Mercurial > rinkhals
annotate gamelib/gameboard.py @ 272:cade64404997
Use (wrecking) ball for smashing down trees.
author | Simon Cross <hodgestar@gmail.com> |
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date | Sat, 05 Sep 2009 14:12:29 +0000 |
parents | 31f5033eac70 |
children | 678be1afc307 |
rev | line source |
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
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5 K_LEFT, K_RIGHT |
35 | 6 from pgu import gui |
9 | 7 |
8 import data | |
24
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9 import tiles |
79 | 10 import icons |
40
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11 import constants |
57
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12 import buildings |
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
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17 import sprite_cursor |
241
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18 import misc |
35 | 19 |
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20 class OpaqueLabel(gui.Label): |
168 | 21 def __init__(self, value, **params): |
22 gui.Label.__init__(self, value, **params) | |
23 if 'width' in params: | |
24 self._width = params['width'] | |
25 if 'height' in params: | |
26 self._height = params['height'] | |
27 self._set_size() | |
28 | |
29 def _set_size(self): | |
30 width, height = self.font.size(self.value) | |
31 width = getattr(self, '_width', width) | |
32 height = getattr(self, '_height', height) | |
33 self.style.width, self.style.height = width, height | |
34 | |
40
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35 def paint(self, s): |
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36 s.fill(self.style.background) |
168 | 37 if self.style.align > 0: |
38 r = s.get_rect() | |
39 w, _ = self.font.size(self.value) | |
40 s = s.subsurface(r.move((r.w-w, 0)).clip(r)) | |
40
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41 gui.Label.paint(self, s) |
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42 |
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43 def update_value(self, value): |
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44 self.value = value |
168 | 45 self._set_size() |
40
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46 self.repaint() |
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47 |
168 | 48 def mklabel(text="", **params): |
49 params.setdefault('color', constants.FG_COLOR) | |
50 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2) | |
51 return OpaqueLabel(text, **params) | |
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52 |
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53 def mkcountupdate(counter): |
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54 def update_counter(self, value): |
168 | 55 getattr(self, counter).update_value("%s " % value) |
109
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56 self.repaint() |
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57 return update_counter |
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58 |
35 | 59 class ToolBar(gui.Table): |
60 def __init__(self, gameboard, **params): | |
61 gui.Table.__init__(self, **params) | |
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62 self.group = gui.Group(name='toolbar', value=None) |
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63 self._next_tool_value = 0 |
35 | 64 self.gameboard = gameboard |
168 | 65 self.cash_counter = mklabel(align=1) |
66 self.chicken_counter = mklabel(align=1) | |
67 self.egg_counter = mklabel(align=1) | |
68 self.day_counter = mklabel(align=1) | |
69 self.killed_foxes = mklabel(align=1) | |
83
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70 |
168 | 71 self.tr() |
72 self.td(gui.Spacer(self.rect.w/2, 0)) | |
73 self.td(gui.Spacer(self.rect.w/2, 0)) | |
139
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74 self.add_counter(mklabel("Day:"), self.day_counter) |
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75 self.add_counter(mklabel("Groats:"), self.cash_counter) |
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76 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
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77 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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78 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
154 | 79 self.add_spacer(20) |
80 | |
162 | 81 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS, |
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82 None, cursors.cursors['select']) |
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83 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING, |
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84 constants.LOGGING_PRICE, cursors.cursors['ball']) |
154 | 85 self.add_spacer(20) |
83
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86 |
154 | 87 self.add_heading("Sell ...") |
162 | 88 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, |
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89 constants.SELL_PRICE_CHICKEN, cursors.cursors['sell']) |
162 | 90 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, |
270
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91 constants.SELL_PRICE_EGG, cursors.cursors['sell']) |
162 | 92 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, |
270
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93 None, cursors.cursors['sell']) |
252
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94 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT, |
270
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95 None, cursors.cursors['sell']) |
154 | 96 self.add_spacer(20) |
97 | |
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98 |
154 | 99 self.add_heading("Buy ...") |
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100 |
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101 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE, |
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102 "%s/%s" % (constants.BUY_PRICE_FENCE, |
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103 constants.REPAIR_PRICE_FENCE)) |
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104 |
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105 for building_cls in buildings.BUILDINGS: |
162 | 106 self.add_tool_button(building_cls.NAME.title(), building_cls, |
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107 None, cursors.cursors.get('build', None)) |
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108 |
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109 for equipment_cls in equipment.EQUIPMENT: |
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110 self.add_tool_button(equipment_cls.NAME.title(), |
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111 equipment_cls, |
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112 equipment_cls.BUY_PRICE, |
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113 cursors.cursors.get('buy', None)) |
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114 |
168 | 115 self.add_spacer(30) |
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116 |
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117 self.add_tool("Finished Day", self.day_done) |
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118 |
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119 def day_done(self): |
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120 import engine |
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121 pygame.event.post(engine.START_NIGHT) |
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122 |
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123 update_cash_counter = mkcountupdate('cash_counter') |
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124 update_fox_counter = mkcountupdate('killed_foxes') |
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125 update_chicken_counter = mkcountupdate('chicken_counter') |
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126 update_egg_counter = mkcountupdate('egg_counter') |
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127 update_day_counter = mkcountupdate('day_counter') |
79 | 128 |
168 | 129 def add_spacer(self, height): |
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130 self.tr() |
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131 self.td(gui.Spacer(0, height), colspan=2) |
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132 |
154 | 133 def add_heading(self, text): |
134 self.tr() | |
135 self.td(mklabel(text), colspan=2) | |
136 | |
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137 def add_tool_button(self, text, tool, price=None, cursor=None): |
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138 if price is not None: |
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139 text = "%s (%s)" % (text, price) |
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140 self.add_tool(text, lambda: self.gameboard.set_selected_tool(tool, |
162 | 141 cursor)) |
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142 |
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143 def add_tool(self, text, func): |
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144 label = gui.basic.Label(text) |
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145 value = self._next_tool_value |
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146 self._next_tool_value += 1 |
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147 tool = gui.Tool(self.group, label, value, width=self.rect.w, style={"padding_left": 0}) |
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148 tool.connect(gui.CLICK, func) |
35 | 149 self.tr() |
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150 self.td(tool, align=-1, colspan=2) |
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151 |
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152 def clear_tool(self): |
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153 self.group.value = None |
35 | 154 |
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155 def add_counter(self, icon, label): |
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156 self.tr() |
168 | 157 self.td(icon, width=self.rect.w/2) |
158 self.td(label, width=self.rect.w/2) | |
35 | 159 |
152
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160 def resize(self, width=None, height=None): |
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161 width, height = gui.Table.resize(self, width, height) |
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162 width = GameBoard.TOOLBAR_WIDTH |
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163 return width, height |
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164 |
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165 |
35 | 166 class VidWidget(gui.Widget): |
167 def __init__(self, gameboard, vid, **params): | |
168 gui.Widget.__init__(self, **params) | |
169 self.gameboard = gameboard | |
170 self.vid = vid | |
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171 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 172 |
173 def paint(self, surface): | |
174 self.vid.paint(surface) | |
202 | 175 # Blit animation frames on top of the drawing |
176 x, y = self.vid.view.x, self.vid.view.y | |
177 for anim in self.gameboard.animations: | |
178 anim.fix_pos(self.vid) | |
179 anim.irect.x = anim.rect.x - anim.shape.x | |
180 anim.irect.y = anim.rect.y - anim.shape.y | |
181 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
182 # We don't store anim._irect, since we only update anims if the | |
183 # image changes, which kills irect | |
35 | 184 |
185 def update(self, surface): | |
202 | 186 us = [] |
187 x, y = self.vid.view.x, self.vid.view.y | |
188 for anim in self.gameboard.animations[:]: | |
234
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189 if anim.updated or anim.removed: |
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190 # We flag that we need to redraw stuff undeneath the animation |
202 | 191 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, |
192 anim.irect.width, anim.irect.height)) | |
193 self.vid.alayer[anim.pos.y][anim.pos.x]=1 | |
212
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194 self.vid.updates.append(anim.pos.to_tuple()) |
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195 if anim.removed: |
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196 # Remove the animation from the draw loop |
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197 self.gameboard.animations.remove(anim) |
202 | 198 us.extend(self.vid.update(surface)) |
199 for anim in self.gameboard.animations: | |
200 if anim.updated: | |
201 anim.fix_pos(self.vid) | |
234
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202 # setimage has happened, so redraw |
202 | 203 anim.irect.x = anim.rect.x - anim.shape.x |
204 anim.irect.y = anim.rect.y - anim.shape.y | |
205 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
206 anim.updated = 0 | |
207 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, | |
208 anim.irect.width, anim.irect.height)) | |
234
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209 # This is enough, because sprite changes happen disjoint |
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210 # from the animation sequence, so we don't need to worry |
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211 # other changes forcing us to redraw the animation frame. |
202 | 212 return us |
35 | 213 |
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214 def move_view(self, x, y): |
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215 self.vid.view.move_ip((x, y)) |
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216 |
35 | 217 def event(self, e): |
218 if e.type == MOUSEBUTTONDOWN: | |
219 self.gameboard.use_tool(e) | |
186
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220 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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221 self.gameboard.update_sprite_cursor(e) |
35 | 222 |
223 | |
9 | 224 class GameBoard(object): |
225 TILE_DIMENSIONS = (20, 20) | |
35 | 226 TOOLBAR_WIDTH = 140 |
9 | 227 |
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228 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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229 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 230 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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231 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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232 |
241
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233 FOX_WEIGHTINGS = ( |
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234 (animal.Fox, 60), |
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235 (animal.GreedyFox, 30), |
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236 (animal.NinjaFox, 5), |
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237 (animal.DemoFox, 5), |
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238 ) |
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239 |
151
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240 def __init__(self, main_app): |
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241 self.disp = main_app |
24
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242 self.tv = tiles.FarmVid() |
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243 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
9 | 244 self.tv.tga_load_level(data.filepath('level1.tga')) |
151
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245 self.create_display() |
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246 |
35 | 247 self.selected_tool = None |
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248 self.animal_to_place = None |
186
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249 self.sprite_cursor = None |
116
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250 self.chickens = set() |
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251 self.foxes = set() |
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252 self.buildings = [] |
202 | 253 self.animations = [] |
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254 self.cash = 0 |
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255 self.eggs = 0 |
139
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256 self.days = 0 |
79 | 257 self.killed_foxes = 0 |
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258 self.add_cash(constants.STARTING_CASH) |
223 | 259 self.day, self.night = True, False |
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260 |
67
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261 self.fix_buildings() |
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262 |
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263 self.add_some_chickens() |
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264 |
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265 def get_top_widget(self): |
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266 return self.top_widget |
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267 |
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268 def create_display(self): |
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269 width, height = self.disp.rect.w, self.disp.rect.h |
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270 tbl = gui.Table() |
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271 tbl.tr() |
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272 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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273 tbl.td(self.toolbar, valign=-1) |
152
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274 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
37
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275 tbl.td(self.tvw) |
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276 self.top_widget = tbl |
14 | 277 |
151
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278 def update(self): |
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279 self.tvw.reupdate() |
9 | 280 |
281 def loop(self): | |
25
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282 self.tv.loop() |
9 | 283 |
162 | 284 def set_selected_tool(self, tool, cursor): |
223 | 285 if not self.day: |
286 return | |
35 | 287 self.selected_tool = tool |
213
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288 if self.animal_to_place: |
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289 # Clear any highlights |
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290 self.animal_to_place.unequip_by_name("spotlight") |
200
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291 self.select_animal_to_place(None) |
203
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292 sprite_curs = None |
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293 if buildings.is_building(tool): |
232
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294 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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295 elif equipment.is_equipment(tool): |
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296 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
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297 elif tool == constants.TOOL_BUY_FENCE: |
225
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298 sprite_curs = sprite_cursor.SpriteCursor("tiles/fence.png", self.tv) |
203
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299 self.set_cursor(cursor, sprite_curs) |
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300 |
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301 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 302 if cursor: |
303 pygame.mouse.set_cursor(*cursor) | |
304 else: | |
305 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
218
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306 self.sprite_cursor = sprite_curs |
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307 self.tv.sprites.set_cursor(sprite_curs) |
213
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308 |
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309 def reset_states(self): |
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310 """Clear current states (highlights, etc.)""" |
245
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311 self.set_selected_tool(None, None) |
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312 self.toolbar.clear_tool() |
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313 |
186
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314 def update_sprite_cursor(self, e): |
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315 tile_pos = self.tv.screen_to_tile(e.pos) |
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316 self.sprite_cursor.set_pos(tile_pos) |
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317 |
223 | 318 def start_night(self): |
319 self.day, self.night = False, True | |
320 self.tv.sun(False) | |
321 self.reset_states() | |
322 | |
323 def start_day(self): | |
324 self.day, self.night = True, False | |
325 self.tv.sun(True) | |
326 self.reset_states() | |
327 | |
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328 def in_bounds(self, pos): |
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329 """Check if a position is within the game boundaries""" |
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330 if pos.x < 0 or pos.y < 0: |
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331 return False |
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332 width, height = self.tv.size |
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333 if pos.x >= width or pos.y >= height: |
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334 return False |
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335 return True |
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336 |
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337 def use_tool(self, e): |
223 | 338 if not self.day: |
339 return | |
189
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340 if e.button == 3: # Right button |
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341 self.selected_tool = None |
203
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342 self.set_cursor() |
189
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343 elif e.button != 1: # Left button |
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344 return |
52
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Sell chickens and buy fences.
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changeset
|
345 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
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changeset
|
346 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
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diff
changeset
|
347 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
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Allow selling of chickens in henhouses
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diff
changeset
|
348 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
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changeset
|
349 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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changeset
|
350 self.place_animal(self.tv.screen_to_tile(e.pos)) |
57
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diff
changeset
|
351 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
54
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Cleaned up buying and selling a bit.
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diff
changeset
|
352 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
65
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Implement building selling.
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diff
changeset
|
353 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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Implement building selling.
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diff
changeset
|
354 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
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diff
changeset
|
355 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
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diff
changeset
|
356 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
131 | 357 elif self.selected_tool == constants.TOOL_LOGGING: |
358 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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diff
changeset
|
359 elif buildings.is_building(self.selected_tool): |
65
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Implement building selling.
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diff
changeset
|
360 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
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Equipment purchasing and some toolbar tweaks.
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parents:
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diff
changeset
|
361 elif equipment.is_equipment(self.selected_tool): |
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Equipment purchasing and some toolbar tweaks.
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changeset
|
362 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
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parents:
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diff
changeset
|
363 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
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diff
changeset
|
364 def get_outside_chicken(self, tile_pos): |
54
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Cleaned up buying and selling a bit.
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parents:
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diff
changeset
|
365 for chick in self.chickens: |
164
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diff
changeset
|
366 if chick.covers(tile_pos) and chick.outside(): |
54
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diff
changeset
|
367 return chick |
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Cleaned up buying and selling a bit.
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parents:
52
diff
changeset
|
368 return None |
57
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diff
changeset
|
369 |
105
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diff
changeset
|
370 def get_building(self, tile_pos): |
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|
371 for building in self.buildings: |
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parents:
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diff
changeset
|
372 if building.covers(tile_pos): |
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diff
changeset
|
373 return building |
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diff
changeset
|
374 return None |
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parents:
98
diff
changeset
|
375 |
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diff
changeset
|
376 def sell_chicken(self, tile_pos): |
192
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Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
377 |
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Allow selling of chickens in henhouses
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diff
changeset
|
378 def do_sell(chicken): |
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Allow selling of chickens in henhouses
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191
diff
changeset
|
379 if not chicken: |
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Allow selling of chickens in henhouses
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diff
changeset
|
380 return False # sanity check |
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diff
changeset
|
381 if len(self.chickens) == 1: |
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191
diff
changeset
|
382 print "You can't sell your last chicken!" |
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Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
383 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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parents:
227
diff
changeset
|
384 for item in list(chicken.equipment): |
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diff
changeset
|
385 self.add_cash(item.sell_price()) |
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diff
changeset
|
386 chicken.unequip(item) |
192
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diff
changeset
|
387 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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diff
changeset
|
388 sound.play_sound("sell-chicken.ogg") |
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parents:
191
diff
changeset
|
389 return True |
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Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
390 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
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parents:
165
diff
changeset
|
391 chick = self.get_outside_chicken(tile_pos) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
392 if chick is None: |
192
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Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
393 building = self.get_building(tile_pos) |
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parents:
191
diff
changeset
|
394 if building and building.NAME in buildings.HENHOUSES: |
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191
diff
changeset
|
395 self.open_building_dialog(building, do_sell) |
54
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parents:
52
diff
changeset
|
396 return |
192
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parents:
191
diff
changeset
|
397 |
226
86a6d9e360dd
Fix outdoor chicken selling bug.
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parents:
225
diff
changeset
|
398 if do_sell(chick): |
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225
diff
changeset
|
399 self.remove_chicken(chick) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
400 |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
401 def sell_one_egg(self, chicken): |
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Variable number of eggs for chickens
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parents:
241
diff
changeset
|
402 if chicken.eggs: |
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parents:
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diff
changeset
|
403 self.add_cash(constants.SELL_PRICE_EGG) |
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Variable number of eggs for chickens
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parents:
241
diff
changeset
|
404 chicken.remove_one_egg() |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
405 self.eggs -= 1 |
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Variable number of eggs for chickens
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parents:
241
diff
changeset
|
406 self.toolbar.update_egg_counter(self.eggs) |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
407 return True |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
408 return False |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
409 |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
410 def sell_egg(self, tile_pos): |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
411 def do_sell(chicken): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
412 # We try sell and egg |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
413 if self.sell_one_egg(chicken): |
193 | 414 sound.play_sound("sell-chicken.ogg") |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
415 # Force toolbar update |
193 | 416 self.toolbar.chsize() |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
417 return False |
193 | 418 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
419 building = self.get_building(tile_pos) |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
420 if building and building.NAME in buildings.HENHOUSES: |
193 | 421 self.open_building_dialog(building, do_sell) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
422 |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
423 def select_animal_to_place(self, animal): |
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selected chickens are selected
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parents:
197
diff
changeset
|
424 if self.animal_to_place: |
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selected chickens are selected
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parents:
197
diff
changeset
|
425 self.animal_to_place.unequip_by_name("spotlight") |
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selected chickens are selected
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parents:
197
diff
changeset
|
426 self.animal_to_place = animal |
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selected chickens are selected
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parents:
197
diff
changeset
|
427 if self.animal_to_place: |
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selected chickens are selected
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parents:
197
diff
changeset
|
428 self.animal_to_place.equip(equipment.Spotlight()) |
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
429 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
430 def place_animal(self, tile_pos): |
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Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
431 """Handle an TOOL_PLACE_ANIMALS click. |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
432 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
433 This will either select an animal or |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
434 place a selected animal in a building. |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
435 """ |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
436 chicken = self.get_outside_chicken(tile_pos) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
437 if chicken: |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
438 if chicken is self.animal_to_place: |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
439 self.select_animal_to_place(None) |
165 | 440 pygame.mouse.set_cursor(*cursors.cursors['select']) |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
441 else: |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
442 self.select_animal_to_place(chicken) |
162 | 443 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
444 return |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
445 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
446 if building: |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
447 if self.animal_to_place: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
448 try: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
449 place = building.first_empty_place() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
450 self.relocate_animal(self.animal_to_place, place=place) |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
451 self.animal_to_place.equip(equipment.Nest()) |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
452 self.select_animal_to_place(None) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
453 pygame.mouse.set_cursor(*cursors.cursors['select']) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
454 except buildings.BuildingFullError: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
455 pass |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
456 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
457 self.open_building_dialog(building) |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
458 return |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
459 if self.tv.get(tile_pos) == self.GRASSLAND: |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
460 if self.animal_to_place is not None: |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
461 self.animal_to_place.unequip_by_name("nest") |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
462 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
463 self.eggs -= self.animal_to_place.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
464 self.animal_to_place.remove_eggs() |
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Variable number of eggs for chickens
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parents:
241
diff
changeset
|
465 self.toolbar.update_egg_counter(self.eggs) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
466 |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
467 def relocate_animal(self, chicken, tile_pos=None, place=None): |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
468 assert((tile_pos, place) != (None, None)) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
469 if chicken.abode is not None: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
470 chicken.abode.clear_occupant() |
d74693555b86
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diff
changeset
|
471 if tile_pos: |
d74693555b86
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parents:
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diff
changeset
|
472 chicken.set_pos(tile_pos) |
d74693555b86
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parents:
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diff
changeset
|
473 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
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diff
changeset
|
474 place.set_occupant(chicken) |
d74693555b86
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diff
changeset
|
475 chicken.set_pos(place.get_pos()) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
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diff
changeset
|
476 self.set_visibility(chicken) |
125 | 477 |
478 def set_visibility(self, chicken): | |
479 if chicken.outside(): | |
480 if chicken not in self.tv.sprites: | |
481 self.tv.sprites.append(chicken) | |
482 else: | |
483 if chicken in self.tv.sprites: | |
484 self.tv.sprites.remove(chicken) | |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
485 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
486 def open_dialog(self, widget, close_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
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diff
changeset
|
487 """Open a dialog for the given widget. Add close button.""" |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
488 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
489 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
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diff
changeset
|
490 def close_dialog(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
491 self.disp.close(tbl) |
170
92d11e0544bc
Switch building to selected image when building is selected.
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169
diff
changeset
|
492 if close_callback is not None: |
92d11e0544bc
Switch building to selected image when building is selected.
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parents:
169
diff
changeset
|
493 close_callback() |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
494 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
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diff
changeset
|
495 close_button = gui.Button("Close") |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
496 close_button.connect(gui.CLICK, close_dialog) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
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diff
changeset
|
497 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
498 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
499 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
500 tbl.td(widget, colspan=2) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
501 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
502 tbl.td(gui.Spacer(100, 0)) |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
503 tbl.td(close_button, align=1) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
504 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
505 self.disp.open(tbl) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
506 return tbl |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
507 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
508 def open_building_dialog(self, building, sell_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
509 """Create dialog for manipulating the contents of a building.""" |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
510 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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203
diff
changeset
|
511 place_button_map = {} |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
512 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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203
diff
changeset
|
513 def update_button(animal, empty=False): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
514 """Update a button image (either to the animal, or to empty).""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
515 if animal: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
516 button = place_button_map.get(id(animal.abode)) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
517 if button: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
518 if empty: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
519 button.value = icons.EMPTY_NEST_ICON |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
520 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
521 button.value = icons.animal_icon(animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
522 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
523 def nest_clicked(place, button): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
524 """Handle a nest being clicked.""" |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
525 # sell_callback should return true if we need to remove the |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
526 # occupant |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
527 if place.occupant: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
528 # there is an occupant, select or sell it |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
529 if not sell_callback: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
530 old_animal = self.animal_to_place |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
531 self.select_animal_to_place(place.occupant) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
532 # deselect old animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
533 update_button(old_animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
534 # select new animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
535 update_button(self.animal_to_place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
536 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
537 # Attempt to sell the occupant |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
538 if sell_callback(place.occupant): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
539 # empty the nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
540 update_button(place.occupant, empty=True) |
219
0a84d5aedc5c
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents:
218
diff
changeset
|
541 self.remove_chicken(place.occupant) |
216
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
215
diff
changeset
|
542 else: |
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
215
diff
changeset
|
543 # Update for equipment changes, etc. |
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
215
diff
changeset
|
544 update_button(place.occupant) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
545 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
546 # there is no occupant, attempt to fill the space |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
547 if self.animal_to_place is not None: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
548 # empty old nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
549 update_button(self.animal_to_place, empty=True) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
550 self.relocate_animal(self.animal_to_place, place=place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
551 # populate the new nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
552 update_button(self.animal_to_place) |
125 | 553 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
554 tbl = gui.Table() |
125 | 555 columns = building.max_floor_width() |
556 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
557 for floor in building.floors(): | |
558 tbl.tr() | |
559 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
560 tbl.tr() |
125 | 561 for row in floor.rows(): |
562 tbl.tr() | |
563 for place in row: | |
564 if place.occupant is None: | |
565 button = gui.Button(icons.EMPTY_NEST_ICON) | |
566 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
567 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 568 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
569 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 570 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
571 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
572 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
573 def close_callback(): |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
574 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
575 |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
576 def evict_callback(): |
264 | 577 if not self.animal_to_place: |
578 return | |
579 for tile_pos in building.adjacent_tiles(): | |
580 if self.tv.get(tile_pos) != self.GRASSLAND: | |
581 continue | |
582 if self.get_outside_chicken(tile_pos) is None: | |
583 update_button(self.animal_to_place, empty=True) | |
584 self.place_animal(tile_pos) | |
585 break | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
586 |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
587 if not sell_callback: |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
588 tbl.tr() |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
589 button = gui.Button('Evict') |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
590 button.connect(gui.CLICK, evict_callback) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
591 tbl.td(button, colspan=2, **kwargs) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
592 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
593 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
594 |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
595 def buy_fence(self, tile_pos): |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
596 this_tile = self.tv.get(tile_pos) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
597 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
598 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
599 if this_tile == self.GRASSLAND: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
600 cost = constants.BUY_PRICE_FENCE |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
601 else: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
602 cost = constants.REPAIR_PRICE_FENCE |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
603 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
604 return |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
605 |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
606 if self.cash < cost: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
607 print "You can't afford a fence." |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
608 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
609 self.add_cash(-cost) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
610 self.tv.set(tile_pos, self.FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
611 |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
612 def sell_fence(self, tile_pos): |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
613 this_tile = self.tv.get(tile_pos) |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
614 if this_tile not in [self.FENCE, self.BROKEN_FENCE]: |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
615 return |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
616 if this_tile == self.FENCE: |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
617 self.add_cash(constants.SELL_PRICE_FENCE) |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
618 elif this_tile == self.BROKEN_FENCE: |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
619 self.add_cash(constants.SELL_PRICE_BROKEN_FENCE) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
620 self.tv.set(tile_pos, self.GRASSLAND) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
621 |
131 | 622 def logging_forest(self, tile_pos): |
623 if self.tv.get(tile_pos) != self.WOODLAND: | |
624 return | |
135
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
625 if self.cash < constants.LOGGING_PRICE: |
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
626 return |
131 | 627 self.add_cash(-constants.LOGGING_PRICE) |
628 self.tv.set(tile_pos, self.GRASSLAND) | |
629 | |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
630 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
631 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
632 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
633 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
634 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
635 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
636 if building.place(self.tv): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
637 self.add_cash(-building.buy_price()) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
638 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
639 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
640 def buy_equipment(self, tile_pos, equipment_cls): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
641 chicken = self.get_outside_chicken(tile_pos) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
642 equipment = equipment_cls() |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
643 if chicken is None or self.cash < equipment.buy_price(): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
644 return |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
645 if equipment.place(chicken): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
646 self.add_cash(-equipment.buy_price()) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
647 chicken.equip(equipment) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
648 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
649 def sell_building(self, tile_pos): |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
650 if self.tv.get(tile_pos) in [self.FENCE, self.BROKEN_FENCE]: |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
651 return self.sell_fence(tile_pos) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
652 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
653 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
654 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
655 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
656 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
657 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
658 return |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
659 self.add_cash(building.sell_price()) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
660 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
661 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
662 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
663 def sell_equipment(self, tile_pos): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
664 chicken = self.get_outside_chicken(tile_pos) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
665 if chicken is None or not chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
666 return |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
667 if len(chicken.equipment) == 1: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
668 item = chicken.equipment[0] |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
669 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
670 chicken.unequip(item) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
671 else: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
672 self.open_equipment_dialog(chicken) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
673 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
674 def open_equipment_dialog(self, chicken): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
675 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
676 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
677 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
678 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
679 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
680 chicken.unequip(item) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
681 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
682 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
683 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
684 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
685 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
686 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
687 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
688 for item in chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
689 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
690 button = gui.Button(item.name().title()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
691 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
692 tbl.td(button, align=1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
693 |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
694 dialog = self.open_dialog(tbl) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
695 |
14 | 696 def event(self, e): |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
697 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
698 if e.key == K_UP: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
699 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
700 if e.key == K_DOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
701 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
702 if e.key == K_LEFT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
703 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
704 if e.key == K_RIGHT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
705 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
706 return True |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
707 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
708 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
709 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
710 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
711 self.toolbar.update_day_counter(self.days) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
712 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
713 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
714 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
715 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
716 # killed |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
717 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
718 != self.WOODLAND: |
84 | 719 self.kill_fox(fox) |
720 else: | |
721 self.tv.sprites.remove(fox) | |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
722 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
723 |
202 | 724 def run_animations(self): |
725 for anim in self.animations: | |
726 anim.animate() | |
727 | |
29 | 728 def move_foxes(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
729 """Move the foxes. |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
730 |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
731 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
732 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
733 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
734 return True |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
735 over = True |
29 | 736 for fox in self.foxes: |
737 fox.move(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
738 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
739 over = False |
84 | 740 for chicken in self.chickens: |
741 chicken.attack(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
742 return over |
29 | 743 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
744 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
745 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
746 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
747 self.tv.sprites.append(chicken) |
79 | 748 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
749 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
750 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
751 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
752 self.tv.sprites.append(fox) |
29 | 753 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
754 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
755 self.buildings.append(building) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
756 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
757 |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
758 def lay_eggs(self): |
118
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parents:
116
diff
changeset
|
759 self.eggs = 0 |
116
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parents:
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diff
changeset
|
760 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
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parents:
139
diff
changeset
|
761 if building.NAME in buildings.HENHOUSES: |
116
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parents:
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diff
changeset
|
762 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
763 chicken.lay() |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
764 self.eggs += chicken.get_num_eggs() |
118
2c76ed47fc44
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parents:
116
diff
changeset
|
765 self.toolbar.update_egg_counter(self.eggs) |
116
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parents:
115
diff
changeset
|
766 |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
767 def hatch_eggs(self): |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
768 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
769 if building.NAME in buildings.HENHOUSES: |
116
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Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
770 for chicken in building.occupants(): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
771 new_chick = chicken.hatch(self) |
116
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Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
772 if new_chick: |
125 | 773 try: |
774 building.add_occupant(new_chick) | |
775 self.add_chicken(new_chick) | |
219
0a84d5aedc5c
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents:
218
diff
changeset
|
776 new_chick.equip(equipment.Nest()) |
125 | 777 except buildings.BuildingFullError: |
224
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
778 # No space in the hen house, look nearby |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
779 for tile_pos in building.adjacent_tiles(): |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
780 if self.tv.get(tile_pos) != self.GRASSLAND: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
781 continue |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
782 if self.get_outside_chicken(tile_pos) is None: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
783 self.add_chicken(new_chick) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
784 self.relocate_animal(new_chick, tile_pos=tile_pos) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
785 break |
221
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
786 # if there isn't a space for the |
d46ae64240a1
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Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
787 # new chick it dies. :/ Farm life |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
788 # is cruel. |
118
2c76ed47fc44
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Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
789 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
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Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
790 |
84 | 791 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
792 self.killed_foxes += 1 |
844bfb23d4b6
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Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
793 self.toolbar.update_fox_counter(self.killed_foxes) |
844bfb23d4b6
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parents:
247
diff
changeset
|
794 self.add_cash(constants.SELL_PRICE_DEAD_FOX) |
844bfb23d4b6
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parents:
247
diff
changeset
|
795 self.remove_fox(fox) |
84 | 796 |
29 | 797 def remove_fox(self, fox): |
116
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parents:
115
diff
changeset
|
798 self.foxes.discard(fox) |
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parents:
115
diff
changeset
|
799 if fox in self.tv.sprites: |
29 | 800 self.tv.sprites.remove(fox) |
801 | |
802 def remove_chicken(self, chick): | |
215
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
803 if chick is self.animal_to_place: |
85a5299caf4a
bugfix: deselect eaten chickens
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parents:
213
diff
changeset
|
804 self.select_animal_to_place(None) |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
805 self.chickens.discard(chick) |
243
4f86c2616cdf
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Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
806 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
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parents:
241
diff
changeset
|
807 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
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Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
808 if chick.abode: |
125 | 809 chick.abode.clear_occupant() |
116
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parents:
115
diff
changeset
|
810 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
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parents:
139
diff
changeset
|
811 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
812 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
813 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
814 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
815 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
816 self.buildings.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
817 self.tv.sprites.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
818 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
819 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
820 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
821 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
822 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
823 def add_some_chickens(self): |
2c76ed47fc44
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Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
824 """Add some random chickens to start the game""" |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
825 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
826 width, height = self.tv.size |
238
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
827 tries = 0 |
118
2c76ed47fc44
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Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
828 while len(self.chickens) < 10: |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
829 if x < width: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
830 tile = self.tv.get((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
831 else: |
18db99fda6bd
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Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
832 y += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
833 if y >= height: |
238
1a7097c0fc8f
Try harder to have 10 chickens at the start
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parents:
234
diff
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|
834 y = 0 |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
835 tries += 1 |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
836 if tries > 3: |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
837 break # Things have gone wierd |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
838 x = 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
839 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
840 # See if we place a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
841 if 'grassland' == tiles.TILE_MAP[tile]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
842 # Farmland |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
843 roll = random.randint(1, 20) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
844 # We don't place within a tile of the fence, this is to make things |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
845 # easier |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
846 for xx in range(x-1, x+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
847 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
848 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
849 for yy in range(y-1, y+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
850 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
851 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
852 neighbour = self.tv.get((xx, yy)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
853 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
854 # Fence |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
855 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
856 if roll == 1: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
857 # Create a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
858 chick = animal.Chicken((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
859 self.add_chicken(chick) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
860 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
861 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
862 def _choose_fox(self, (x, y)): |
1a7000c8211c
Demolition foxes, including better fox selection.
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parents:
239
diff
changeset
|
863 fox_cls = misc.WeightedSelection(self.FOX_WEIGHTINGS).choose() |
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Demolition foxes, including better fox selection.
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parents:
239
diff
changeset
|
864 return fox_cls((x, y)) |
1a7000c8211c
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parents:
239
diff
changeset
|
865 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
866 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
867 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
868 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
869 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
870 width, height = self.tv.size |
239
8224d1ac99c7
Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
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diff
changeset
|
871 min_foxes = (self.days+3)/2 # always more than one fox |
8224d1ac99c7
Foxes tend to increase with time
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238
diff
changeset
|
872 new_foxes = random.randint(min_foxes, min_foxes*2) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
873 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
874 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
875 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
876 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
877 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
878 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
879 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
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parents:
69
diff
changeset
|
880 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
881 y = height |
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882 x = random.randint(-1, width) |
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Spawn foxes jsut outside the map
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diff
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|
883 elif side == 2: |
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diff
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|
884 # left |
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diff
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|
885 x = -1 |
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parents:
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diff
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|
886 y = random.randint(-1, height) |
69
18db99fda6bd
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Neil Muller <drnlmuller@gmail.com>
parents:
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diff
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887 else: |
73
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Spawn foxes jsut outside the map
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diff
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|
888 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
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diff
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|
889 y = random.randint(-1, height) |
f3ce3346e25e
Spawn foxes jsut outside the map
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diff
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|
890 skip = False |
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diff
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|
891 for other_fox in self.foxes: |
f3ce3346e25e
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parents:
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diff
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|
892 if other_fox.pos.x == x and other_fox.pos.y == y: |
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parents:
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diff
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893 skip = True # Choose a new position |
69
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Neil Muller <drnlmuller@gmail.com>
parents:
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diff
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|
894 break |
73
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parents:
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diff
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|
895 if not skip: |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
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|
896 self.add_fox(self._choose_fox((x, y))) |
69
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parents:
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diff
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|
897 |
67
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
898 def fix_buildings(self): |
9171d9b9ab35
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parents:
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diff
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899 """Go through the level map looking for buildings that haven't |
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
900 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
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diff
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|
901 |
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parents:
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diff
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|
902 Where partial buildings exist (i.e. places where the building |
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parents:
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diff
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|
903 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
904 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
905 |
9171d9b9ab35
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parents:
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diff
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|
906 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
907 """ |
9171d9b9ab35
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parents:
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diff
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|
908 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
909 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
910 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
911 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
912 for y in xrange(h): |
9171d9b9ab35
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parents:
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diff
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|
913 tile_pos = (x, y) |
9171d9b9ab35
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parents:
66
diff
changeset
|
914 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
915 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
916 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
917 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
918 covered = False |
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
919 for building in self.buildings: |
9171d9b9ab35
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parents:
66
diff
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|
920 if building.covers(tile_pos): |
9171d9b9ab35
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parents:
66
diff
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|
921 covered = True |
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Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
922 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
923 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
924 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
925 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
926 |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
927 building_cls = tile_to_building[tile_no] |
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
928 building = building_cls(tile_pos) |
9171d9b9ab35
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parents:
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diff
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|
929 building.remove(self.tv) |
9171d9b9ab35
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parents:
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diff
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|
930 building.place(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
931 self.add_building(building) |
139
1d73de63bd71
Add basic game over screen
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parents:
135
diff
changeset
|
932 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
933 def is_game_over(self): |
1d73de63bd71
Add basic game over screen
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parents:
135
diff
changeset
|
934 """Return true if we're complete""" |
1d73de63bd71
Add basic game over screen
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parents:
135
diff
changeset
|
935 if self.days > constants.TURN_LIMIT: |
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parents:
135
diff
changeset
|
936 return True |
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parents:
135
diff
changeset
|
937 if len(self.chickens) == 0: |
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parents:
135
diff
changeset
|
938 return True |