annotate gamelib/gameboard.py @ 539:f4d1b9ff9558

Lumberjacks only wander off when their work is done.
author Jeremy Thurgood <firxen@gmail.com>
date Sat, 28 Nov 2009 09:52:08 +0000
parents ec5276cfe98b
children 450de9dfa106
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \
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5 K_LEFT, K_RIGHT, KMOD_SHIFT, K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, \
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6 K_8, K_9, KMOD_CTRL, KMOD_ALT, KEYUP
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7 from pgu import gui
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8
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9 import tiles
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10 import icons
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11 import constants
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12 import buildings
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13 import animal
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14 import equipment
94
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15 import sound
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16 import cursors
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17 import sprite_cursor
241
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18 import misc
433
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19 import toolbar
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20 import serializer
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21
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22 class VidWidget(gui.Widget):
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23 def __init__(self, gameboard, vid, **params):
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24 gui.Widget.__init__(self, **params)
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25 self.gameboard = gameboard
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26 self.vid = vid
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27 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
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29 def paint(self, surface):
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30 self.vid.paint(surface)
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31
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32 def update(self, surface):
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33 return self.vid.update(surface)
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34
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35 def move_view(self, x, y):
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36 self.vid.view.move_ip((x, y))
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37
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38 def event(self, e):
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39 if e.type == MOUSEBUTTONDOWN:
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40 self.gameboard.use_tool(e)
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41 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
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42 self.gameboard.update_sprite_cursor(e)
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43
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44
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45 class AnimalPositionCache(object):
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46 def __init__(self, gameboard):
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47 self.gameboard = gameboard
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48 self.clear()
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49
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50 def clear(self):
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51 self._cache = {'chicken': {}, 'fox': {}}
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52
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53 def _in_bounds(self, pos):
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54 return self.gameboard.in_bounds(pos)
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55
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56 def add(self, animal, animal_type):
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57 if animal and self._in_bounds(animal.pos):
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58 self._cache[animal_type][animal.pos] = animal
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59
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60 def remove(self, pos, animal_type):
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61 if pos in self._cache[animal_type]:
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62 del self._cache[animal_type][pos]
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64 def update(self, old_pos, animal, animal_type):
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65 self.remove(old_pos, animal_type)
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66 self.add(animal, animal_type)
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67
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68 def get(self, pos, animal_type):
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69 return self._cache[animal_type].get(pos, None)
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71
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72 class GameBoard(serializer.Simplifiable):
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74 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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75 FENCE = tiles.REVERSE_TILE_MAP['fence']
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76 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
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77 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
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78
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79 SIMPLIFY = [
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80 'level',
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81 'tv',
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82 'max_foxes',
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83 #'selected_tool',
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84 #'sprite_cursor',
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85 'selected_chickens',
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86 'stored_selections',
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87 'chickens',
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88 'foxes',
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89 'buildings',
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90 #'_pos_cache',
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91 'cash',
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92 'wood',
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93 'eggs',
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94 'days',
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95 'killed_foxes',
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96 'day', 'night',
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97 ]
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98
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99 def __init__(self, main_app, level):
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100 self.disp = main_app
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101 self.level = level
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102 self.tv = tiles.FarmVid()
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103 self.tv.png_folder_load_tiles('tiles')
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104 self.tv.tga_load_level(level.map)
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105 width, height = self.tv.size
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106 # Ensure we don't every try to create more foxes then is sane
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107 self.max_foxes = level.max_foxes
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108 self.calculate_wood_groat_exchange_rate()
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109
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110 self.selected_tool = None
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111 self.sprite_cursor = None
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112 self.selected_chickens = []
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113 self.stored_selections = {}
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114 self.chickens = set()
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115 self.foxes = set()
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116 self.buildings = set()
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117 self._pos_cache = AnimalPositionCache(self)
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118 self.cash = 0
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119 self.wood = 0
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120 self.eggs = 0
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121 self.days = 0
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122 self.killed_foxes = 0
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123 self.day, self.night = True, False
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124 # For the level loading case
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125 if self.disp:
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126 self.toolbar = None
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127 self.create_display()
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128 self.add_cash(level.starting_cash)
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129 self.add_wood(level.starting_wood)
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130
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131 self.fix_buildings()
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132
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133 cdata = {}
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134 for tn in equipment.EQUIP_MAP:
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135 cdata[tn] = (self.add_start_chickens, tn)
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136
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137 self.tv.run_codes(cdata, (0,0,width,height))
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138
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diff changeset
139 @classmethod
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diff changeset
140 def unsimplify(cls, *args, **kwargs):
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diff changeset
141 """Override default Simplifiable unsimplification."""
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diff changeset
142 obj = super(GameBoard, cls).unsimplify(*args, **kwargs)
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diff changeset
143
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diff changeset
144 obj.tv.png_folder_load_tiles('tiles')
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diff changeset
145 obj.calculate_wood_groat_exchange_rate()
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146
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diff changeset
147 obj._pos_cache = AnimalPositionCache(obj)
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diff changeset
148 obj._cache_animal_positions()
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diff changeset
149
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diff changeset
150 obj.sprite_cursor = None
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diff changeset
151 obj.set_selected_tool(None, None)
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152
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diff changeset
153 obj.disp = None
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154
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diff changeset
155 # put chickens, foxes and buildings into sprite list
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156
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diff changeset
157 existing_chickens = obj.chickens
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diff changeset
158 obj.chickens = set()
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diff changeset
159 for chicken in existing_chickens:
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diff changeset
160 obj.add_chicken(chicken)
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161
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162 existing_foxes = obj.foxes
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163 obj.foxes = set()
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164 for fox in existing_foxes:
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diff changeset
165 obj.add_fox(fox)
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166
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167 existing_buildings = obj.buildings
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168 obj.buildings = set()
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diff changeset
169 for building in existing_buildings:
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diff changeset
170 obj.add_building(building)
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171
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diff changeset
172 # self.disp is not set properly here
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173 # whoever unsimplifies the gameboard needs to arrange for it to be
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174 # set and then call .create_display() and so create:
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diff changeset
175 # - .toolbar
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176 # - .tvw
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177 # - .top_widget
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178
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diff changeset
179 return obj
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diff changeset
180
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
181 def get_top_widget(self):
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diff changeset
182 return self.top_widget
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diff changeset
183
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diff changeset
184 def create_display(self):
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diff changeset
185 width, height = self.disp.rect.w, self.disp.rect.h
36
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186 tbl = gui.Table()
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187 tbl.tr()
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188 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH)
151
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diff changeset
189 tbl.td(self.toolbar, valign=-1)
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8643893635e7 Seperate toolbar and gameboard
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diff changeset
190 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height)
37
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diff changeset
191 tbl.td(self.tvw)
151
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diff changeset
192 self.top_widget = tbl
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diff changeset
193 self.redraw_counters()
14
d7f295c06a4b Split gameboard screen.
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194
447
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195 def change_toolbar(self, new_toolbar):
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diff changeset
196 """Replace the toolbar"""
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197 td = self.toolbar.container
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198 td.remove(self.toolbar)
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199 td.add(new_toolbar, 0, 0)
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200 self.toolbar = new_toolbar
449
938498b8cd03 Fix toolbar alignment
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diff changeset
201 self.toolbar.rect.size = self.toolbar.resize()
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
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diff changeset
202 self.redraw_counters()
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diff changeset
203 td.repaint()
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204
493
ee883d390ff0 cleaned up tool reset / preservation on toolbar change so that it all happens in one place
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parents: 492
diff changeset
205 if new_toolbar.MOVE_SELECT_PERMITTED:
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diff changeset
206 if self.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]:
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parents: 492
diff changeset
207 self.set_selected_tool(None, None)
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parents: 492
diff changeset
208 else:
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diff changeset
209 self.set_selected_tool(None, None)
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diff changeset
210 self.unselect_all()
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parents: 492
diff changeset
211
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
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diff changeset
212 def redraw_counters(self):
451
d0f586647dfa Redraw counters when changing toolbars
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diff changeset
213 self.toolbar.update_egg_counter(self.eggs)
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
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parents: 468
diff changeset
214 if self.level.is_last_day(self.days):
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diff changeset
215 self.toolbar.day_counter.style.color = (255, 0, 0)
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diff changeset
216 else:
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diff changeset
217 # can come back from last day when restoring a saved game
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diff changeset
218 self.toolbar.day_counter.style.color = (255, 255, 255)
451
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diff changeset
219 self.toolbar.update_day_counter("%s/%s" % (self.days,
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diff changeset
220 self.level.get_max_turns()))
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diff changeset
221 self.toolbar.update_chicken_counter(len(self.chickens))
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diff changeset
222 self.toolbar.update_cash_counter(self.cash)
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diff changeset
223 self.toolbar.update_wood_counter(self.wood)
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parents: 449
diff changeset
224 if self.killed_foxes:
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diff changeset
225 self.toolbar.update_fox_counter(self.killed_foxes)
447
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parents: 444
diff changeset
226
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
227 def update(self):
37
497b53b69280 Always update the vidwidget.
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diff changeset
228 self.tvw.reupdate()
9
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229
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230 def loop(self):
25
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parents: 24
diff changeset
231 self.tv.loop()
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parents:
diff changeset
232
162
fa57868123d7 Basic cursor support
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diff changeset
233 def set_selected_tool(self, tool, cursor):
223
527a5d4e3fa3 Disable tools at night.
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parents: 221
diff changeset
234 if not self.day:
472
67574723427e Partially working (but much less crashy) multiple select support
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diff changeset
235 return False
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parents: 470
diff changeset
236 if self.apply_tool_to_selected(tool):
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parents: 470
diff changeset
237 return False # Using the tool on selected chickens is immediate
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
238 self.selected_tool = tool
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
239 sprite_curs = None
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parents: 202
diff changeset
240 if buildings.is_building(tool):
232
0bd214cf9018 Overlay cost on building sprite cursors.
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parents: 228
diff changeset
241 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE)
247
5b9cd693fe7c Add sprite cursors for equipment buying.
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parents: 245
diff changeset
242 elif equipment.is_equipment(tool):
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parents: 245
diff changeset
243 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv)
474
a50b53983389 Allow moving multiple animals more easily
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parents: 473
diff changeset
244 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens:
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parents: 473
diff changeset
245 cursor = cursors.cursors['chicken']
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
246 self.set_cursor(cursor, sprite_curs)
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parents: 470
diff changeset
247 return True
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parents: 470
diff changeset
248
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parents: 470
diff changeset
249 def apply_tool_to_selected(self, tool):
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parents: 470
diff changeset
250 if self.selected_chickens:
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parents: 470
diff changeset
251 # dispatch call to selected chickens if appropriate
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parents: 470
diff changeset
252 if tool == constants.TOOL_SELL_CHICKEN:
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parents: 470
diff changeset
253 self.sell_chicken(None)
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parents: 470
diff changeset
254 return True
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parents: 470
diff changeset
255 elif tool == constants.TOOL_SELL_EGG:
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parents: 470
diff changeset
256 self.sell_egg(None)
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parents: 470
diff changeset
257 return True
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parents: 470
diff changeset
258 elif tool == constants.TOOL_SELL_EQUIPMENT:
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parents: 470
diff changeset
259 self.sell_equipment(None)
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parents: 470
diff changeset
260 return True
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parents: 470
diff changeset
261 elif equipment.is_equipment(tool):
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parents: 470
diff changeset
262 self.buy_equipment(None, tool)
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parents: 470
diff changeset
263 return True
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parents: 470
diff changeset
264 return False
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
265
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
266 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
267 if cursor:
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
268 pygame.mouse.set_cursor(*cursor)
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parents: 158
diff changeset
269 else:
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
270 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
271 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
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parents: 378
diff changeset
272 self.tv.sprites.remove(self.sprite_cursor, layer='cursor')
218
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
273 self.sprite_cursor = sprite_curs
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
274 if self.sprite_cursor is not None:
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parents: 378
diff changeset
275 self.tv.sprites.append(self.sprite_cursor, layer='cursor')
213
07b361ebd87f Ensure we clean up highlights, etc.
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parents: 212
diff changeset
276
07b361ebd87f Ensure we clean up highlights, etc.
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parents: 212
diff changeset
277 def reset_states(self):
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parents: 212
diff changeset
278 """Clear current states (highlights, etc.)"""
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
279 self.set_selected_tool(None, None)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
280 self.toolbar.clear_tool()
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
281
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
282 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
283 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
284 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
285
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
286 def start_night(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
287 self.day, self.night = False, True
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
288 self.tv.sun(False)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
289 self.reset_states()
500
4d980444ebfb deselect chickens at night
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 498
diff changeset
290 self.unselect_all()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
291 self.toolbar.start_night()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
292 self.spawn_foxes()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
293 self.eggs = 0
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
294 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
295 chicken.start_night()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
296 self.toolbar.update_egg_counter(self.eggs)
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
297 self._cache_animal_positions()
539
f4d1b9ff9558 Lumberjacks only wander off when their work is done.
Jeremy Thurgood <firxen@gmail.com>
parents: 538
diff changeset
298 self.chickens_chop_wood()
f4d1b9ff9558 Lumberjacks only wander off when their work is done.
Jeremy Thurgood <firxen@gmail.com>
parents: 538
diff changeset
299 self.chickens_scatter()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
300
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
301 def start_day(self):
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
302 if hasattr(self, '_skip_start_day'):
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
303 del self._skip_start_day
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
304 return
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
305 self.day, self.night = True, False
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
306 self.tv.sun(True)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
307 self.reset_states()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
308 self.toolbar.start_day()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
309 self._pos_cache.clear()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
310 self.advance_day()
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
311 self.clear_foxes()
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
312 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
313 chicken.start_day()
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
314 self.redraw_counters()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
315
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
316 def skip_next_start_day(self):
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
317 # used to skip the start of the day triggered after
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
318 # reloading a save game
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
319 self._skip_start_day = True
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
320
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
321 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
322 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
323 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
324 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
325 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
326 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
327 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
328 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
329
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
330 def use_tool(self, e):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
331 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
332 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
333 if e.button == 3: # Right button
492
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
334 if self.toolbar.MOVE_SELECT_PERMITTED:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
335 if self.selected_tool != constants.TOOL_SELECT_CHICKENS:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
336 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
337 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
338 self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"])
538
ec5276cfe98b put back code to highlight move/select button appropriately
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 536
diff changeset
339 if self.toolbar.IS_DEFAULT:
ec5276cfe98b put back code to highlight move/select button appropriately
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 536
diff changeset
340 self.toolbar.highlight_move_select_button()
480
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
341 return
488
a9f6c32c8ea9 put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 487
diff changeset
342 elif e.button == 2: # Middle button
490
8308bef91864 fixed so that tool highlight also cleared.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 489
diff changeset
343 self.reset_states()
488
a9f6c32c8ea9 put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 487
diff changeset
344 self.unselect_all()
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
345 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
346 return
479
1689b43ed8be Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents: 478
diff changeset
347 mods = pygame.key.get_mods()
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
348 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
349 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
350 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
351 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
352 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
353 self.place_animal(self.tv.screen_to_tile(e.pos))
516
4166a0051bb6 Reset cursor as well when changing tool. Avoid crash with non-default toolbar
Neil Muller <drnlmuller@gmail.com>
parents: 514
diff changeset
354 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
355 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
514
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
356 # ctrl moves current selection without having to select move tool
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
357 if (mods & KMOD_CTRL):
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
358 self.place_animal(self.tv.screen_to_tile(e.pos))
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
359 else:
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
360 if not (mods & KMOD_SHIFT):
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
361 self.unselect_all()
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
362 self.select_chicken(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
363 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
364 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
365 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
366 self.sell_equipment(self.tv.screen_to_tile(e.pos))
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
367 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING:
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
368 self.repair_building(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
369 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
370 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
371 elif equipment.is_equipment(self.selected_tool):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
372 if not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
373 # old selection behaviour
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
374 self.buy_equipment(self.tv.screen_to_tile(e.pos),
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
375 self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
376
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
377 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
378 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
379 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
380 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
381 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
382
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
383 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
384 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
385 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
386 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
387 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
388
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
389 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
390
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
391 def do_sell(chicken, update_button=None):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
392 if not chicken:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
393 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
394 if len(self.chickens) == 1:
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
395 msg = "You can't sell your last chicken!"
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
396 TextDialog("Squuaaawwwwwk!", msg).open()
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
397 return False
228
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
398 for item in list(chicken.equipment):
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
399 self.add_cash(item.sell_price())
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
400 chicken.unequip(item)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
401 self.add_cash(self.level.sell_price_chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
402 sound.play_sound("sell-chicken.ogg")
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
403 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
404 update_button(chicken, empty=True)
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
405 self.remove_chicken(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
406 return True
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
407
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
408 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
409 chick = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
410 if chick is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
411 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
412 if building and building.HENHOUSE:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
413 self.open_building_dialog(building, False, do_sell)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
414 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
415 do_sell(chick)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
416 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
417 for chick in self.selected_chickens[:]:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
418 do_sell(chick)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
419
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
420 def sell_one_egg(self, chicken):
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
421 if chicken.eggs:
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
422 self.add_cash(self.level.sell_price_egg)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
423 chicken.remove_one_egg()
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
424 return True
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
425 return False
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
426
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
427 def remove_eggs(self, num):
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
428 self.eggs -= num
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
429 self.toolbar.update_egg_counter(self.eggs)
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
430
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
431 def sell_egg(self, tile_pos):
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
432 def do_sell(chicken, update_button=None):
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
433 # We try sell and egg
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
434 if self.sell_one_egg(chicken):
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
435 sound.play_sound("sell-chicken.ogg")
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
436 # Force toolbar update
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
437 self.toolbar.chsize()
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
438 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
439 update_button(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
440 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
441
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
442 if tile_pos:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
443 building = self.get_building(tile_pos)
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
444 if building and building.HENHOUSE:
523
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
445 self.open_building_dialog(building, False, do_sell)
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
446 else:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
447 for chicken in self.selected_chickens:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
448 do_sell(chicken)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
449
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
450 def select_animal(self, animal):
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
451 self.selected_chickens.append(animal)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
452 animal.equip(equipment.Spotlight())
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
453
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
454 def unselect_all(self):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
455 # Clear any highlights
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
456 for chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
457 chick.unequip_by_name("Spotlight")
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
458 self.selected_chickens = []
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
459
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
460 def unselect_animal(self, animal):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
461 if animal in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
462 self.selected_chickens.remove(animal)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
463 animal.unequip_by_name("Spotlight")
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
464
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
465 def get_chicken_at_pos(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
466 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
467 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
468 return chicken
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
469 building = self.get_building(tile_pos)
481
fac63919a972 Don't look for chickens in fences
Neil Muller <drnlmuller@gmail.com>
parents: 480
diff changeset
470 if building and building.ABODE:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
471 self.open_building_dialog(building, True)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
473 def select_chicken(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
474 """Handle a select chicken event"""
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
475 # Get the chicken at this position
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
476 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
477 if not chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
478 return # do nothing
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
479 elif chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
480 self.unselect_animal(chicken)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
481 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
482 self.select_animal(chicken)
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
483
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
484 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
485 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
486
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
487 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
488 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
489 """
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
490 if tile_pos and not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
491 # Old behaviour
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
492 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
493 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
494 self.select_animal(chicken)
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
495 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
496 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
497 elif tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
498 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
499 if building and building.ABODE:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
500 for chicken in self.selected_chickens[:]:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
501 try:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
502 place = building.first_empty_place()
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
503 self.relocate_animal(chicken, place=place)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
504 chicken.equip(equipment.Nest())
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
505 self.unselect_animal(chicken)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
506 except buildings.BuildingFullError:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
507 pass
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
508 try:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
509 # if there's a space left, open the building
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
510 building.first_empty_place()
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
511 self.open_building_dialog(building, True)
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
512 except buildings.BuildingFullError:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
513 pass
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
514 if not self.selected_chickens:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
515 # if we placed all the chickens, switch to select cursor
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
516 pygame.mouse.set_cursor(*cursors.cursors['select'])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
517 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
518 if self.tv.get(tile_pos) == self.GRASSLAND:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
519 for chicken in self.selected_chickens:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
520 try_pos = tile_pos
485
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
521 cur_chick = self.get_outside_chicken(try_pos)
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
522 if cur_chick == chicken:
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
523 continue
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
524 if cur_chick:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
525 try_pos = None
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
526 # find a free square nearby
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
527 poss = [(tile_pos[0] + x, tile_pos[1] + y)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
528 for x in range(-1, 2) for y in range(-1, 2)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
529 if (x, y) != (0, 0)]
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
530 poss.extend([(tile_pos[0] + x, tile_pos[1] + y)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
531 for x in range(-2, 3, 2) for y in range(-2, 3)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
532 if (x, y) != (0, 0)])
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
533 for cand in poss:
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
534 if self.tv.get(cand) == self.GRASSLAND and \
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
535 not self.get_outside_chicken(cand):
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
536 try_pos = cand
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
537 break
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
538 if try_pos:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
539 chicken.unequip_by_name("Nest")
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
540 self.relocate_animal(chicken, tile_pos=try_pos)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
541 chicken.remove_eggs()
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
542
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
543 def relocate_animal(self, chicken, tile_pos=None, place=None):
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
544 assert((tile_pos, place) != (None, None))
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
545 if chicken.abode is not None:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
546 chicken.abode.clear_occupant()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
547 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
548 chicken.set_pos(tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
549 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
550 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
551 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
552 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
553
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
554 def set_visibility(self, animal):
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
555 if animal.outside():
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
556 if animal not in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
557 self.tv.sprites.append(animal)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
558 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
559 if animal in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
560 self.tv.sprites.remove(animal)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
561
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
562 def open_dialog(self, widget, x=None, y=None, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
563 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
564 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
565
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
566 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
567 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
568 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
569 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
570
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
571 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
572 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
573
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
574 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
575 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
576 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
577 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
578 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
579 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
580
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
581 if x:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
582 offset = (self.disp.rect.center[0] + x,
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
583 self.disp.rect.center[1] + y)
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
584 else:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
585 offset = None
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
586 self.disp.open(tbl, pos=offset)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
587 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
588
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
589 def open_building_dialog(self, building, fill_empty, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
590 """Create dialog for manipulating the contents of a building."""
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
591
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
592 place_button_map = {}
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
593
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
594 def update_button(animal, empty=False):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
595 """Update a button image (either to the animal, or to empty)."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
596 if animal:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
597 button = place_button_map.get(id(animal.abode))
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
598 if button:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
599 if empty:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
600 button.value = icons.EMPTY_NEST_ICON
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
601 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
602 button.value = icons.animal_icon(animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
603
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
604 def nest_clicked(place, button):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
605 """Handle a nest being clicked."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
606 if place.occupant:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
607 # there is an occupant, select or sell it
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
608 if not sell_callback:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
609 mods = pygame.key.get_mods()
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
610 if not (mods & KMOD_SHIFT):
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
611 chkns = self.selected_chickens
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
612 self.unselect_all()
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
613 for chkn in chkns:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
614 update_button(chkn)
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
615 if place.occupant in self.selected_chickens:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
616 self.unselect_animal(place.occupant)
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
617 else:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
618 self.select_animal(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
619 # select new animal (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
620 update_button(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
621 else:
523
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
622 # FIXME: This should really match the behaviour for
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
623 # outside buildings, but that requires using the toolbar
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
624 # while the dialog is open.
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
625 to_process = [place.occupant]
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
626 if place.occupant in self.selected_chickens:
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
627 # We do the same action for all the selected chickens
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
628 to_process = self.selected_chickens
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
629 for chick in to_process[:]:
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
630 sell_callback(chick, update_button)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
631 else:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
632 # there is no occupant, attempt to fill the space
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
633 if self.selected_chickens and fill_empty:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
634 # empty old nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
635 update_button(self.selected_chickens[0], empty=True)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
636 self.relocate_animal(self.selected_chickens[0], place=place)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
637 # populate the new nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
638 update_button(self.selected_chickens[0])
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
639
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
640 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
641 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
642 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
643 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
644 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
645 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
646 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
647 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
648 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
649 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
650 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
651 button = gui.Button(icons.EMPTY_NEST_ICON)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
652 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
653 button = gui.Button(icons.animal_icon(place.occupant))
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
654 place_button_map[id(place)] = button
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
655 button.connect(gui.CLICK, nest_clicked, place, button)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
656 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
657
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
658 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
659 def close_callback():
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
660 for floor in building.floors():
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
661 for row in floor.rows():
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
662 for place in row:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
663 if place.occupant is not None:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
664 self.unselect_animal(place.occupant)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
665 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
666
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
667 def select_all_callback():
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
668 self.unselect_all()
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
669 for chicken in building.occupants():
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
670 self.select_animal(chicken)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
671 update_button(chicken)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
672
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
673 def evict_callback():
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
674 if not self.selected_chickens:
264
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
675 return
495
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
676 for tile_pos in building.adjacent_tiles():
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
677 if self.tv.get(tile_pos) != self.GRASSLAND:
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
678 continue
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
679 if self.get_outside_chicken(tile_pos) is None:
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
680 for chicken in self.selected_chickens:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
681 update_button(chicken, empty=True)
495
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
682 # this will place all the chickens
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
683 self.place_animal(tile_pos)
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
684 break
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
685
525
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
686 def dlg_event(e):
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
687 if e.type == MOUSEBUTTONDOWN and e.button == 2: # Middle
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
688 self.unselect_all()
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
689 for chicken in building.occupants():
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
690 update_button(chicken)
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
691 return False
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
692 return gui.Table.event(tbl, e)
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
693
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
694
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
695 tbl.tr()
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
696 select_button = gui.Button('Select All')
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
697 select_button.connect(gui.CLICK, select_all_callback)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
698 tbl.td(select_button, colspan=2, **kwargs)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
699 if not sell_callback:
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
700 evict_button = gui.Button('Evict')
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
701 evict_button.connect(gui.CLICK, evict_callback)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
702 tbl.td(evict_button, colspan=2, **kwargs)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
703
525
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
704 tbl.event = dlg_event
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
705
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
706 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
707
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
708 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
709 building = building_cls(tile_pos)
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
710 if self.wood < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
711 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
712 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
713 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
714 if building.place(self.tv):
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
715 self.add_wood(-building.buy_price())
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
716 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
717
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
718 def buy_equipment(self, tile_pos, equipment_cls):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
719
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
720 equipment = equipment_cls()
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
721
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
722 def do_equip(chicken, update_button=None):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
723 # Try to equip the chicken
361
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
724 if self.cash < equipment.buy_price():
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
725 return False
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
726 if equipment.place(chicken):
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
727 self.add_cash(-equipment.buy_price())
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
728 chicken.equip(equipment)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
729 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
730 update_button(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
731 return False
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
732
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
733 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
734 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
735 if chicken is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
736 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
737 if not (building and building.ABODE):
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
738 return
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
739 # Bounce through open dialog once more
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
740 self.open_building_dialog(building, False, do_equip)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
741 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
742 do_equip(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
743 else:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
744 for chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
745 do_equip(chicken)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
746
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
747 def sell_building(self, tile_pos):
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
748 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
749 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
750 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
751 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
752 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
753 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
754 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
755 self.add_wood(building.sell_price())
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
756 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
757 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
758
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
759 def repair_building(self, tile_pos):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
760 building = self.get_building(tile_pos)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
761 if not (building and building.broken()):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
762 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
763 if self.wood < building.repair_price():
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
764 return
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
765 self.add_wood(-building.repair_price())
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
766 building.repair(self.tv)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
767
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
768 def sell_equipment(self, tile_pos):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
769 x, y = 0, 0
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
770 def do_sell(chicken, update_button=None):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
771 if not chicken.equipment:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
772 return
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
773 elif len(chicken.equipment) == 1:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
774 item = chicken.equipment[0]
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
775 self.add_cash(item.sell_price())
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
776 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
777 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
778 update_button(chicken)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
779 else:
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
780 self.open_equipment_dialog(chicken, x, y, update_button)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
781 return False
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
782 if tile_pos:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
783 chicken = self.get_outside_chicken(tile_pos)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
784 if chicken is not None:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
785 do_sell(chicken)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
786 else:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
787 building = self.get_building(tile_pos)
527
f59cb047d08f Don't try to open non-abodes.
Simon Cross <hodgestar@gmail.com>
parents: 526
diff changeset
788 if building is None or not building.ABODE:
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
789 return
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
790 x, y = 50, 0
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
791 self.open_building_dialog(building, False, do_sell)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
792 else:
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
793 for chicken in self.selected_chickens[:]:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
794 do_sell(chicken)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
795
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
796 def open_equipment_dialog(self, chicken, x, y, update_button=None):
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
797 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
798
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
799 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
800 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
801 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
802 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
803 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
804 update_button(chicken)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
805 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
806
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
807 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
808
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
809 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
810 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
811
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
812 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
813 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
814 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
815 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
816 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
817
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
818 dialog = self.open_dialog(tbl, x=x, y=y)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
819
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
820 def event(self, e):
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
821 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]:
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
822 if e.key == K_UP:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
823 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
824 if e.key == K_DOWN:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
825 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
826 if e.key == K_LEFT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
827 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0)
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
828 if e.key == K_RIGHT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
829 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
830 return True
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
831 elif e.type == KEYDOWN and e.key in \
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
832 [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
833 mods = pygame.key.get_mods()
528
04975aa3ec70 Alt also sets groups, because jerith has a weird OS setup.
Jeremy Thurgood <firxen@gmail.com>
parents: 527
diff changeset
834 if (mods & KMOD_CTRL) or (mods & KMOD_ALT):
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
835 # store current selection
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
836 self.stored_selections[e.key] = self.selected_chickens[:]
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
837 else:
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
838 self.restore_selection(self.stored_selections.get(e.key, []))
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
839 elif e.type == KEYDOWN:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
840 mods = pygame.key.get_mods()
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
841 if mods & KMOD_CTRL and self.selected_tool == constants.TOOL_SELECT_CHICKENS and self.selected_chickens:
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
842 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
843 elif e.type == KEYUP:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
844 mods = pygame.key.get_mods()
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
845 if not (mods & KMOD_CTRL) and self.selected_tool == constants.TOOL_SELECT_CHICKENS:
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
846 pygame.mouse.set_cursor(*cursors.cursors['select'])
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
847 return False
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
848
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
849 def restore_selection(self, selection):
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
850 self.unselect_all()
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
851 for chick in selection[:]:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
852 if chick in self.chickens:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
853 self.select_animal(chick)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
854 else:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
855 # Update stored selection
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
856 selection.remove(chick)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
857
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
858 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
859 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
860
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
861 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
862 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
863 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
864 # killed
395
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
865 if self.in_bounds(fox.pos) and \
2d0ff46118e2 Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents: 392
diff changeset
866 self.tv.get(fox.pos.to_tile_tuple()) != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
867 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
868 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
869 self.remove_fox(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
870 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
871
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
872 def clear_chickens(self):
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
873 for chicken in self.chickens.copy():
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
874 self.remove_chicken(chicken)
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
875
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
876 def clear_buildings(self):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
877 for building in self.buildings.copy():
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
878 self.remove_building(building)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
879
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
880 def do_night_step(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
881 """Handle the events of the night.
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
882
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
883 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
884 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
885 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
886 return True
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
887 # Move all the foxes
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
888 over = self.foxes_move()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
889 if not over:
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
890 self.foxes_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
891 self.chickens_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
892 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
893
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
894 def _cache_animal_positions(self):
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
895 """Cache the current set of fox positions for the avoiding checks"""
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
896 self._pos_cache.clear()
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
897 for fox in self.foxes:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
898 self._pos_cache.add(fox, 'fox')
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
899 for chick in self.chickens:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
900 self._pos_cache.add(chick, 'chicken')
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
901
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
902 def get_animal_at_pos(self, pos, animal_type):
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
903 return self._pos_cache.get(pos, animal_type)
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
904
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
905 def chickens_scatter(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
906 """Chickens outside move around randomly a bit"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
907 for chicken in [chick for chick in self.chickens if chick.outside()]:
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
908 old_pos = chicken.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
909 chicken.move()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
910 self._pos_cache.update(old_pos, chicken, 'chicken')
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
911
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
912 def chickens_chop_wood(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
913 """Chickens with axes chop down trees near them"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
914 for chicken in [chick for chick in self.chickens if chick.outside()]:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
915 chicken.chop()
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
916 self.calculate_wood_groat_exchange_rate()
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
917
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
918 def foxes_move(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
919 over = True
530
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
920 for fox in self.foxes.copy():
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
921 old_pos = fox.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
922 fox.move()
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
923 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
924 over = False
530
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
925 self._pos_cache.update(old_pos, fox, 'fox')
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
926 else:
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
927 # Avoid stale fox on board edge
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
928 self.remove_fox(fox)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
929 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
930
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
931 def foxes_attack(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
932 for fox in self.foxes:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
933 fox.attack()
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
934
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
935 def chickens_attack(self):
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
936 for chicken in self.chickens:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
937 chicken.attack()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
938
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
939 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
940 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
941 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
942 self.tv.sprites.append(chicken)
424
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
943 if self.disp:
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
944 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
945
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
946 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
947 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
948 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
949
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
950 def add_building(self, building):
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
951 self.buildings.add(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
952 self.tv.sprites.append(building, layer='buildings')
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
953
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
954 def place_hatched_chicken(self, new_chick, building):
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
955 try:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
956 building.add_occupant(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
957 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
958 new_chick.equip(equipment.Nest())
536
1a224ba50edf Correctly set the position of newly hatched chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 530
diff changeset
959 new_chick.set_pos(new_chick.abode.get_pos())
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
960 except buildings.BuildingFullError:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
961 # No space in the hen house, look nearby
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
962 for tile_pos in building.adjacent_tiles():
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
963 if self.tv.get(tile_pos) != self.GRASSLAND:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
964 continue
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
965 if self.get_outside_chicken(tile_pos) is None:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
966 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
967 self.relocate_animal(new_chick, tile_pos=tile_pos)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
968 break
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
969 # if there isn't a space for the
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
970 # new chick it dies. :/ Farm life
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
971 # is cruel.
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
972
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
973 def kill_fox(self, fox):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
974 self.killed_foxes += 1
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
975 self.toolbar.update_fox_counter(self.killed_foxes)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
976 self.add_cash(self.level.sell_price_dead_fox)
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
977 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
978
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
979 def remove_fox(self, fox):
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
980 self._pos_cache.remove(fox.pos, 'fox')
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
981 self.foxes.discard(fox)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
982 if fox.building:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
983 fox.building.remove_predator(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
984 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
985 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
986
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
987 def remove_chicken(self, chick):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
988 if chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
989 self.unselect_animal(chick)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
990 self.chickens.discard(chick)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
991 self.eggs -= chick.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
992 self.toolbar.update_egg_counter(self.eggs)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
993 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
994 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
995 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
996 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
997 self.tv.sprites.remove(chick)
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
998 self._pos_cache.remove(chick.pos, 'chicken')
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
999
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1000 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1001 if building in self.buildings:
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1002 self.buildings.discard(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
1003 self.tv.sprites.remove(building, layer='buildings')
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1004
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1005 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1006 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1007 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1008
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1009 def add_wood(self, planks):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1010 self.wood += planks
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1011 self.toolbar.update_wood_counter(self.wood)
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1012
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1013 def add_start_chickens(self, _map, tile, value):
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
1014 """Add chickens as specified by the code layer"""
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1015 chick = animal.Chicken((tile.tx, tile.ty), self)
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1016 for equip_cls in equipment.EQUIP_MAP[value]:
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1017 item = equip_cls()
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1018 chick.equip(item)
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
1019 self.add_chicken(chick)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1020
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
1021 def _choose_fox(self, (x, y)):
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1022 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose()
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1023 return fox_cls((x, y), self)
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
1024
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1025 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1026 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1027 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1028 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1029 width, height = self.tv.size
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1030 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox
323
978efd39a099 Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
1031 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1032 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1033 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1034 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1035 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1036 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1037 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1038 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1039 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1040 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1041 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1042 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1043 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1044 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1045 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1046 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1047 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1048 y = random.randint(-1, height)
403
c7cfa230f5d4 Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
1049 self.add_fox(self._choose_fox((x, y)))
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1050
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1051 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1052 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1053 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1054
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1055 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1056 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1057 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1058
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1059 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1060 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1061 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1062
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1063 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1064 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1065 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1066 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1067 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1068 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1069 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1070
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1071 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1072 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1073 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1074 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1075 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1076
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1077 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1078 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1079
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1080 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1081 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1082 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1083 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1084 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
1085
307
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1086 def trees_left(self):
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1087 width, height = self.tv.size
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1088 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND])
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1089
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1090 def calculate_wood_groat_exchange_rate(self):
461
279caa00f3fa exchange rate should be per tree, not per plank
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 460
diff changeset
1091 # per five planks
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1092 width, height = self.tv.size
462
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
1093 treesleft = max(1, self.trees_left())
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
1094 sell_price = float(10*width*height)/treesleft
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1095 buy_price = sell_price*(1.1)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1096 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1097
496
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1098 def snapshot(self, scale=0.25):
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1099 """Return a snapshot of the gameboard."""
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1100 w, h = self.disp.screen.get_size()
497
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1101 snap_w, snap_h = int(w * scale), int(h * scale)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1102 dummy_screen = pygame.surface.Surface((w, h), 0, self.disp.screen)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1103 top_widget = self.get_top_widget()
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1104
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1105 top_widget.paint(dummy_screen)
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1106 snapshot = pygame.transform.smoothscale(dummy_screen, (snap_w, snap_h))
496
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1107 return snapshot
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1108
444
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1109 def save_game(self):
463
e3408c803b12 Save and restore tilevid when loading / saving games.
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1110 # clear selected animals and tool states before saving
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1111 self.reset_states()
444
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1112 return serializer.simplify(self)
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1113
512
b112bcf4d435 Add restore game button to main menu.
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1114 @staticmethod
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1115 def restore_game(gameboard):
504
393e30ea0165 Save game loading working again.
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1116 import engine
512
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1117 pygame.event.post(pygame.event.Event(engine.DO_LOAD_SAVEGAME, gameboard=gameboard))
444
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1118
326
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1119
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1120 class TextDialog(gui.Dialog):
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1121 def __init__(self, title, text, **params):
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1122 title_label = gui.Label(title)
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1123
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1124 doc = gui.Document()
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1125
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1126 space = doc.style.font.size(" ")
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1127
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1128 for paragraph in text.split('\n\n'):
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1129 doc.block(align=-1)
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1130 for word in paragraph.split():
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1131 doc.add(gui.Label(word))
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1132 doc.space(space)
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1133 doc.br(space[1])
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1134 doc.br(space[1])
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1135
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1136 done_button = gui.Button("Close")
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1137 done_button.connect(gui.CLICK, self.close)
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1138
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1139 tbl = gui.Table()
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1140 tbl.tr()
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1141 tbl.td(doc)
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1142 tbl.tr()
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1143 tbl.td(done_button, align=1)
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1144
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1145 gui.Dialog.__init__(self, title_label, tbl, **params)
336
82a18615a0ab Ask 'Are you sure?'
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1146
82a18615a0ab Ask 'Are you sure?'
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1147