annotate gamelib/gameboard.py @ 548:27c09c58d89d

Remove gameboard and dialog event flow hacks.
author Simon Cross <hodgestar@gmail.com>
date Sat, 28 Nov 2009 11:25:56 +0000
parents 84964077626a
children 11c4cebfe4c5
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
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1 import random
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2
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3 import pygame
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d508248041ff avoid passing events in twice
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \
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5 K_LEFT, K_RIGHT, KMOD_SHIFT, K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, \
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27c09c58d89d Remove gameboard and dialog event flow hacks.
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6 K_8, K_9, K_ESCAPE, K_n, K_d, KMOD_CTRL, KMOD_ALT, KEYUP
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7 from pgu import gui
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8
24
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9 import tiles
79
8241386a1651 Add chicken counter
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10 import icons
40
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11 import constants
57
08665fa60345 Implement henhouses and henhouse adding.
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12 import buildings
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13 import animal
84
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14 import equipment
94
fa8d8fc1bf5b Added some sounds
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15 import sound
162
fa57868123d7 Basic cursor support
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16 import cursors
186
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17 import sprite_cursor
241
1a7000c8211c Demolition foxes, including better fox selection.
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18 import misc
433
8643893635e7 Seperate toolbar and gameboard
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19 import toolbar
444
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20 import serializer
152
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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21
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22 class VidWidget(gui.Widget):
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23 def __init__(self, gameboard, vid, **params):
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24 gui.Widget.__init__(self, **params)
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25 self.gameboard = gameboard
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26 self.vid = vid
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27 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
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28
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29 def paint(self, surface):
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30 self.vid.paint(surface)
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31
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32 def update(self, surface):
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33 return self.vid.update(surface)
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34
39
ec79aabe2bf1 Scroll game window with arrow keys.
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35 def move_view(self, x, y):
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36 self.vid.view.move_ip((x, y))
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37
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38 def event(self, e):
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39 if e.type == MOUSEBUTTONDOWN:
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40 self.gameboard.use_tool(e)
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41 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
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42 self.gameboard.update_sprite_cursor(e)
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43 else:
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44 return False
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45
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46
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
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47 class AnimalPositionCache(object):
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48 def __init__(self, gameboard):
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49 self.gameboard = gameboard
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50 self.clear()
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51
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52 def clear(self):
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53 self._cache = {'chicken': {}, 'fox': {}}
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54
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55 def _in_bounds(self, pos):
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56 return self.gameboard.in_bounds(pos)
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57
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58 def add(self, animal, animal_type):
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59 if animal and self._in_bounds(animal.pos):
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60 self._cache[animal_type][animal.pos] = animal
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61
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62 def remove(self, pos, animal_type):
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63 if pos in self._cache[animal_type]:
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64 del self._cache[animal_type][pos]
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65
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66 def update(self, old_pos, animal, animal_type):
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67 self.remove(old_pos, animal_type)
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68 self.add(animal, animal_type)
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69
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70 def get(self, pos, animal_type):
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71 return self._cache[animal_type].get(pos, None)
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72
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73
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74 class GameBoard(serializer.Simplifiable):
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75
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76 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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77 FENCE = tiles.REVERSE_TILE_MAP['fence']
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78 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
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79 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
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80
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81 SIMPLIFY = [
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82 'level',
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83 'tv',
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84 'max_foxes',
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85 #'selected_tool',
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86 #'sprite_cursor',
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87 'selected_chickens',
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88 'stored_selections',
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89 'chickens',
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90 'foxes',
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91 'buildings',
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92 #'_pos_cache',
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93 'cash',
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94 'wood',
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95 'eggs',
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96 'days',
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97 'killed_foxes',
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98 'day', 'night',
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99 ]
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100
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463802281182 Add basic level support (level choosing needs work)
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101 def __init__(self, main_app, level):
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102 self.disp = main_app
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103 self.level = level
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104 self.tv = tiles.FarmVid()
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105 self.tv.png_folder_load_tiles('tiles')
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106 self.tv.tga_load_level(level.map)
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107 width, height = self.tv.size
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108 # Ensure we don't every try to create more foxes then is sane
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109 self.max_foxes = level.max_foxes
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110 self.calculate_wood_groat_exchange_rate()
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111
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112 self.selected_tool = None
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113 self.sprite_cursor = None
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114 self.selected_chickens = []
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115 self.stored_selections = {}
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116 self.chickens = set()
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117 self.foxes = set()
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118 self.buildings = set()
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119 self._pos_cache = AnimalPositionCache(self)
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120 self.cash = 0
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121 self.wood = 0
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122 self.eggs = 0
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123 self.days = 0
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124 self.killed_foxes = 0
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125 self.day, self.night = True, False
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126 # For the level loading case
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127 if self.disp:
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128 self.toolbar = None
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129 self.create_display()
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130 self.add_cash(level.starting_cash)
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131 self.add_wood(level.starting_wood)
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132
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133 self.fix_buildings()
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134
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135 cdata = {}
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136 for tn in equipment.EQUIP_MAP:
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137 cdata[tn] = (self.add_start_chickens, tn)
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138
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diff changeset
139 self.tv.run_codes(cdata, (0,0,width,height))
118
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diff changeset
140
504
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diff changeset
141 @classmethod
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diff changeset
142 def unsimplify(cls, *args, **kwargs):
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diff changeset
143 """Override default Simplifiable unsimplification."""
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diff changeset
144 obj = super(GameBoard, cls).unsimplify(*args, **kwargs)
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diff changeset
145
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diff changeset
146 obj.tv.png_folder_load_tiles('tiles')
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diff changeset
147 obj.calculate_wood_groat_exchange_rate()
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diff changeset
148
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diff changeset
149 obj._pos_cache = AnimalPositionCache(obj)
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diff changeset
150 obj._cache_animal_positions()
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diff changeset
151
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diff changeset
152 obj.sprite_cursor = None
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diff changeset
153 obj.set_selected_tool(None, None)
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154
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diff changeset
155 obj.disp = None
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156
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diff changeset
157 # put chickens, foxes and buildings into sprite list
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158
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diff changeset
159 existing_chickens = obj.chickens
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diff changeset
160 obj.chickens = set()
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diff changeset
161 for chicken in existing_chickens:
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diff changeset
162 obj.add_chicken(chicken)
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diff changeset
163
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diff changeset
164 existing_foxes = obj.foxes
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165 obj.foxes = set()
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diff changeset
166 for fox in existing_foxes:
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diff changeset
167 obj.add_fox(fox)
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diff changeset
168
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169 existing_buildings = obj.buildings
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170 obj.buildings = set()
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diff changeset
171 for building in existing_buildings:
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172 obj.add_building(building)
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173
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174 # self.disp is not set properly here
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diff changeset
175 # whoever unsimplifies the gameboard needs to arrange for it to be
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176 # set and then call .create_display() and so create:
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diff changeset
177 # - .toolbar
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178 # - .tvw
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diff changeset
179 # - .top_widget
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180
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diff changeset
181 return obj
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diff changeset
182
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
183 def get_top_widget(self):
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diff changeset
184 return self.top_widget
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diff changeset
185
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diff changeset
186 def create_display(self):
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diff changeset
187 width, height = self.disp.rect.w, self.disp.rect.h
36
5569430fd82e Display cleanup and rationalisation.
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188 tbl = gui.Table()
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189 tbl.tr()
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diff changeset
190 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH)
151
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diff changeset
191 tbl.td(self.toolbar, valign=-1)
433
8643893635e7 Seperate toolbar and gameboard
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parents: 428
diff changeset
192 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height)
37
497b53b69280 Always update the vidwidget.
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diff changeset
193 tbl.td(self.tvw)
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
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194
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diff changeset
195 # we should probably create a custom widget to be the top widget
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diff changeset
196 # if we want to flow some events to the gameboard
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diff changeset
197 def event(e):
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198 if gui.Table.event(tbl, e):
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199 return True
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diff changeset
200 return self.event(e)
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diff changeset
201 tbl.event = event
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diff changeset
202
151
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diff changeset
203 self.top_widget = tbl
504
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diff changeset
204 self.redraw_counters()
14
d7f295c06a4b Split gameboard screen.
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205
447
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diff changeset
206 def change_toolbar(self, new_toolbar):
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diff changeset
207 """Replace the toolbar"""
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diff changeset
208 td = self.toolbar.container
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diff changeset
209 td.remove(self.toolbar)
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diff changeset
210 td.add(new_toolbar, 0, 0)
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diff changeset
211 self.toolbar = new_toolbar
449
938498b8cd03 Fix toolbar alignment
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parents: 447
diff changeset
212 self.toolbar.rect.size = self.toolbar.resize()
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
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diff changeset
213 self.redraw_counters()
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parents: 451
diff changeset
214 td.repaint()
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parents: 451
diff changeset
215
493
ee883d390ff0 cleaned up tool reset / preservation on toolbar change so that it all happens in one place
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 492
diff changeset
216 if new_toolbar.MOVE_SELECT_PERMITTED:
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parents: 492
diff changeset
217 if self.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]:
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parents: 492
diff changeset
218 self.set_selected_tool(None, None)
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parents: 492
diff changeset
219 else:
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diff changeset
220 self.set_selected_tool(None, None)
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diff changeset
221 self.unselect_all()
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parents: 492
diff changeset
222
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
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parents: 451
diff changeset
223 def redraw_counters(self):
451
d0f586647dfa Redraw counters when changing toolbars
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parents: 449
diff changeset
224 self.toolbar.update_egg_counter(self.eggs)
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
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parents: 468
diff changeset
225 if self.level.is_last_day(self.days):
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
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parents: 468
diff changeset
226 self.toolbar.day_counter.style.color = (255, 0, 0)
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parents: 468
diff changeset
227 else:
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diff changeset
228 # can come back from last day when restoring a saved game
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parents: 468
diff changeset
229 self.toolbar.day_counter.style.color = (255, 255, 255)
451
d0f586647dfa Redraw counters when changing toolbars
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parents: 449
diff changeset
230 self.toolbar.update_day_counter("%s/%s" % (self.days,
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parents: 449
diff changeset
231 self.level.get_max_turns()))
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parents: 449
diff changeset
232 self.toolbar.update_chicken_counter(len(self.chickens))
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parents: 449
diff changeset
233 self.toolbar.update_cash_counter(self.cash)
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parents: 449
diff changeset
234 self.toolbar.update_wood_counter(self.wood)
544
84964077626a Counter display more compact, although not as pretty as it should be.
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parents: 542
diff changeset
235 self.toolbar.update_fox_counter(self.killed_foxes)
447
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parents: 444
diff changeset
236
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
237 def update(self):
37
497b53b69280 Always update the vidwidget.
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parents: 36
diff changeset
238 self.tvw.reupdate()
9
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parents:
diff changeset
239
3b045083631e Basic game board logic.
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parents:
diff changeset
240 def loop(self):
25
6d6ab0c1479d Add placing some chickens and foxes
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parents: 24
diff changeset
241 self.tv.loop()
9
3b045083631e Basic game board logic.
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parents:
diff changeset
242
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
243 def set_selected_tool(self, tool, cursor):
223
527a5d4e3fa3 Disable tools at night.
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parents: 221
diff changeset
244 if not self.day:
472
67574723427e Partially working (but much less crashy) multiple select support
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parents: 470
diff changeset
245 return False
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parents: 470
diff changeset
246 if self.apply_tool_to_selected(tool):
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parents: 470
diff changeset
247 return False # Using the tool on selected chickens is immediate
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
248 self.selected_tool = tool
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
249 sprite_curs = None
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parents: 202
diff changeset
250 if buildings.is_building(tool):
232
0bd214cf9018 Overlay cost on building sprite cursors.
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parents: 228
diff changeset
251 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE)
247
5b9cd693fe7c Add sprite cursors for equipment buying.
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parents: 245
diff changeset
252 elif equipment.is_equipment(tool):
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parents: 245
diff changeset
253 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv)
474
a50b53983389 Allow moving multiple animals more easily
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parents: 473
diff changeset
254 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens:
a50b53983389 Allow moving multiple animals more easily
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parents: 473
diff changeset
255 cursor = cursors.cursors['chicken']
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
256 self.set_cursor(cursor, sprite_curs)
472
67574723427e Partially working (but much less crashy) multiple select support
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parents: 470
diff changeset
257 return True
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parents: 470
diff changeset
258
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parents: 470
diff changeset
259 def apply_tool_to_selected(self, tool):
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parents: 470
diff changeset
260 if self.selected_chickens:
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parents: 470
diff changeset
261 # dispatch call to selected chickens if appropriate
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parents: 470
diff changeset
262 if tool == constants.TOOL_SELL_CHICKEN:
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parents: 470
diff changeset
263 self.sell_chicken(None)
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parents: 470
diff changeset
264 return True
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Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
265 elif tool == constants.TOOL_SELL_EGG:
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parents: 470
diff changeset
266 self.sell_egg(None)
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parents: 470
diff changeset
267 return True
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Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
268 elif tool == constants.TOOL_SELL_EQUIPMENT:
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Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
269 self.sell_equipment(None)
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parents: 470
diff changeset
270 return True
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parents: 470
diff changeset
271 elif equipment.is_equipment(tool):
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parents: 470
diff changeset
272 self.buy_equipment(None, tool)
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parents: 470
diff changeset
273 return True
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parents: 470
diff changeset
274 return False
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
275
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
276 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
277 if cursor:
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
278 pygame.mouse.set_cursor(*cursor)
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parents: 158
diff changeset
279 else:
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
280 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
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parents: 378
diff changeset
281 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
282 self.tv.sprites.remove(self.sprite_cursor, layer='cursor')
218
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
283 self.sprite_cursor = sprite_curs
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
284 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
285 self.tv.sprites.append(self.sprite_cursor, layer='cursor')
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
286
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
287 def reset_states(self):
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
288 """Clear current states (highlights, etc.)"""
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
289 self.set_selected_tool(None, None)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
290 self.toolbar.clear_tool()
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
291
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
292 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
293 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
294 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
295
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
296 def start_night(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
297 self.day, self.night = False, True
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
298 self.tv.sun(False)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
299 self.reset_states()
500
4d980444ebfb deselect chickens at night
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 498
diff changeset
300 self.unselect_all()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
301 self.toolbar.start_night()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
302 self.spawn_foxes()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
303 self.eggs = 0
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
304 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
305 chicken.start_night()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
306 self.toolbar.update_egg_counter(self.eggs)
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
307 self._cache_animal_positions()
539
f4d1b9ff9558 Lumberjacks only wander off when their work is done.
Jeremy Thurgood <firxen@gmail.com>
parents: 538
diff changeset
308 self.chickens_chop_wood()
f4d1b9ff9558 Lumberjacks only wander off when their work is done.
Jeremy Thurgood <firxen@gmail.com>
parents: 538
diff changeset
309 self.chickens_scatter()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
310
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
311 def start_day(self):
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
312 if hasattr(self, '_skip_start_day'):
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
313 del self._skip_start_day
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
314 return
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
315 self.day, self.night = True, False
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
316 self.tv.sun(True)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
317 self.reset_states()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
318 self.toolbar.start_day()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
319 self._pos_cache.clear()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
320 self.advance_day()
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
321 self.clear_foxes()
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
322 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
323 chicken.start_day()
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
324 self.redraw_counters()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
325
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
326 def skip_next_start_day(self):
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
327 # used to skip the start of the day triggered after
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
328 # reloading a save game
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
329 self._skip_start_day = True
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
330
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
331 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
332 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
333 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
334 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
335 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
336 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
337 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
338 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
339
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
340 def use_tool(self, e):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
341 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
342 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
343 if e.button == 3: # Right button
492
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
344 if self.toolbar.MOVE_SELECT_PERMITTED:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
345 if self.selected_tool != constants.TOOL_SELECT_CHICKENS:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
346 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
347 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
348 self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"])
538
ec5276cfe98b put back code to highlight move/select button appropriately
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 536
diff changeset
349 if self.toolbar.IS_DEFAULT:
ec5276cfe98b put back code to highlight move/select button appropriately
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 536
diff changeset
350 self.toolbar.highlight_move_select_button()
480
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
351 return
488
a9f6c32c8ea9 put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 487
diff changeset
352 elif e.button == 2: # Middle button
490
8308bef91864 fixed so that tool highlight also cleared.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 489
diff changeset
353 self.reset_states()
488
a9f6c32c8ea9 put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 487
diff changeset
354 self.unselect_all()
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
355 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
356 return
479
1689b43ed8be Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents: 478
diff changeset
357 mods = pygame.key.get_mods()
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
358 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
359 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
360 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
361 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
362 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
363 self.place_animal(self.tv.screen_to_tile(e.pos))
516
4166a0051bb6 Reset cursor as well when changing tool. Avoid crash with non-default toolbar
Neil Muller <drnlmuller@gmail.com>
parents: 514
diff changeset
364 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
365 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
514
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
366 # ctrl moves current selection without having to select move tool
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
367 if (mods & KMOD_CTRL):
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
368 self.place_animal(self.tv.screen_to_tile(e.pos))
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
369 else:
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
370 if not (mods & KMOD_SHIFT):
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
371 self.unselect_all()
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
372 self.select_chicken(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
373 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
374 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
375 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
376 self.sell_equipment(self.tv.screen_to_tile(e.pos))
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
377 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING:
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
378 self.repair_building(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
379 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
380 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
381 elif equipment.is_equipment(self.selected_tool):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
382 if not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
383 # old selection behaviour
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
384 self.buy_equipment(self.tv.screen_to_tile(e.pos),
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
385 self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
386
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
387 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
388 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
389 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
390 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
391 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
392
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
393 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
394 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
395 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
396 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
397 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
398
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
399 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
400
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
401 def do_sell(chicken, update_button=None):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
402 if not chicken:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
403 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
404 if len(self.chickens) == 1:
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
405 msg = "You can't sell your last chicken!"
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
406 TextDialog("Squuaaawwwwwk!", msg).open()
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
407 return False
228
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
408 for item in list(chicken.equipment):
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
409 self.add_cash(item.sell_price())
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
410 chicken.unequip(item)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
411 self.add_cash(self.level.sell_price_chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
412 sound.play_sound("sell-chicken.ogg")
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
413 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
414 update_button(chicken, empty=True)
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
415 self.remove_chicken(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
416 return True
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
417
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
418 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
419 chick = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
420 if chick is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
421 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
422 if building and building.HENHOUSE:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
423 self.open_building_dialog(building, False, do_sell)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
424 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
425 do_sell(chick)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
426 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
427 for chick in self.selected_chickens[:]:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
428 do_sell(chick)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
429
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
430 def sell_one_egg(self, chicken):
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
431 if chicken.eggs:
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
432 self.add_cash(self.level.sell_price_egg)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
433 chicken.remove_one_egg()
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
434 return True
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
435 return False
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
436
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
437 def remove_eggs(self, num):
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
438 self.eggs -= num
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
439 self.toolbar.update_egg_counter(self.eggs)
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
440
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
441 def sell_egg(self, tile_pos):
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
442 def do_sell(chicken, update_button=None):
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
443 # We try sell and egg
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
444 if self.sell_one_egg(chicken):
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
445 sound.play_sound("sell-chicken.ogg")
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
446 # Force toolbar update
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
447 self.toolbar.chsize()
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
448 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
449 update_button(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
450 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
451
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
452 if tile_pos:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
453 building = self.get_building(tile_pos)
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
454 if building and building.HENHOUSE:
523
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
455 self.open_building_dialog(building, False, do_sell)
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
456 else:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
457 for chicken in self.selected_chickens:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
458 do_sell(chicken)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
459
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
460 def select_animal(self, animal):
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
461 self.selected_chickens.append(animal)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
462 animal.equip(equipment.Spotlight())
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
463
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
464 def unselect_all(self):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
465 # Clear any highlights
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
466 for chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
467 chick.unequip_by_name("Spotlight")
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
468 self.selected_chickens = []
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
469
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
470 def unselect_animal(self, animal):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
471 if animal in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
472 self.selected_chickens.remove(animal)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
473 animal.unequip_by_name("Spotlight")
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
474
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
475 def get_chicken_at_pos(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
476 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
477 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
478 return chicken
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
479 building = self.get_building(tile_pos)
481
fac63919a972 Don't look for chickens in fences
Neil Muller <drnlmuller@gmail.com>
parents: 480
diff changeset
480 if building and building.ABODE:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
481 self.open_building_dialog(building, True)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
482
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
483 def select_chicken(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
484 """Handle a select chicken event"""
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
485 # Get the chicken at this position
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
486 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
487 if not chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
488 return # do nothing
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
489 elif chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
490 self.unselect_animal(chicken)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
491 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
492 self.select_animal(chicken)
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
493
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
494 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
495 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
496
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
497 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
498 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
499 """
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
500 if tile_pos and not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
501 # Old behaviour
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
502 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
503 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
504 self.select_animal(chicken)
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
505 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
506 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
507 elif tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
508 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
509 if building and building.ABODE:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
510 for chicken in self.selected_chickens[:]:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
511 try:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
512 place = building.first_empty_place()
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
513 self.relocate_animal(chicken, place=place)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
514 chicken.equip(equipment.Nest())
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
515 self.unselect_animal(chicken)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
516 except buildings.BuildingFullError:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
517 pass
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
518 try:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
519 # if there's a space left, open the building
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
520 building.first_empty_place()
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
521 self.open_building_dialog(building, True)
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
522 except buildings.BuildingFullError:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
523 pass
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
524 if not self.selected_chickens:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
525 # if we placed all the chickens, switch to select cursor
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
526 pygame.mouse.set_cursor(*cursors.cursors['select'])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
527 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
528 if self.tv.get(tile_pos) == self.GRASSLAND:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
529 for chicken in self.selected_chickens:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
530 try_pos = tile_pos
485
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
531 cur_chick = self.get_outside_chicken(try_pos)
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
532 if cur_chick == chicken:
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
533 continue
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
534 if cur_chick:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
535 try_pos = None
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
536 # find a free square nearby
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
537 poss = [(tile_pos[0] + x, tile_pos[1] + y)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
538 for x in range(-1, 2) for y in range(-1, 2)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
539 if (x, y) != (0, 0)]
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
540 poss.extend([(tile_pos[0] + x, tile_pos[1] + y)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
541 for x in range(-2, 3, 2) for y in range(-2, 3)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
542 if (x, y) != (0, 0)])
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
543 for cand in poss:
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
544 if self.tv.get(cand) == self.GRASSLAND and \
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
545 not self.get_outside_chicken(cand):
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
546 try_pos = cand
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
547 break
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
548 if try_pos:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
549 chicken.unequip_by_name("Nest")
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
550 self.relocate_animal(chicken, tile_pos=try_pos)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
551 chicken.remove_eggs()
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
552
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
553 def relocate_animal(self, chicken, tile_pos=None, place=None):
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
554 assert((tile_pos, place) != (None, None))
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
555 if chicken.abode is not None:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
556 chicken.abode.clear_occupant()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
557 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
558 chicken.set_pos(tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
559 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
560 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
561 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
562 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
563
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
564 def set_visibility(self, animal):
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
565 if animal.outside():
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
566 if animal not in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
567 self.tv.sprites.append(animal)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
568 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
569 if animal in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
570 self.tv.sprites.remove(animal)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
571
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
572 def open_dialog(self, widget, x=None, y=None, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
573 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
574 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
575
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
576 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
577 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
578 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
579 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
580
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
581 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
582 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
583
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
584 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
585 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
586 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
587 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
588 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
589 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
590
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
591 if x:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
592 offset = (self.disp.rect.center[0] + x,
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
593 self.disp.rect.center[1] + y)
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
594 else:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
595 offset = None
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
596 self.disp.open(tbl, pos=offset)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
597 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
598
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
599 def open_building_dialog(self, building, fill_empty, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
600 """Create dialog for manipulating the contents of a building."""
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
601
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
602 place_button_map = {}
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
603
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
604 def update_button(animal, empty=False):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
605 """Update a button image (either to the animal, or to empty)."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
606 if animal:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
607 button = place_button_map.get(id(animal.abode))
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
608 if button:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
609 if empty:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
610 button.value = icons.EMPTY_NEST_ICON
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
611 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
612 button.value = icons.animal_icon(animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
613
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
614 def nest_clicked(place, button):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
615 """Handle a nest being clicked."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
616 if place.occupant:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
617 # there is an occupant, select or sell it
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
618 if not sell_callback:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
619 mods = pygame.key.get_mods()
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
620 if not (mods & KMOD_SHIFT):
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
621 chkns = self.selected_chickens
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
622 self.unselect_all()
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
623 for chkn in chkns:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
624 update_button(chkn)
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
625 if place.occupant in self.selected_chickens:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
626 self.unselect_animal(place.occupant)
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
627 else:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
628 self.select_animal(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
629 # select new animal (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
630 update_button(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
631 else:
523
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
632 # FIXME: This should really match the behaviour for
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
633 # outside buildings, but that requires using the toolbar
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
634 # while the dialog is open.
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
635 to_process = [place.occupant]
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
636 if place.occupant in self.selected_chickens:
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
637 # We do the same action for all the selected chickens
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
638 to_process = self.selected_chickens
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
639 for chick in to_process[:]:
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
640 sell_callback(chick, update_button)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
641 else:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
642 # there is no occupant, attempt to fill the space
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
643 if self.selected_chickens and fill_empty:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
644 # empty old nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
645 update_button(self.selected_chickens[0], empty=True)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
646 self.relocate_animal(self.selected_chickens[0], place=place)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
647 # populate the new nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
648 update_button(self.selected_chickens[0])
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
649
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
650 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
651 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
652 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
653 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
654 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
655 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
656 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
657 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
658 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
659 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
660 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
661 button = gui.Button(icons.EMPTY_NEST_ICON)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
662 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
663 button = gui.Button(icons.animal_icon(place.occupant))
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
664 place_button_map[id(place)] = button
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
665 button.connect(gui.CLICK, nest_clicked, place, button)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
666 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
667
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
668 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
669 def close_callback():
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
670 for floor in building.floors():
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
671 for row in floor.rows():
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
672 for place in row:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
673 if place.occupant is not None:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
674 self.unselect_animal(place.occupant)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
675 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
676
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
677 def select_all_callback():
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
678 self.unselect_all()
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
679 for chicken in building.occupants():
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
680 self.select_animal(chicken)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
681 update_button(chicken)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
682
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
683 def evict_callback():
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
684 if not self.selected_chickens:
264
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
685 return
495
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
686 for tile_pos in building.adjacent_tiles():
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
687 if self.tv.get(tile_pos) != self.GRASSLAND:
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
688 continue
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
689 if self.get_outside_chicken(tile_pos) is None:
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
690 for chicken in self.selected_chickens:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
691 update_button(chicken, empty=True)
495
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
692 # this will place all the chickens
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
693 self.place_animal(tile_pos)
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
694 break
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
695
525
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
696 def dlg_event(e):
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
697 if e.type == MOUSEBUTTONDOWN and e.button == 2: # Middle
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
698 self.unselect_all()
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
699 for chicken in building.occupants():
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
700 update_button(chicken)
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
701 return False
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
702 return gui.Table.event(tbl, e)
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
703
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
704
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
705 tbl.tr()
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
706 select_button = gui.Button('Select All')
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
707 select_button.connect(gui.CLICK, select_all_callback)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
708 tbl.td(select_button, colspan=2, **kwargs)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
709 if not sell_callback:
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
710 evict_button = gui.Button('Evict')
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
711 evict_button.connect(gui.CLICK, evict_callback)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
712 tbl.td(evict_button, colspan=2, **kwargs)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
713
525
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
714 tbl.event = dlg_event
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
715
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
716 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
717
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
718 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
719 building = building_cls(tile_pos)
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
720 if self.wood < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
721 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
722 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
723 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
724 if building.place(self.tv):
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
725 self.add_wood(-building.buy_price())
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
726 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
727
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
728 def buy_equipment(self, tile_pos, equipment_cls):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
729
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
730 equipment = equipment_cls()
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
731
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
732 def do_equip(chicken, update_button=None):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
733 # Try to equip the chicken
361
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
734 if self.cash < equipment.buy_price():
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
735 return False
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
736 if equipment.place(chicken):
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
737 self.add_cash(-equipment.buy_price())
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
738 chicken.equip(equipment)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
739 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
740 update_button(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
741 return False
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
742
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
743 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
744 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
745 if chicken is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
746 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
747 if not (building and building.ABODE):
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
748 return
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
749 # Bounce through open dialog once more
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
750 self.open_building_dialog(building, False, do_equip)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
751 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
752 do_equip(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
753 else:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
754 for chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
755 do_equip(chicken)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
756
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
757 def sell_building(self, tile_pos):
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
758 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
759 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
760 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
761 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
762 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
763 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
764 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
765 self.add_wood(building.sell_price())
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
766 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
767 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
768
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
769 def repair_building(self, tile_pos):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
770 building = self.get_building(tile_pos)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
771 if not (building and building.broken()):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
772 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
773 if self.wood < building.repair_price():
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
774 return
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
775 self.add_wood(-building.repair_price())
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
776 building.repair(self.tv)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
777
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
778 def sell_equipment(self, tile_pos):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
779 x, y = 0, 0
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
780 def do_sell(chicken, update_button=None):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
781 if not chicken.equipment:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
782 return
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
783 elif len(chicken.equipment) == 1:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
784 item = chicken.equipment[0]
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
785 self.add_cash(item.sell_price())
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
786 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
787 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
788 update_button(chicken)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
789 else:
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
790 self.open_equipment_dialog(chicken, x, y, update_button)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
791 return False
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
792 if tile_pos:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
793 chicken = self.get_outside_chicken(tile_pos)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
794 if chicken is not None:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
795 do_sell(chicken)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
796 else:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
797 building = self.get_building(tile_pos)
527
f59cb047d08f Don't try to open non-abodes.
Simon Cross <hodgestar@gmail.com>
parents: 526
diff changeset
798 if building is None or not building.ABODE:
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
799 return
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
800 x, y = 50, 0
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
801 self.open_building_dialog(building, False, do_sell)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
802 else:
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
803 for chicken in self.selected_chickens[:]:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
804 do_sell(chicken)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
805
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
806 def open_equipment_dialog(self, chicken, x, y, update_button=None):
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
807 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
808
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
809 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
810 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
811 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
812 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
813 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
814 update_button(chicken)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
815 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
816
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
817 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
818
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
819 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
820 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
821
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
822 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
823 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
824 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
825 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
826 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
827
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
828 dialog = self.open_dialog(tbl, x=x, y=y)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
829
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
830 def event(self, e):
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
831 if e.type == KEYDOWN and e.key == K_ESCAPE:
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
832 def sure(val):
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
833 if val:
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
834 import engine
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
835 pygame.event.post(engine.GO_GAME_OVER)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
836 dialog = misc.CheckDialog(sure)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
837 self.disp.open(dialog)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
838 return True
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
839 elif e.type == KEYDOWN and e.key == K_n and self.day:
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
840 import engine
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
841 pygame.event.post(engine.START_NIGHT)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
842 return True
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
843 elif e.type == KEYDOWN and e.key == K_d and self.night:
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
844 import engine
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
845 pygame.event.post(engine.FAST_FORWARD)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
846 return True
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
847 elif e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]:
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
848 if e.key == K_UP:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
849 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
850 if e.key == K_DOWN:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
851 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
852 if e.key == K_LEFT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
853 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0)
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
854 if e.key == K_RIGHT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
855 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
856 return True
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
857 elif e.type == KEYDOWN and e.key in \
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
858 [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
859 mods = pygame.key.get_mods()
528
04975aa3ec70 Alt also sets groups, because jerith has a weird OS setup.
Jeremy Thurgood <firxen@gmail.com>
parents: 527
diff changeset
860 if (mods & KMOD_CTRL) or (mods & KMOD_ALT):
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
861 # store current selection
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
862 self.stored_selections[e.key] = self.selected_chickens[:]
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
863 else:
542
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
864 additive = (mods & KMOD_SHIFT)
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
865 self.restore_selection(self.stored_selections.get(e.key, []), additive)
541
450de9dfa106 Move gameboard event prodding into the widgets - better matches pgu internals
Neil Muller <drnlmuller@gmail.com>
parents: 539
diff changeset
866 return True
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
867 elif e.type == KEYDOWN:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
868 mods = pygame.key.get_mods()
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
869 if mods & KMOD_CTRL and self.selected_tool == constants.TOOL_SELECT_CHICKENS and self.selected_chickens:
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
870 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
871 elif e.type == KEYUP:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
872 mods = pygame.key.get_mods()
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
873 if not (mods & KMOD_CTRL) and self.selected_tool == constants.TOOL_SELECT_CHICKENS:
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
874 pygame.mouse.set_cursor(*cursors.cursors['select'])
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
875 return False
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
876
542
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
877 def restore_selection(self, selection, additive=False):
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
878 if not additive:
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
879 self.unselect_all()
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
880 for chick in selection[:]:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
881 if chick in self.chickens:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
882 self.select_animal(chick)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
883 else:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
884 # Update stored selection
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
885 selection.remove(chick)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
886
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
887 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
888 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
889
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
890 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
891 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
892 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
893 # killed
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
894 if self.in_bounds(fox.pos) and \
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
895 self.tv.get(fox.pos.to_tile_tuple()) != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
896 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
897 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
898 self.remove_fox(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
899 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
900
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
901 def clear_chickens(self):
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
902 for chicken in self.chickens.copy():
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
903 self.remove_chicken(chicken)
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
904
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
905 def clear_buildings(self):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
906 for building in self.buildings.copy():
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
907 self.remove_building(building)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
908
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
909 def do_night_step(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
910 """Handle the events of the night.
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
911
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
912 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
913 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
914 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
915 return True
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
916 # Move all the foxes
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
917 over = self.foxes_move()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
918 if not over:
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
919 self.foxes_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
920 self.chickens_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
921 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
922
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
923 def _cache_animal_positions(self):
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
924 """Cache the current set of fox positions for the avoiding checks"""
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
925 self._pos_cache.clear()
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
926 for fox in self.foxes:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
927 self._pos_cache.add(fox, 'fox')
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
928 for chick in self.chickens:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
929 self._pos_cache.add(chick, 'chicken')
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
930
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
931 def get_animal_at_pos(self, pos, animal_type):
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
932 return self._pos_cache.get(pos, animal_type)
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
933
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
934 def chickens_scatter(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
935 """Chickens outside move around randomly a bit"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
936 for chicken in [chick for chick in self.chickens if chick.outside()]:
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
937 old_pos = chicken.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
938 chicken.move()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
939 self._pos_cache.update(old_pos, chicken, 'chicken')
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
940
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
941 def chickens_chop_wood(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
942 """Chickens with axes chop down trees near them"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
943 for chicken in [chick for chick in self.chickens if chick.outside()]:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
944 chicken.chop()
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
945 self.calculate_wood_groat_exchange_rate()
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
946
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
947 def foxes_move(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
948 over = True
530
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
949 for fox in self.foxes.copy():
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
950 old_pos = fox.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
951 fox.move()
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
952 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
953 over = False
530
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
954 self._pos_cache.update(old_pos, fox, 'fox')
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
955 else:
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
956 # Avoid stale fox on board edge
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
957 self.remove_fox(fox)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
958 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
959
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
960 def foxes_attack(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
961 for fox in self.foxes:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
962 fox.attack()
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
963
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
964 def chickens_attack(self):
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
965 for chicken in self.chickens:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
966 chicken.attack()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
967
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
968 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
969 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
970 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
971 self.tv.sprites.append(chicken)
424
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
972 if self.disp:
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
973 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
974
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
975 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
976 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
977 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
978
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
979 def add_building(self, building):
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
980 self.buildings.add(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
981 self.tv.sprites.append(building, layer='buildings')
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
982
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
983 def place_hatched_chicken(self, new_chick, building):
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
984 try:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
985 building.add_occupant(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
986 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
987 new_chick.equip(equipment.Nest())
536
1a224ba50edf Correctly set the position of newly hatched chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 530
diff changeset
988 new_chick.set_pos(new_chick.abode.get_pos())
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
989 except buildings.BuildingFullError:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
990 # No space in the hen house, look nearby
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
991 for tile_pos in building.adjacent_tiles():
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
992 if self.tv.get(tile_pos) != self.GRASSLAND:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
993 continue
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
994 if self.get_outside_chicken(tile_pos) is None:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
995 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
996 self.relocate_animal(new_chick, tile_pos=tile_pos)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
997 break
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
998 # if there isn't a space for the
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
999 # new chick it dies. :/ Farm life
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1000 # is cruel.
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1001
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
1002 def kill_fox(self, fox):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
1003 self.killed_foxes += 1
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
1004 self.toolbar.update_fox_counter(self.killed_foxes)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1005 self.add_cash(self.level.sell_price_dead_fox)
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
1006 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
1007
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1008 def remove_fox(self, fox):
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
1009 self._pos_cache.remove(fox.pos, 'fox')
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1010 self.foxes.discard(fox)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
1011 if fox.building:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
1012 fox.building.remove_predator(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1013 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1014 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1015
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1016 def remove_chicken(self, chick):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
1017 if chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
1018 self.unselect_animal(chick)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1019 self.chickens.discard(chick)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
1020 self.eggs -= chick.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
1021 self.toolbar.update_egg_counter(self.eggs)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
1022 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
1023 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1024 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
1025 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
1026 self.tv.sprites.remove(chick)
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
1027 self._pos_cache.remove(chick.pos, 'chicken')
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1028
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1029 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1030 if building in self.buildings:
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1031 self.buildings.discard(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
1032 self.tv.sprites.remove(building, layer='buildings')
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1033
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1034 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1035 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1036 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1037
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1038 def add_wood(self, planks):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1039 self.wood += planks
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1040 self.toolbar.update_wood_counter(self.wood)
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1041
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1042 def add_start_chickens(self, _map, tile, value):
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
1043 """Add chickens as specified by the code layer"""
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1044 chick = animal.Chicken((tile.tx, tile.ty), self)
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1045 for equip_cls in equipment.EQUIP_MAP[value]:
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1046 item = equip_cls()
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1047 chick.equip(item)
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
1048 self.add_chicken(chick)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1049
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
1050 def _choose_fox(self, (x, y)):
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1051 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose()
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1052 return fox_cls((x, y), self)
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
1053
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1054 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1055 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1056 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1057 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1058 width, height = self.tv.size
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1059 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox
323
978efd39a099 Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
1060 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1061 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1062 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1063 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1064 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1065 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1066 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1067 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1068 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1069 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1070 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1071 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1072 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1073 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1074 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1075 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1076 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1077 y = random.randint(-1, height)
403
c7cfa230f5d4 Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
1078 self.add_fox(self._choose_fox((x, y)))
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1079
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1080 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1081 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1082 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1083
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1084 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1085 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1086 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1087
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1088 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1089 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1090 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1091
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1092 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1093 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1094 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1095 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1096 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1097 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1098 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1099
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1100 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1101 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1102 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1103 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1104 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1105
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1106 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1107 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1108
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1109 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1110 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1111 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1112 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1113 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
1114
307
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1115 def trees_left(self):
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1116 width, height = self.tv.size
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1117 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND])
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1118
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1119 def calculate_wood_groat_exchange_rate(self):
461
279caa00f3fa exchange rate should be per tree, not per plank
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 460
diff changeset
1120 # per five planks
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1121 width, height = self.tv.size
462
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
1122 treesleft = max(1, self.trees_left())
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
1123 sell_price = float(10*width*height)/treesleft
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1124 buy_price = sell_price*(1.1)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1125 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1126
496
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1127 def snapshot(self, scale=0.25):
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1128 """Return a snapshot of the gameboard."""
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1129 w, h = self.disp.screen.get_size()
497
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1130 snap_w, snap_h = int(w * scale), int(h * scale)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1131 dummy_screen = pygame.surface.Surface((w, h), 0, self.disp.screen)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1132 top_widget = self.get_top_widget()
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1133
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1134 top_widget.paint(dummy_screen)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1135 snapshot = pygame.transform.smoothscale(dummy_screen, (snap_w, snap_h))
496
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1136 return snapshot
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1137
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1138 def save_game(self):
463
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
1139 # clear selected animals and tool states before saving
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
1140 self.reset_states()
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1141 return serializer.simplify(self)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1142
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1143 @staticmethod
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1144 def restore_game(gameboard):
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 500
diff changeset
1145 import engine
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1146 pygame.event.post(pygame.event.Event(engine.DO_LOAD_SAVEGAME, gameboard=gameboard))
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1147
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1148
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1149 class TextDialog(gui.Dialog):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1150 def __init__(self, title, text, **params):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1151 title_label = gui.Label(title)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1152
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1153 doc = gui.Document()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1154
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1155 space = doc.style.font.size(" ")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1156
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1157 for paragraph in text.split('\n\n'):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1158 doc.block(align=-1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1159 for word in paragraph.split():
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1160 doc.add(gui.Label(word))
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1161 doc.space(space)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1162 doc.br(space[1])
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1163 doc.br(space[1])
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1164
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1165 done_button = gui.Button("Close")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1166 done_button.connect(gui.CLICK, self.close)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1167
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1168 tbl = gui.Table()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1169 tbl.tr()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1170 tbl.td(doc)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1171 tbl.tr()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1172 tbl.td(done_button, align=1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1173
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1174 gui.Dialog.__init__(self, title_label, tbl, **params)
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 330
diff changeset
1175
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 330
diff changeset
1176