Mercurial > rinkhals
annotate gamelib/gameboard.py @ 556:46f6f1a98f3f
Add warning dialogs for dangerous operations
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 28 Nov 2009 18:04:28 +0000 |
parents | 7963fc09fac2 |
children | 50d6c68ce267 |
rev | line source |
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69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
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1 import random |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
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2 |
35 | 3 import pygame |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
489 | 5 K_LEFT, K_RIGHT, KMOD_SHIFT, K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, \ |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
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6 K_8, K_9, K_ESCAPE, K_n, K_d, KMOD_CTRL, KMOD_ALT, KEYUP |
35 | 7 from pgu import gui |
9 | 8 |
24
7584453f4944
Add support for PNG tiles.
Simon Cross <hodgestar@gmail.com>
parents:
17
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changeset
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9 import tiles |
79 | 10 import icons |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
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11 import constants |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
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changeset
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12 import buildings |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
f06010d34cd3
Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents:
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17 import sprite_cursor |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
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18 import misc |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
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changeset
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19 import toolbar |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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changeset
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20 import serializer |
152
702bc0eb2ac3
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Simon Cross <hodgestar@gmail.com>
parents:
151
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21 |
35 | 22 class VidWidget(gui.Widget): |
23 def __init__(self, gameboard, vid, **params): | |
24 gui.Widget.__init__(self, **params) | |
25 self.gameboard = gameboard | |
26 self.vid = vid | |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
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27 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 28 |
29 def paint(self, surface): | |
30 self.vid.paint(surface) | |
31 | |
32 def update(self, surface): | |
380
1586eccdefe4
Ripped out legacy animation infrastructure in favour of layered sprites.
Jeremy Thurgood <firxen@gmail.com>
parents:
379
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33 return self.vid.update(surface) |
35 | 34 |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
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35 def move_view(self, x, y): |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
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36 self.vid.view.move_ip((x, y)) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
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37 |
35 | 38 def event(self, e): |
39 if e.type == MOUSEBUTTONDOWN: | |
40 self.gameboard.use_tool(e) | |
186
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Add sprite cursors for building placement.
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41 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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parents:
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42 self.gameboard.update_sprite_cursor(e) |
541
450de9dfa106
Move gameboard event prodding into the widgets - better matches pgu internals
Neil Muller <drnlmuller@gmail.com>
parents:
539
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43 else: |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
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44 return False |
35 | 45 |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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46 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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47 class AnimalPositionCache(object): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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48 def __init__(self, gameboard): |
96dbf2c8506e
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49 self.gameboard = gameboard |
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50 self.clear() |
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51 |
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52 def clear(self): |
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53 self._cache = {'chicken': {}, 'fox': {}} |
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parents:
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54 |
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Factor position cache out into its own class, make Position more useful.
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parents:
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55 def _in_bounds(self, pos): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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56 return self.gameboard.in_bounds(pos) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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57 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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58 def add(self, animal, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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59 if animal and self._in_bounds(animal.pos): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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60 self._cache[animal_type][animal.pos] = animal |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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61 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
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62 def remove(self, pos, animal_type): |
457
fc648da2334c
Fix position cache removal, slightly optimise chicken range check.
Jeremy Thurgood <firxen@gmail.com>
parents:
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63 if pos in self._cache[animal_type]: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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64 del self._cache[animal_type][pos] |
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parents:
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65 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
changeset
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66 def update(self, old_pos, animal, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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67 self.remove(old_pos, animal_type) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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68 self.add(animal, animal_type) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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69 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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70 def get(self, pos, animal_type): |
96dbf2c8506e
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71 return self._cache[animal_type].get(pos, None) |
96dbf2c8506e
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72 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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73 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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74 class GameBoard(serializer.Simplifiable): |
9 | 75 |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
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76 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
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77 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
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78 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
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79 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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80 SIMPLIFY = [ |
468
d5e4959cfe7a
Start of support for restoring level information.
Simon Cross <hodgestar@gmail.com>
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81 'level', |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
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82 'tv', |
468
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Start of support for restoring level information.
Simon Cross <hodgestar@gmail.com>
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83 'max_foxes', |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
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500
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84 #'selected_tool', |
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Save game loading working again.
Simon Cross <hodgestar@gmail.com>
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85 #'sprite_cursor', |
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Save game loading working again.
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86 'selected_chickens', |
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Save game loading working again.
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87 'stored_selections', |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
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parents:
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88 'chickens', |
504
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Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
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89 'foxes', |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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90 'buildings', |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
500
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91 #'_pos_cache', |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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92 'cash', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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93 'wood', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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94 'eggs', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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95 'days', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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96 'killed_foxes', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
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97 'day', 'night', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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98 ] |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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99 |
389
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Add basic level support (level choosing needs work)
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parents:
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100 def __init__(self, main_app, level): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
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101 self.disp = main_app |
389
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Add basic level support (level choosing needs work)
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102 self.level = level |
24
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Add support for PNG tiles.
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17
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103 self.tv = tiles.FarmVid() |
303
e12d99215b74
Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
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302
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104 self.tv.png_folder_load_tiles('tiles') |
389
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105 self.tv.tga_load_level(level.map) |
382
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Use code layer to place chickens
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106 width, height = self.tv.size |
323
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Limit maximum numbe of foxes generated
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107 # Ensure we don't every try to create more foxes then is sane |
403
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Remove board size restriction on number of foxes
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108 self.max_foxes = level.max_foxes |
460 | 109 self.calculate_wood_groat_exchange_rate() |
40
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parents:
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110 |
35 | 111 self.selected_tool = None |
186
f06010d34cd3
Add sprite cursors for building placement.
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parents:
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112 self.sprite_cursor = None |
487
a5dc09881aa1
rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
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113 self.selected_chickens = [] |
489 | 114 self.stored_selections = {} |
116
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115 self.chickens = set() |
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116 self.foxes = set() |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
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parents:
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117 self.buildings = set() |
456
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parents:
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118 self._pos_cache = AnimalPositionCache(self) |
40
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119 self.cash = 0 |
422
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chickens scatter; chop wood
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120 self.wood = 0 |
118
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121 self.eggs = 0 |
139
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Add basic game over screen
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122 self.days = 0 |
79 | 123 self.killed_foxes = 0 |
223 | 124 self.day, self.night = True, False |
424
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Use fully rendered map in gameboard choosing screen
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125 # For the level loading case |
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126 if self.disp: |
447
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The sub-toolbar rewrite, the finally not crashing version
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127 self.toolbar = None |
424
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128 self.create_display() |
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129 self.add_cash(level.starting_cash) |
428
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buildings cost wood
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130 self.add_wood(level.starting_wood) |
17
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Interaction with the game board.
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131 |
67
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Sanity check and fix up buildings on map after loading.
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132 self.fix_buildings() |
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Sanity check and fix up buildings on map after loading.
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133 |
408
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Levels can include starting equipment
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134 cdata = {} |
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135 for tn in equipment.EQUIP_MAP: |
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136 cdata[tn] = (self.add_start_chickens, tn) |
382
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137 |
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138 self.tv.run_codes(cdata, (0,0,width,height)) |
118
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Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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139 |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
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140 @classmethod |
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141 def unsimplify(cls, *args, **kwargs): |
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142 """Override default Simplifiable unsimplification.""" |
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143 obj = super(GameBoard, cls).unsimplify(*args, **kwargs) |
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144 |
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145 obj.tv.png_folder_load_tiles('tiles') |
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146 obj.calculate_wood_groat_exchange_rate() |
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147 |
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148 obj._pos_cache = AnimalPositionCache(obj) |
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149 obj._cache_animal_positions() |
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150 |
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151 obj.sprite_cursor = None |
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152 obj.set_selected_tool(None, None) |
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153 |
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154 obj.disp = None |
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155 |
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156 # put chickens, foxes and buildings into sprite list |
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157 |
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158 existing_chickens = obj.chickens |
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159 obj.chickens = set() |
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160 for chicken in existing_chickens: |
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161 obj.add_chicken(chicken) |
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162 |
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163 existing_foxes = obj.foxes |
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164 obj.foxes = set() |
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165 for fox in existing_foxes: |
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166 obj.add_fox(fox) |
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167 |
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168 existing_buildings = obj.buildings |
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169 obj.buildings = set() |
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170 for building in existing_buildings: |
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171 obj.add_building(building) |
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172 |
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173 # self.disp is not set properly here |
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174 # whoever unsimplifies the gameboard needs to arrange for it to be |
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175 # set and then call .create_display() and so create: |
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176 # - .toolbar |
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177 # - .tvw |
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178 # - .top_widget |
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179 |
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180 return obj |
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181 |
151
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182 def get_top_widget(self): |
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183 return self.top_widget |
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184 |
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185 def create_display(self): |
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186 width, height = self.disp.rect.w, self.disp.rect.h |
36
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187 tbl = gui.Table() |
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188 tbl.tr() |
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189 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH) |
151
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190 tbl.td(self.toolbar, valign=-1) |
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191 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height) |
37
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192 tbl.td(self.tvw) |
548
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193 |
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194 # we should probably create a custom widget to be the top widget |
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195 # if we want to flow some events to the gameboard |
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196 def event(e): |
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197 if gui.Table.event(tbl, e): |
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198 return True |
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199 return self.event(e) |
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200 tbl.event = event |
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201 |
151
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202 self.top_widget = tbl |
504
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203 self.redraw_counters() |
14 | 204 |
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205 def change_toolbar(self, new_toolbar): |
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206 """Replace the toolbar""" |
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207 td = self.toolbar.container |
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208 td.remove(self.toolbar) |
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209 td.add(new_toolbar, 0, 0) |
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210 self.toolbar = new_toolbar |
449 | 211 self.toolbar.rect.size = self.toolbar.resize() |
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212 self.redraw_counters() |
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213 td.repaint() |
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214 |
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215 if new_toolbar.MOVE_SELECT_PERMITTED: |
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216 if self.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]: |
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217 self.set_selected_tool(None, None) |
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218 else: |
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219 self.set_selected_tool(None, None) |
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220 self.unselect_all() |
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221 |
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222 def redraw_counters(self): |
451
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223 self.toolbar.update_egg_counter(self.eggs) |
470
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224 if self.level.is_last_day(self.days): |
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225 self.toolbar.day_counter.style.color = (255, 0, 0) |
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226 else: |
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227 # can come back from last day when restoring a saved game |
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228 self.toolbar.day_counter.style.color = (255, 255, 255) |
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229 self.toolbar.update_day_counter("%s/%s" % (self.days, |
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230 self.level.get_max_turns())) |
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231 self.toolbar.update_chicken_counter(len(self.chickens)) |
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232 self.toolbar.update_cash_counter(self.cash) |
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233 self.toolbar.update_wood_counter(self.wood) |
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234 self.toolbar.update_fox_counter(self.killed_foxes) |
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235 |
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236 def update(self): |
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237 self.tvw.reupdate() |
9 | 238 |
239 def loop(self): | |
25
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240 self.tv.loop() |
9 | 241 |
162 | 242 def set_selected_tool(self, tool, cursor): |
223 | 243 if not self.day: |
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244 return False |
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245 if self.apply_tool_to_selected(tool): |
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246 return False # Using the tool on selected chickens is immediate |
35 | 247 self.selected_tool = tool |
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248 sprite_curs = None |
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249 if buildings.is_building(tool): |
232
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diff
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250 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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Add sprite cursors for equipment buying.
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251 elif equipment.is_equipment(tool): |
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252 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
474
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253 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens: |
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254 cursor = cursors.cursors['chicken'] |
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diff
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|
255 self.set_cursor(cursor, sprite_curs) |
472
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256 return True |
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257 |
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258 def apply_tool_to_selected(self, tool): |
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259 if self.selected_chickens: |
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260 # dispatch call to selected chickens if appropriate |
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261 if tool == constants.TOOL_SELL_CHICKEN: |
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262 self.sell_chicken(None) |
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263 return True |
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264 elif tool == constants.TOOL_SELL_EGG: |
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265 self.sell_egg(None) |
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266 return True |
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267 elif tool == constants.TOOL_SELL_EQUIPMENT: |
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268 self.sell_equipment(None) |
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269 return True |
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270 elif equipment.is_equipment(tool): |
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271 self.buy_equipment(None, tool) |
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272 return True |
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273 return False |
203
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274 |
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275 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 276 if cursor: |
277 pygame.mouse.set_cursor(*cursor) | |
278 else: | |
279 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
379
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280 if self.sprite_cursor is not None: |
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281 self.tv.sprites.remove(self.sprite_cursor, layer='cursor') |
218
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Make sprite cursors stay on top by fudging the sprite list. :/
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282 self.sprite_cursor = sprite_curs |
379
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283 if self.sprite_cursor is not None: |
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284 self.tv.sprites.append(self.sprite_cursor, layer='cursor') |
213
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285 |
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286 def reset_states(self): |
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287 """Clear current states (highlights, etc.)""" |
245
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diff
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288 self.set_selected_tool(None, None) |
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289 self.toolbar.clear_tool() |
17
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290 |
186
f06010d34cd3
Add sprite cursors for building placement.
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291 def update_sprite_cursor(self, e): |
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292 tile_pos = self.tv.screen_to_tile(e.pos) |
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293 self.sprite_cursor.set_pos(tile_pos) |
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294 |
223 | 295 def start_night(self): |
296 self.day, self.night = False, True | |
297 self.tv.sun(False) | |
298 self.reset_states() | |
500
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deselect chickens at night
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299 self.unselect_all() |
434
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Disable non-selectable toolbar widgets at night
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300 self.toolbar.start_night() |
413
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Add Sniper Rifle and give guns limited ammunition.
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diff
changeset
|
301 self.spawn_foxes() |
414
9096c237928c
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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302 self.eggs = 0 |
419
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303 for chicken in self.chickens.copy(): |
476
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Animals have their own gameboard references instead of lugging them around in params all the time.
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|
304 chicken.start_night() |
414
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
changeset
|
305 self.toolbar.update_egg_counter(self.eggs) |
425
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
306 self._cache_animal_positions() |
539
f4d1b9ff9558
Lumberjacks only wander off when their work is done.
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parents:
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diff
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|
307 self.chickens_chop_wood() |
f4d1b9ff9558
Lumberjacks only wander off when their work is done.
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diff
changeset
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308 self.chickens_scatter() |
223 | 309 |
310 def start_day(self): | |
512
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Add restore game button to main menu.
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311 if hasattr(self, '_skip_start_day'): |
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|
312 del self._skip_start_day |
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diff
changeset
|
313 return |
223 | 314 self.day, self.night = True, False |
315 self.tv.sun(True) | |
316 self.reset_states() | |
434
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changeset
|
317 self.toolbar.start_day() |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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diff
changeset
|
318 self._pos_cache.clear() |
413
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diff
changeset
|
319 self.advance_day() |
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diff
changeset
|
320 self.clear_foxes() |
419
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parents:
414
diff
changeset
|
321 for chicken in self.chickens.copy(): |
476
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Animals have their own gameboard references instead of lugging them around in params all the time.
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parents:
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diff
changeset
|
322 chicken.start_day() |
470
fbbd39cfc975
Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents:
468
diff
changeset
|
323 self.redraw_counters() |
223 | 324 |
512
b112bcf4d435
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parents:
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diff
changeset
|
325 def skip_next_start_day(self): |
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parents:
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diff
changeset
|
326 # used to skip the start of the day triggered after |
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Add restore game button to main menu.
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diff
changeset
|
327 # reloading a save game |
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diff
changeset
|
328 self._skip_start_day = True |
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diff
changeset
|
329 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
330 def in_bounds(self, pos): |
18db99fda6bd
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parents:
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diff
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|
331 """Check if a position is within the game boundaries""" |
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parents:
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changeset
|
332 if pos.x < 0 or pos.y < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
333 return False |
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parents:
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diff
changeset
|
334 width, height = self.tv.size |
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parents:
68
diff
changeset
|
335 if pos.x >= width or pos.y >= height: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
336 return False |
18db99fda6bd
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parents:
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diff
changeset
|
337 return True |
18db99fda6bd
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parents:
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diff
changeset
|
338 |
17
cbbc5da7708a
Interaction with the game board.
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parents:
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diff
changeset
|
339 def use_tool(self, e): |
223 | 340 if not self.day: |
341 return | |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
342 if e.button == 3: # Right button |
492
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
343 if self.toolbar.MOVE_SELECT_PERMITTED: |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
344 if self.selected_tool != constants.TOOL_SELECT_CHICKENS: |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
345 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"]) |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
346 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
347 self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"]) |
538
ec5276cfe98b
put back code to highlight move/select button appropriately
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
536
diff
changeset
|
348 if self.toolbar.IS_DEFAULT: |
ec5276cfe98b
put back code to highlight move/select button appropriately
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
536
diff
changeset
|
349 self.toolbar.highlight_move_select_button() |
480
312120a99181
right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
479
diff
changeset
|
350 return |
488
a9f6c32c8ea9
put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
487
diff
changeset
|
351 elif e.button == 2: # Middle button |
490
8308bef91864
fixed so that tool highlight also cleared.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
489
diff
changeset
|
352 self.reset_states() |
488
a9f6c32c8ea9
put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
487
diff
changeset
|
353 self.unselect_all() |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
354 elif e.button != 1: # Left button |
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
355 return |
479
1689b43ed8be
Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents:
478
diff
changeset
|
356 mods = pygame.key.get_mods() |
52
0d4799866bcf
Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents:
40
diff
changeset
|
357 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
358 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
359 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
360 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
361 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
362 self.place_animal(self.tv.screen_to_tile(e.pos)) |
516
4166a0051bb6
Reset cursor as well when changing tool. Avoid crash with non-default toolbar
Neil Muller <drnlmuller@gmail.com>
parents:
514
diff
changeset
|
363 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"]) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
364 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
514
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
365 # ctrl moves current selection without having to select move tool |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
366 if (mods & KMOD_CTRL): |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
367 self.place_animal(self.tv.screen_to_tile(e.pos)) |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
368 else: |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
369 if not (mods & KMOD_SHIFT): |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
370 self.unselect_all() |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
371 self.select_chicken(self.tv.screen_to_tile(e.pos)) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
372 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
373 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
374 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
375 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
376 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING: |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
377 self.repair_building(self.tv.screen_to_tile(e.pos)) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
378 elif buildings.is_building(self.selected_tool): |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
379 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
380 elif equipment.is_equipment(self.selected_tool): |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
381 if not self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
382 # old selection behaviour |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
383 self.buy_equipment(self.tv.screen_to_tile(e.pos), |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
384 self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
385 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
386 def get_outside_chicken(self, tile_pos): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
387 for chick in self.chickens: |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
388 if chick.covers(tile_pos) and chick.outside(): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
389 return chick |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
390 return None |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
391 |
105
7910b4e01dba
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parents:
98
diff
changeset
|
392 def get_building(self, tile_pos): |
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parents:
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changeset
|
393 for building in self.buildings: |
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parents:
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diff
changeset
|
394 if building.covers(tile_pos): |
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diff
changeset
|
395 return building |
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parents:
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diff
changeset
|
396 return None |
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parents:
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diff
changeset
|
397 |
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diff
changeset
|
398 def sell_chicken(self, tile_pos): |
192
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Allow selling of chickens in henhouses
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parents:
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diff
changeset
|
399 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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diff
changeset
|
400 def do_sell(chicken, update_button=None): |
192
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changeset
|
401 if not chicken: |
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changeset
|
402 return False # sanity check |
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diff
changeset
|
403 if len(self.chickens) == 1: |
326
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Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
404 msg = "You can't sell your last chicken!" |
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parents:
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diff
changeset
|
405 TextDialog("Squuaaawwwwwk!", msg).open() |
192
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parents:
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diff
changeset
|
406 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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parents:
227
diff
changeset
|
407 for item in list(chicken.equipment): |
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diff
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|
408 self.add_cash(item.sell_price()) |
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diff
changeset
|
409 chicken.unequip(item) |
389
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parents:
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diff
changeset
|
410 self.add_cash(self.level.sell_price_chicken) |
192
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parents:
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diff
changeset
|
411 sound.play_sound("sell-chicken.ogg") |
310
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parents:
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diff
changeset
|
412 if update_button: |
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parents:
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diff
changeset
|
413 update_button(chicken, empty=True) |
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parents:
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diff
changeset
|
414 self.remove_chicken(chicken) |
192
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parents:
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diff
changeset
|
415 return True |
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parents:
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diff
changeset
|
416 |
472
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diff
changeset
|
417 if tile_pos: |
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diff
changeset
|
418 chick = self.get_outside_chicken(tile_pos) |
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parents:
470
diff
changeset
|
419 if chick is None: |
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parents:
470
diff
changeset
|
420 building = self.get_building(tile_pos) |
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parents:
470
diff
changeset
|
421 if building and building.HENHOUSE: |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
422 self.open_building_dialog(building, False, do_sell) |
472
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
423 return |
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parents:
470
diff
changeset
|
424 do_sell(chick) |
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parents:
470
diff
changeset
|
425 else: |
556
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parents:
553
diff
changeset
|
426 def sure(val): |
46f6f1a98f3f
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parents:
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diff
changeset
|
427 if val: |
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parents:
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diff
changeset
|
428 for chick in self.selected_chickens[:]: |
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parents:
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diff
changeset
|
429 do_sell(chick) |
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parents:
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diff
changeset
|
430 if self._check_dangerous_sale(): |
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parents:
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diff
changeset
|
431 dialog = misc.CheckDialog(sure, |
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parents:
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diff
changeset
|
432 "These chickens have equipment or eggs. Do you want to sell?", |
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parents:
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diff
changeset
|
433 "Yes, Sell Them", "No, Don't Sell", None) |
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parents:
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diff
changeset
|
434 self.disp.open(dialog) |
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parents:
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diff
changeset
|
435 else: |
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parents:
553
diff
changeset
|
436 sure(1) |
192
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Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
437 |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
438 def sell_one_egg(self, chicken): |
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parents:
241
diff
changeset
|
439 if chicken.eggs: |
389
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Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
440 self.add_cash(self.level.sell_price_egg) |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
441 chicken.remove_one_egg() |
243
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Variable number of eggs for chickens
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parents:
241
diff
changeset
|
442 return True |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
443 return False |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
444 |
475
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
445 def remove_eggs(self, num): |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
446 self.eggs -= num |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
447 self.toolbar.update_egg_counter(self.eggs) |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
448 |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
449 def sell_egg(self, tile_pos): |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
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diff
changeset
|
450 def do_sell(chicken, update_button=None): |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
451 # We try sell and egg |
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Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
452 if self.sell_one_egg(chicken): |
193 | 453 sound.play_sound("sell-chicken.ogg") |
243
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Variable number of eggs for chickens
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parents:
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diff
changeset
|
454 # Force toolbar update |
193 | 455 self.toolbar.chsize() |
310
49c58dda8ac2
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parents:
307
diff
changeset
|
456 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
457 update_button(chicken) |
192
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Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
458 return False |
193 | 459 |
473
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
460 if tile_pos: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
461 building = self.get_building(tile_pos) |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
462 if building and building.HENHOUSE: |
523
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
463 self.open_building_dialog(building, False, do_sell) |
473
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
464 else: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
465 for chicken in self.selected_chickens: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
466 do_sell(chicken) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
467 |
556
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
468 def _check_dangerous_sale(self): |
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Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
469 # Dangerous sales are: selling chickens with equipment & selling |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
470 # chickens with eggs |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
471 for chick in self.selected_chickens: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
472 if chick.eggs or chick.weapons() or chick.armour(): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
473 return True |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
474 return False |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
475 |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
476 def _check_dangerous_move(self, building=None): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
477 # Dangerous move involves moving chickens WITH eggs out of their |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
478 # current building |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
479 for chick in self.selected_chickens: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
480 if chick.eggs and chick.abode and \ |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
481 chick.abode.building is not building: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
482 return True |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
483 return False # safe move |
46f6f1a98f3f
Add warning dialogs for dangerous operations
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parents:
553
diff
changeset
|
484 |
489 | 485 def select_animal(self, animal): |
486 self.selected_chickens.append(animal) | |
487 animal.equip(equipment.Spotlight()) | |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
488 |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
489 def unselect_all(self): |
67574723427e
Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
490 # Clear any highlights |
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
491 for chick in self.selected_chickens: |
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
492 chick.unequip_by_name("Spotlight") |
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
493 self.selected_chickens = [] |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
494 |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
495 def unselect_animal(self, animal): |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
496 if animal in self.selected_chickens: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
497 self.selected_chickens.remove(animal) |
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
498 animal.unequip_by_name("Spotlight") |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
499 |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
500 def get_chicken_at_pos(self, tile_pos): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
501 chicken = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
502 if chicken: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
503 return chicken |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
504 building = self.get_building(tile_pos) |
481
fac63919a972
Don't look for chickens in fences
Neil Muller <drnlmuller@gmail.com>
parents:
480
diff
changeset
|
505 if building and building.ABODE: |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
506 self.open_building_dialog(building, True) |
472
67574723427e
Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
507 |
67574723427e
Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
508 def select_chicken(self, tile_pos): |
67574723427e
Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
509 """Handle a select chicken event""" |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
510 # Get the chicken at this position |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
511 chicken = self.get_chicken_at_pos(tile_pos) |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
512 if not chicken: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
513 return # do nothing |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
514 elif chicken in self.selected_chickens: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
515 self.unselect_animal(chicken) |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
516 else: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
517 self.select_animal(chicken) |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
518 |
556
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
519 def _do_move_selected(self, building, tile_pos): |
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520 """Internal helper function for place_animal""" |
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521 if building and building.ABODE: |
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522 for chicken in self.selected_chickens[:]: |
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523 try: |
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524 place = building.first_empty_place() |
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525 self.relocate_animal(chicken, place=place) |
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526 chicken.equip(equipment.Nest()) |
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527 self.unselect_animal(chicken) |
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528 except buildings.BuildingFullError: |
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529 pass |
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530 try: |
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531 # if there's a space left, open the building |
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532 building.first_empty_place() |
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533 self.open_building_dialog(building, True) |
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534 except buildings.BuildingFullError: |
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535 pass |
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536 if not self.selected_chickens: |
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537 # if we placed all the chickens, switch to select cursor |
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538 pygame.mouse.set_cursor(*cursors.cursors['select']) |
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539 elif self.tv.get(tile_pos) == self.GRASSLAND: |
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540 for chicken in self.selected_chickens: |
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541 try_pos = tile_pos |
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542 cur_chick = self.get_outside_chicken(try_pos) |
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543 if cur_chick == chicken: |
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544 continue |
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545 if cur_chick: |
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546 try_pos = None |
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547 # find a free square nearby |
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548 poss = [(tile_pos[0] + x, tile_pos[1] + y) |
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549 for x in range(-1, 2) for y in range(-1, 2) |
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550 if (x, y) != (0, 0)] |
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551 poss.extend([(tile_pos[0] + x, tile_pos[1] + y) |
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552 for x in range(-2, 3, 2) for y in range(-2, 3) |
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553 if (x, y) != (0, 0)]) |
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554 for cand in poss: |
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555 if self.tv.get(cand) == self.GRASSLAND and \ |
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556 not self.get_outside_chicken(cand): |
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557 try_pos = cand |
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558 break |
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559 if try_pos: |
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560 chicken.unequip_by_name("Nest") |
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561 self.relocate_animal(chicken, tile_pos=try_pos) |
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562 chicken.remove_eggs() |
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563 |
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564 |
105
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565 def place_animal(self, tile_pos): |
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566 """Handle an TOOL_PLACE_ANIMALS click. |
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567 |
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568 This will either select an animal or |
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569 place a selected animal in a building. |
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570 """ |
472
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571 if tile_pos and not self.selected_chickens: |
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572 # Old behaviour |
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573 chicken = self.get_chicken_at_pos(tile_pos) |
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574 if chicken: |
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diff
changeset
|
575 self.select_animal(chicken) |
162 | 576 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
472
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577 return |
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578 elif tile_pos: |
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|
579 building = self.get_building(tile_pos) |
556
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diff
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580 def sure(val): |
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581 if val: |
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changeset
|
582 self._do_move_selected(building, tile_pos) |
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583 |
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584 if self._check_dangerous_move(building): |
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585 dialog = misc.CheckDialog(sure, |
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diff
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586 "These chickens have eggs. Do you want to move them?", |
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587 "Yes, Move Them", "No, Don't Move", None) |
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diff
changeset
|
588 self.disp.open(dialog) |
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diff
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|
589 else: |
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diff
changeset
|
590 sure(1) |
197
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diff
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|
591 |
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592 def relocate_animal(self, chicken, tile_pos=None, place=None): |
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593 assert((tile_pos, place) != (None, None)) |
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parents:
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diff
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|
594 if chicken.abode is not None: |
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diff
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595 chicken.abode.clear_occupant() |
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diff
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|
596 if tile_pos: |
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diff
changeset
|
597 chicken.set_pos(tile_pos) |
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diff
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|
598 else: |
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194
diff
changeset
|
599 place.set_occupant(chicken) |
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diff
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600 chicken.set_pos(place.get_pos()) |
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diff
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|
601 self.set_visibility(chicken) |
125 | 602 |
397
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diff
changeset
|
603 def set_visibility(self, animal): |
532f1ea476ff
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diff
changeset
|
604 if animal.outside(): |
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parents:
396
diff
changeset
|
605 if animal not in self.tv.sprites: |
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parents:
396
diff
changeset
|
606 self.tv.sprites.append(animal) |
125 | 607 else: |
397
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changeset
|
608 if animal in self.tv.sprites: |
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diff
changeset
|
609 self.tv.sprites.remove(animal) |
105
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diff
changeset
|
610 |
302
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diff
changeset
|
611 def open_dialog(self, widget, x=None, y=None, close_callback=None): |
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612 """Open a dialog for the given widget. Add close button.""" |
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diff
changeset
|
613 tbl = gui.Table() |
2b2007e231da
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diff
changeset
|
614 |
2b2007e231da
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diff
changeset
|
615 def close_dialog(): |
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changeset
|
616 self.disp.close(tbl) |
170
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169
diff
changeset
|
617 if close_callback is not None: |
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diff
changeset
|
618 close_callback() |
115
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diff
changeset
|
619 |
2b2007e231da
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diff
changeset
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620 close_button = gui.Button("Close") |
2b2007e231da
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diff
changeset
|
621 close_button.connect(gui.CLICK, close_dialog) |
2b2007e231da
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109
diff
changeset
|
622 |
2b2007e231da
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109
diff
changeset
|
623 tbl = gui.Table() |
2b2007e231da
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109
diff
changeset
|
624 tbl.tr() |
2b2007e231da
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diff
changeset
|
625 tbl.td(widget, colspan=2) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
626 tbl.tr() |
2b2007e231da
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109
diff
changeset
|
627 tbl.td(gui.Spacer(100, 0)) |
172
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Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
628 tbl.td(close_button, align=1) |
115
2b2007e231da
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109
diff
changeset
|
629 |
302
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changeset
|
630 if x: |
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diff
changeset
|
631 offset = (self.disp.rect.center[0] + x, |
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|
632 self.disp.rect.center[1] + y) |
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changeset
|
633 else: |
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changeset
|
634 offset = None |
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diff
changeset
|
635 self.disp.open(tbl, pos=offset) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
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parents:
168
diff
changeset
|
636 return tbl |
115
2b2007e231da
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109
diff
changeset
|
637 |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
638 def open_building_dialog(self, building, fill_empty, sell_callback=None): |
115
2b2007e231da
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109
diff
changeset
|
639 """Create dialog for manipulating the contents of a building.""" |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
640 |
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Fix bugs in clicking around inside buildings while moving chickens.
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diff
changeset
|
641 place_button_map = {} |
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parents:
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diff
changeset
|
642 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
643 def update_button(animal, empty=False): |
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parents:
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diff
changeset
|
644 """Update a button image (either to the animal, or to empty).""" |
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parents:
203
diff
changeset
|
645 if animal: |
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parents:
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diff
changeset
|
646 button = place_button_map.get(id(animal.abode)) |
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Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
647 if button: |
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Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
648 if empty: |
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diff
changeset
|
649 button.value = icons.EMPTY_NEST_ICON |
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Fix bugs in clicking around inside buildings while moving chickens.
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diff
changeset
|
650 else: |
f82d17f99882
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diff
changeset
|
651 button.value = icons.animal_icon(animal) |
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Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
652 |
f82d17f99882
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diff
changeset
|
653 def nest_clicked(place, button): |
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parents:
203
diff
changeset
|
654 """Handle a nest being clicked.""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
changeset
|
655 if place.occupant: |
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Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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changeset
|
656 # there is an occupant, select or sell it |
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Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
657 if not sell_callback: |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
658 mods = pygame.key.get_mods() |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
659 if not (mods & KMOD_SHIFT): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
660 chkns = self.selected_chickens |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
661 self.unselect_all() |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
662 for chkn in chkns: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
663 update_button(chkn) |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
664 if place.occupant in self.selected_chickens: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
665 self.unselect_animal(place.occupant) |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
666 else: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
667 self.select_animal(place.occupant) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
668 # select new animal (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
669 update_button(place.occupant) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
670 else: |
523
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
671 # FIXME: This should really match the behaviour for |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
672 # outside buildings, but that requires using the toolbar |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
673 # while the dialog is open. |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
674 to_process = [place.occupant] |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
675 if place.occupant in self.selected_chickens: |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
676 # We do the same action for all the selected chickens |
103b0fc36722
Apply action to all selected chickens in building dialog
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parents:
522
diff
changeset
|
677 to_process = self.selected_chickens |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
678 for chick in to_process[:]: |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
679 sell_callback(chick, update_button) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
680 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
681 # there is no occupant, attempt to fill the space |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
682 if self.selected_chickens and fill_empty: |
208
f82d17f99882
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parents:
203
diff
changeset
|
683 # empty old nest (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
684 update_button(self.selected_chickens[0], empty=True) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
685 self.relocate_animal(self.selected_chickens[0], place=place) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
686 # populate the new nest (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
687 update_button(self.selected_chickens[0]) |
125 | 688 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
689 tbl = gui.Table() |
125 | 690 columns = building.max_floor_width() |
691 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
692 for floor in building.floors(): | |
693 tbl.tr() | |
694 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
695 tbl.tr() |
125 | 696 for row in floor.rows(): |
697 tbl.tr() | |
698 for place in row: | |
699 if place.occupant is None: | |
700 button = gui.Button(icons.EMPTY_NEST_ICON) | |
701 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
702 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 703 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
704 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 705 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
706 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
707 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
708 def close_callback(): |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
709 for floor in building.floors(): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
710 for row in floor.rows(): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
711 for place in row: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
712 if place.occupant is not None: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
713 self.unselect_animal(place.occupant) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
714 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
715 |
522 | 716 def select_all_callback(): |
717 self.unselect_all() | |
718 for chicken in building.occupants(): | |
719 self.select_animal(chicken) | |
720 update_button(chicken) | |
721 | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
722 def evict_callback(): |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
723 if not self.selected_chickens: |
264 | 724 return |
495
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
725 for tile_pos in building.adjacent_tiles(): |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
726 if self.tv.get(tile_pos) != self.GRASSLAND: |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
727 continue |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
728 if self.get_outside_chicken(tile_pos) is None: |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
729 for chicken in self.selected_chickens: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
730 update_button(chicken, empty=True) |
495
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
731 # this will place all the chickens |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
732 self.place_animal(tile_pos) |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
733 break |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
734 |
525
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
735 def dlg_event(e): |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
736 if e.type == MOUSEBUTTONDOWN and e.button == 2: # Middle |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
737 self.unselect_all() |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
738 for chicken in building.occupants(): |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
739 update_button(chicken) |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
740 return False |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
741 return gui.Table.event(tbl, e) |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
742 |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
743 |
522 | 744 tbl.tr() |
745 select_button = gui.Button('Select All') | |
746 select_button.connect(gui.CLICK, select_all_callback) | |
747 tbl.td(select_button, colspan=2, **kwargs) | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
748 if not sell_callback: |
522 | 749 evict_button = gui.Button('Evict') |
750 evict_button.connect(gui.CLICK, evict_callback) | |
751 tbl.td(evict_button, colspan=2, **kwargs) | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
752 |
525
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
753 tbl.event = dlg_event |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
754 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
755 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
756 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
757 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
758 building = building_cls(tile_pos) |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
759 if self.wood < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
760 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
761 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
762 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
763 if building.place(self.tv): |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
764 self.add_wood(-building.buy_price()) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
765 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
766 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
767 def buy_equipment(self, tile_pos, equipment_cls): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
768 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
769 equipment = equipment_cls() |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
770 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
771 def do_equip(chicken, update_button=None): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
772 # Try to equip the chicken |
361
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
773 if self.cash < equipment.buy_price(): |
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
774 return False |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
775 if equipment.place(chicken): |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
776 self.add_cash(-equipment.buy_price()) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
777 chicken.equip(equipment) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
778 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
779 update_button(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
780 return False |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
781 |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
782 if tile_pos: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
783 chicken = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
784 if chicken is None: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
785 building = self.get_building(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
786 if not (building and building.ABODE): |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
787 return |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
788 # Bounce through open dialog once more |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
789 self.open_building_dialog(building, False, do_equip) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
790 else: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
791 do_equip(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
792 else: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
793 for chicken in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
794 do_equip(chicken) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
795 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
796 def sell_building(self, tile_pos): |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
797 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
798 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
799 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
800 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
801 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
802 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
803 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
804 self.add_wood(building.sell_price()) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
805 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
806 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
807 |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
808 def repair_building(self, tile_pos): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
809 building = self.get_building(tile_pos) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
810 if not (building and building.broken()): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
811 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
812 if self.wood < building.repair_price(): |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
813 return |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
814 self.add_wood(-building.repair_price()) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
815 building.repair(self.tv) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
816 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
817 def sell_equipment(self, tile_pos): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
818 x, y = 0, 0 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
819 def do_sell(chicken, update_button=None): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
820 if not chicken.equipment: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
821 return |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
822 elif len(chicken.equipment) == 1: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
823 item = chicken.equipment[0] |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
824 self.add_cash(item.sell_price()) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
825 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
826 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
827 update_button(chicken) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
828 else: |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
829 self.open_equipment_dialog(chicken, x, y, update_button) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
830 return False |
506
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
831 if tile_pos: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
832 chicken = self.get_outside_chicken(tile_pos) |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
833 if chicken is not None: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
834 do_sell(chicken) |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
835 else: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
836 building = self.get_building(tile_pos) |
527
f59cb047d08f
Don't try to open non-abodes.
Simon Cross <hodgestar@gmail.com>
parents:
526
diff
changeset
|
837 if building is None or not building.ABODE: |
506
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
838 return |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
839 x, y = 50, 0 |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
840 self.open_building_dialog(building, False, do_sell) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
841 else: |
506
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
842 for chicken in self.selected_chickens[:]: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
843 do_sell(chicken) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
844 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
845 def open_equipment_dialog(self, chicken, x, y, update_button=None): |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
846 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
847 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
848 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
849 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
850 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
851 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
852 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
853 update_button(chicken) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
854 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
855 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
856 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
857 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
858 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
859 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
860 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
861 for item in chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
862 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
863 button = gui.Button(item.name().title()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
864 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
865 tbl.td(button, align=1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
866 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
867 dialog = self.open_dialog(tbl, x=x, y=y) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
868 |
14 | 869 def event(self, e): |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
870 if e.type == KEYDOWN and e.key == K_ESCAPE: |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
871 def sure(val): |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
872 if val: |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
873 import engine |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
874 pygame.event.post(engine.GO_GAME_OVER) |
553
7963fc09fac2
Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialog
Neil Muller <drnlmuller@gmail.com>
parents:
552
diff
changeset
|
875 dialog = misc.CheckDialog(sure, |
7963fc09fac2
Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialog
Neil Muller <drnlmuller@gmail.com>
parents:
552
diff
changeset
|
876 "Do you REALLY want to exit this game?", |
7963fc09fac2
Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialog
Neil Muller <drnlmuller@gmail.com>
parents:
552
diff
changeset
|
877 "Yes, Quit", "No, Don't Quit", None) |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
878 self.disp.open(dialog) |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
879 return True |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
880 elif e.type == KEYDOWN and e.key == K_n and self.day: |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
881 import engine |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
882 pygame.event.post(engine.START_NIGHT) |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
883 return True |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
884 elif e.type == KEYDOWN and e.key == K_d and self.night: |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
885 import engine |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
886 pygame.event.post(engine.FAST_FORWARD) |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
887 return True |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
888 elif e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
889 if e.key == K_UP: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
890 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
891 if e.key == K_DOWN: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
892 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
893 if e.key == K_LEFT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
894 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
895 if e.key == K_RIGHT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
896 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0) |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
897 return True |
489 | 898 elif e.type == KEYDOWN and e.key in \ |
899 [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]: | |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
900 mods = pygame.key.get_mods() |
528
04975aa3ec70
Alt also sets groups, because jerith has a weird OS setup.
Jeremy Thurgood <firxen@gmail.com>
parents:
527
diff
changeset
|
901 if (mods & KMOD_CTRL) or (mods & KMOD_ALT): |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
902 # store current selection |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
903 self.stored_selections[e.key] = self.selected_chickens[:] |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
904 else: |
542
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
905 additive = (mods & KMOD_SHIFT) |
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
906 self.restore_selection(self.stored_selections.get(e.key, []), additive) |
541
450de9dfa106
Move gameboard event prodding into the widgets - better matches pgu internals
Neil Muller <drnlmuller@gmail.com>
parents:
539
diff
changeset
|
907 return True |
521
787eb032bf8a
Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents:
519
diff
changeset
|
908 elif e.type == KEYDOWN: |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
909 mods = pygame.key.get_mods() |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
910 if mods & KMOD_CTRL and self.selected_tool == constants.TOOL_SELECT_CHICKENS and self.selected_chickens: |
521
787eb032bf8a
Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents:
519
diff
changeset
|
911 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
787eb032bf8a
Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents:
519
diff
changeset
|
912 elif e.type == KEYUP: |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
913 mods = pygame.key.get_mods() |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
914 if not (mods & KMOD_CTRL) and self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
521
787eb032bf8a
Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents:
519
diff
changeset
|
915 pygame.mouse.set_cursor(*cursors.cursors['select']) |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
916 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
917 |
542
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
918 def restore_selection(self, selection, additive=False): |
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
919 if not additive: |
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
920 self.unselect_all() |
489 | 921 for chick in selection[:]: |
922 if chick in self.chickens: | |
923 self.select_animal(chick) | |
924 else: | |
925 # Update stored selection | |
926 selection.remove(chick) | |
927 | |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
928 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
929 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
930 |
552
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
931 def is_woodland_tile(self, pos): |
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
932 return tiles.TILE_MAP[self.tv.get(pos.to_tile_tuple())] == 'woodland' |
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
933 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
934 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
935 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
936 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
937 # killed |
552
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
938 if self.in_bounds(fox.pos) and not self.is_woodland_tile(fox.pos): |
84 | 939 self.kill_fox(fox) |
940 else: | |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
941 self.remove_fox(fox) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
942 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
943 |
425
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
944 def clear_chickens(self): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
945 for chicken in self.chickens.copy(): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
946 self.remove_chicken(chicken) |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
947 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
948 def clear_buildings(self): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
949 for building in self.buildings.copy(): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
950 self.remove_building(building) |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
951 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
952 def do_night_step(self): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
953 """Handle the events of the night. |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
954 |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
955 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
956 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
957 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
958 return True |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
959 # Move all the foxes |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
960 over = self.foxes_move() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
961 if not over: |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
962 self.foxes_attack() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
963 self.chickens_attack() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
964 return over |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
965 |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
966 def _cache_animal_positions(self): |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
967 """Cache the current set of fox positions for the avoiding checks""" |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
968 self._pos_cache.clear() |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
969 for fox in self.foxes: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
970 self._pos_cache.add(fox, 'fox') |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
971 for chick in self.chickens: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
972 self._pos_cache.add(chick, 'chicken') |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
973 |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
974 def get_animal_at_pos(self, pos, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
975 return self._pos_cache.get(pos, animal_type) |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
976 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
977 def chickens_scatter(self): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
978 """Chickens outside move around randomly a bit""" |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
979 for chicken in [chick for chick in self.chickens if chick.outside()]: |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
980 old_pos = chicken.pos |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
981 chicken.move() |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
982 self._pos_cache.update(old_pos, chicken, 'chicken') |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
983 |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
984 def chickens_chop_wood(self): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
985 """Chickens with axes chop down trees near them""" |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
986 for chicken in [chick for chick in self.chickens if chick.outside()]: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
987 chicken.chop() |
460 | 988 self.calculate_wood_groat_exchange_rate() |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
989 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
990 def foxes_move(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
991 over = True |
530
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
992 for fox in self.foxes.copy(): |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
993 old_pos = fox.pos |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
994 fox.move() |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
995 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
996 over = False |
530
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
997 self._pos_cache.update(old_pos, fox, 'fox') |
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
998 else: |
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
999 # Avoid stale fox on board edge |
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1000 self.remove_fox(fox) |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1001 return over |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1002 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1003 def foxes_attack(self): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1004 for fox in self.foxes: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1005 fox.attack() |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1006 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1007 def chickens_attack(self): |
84 | 1008 for chicken in self.chickens: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1009 chicken.attack() |
29 | 1010 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1011 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1012 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
1013 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
1014 self.tv.sprites.append(chicken) |
424
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
1015 if self.disp: |
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
1016 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1017 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1018 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1019 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1020 self.tv.sprites.append(fox) |
29 | 1021 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
1022 def add_building(self, building): |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1023 self.buildings.add(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
1024 self.tv.sprites.append(building, layer='buildings') |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
1025 |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1026 def place_hatched_chicken(self, new_chick, building): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1027 try: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1028 building.add_occupant(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1029 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1030 new_chick.equip(equipment.Nest()) |
536
1a224ba50edf
Correctly set the position of newly hatched chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
530
diff
changeset
|
1031 new_chick.set_pos(new_chick.abode.get_pos()) |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1032 except buildings.BuildingFullError: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1033 # No space in the hen house, look nearby |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1034 for tile_pos in building.adjacent_tiles(): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1035 if self.tv.get(tile_pos) != self.GRASSLAND: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1036 continue |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1037 if self.get_outside_chicken(tile_pos) is None: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1038 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1039 self.relocate_animal(new_chick, tile_pos=tile_pos) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1040 break |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1041 # if there isn't a space for the |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1042 # new chick it dies. :/ Farm life |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1043 # is cruel. |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1044 |
84 | 1045 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
1046 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
1047 self.toolbar.update_fox_counter(self.killed_foxes) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
1048 self.add_cash(self.level.sell_price_dead_fox) |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
1049 self.remove_fox(fox) |
84 | 1050 |
29 | 1051 def remove_fox(self, fox): |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
1052 self._pos_cache.remove(fox.pos, 'fox') |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1053 self.foxes.discard(fox) |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
1054 if fox.building: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
1055 fox.building.remove_predator(fox) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1056 if fox in self.tv.sprites: |
29 | 1057 self.tv.sprites.remove(fox) |
1058 | |
1059 def remove_chicken(self, chick): | |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
1060 if chick in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
1061 self.unselect_animal(chick) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1062 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
1063 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
1064 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
1065 if chick.abode: |
125 | 1066 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1067 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
1068 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
1069 self.tv.sprites.remove(chick) |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
1070 self._pos_cache.remove(chick.pos, 'chicken') |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1071 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
1072 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
1073 if building in self.buildings: |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1074 self.buildings.discard(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
1075 self.tv.sprites.remove(building, layer='buildings') |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
1076 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1077 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1078 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1079 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1080 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1081 def add_wood(self, planks): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1082 self.wood += planks |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1083 self.toolbar.update_wood_counter(self.wood) |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1084 |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1085 def add_start_chickens(self, _map, tile, value): |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
1086 """Add chickens as specified by the code layer""" |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1087 chick = animal.Chicken((tile.tx, tile.ty), self) |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1088 for equip_cls in equipment.EQUIP_MAP[value]: |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1089 item = equip_cls() |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1090 chick.equip(item) |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
1091 self.add_chicken(chick) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1092 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
1093 def _choose_fox(self, (x, y)): |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
1094 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose() |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1095 return fox_cls((x, y), self) |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
1096 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1097 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1098 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1099 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1100 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1101 width, height = self.tv.size |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
1102 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox |
323
978efd39a099
Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents:
320
diff
changeset
|
1103 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1104 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1105 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1106 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1107 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1108 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1109 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1110 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1111 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1112 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1113 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1114 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1115 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1116 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1117 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1118 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1119 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1120 y = random.randint(-1, height) |
403
c7cfa230f5d4
Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
|
1121 self.add_fox(self._choose_fox((x, y))) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1122 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1123 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1124 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1125 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1126 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1127 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1128 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1129 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1130 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1131 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1132 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1133 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1134 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1135 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1136 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1137 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1138 tile_pos = (x, y) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1139 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1140 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1141 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1142 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1143 covered = False |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1144 for building in self.buildings: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1145 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1146 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1147 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1148 |
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Sanity check and fix up buildings on map after loading.
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diff
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|
1149 if covered: |
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diff
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|
1150 continue |
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Sanity check and fix up buildings on map after loading.
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|
1151 |
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diff
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|
1152 building_cls = tile_to_building[tile_no] |
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1153 building = building_cls(tile_pos) |
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diff
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1154 building.remove(self.tv) |
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1155 building.place(self.tv) |
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diff
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1156 self.add_building(building) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
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|
1157 |
307
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
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diff
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|
1158 def trees_left(self): |
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diff
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|
1159 width, height = self.tv.size |
552
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
1160 return len([(x,y) for x in range(width) for y in range(height) if self.is_woodland_tile(misc.Position(x,y))]) |
307
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diff
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|
1161 |
460 | 1162 def calculate_wood_groat_exchange_rate(self): |
461
279caa00f3fa
exchange rate should be per tree, not per plank
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
460
diff
changeset
|
1163 # per five planks |
460 | 1164 width, height = self.tv.size |
462
aba7f1439571
avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
461
diff
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|
1165 treesleft = max(1, self.trees_left()) |
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parents:
461
diff
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|
1166 sell_price = float(10*width*height)/treesleft |
460 | 1167 buy_price = sell_price*(1.1) |
1168 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price) | |
1169 | |
496
bf90a2948e34
Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1170 def snapshot(self, scale=0.25): |
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diff
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|
1171 """Return a snapshot of the gameboard.""" |
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parents:
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diff
changeset
|
1172 w, h = self.disp.screen.get_size() |
497
a2824eb2474e
Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
changeset
|
1173 snap_w, snap_h = int(w * scale), int(h * scale) |
a2824eb2474e
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1174 dummy_screen = pygame.surface.Surface((w, h), 0, self.disp.screen) |
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Only include top widget when creating snapshot.
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diff
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1175 top_widget = self.get_top_widget() |
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diff
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1176 |
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1177 top_widget.paint(dummy_screen) |
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diff
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1178 snapshot = pygame.transform.smoothscale(dummy_screen, (snap_w, snap_h)) |
496
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diff
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|
1179 return snapshot |
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parents:
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diff
changeset
|
1180 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1181 def save_game(self): |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
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parents:
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diff
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|
1182 # clear selected animals and tool states before saving |
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Save and restore tilevid when loading / saving games.
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parents:
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diff
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|
1183 self.reset_states() |
444
feb9b7a23ef2
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parents:
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diff
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|
1184 return serializer.simplify(self) |
feb9b7a23ef2
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parents:
434
diff
changeset
|
1185 |
512
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
506
diff
changeset
|
1186 @staticmethod |
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Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
506
diff
changeset
|
1187 def restore_game(gameboard): |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
500
diff
changeset
|
1188 import engine |
512
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
506
diff
changeset
|
1189 pygame.event.post(pygame.event.Event(engine.DO_LOAD_SAVEGAME, gameboard=gameboard)) |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
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parents:
434
diff
changeset
|
1190 |
326
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parents:
325
diff
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|
1191 |
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|
1192 class TextDialog(gui.Dialog): |
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1193 def __init__(self, title, text, **params): |
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1194 title_label = gui.Label(title) |
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1195 |
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1196 doc = gui.Document() |
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|
1197 |
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|
1198 space = doc.style.font.size(" ") |
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parents:
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diff
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|
1199 |
89f51d513606
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parents:
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changeset
|
1200 for paragraph in text.split('\n\n'): |
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parents:
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diff
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1201 doc.block(align=-1) |
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parents:
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|
1202 for word in paragraph.split(): |
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|
1203 doc.add(gui.Label(word)) |
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parents:
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|
1204 doc.space(space) |
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Add TextDialog class and use it to warn about selling your last chicken.
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parents:
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diff
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|
1205 doc.br(space[1]) |
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|
1206 doc.br(space[1]) |
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parents:
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diff
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|
1207 |
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parents:
325
diff
changeset
|
1208 done_button = gui.Button("Close") |
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parents:
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|
1209 done_button.connect(gui.CLICK, self.close) |
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parents:
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|
1210 |
89f51d513606
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parents:
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|
1211 tbl = gui.Table() |
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|
1212 tbl.tr() |
89f51d513606
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parents:
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|
1213 tbl.td(doc) |
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parents:
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|
1214 tbl.tr() |
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changeset
|
1215 tbl.td(done_button, align=1) |
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Add TextDialog class and use it to warn about selling your last chicken.
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parents:
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diff
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|
1216 |
89f51d513606
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changeset
|
1217 gui.Dialog.__init__(self, title_label, tbl, **params) |
336 | 1218 |
1219 |