annotate gamelib/gameboard.py @ 272:cade64404997

Use (wrecking) ball for smashing down trees.
author Simon Cross <hodgestar@gmail.com>
date Sat, 05 Sep 2009 14:12:29 +0000
parents 31f5033eac70
children 678be1afc307
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \
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5 K_LEFT, K_RIGHT
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6 from pgu import gui
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7
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8 import data
24
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9 import tiles
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10 import icons
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11 import constants
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12 import buildings
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13 import animal
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14 import equipment
94
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15 import sound
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16 import cursors
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17 import sprite_cursor
241
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18 import misc
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19
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20 class OpaqueLabel(gui.Label):
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21 def __init__(self, value, **params):
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22 gui.Label.__init__(self, value, **params)
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23 if 'width' in params:
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24 self._width = params['width']
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25 if 'height' in params:
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26 self._height = params['height']
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27 self._set_size()
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28
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29 def _set_size(self):
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30 width, height = self.font.size(self.value)
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31 width = getattr(self, '_width', width)
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32 height = getattr(self, '_height', height)
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33 self.style.width, self.style.height = width, height
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34
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35 def paint(self, s):
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36 s.fill(self.style.background)
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37 if self.style.align > 0:
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38 r = s.get_rect()
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39 w, _ = self.font.size(self.value)
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40 s = s.subsurface(r.move((r.w-w, 0)).clip(r))
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41 gui.Label.paint(self, s)
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42
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43 def update_value(self, value):
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44 self.value = value
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45 self._set_size()
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46 self.repaint()
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47
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48 def mklabel(text="", **params):
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49 params.setdefault('color', constants.FG_COLOR)
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50 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2)
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51 return OpaqueLabel(text, **params)
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52
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53 def mkcountupdate(counter):
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54 def update_counter(self, value):
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55 getattr(self, counter).update_value("%s " % value)
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56 self.repaint()
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57 return update_counter
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58
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59 class ToolBar(gui.Table):
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60 def __init__(self, gameboard, **params):
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61 gui.Table.__init__(self, **params)
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62 self.group = gui.Group(name='toolbar', value=None)
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63 self._next_tool_value = 0
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64 self.gameboard = gameboard
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65 self.cash_counter = mklabel(align=1)
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66 self.chicken_counter = mklabel(align=1)
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67 self.egg_counter = mklabel(align=1)
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68 self.day_counter = mklabel(align=1)
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69 self.killed_foxes = mklabel(align=1)
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70
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71 self.tr()
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72 self.td(gui.Spacer(self.rect.w/2, 0))
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73 self.td(gui.Spacer(self.rect.w/2, 0))
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74 self.add_counter(mklabel("Day:"), self.day_counter)
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75 self.add_counter(mklabel("Groats:"), self.cash_counter)
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76 self.add_counter(mklabel("Eggs:"), self.egg_counter)
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77 self.add_counter(icons.CHKN_ICON, self.chicken_counter)
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78 self.add_counter(icons.KILLED_FOX, self.killed_foxes)
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79 self.add_spacer(20)
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80
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81 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS,
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82 None, cursors.cursors['select'])
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83 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING,
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84 constants.LOGGING_PRICE, cursors.cursors['ball'])
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85 self.add_spacer(20)
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86
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87 self.add_heading("Sell ...")
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88 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN,
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89 constants.SELL_PRICE_CHICKEN, cursors.cursors['sell'])
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90 self.add_tool_button("Egg", constants.TOOL_SELL_EGG,
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91 constants.SELL_PRICE_EGG, cursors.cursors['sell'])
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92 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING,
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93 None, cursors.cursors['sell'])
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94 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT,
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95 None, cursors.cursors['sell'])
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96 self.add_spacer(20)
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97
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98
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99 self.add_heading("Buy ...")
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100
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101 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE,
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102 "%s/%s" % (constants.BUY_PRICE_FENCE,
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103 constants.REPAIR_PRICE_FENCE))
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104
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105 for building_cls in buildings.BUILDINGS:
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106 self.add_tool_button(building_cls.NAME.title(), building_cls,
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107 None, cursors.cursors.get('build', None))
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108
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109 for equipment_cls in equipment.EQUIPMENT:
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110 self.add_tool_button(equipment_cls.NAME.title(),
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111 equipment_cls,
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112 equipment_cls.BUY_PRICE,
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113 cursors.cursors.get('buy', None))
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114
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115 self.add_spacer(30)
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116
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117 self.add_tool("Finished Day", self.day_done)
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118
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119 def day_done(self):
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120 import engine
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121 pygame.event.post(engine.START_NIGHT)
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122
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123 update_cash_counter = mkcountupdate('cash_counter')
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124 update_fox_counter = mkcountupdate('killed_foxes')
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125 update_chicken_counter = mkcountupdate('chicken_counter')
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126 update_egg_counter = mkcountupdate('egg_counter')
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127 update_day_counter = mkcountupdate('day_counter')
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128
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129 def add_spacer(self, height):
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130 self.tr()
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131 self.td(gui.Spacer(0, height), colspan=2)
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132
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133 def add_heading(self, text):
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134 self.tr()
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135 self.td(mklabel(text), colspan=2)
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136
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137 def add_tool_button(self, text, tool, price=None, cursor=None):
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138 if price is not None:
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139 text = "%s (%s)" % (text, price)
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140 self.add_tool(text, lambda: self.gameboard.set_selected_tool(tool,
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141 cursor))
83
9bd2c22e1746 Cleaned up some toolbar code a bit.
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diff changeset
142
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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diff changeset
143 def add_tool(self, text, func):
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diff changeset
144 label = gui.basic.Label(text)
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diff changeset
145 value = self._next_tool_value
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diff changeset
146 self._next_tool_value += 1
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parents: 243
diff changeset
147 tool = gui.Tool(self.group, label, value, width=self.rect.w, style={"padding_left": 0})
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parents: 243
diff changeset
148 tool.connect(gui.CLICK, func)
35
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diff changeset
149 self.tr()
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
150 self.td(tool, align=-1, colspan=2)
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parents: 243
diff changeset
151
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
152 def clear_tool(self):
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diff changeset
153 self.group.value = None
35
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diff changeset
154
83
9bd2c22e1746 Cleaned up some toolbar code a bit.
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diff changeset
155 def add_counter(self, icon, label):
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diff changeset
156 self.tr()
168
1014bfcddc4c Fixed label alignment.
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diff changeset
157 self.td(icon, width=self.rect.w/2)
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diff changeset
158 self.td(label, width=self.rect.w/2)
35
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diff changeset
159
152
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
160 def resize(self, width=None, height=None):
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diff changeset
161 width, height = gui.Table.resize(self, width, height)
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diff changeset
162 width = GameBoard.TOOLBAR_WIDTH
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diff changeset
163 return width, height
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diff changeset
164
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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diff changeset
165
35
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166 class VidWidget(gui.Widget):
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167 def __init__(self, gameboard, vid, **params):
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168 gui.Widget.__init__(self, **params)
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169 self.gameboard = gameboard
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diff changeset
170 self.vid = vid
151
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diff changeset
171 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
35
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172
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173 def paint(self, surface):
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174 self.vid.paint(surface)
202
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diff changeset
175 # Blit animation frames on top of the drawing
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diff changeset
176 x, y = self.vid.view.x, self.vid.view.y
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parents: 201
diff changeset
177 for anim in self.gameboard.animations:
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diff changeset
178 anim.fix_pos(self.vid)
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parents: 201
diff changeset
179 anim.irect.x = anim.rect.x - anim.shape.x
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parents: 201
diff changeset
180 anim.irect.y = anim.rect.y - anim.shape.y
3074784c93f4 Animation support
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parents: 201
diff changeset
181 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y))
3074784c93f4 Animation support
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parents: 201
diff changeset
182 # We don't store anim._irect, since we only update anims if the
3074784c93f4 Animation support
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parents: 201
diff changeset
183 # image changes, which kills irect
35
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diff changeset
184
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diff changeset
185 def update(self, surface):
202
3074784c93f4 Animation support
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parents: 201
diff changeset
186 us = []
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diff changeset
187 x, y = self.vid.view.x, self.vid.view.y
3074784c93f4 Animation support
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parents: 201
diff changeset
188 for anim in self.gameboard.animations[:]:
234
ee1ac134022d Fix drawing bug with multiframe animations
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parents: 232
diff changeset
189 if anim.updated or anim.removed:
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parents: 232
diff changeset
190 # We flag that we need to redraw stuff undeneath the animation
202
3074784c93f4 Animation support
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parents: 201
diff changeset
191 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y,
3074784c93f4 Animation support
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diff changeset
192 anim.irect.width, anim.irect.height))
3074784c93f4 Animation support
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parents: 201
diff changeset
193 self.vid.alayer[anim.pos.y][anim.pos.x]=1
212
b999abd5993b Fix missed status flag in animations
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parents: 208
diff changeset
194 self.vid.updates.append(anim.pos.to_tuple())
234
ee1ac134022d Fix drawing bug with multiframe animations
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parents: 232
diff changeset
195 if anim.removed:
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parents: 232
diff changeset
196 # Remove the animation from the draw loop
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parents: 232
diff changeset
197 self.gameboard.animations.remove(anim)
202
3074784c93f4 Animation support
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diff changeset
198 us.extend(self.vid.update(surface))
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parents: 201
diff changeset
199 for anim in self.gameboard.animations:
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parents: 201
diff changeset
200 if anim.updated:
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diff changeset
201 anim.fix_pos(self.vid)
234
ee1ac134022d Fix drawing bug with multiframe animations
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parents: 232
diff changeset
202 # setimage has happened, so redraw
202
3074784c93f4 Animation support
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parents: 201
diff changeset
203 anim.irect.x = anim.rect.x - anim.shape.x
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diff changeset
204 anim.irect.y = anim.rect.y - anim.shape.y
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diff changeset
205 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y))
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parents: 201
diff changeset
206 anim.updated = 0
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parents: 201
diff changeset
207 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y,
3074784c93f4 Animation support
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parents: 201
diff changeset
208 anim.irect.width, anim.irect.height))
234
ee1ac134022d Fix drawing bug with multiframe animations
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parents: 232
diff changeset
209 # This is enough, because sprite changes happen disjoint
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parents: 232
diff changeset
210 # from the animation sequence, so we don't need to worry
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parents: 232
diff changeset
211 # other changes forcing us to redraw the animation frame.
202
3074784c93f4 Animation support
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parents: 201
diff changeset
212 return us
35
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diff changeset
213
39
ec79aabe2bf1 Scroll game window with arrow keys.
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diff changeset
214 def move_view(self, x, y):
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diff changeset
215 self.vid.view.move_ip((x, y))
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diff changeset
216
35
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diff changeset
217 def event(self, e):
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diff changeset
218 if e.type == MOUSEBUTTONDOWN:
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diff changeset
219 self.gameboard.use_tool(e)
186
f06010d34cd3 Add sprite cursors for building placement.
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parents: 183
diff changeset
220 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
f06010d34cd3 Add sprite cursors for building placement.
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parents: 183
diff changeset
221 self.gameboard.update_sprite_cursor(e)
35
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diff changeset
222
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diff changeset
223
9
3b045083631e Basic game board logic.
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parents:
diff changeset
224 class GameBoard(object):
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parents:
diff changeset
225 TILE_DIMENSIONS = (20, 20)
35
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diff changeset
226 TOOLBAR_WIDTH = 140
9
3b045083631e Basic game board logic.
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parents:
diff changeset
227
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
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parents: 65
diff changeset
228 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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parents: 65
diff changeset
229 FENCE = tiles.REVERSE_TILE_MAP['fence']
79
8241386a1651 Add chicken counter
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parents: 77
diff changeset
230 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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parents: 68
diff changeset
231 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
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parents: 65
diff changeset
232
241
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 239
diff changeset
233 FOX_WEIGHTINGS = (
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diff changeset
234 (animal.Fox, 60),
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diff changeset
235 (animal.GreedyFox, 30),
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diff changeset
236 (animal.NinjaFox, 5),
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diff changeset
237 (animal.DemoFox, 5),
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parents: 239
diff changeset
238 )
1a7000c8211c Demolition foxes, including better fox selection.
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parents: 239
diff changeset
239
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
240 def __init__(self, main_app):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
241 self.disp = main_app
24
7584453f4944 Add support for PNG tiles.
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parents: 17
diff changeset
242 self.tv = tiles.FarmVid()
7584453f4944 Add support for PNG tiles.
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parents: 17
diff changeset
243 self.tv.png_folder_load_tiles(data.filepath('tiles'))
9
3b045083631e Basic game board logic.
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parents:
diff changeset
244 self.tv.tga_load_level(data.filepath('level1.tga'))
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
245 self.create_display()
40
678421bd58ee Money counter with very ugly display hack.
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parents: 39
diff changeset
246
35
8f6c6a54a099 Fixed gameboard display.
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diff changeset
247 self.selected_tool = None
105
7910b4e01dba Add chicken moving tool and start of animal placement.
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parents: 98
diff changeset
248 self.animal_to_place = None
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
249 self.sprite_cursor = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
250 self.chickens = set()
d539ef5a3333 Add basic chicken->egg cycle
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parents: 115
diff changeset
251 self.foxes = set()
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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parents: 60
diff changeset
252 self.buildings = []
202
3074784c93f4 Animation support
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parents: 201
diff changeset
253 self.animations = []
40
678421bd58ee Money counter with very ugly display hack.
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diff changeset
254 self.cash = 0
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents: 116
diff changeset
255 self.eggs = 0
139
1d73de63bd71 Add basic game over screen
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parents: 135
diff changeset
256 self.days = 0
79
8241386a1651 Add chicken counter
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diff changeset
257 self.killed_foxes = 0
52
0d4799866bcf Sell chickens and buy fences.
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parents: 40
diff changeset
258 self.add_cash(constants.STARTING_CASH)
223
527a5d4e3fa3 Disable tools at night.
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parents: 221
diff changeset
259 self.day, self.night = True, False
17
cbbc5da7708a Interaction with the game board.
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parents: 14
diff changeset
260
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
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parents: 66
diff changeset
261 self.fix_buildings()
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
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parents: 66
diff changeset
262
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents: 116
diff changeset
263 self.add_some_chickens()
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parents: 116
diff changeset
264
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
265 def get_top_widget(self):
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parents: 148
diff changeset
266 return self.top_widget
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parents: 148
diff changeset
267
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
268 def create_display(self):
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diff changeset
269 width, height = self.disp.rect.w, self.disp.rect.h
36
5569430fd82e Display cleanup and rationalisation.
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parents: 35
diff changeset
270 tbl = gui.Table()
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diff changeset
271 tbl.tr()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
272 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH)
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
273 tbl.td(self.toolbar, valign=-1)
152
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
274 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height)
37
497b53b69280 Always update the vidwidget.
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parents: 36
diff changeset
275 tbl.td(self.tvw)
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
276 self.top_widget = tbl
14
d7f295c06a4b Split gameboard screen.
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parents: 12
diff changeset
277
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
278 def update(self):
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
279 self.tvw.reupdate()
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
280
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
281 def loop(self):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
282 self.tv.loop()
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
283
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
284 def set_selected_tool(self, tool, cursor):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
285 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
286 return
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
287 self.selected_tool = tool
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
288 if self.animal_to_place:
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
289 # Clear any highlights
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
290 self.animal_to_place.unequip_by_name("spotlight")
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
291 self.select_animal_to_place(None)
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
292 sprite_curs = None
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
293 if buildings.is_building(tool):
232
0bd214cf9018 Overlay cost on building sprite cursors.
Simon Cross <hodgestar@gmail.com>
parents: 228
diff changeset
294 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE)
247
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
295 elif equipment.is_equipment(tool):
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
296 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv)
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
297 elif tool == constants.TOOL_BUY_FENCE:
225
97a22d0b0471 Add sprite cursor for fence buying.
Simon Cross <hodgestar@gmail.com>
parents: 224
diff changeset
298 sprite_curs = sprite_cursor.SpriteCursor("tiles/fence.png", self.tv)
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
299 self.set_cursor(cursor, sprite_curs)
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
300
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
301 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
302 if cursor:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
303 pygame.mouse.set_cursor(*cursor)
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
304 else:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
305 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
218
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
306 self.sprite_cursor = sprite_curs
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
307 self.tv.sprites.set_cursor(sprite_curs)
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
308
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
309 def reset_states(self):
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
310 """Clear current states (highlights, etc.)"""
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
311 self.set_selected_tool(None, None)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
312 self.toolbar.clear_tool()
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
313
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
314 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
315 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
316 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
317
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
318 def start_night(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
319 self.day, self.night = False, True
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
320 self.tv.sun(False)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
321 self.reset_states()
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
322
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
323 def start_day(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
324 self.day, self.night = True, False
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
325 self.tv.sun(True)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
326 self.reset_states()
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
327
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
328 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
329 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
330 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
331 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
332 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
333 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
334 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
335 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
336
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
337 def use_tool(self, e):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
338 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
339 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
340 if e.button == 3: # Right button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
341 self.selected_tool = None
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
342 self.set_cursor()
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
343 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
344 return
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
345 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
346 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
347 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
348 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
349 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
350 self.place_animal(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
351 elif self.selected_tool == constants.TOOL_BUY_FENCE:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
352 self.buy_fence(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
353 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
354 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
355 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
356 self.sell_equipment(self.tv.screen_to_tile(e.pos))
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
357 elif self.selected_tool == constants.TOOL_LOGGING:
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
358 self.logging_forest(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
359 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
360 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
361 elif equipment.is_equipment(self.selected_tool):
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
362 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
363
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
364 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
365 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
366 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
367 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
368 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
369
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
370 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
371 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
372 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
373 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
374 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
375
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
376 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
377
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
378 def do_sell(chicken):
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
379 if not chicken:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
380 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
381 if len(self.chickens) == 1:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
382 print "You can't sell your last chicken!"
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
383 return False
228
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
384 for item in list(chicken.equipment):
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
385 self.add_cash(item.sell_price())
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
386 chicken.unequip(item)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
387 self.add_cash(constants.SELL_PRICE_CHICKEN)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
388 sound.play_sound("sell-chicken.ogg")
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
389 return True
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
390
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
391 chick = self.get_outside_chicken(tile_pos)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
392 if chick is None:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
393 building = self.get_building(tile_pos)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
394 if building and building.NAME in buildings.HENHOUSES:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
395 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
396 return
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
397
226
86a6d9e360dd Fix outdoor chicken selling bug.
Simon Cross <hodgestar@gmail.com>
parents: 225
diff changeset
398 if do_sell(chick):
86a6d9e360dd Fix outdoor chicken selling bug.
Simon Cross <hodgestar@gmail.com>
parents: 225
diff changeset
399 self.remove_chicken(chick)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
400
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
401 def sell_one_egg(self, chicken):
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
402 if chicken.eggs:
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
403 self.add_cash(constants.SELL_PRICE_EGG)
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
404 chicken.remove_one_egg()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
405 self.eggs -= 1
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
406 self.toolbar.update_egg_counter(self.eggs)
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
407 return True
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
408 return False
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
409
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
410 def sell_egg(self, tile_pos):
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
411 def do_sell(chicken):
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
412 # We try sell and egg
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
413 if self.sell_one_egg(chicken):
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
414 sound.play_sound("sell-chicken.ogg")
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
415 # Force toolbar update
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
416 self.toolbar.chsize()
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
417 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
418
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
419 building = self.get_building(tile_pos)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
420 if building and building.NAME in buildings.HENHOUSES:
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
421 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
422
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
423 def select_animal_to_place(self, animal):
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
424 if self.animal_to_place:
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
425 self.animal_to_place.unequip_by_name("spotlight")
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
426 self.animal_to_place = animal
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
427 if self.animal_to_place:
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
428 self.animal_to_place.equip(equipment.Spotlight())
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
429
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
430 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
431 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
432
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
433 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
434 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
435 """
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
436 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
437 if chicken:
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
438 if chicken is self.animal_to_place:
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
439 self.select_animal_to_place(None)
165
c7d496556475 Minor cursor bugfixes
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
440 pygame.mouse.set_cursor(*cursors.cursors['select'])
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
441 else:
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
442 self.select_animal_to_place(chicken)
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
443 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
444 return
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
445 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
446 if building:
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
447 if self.animal_to_place:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
448 try:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
449 place = building.first_empty_place()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
450 self.relocate_animal(self.animal_to_place, place=place)
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
451 self.animal_to_place.equip(equipment.Nest())
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
452 self.select_animal_to_place(None)
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
453 pygame.mouse.set_cursor(*cursors.cursors['select'])
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
454 except buildings.BuildingFullError:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
455 pass
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
456 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
457 self.open_building_dialog(building)
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
458 return
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
459 if self.tv.get(tile_pos) == self.GRASSLAND:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
460 if self.animal_to_place is not None:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
461 self.animal_to_place.unequip_by_name("nest")
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
462 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
463 self.eggs -= self.animal_to_place.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
464 self.animal_to_place.remove_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
465 self.toolbar.update_egg_counter(self.eggs)
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
466
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
467 def relocate_animal(self, chicken, tile_pos=None, place=None):
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
468 assert((tile_pos, place) != (None, None))
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
469 if chicken.abode is not None:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
470 chicken.abode.clear_occupant()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
471 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
472 chicken.set_pos(tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
473 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
474 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
475 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
476 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
477
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
478 def set_visibility(self, chicken):
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
479 if chicken.outside():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
480 if chicken not in self.tv.sprites:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
481 self.tv.sprites.append(chicken)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
482 else:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
483 if chicken in self.tv.sprites:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
484 self.tv.sprites.remove(chicken)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
485
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
486 def open_dialog(self, widget, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
487 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
488 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
489
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
490 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
491 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
492 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
493 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
494
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
495 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
496 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
497
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
498 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
499 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
500 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
501 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
502 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
503 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
504
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
505 self.disp.open(tbl)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
506 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
507
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
508 def open_building_dialog(self, building, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
509 """Create dialog for manipulating the contents of a building."""
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
510
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
511 place_button_map = {}
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
512
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
513 def update_button(animal, empty=False):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
514 """Update a button image (either to the animal, or to empty)."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
515 if animal:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
516 button = place_button_map.get(id(animal.abode))
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
517 if button:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
518 if empty:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
519 button.value = icons.EMPTY_NEST_ICON
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
520 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
521 button.value = icons.animal_icon(animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
522
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
523 def nest_clicked(place, button):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
524 """Handle a nest being clicked."""
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
525 # sell_callback should return true if we need to remove the
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
526 # occupant
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
527 if place.occupant:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
528 # there is an occupant, select or sell it
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
529 if not sell_callback:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
530 old_animal = self.animal_to_place
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
531 self.select_animal_to_place(place.occupant)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
532 # deselect old animal (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
533 update_button(old_animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
534 # select new animal (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
535 update_button(self.animal_to_place)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
536 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
537 # Attempt to sell the occupant
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
538 if sell_callback(place.occupant):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
539 # empty the nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
540 update_button(place.occupant, empty=True)
219
0a84d5aedc5c Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents: 218
diff changeset
541 self.remove_chicken(place.occupant)
216
962934b8c7dc Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents: 215
diff changeset
542 else:
962934b8c7dc Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents: 215
diff changeset
543 # Update for equipment changes, etc.
962934b8c7dc Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents: 215
diff changeset
544 update_button(place.occupant)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
545 else:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
546 # there is no occupant, attempt to fill the space
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
547 if self.animal_to_place is not None:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
548 # empty old nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
549 update_button(self.animal_to_place, empty=True)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
550 self.relocate_animal(self.animal_to_place, place=place)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
551 # populate the new nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
552 update_button(self.animal_to_place)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
553
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
554 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
555 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
556 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
557 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
558 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
559 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
560 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
561 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
562 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
563 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
564 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
565 button = gui.Button(icons.EMPTY_NEST_ICON)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
566 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
567 button = gui.Button(icons.animal_icon(place.occupant))
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
568 place_button_map[id(place)] = button
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
569 button.connect(gui.CLICK, nest_clicked, place, button)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
570 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
571
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
572 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
573 def close_callback():
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
574 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
575
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
576 def evict_callback():
264
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
577 if not self.animal_to_place:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
578 return
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
579 for tile_pos in building.adjacent_tiles():
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
580 if self.tv.get(tile_pos) != self.GRASSLAND:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
581 continue
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
582 if self.get_outside_chicken(tile_pos) is None:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
583 update_button(self.animal_to_place, empty=True)
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
584 self.place_animal(tile_pos)
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
585 break
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
586
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
587 if not sell_callback:
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
588 tbl.tr()
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
589 button = gui.Button('Evict')
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
590 button.connect(gui.CLICK, evict_callback)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
591 tbl.td(button, colspan=2, **kwargs)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
592
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
593 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
594
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
595 def buy_fence(self, tile_pos):
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
596 this_tile = self.tv.get(tile_pos)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
597 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
598 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
599 if this_tile == self.GRASSLAND:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
600 cost = constants.BUY_PRICE_FENCE
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
601 else:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
602 cost = constants.REPAIR_PRICE_FENCE
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
603 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
604 return
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
605
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
606 if self.cash < cost:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
607 print "You can't afford a fence."
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
608 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
609 self.add_cash(-cost)
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
610 self.tv.set(tile_pos, self.FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
611
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
612 def sell_fence(self, tile_pos):
227
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
613 this_tile = self.tv.get(tile_pos)
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
614 if this_tile not in [self.FENCE, self.BROKEN_FENCE]:
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
615 return
227
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
616 if this_tile == self.FENCE:
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
617 self.add_cash(constants.SELL_PRICE_FENCE)
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
618 elif this_tile == self.BROKEN_FENCE:
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
619 self.add_cash(constants.SELL_PRICE_BROKEN_FENCE)
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
620 self.tv.set(tile_pos, self.GRASSLAND)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
621
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
622 def logging_forest(self, tile_pos):
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
623 if self.tv.get(tile_pos) != self.WOODLAND:
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
624 return
135
149822fbebeb Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents: 131
diff changeset
625 if self.cash < constants.LOGGING_PRICE:
149822fbebeb Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents: 131
diff changeset
626 return
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
627 self.add_cash(-constants.LOGGING_PRICE)
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
628 self.tv.set(tile_pos, self.GRASSLAND)
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
629
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
630 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
631 building = building_cls(tile_pos)
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
632 if self.cash < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
633 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
634 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
635 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
636 if building.place(self.tv):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
637 self.add_cash(-building.buy_price())
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
638 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
639
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
640 def buy_equipment(self, tile_pos, equipment_cls):
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
641 chicken = self.get_outside_chicken(tile_pos)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
642 equipment = equipment_cls()
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
643 if chicken is None or self.cash < equipment.buy_price():
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
644 return
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
645 if equipment.place(chicken):
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
646 self.add_cash(-equipment.buy_price())
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
647 chicken.equip(equipment)
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
648
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
649 def sell_building(self, tile_pos):
227
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
650 if self.tv.get(tile_pos) in [self.FENCE, self.BROKEN_FENCE]:
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
651 return self.sell_fence(tile_pos)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
652 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
653 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
654 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
655 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
656 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
657 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
658 return
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
659 self.add_cash(building.sell_price())
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
660 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
661 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
662
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
663 def sell_equipment(self, tile_pos):
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
664 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
665 if chicken is None or not chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
666 return
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
667 if len(chicken.equipment) == 1:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
668 item = chicken.equipment[0]
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
669 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
670 chicken.unequip(item)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
671 else:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
672 self.open_equipment_dialog(chicken)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
673
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
674 def open_equipment_dialog(self, chicken):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
675 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
676
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
677 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
678 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
679 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
680 chicken.unequip(item)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
681 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
682
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
683 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
684
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
685 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
686 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
687
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
688 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
689 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
690 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
691 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
692 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
693
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
694 dialog = self.open_dialog(tbl)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
695
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
696 def event(self, e):
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
697 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]:
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
698 if e.key == K_UP:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
699 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
700 if e.key == K_DOWN:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
701 self.tvw.move_view(0, self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
702 if e.key == K_LEFT:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
703 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0)
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
704 if e.key == K_RIGHT:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
705 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
706 return True
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
707 return False
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
708
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
709 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
710 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
711 self.toolbar.update_day_counter(self.days)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
712
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
713 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
714 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
715 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
716 # killed
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
717 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
718 != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
719 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
720 else:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
721 self.tv.sprites.remove(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
722 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
723
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
724 def run_animations(self):
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
725 for anim in self.animations:
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
726 anim.animate()
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
727
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
728 def move_foxes(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
729 """Move the foxes.
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
730
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
731 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
732 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
733 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
734 return True
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
735 over = True
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
736 for fox in self.foxes:
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
737 fox.move(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
738 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
739 over = False
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
740 for chicken in self.chickens:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
741 chicken.attack(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
742 return over
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
743
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
744 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
745 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
746 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
747 self.tv.sprites.append(chicken)
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
748 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
749
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
750 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
751 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
752 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
753
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
754 def add_building(self, building):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
755 self.buildings.append(building)
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
756 self.tv.sprites.append(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
757
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
758 def lay_eggs(self):
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
759 self.eggs = 0
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
760 for building in self.buildings:
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
761 if building.NAME in buildings.HENHOUSES:
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
762 for chicken in building.occupants():
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
763 chicken.lay()
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
764 self.eggs += chicken.get_num_eggs()
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
765 self.toolbar.update_egg_counter(self.eggs)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
766
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
767 def hatch_eggs(self):
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
768 for building in self.buildings:
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
769 if building.NAME in buildings.HENHOUSES:
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
770 for chicken in building.occupants():
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
771 new_chick = chicken.hatch(self)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
772 if new_chick:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
773 try:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
774 building.add_occupant(new_chick)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
775 self.add_chicken(new_chick)
219
0a84d5aedc5c Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents: 218
diff changeset
776 new_chick.equip(equipment.Nest())
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
777 except buildings.BuildingFullError:
224
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
778 # No space in the hen house, look nearby
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
779 for tile_pos in building.adjacent_tiles():
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
780 if self.tv.get(tile_pos) != self.GRASSLAND:
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
781 continue
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
782 if self.get_outside_chicken(tile_pos) is None:
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
783 self.add_chicken(new_chick)
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
784 self.relocate_animal(new_chick, tile_pos=tile_pos)
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
785 break
221
d46ae64240a1 Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents: 219
diff changeset
786 # if there isn't a space for the
d46ae64240a1 Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents: 219
diff changeset
787 # new chick it dies. :/ Farm life
d46ae64240a1 Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents: 219
diff changeset
788 # is cruel.
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
789 self.toolbar.update_egg_counter(self.eggs)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
790
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
791 def kill_fox(self, fox):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
792 self.killed_foxes += 1
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
793 self.toolbar.update_fox_counter(self.killed_foxes)
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
794 self.add_cash(constants.SELL_PRICE_DEAD_FOX)
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
795 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
796
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
797 def remove_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
798 self.foxes.discard(fox)
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
799 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
800 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
801
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
802 def remove_chicken(self, chick):
215
85a5299caf4a bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 213
diff changeset
803 if chick is self.animal_to_place:
85a5299caf4a bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 213
diff changeset
804 self.select_animal_to_place(None)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
805 self.chickens.discard(chick)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
806 self.eggs -= chick.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
807 self.toolbar.update_egg_counter(self.eggs)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
808 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
809 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
810 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
811 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
812 self.tv.sprites.remove(chick)
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
813
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
814 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
815 if building in self.buildings:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
816 self.buildings.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
817 self.tv.sprites.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
818
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
819 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
820 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
821 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
822
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
823 def add_some_chickens(self):
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
824 """Add some random chickens to start the game"""
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
825 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
826 width, height = self.tv.size
238
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
827 tries = 0
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
828 while len(self.chickens) < 10:
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
829 if x < width:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
830 tile = self.tv.get((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
831 else:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
832 y += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
833 if y >= height:
238
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
834 y = 0
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
835 tries += 1
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
836 if tries > 3:
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
837 break # Things have gone wierd
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
838 x = 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
839 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
840 # See if we place a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
841 if 'grassland' == tiles.TILE_MAP[tile]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
842 # Farmland
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
843 roll = random.randint(1, 20)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
844 # We don't place within a tile of the fence, this is to make things
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
845 # easier
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
846 for xx in range(x-1, x+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
847 if xx >= width or xx < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
848 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
849 for yy in range(y-1, y+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
850 if yy >= height or yy < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
851 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
852 neighbour = self.tv.get((xx, yy))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
853 if 'fence' == tiles.TILE_MAP[neighbour]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
854 # Fence
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
855 roll = 10
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
856 if roll == 1:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
857 # Create a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
858 chick = animal.Chicken((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
859 self.add_chicken(chick)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
860 x += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
861
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
862 def _choose_fox(self, (x, y)):
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
863 fox_cls = misc.WeightedSelection(self.FOX_WEIGHTINGS).choose()
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
864 return fox_cls((x, y))
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
865
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
866 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
867 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
868 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
869 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
870 width, height = self.tv.size
239
8224d1ac99c7 Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents: 238
diff changeset
871 min_foxes = (self.days+3)/2 # always more than one fox
8224d1ac99c7 Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents: 238
diff changeset
872 new_foxes = random.randint(min_foxes, min_foxes*2)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
873 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
874 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
875 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
876 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
877 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
878 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
879 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
880 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
881 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
882 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
883 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
884 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
885 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
886 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
887 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
888 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
889 y = random.randint(-1, height)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
890 skip = False
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
891 for other_fox in self.foxes:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
892 if other_fox.pos.x == x and other_fox.pos.y == y:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
893 skip = True # Choose a new position
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
894 break
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
895 if not skip:
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
896 self.add_fox(self._choose_fox((x, y)))
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
897
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
898 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
899 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
900 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
901
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
902 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
903 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
904 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
905
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
906 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
907 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
908 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
909
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
910 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
911 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
912 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
913 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
914 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
915 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
916 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
917
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
918 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
919 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
920 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
921 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
922 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
923
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
924 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
925 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
926
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
927 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
928 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
929 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
930 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
931 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
932
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
933 def is_game_over(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
934 """Return true if we're complete"""
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
935 if self.days > constants.TURN_LIMIT:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
936 return True
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
937 if len(self.chickens) == 0:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
938 return True