annotate gamelib/gameboard.py @ 447:f04a2490c35f

The sub-toolbar rewrite, the finally not crashing version
author Neil Muller <drnlmuller@gmail.com>
date Sat, 21 Nov 2009 19:58:49 +0000
parents feb9b7a23ef2
children 938498b8cd03
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \
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5 K_LEFT, K_RIGHT
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6 from pgu import gui
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7
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8 import tiles
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9 import icons
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10 import constants
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11 import buildings
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12 import animal
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13 import equipment
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14 import sound
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15 import cursors
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16 import sprite_cursor
241
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17 import misc
433
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18 import toolbar
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19 import serializer
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20
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21 class VidWidget(gui.Widget):
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22 def __init__(self, gameboard, vid, **params):
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23 gui.Widget.__init__(self, **params)
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24 self.gameboard = gameboard
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25 self.vid = vid
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26 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
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27
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28 def paint(self, surface):
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29 self.vid.paint(surface)
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30
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31 def update(self, surface):
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32 return self.vid.update(surface)
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33
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34 def move_view(self, x, y):
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35 self.vid.view.move_ip((x, y))
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36
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37 def event(self, e):
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38 if e.type == MOUSEBUTTONDOWN:
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39 self.gameboard.use_tool(e)
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40 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
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41 self.gameboard.update_sprite_cursor(e)
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42
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43 class GameBoard(serializer.Simplifiable):
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44
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45 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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46 FENCE = tiles.REVERSE_TILE_MAP['fence']
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47 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
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48 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
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49
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50 SIMPLIFY = [
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51 'chickens',
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52 'buildings',
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53 'foxes',
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54 'cash',
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55 'wood',
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56 'eggs',
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57 'days',
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58 'killed_foxes',
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59 'day', 'night',
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60 ]
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61
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62 def __init__(self, main_app, level):
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63 self.disp = main_app
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64 self.level = level
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65 self.tv = tiles.FarmVid()
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66 self.tv.png_folder_load_tiles('tiles')
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67 self.tv.tga_load_level(level.map)
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68 width, height = self.tv.size
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69 # Ensure we don't every try to create more foxes then is sane
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70 self.max_foxes = level.max_foxes
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71
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72 self.selected_tool = None
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73 self.animal_to_place = None
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74 self.sprite_cursor = None
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75 self.chickens = set()
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76 self.foxes = set()
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77 self.buildings = set()
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78 self._pos_cache = { 'fox' : [], 'chicken' : []}
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79 self.cash = 0
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80 self.wood = 0
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81 self.eggs = 0
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82 self.days = 0
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83 self.killed_foxes = 0
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84 self.day, self.night = True, False
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85 # For the level loading case
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86 if self.disp:
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87 self.toolbar = None
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88 self.create_display()
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89 self.add_cash(level.starting_cash)
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90 self.add_wood(level.starting_wood)
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91
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92 self.fix_buildings()
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93
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94 cdata = {}
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95 for tn in equipment.EQUIP_MAP:
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96 cdata[tn] = (self.add_start_chickens, tn)
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97
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98 self.tv.run_codes(cdata, (0,0,width,height))
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99
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100 def get_top_widget(self):
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101 return self.top_widget
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102
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103 def create_display(self):
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104 width, height = self.disp.rect.w, self.disp.rect.h
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105 tbl = gui.Table()
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106 tbl.tr()
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107 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH)
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108 tbl.td(self.toolbar, valign=-1)
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109 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height)
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110 tbl.td(self.tvw)
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111 self.top_widget = tbl
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112
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113 def change_toolbar(self, new_toolbar):
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114 """Replace the toolbar"""
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115 td = self.toolbar.container
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116 td.remove(self.toolbar)
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117 td.add(new_toolbar, 0, 0)
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118 self.toolbar = new_toolbar
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119 self.toolbar.rect.size = self.toolbar.resize(height=td.rect.height)
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120 td.resize()
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121 td.repaint()
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122
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123 def update(self):
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124 self.tvw.reupdate()
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125
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126 def loop(self):
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127 self.tv.loop()
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128
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129 def set_selected_tool(self, tool, cursor):
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130 if not self.day:
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131 return
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132 self.selected_tool = tool
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133 if self.animal_to_place:
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134 # Clear any highlights
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135 self.animal_to_place.unequip_by_name("Spotlight")
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136 self.select_animal_to_place(None)
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137 sprite_curs = None
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diff changeset
138 if buildings.is_building(tool):
232
0bd214cf9018 Overlay cost on building sprite cursors.
Simon Cross <hodgestar@gmail.com>
parents: 228
diff changeset
139 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE)
247
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
140 elif equipment.is_equipment(tool):
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
141 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv)
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
142 self.set_cursor(cursor, sprite_curs)
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
143
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
144 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
145 if cursor:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
146 pygame.mouse.set_cursor(*cursor)
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
147 else:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
148 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
149 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
150 self.tv.sprites.remove(self.sprite_cursor, layer='cursor')
218
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
151 self.sprite_cursor = sprite_curs
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
152 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
153 self.tv.sprites.append(self.sprite_cursor, layer='cursor')
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
154
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
155 def reset_states(self):
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
156 """Clear current states (highlights, etc.)"""
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
157 self.set_selected_tool(None, None)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
158 self.toolbar.clear_tool()
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
159
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
160 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
161 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
162 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
163
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
164 def start_night(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
165 self.day, self.night = False, True
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
166 self.tv.sun(False)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
167 self.reset_states()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
168 self.toolbar.start_night()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
169 self.spawn_foxes()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
170 self.eggs = 0
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
171 for chicken in self.chickens.copy():
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
172 chicken.start_night(self)
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
173 self.toolbar.update_egg_counter(self.eggs)
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
174 self._cache_animal_positions()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
175
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
176 def start_day(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
177 self.day, self.night = True, False
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
178 self.tv.sun(True)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
179 self.reset_states()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
180 self.toolbar.start_day()
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
181 self._pos_cache = { 'fox' : [], 'chicken' : []}
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
182 self.advance_day()
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
183 self.clear_foxes()
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
184 for chicken in self.chickens.copy():
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
185 chicken.start_day(self)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
186 self.toolbar.update_egg_counter(self.eggs)
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
187
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
188 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
189 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
190 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
191 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
192 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
193 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
194 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
195 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
196
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
197 def use_tool(self, e):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
198 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
199 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
200 if e.button == 3: # Right button
275
678be1afc307 Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents: 272
diff changeset
201 self.set_selected_tool(None, None)
678be1afc307 Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents: 272
diff changeset
202 self.toolbar.clear_tool()
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
203 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
204 return
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
205 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
206 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
207 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
208 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
209 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
210 self.place_animal(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
211 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
212 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
213 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
214 self.sell_equipment(self.tv.screen_to_tile(e.pos))
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
215 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING:
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
216 self.repair_building(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
217 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
218 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
219 elif equipment.is_equipment(self.selected_tool):
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
220 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
221
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
222 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
223 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
224 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
225 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
226 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
227
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
228 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
229 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
230 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
231 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
232 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
233
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
234 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
235
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
236 def do_sell(chicken, update_button=None):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
237 if not chicken:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
238 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
239 if len(self.chickens) == 1:
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
240 msg = "You can't sell your last chicken!"
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
241 TextDialog("Squuaaawwwwwk!", msg).open()
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
242 return False
228
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
243 for item in list(chicken.equipment):
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
244 self.add_cash(item.sell_price())
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
245 chicken.unequip(item)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
246 self.add_cash(self.level.sell_price_chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
247 sound.play_sound("sell-chicken.ogg")
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
248 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
249 update_button(chicken, empty=True)
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
250 self.remove_chicken(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
251 return True
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
252
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
253 chick = self.get_outside_chicken(tile_pos)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
254 if chick is None:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
255 building = self.get_building(tile_pos)
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
256 if building and building.HENHOUSE:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
257 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
258 return
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
259 do_sell(chick)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
260
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
261 def sell_one_egg(self, chicken):
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
262 if chicken.eggs:
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
263 self.add_cash(self.level.sell_price_egg)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
264 chicken.remove_one_egg()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
265 self.eggs -= 1
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
266 self.toolbar.update_egg_counter(self.eggs)
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
267 return True
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
268 return False
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
269
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
270 def sell_egg(self, tile_pos):
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
271 def do_sell(chicken, update_button=None):
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
272 # We try sell and egg
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
273 if self.sell_one_egg(chicken):
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
274 sound.play_sound("sell-chicken.ogg")
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
275 # Force toolbar update
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
276 self.toolbar.chsize()
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
277 if update_button:
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parents: 307
diff changeset
278 update_button(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
279 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
280
192
a490ee2ef446 Allow selling of chickens in henhouses
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parents: 191
diff changeset
281 building = self.get_building(tile_pos)
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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parents: 413
diff changeset
282 if building and building.HENHOUSE:
193
db246683d5da Selling eggs now works
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parents: 192
diff changeset
283 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
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parents: 52
diff changeset
284
200
67d10f7e0159 selected chickens are selected
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parents: 197
diff changeset
285 def select_animal_to_place(self, animal):
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parents: 197
diff changeset
286 if self.animal_to_place:
305
32149b1d9fd2 Capitalised all equipment names.
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diff changeset
287 self.animal_to_place.unequip_by_name("Spotlight")
200
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parents: 197
diff changeset
288 self.animal_to_place = animal
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diff changeset
289 if self.animal_to_place:
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parents: 197
diff changeset
290 self.animal_to_place.equip(equipment.Spotlight())
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parents: 197
diff changeset
291
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
292 def place_animal(self, tile_pos):
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parents: 98
diff changeset
293 """Handle an TOOL_PLACE_ANIMALS click.
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294
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parents: 98
diff changeset
295 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
296 place a selected animal in a building.
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parents: 98
diff changeset
297 """
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
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parents: 165
diff changeset
298 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
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parents: 162
diff changeset
299 if chicken:
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
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parents: 105
diff changeset
300 if chicken is self.animal_to_place:
200
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parents: 197
diff changeset
301 self.select_animal_to_place(None)
165
c7d496556475 Minor cursor bugfixes
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parents: 164
diff changeset
302 pygame.mouse.set_cursor(*cursors.cursors['select'])
108
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parents: 105
diff changeset
303 else:
200
67d10f7e0159 selected chickens are selected
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parents: 197
diff changeset
304 self.select_animal_to_place(chicken)
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
305 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
306 return
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
307 building = self.get_building(tile_pos)
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
308 if building and building.ABODE:
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
309 if self.animal_to_place:
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parents: 194
diff changeset
310 try:
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diff changeset
311 place = building.first_empty_place()
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parents: 194
diff changeset
312 self.relocate_animal(self.animal_to_place, place=place)
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
313 self.animal_to_place.equip(equipment.Nest())
200
67d10f7e0159 selected chickens are selected
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parents: 197
diff changeset
314 self.select_animal_to_place(None)
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
315 pygame.mouse.set_cursor(*cursors.cursors['select'])
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parents: 194
diff changeset
316 except buildings.BuildingFullError:
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parents: 194
diff changeset
317 pass
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
318 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
319 self.open_building_dialog(building)
108
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parents: 105
diff changeset
320 return
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
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parents: 105
diff changeset
321 if self.tv.get(tile_pos) == self.GRASSLAND:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
322 if self.animal_to_place is not None:
305
32149b1d9fd2 Capitalised all equipment names.
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parents: 303
diff changeset
323 self.animal_to_place.unequip_by_name("Nest")
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
324 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos)
243
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
325 self.eggs -= self.animal_to_place.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
326 self.animal_to_place.remove_eggs()
4f86c2616cdf Variable number of eggs for chickens
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parents: 241
diff changeset
327 self.toolbar.update_egg_counter(self.eggs)
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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diff changeset
328
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
329 def relocate_animal(self, chicken, tile_pos=None, place=None):
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parents: 194
diff changeset
330 assert((tile_pos, place) != (None, None))
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parents: 194
diff changeset
331 if chicken.abode is not None:
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Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
332 chicken.abode.clear_occupant()
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parents: 194
diff changeset
333 if tile_pos:
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parents: 194
diff changeset
334 chicken.set_pos(tile_pos)
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Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
335 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
336 place.set_occupant(chicken)
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parents: 194
diff changeset
337 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents: 194
diff changeset
338 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
339
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
340 def set_visibility(self, animal):
532f1ea476ff Make foxes enter buildings, with a seperate count for them
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parents: 396
diff changeset
341 if animal.outside():
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parents: 396
diff changeset
342 if animal not in self.tv.sprites:
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parents: 396
diff changeset
343 self.tv.sprites.append(animal)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
344 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
345 if animal in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
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parents: 396
diff changeset
346 self.tv.sprites.remove(animal)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
347
302
01c1682dc250 Mostly working selling equipment in buildings
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parents: 298
diff changeset
348 def open_dialog(self, widget, x=None, y=None, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
349 """Open a dialog for the given widget. Add close button."""
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Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
350 tbl = gui.Table()
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parents: 109
diff changeset
351
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
352 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
353 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
354 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
355 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
356
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
357 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
358 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
359
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
360 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
361 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
362 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
363 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
364 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
365 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
366
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
367 if x:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
368 offset = (self.disp.rect.center[0] + x,
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
369 self.disp.rect.center[1] + y)
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
370 else:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
371 offset = None
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
372 self.disp.open(tbl, pos=offset)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
373 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
374
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
375 def open_building_dialog(self, building, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
376 """Create dialog for manipulating the contents of a building."""
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
377
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
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parents: 203
diff changeset
378 place_button_map = {}
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
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parents: 203
diff changeset
379
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
380 def update_button(animal, empty=False):
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Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
381 """Update a button image (either to the animal, or to empty)."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
382 if animal:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
383 button = place_button_map.get(id(animal.abode))
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
384 if button:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
385 if empty:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
386 button.value = icons.EMPTY_NEST_ICON
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
387 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
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parents: 203
diff changeset
388 button.value = icons.animal_icon(animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
389
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
390 def nest_clicked(place, button):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
391 """Handle a nest being clicked."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
392 if place.occupant:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
393 # there is an occupant, select or sell it
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
394 if not sell_callback:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
395 old_animal = self.animal_to_place
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
396 self.select_animal_to_place(place.occupant)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
397 # deselect old animal (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
398 update_button(old_animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
399 # select new animal (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
400 update_button(self.animal_to_place)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
401 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
402 # Attempt to sell the occupant
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
403 sell_callback(place.occupant, update_button)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
404 else:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
405 # there is no occupant, attempt to fill the space
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
406 if self.animal_to_place is not None:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
407 # empty old nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
408 update_button(self.animal_to_place, empty=True)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
409 self.relocate_animal(self.animal_to_place, place=place)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
410 # populate the new nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
411 update_button(self.animal_to_place)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
412
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
413 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
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parents: 124
diff changeset
414 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
415 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
416 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
417 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
418 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
419 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
420 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
421 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
422 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
423 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
424 button = gui.Button(icons.EMPTY_NEST_ICON)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
425 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
426 button = gui.Button(icons.animal_icon(place.occupant))
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
427 place_button_map[id(place)] = button
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
428 button.connect(gui.CLICK, nest_clicked, place, button)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
429 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
430
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
431 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
432 def close_callback():
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
433 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
434
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
435 def evict_callback():
264
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
436 if not self.animal_to_place:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
437 return
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
438 for tile_pos in building.adjacent_tiles():
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
439 if self.tv.get(tile_pos) != self.GRASSLAND:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
440 continue
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
441 if self.get_outside_chicken(tile_pos) is None:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
442 update_button(self.animal_to_place, empty=True)
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
443 self.place_animal(tile_pos)
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
444 break
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
445
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
446 if not sell_callback:
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
447 tbl.tr()
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
448 button = gui.Button('Evict')
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
449 button.connect(gui.CLICK, evict_callback)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
450 tbl.td(button, colspan=2, **kwargs)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
451
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
452 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
453
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
454 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
455 building = building_cls(tile_pos)
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
456 if self.wood < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
457 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
458 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
459 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
460 if building.place(self.tv):
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
461 self.add_wood(-building.buy_price())
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
462 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
463
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
464 def buy_equipment(self, tile_pos, equipment_cls):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
465
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
466 equipment = equipment_cls()
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
467
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
468 def do_equip(chicken, update_button=None):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
469 # Try to equip the chicken
361
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
470 if self.cash < equipment.buy_price():
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
471 return False
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
472 if equipment.place(chicken):
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
473 self.add_cash(-equipment.buy_price())
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
474 chicken.equip(equipment)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
475 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
476 update_button(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
477 return False
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
478
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
479 chicken = self.get_outside_chicken(tile_pos)
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
480 if chicken is None:
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
481 building = self.get_building(tile_pos)
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
482 if not (building and building.ABODE):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
483 return
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
484 # Bounce through open dialog once more
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
485 self.open_building_dialog(building, do_equip)
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
486 else:
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
487 do_equip(chicken)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
488
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
489 def sell_building(self, tile_pos):
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
490 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
491 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
492 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
493 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
494 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
495 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
496 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
497 self.add_wood(building.sell_price())
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
498 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
499 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
500
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
501 def repair_building(self, tile_pos):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
502 building = self.get_building(tile_pos)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
503 if not (building and building.broken()):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
504 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
505 if self.wood < building.repair_price():
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
506 return
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
507 self.add_wood(-building.repair_price())
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
508 building.repair(self.tv)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
509
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
510 def sell_equipment(self, tile_pos):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
511 x, y = 0, 0
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
512 def do_sell(chicken, update_button=None):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
513 if not chicken.equipment:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
514 return
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
515 elif len(chicken.equipment) == 1:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
516 item = chicken.equipment[0]
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
517 self.add_cash(item.sell_price())
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
518 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
519 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
520 update_button(chicken)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
521 else:
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
522 self.open_equipment_dialog(chicken, x, y, update_button)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
523 return False
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
524
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
525 chicken = self.get_outside_chicken(tile_pos)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
526 if chicken is not None:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
527 do_sell(chicken)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
528 else:
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
529 building = self.get_building(tile_pos)
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
530 if building is None:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
531 return
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
532 x, y = 50, 0
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
533 self.open_building_dialog(building, do_sell)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
534
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
535 def open_equipment_dialog(self, chicken, x, y, update_button=None):
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
536 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
537
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
538 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
539 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
540 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
541 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
542 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
543 update_button(chicken)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
544 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
545
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
546 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
547
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
548 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
549 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
550
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
551 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
552 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
553 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
554 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
555 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
556
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
557 dialog = self.open_dialog(tbl, x=x, y=y)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
558
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
559 def event(self, e):
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
560 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]:
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
561 if e.key == K_UP:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
562 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
563 if e.key == K_DOWN:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
564 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
565 if e.key == K_LEFT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
566 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0)
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
567 if e.key == K_RIGHT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
568 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
569 return True
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
570 return False
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
571
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
572 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
573 self.days += 1
392
bb75979b58e6 Move game_over logic from gameboard to level, for later reworking
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
574 if self.level.is_last_day(self.days):
345
279974cc0698 Only set color of days left to red when there is only one day left.
Simon Cross <hodgestar@gmail.com>
parents: 341
diff changeset
575 self.toolbar.day_counter.style.color = (255, 0, 0)
346
6baf8b5beb5c Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents: 345
diff changeset
576 self.toolbar.update_day_counter("%s/%s" % (self.days,
392
bb75979b58e6 Move game_over logic from gameboard to level, for later reworking
Neil Muller <drnlmuller@gmail.com>
parents: 389
diff changeset
577 self.level.get_max_turns()))
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
578
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
579 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
580 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
581 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
582 # killed
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
583 if self.in_bounds(fox.pos) and \
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
584 self.tv.get(fox.pos.to_tile_tuple()) != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
585 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
586 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
587 self.remove_fox(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
588 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
589
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
590 def clear_chickens(self):
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
591 for chicken in self.chickens.copy():
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
592 self.remove_chicken(chicken)
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
593
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
594 def clear_buildings(self):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
595 for building in self.buildings.copy():
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
596 self.remove_building(building)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
597
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
598 def do_night_step(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
599 """Handle the events of the night.
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
600
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
601 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
602 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
603 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
604 return True
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
605 # Move all the foxes
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
606 over = self.foxes_move()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
607 if not over:
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
608 self.foxes_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
609 self.chickens_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
610 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
611
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
612 def _cache_animal_positions(self):
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
613 """Cache the current set of fox positions for the avoiding checks"""
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
614 w, h = self.tv.size
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
615 self._pos_cache['fox'] = [[[None for z in range(5)] for y in range(h)]
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
616 for x in range(w)] # NB: Assumes z in [0, 4]
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
617 self._pos_cache['chicken'] = [[[None for z in range(5)] for y in range(h)]
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
618 for x in range(w)]
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
619 for fox in self.foxes:
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
620 self._add_to_pos_cache(fox, 'fox')
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
621 for chick in self.chickens:
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
622 self._add_to_pos_cache(chick, 'chicken')
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
623
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
624 def _add_to_pos_cache(self, animal, cache_type):
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
625 if self.in_bounds(animal.pos):
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
626 self._pos_cache[cache_type][animal.pos.x][animal.pos.y][animal.pos.z] = animal
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
627
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
628 def _update_pos_cache(self, old_pos, animal, cache_type):
405
ae3cee7a1337 Fix crash due to invalid cache
Neil Muller <drnlmuller@gmail.com>
parents: 403
diff changeset
629 if self.in_bounds(old_pos) and self._pos_cache[cache_type]:
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
630 self._pos_cache[cache_type][old_pos.x][old_pos.y][old_pos.z] = None
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
631 if animal:
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
632 pos = animal.pos
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
633 if self.in_bounds(pos):
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
634 self._pos_cache[cache_type][pos.x][pos.y][pos.z] = animal
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
635
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
636 def get_animal_at_pos(self, pos, cache_type):
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
637 if not self._pos_cache[cache_type]:
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
638 return None # We don't maintain the cache during the day
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
639 if self.in_bounds(pos):
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
640 return self._pos_cache[cache_type][pos.x][pos.y][pos.z]
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
641 return None
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
642
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
643 def chickens_scatter(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
644 """Chickens outside move around randomly a bit"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
645 for chicken in [chick for chick in self.chickens if chick.outside()]:
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
646 old_pos = chicken.pos
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
647 chicken.move(self)
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
648 if chicken.pos != old_pos:
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
649 self._update_pos_cache(old_pos, chicken, 'chicken')
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
650
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
651 def chickens_chop_wood(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
652 """Chickens with axes chop down trees near them"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
653 for chicken in [chick for chick in self.chickens if chick.outside()]:
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
654 chicken.chop(self)
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
655
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
656 def foxes_move(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
657 over = True
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
658 for fox in self.foxes:
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
659 old_pos = fox.pos
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
660 fox.move(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
661 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
662 over = False
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
663 if fox.pos != old_pos:
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
664 self._update_pos_cache(old_pos, fox, 'fox')
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
665 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
666
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
667 def foxes_attack(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
668 for fox in self.foxes:
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
669 fox.attack(self)
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
670
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
671 def chickens_attack(self):
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
672 for chicken in self.chickens:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
673 chicken.attack(self)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
674
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
675 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
676 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
677 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
678 self.tv.sprites.append(chicken)
424
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
679 if self.disp:
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
680 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
681
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
682 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
683 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
684 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
685
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
686 def add_building(self, building):
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
687 self.buildings.add(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
688 self.tv.sprites.append(building, layer='buildings')
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
689
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
690 def place_hatched_chicken(self, new_chick, building):
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
691 try:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
692 building.add_occupant(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
693 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
694 new_chick.equip(equipment.Nest())
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
695 except buildings.BuildingFullError:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
696 # No space in the hen house, look nearby
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
697 for tile_pos in building.adjacent_tiles():
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
698 if self.tv.get(tile_pos) != self.GRASSLAND:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
699 continue
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
700 if self.get_outside_chicken(tile_pos) is None:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
701 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
702 self.relocate_animal(new_chick, tile_pos=tile_pos)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
703 break
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
704 # if there isn't a space for the
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
705 # new chick it dies. :/ Farm life
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
706 # is cruel.
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
707
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
708 def kill_fox(self, fox):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
709 self.killed_foxes += 1
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
710 self.toolbar.update_fox_counter(self.killed_foxes)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
711 self.add_cash(self.level.sell_price_dead_fox)
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
712 self._update_pos_cache(fox.pos, None, 'fox')
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
713 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
714
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
715 def remove_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
716 self.foxes.discard(fox)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
717 if fox.building:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
718 fox.building.remove_predator(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
719 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
720 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
721
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
722 def remove_chicken(self, chick):
215
85a5299caf4a bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 213
diff changeset
723 if chick is self.animal_to_place:
85a5299caf4a bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 213
diff changeset
724 self.select_animal_to_place(None)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
725 self.chickens.discard(chick)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
726 self.eggs -= chick.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
727 self.toolbar.update_egg_counter(self.eggs)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
728 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
729 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
730 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
731 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
732 self.tv.sprites.remove(chick)
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
733 self._update_pos_cache(chick.pos, None, 'chicken')
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
734
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
735 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
736 if building in self.buildings:
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
737 self.buildings.discard(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
738 self.tv.sprites.remove(building, layer='buildings')
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
739
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
740 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
741 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
742 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
743
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
744 def add_wood(self, planks):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
745 self.wood += planks
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
746 self.toolbar.update_wood_counter(self.wood)
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
747
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
748 def add_start_chickens(self, _map, tile, value):
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
749 """Add chickens as specified by the code layer"""
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
750 chick = animal.Chicken((tile.tx, tile.ty))
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
751 for equip_cls in equipment.EQUIP_MAP[value]:
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
752 item = equip_cls()
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
753 chick.equip(item)
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
754 self.add_chicken(chick)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
755
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
756 def _choose_fox(self, (x, y)):
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
757 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose()
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
758 return fox_cls((x, y))
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
759
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
760 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
761 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
762 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
763 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
764 width, height = self.tv.size
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
765 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox
323
978efd39a099 Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
766 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
767 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
768 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
769 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
770 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
771 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
772 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
773 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
774 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
775 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
776 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
777 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
778 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
779 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
780 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
781 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
782 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
783 y = random.randint(-1, height)
403
c7cfa230f5d4 Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
784 self.add_fox(self._choose_fox((x, y)))
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
785
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
786 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
787 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
788 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
789
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
790 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
791 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
792 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
793
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
794 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
795 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
796 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
797
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
798 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
799 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
800 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
801 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
802 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
803 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
804 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
805
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
806 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
807 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
808 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
809 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
810 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
811
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
812 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
813 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
814
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
815 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
816 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
817 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
818 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
819 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
820
307
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
821 def trees_left(self):
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
822 width, height = self.tv.size
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
823 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND])
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
824
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
825 def save_game(self):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
826 return serializer.simplify(self)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
827
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
828 def restore_game(self, data):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
829 if 'refid' not in data or 'class' not in data or data['class'] != self.__class__.__name__:
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
830 import pprint
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
831 pprint.pprint(data)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
832 print self.__class__.__name__
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
833 raise ValueError("Invalid save game.")
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
834 newself = serializer.unsimplify(data)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
835 self.clear_chickens()
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
836 self.clear_buildings()
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
837 for chicken in newself.chickens:
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
838 self.add_chicken(chicken)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
839 for building in newself.buildings:
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
840 self.add_building(building)
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841 for attr in self.SIMPLIFY:
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842 if attr in ('chickens', 'buildings'):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
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843 continue
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
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844 setattr(self, attr, getattr(newself, attr))
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
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845
326
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846
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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diff changeset
847 class TextDialog(gui.Dialog):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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848 def __init__(self, title, text, **params):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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849 title_label = gui.Label(title)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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850
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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851 doc = gui.Document()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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852
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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diff changeset
853 space = doc.style.font.size(" ")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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854
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
855 for paragraph in text.split('\n\n'):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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856 doc.block(align=-1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
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857 for word in paragraph.split():
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
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858 doc.add(gui.Label(word))
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
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859 doc.space(space)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
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860 doc.br(space[1])
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
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861 doc.br(space[1])
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
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862
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
863 done_button = gui.Button("Close")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
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864 done_button.connect(gui.CLICK, self.close)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
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865
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
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866 tbl = gui.Table()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
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diff changeset
867 tbl.tr()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
868 tbl.td(doc)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
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diff changeset
869 tbl.tr()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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parents: 325
diff changeset
870 tbl.td(done_button, align=1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
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parents: 325
diff changeset
871
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
872 gui.Dialog.__init__(self, title_label, tbl, **params)
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
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diff changeset
873
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 330
diff changeset
874