Mercurial > rinkhals
annotate gamelib/gameboard.py @ 194:5ec222ca07cd
Selling eggs at the right price
author | Neil Muller <drnlmuller@gmail.com> |
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date | Fri, 04 Sep 2009 18:45:45 +0000 |
parents | db246683d5da |
children | d74693555b86 |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, K_LEFT, K_RIGHT |
35 | 5 from pgu import gui |
9 | 6 |
7 import data | |
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8 import tiles |
79 | 9 import icons |
40
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10 import constants |
57
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11 import buildings |
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12 import animal |
84 | 13 import equipment |
94 | 14 import sound |
162 | 15 import cursors |
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16 import sprite_cursor |
35 | 17 |
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18 class OpaqueLabel(gui.Label): |
168 | 19 def __init__(self, value, **params): |
20 gui.Label.__init__(self, value, **params) | |
21 if 'width' in params: | |
22 self._width = params['width'] | |
23 if 'height' in params: | |
24 self._height = params['height'] | |
25 self._set_size() | |
26 | |
27 def _set_size(self): | |
28 width, height = self.font.size(self.value) | |
29 width = getattr(self, '_width', width) | |
30 height = getattr(self, '_height', height) | |
31 self.style.width, self.style.height = width, height | |
32 | |
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33 def paint(self, s): |
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34 s.fill(self.style.background) |
168 | 35 if self.style.align > 0: |
36 r = s.get_rect() | |
37 w, _ = self.font.size(self.value) | |
38 s = s.subsurface(r.move((r.w-w, 0)).clip(r)) | |
40
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39 gui.Label.paint(self, s) |
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40 |
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41 def update_value(self, value): |
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42 self.value = value |
168 | 43 self._set_size() |
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44 self.repaint() |
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45 |
168 | 46 def mklabel(text="", **params): |
47 params.setdefault('color', constants.FG_COLOR) | |
48 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2) | |
49 return OpaqueLabel(text, **params) | |
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50 |
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51 def mkcountupdate(counter): |
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52 def update_counter(self, value): |
168 | 53 getattr(self, counter).update_value("%s " % value) |
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54 self.repaint() |
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55 return update_counter |
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56 |
35 | 57 class ToolBar(gui.Table): |
58 def __init__(self, gameboard, **params): | |
59 gui.Table.__init__(self, **params) | |
60 self.gameboard = gameboard | |
168 | 61 self.cash_counter = mklabel(align=1) |
62 self.chicken_counter = mklabel(align=1) | |
63 self.egg_counter = mklabel(align=1) | |
64 self.day_counter = mklabel(align=1) | |
65 self.killed_foxes = mklabel(align=1) | |
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66 |
168 | 67 self.tr() |
68 self.td(gui.Spacer(self.rect.w/2, 0)) | |
69 self.td(gui.Spacer(self.rect.w/2, 0)) | |
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70 self.add_counter(mklabel("Day:"), self.day_counter) |
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71 self.add_counter(mklabel("Groats:"), self.cash_counter) |
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72 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
83
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73 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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74 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
154 | 75 self.add_spacer(20) |
76 | |
162 | 77 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS, |
78 cursors.cursors['select']) | |
154 | 79 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING) |
80 self.add_spacer(20) | |
83
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81 |
154 | 82 self.add_heading("Sell ...") |
162 | 83 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, |
84 cursors.cursors['select']) | |
85 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, | |
86 cursors.cursors['select']) | |
87 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, | |
88 cursors.cursors['select']) | |
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89 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT) |
154 | 90 self.add_spacer(20) |
91 | |
92 self.add_heading("Buy ...") | |
93 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE) | |
64
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94 for building_cls in buildings.BUILDINGS: |
162 | 95 self.add_tool_button(building_cls.NAME.title(), building_cls, |
96 cursors.cursors.get('build', None)) | |
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97 for equipment_cls in equipment.EQUIPMENT: |
162 | 98 self.add_tool_button(equipment_cls.NAME.title(), equipment_cls, |
99 cursors.cursors.get(equipment_cls.NAME, None)) | |
168 | 100 self.add_spacer(30) |
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101 |
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102 self.add_button("Finished Day", self.day_done) |
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103 |
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104 def day_done(self): |
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105 import engine |
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106 pygame.event.post(engine.START_NIGHT) |
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107 |
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108 update_cash_counter = mkcountupdate('cash_counter') |
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109 update_fox_counter = mkcountupdate('killed_foxes') |
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110 update_chicken_counter = mkcountupdate('chicken_counter') |
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111 update_egg_counter = mkcountupdate('egg_counter') |
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112 update_day_counter = mkcountupdate('day_counter') |
79 | 113 |
168 | 114 def add_spacer(self, height): |
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115 self.tr() |
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116 self.td(gui.Spacer(0, height), colspan=2) |
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117 |
154 | 118 def add_heading(self, text): |
119 self.tr() | |
120 self.td(mklabel(text), colspan=2) | |
121 | |
162 | 122 def add_tool_button(self, text, tool, cursor=None): |
123 self.add_button(text, lambda: self.gameboard.set_selected_tool(tool, | |
124 cursor)) | |
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125 |
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126 def add_button(self, text, func): |
154 | 127 button = gui.Button(text, width=self.rect.w, style={"padding_left": 0}) |
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128 button.connect(gui.CLICK, func) |
35 | 129 self.tr() |
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130 self.td(button, align=-1, colspan=2) |
35 | 131 |
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132 def add_counter(self, icon, label): |
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133 self.tr() |
168 | 134 self.td(icon, width=self.rect.w/2) |
135 self.td(label, width=self.rect.w/2) | |
35 | 136 |
152
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137 def resize(self, width=None, height=None): |
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138 width, height = gui.Table.resize(self, width, height) |
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139 width = GameBoard.TOOLBAR_WIDTH |
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140 return width, height |
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141 |
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142 |
35 | 143 class VidWidget(gui.Widget): |
144 def __init__(self, gameboard, vid, **params): | |
145 gui.Widget.__init__(self, **params) | |
146 self.gameboard = gameboard | |
147 self.vid = vid | |
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148 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 149 |
150 def paint(self, surface): | |
151 self.vid.paint(surface) | |
152 | |
153 def update(self, surface): | |
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154 return self.vid.update(surface) |
35 | 155 |
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156 def move_view(self, x, y): |
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157 self.vid.view.move_ip((x, y)) |
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158 |
35 | 159 def event(self, e): |
160 if e.type == MOUSEBUTTONDOWN: | |
161 self.gameboard.use_tool(e) | |
186
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162 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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163 self.gameboard.update_sprite_cursor(e) |
35 | 164 |
165 | |
9 | 166 class GameBoard(object): |
167 TILE_DIMENSIONS = (20, 20) | |
35 | 168 TOOLBAR_WIDTH = 140 |
9 | 169 |
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170 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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171 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 172 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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173 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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174 |
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175 def __init__(self, main_app): |
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176 self.disp = main_app |
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177 self.tv = tiles.FarmVid() |
9 | 178 self.tv.tga_load_tiles(data.filepath('tiles.tga'), self.TILE_DIMENSIONS) |
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179 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 180 self.tv.tga_load_level(data.filepath('level1.tga')) |
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181 self.create_display() |
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182 |
35 | 183 self.selected_tool = None |
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184 self.animal_to_place = None |
186
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185 self.sprite_cursor = None |
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186 self.chickens = set() |
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187 self.foxes = set() |
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188 self.buildings = [] |
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189 self.cash = 0 |
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190 self.eggs = 0 |
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191 self.days = 0 |
79 | 192 self.killed_foxes = 0 |
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193 self.add_cash(constants.STARTING_CASH) |
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194 |
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195 self.fix_buildings() |
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196 |
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197 self.add_some_chickens() |
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198 |
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199 def get_top_widget(self): |
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200 return self.top_widget |
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201 |
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202 def create_display(self): |
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203 width, height = self.disp.rect.w, self.disp.rect.h |
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204 tbl = gui.Table() |
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205 tbl.tr() |
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206 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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207 tbl.td(self.toolbar, valign=-1) |
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208 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
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209 tbl.td(self.tvw) |
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210 self.top_widget = tbl |
14 | 211 |
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212 def update(self): |
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213 self.tvw.reupdate() |
9 | 214 |
215 def loop(self): | |
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216 self.tv.loop() |
9 | 217 |
162 | 218 def set_selected_tool(self, tool, cursor): |
35 | 219 self.selected_tool = tool |
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220 self.animal_to_place = None |
162 | 221 if cursor: |
222 pygame.mouse.set_cursor(*cursor) | |
223 else: | |
224 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
186
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225 if self.sprite_cursor: |
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226 self.tv.sprites.remove(self.sprite_cursor) |
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227 self.sprite_cursor = None |
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228 if buildings.is_building(tool): |
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229 self.sprite_cursor = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv) |
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230 self.tv.sprites.append(self.sprite_cursor) |
162 | 231 |
232 def reset_cursor(self): | |
233 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
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234 |
186
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235 def update_sprite_cursor(self, e): |
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236 tile_pos = self.tv.screen_to_tile(e.pos) |
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237 self.sprite_cursor.set_pos(tile_pos) |
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238 |
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239 def in_bounds(self, pos): |
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240 """Check if a position is within the game boundaries""" |
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241 if pos.x < 0 or pos.y < 0: |
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242 return False |
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243 width, height = self.tv.size |
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244 if pos.x >= width or pos.y >= height: |
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245 return False |
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246 return True |
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247 |
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248 def use_tool(self, e): |
189
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249 if e.button == 3: # Right button |
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250 self.selected_tool = None |
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251 self.reset_cursor() |
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252 elif e.button != 1: # Left button |
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253 return |
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254 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
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255 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
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256 elif self.selected_tool == constants.TOOL_SELL_EGG: |
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257 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
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258 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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259 self.place_animal(self.tv.screen_to_tile(e.pos)) |
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260 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
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261 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
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262 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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263 self.sell_building(self.tv.screen_to_tile(e.pos)) |
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264 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
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265 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
131 | 266 elif self.selected_tool == constants.TOOL_LOGGING: |
267 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
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268 elif buildings.is_building(self.selected_tool): |
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269 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
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270 elif equipment.is_equipment(self.selected_tool): |
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271 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
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272 |
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273 def get_outside_chicken(self, tile_pos): |
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274 for chick in self.chickens: |
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275 if chick.covers(tile_pos) and chick.outside(): |
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276 return chick |
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277 return None |
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278 |
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279 def get_building(self, tile_pos): |
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280 for building in self.buildings: |
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281 if building.covers(tile_pos): |
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282 return building |
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283 return None |
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284 |
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285 def sell_chicken(self, tile_pos): |
192
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286 |
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287 def do_sell(chicken): |
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288 if not chicken: |
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289 return False # sanity check |
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290 if len(self.chickens) == 1: |
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291 print "You can't sell your last chicken!" |
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292 return False |
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293 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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294 sound.play_sound("sell-chicken.ogg") |
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295 self.remove_chicken(chicken) |
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296 return True |
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297 |
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298 chick = self.get_outside_chicken(tile_pos) |
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299 if chick is None: |
192
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300 building = self.get_building(tile_pos) |
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301 if building and building.NAME in buildings.HENHOUSES: |
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302 self.open_building_dialog(building, do_sell) |
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303 return |
192
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304 do_sell(chick) |
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305 |
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306 |
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307 def sell_egg(self, tile_pos): |
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308 def do_sell(chicken): |
193 | 309 if chicken.egg: |
310 # We sell the egg | |
194
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311 self.add_cash(constants.SELL_PRICE_EGG) |
193 | 312 sound.play_sound("sell-chicken.ogg") |
313 chicken.egg = None | |
314 self.eggs -= 1 | |
315 self.toolbar.update_egg_counter(self.eggs) | |
316 # Force update | |
317 self.toolbar.chsize() | |
192
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318 return False |
193 | 319 |
192
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320 building = self.get_building(tile_pos) |
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321 if building and building.NAME in buildings.HENHOUSES: |
193 | 322 self.open_building_dialog(building, do_sell) |
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323 |
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324 def place_animal(self, tile_pos): |
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325 """Handle an TOOL_PLACE_ANIMALS click. |
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326 |
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327 This will either select an animal or |
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328 place a selected animal in a building. |
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329 """ |
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330 chicken = self.get_outside_chicken(tile_pos) |
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331 if chicken: |
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332 if chicken is self.animal_to_place: |
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333 self.animal_to_place = None |
165 | 334 pygame.mouse.set_cursor(*cursors.cursors['select']) |
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335 else: |
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336 self.animal_to_place = chicken |
162 | 337 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
105
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338 return |
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339 building = self.get_building(tile_pos) |
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340 if building: |
125 | 341 self.open_building_dialog(building) |
108
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changeset
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342 return |
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changeset
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343 if self.tv.get(tile_pos) == self.GRASSLAND: |
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344 if self.animal_to_place is not None: |
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345 occupant = self.animal_to_place |
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346 if occupant.abode is not None: |
125 | 347 occupant.abode.clear_occupant() |
108
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348 occupant.set_pos(tile_pos) |
125 | 349 self.set_visibility(occupant) |
350 | |
351 def set_visibility(self, chicken): | |
352 if chicken.outside(): | |
353 if chicken not in self.tv.sprites: | |
354 self.tv.sprites.append(chicken) | |
355 else: | |
356 if chicken in self.tv.sprites: | |
357 self.tv.sprites.remove(chicken) | |
105
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358 |
170
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359 def open_dialog(self, widget, close_callback=None): |
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360 """Open a dialog for the given widget. Add close button.""" |
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361 tbl = gui.Table() |
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362 |
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363 def close_dialog(): |
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364 self.disp.close(tbl) |
170
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365 if close_callback is not None: |
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366 close_callback() |
115
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367 |
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368 close_button = gui.Button("Close") |
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369 close_button.connect(gui.CLICK, close_dialog) |
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370 |
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371 tbl = gui.Table() |
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372 tbl.tr() |
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373 tbl.td(widget, colspan=2) |
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374 tbl.tr() |
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375 tbl.td(gui.Spacer(100, 0)) |
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376 tbl.td(close_button, align=1) |
115
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377 |
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378 self.disp.open(tbl) |
169
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379 return tbl |
115
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changeset
|
380 |
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381 def open_building_dialog(self, building, sell_callback=None): |
115
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382 """Create dialog for manipulating the contents of a building.""" |
192
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383 def select_occupant(place, button, sell_callback): |
125 | 384 """Select occupant in place.""" |
192
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385 # sell_callback should return true if we need to remove the |
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386 # occupant |
125 | 387 self.animal_to_place = place.occupant |
192
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388 if not sell_callback: |
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389 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
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390 else: |
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changeset
|
391 # Attempt to sell the occupant |
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392 self.animal_to_place = None |
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|
393 if sell_callback(place.occupant): |
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394 button.value = icons.EMPTY_NEST_ICON |
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changeset
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395 button.disconnect(gui.CLICK, select_occupant) |
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396 button.connect(gui.CLICK, set_occupant, place, button, |
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397 sell_callback) |
125 | 398 |
192
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changeset
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399 def set_occupant(place, button, sell_callback): |
125 | 400 """Set occupant of a given place.""" |
401 if self.animal_to_place is not None: | |
402 button.value = icons.CHKN_NEST_ICON | |
403 button.disconnect(gui.CLICK, set_occupant) | |
192
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changeset
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404 button.connect(gui.CLICK, select_occupant, place, button, |
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|
405 sell_callback) |
125 | 406 |
407 old_abode = self.animal_to_place.abode | |
127 | 408 if old_abode is not None: |
409 old_abode.clear_occupant() | |
125 | 410 if id(old_abode) in place_button_map: |
411 old_button = place_button_map[id(old_abode)] | |
412 old_button.value = icons.EMPTY_NEST_ICON | |
413 old_button.disconnect(gui.CLICK, select_occupant) | |
192
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changeset
|
414 old_button.connect(gui.CLICK, set_occupant, place, button, |
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changeset
|
415 sell_callback) |
125 | 416 |
417 chicken = self.animal_to_place | |
418 place.set_occupant(chicken) | |
419 chicken.set_pos(place.get_pos()) | |
420 self.set_visibility(self.animal_to_place) | |
421 | |
422 place_button_map = {} | |
423 | |
115
2b2007e231da
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diff
changeset
|
424 tbl = gui.Table() |
125 | 425 columns = building.max_floor_width() |
426 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
427 for floor in building.floors(): | |
428 tbl.tr() | |
429 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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|
430 tbl.tr() |
125 | 431 for row in floor.rows(): |
432 tbl.tr() | |
433 for place in row: | |
434 if place.occupant is None: | |
435 button = gui.Button(icons.EMPTY_NEST_ICON) | |
192
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diff
changeset
|
436 button.connect(gui.CLICK, set_occupant, place, button, |
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191
diff
changeset
|
437 sell_callback) |
125 | 438 else: |
439 button = gui.Button(icons.CHKN_NEST_ICON) | |
192
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diff
changeset
|
440 button.connect(gui.CLICK, select_occupant, place, button, |
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diff
changeset
|
441 sell_callback) |
125 | 442 place_button_map[id(place)] = button |
443 tbl.td(button, **kwargs) | |
115
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diff
changeset
|
444 |
170
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Switch building to selected image when building is selected.
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169
diff
changeset
|
445 building.selected(True) |
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Switch building to selected image when building is selected.
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169
diff
changeset
|
446 def close_callback(): |
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Switch building to selected image when building is selected.
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169
diff
changeset
|
447 building.selected(False) |
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Switch building to selected image when building is selected.
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169
diff
changeset
|
448 |
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Switch building to selected image when building is selected.
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changeset
|
449 self.open_dialog(tbl, close_callback=close_callback) |
105
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98
diff
changeset
|
450 |
54
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Cleaned up buying and selling a bit.
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52
diff
changeset
|
451 def buy_fence(self, tile_pos): |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
452 this_tile = self.tv.get(tile_pos) |
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diff
changeset
|
453 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
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parents:
52
diff
changeset
|
454 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
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73
diff
changeset
|
455 if this_tile == self.GRASSLAND: |
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Implement separate fence repair cost (currently 25 groats).
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changeset
|
456 cost = constants.BUY_PRICE_FENCE |
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Implement separate fence repair cost (currently 25 groats).
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diff
changeset
|
457 else: |
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diff
changeset
|
458 cost = constants.REPAIR_PRICE_FENCE |
191
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Don't allow buildings and fences to be built on top of chickens.
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diff
changeset
|
459 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens): |
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Don't allow buildings and fences to be built on top of chickens.
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diff
changeset
|
460 return |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
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parents:
189
diff
changeset
|
461 |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
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parents:
73
diff
changeset
|
462 if self.cash < cost: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
463 print "You can't afford a fence." |
b8f64db0d39e
Cleaned up buying and selling a bit.
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parents:
52
diff
changeset
|
464 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
465 self.add_cash(-cost) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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65
diff
changeset
|
466 self.tv.set(tile_pos, self.FENCE) |
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Implement fence selling (a bit hackish, but fine for now).
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parents:
65
diff
changeset
|
467 |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
468 def sell_fence(self, tile_pos): |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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parents:
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diff
changeset
|
469 if self.tv.get(tile_pos) != self.FENCE: |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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parents:
65
diff
changeset
|
470 return |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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65
diff
changeset
|
471 self.add_cash(constants.SELL_PRICE_FENCE) |
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Implement fence selling (a bit hackish, but fine for now).
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diff
changeset
|
472 self.tv.set(tile_pos, self.GRASSLAND) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
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parents:
52
diff
changeset
|
473 |
131 | 474 def logging_forest(self, tile_pos): |
475 if self.tv.get(tile_pos) != self.WOODLAND: | |
476 return | |
135
149822fbebeb
Check that there is enough cash before logging.
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parents:
131
diff
changeset
|
477 if self.cash < constants.LOGGING_PRICE: |
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Check that there is enough cash before logging.
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parents:
131
diff
changeset
|
478 return |
131 | 479 self.add_cash(-constants.LOGGING_PRICE) |
480 self.tv.set(tile_pos, self.GRASSLAND) | |
481 | |
65
7e9c8ad06d32
Implement building selling.
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64
diff
changeset
|
482 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
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64
diff
changeset
|
483 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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60
diff
changeset
|
484 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
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parents:
54
diff
changeset
|
485 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
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parents:
189
diff
changeset
|
486 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
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189
diff
changeset
|
487 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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parents:
60
diff
changeset
|
488 if building.place(self.tv): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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diff
changeset
|
489 self.add_cash(-building.buy_price()) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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diff
changeset
|
490 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
491 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
492 def buy_equipment(self, tile_pos, equipment_cls): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
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165
diff
changeset
|
493 chicken = self.get_outside_chicken(tile_pos) |
109
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Equipment purchasing and some toolbar tweaks.
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108
diff
changeset
|
494 equipment = equipment_cls() |
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Equipment purchasing and some toolbar tweaks.
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108
diff
changeset
|
495 if chicken is None or self.cash < equipment.buy_price(): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
496 return |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
497 if equipment.place(chicken): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
498 self.add_cash(-equipment.buy_price()) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
499 chicken.equip(equipment) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
500 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
501 def sell_building(self, tile_pos): |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
502 if self.tv.get(tile_pos) == self.FENCE: |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
503 return self.sell_fence(tile_pos) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
504 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
505 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
506 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
507 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
508 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
509 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
510 return |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
511 self.add_cash(building.sell_price()) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
512 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
513 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
514 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
515 def sell_equipment(self, tile_pos): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
516 chicken = self.get_outside_chicken(tile_pos) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
517 if chicken is None or not chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
518 return |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
519 if len(chicken.equipment) == 1: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
520 item = chicken.equipment[0] |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
521 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
522 chicken.unequip(item) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
523 else: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
524 self.open_equipment_dialog(chicken) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
525 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
526 def open_equipment_dialog(self, chicken): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
527 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
528 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
529 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
530 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
531 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
532 chicken.unequip(item) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
533 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
534 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
535 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
536 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
537 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
538 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
539 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
540 for item in chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
541 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
542 button = gui.Button(item.name().title()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
543 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
544 tbl.td(button, align=1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
545 |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
546 dialog = self.open_dialog(tbl) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
547 |
14 | 548 def event(self, e): |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
549 if e.type == KEYDOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
550 if e.key == K_UP: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
551 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
552 if e.key == K_DOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
553 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
554 if e.key == K_LEFT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
555 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
556 if e.key == K_RIGHT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
557 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
558 else: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
559 self.disp.event(e) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
560 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
561 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
562 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
563 self.toolbar.update_day_counter(self.days) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
564 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
565 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
566 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
567 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
568 # killed |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
569 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
570 != self.WOODLAND: |
84 | 571 self.kill_fox(fox) |
572 else: | |
573 self.tv.sprites.remove(fox) | |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
574 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
575 |
29 | 576 def move_foxes(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
577 """Move the foxes. |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
578 |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
579 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
580 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
581 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
582 return True |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
583 over = True |
29 | 584 for fox in self.foxes: |
585 fox.move(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
586 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
587 over = False |
84 | 588 for chicken in self.chickens: |
589 chicken.attack(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
590 return over |
29 | 591 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
592 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
593 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
594 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
595 self.tv.sprites.append(chicken) |
79 | 596 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
597 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
598 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
599 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
600 self.tv.sprites.append(fox) |
29 | 601 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
602 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
603 self.buildings.append(building) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
604 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
605 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
606 def lay_eggs(self): |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
607 self.eggs = 0 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
608 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
609 if building.NAME in buildings.HENHOUSES: |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
610 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
611 chicken.lay() |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
612 if chicken.egg: |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
613 self.eggs += 1 |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
614 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
615 |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
616 def hatch_eggs(self): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
617 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
618 if building.NAME in buildings.HENHOUSES: |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
619 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
620 new_chick = chicken.hatch() |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
621 if new_chick: |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
622 self.eggs -= 1 |
125 | 623 try: |
624 building.add_occupant(new_chick) | |
625 self.add_chicken(new_chick) | |
626 except buildings.BuildingFullError: | |
627 print "Building full." | |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
628 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
629 |
84 | 630 def kill_fox(self, fox): |
631 if fox in self.foxes: | |
174
ff168162974e
armour gets damaged
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
172
diff
changeset
|
632 if not fox.survive_damage(): |
158
baf857805867
armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
154
diff
changeset
|
633 self.killed_foxes += 1 |
baf857805867
armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
154
diff
changeset
|
634 self.toolbar.update_fox_counter(self.killed_foxes) |
baf857805867
armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
154
diff
changeset
|
635 self.add_cash(constants.SELL_PRICE_DEAD_FOX) |
baf857805867
armour works now
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
154
diff
changeset
|
636 self.remove_fox(fox) |
84 | 637 |
29 | 638 def remove_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
639 self.foxes.discard(fox) |
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diff
changeset
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640 if fox in self.tv.sprites: |
29 | 641 self.tv.sprites.remove(fox) |
642 | |
643 def remove_chicken(self, chick): | |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
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diff
changeset
|
644 self.chickens.discard(chick) |
118
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Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
645 if chick.egg: |
2c76ed47fc44
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Neil Muller <drnlmuller@gmail.com>
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diff
changeset
|
646 self.eggs -= 1 |
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Neil Muller <drnlmuller@gmail.com>
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116
diff
changeset
|
647 self.toolbar.update_egg_counter(self.eggs) |
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diff
changeset
|
648 if chick.abode: |
125 | 649 chick.abode.clear_occupant() |
116
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parents:
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diff
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|
650 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
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diff
changeset
|
651 if chick in self.tv.sprites and chick.outside(): |
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diff
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|
652 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
653 |
65
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
654 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
655 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
656 self.buildings.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
657 self.tv.sprites.remove(building) |
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
658 |
40
678421bd58ee
Money counter with very ugly display hack.
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39
diff
changeset
|
659 def add_cash(self, amount): |
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Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
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diff
changeset
|
660 self.cash += amount |
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Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
661 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
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66
diff
changeset
|
662 |
118
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parents:
116
diff
changeset
|
663 def add_some_chickens(self): |
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diff
changeset
|
664 """Add some random chickens to start the game""" |
69
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parents:
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diff
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|
665 x, y = 0, 0 |
18db99fda6bd
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Neil Muller <drnlmuller@gmail.com>
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68
diff
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|
666 width, height = self.tv.size |
118
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parents:
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diff
changeset
|
667 while len(self.chickens) < 10: |
69
18db99fda6bd
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parents:
68
diff
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|
668 if x < width: |
18db99fda6bd
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diff
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|
669 tile = self.tv.get((x, y)) |
18db99fda6bd
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|
670 else: |
18db99fda6bd
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parents:
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changeset
|
671 y += 1 |
18db99fda6bd
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Neil Muller <drnlmuller@gmail.com>
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diff
changeset
|
672 if y >= height: |
18db99fda6bd
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parents:
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diff
changeset
|
673 break |
18db99fda6bd
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diff
changeset
|
674 x = 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
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|
675 continue |
18db99fda6bd
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parents:
68
diff
changeset
|
676 # See if we place a chicken |
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parents:
68
diff
changeset
|
677 if 'grassland' == tiles.TILE_MAP[tile]: |
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68
diff
changeset
|
678 # Farmland |
18db99fda6bd
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parents:
68
diff
changeset
|
679 roll = random.randint(1, 20) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
680 # We don't place within a tile of the fence, this is to make things |
18db99fda6bd
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Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
681 # easier |
18db99fda6bd
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parents:
68
diff
changeset
|
682 for xx in range(x-1, x+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
683 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
684 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
685 for yy in range(y-1, y+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
686 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
687 continue |
18db99fda6bd
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parents:
68
diff
changeset
|
688 neighbour = self.tv.get((xx, yy)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
689 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
690 # Fence |
18db99fda6bd
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parents:
68
diff
changeset
|
691 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
692 if roll == 1: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
693 # Create a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
694 chick = animal.Chicken((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
695 self.add_chicken(chick) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
696 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
697 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
698 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
699 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
700 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
701 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
702 width, height = self.tv.size |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
703 new_foxes = random.randint(3, 7) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
704 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
705 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
706 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
707 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
708 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
709 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
710 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
711 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
712 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
713 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
714 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
715 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
716 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
717 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
718 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
719 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
720 y = random.randint(-1, height) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
721 skip = False |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
722 for other_fox in self.foxes: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
723 if other_fox.pos.x == x and other_fox.pos.y == y: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
724 skip = True # Choose a new position |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
725 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
726 if not skip: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
727 roll = random.randint(0, 10) |
128 | 728 if roll < 8: |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
729 fox = animal.Fox((x, y)) |
128 | 730 elif roll < 9: |
731 fox = animal.NinjaFox((x, y)) | |
92
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
732 else: |
bea1b9364583
Refactor Fox so we can have different types. Add a greedy fox
Neil Muller <drnlmuller@gmail.com>
parents:
84
diff
changeset
|
733 fox = animal.GreedyFox((x, y)) |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
734 self.add_fox(fox) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
735 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
736 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
737 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
738 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
739 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
740 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
741 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
742 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
743 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
744 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
745 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
746 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
747 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
748 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
749 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
750 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
751 tile_pos = (x, y) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
752 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
753 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
754 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
755 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
756 covered = False |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
757 for building in self.buildings: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
758 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
759 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
760 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
761 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
762 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
763 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
764 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
765 building_cls = tile_to_building[tile_no] |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
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766 building = building_cls(tile_pos) |
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Simon Cross <hodgestar@gmail.com>
parents:
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767 building.remove(self.tv) |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
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768 building.place(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
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769 self.add_building(building) |
139
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Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
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770 |
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parents:
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771 def is_game_over(self): |
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Neil Muller <drnlmuller@gmail.com>
parents:
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772 """Return true if we're complete""" |
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parents:
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773 if self.days > constants.TURN_LIMIT: |
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Neil Muller <drnlmuller@gmail.com>
parents:
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774 return True |
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Neil Muller <drnlmuller@gmail.com>
parents:
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775 if len(self.chickens) == 0: |
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Neil Muller <drnlmuller@gmail.com>
parents:
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776 return True |