annotate gamelib/gameboard.py @ 203:653da96db572

Fixed dangling cursor sprite and did some TODO list maintenance.
author Jeremy Thurgood <firxen@gmail.com>
date Fri, 04 Sep 2009 20:25:32 +0000
parents 3074784c93f4
children f82d17f99882
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT
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5 from pgu import gui
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6
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7 import data
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8 import tiles
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9 import icons
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10 import constants
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11 import buildings
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12 import animal
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13 import equipment
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14 import sound
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15 import cursors
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16 import sprite_cursor
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17
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18 class OpaqueLabel(gui.Label):
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19 def __init__(self, value, **params):
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20 gui.Label.__init__(self, value, **params)
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21 if 'width' in params:
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22 self._width = params['width']
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23 if 'height' in params:
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24 self._height = params['height']
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25 self._set_size()
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26
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27 def _set_size(self):
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28 width, height = self.font.size(self.value)
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29 width = getattr(self, '_width', width)
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30 height = getattr(self, '_height', height)
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31 self.style.width, self.style.height = width, height
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32
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33 def paint(self, s):
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34 s.fill(self.style.background)
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35 if self.style.align > 0:
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36 r = s.get_rect()
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37 w, _ = self.font.size(self.value)
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38 s = s.subsurface(r.move((r.w-w, 0)).clip(r))
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39 gui.Label.paint(self, s)
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40
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41 def update_value(self, value):
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42 self.value = value
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43 self._set_size()
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44 self.repaint()
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45
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46 def mklabel(text="", **params):
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47 params.setdefault('color', constants.FG_COLOR)
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48 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2)
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49 return OpaqueLabel(text, **params)
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50
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51 def mkcountupdate(counter):
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52 def update_counter(self, value):
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53 getattr(self, counter).update_value("%s " % value)
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54 self.repaint()
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55 return update_counter
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56
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57 class ToolBar(gui.Table):
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58 def __init__(self, gameboard, **params):
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59 gui.Table.__init__(self, **params)
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60 self.gameboard = gameboard
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61 self.cash_counter = mklabel(align=1)
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62 self.chicken_counter = mklabel(align=1)
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63 self.egg_counter = mklabel(align=1)
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64 self.day_counter = mklabel(align=1)
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65 self.killed_foxes = mklabel(align=1)
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66
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67 self.tr()
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68 self.td(gui.Spacer(self.rect.w/2, 0))
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69 self.td(gui.Spacer(self.rect.w/2, 0))
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70 self.add_counter(mklabel("Day:"), self.day_counter)
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71 self.add_counter(mklabel("Groats:"), self.cash_counter)
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72 self.add_counter(mklabel("Eggs:"), self.egg_counter)
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73 self.add_counter(icons.CHKN_ICON, self.chicken_counter)
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74 self.add_counter(icons.KILLED_FOX, self.killed_foxes)
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75 self.add_spacer(20)
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76
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77 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS,
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78 cursors.cursors['select'])
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79 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING)
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80 self.add_spacer(20)
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81
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82 self.add_heading("Sell ...")
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83 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN,
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84 cursors.cursors['select'])
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85 self.add_tool_button("Egg", constants.TOOL_SELL_EGG,
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86 cursors.cursors['select'])
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87 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING,
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88 cursors.cursors['select'])
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89 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT)
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90 self.add_spacer(20)
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91
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92 self.add_heading("Buy ...")
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93 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE)
64
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94 for building_cls in buildings.BUILDINGS:
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95 self.add_tool_button(building_cls.NAME.title(), building_cls,
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96 cursors.cursors.get('build', None))
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97 for equipment_cls in equipment.EQUIPMENT:
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98 self.add_tool_button(equipment_cls.NAME.title(), equipment_cls,
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99 cursors.cursors.get(equipment_cls.NAME, None))
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100 self.add_spacer(30)
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101
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102 self.add_button("Finished Day", self.day_done)
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103
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104 def day_done(self):
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105 import engine
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106 pygame.event.post(engine.START_NIGHT)
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107
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108 update_cash_counter = mkcountupdate('cash_counter')
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109 update_fox_counter = mkcountupdate('killed_foxes')
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110 update_chicken_counter = mkcountupdate('chicken_counter')
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111 update_egg_counter = mkcountupdate('egg_counter')
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112 update_day_counter = mkcountupdate('day_counter')
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113
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114 def add_spacer(self, height):
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115 self.tr()
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116 self.td(gui.Spacer(0, height), colspan=2)
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117
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118 def add_heading(self, text):
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119 self.tr()
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120 self.td(mklabel(text), colspan=2)
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121
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122 def add_tool_button(self, text, tool, cursor=None):
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123 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool,
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124 cursor))
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125
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126 def add_button(self, text, func):
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127 button = gui.Button(text, width=self.rect.w, style={"padding_left": 0})
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128 button.connect(gui.CLICK, func)
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129 self.tr()
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130 self.td(button, align=-1, colspan=2)
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131
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132 def add_counter(self, icon, label):
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133 self.tr()
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134 self.td(icon, width=self.rect.w/2)
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135 self.td(label, width=self.rect.w/2)
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136
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137 def resize(self, width=None, height=None):
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138 width, height = gui.Table.resize(self, width, height)
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139 width = GameBoard.TOOLBAR_WIDTH
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140 return width, height
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141
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142
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diff changeset
143 class VidWidget(gui.Widget):
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diff changeset
144 def __init__(self, gameboard, vid, **params):
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diff changeset
145 gui.Widget.__init__(self, **params)
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diff changeset
146 self.gameboard = gameboard
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diff changeset
147 self.vid = vid
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
148 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
35
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diff changeset
149
8f6c6a54a099 Fixed gameboard display.
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diff changeset
150 def paint(self, surface):
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diff changeset
151 self.vid.paint(surface)
202
3074784c93f4 Animation support
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parents: 201
diff changeset
152 # Blit animation frames on top of the drawing
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parents: 201
diff changeset
153 x, y = self.vid.view.x, self.vid.view.y
3074784c93f4 Animation support
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parents: 201
diff changeset
154 for anim in self.gameboard.animations:
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parents: 201
diff changeset
155 anim.fix_pos(self.vid)
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parents: 201
diff changeset
156 anim.irect.x = anim.rect.x - anim.shape.x
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parents: 201
diff changeset
157 anim.irect.y = anim.rect.y - anim.shape.y
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parents: 201
diff changeset
158 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y))
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parents: 201
diff changeset
159 # We don't store anim._irect, since we only update anims if the
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
160 # image changes, which kills irect
35
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diff changeset
161
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diff changeset
162 def update(self, surface):
202
3074784c93f4 Animation support
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parents: 201
diff changeset
163 us = []
3074784c93f4 Animation support
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parents: 201
diff changeset
164 x, y = self.vid.view.x, self.vid.view.y
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parents: 201
diff changeset
165 for anim in self.gameboard.animations[:]:
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parents: 201
diff changeset
166 """Handle completed animations"""
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parents: 201
diff changeset
167 if anim.removed:
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parents: 201
diff changeset
168 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y,
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parents: 201
diff changeset
169 anim.irect.width, anim.irect.height))
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parents: 201
diff changeset
170 self.gameboard.animations.remove(anim)
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parents: 201
diff changeset
171 # Flag the underlying tiles/sprites to be redrawn
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parents: 201
diff changeset
172 self.vid.alayer[anim.pos.y][anim.pos.x]=1
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parents: 201
diff changeset
173 us.extend(self.vid.update(surface))
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parents: 201
diff changeset
174 for anim in self.gameboard.animations:
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Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
175 if anim.updated:
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parents: 201
diff changeset
176 anim.fix_pos(self.vid)
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parents: 201
diff changeset
177 # setimage has happened
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parents: 201
diff changeset
178 anim.irect.x = anim.rect.x - anim.shape.x
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parents: 201
diff changeset
179 anim.irect.y = anim.rect.y - anim.shape.y
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parents: 201
diff changeset
180 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y))
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Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
181 anim.updated = 0
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Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
182 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y,
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
183 anim.irect.width, anim.irect.height))
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parents: 201
diff changeset
184 return us
35
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diff changeset
185
39
ec79aabe2bf1 Scroll game window with arrow keys.
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186 def move_view(self, x, y):
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parents: 37
diff changeset
187 self.vid.view.move_ip((x, y))
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parents: 37
diff changeset
188
35
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189 def event(self, e):
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parents: 29
diff changeset
190 if e.type == MOUSEBUTTONDOWN:
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parents: 29
diff changeset
191 self.gameboard.use_tool(e)
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
192 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
193 self.gameboard.update_sprite_cursor(e)
35
8f6c6a54a099 Fixed gameboard display.
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diff changeset
194
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diff changeset
195
9
3b045083631e Basic game board logic.
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parents:
diff changeset
196 class GameBoard(object):
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parents:
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197 TILE_DIMENSIONS = (20, 20)
35
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diff changeset
198 TOOLBAR_WIDTH = 140
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199
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
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parents: 65
diff changeset
200 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
201 FENCE = tiles.REVERSE_TILE_MAP['fence']
79
8241386a1651 Add chicken counter
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diff changeset
202 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
203 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
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parents: 65
diff changeset
204
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
205 def __init__(self, main_app):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
206 self.disp = main_app
24
7584453f4944 Add support for PNG tiles.
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parents: 17
diff changeset
207 self.tv = tiles.FarmVid()
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3b045083631e Basic game board logic.
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parents:
diff changeset
208 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS)
24
7584453f4944 Add support for PNG tiles.
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parents: 17
diff changeset
209 self.tv.png_folder_load_tiles(data.filepath('tiles'))
9
3b045083631e Basic game board logic.
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parents:
diff changeset
210 self.tv.tga_load_level(data.filepath('level1.tga'))
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
211 self.create_display()
40
678421bd58ee Money counter with very ugly display hack.
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parents: 39
diff changeset
212
35
8f6c6a54a099 Fixed gameboard display.
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diff changeset
213 self.selected_tool = None
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
214 self.animal_to_place = None
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
215 self.sprite_cursor = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
216 self.chickens = set()
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
217 self.foxes = set()
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
218 self.buildings = []
202
3074784c93f4 Animation support
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parents: 201
diff changeset
219 self.animations = []
40
678421bd58ee Money counter with very ugly display hack.
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parents: 39
diff changeset
220 self.cash = 0
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
221 self.eggs = 0
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
222 self.days = 0
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
223 self.killed_foxes = 0
52
0d4799866bcf Sell chickens and buy fences.
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parents: 40
diff changeset
224 self.add_cash(constants.STARTING_CASH)
17
cbbc5da7708a Interaction with the game board.
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parents: 14
diff changeset
225
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
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parents: 66
diff changeset
226 self.fix_buildings()
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
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parents: 66
diff changeset
227
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents: 116
diff changeset
228 self.add_some_chickens()
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents: 116
diff changeset
229
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
230 def get_top_widget(self):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
231 return self.top_widget
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
232
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
233 def create_display(self):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
234 width, height = self.disp.rect.w, self.disp.rect.h
36
5569430fd82e Display cleanup and rationalisation.
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parents: 35
diff changeset
235 tbl = gui.Table()
5569430fd82e Display cleanup and rationalisation.
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parents: 35
diff changeset
236 tbl.tr()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
237 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH)
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
238 tbl.td(self.toolbar, valign=-1)
152
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Simon Cross <hodgestar@gmail.com>
parents: 151
diff changeset
239 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height)
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
240 tbl.td(self.tvw)
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
241 self.top_widget = tbl
14
d7f295c06a4b Split gameboard screen.
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parents: 12
diff changeset
242
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
243 def update(self):
37
497b53b69280 Always update the vidwidget.
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parents: 36
diff changeset
244 self.tvw.reupdate()
9
3b045083631e Basic game board logic.
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parents:
diff changeset
245
3b045083631e Basic game board logic.
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parents:
diff changeset
246 def loop(self):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
247 self.tv.loop()
9
3b045083631e Basic game board logic.
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parents:
diff changeset
248
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
249 def set_selected_tool(self, tool, cursor):
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
250 self.selected_tool = tool
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
251 self.select_animal_to_place(None)
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
252 sprite_curs = None
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
253 if buildings.is_building(tool):
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
254 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv)
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
255 self.set_cursor(cursor, sprite_curs)
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
256
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
257 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
258 if cursor:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
259 pygame.mouse.set_cursor(*cursor)
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
260 else:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
261 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
262 if self.sprite_cursor:
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
263 self.tv.sprites.remove(self.sprite_cursor)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
264 self.sprite_cursor = None
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
265 if sprite_curs:
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
266 self.sprite_cursor = sprite_curs
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
267 self.tv.sprites.append(self.sprite_cursor)
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
268
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
269
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
270 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
271 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
272 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
273
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
274 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
275 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
276 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
277 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
278 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
279 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
280 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
281 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
282
17
cbbc5da7708a Interaction with the game board.
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parents: 14
diff changeset
283 def use_tool(self, e):
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
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parents: 186
diff changeset
284 if e.button == 3: # Right button
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285 self.selected_tool = None
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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diff changeset
286 self.set_cursor()
189
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diff changeset
287 elif e.button != 1: # Left button
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diff changeset
288 return
52
0d4799866bcf Sell chickens and buy fences.
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diff changeset
289 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
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diff changeset
290 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
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diff changeset
291 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
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diff changeset
292 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
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diff changeset
293 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
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diff changeset
294 self.place_animal(self.tv.screen_to_tile(e.pos))
57
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parents: 54
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295 elif self.selected_tool == constants.TOOL_BUY_FENCE:
54
b8f64db0d39e Cleaned up buying and selling a bit.
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diff changeset
296 self.buy_fence(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
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parents: 64
diff changeset
297 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
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298 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
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parents: 162
diff changeset
299 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
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diff changeset
300 self.sell_equipment(self.tv.screen_to_tile(e.pos))
131
4527e09dc620 Add lumberjacks.
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parents: 128
diff changeset
301 elif self.selected_tool == constants.TOOL_LOGGING:
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diff changeset
302 self.logging_forest(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
303 elif buildings.is_building(self.selected_tool):
65
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diff changeset
304 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
305 elif equipment.is_equipment(self.selected_tool):
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parents: 108
diff changeset
306 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
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parents: 14
diff changeset
307
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
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parents: 165
diff changeset
308 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
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diff changeset
309 for chick in self.chickens:
164
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parents: 162
diff changeset
310 if chick.covers(tile_pos) and chick.outside():
54
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diff changeset
311 return chick
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312 return None
57
08665fa60345 Implement henhouses and henhouse adding.
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313
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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diff changeset
314 def get_building(self, tile_pos):
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parents: 98
diff changeset
315 for building in self.buildings:
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parents: 98
diff changeset
316 if building.covers(tile_pos):
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parents: 98
diff changeset
317 return building
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diff changeset
318 return None
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parents: 98
diff changeset
319
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
320 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
321
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
322 def do_sell(chicken):
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parents: 191
diff changeset
323 if not chicken:
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parents: 191
diff changeset
324 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
325 if len(self.chickens) == 1:
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
326 print "You can't sell your last chicken!"
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
327 return False
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
328 self.add_cash(constants.SELL_PRICE_CHICKEN)
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
329 sound.play_sound("sell-chicken.ogg")
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
330 self.remove_chicken(chicken)
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
331 return True
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
332
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
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parents: 165
diff changeset
333 chick = self.get_outside_chicken(tile_pos)
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
334 if chick is None:
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
335 building = self.get_building(tile_pos)
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
336 if building and building.NAME in buildings.HENHOUSES:
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
337 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
338 return
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
339 do_sell(chick)
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
340
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
341
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
342 def sell_egg(self, tile_pos):
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
343 def do_sell(chicken):
193
db246683d5da Selling eggs now works
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parents: 192
diff changeset
344 if chicken.egg:
db246683d5da Selling eggs now works
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parents: 192
diff changeset
345 # We sell the egg
194
5ec222ca07cd Selling eggs at the right price
Neil Muller <drnlmuller@gmail.com>
parents: 193
diff changeset
346 self.add_cash(constants.SELL_PRICE_EGG)
193
db246683d5da Selling eggs now works
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parents: 192
diff changeset
347 sound.play_sound("sell-chicken.ogg")
db246683d5da Selling eggs now works
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parents: 192
diff changeset
348 chicken.egg = None
db246683d5da Selling eggs now works
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parents: 192
diff changeset
349 self.eggs -= 1
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parents: 192
diff changeset
350 self.toolbar.update_egg_counter(self.eggs)
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Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
351 # Force update
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parents: 192
diff changeset
352 self.toolbar.chsize()
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
353 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
354
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
355 building = self.get_building(tile_pos)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
356 if building and building.NAME in buildings.HENHOUSES:
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
357 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
358
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
359 def select_animal_to_place(self, animal):
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
360 if self.animal_to_place:
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
361 self.animal_to_place.unequip_by_name("spotlight")
67d10f7e0159 selected chickens are selected
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parents: 197
diff changeset
362 self.animal_to_place = animal
67d10f7e0159 selected chickens are selected
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parents: 197
diff changeset
363 if self.animal_to_place:
67d10f7e0159 selected chickens are selected
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parents: 197
diff changeset
364 self.animal_to_place.equip(equipment.Spotlight())
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
365
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
366 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
367 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
368
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
369 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
370 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
371 """
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
372 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
373 if chicken:
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
374 if chicken is self.animal_to_place:
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
375 self.select_animal_to_place(None)
165
c7d496556475 Minor cursor bugfixes
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
376 pygame.mouse.set_cursor(*cursors.cursors['select'])
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
377 else:
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
378 self.select_animal_to_place(chicken)
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
379 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
380 return
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
381 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
382 if building:
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
383 if self.animal_to_place:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
384 try:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
385 place = building.first_empty_place()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
386 self.relocate_animal(self.animal_to_place, place=place)
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
387 self.animal_to_place.equip(equipment.Nest())
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
388 self.select_animal_to_place(None)
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
389 pygame.mouse.set_cursor(*cursors.cursors['select'])
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
390 except buildings.BuildingFullError:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
391 pass
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
392 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
393 self.open_building_dialog(building)
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
394 return
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
395 if self.tv.get(tile_pos) == self.GRASSLAND:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
396 if self.animal_to_place is not None:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
397 self.animal_to_place.unequip_by_name("nest")
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
398 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
399
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
400 def relocate_animal(self, chicken, tile_pos=None, place=None):
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
401 assert((tile_pos, place) != (None, None))
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
402 if chicken.abode is not None:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
403 chicken.abode.clear_occupant()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
404 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
405 chicken.set_pos(tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
406 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
407 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
408 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
409 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
410
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
411 def set_visibility(self, chicken):
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
412 if chicken.outside():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
413 if chicken not in self.tv.sprites:
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
414 self.tv.sprites.append(chicken)
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
415 else:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
416 if chicken in self.tv.sprites:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
417 self.tv.sprites.remove(chicken)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
418
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
419 def open_dialog(self, widget, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
420 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
421 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
422
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
423 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
424 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
425 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
426 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
427
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
428 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
429 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
430
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
431 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
432 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
433 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
434 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
435 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
436 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
437
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
438 self.disp.open(tbl)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
439 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
440
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
441 def open_building_dialog(self, building, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
442 """Create dialog for manipulating the contents of a building."""
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
443 def select_occupant(place, button, sell_callback):
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
444 """Select occupant in place."""
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
445 # sell_callback should return true if we need to remove the
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
446 # occupant
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
447 self.select_animal_to_place(place.occupant)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
448 if not sell_callback:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
449 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
450 else:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
451 # Attempt to sell the occupant
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
452 self.select_animal_to_place(None)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
453 if sell_callback(place.occupant):
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
454 button.value = icons.EMPTY_NEST_ICON
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
455 button.disconnect(gui.CLICK, select_occupant)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
456 button.connect(gui.CLICK, set_occupant, place, button,
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
457 sell_callback)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
458
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
459 def set_occupant(place, button, sell_callback):
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
460 """Set occupant of a given place."""
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
461 if self.animal_to_place is not None:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
462 button.value = icons.animal_icon(self.animal_to_place)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
463 button.disconnect(gui.CLICK, set_occupant)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
464 button.connect(gui.CLICK, select_occupant, place, button,
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
465 sell_callback)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
466
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
467 old_abode = self.animal_to_place.abode
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
468 if id(old_abode) in place_button_map:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
469 old_button = place_button_map[id(old_abode)]
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
470 old_button.value = icons.EMPTY_NEST_ICON
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
471 old_button.disconnect(gui.CLICK, select_occupant)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
472 old_button.connect(gui.CLICK, set_occupant, place, button,
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
473 sell_callback)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
474
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
475 self.relocate_animal(self.animal_to_place, place=place)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
476
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
477 place_button_map = {}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
478
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
479 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
480 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
481 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
482 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
483 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
484 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
485 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
486 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
487 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
488 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
489 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
490 button = gui.Button(icons.EMPTY_NEST_ICON)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
491 button.connect(gui.CLICK, set_occupant, place, button,
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
492 sell_callback)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
493 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
494 button = gui.Button(icons.animal_icon(place.occupant))
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
495 button.connect(gui.CLICK, select_occupant, place, button,
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
496 sell_callback)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
497 place_button_map[id(place)] = button
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
498 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
499
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
500 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
501 def close_callback():
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
502 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
503
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
504 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
505
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
506 def buy_fence(self, tile_pos):
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
507 this_tile = self.tv.get(tile_pos)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
508 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
509 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
510 if this_tile == self.GRASSLAND:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
511 cost = constants.BUY_PRICE_FENCE
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
512 else:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
513 cost = constants.REPAIR_PRICE_FENCE
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
514 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
515 return
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
516
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
517 if self.cash < cost:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
518 print "You can't afford a fence."
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
519 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
520 self.add_cash(-cost)
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
521 self.tv.set(tile_pos, self.FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
522
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
523 def sell_fence(self, tile_pos):
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
524 if self.tv.get(tile_pos) != self.FENCE:
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
525 return
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
526 self.add_cash(constants.SELL_PRICE_FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
527 self.tv.set(tile_pos, self.GRASSLAND)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
528
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
529 def logging_forest(self, tile_pos):
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
530 if self.tv.get(tile_pos) != self.WOODLAND:
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
531 return
135
149822fbebeb Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents: 131
diff changeset
532 if self.cash < constants.LOGGING_PRICE:
149822fbebeb Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents: 131
diff changeset
533 return
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
534 self.add_cash(-constants.LOGGING_PRICE)
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
535 self.tv.set(tile_pos, self.GRASSLAND)
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
536
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
537 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
538 building = building_cls(tile_pos)
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
539 if self.cash < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
540 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
541 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
542 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
543 if building.place(self.tv):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
544 self.add_cash(-building.buy_price())
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
545 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
546
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
547 def buy_equipment(self, tile_pos, equipment_cls):
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
548 chicken = self.get_outside_chicken(tile_pos)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
549 equipment = equipment_cls()
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
550 if chicken is None or self.cash < equipment.buy_price():
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
551 return
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
552 if equipment.place(chicken):
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
553 self.add_cash(-equipment.buy_price())
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
554 chicken.equip(equipment)
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
555
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
556 def sell_building(self, tile_pos):
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
557 if self.tv.get(tile_pos) == self.FENCE:
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
558 return self.sell_fence(tile_pos)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
559 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
560 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
561 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
562 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
563 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
564 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
565 return
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
566 self.add_cash(building.sell_price())
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
567 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
568 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
569
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
570 def sell_equipment(self, tile_pos):
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
571 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
572 if chicken is None or not chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
573 return
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
574 if len(chicken.equipment) == 1:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
575 item = chicken.equipment[0]
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
576 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
577 chicken.unequip(item)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
578 else:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
579 self.open_equipment_dialog(chicken)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
580
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
581 def open_equipment_dialog(self, chicken):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
582 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
583
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
584 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
585 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
586 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
587 chicken.unequip(item)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
588 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
589
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
590 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
591
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
592 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
593 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
594
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
595 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
596 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
597 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
598 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
599 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
600
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
601 dialog = self.open_dialog(tbl)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
602
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
603 def event(self, e):
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
604 if e.type == KEYDOWN:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
605 if e.key == K_UP:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
606 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
607 if e.key == K_DOWN:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
608 self.tvw.move_view(0, self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
609 if e.key == K_LEFT:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
610 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0)
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
611 if e.key == K_RIGHT:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
612 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0)
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
613 else:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
614 self.disp.event(e)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
615
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
616 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
617 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
618 self.toolbar.update_day_counter(self.days)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
619
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
620 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
621 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
622 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
623 # killed
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
624 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
625 != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
626 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
627 else:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
628 self.tv.sprites.remove(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
629 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
630
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
631 def run_animations(self):
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
632 for anim in self.animations:
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
633 anim.animate()
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
634
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
635 def move_foxes(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
636 """Move the foxes.
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
637
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
638 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
639 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
640 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
641 return True
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
642 over = True
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
643 for fox in self.foxes:
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
644 fox.move(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
645 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
646 over = False
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
647 for chicken in self.chickens:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
648 chicken.attack(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
649 return over
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
650
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
651 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
652 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
653 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
654 self.tv.sprites.append(chicken)
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
655 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
656
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
657 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
658 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
659 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
660
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
661 def add_building(self, building):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
662 self.buildings.append(building)
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
663 self.tv.sprites.append(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
664
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
665 def lay_eggs(self):
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
666 self.eggs = 0
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
667 for building in self.buildings:
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
668 if building.NAME in buildings.HENHOUSES:
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
669 for chicken in building.occupants():
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
670 chicken.lay()
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
671 if chicken.egg:
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
672 self.eggs += 1
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
673 self.toolbar.update_egg_counter(self.eggs)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
674
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
675 def hatch_eggs(self):
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
676 for building in self.buildings:
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
677 if building.NAME in buildings.HENHOUSES:
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
678 for chicken in building.occupants():
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
679 new_chick = chicken.hatch()
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
680 if new_chick:
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
681 self.eggs -= 1
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
682 try:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
683 building.add_occupant(new_chick)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
684 self.add_chicken(new_chick)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
685 except buildings.BuildingFullError:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
686 print "Building full."
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
687 self.toolbar.update_egg_counter(self.eggs)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
688
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
689 def kill_fox(self, fox):
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
690 if fox in self.foxes:
174
ff168162974e armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 172
diff changeset
691 if not fox.survive_damage():
158
baf857805867 armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 154
diff changeset
692 self.killed_foxes += 1
baf857805867 armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 154
diff changeset
693 self.toolbar.update_fox_counter(self.killed_foxes)
baf857805867 armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 154
diff changeset
694 self.add_cash(constants.SELL_PRICE_DEAD_FOX)
baf857805867 armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 154
diff changeset
695 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
696
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
697 def remove_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
698 self.foxes.discard(fox)
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
699 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
700 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
701
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
702 def remove_chicken(self, chick):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
703 self.chickens.discard(chick)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
704 if chick.egg:
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
705 self.eggs -= 1
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
706 self.toolbar.update_egg_counter(self.eggs)
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
707 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
708 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
709 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
710 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
711 self.tv.sprites.remove(chick)
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
712
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
713 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
714 if building in self.buildings:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
715 self.buildings.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
716 self.tv.sprites.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
717
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
718 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
719 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
720 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
721
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
722 def add_some_chickens(self):
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
723 """Add some random chickens to start the game"""
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
724 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
725 width, height = self.tv.size
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
726 while len(self.chickens) < 10:
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
727 if x < width:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
728 tile = self.tv.get((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
729 else:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
730 y += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
731 if y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
732 break
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
733 x = 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
734 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
735 # See if we place a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
736 if 'grassland' == tiles.TILE_MAP[tile]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
737 # Farmland
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
738 roll = random.randint(1, 20)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
739 # We don't place within a tile of the fence, this is to make things
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
740 # easier
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
741 for xx in range(x-1, x+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
742 if xx >= width or xx < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
743 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
744 for yy in range(y-1, y+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
745 if yy >= height or yy < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
746 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
747 neighbour = self.tv.get((xx, yy))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
748 if 'fence' == tiles.TILE_MAP[neighbour]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
749 # Fence
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
750 roll = 10
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
751 if roll == 1:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
752 # Create a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
753 chick = animal.Chicken((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
754 self.add_chicken(chick)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
755 x += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
756
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
757 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
758 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
759 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
760 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
761 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
762 new_foxes = random.randint(3, 7)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
763 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
764 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
765 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
766 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
767 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
768 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
769 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
770 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
771 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
772 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
773 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
774 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
775 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
776 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
777 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
778 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
779 y = random.randint(-1, height)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
780 skip = False
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
781 for other_fox in self.foxes:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
782 if other_fox.pos.x == x and other_fox.pos.y == y:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
783 skip = True # Choose a new position
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
784 break
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
785 if not skip:
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
786 roll = random.randint(0, 10)
128
c5f07479592e Beware the ninja fox.
Simon Cross <hodgestar@gmail.com>
parents: 127
diff changeset
787 if roll < 8:
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
788 fox = animal.Fox((x, y))
128
c5f07479592e Beware the ninja fox.
Simon Cross <hodgestar@gmail.com>
parents: 127
diff changeset
789 elif roll < 9:
c5f07479592e Beware the ninja fox.
Simon Cross <hodgestar@gmail.com>
parents: 127
diff changeset
790 fox = animal.NinjaFox((x, y))
92
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
791 else:
bea1b9364583 Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents: 84
diff changeset
792 fox = animal.GreedyFox((x, y))
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
793 self.add_fox(fox)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
794
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
795 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
796 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
797 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
798
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
799 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
800 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
801 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
802
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
803 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
804 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
805 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
806
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
807 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
808 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
809 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
810 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
811 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
812 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
813 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
814
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
815 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
816 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
817 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
818 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
819 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
820
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
821 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
822 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
823
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
824 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
825 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
826 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
827 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
828 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
829
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
830 def is_game_over(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
831 """Return true if we're complete"""
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
832 if self.days > constants.TURN_LIMIT:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
833 return True
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
834 if len(self.chickens) == 0:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
835 return True