__name__:
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
950 raise ValueError("Invalid save game.")
463
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
951
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
952 # clear old state
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
953 self.clear_chickens()
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
954 self.clear_buildings()
463
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
955
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
956 # set new state
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
957 newself = serializer.unsimplify(data)
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
958
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
959 #import pdb
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
960 #pdb.set_trace()
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
961
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
962 for attr in self.SIMPLIFY:
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
963 if attr in ('chickens', 'buildings'):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
964 continue
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
965 setattr(self, attr, getattr(newself, attr))
463
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
966
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
967 self.tv.png_folder_load_tiles('tiles')
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
968 self.tvw.vid = self.tv
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
969 self.tvw.vid.bounds = pygame.Rect((0, 0), self.tv.tile_to_view(self.tv.size))
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
970
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
971 for chicken in newself.chickens:
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
972 self.add_chicken(chicken)
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
973
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
974 for building in newself.buildings:
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
975 self.add_building(building)
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
976
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
977 self.reset_states()
453
4bce845fbe6c Redraw counters after restoring game.
Simon Cross <hodgestar@gmail.com>
parents: 452
diff changeset
978 self.redraw_counters()
463
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
979 self.update()
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
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980
326
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981
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982 class TextDialog(gui.Dialog):
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983 def __init__(self, title, text, **params):
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984 title_label = gui.Label(title)
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985
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986 doc = gui.Document()
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987
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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988 space = doc.style.font.size(" ")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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989
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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990 for paragraph in text.split('\n\n'):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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991 doc.block(align=-1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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992 for word in paragraph.split():
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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993 doc.add(gui.Label(word))
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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994 doc.space(space)
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995 doc.br(space[1])
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996 doc.br(space[1])
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997
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998 done_button = gui.Button("Close")
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999 done_button.connect(gui.CLICK, self.close)
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1000
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1001 tbl = gui.Table()
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1002 tbl.tr()
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1003 tbl.td(doc)
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1004 tbl.tr()
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1005 tbl.td(done_button, align=1)
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1006
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1007 gui.Dialog.__init__(self, title_label, tbl, **params)
336
82a18615a0ab Ask 'Are you sure?'
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1008
82a18615a0ab Ask 'Are you sure?'
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diff changeset
1009