Mercurial > rinkhals
annotate gamelib/gameboard.py @ 490:8308bef91864
fixed so that tool highlight also cleared.
author | Adrianna Pińska <adrianna.pinska@gmail.com> |
---|---|
date | Wed, 25 Nov 2009 22:08:30 +0000 |
parents | 3c9c664ccb85 |
children | e8430f93b23a |
rev | line source |
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69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1 import random |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
2 |
35 | 3 import pygame |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
489 | 5 K_LEFT, K_RIGHT, KMOD_SHIFT, K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, \ |
6 K_8, K_9, KMOD_CTRL | |
35 | 7 from pgu import gui |
9 | 8 |
24
7584453f4944
Add support for PNG tiles.
Simon Cross <hodgestar@gmail.com>
parents:
17
diff
changeset
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9 import tiles |
79 | 10 import icons |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
11 import constants |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
12 import buildings |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
f06010d34cd3
Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents:
183
diff
changeset
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17 import sprite_cursor |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
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18 import misc |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
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19 import toolbar |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
20 import serializer |
152
702bc0eb2ac3
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Simon Cross <hodgestar@gmail.com>
parents:
151
diff
changeset
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21 |
35 | 22 class VidWidget(gui.Widget): |
23 def __init__(self, gameboard, vid, **params): | |
24 gui.Widget.__init__(self, **params) | |
25 self.gameboard = gameboard | |
26 self.vid = vid | |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
changeset
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27 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 28 |
29 def paint(self, surface): | |
30 self.vid.paint(surface) | |
31 | |
32 def update(self, surface): | |
380
1586eccdefe4
Ripped out legacy animation infrastructure in favour of layered sprites.
Jeremy Thurgood <firxen@gmail.com>
parents:
379
diff
changeset
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33 return self.vid.update(surface) |
35 | 34 |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
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35 def move_view(self, x, y): |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
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36 self.vid.view.move_ip((x, y)) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
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37 |
35 | 38 def event(self, e): |
39 if e.type == MOUSEBUTTONDOWN: | |
40 self.gameboard.use_tool(e) | |
186
f06010d34cd3
Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents:
183
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changeset
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41 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
f06010d34cd3
Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents:
183
diff
changeset
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42 self.gameboard.update_sprite_cursor(e) |
35 | 43 |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
44 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
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45 class AnimalPositionCache(object): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
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46 def __init__(self, gameboard): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
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47 self.gameboard = gameboard |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
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changeset
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48 self.clear() |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
49 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
50 def clear(self): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
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changeset
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51 self._cache = {'chicken': {}, 'fox': {}} |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
52 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
53 def _in_bounds(self, pos): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
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54 return self.gameboard.in_bounds(pos) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
55 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
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56 def add(self, animal, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
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57 if animal and self._in_bounds(animal.pos): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
58 self._cache[animal_type][animal.pos] = animal |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
59 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
60 def remove(self, pos, animal_type): |
457
fc648da2334c
Fix position cache removal, slightly optimise chicken range check.
Jeremy Thurgood <firxen@gmail.com>
parents:
456
diff
changeset
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61 if pos in self._cache[animal_type]: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
62 del self._cache[animal_type][pos] |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
63 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
64 def update(self, old_pos, animal, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
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65 self.remove(old_pos, animal_type) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
66 self.add(animal, animal_type) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
67 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
68 def get(self, pos, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
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69 return self._cache[animal_type].get(pos, None) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
70 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
71 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
72 class GameBoard(serializer.Simplifiable): |
9 | 73 |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
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74 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
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75 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 76 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
77 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
78 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
79 SIMPLIFY = [ |
468
d5e4959cfe7a
Start of support for restoring level information.
Simon Cross <hodgestar@gmail.com>
parents:
463
diff
changeset
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80 'level', |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
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81 'tv', |
468
d5e4959cfe7a
Start of support for restoring level information.
Simon Cross <hodgestar@gmail.com>
parents:
463
diff
changeset
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82 'max_foxes', |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
83 'chickens', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
84 'buildings', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
85 'foxes', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
86 'cash', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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87 'wood', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
88 'eggs', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
89 'days', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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90 'killed_foxes', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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91 'day', 'night', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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92 ] |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
93 |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
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94 def __init__(self, main_app, level): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
changeset
|
95 self.disp = main_app |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
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96 self.level = level |
24
7584453f4944
Add support for PNG tiles.
Simon Cross <hodgestar@gmail.com>
parents:
17
diff
changeset
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97 self.tv = tiles.FarmVid() |
303
e12d99215b74
Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
Simon Cross <hodgestar@gmail.com>
parents:
302
diff
changeset
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98 self.tv.png_folder_load_tiles('tiles') |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
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99 self.tv.tga_load_level(level.map) |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
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100 width, height = self.tv.size |
323
978efd39a099
Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents:
320
diff
changeset
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101 # Ensure we don't every try to create more foxes then is sane |
403
c7cfa230f5d4
Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
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102 self.max_foxes = level.max_foxes |
460 | 103 self.calculate_wood_groat_exchange_rate() |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
104 |
35 | 105 self.selected_tool = None |
186
f06010d34cd3
Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents:
183
diff
changeset
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106 self.sprite_cursor = None |
487
a5dc09881aa1
rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
485
diff
changeset
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107 self.selected_chickens = [] |
489 | 108 self.stored_selections = {} |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
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109 self.chickens = set() |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
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110 self.foxes = set() |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
111 self.buildings = set() |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
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112 self._pos_cache = AnimalPositionCache(self) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
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113 self.cash = 0 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
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114 self.wood = 0 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
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115 self.eggs = 0 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
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116 self.days = 0 |
79 | 117 self.killed_foxes = 0 |
223 | 118 self.day, self.night = True, False |
424
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
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119 # For the level loading case |
fbef17cab632
Use fully rendered map in gameboard choosing screen
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parents:
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diff
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120 if self.disp: |
447
f04a2490c35f
The sub-toolbar rewrite, the finally not crashing version
Neil Muller <drnlmuller@gmail.com>
parents:
444
diff
changeset
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121 self.toolbar = None |
424
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
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122 self.create_display() |
fbef17cab632
Use fully rendered map in gameboard choosing screen
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parents:
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changeset
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123 self.add_cash(level.starting_cash) |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
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124 self.add_wood(level.starting_wood) |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
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125 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
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126 self.fix_buildings() |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
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127 |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
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changeset
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128 cdata = {} |
02a6de5629d6
Levels can include starting equipment
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parents:
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changeset
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129 for tn in equipment.EQUIP_MAP: |
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Levels can include starting equipment
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parents:
405
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changeset
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130 cdata[tn] = (self.add_start_chickens, tn) |
382
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Use code layer to place chickens
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parents:
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131 |
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Use code layer to place chickens
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132 self.tv.run_codes(cdata, (0,0,width,height)) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
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133 |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
changeset
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134 def get_top_widget(self): |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
changeset
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135 return self.top_widget |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
changeset
|
136 |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
changeset
|
137 def create_display(self): |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
changeset
|
138 width, height = self.disp.rect.w, self.disp.rect.h |
36
5569430fd82e
Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents:
35
diff
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139 tbl = gui.Table() |
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140 tbl.tr() |
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141 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH) |
151
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142 tbl.td(self.toolbar, valign=-1) |
433
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143 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height) |
37
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144 tbl.td(self.tvw) |
151
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145 self.top_widget = tbl |
14 | 146 |
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147 def change_toolbar(self, new_toolbar): |
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148 """Replace the toolbar""" |
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149 td = self.toolbar.container |
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150 td.remove(self.toolbar) |
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151 td.add(new_toolbar, 0, 0) |
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152 self.toolbar = new_toolbar |
449 | 153 self.toolbar.rect.size = self.toolbar.resize() |
452
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154 self.redraw_counters() |
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155 td.repaint() |
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156 |
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157 def redraw_counters(self): |
451
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158 self.toolbar.update_egg_counter(self.eggs) |
470
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159 if self.level.is_last_day(self.days): |
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160 self.toolbar.day_counter.style.color = (255, 0, 0) |
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161 else: |
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162 # can come back from last day when restoring a saved game |
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163 self.toolbar.day_counter.style.color = (255, 255, 255) |
451
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164 self.toolbar.update_day_counter("%s/%s" % (self.days, |
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165 self.level.get_max_turns())) |
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166 self.toolbar.update_chicken_counter(len(self.chickens)) |
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167 self.toolbar.update_cash_counter(self.cash) |
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168 self.toolbar.update_wood_counter(self.wood) |
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169 if self.killed_foxes: |
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170 self.toolbar.update_fox_counter(self.killed_foxes) |
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171 |
151
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172 def update(self): |
37
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173 self.tvw.reupdate() |
9 | 174 |
175 def loop(self): | |
25
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176 self.tv.loop() |
9 | 177 |
162 | 178 def set_selected_tool(self, tool, cursor): |
223 | 179 if not self.day: |
472
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180 return False |
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181 if self.apply_tool_to_selected(tool): |
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182 return False # Using the tool on selected chickens is immediate |
35 | 183 self.selected_tool = tool |
203
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184 sprite_curs = None |
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185 if buildings.is_building(tool): |
232
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diff
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186 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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187 elif equipment.is_equipment(tool): |
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188 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
474
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189 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens: |
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190 cursor = cursors.cursors['chicken'] |
203
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191 self.set_cursor(cursor, sprite_curs) |
472
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192 return True |
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193 |
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194 def apply_tool_to_selected(self, tool): |
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195 if self.selected_chickens: |
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196 # dispatch call to selected chickens if appropriate |
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197 if tool == constants.TOOL_SELL_CHICKEN: |
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198 self.sell_chicken(None) |
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199 return True |
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200 elif tool == constants.TOOL_SELL_EGG: |
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201 self.sell_egg(None) |
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202 return True |
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203 elif tool == constants.TOOL_SELL_EQUIPMENT: |
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204 self.sell_equipment(None) |
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205 return True |
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206 elif equipment.is_equipment(tool): |
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207 self.buy_equipment(None, tool) |
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208 return True |
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209 return False |
203
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210 |
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211 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 212 if cursor: |
213 pygame.mouse.set_cursor(*cursor) | |
214 else: | |
215 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
379
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216 if self.sprite_cursor is not None: |
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217 self.tv.sprites.remove(self.sprite_cursor, layer='cursor') |
218
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diff
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218 self.sprite_cursor = sprite_curs |
379
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219 if self.sprite_cursor is not None: |
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220 self.tv.sprites.append(self.sprite_cursor, layer='cursor') |
213
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221 |
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222 def reset_states(self): |
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223 """Clear current states (highlights, etc.)""" |
245
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243
diff
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224 self.set_selected_tool(None, None) |
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diff
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225 self.toolbar.clear_tool() |
17
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226 |
186
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diff
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227 def update_sprite_cursor(self, e): |
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diff
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228 tile_pos = self.tv.screen_to_tile(e.pos) |
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diff
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229 self.sprite_cursor.set_pos(tile_pos) |
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diff
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|
230 |
223 | 231 def start_night(self): |
232 self.day, self.night = False, True | |
233 self.tv.sun(False) | |
234 self.reset_states() | |
434
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Disable non-selectable toolbar widgets at night
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changeset
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235 self.toolbar.start_night() |
413
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|
236 self.spawn_foxes() |
414
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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237 self.eggs = 0 |
419
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238 for chicken in self.chickens.copy(): |
476
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239 chicken.start_night() |
414
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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|
240 self.toolbar.update_egg_counter(self.eggs) |
425
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Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
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424
diff
changeset
|
241 self._cache_animal_positions() |
223 | 242 |
243 def start_day(self): | |
244 self.day, self.night = True, False | |
245 self.tv.sun(True) | |
246 self.reset_states() | |
434
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Disable non-selectable toolbar widgets at night
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changeset
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247 self.toolbar.start_day() |
456
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changeset
|
248 self._pos_cache.clear() |
413
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249 self.advance_day() |
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250 self.clear_foxes() |
419
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|
251 for chicken in self.chickens.copy(): |
476
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changeset
|
252 chicken.start_day() |
470
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Alter day counter logic a bit to cater for the case when it stops being the last day.
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changeset
|
253 self.redraw_counters() |
223 | 254 |
69
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changeset
|
255 def in_bounds(self, pos): |
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256 """Check if a position is within the game boundaries""" |
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257 if pos.x < 0 or pos.y < 0: |
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258 return False |
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changeset
|
259 width, height = self.tv.size |
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260 if pos.x >= width or pos.y >= height: |
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261 return False |
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262 return True |
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263 |
17
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diff
changeset
|
264 def use_tool(self, e): |
223 | 265 if not self.day: |
266 return | |
189
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Use tool with left button, cancel tool with right button.
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|
267 if e.button == 3: # Right button |
480
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268 if self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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changeset
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269 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"]) |
483
25e8c57189c3
toggling move/select from subtoolbar no longer crashes
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|
270 if self.toolbar.IS_DEFAULT: |
487
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rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
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271 self.toolbar.toggle_select_on() |
480
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|
272 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
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right-click now toggles select and move tool
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diff
changeset
|
273 self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"]) |
483
25e8c57189c3
toggling move/select from subtoolbar no longer crashes
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parents:
482
diff
changeset
|
274 if self.toolbar.IS_DEFAULT: |
487
a5dc09881aa1
rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
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parents:
485
diff
changeset
|
275 self.toolbar.toggle_move_on() |
480
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parents:
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diff
changeset
|
276 return |
488
a9f6c32c8ea9
put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
487
diff
changeset
|
277 elif e.button == 2: # Middle button |
490
8308bef91864
fixed so that tool highlight also cleared.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
489
diff
changeset
|
278 self.reset_states() |
488
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put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
487
diff
changeset
|
279 self.unselect_all() |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
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186
diff
changeset
|
280 elif e.button != 1: # Left button |
37af9e5dd292
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parents:
186
diff
changeset
|
281 return |
479
1689b43ed8be
Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
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parents:
478
diff
changeset
|
282 mods = pygame.key.get_mods() |
52
0d4799866bcf
Sell chickens and buy fences.
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parents:
40
diff
changeset
|
283 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
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parents:
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diff
changeset
|
284 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
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parents:
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diff
changeset
|
285 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
a490ee2ef446
Allow selling of chickens in henhouses
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diff
changeset
|
286 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
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parents:
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diff
changeset
|
287 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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parents:
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diff
changeset
|
288 self.place_animal(self.tv.screen_to_tile(e.pos)) |
472
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diff
changeset
|
289 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
479
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parents:
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diff
changeset
|
290 if not (mods & KMOD_SHIFT): |
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parents:
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diff
changeset
|
291 self.unselect_all() |
472
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changeset
|
292 self.select_chicken(self.tv.screen_to_tile(e.pos)) |
65
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
293 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
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Implement building selling.
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parents:
64
diff
changeset
|
294 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
295 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
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Implement equipment selling.
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parents:
162
diff
changeset
|
296 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
297 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING: |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
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parents:
361
diff
changeset
|
298 self.repair_building(self.tv.screen_to_tile(e.pos)) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
299 elif buildings.is_building(self.selected_tool): |
65
7e9c8ad06d32
Implement building selling.
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parents:
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diff
changeset
|
300 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
301 elif equipment.is_equipment(self.selected_tool): |
472
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|
302 if not self.selected_chickens: |
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changeset
|
303 # old selection behaviour |
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changeset
|
304 self.buy_equipment(self.tv.screen_to_tile(e.pos), |
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diff
changeset
|
305 self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
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parents:
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diff
changeset
|
306 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
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parents:
165
diff
changeset
|
307 def get_outside_chicken(self, tile_pos): |
54
b8f64db0d39e
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parents:
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diff
changeset
|
308 for chick in self.chickens: |
164
ab90040013a7
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parents:
162
diff
changeset
|
309 if chick.covers(tile_pos) and chick.outside(): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
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diff
changeset
|
310 return chick |
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parents:
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diff
changeset
|
311 return None |
57
08665fa60345
Implement henhouses and henhouse adding.
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parents:
54
diff
changeset
|
312 |
105
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Add chicken moving tool and start of animal placement.
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parents:
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diff
changeset
|
313 def get_building(self, tile_pos): |
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parents:
98
diff
changeset
|
314 for building in self.buildings: |
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parents:
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diff
changeset
|
315 if building.covers(tile_pos): |
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parents:
98
diff
changeset
|
316 return building |
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Add chicken moving tool and start of animal placement.
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parents:
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diff
changeset
|
317 return None |
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parents:
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diff
changeset
|
318 |
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diff
changeset
|
319 def sell_chicken(self, tile_pos): |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
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diff
changeset
|
320 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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diff
changeset
|
321 def do_sell(chicken, update_button=None): |
192
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parents:
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diff
changeset
|
322 if not chicken: |
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diff
changeset
|
323 return False # sanity check |
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parents:
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diff
changeset
|
324 if len(self.chickens) == 1: |
326
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
325 msg = "You can't sell your last chicken!" |
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Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
326 TextDialog("Squuaaawwwwwk!", msg).open() |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
327 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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parents:
227
diff
changeset
|
328 for item in list(chicken.equipment): |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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parents:
227
diff
changeset
|
329 self.add_cash(item.sell_price()) |
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Sell chicken's equipment when you sell the chicken.
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parents:
227
diff
changeset
|
330 chicken.unequip(item) |
389
463802281182
Add basic level support (level choosing needs work)
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parents:
382
diff
changeset
|
331 self.add_cash(self.level.sell_price_chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
332 sound.play_sound("sell-chicken.ogg") |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
333 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
334 update_button(chicken, empty=True) |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
335 self.remove_chicken(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
336 return True |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
337 |
472
67574723427e
Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
338 if tile_pos: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
339 chick = self.get_outside_chicken(tile_pos) |
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Partially working (but much less crashy) multiple select support
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parents:
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diff
changeset
|
340 if chick is None: |
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Partially working (but much less crashy) multiple select support
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parents:
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diff
changeset
|
341 building = self.get_building(tile_pos) |
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Partially working (but much less crashy) multiple select support
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parents:
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diff
changeset
|
342 if building and building.HENHOUSE: |
474
a50b53983389
Allow moving multiple animals more easily
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parents:
473
diff
changeset
|
343 self.open_building_dialog(building, False, do_sell) |
472
67574723427e
Partially working (but much less crashy) multiple select support
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parents:
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diff
changeset
|
344 return |
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diff
changeset
|
345 do_sell(chick) |
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diff
changeset
|
346 else: |
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parents:
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diff
changeset
|
347 for chick in self.selected_chickens[:]: |
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Partially working (but much less crashy) multiple select support
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diff
changeset
|
348 do_sell(chick) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
349 |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
350 def sell_one_egg(self, chicken): |
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Variable number of eggs for chickens
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parents:
241
diff
changeset
|
351 if chicken.eggs: |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
352 self.add_cash(self.level.sell_price_egg) |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
353 chicken.remove_one_egg() |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
354 return True |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
355 return False |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
356 |
475
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
357 def remove_eggs(self, num): |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
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parents:
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diff
changeset
|
358 self.eggs -= num |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
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parents:
474
diff
changeset
|
359 self.toolbar.update_egg_counter(self.eggs) |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
360 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
361 def sell_egg(self, tile_pos): |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
362 def do_sell(chicken, update_button=None): |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
363 # We try sell and egg |
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Variable number of eggs for chickens
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parents:
241
diff
changeset
|
364 if self.sell_one_egg(chicken): |
193 | 365 sound.play_sound("sell-chicken.ogg") |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
366 # Force toolbar update |
193 | 367 self.toolbar.chsize() |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
368 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
369 update_button(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
370 return False |
193 | 371 |
473
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
372 if tile_pos: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
373 building = self.get_building(tile_pos) |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
374 if building and building.HENHOUSE: |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
375 self.open_building_dialog(building, False, do_sell) |
473
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
376 else: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
377 for chicken in self.selected_chickens: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
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parents:
472
diff
changeset
|
378 do_sell(chicken) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
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parents:
52
diff
changeset
|
379 |
489 | 380 def select_animal(self, animal): |
381 self.selected_chickens.append(animal) | |
382 animal.equip(equipment.Spotlight()) | |
472
67574723427e
Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
383 |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
384 def unselect_all(self): |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
385 # Clear any highlights |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
386 for chick in self.selected_chickens: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
387 chick.unequip_by_name("Spotlight") |
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Partially working (but much less crashy) multiple select support
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diff
changeset
|
388 self.selected_chickens = [] |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
389 |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
390 def unselect_animal(self, animal): |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
391 if animal in self.selected_chickens: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
392 self.selected_chickens.remove(animal) |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
393 animal.unequip_by_name("Spotlight") |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
394 |
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Partially working (but much less crashy) multiple select support
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diff
changeset
|
395 def get_chicken_at_pos(self, tile_pos): |
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parents:
470
diff
changeset
|
396 chicken = self.get_outside_chicken(tile_pos) |
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parents:
470
diff
changeset
|
397 if chicken: |
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parents:
470
diff
changeset
|
398 return chicken |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
399 building = self.get_building(tile_pos) |
481
fac63919a972
Don't look for chickens in fences
Neil Muller <drnlmuller@gmail.com>
parents:
480
diff
changeset
|
400 if building and building.ABODE: |
474
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Allow moving multiple animals more easily
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parents:
473
diff
changeset
|
401 self.open_building_dialog(building, False) |
472
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parents:
470
diff
changeset
|
402 |
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parents:
470
diff
changeset
|
403 def select_chicken(self, tile_pos): |
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parents:
470
diff
changeset
|
404 """Handle a select chicken event""" |
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parents:
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diff
changeset
|
405 # Get the chicken at this position |
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parents:
470
diff
changeset
|
406 chicken = self.get_chicken_at_pos(tile_pos) |
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parents:
470
diff
changeset
|
407 if not chicken: |
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parents:
470
diff
changeset
|
408 return # do nothing |
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parents:
470
diff
changeset
|
409 elif chicken in self.selected_chickens: |
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parents:
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diff
changeset
|
410 self.unselect_animal(chicken) |
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parents:
470
diff
changeset
|
411 else: |
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parents:
470
diff
changeset
|
412 self.select_animal(chicken) |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
413 |
105
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Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
414 def place_animal(self, tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
415 """Handle an TOOL_PLACE_ANIMALS click. |
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Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
416 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
417 This will either select an animal or |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
418 place a selected animal in a building. |
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Add chicken moving tool and start of animal placement.
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parents:
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diff
changeset
|
419 """ |
472
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parents:
470
diff
changeset
|
420 if tile_pos and not self.selected_chickens: |
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parents:
470
diff
changeset
|
421 # Old behaviour |
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parents:
470
diff
changeset
|
422 chicken = self.get_chicken_at_pos(tile_pos) |
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parents:
470
diff
changeset
|
423 if chicken: |
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parents:
470
diff
changeset
|
424 self.select_animal(chicken) |
162 | 425 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
472
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parents:
470
diff
changeset
|
426 return |
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parents:
470
diff
changeset
|
427 elif tile_pos: |
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parents:
470
diff
changeset
|
428 building = self.get_building(tile_pos) |
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parents:
470
diff
changeset
|
429 if building and building.ABODE: |
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parents:
470
diff
changeset
|
430 for chicken in self.selected_chickens: |
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parents:
470
diff
changeset
|
431 try: |
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parents:
470
diff
changeset
|
432 place = building.first_empty_place() |
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parents:
470
diff
changeset
|
433 self.relocate_animal(chicken, place=place) |
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parents:
470
diff
changeset
|
434 chicken.equip(equipment.Nest()) |
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
435 pygame.mouse.set_cursor(*cursors.cursors['select']) |
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
436 except buildings.BuildingFullError: |
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parents:
470
diff
changeset
|
437 pass |
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
438 else: |
474
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Allow moving multiple animals more easily
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parents:
473
diff
changeset
|
439 self.open_building_dialog(building, True) |
472
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parents:
470
diff
changeset
|
440 return |
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parents:
470
diff
changeset
|
441 if self.tv.get(tile_pos) == self.GRASSLAND: |
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parents:
470
diff
changeset
|
442 for chicken in self.selected_chickens: |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
443 try_pos = tile_pos |
485
6f0385ebcb4f
Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents:
483
diff
changeset
|
444 cur_chick = self.get_outside_chicken(try_pos) |
6f0385ebcb4f
Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents:
483
diff
changeset
|
445 if cur_chick == chicken: |
6f0385ebcb4f
Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents:
483
diff
changeset
|
446 continue |
6f0385ebcb4f
Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents:
483
diff
changeset
|
447 if cur_chick: |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
448 try_pos = None |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
449 # find a free square nearby |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
450 poss = [(tile_pos[0] + x, tile_pos[1] + y) |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
451 for x in range(-1, 2) for y in range(-1, 2) |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
452 if (x, y) != (0, 0)] |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
453 poss.extend([(tile_pos[0] + x, tile_pos[1] + y) |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
454 for x in range(-2, 3, 2) for y in range(-2, 3) |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
455 if (x, y) != (0, 0)]) |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
456 for cand in poss: |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
457 if self.tv.get(cand) == self.GRASSLAND and \ |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
458 not self.get_outside_chicken(cand): |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
459 try_pos = cand |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
460 break |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
461 if try_pos: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
462 chicken.unequip_by_name("Nest") |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
463 self.relocate_animal(chicken, tile_pos=try_pos) |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
464 chicken.remove_eggs() |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
465 |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
466 def relocate_animal(self, chicken, tile_pos=None, place=None): |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
467 assert((tile_pos, place) != (None, None)) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
468 if chicken.abode is not None: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
469 chicken.abode.clear_occupant() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
470 if tile_pos: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
471 chicken.set_pos(tile_pos) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
472 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
473 place.set_occupant(chicken) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
474 chicken.set_pos(place.get_pos()) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
475 self.set_visibility(chicken) |
125 | 476 |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
477 def set_visibility(self, animal): |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
478 if animal.outside(): |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
479 if animal not in self.tv.sprites: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
480 self.tv.sprites.append(animal) |
125 | 481 else: |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
482 if animal in self.tv.sprites: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
483 self.tv.sprites.remove(animal) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
484 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
485 def open_dialog(self, widget, x=None, y=None, close_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
486 """Open a dialog for the given widget. Add close button.""" |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
487 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
488 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
489 def close_dialog(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
490 self.disp.close(tbl) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
491 if close_callback is not None: |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
492 close_callback() |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
493 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
494 close_button = gui.Button("Close") |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
495 close_button.connect(gui.CLICK, close_dialog) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
496 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
497 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
498 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
499 tbl.td(widget, colspan=2) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
500 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
501 tbl.td(gui.Spacer(100, 0)) |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
502 tbl.td(close_button, align=1) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
503 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
504 if x: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
505 offset = (self.disp.rect.center[0] + x, |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
506 self.disp.rect.center[1] + y) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
507 else: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
508 offset = None |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
509 self.disp.open(tbl, pos=offset) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
510 return tbl |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
511 |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
512 def open_building_dialog(self, building, fill_empty, sell_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
513 """Create dialog for manipulating the contents of a building.""" |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
514 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
515 place_button_map = {} |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
516 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
517 def update_button(animal, empty=False): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
518 """Update a button image (either to the animal, or to empty).""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
519 if animal: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
520 button = place_button_map.get(id(animal.abode)) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
521 if button: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
522 if empty: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
523 button.value = icons.EMPTY_NEST_ICON |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
524 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
525 button.value = icons.animal_icon(animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
526 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
527 def nest_clicked(place, button): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
528 """Handle a nest being clicked.""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
529 if place.occupant: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
530 # there is an occupant, select or sell it |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
531 if not sell_callback: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
532 self.select_animal(place.occupant) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
533 # select new animal (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
534 update_button(place.occupant) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
535 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
536 # Attempt to sell the occupant |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
537 sell_callback(place.occupant, update_button) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
538 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
539 # there is no occupant, attempt to fill the space |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
540 if self.selected_chickens and fill_empty: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
541 # empty old nest (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
542 update_button(self.selected_chickens[0], empty=True) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
543 self.relocate_animal(self.selected_chickens[0], place=place) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
544 # populate the new nest (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
545 update_button(self.selected_chickens[0]) |
125 | 546 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
547 tbl = gui.Table() |
125 | 548 columns = building.max_floor_width() |
549 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
550 for floor in building.floors(): | |
551 tbl.tr() | |
552 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
553 tbl.tr() |
125 | 554 for row in floor.rows(): |
555 tbl.tr() | |
556 for place in row: | |
557 if place.occupant is None: | |
558 button = gui.Button(icons.EMPTY_NEST_ICON) | |
559 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
560 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 561 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
562 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 563 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
564 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
565 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
566 def close_callback(): |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
567 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
568 |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
569 def evict_callback(): |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
570 if not self.selected_chickens: |
264 | 571 return |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
572 for chicken in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
573 for tile_pos in building.adjacent_tiles(): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
574 if self.tv.get(tile_pos) != self.GRASSLAND: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
575 continue |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
576 if self.get_outside_chicken(tile_pos) is None: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
577 update_button(chicken, empty=True) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
578 self.place_animal(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
579 break |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
580 |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
581 if not sell_callback: |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
582 tbl.tr() |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
583 button = gui.Button('Evict') |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
584 button.connect(gui.CLICK, evict_callback) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
585 tbl.td(button, colspan=2, **kwargs) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
586 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
587 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
588 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
589 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
590 building = building_cls(tile_pos) |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
591 if self.wood < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
592 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
593 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
594 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
595 if building.place(self.tv): |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
596 self.add_wood(-building.buy_price()) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
597 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
598 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
599 def buy_equipment(self, tile_pos, equipment_cls): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
600 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
601 equipment = equipment_cls() |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
602 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
603 def do_equip(chicken, update_button=None): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
604 # Try to equip the chicken |
361
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
605 if self.cash < equipment.buy_price(): |
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
606 return False |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
607 if equipment.place(chicken): |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
608 self.add_cash(-equipment.buy_price()) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
609 chicken.equip(equipment) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
610 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
611 update_button(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
612 return False |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
613 |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
614 if tile_pos: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
615 chicken = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
616 if chicken is None: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
617 building = self.get_building(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
618 if not (building and building.ABODE): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
619 return |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
620 # Bounce through open dialog once more |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
621 self.open_building_dialog(building, False, do_equip) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
622 else: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
623 do_equip(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
624 else: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
625 for chicken in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
626 do_equip(chicken) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
627 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
628 def sell_building(self, tile_pos): |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
629 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
630 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
631 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
632 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
633 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
634 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
635 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
636 self.add_wood(building.sell_price()) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
637 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
638 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
639 |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
640 def repair_building(self, tile_pos): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
641 building = self.get_building(tile_pos) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
642 if not (building and building.broken()): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
643 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
644 if self.wood < building.repair_price(): |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
645 return |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
646 self.add_wood(-building.repair_price()) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
647 building.repair(self.tv) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
648 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
649 def sell_equipment(self, tile_pos): |
302
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650 x, y = 0, 0 |
310
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diff
changeset
|
651 def do_sell(chicken, update_button=None): |
302
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652 if not chicken.equipment: |
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|
653 return |
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654 elif len(chicken.equipment) == 1: |
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655 item = chicken.equipment[0] |
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656 self.add_cash(item.sell_price()) |
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657 chicken.unequip(item) |
310
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|
658 if update_button: |
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|
659 update_button(chicken) |
302
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660 else: |
310
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661 self.open_equipment_dialog(chicken, x, y, update_button) |
302
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662 return False |
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diff
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|
663 |
166
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|
664 chicken = self.get_outside_chicken(tile_pos) |
302
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665 if chicken is not None: |
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|
666 do_sell(chicken) |
164
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|
667 else: |
302
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668 building = self.get_building(tile_pos) |
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|
669 if building is None: |
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diff
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|
670 return |
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diff
changeset
|
671 x, y = 50, 0 |
474
a50b53983389
Allow moving multiple animals more easily
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parents:
473
diff
changeset
|
672 self.open_building_dialog(building, False, do_sell) |
164
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|
673 |
310
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diff
changeset
|
674 def open_equipment_dialog(self, chicken, x, y, update_button=None): |
164
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|
675 tbl = gui.Table() |
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|
676 |
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|
677 def sell_item(item, button): |
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|
678 """Select item of equipment.""" |
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diff
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|
679 self.add_cash(item.sell_price()) |
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changeset
|
680 chicken.unequip(item) |
310
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diff
changeset
|
681 if update_button: |
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diff
changeset
|
682 update_button(chicken) |
169
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parents:
168
diff
changeset
|
683 self.disp.close(dialog) |
164
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diff
changeset
|
684 |
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diff
changeset
|
685 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
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diff
changeset
|
686 |
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162
diff
changeset
|
687 tbl.tr() |
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parents:
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diff
changeset
|
688 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
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diff
changeset
|
689 |
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diff
changeset
|
690 for item in chicken.equipment: |
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diff
changeset
|
691 tbl.tr() |
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diff
changeset
|
692 button = gui.Button(item.name().title()) |
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parents:
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diff
changeset
|
693 button.connect(gui.CLICK, sell_item, item, button) |
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Implement equipment selling.
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diff
changeset
|
694 tbl.td(button, align=1, **kwargs) |
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diff
changeset
|
695 |
302
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diff
changeset
|
696 dialog = self.open_dialog(tbl, x=x, y=y) |
164
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diff
changeset
|
697 |
14 | 698 def event(self, e): |
262
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parents:
258
diff
changeset
|
699 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
700 if e.key == K_UP: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
701 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
702 if e.key == K_DOWN: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
703 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
704 if e.key == K_LEFT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
705 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
706 if e.key == K_RIGHT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
707 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0) |
262
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parents:
258
diff
changeset
|
708 return True |
489 | 709 elif e.type == KEYDOWN and e.key in \ |
710 [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]: | |
711 mods = pygame.key.get_mods() | |
712 if mods & KMOD_CTRL: | |
713 # store current selection | |
714 self.stored_selections[e.key] = self.selected_chickens[:] | |
715 else: | |
716 self.restore_selection(self.stored_selections.get(e.key, [])) | |
262
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258
diff
changeset
|
717 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
718 |
489 | 719 def restore_selection(self, selection): |
720 self.unselect_all() | |
721 for chick in selection[:]: | |
722 if chick in self.chickens: | |
723 self.select_animal(chick) | |
724 else: | |
725 # Update stored selection | |
726 selection.remove(chick) | |
727 | |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
728 def advance_day(self): |
1d73de63bd71
Add basic game over screen
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135
diff
changeset
|
729 self.days += 1 |
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Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
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135
diff
changeset
|
730 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
731 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
732 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
733 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
734 # killed |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
392
diff
changeset
|
735 if self.in_bounds(fox.pos) and \ |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
392
diff
changeset
|
736 self.tv.get(fox.pos.to_tile_tuple()) != self.WOODLAND: |
84 | 737 self.kill_fox(fox) |
738 else: | |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
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parents:
396
diff
changeset
|
739 self.remove_fox(fox) |
116
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parents:
115
diff
changeset
|
740 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
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parents:
24
diff
changeset
|
741 |
425
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
742 def clear_chickens(self): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
743 for chicken in self.chickens.copy(): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
744 self.remove_chicken(chicken) |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
745 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
746 def clear_buildings(self): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
747 for building in self.buildings.copy(): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
748 self.remove_building(building) |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
749 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
750 def do_night_step(self): |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
751 """Handle the events of the night. |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
752 |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
753 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
754 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
755 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
756 return True |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
757 # Move all the foxes |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
758 over = self.foxes_move() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
759 if not over: |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
760 self.foxes_attack() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
761 self.chickens_attack() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
762 return over |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
763 |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
764 def _cache_animal_positions(self): |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
765 """Cache the current set of fox positions for the avoiding checks""" |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
766 self._pos_cache.clear() |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
767 for fox in self.foxes: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
768 self._pos_cache.add(fox, 'fox') |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
769 for chick in self.chickens: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
770 self._pos_cache.add(chick, 'chicken') |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
771 |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
772 def get_animal_at_pos(self, pos, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
773 return self._pos_cache.get(pos, animal_type) |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
774 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
775 def chickens_scatter(self): |
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
421
diff
changeset
|
776 """Chickens outside move around randomly a bit""" |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
777 for chicken in [chick for chick in self.chickens if chick.outside()]: |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
778 old_pos = chicken.pos |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
779 chicken.move() |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
780 self._pos_cache.update(old_pos, chicken, 'chicken') |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
781 |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
782 def chickens_chop_wood(self): |
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
421
diff
changeset
|
783 """Chickens with axes chop down trees near them""" |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
784 for chicken in [chick for chick in self.chickens if chick.outside()]: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
785 chicken.chop() |
460 | 786 self.calculate_wood_groat_exchange_rate() |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
787 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
788 def foxes_move(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
789 over = True |
29 | 790 for fox in self.foxes: |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
791 old_pos = fox.pos |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
792 fox.move() |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
793 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
794 over = False |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
795 self._pos_cache.update(old_pos, fox, 'fox') |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
796 return over |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
797 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
798 def foxes_attack(self): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
799 for fox in self.foxes: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
800 fox.attack() |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
801 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
802 def chickens_attack(self): |
84 | 803 for chicken in self.chickens: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
804 chicken.attack() |
29 | 805 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
806 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
807 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
808 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
809 self.tv.sprites.append(chicken) |
424
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
810 if self.disp: |
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
811 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
812 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
813 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
814 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
815 self.tv.sprites.append(fox) |
29 | 816 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
817 def add_building(self, building): |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
818 self.buildings.add(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
819 self.tv.sprites.append(building, layer='buildings') |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
820 |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
821 def place_hatched_chicken(self, new_chick, building): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
822 try: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
823 building.add_occupant(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
824 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
825 new_chick.equip(equipment.Nest()) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
826 except buildings.BuildingFullError: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
827 # No space in the hen house, look nearby |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
828 for tile_pos in building.adjacent_tiles(): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
829 if self.tv.get(tile_pos) != self.GRASSLAND: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
830 continue |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
831 if self.get_outside_chicken(tile_pos) is None: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
832 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
833 self.relocate_animal(new_chick, tile_pos=tile_pos) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
834 break |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
835 # if there isn't a space for the |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
836 # new chick it dies. :/ Farm life |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
837 # is cruel. |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
838 |
84 | 839 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
840 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
841 self.toolbar.update_fox_counter(self.killed_foxes) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
842 self.add_cash(self.level.sell_price_dead_fox) |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
843 self.remove_fox(fox) |
84 | 844 |
29 | 845 def remove_fox(self, fox): |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
846 self._pos_cache.remove(fox.pos, 'fox') |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
847 self.foxes.discard(fox) |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
848 if fox.building: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
849 fox.building.remove_predator(fox) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
850 if fox in self.tv.sprites: |
29 | 851 self.tv.sprites.remove(fox) |
852 | |
853 def remove_chicken(self, chick): | |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
854 if chick in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
855 self.unselect_animal(chick) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
856 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
857 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
858 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
859 if chick.abode: |
125 | 860 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
861 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
862 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
863 self.tv.sprites.remove(chick) |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
864 self._pos_cache.remove(chick.pos, 'chicken') |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
865 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
866 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
867 if building in self.buildings: |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
868 self.buildings.discard(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
869 self.tv.sprites.remove(building, layer='buildings') |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
870 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
871 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
872 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
873 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
874 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
875 def add_wood(self, planks): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
876 self.wood += planks |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
877 self.toolbar.update_wood_counter(self.wood) |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
878 |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
879 def add_start_chickens(self, _map, tile, value): |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
880 """Add chickens as specified by the code layer""" |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
881 chick = animal.Chicken((tile.tx, tile.ty), self) |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
882 for equip_cls in equipment.EQUIP_MAP[value]: |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
883 item = equip_cls() |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
884 chick.equip(item) |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
885 self.add_chicken(chick) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
886 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
887 def _choose_fox(self, (x, y)): |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
888 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose() |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
889 return fox_cls((x, y), self) |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
890 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
891 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
892 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
893 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
894 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
895 width, height = self.tv.size |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
896 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox |
323
978efd39a099
Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents:
320
diff
changeset
|
897 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
898 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
899 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
900 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
901 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
902 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
903 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
904 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
905 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
906 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
907 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
908 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
909 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
910 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
911 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
912 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
913 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
914 y = random.randint(-1, height) |
403
c7cfa230f5d4
Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
|
915 self.add_fox(self._choose_fox((x, y))) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
916 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
917 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
918 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
919 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
920 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
921 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
922 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
923 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
924 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
925 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
926 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
927 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
928 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
929 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
930 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
931 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
932 tile_pos = (x, y) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
933 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
934 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
935 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
936 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
937 covered = False |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
938 for building in self.buildings: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
939 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
940 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
941 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
942 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
943 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
944 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
945 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
946 building_cls = tile_to_building[tile_no] |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
947 building = building_cls(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
948 building.remove(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
949 building.place(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
950 self.add_building(building) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
951 |
307
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
952 def trees_left(self): |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
953 width, height = self.tv.size |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
954 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND]) |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
955 |
460 | 956 def calculate_wood_groat_exchange_rate(self): |
461
279caa00f3fa
exchange rate should be per tree, not per plank
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
460
diff
changeset
|
957 # per five planks |
460 | 958 width, height = self.tv.size |
462
aba7f1439571
avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
461
diff
changeset
|
959 treesleft = max(1, self.trees_left()) |
aba7f1439571
avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
461
diff
changeset
|
960 sell_price = float(10*width*height)/treesleft |
460 | 961 buy_price = sell_price*(1.1) |
962 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price) | |
963 | |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
964 def save_game(self): |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
965 # clear selected animals and tool states before saving |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
966 self.reset_states() |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
967 return serializer.simplify(self) |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
968 |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
969 def restore_game(self, data): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
970 if 'refid' not in data or 'class' not in data or data['class'] != self.__class__.__name__: |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
971 raise ValueError("Invalid save game.") |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
972 |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
973 # clear old state |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
974 self.clear_chickens() |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
975 self.clear_buildings() |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
976 |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
977 # set new state |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
978 newself = serializer.unsimplify(data) |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
979 |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
980 #import pdb |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
981 #pdb.set_trace() |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
982 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
983 for attr in self.SIMPLIFY: |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
984 if attr in ('chickens', 'buildings'): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
985 continue |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
986 setattr(self, attr, getattr(newself, attr)) |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
987 |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
988 self.tv.png_folder_load_tiles('tiles') |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
989 self.tvw.vid = self.tv |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
990 self.tvw.vid.bounds = pygame.Rect((0, 0), self.tv.tile_to_view(self.tv.size)) |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
991 |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
992 for chicken in newself.chickens: |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
993 self.add_chicken(chicken) |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
994 |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
995 for building in newself.buildings: |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
996 self.add_building(building) |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
997 |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
998 self.reset_states() |
453
4bce845fbe6c
Redraw counters after restoring game.
Simon Cross <hodgestar@gmail.com>
parents:
452
diff
changeset
|
999 self.redraw_counters() |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
1000 self.update() |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
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parents:
434
diff
changeset
|
1001 |
326
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Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1002 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
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diff
changeset
|
1003 class TextDialog(gui.Dialog): |
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parents:
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diff
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|
1004 def __init__(self, title, text, **params): |
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diff
changeset
|
1005 title_label = gui.Label(title) |
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parents:
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diff
changeset
|
1006 |
89f51d513606
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parents:
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diff
changeset
|
1007 doc = gui.Document() |
89f51d513606
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parents:
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diff
changeset
|
1008 |
89f51d513606
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parents:
325
diff
changeset
|
1009 space = doc.style.font.size(" ") |
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parents:
325
diff
changeset
|
1010 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
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diff
changeset
|
1011 for paragraph in text.split('\n\n'): |
89f51d513606
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parents:
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diff
changeset
|
1012 doc.block(align=-1) |
89f51d513606
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diff
changeset
|
1013 for word in paragraph.split(): |
89f51d513606
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diff
changeset
|
1014 doc.add(gui.Label(word)) |
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diff
changeset
|
1015 doc.space(space) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
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diff
changeset
|
1016 doc.br(space[1]) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1017 doc.br(space[1]) |
89f51d513606
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diff
changeset
|
1018 |
89f51d513606
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parents:
325
diff
changeset
|
1019 done_button = gui.Button("Close") |
89f51d513606
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diff
changeset
|
1020 done_button.connect(gui.CLICK, self.close) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1021 |
89f51d513606
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diff
changeset
|
1022 tbl = gui.Table() |
89f51d513606
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diff
changeset
|
1023 tbl.tr() |
89f51d513606
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diff
changeset
|
1024 tbl.td(doc) |
89f51d513606
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diff
changeset
|
1025 tbl.tr() |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1026 tbl.td(done_button, align=1) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1027 |
89f51d513606
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diff
changeset
|
1028 gui.Dialog.__init__(self, title_label, tbl, **params) |
336 | 1029 |
1030 |