annotate gamelib/gameboard.py @ 552:11c4cebfe4c5

Preparatory work for woodland biodiversity.
author Jeremy Thurgood <firxen@gmail.com>
date Sat, 28 Nov 2009 17:37:13 +0000
parents 27c09c58d89d
children 7963fc09fac2
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \
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5 K_LEFT, K_RIGHT, KMOD_SHIFT, K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, \
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6 K_8, K_9, K_ESCAPE, K_n, K_d, KMOD_CTRL, KMOD_ALT, KEYUP
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7 from pgu import gui
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8
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9 import tiles
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10 import icons
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11 import constants
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12 import buildings
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13 import animal
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14 import equipment
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15 import sound
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16 import cursors
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17 import sprite_cursor
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18 import misc
433
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19 import toolbar
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20 import serializer
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21
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22 class VidWidget(gui.Widget):
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23 def __init__(self, gameboard, vid, **params):
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24 gui.Widget.__init__(self, **params)
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25 self.gameboard = gameboard
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26 self.vid = vid
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27 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
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29 def paint(self, surface):
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30 self.vid.paint(surface)
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31
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32 def update(self, surface):
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33 return self.vid.update(surface)
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34
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35 def move_view(self, x, y):
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36 self.vid.view.move_ip((x, y))
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38 def event(self, e):
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39 if e.type == MOUSEBUTTONDOWN:
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40 self.gameboard.use_tool(e)
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41 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
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42 self.gameboard.update_sprite_cursor(e)
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43 else:
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44 return False
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45
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46
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47 class AnimalPositionCache(object):
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48 def __init__(self, gameboard):
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49 self.gameboard = gameboard
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50 self.clear()
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51
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52 def clear(self):
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53 self._cache = {'chicken': {}, 'fox': {}}
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54
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55 def _in_bounds(self, pos):
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56 return self.gameboard.in_bounds(pos)
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57
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58 def add(self, animal, animal_type):
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59 if animal and self._in_bounds(animal.pos):
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60 self._cache[animal_type][animal.pos] = animal
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62 def remove(self, pos, animal_type):
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63 if pos in self._cache[animal_type]:
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64 del self._cache[animal_type][pos]
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66 def update(self, old_pos, animal, animal_type):
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67 self.remove(old_pos, animal_type)
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68 self.add(animal, animal_type)
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70 def get(self, pos, animal_type):
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71 return self._cache[animal_type].get(pos, None)
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73
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74 class GameBoard(serializer.Simplifiable):
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75
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76 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
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77 FENCE = tiles.REVERSE_TILE_MAP['fence']
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78 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
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79
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80 SIMPLIFY = [
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81 'level',
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82 'tv',
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83 'max_foxes',
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84 #'selected_tool',
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85 #'sprite_cursor',
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86 'selected_chickens',
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87 'stored_selections',
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88 'chickens',
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89 'foxes',
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90 'buildings',
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91 #'_pos_cache',
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92 'cash',
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93 'wood',
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94 'eggs',
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95 'days',
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96 'killed_foxes',
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97 'day', 'night',
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98 ]
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99
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100 def __init__(self, main_app, level):
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101 self.disp = main_app
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102 self.level = level
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103 self.tv = tiles.FarmVid()
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104 self.tv.png_folder_load_tiles('tiles')
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105 self.tv.tga_load_level(level.map)
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106 width, height = self.tv.size
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107 # Ensure we don't every try to create more foxes then is sane
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108 self.max_foxes = level.max_foxes
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109 self.calculate_wood_groat_exchange_rate()
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110
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111 self.selected_tool = None
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112 self.sprite_cursor = None
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113 self.selected_chickens = []
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114 self.stored_selections = {}
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115 self.chickens = set()
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116 self.foxes = set()
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117 self.buildings = set()
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118 self._pos_cache = AnimalPositionCache(self)
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119 self.cash = 0
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120 self.wood = 0
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121 self.eggs = 0
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122 self.days = 0
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123 self.killed_foxes = 0
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124 self.day, self.night = True, False
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125 # For the level loading case
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126 if self.disp:
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127 self.toolbar = None
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128 self.create_display()
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129 self.add_cash(level.starting_cash)
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130 self.add_wood(level.starting_wood)
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131
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132 self.fix_buildings()
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133
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134 cdata = {}
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135 for tn in equipment.EQUIP_MAP:
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136 cdata[tn] = (self.add_start_chickens, tn)
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137
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138 self.tv.run_codes(cdata, (0,0,width,height))
118
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diff changeset
139
504
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diff changeset
140 @classmethod
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diff changeset
141 def unsimplify(cls, *args, **kwargs):
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diff changeset
142 """Override default Simplifiable unsimplification."""
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diff changeset
143 obj = super(GameBoard, cls).unsimplify(*args, **kwargs)
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diff changeset
144
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diff changeset
145 obj.tv.png_folder_load_tiles('tiles')
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diff changeset
146 obj.calculate_wood_groat_exchange_rate()
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147
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diff changeset
148 obj._pos_cache = AnimalPositionCache(obj)
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diff changeset
149 obj._cache_animal_positions()
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diff changeset
150
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diff changeset
151 obj.sprite_cursor = None
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diff changeset
152 obj.set_selected_tool(None, None)
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153
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diff changeset
154 obj.disp = None
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155
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diff changeset
156 # put chickens, foxes and buildings into sprite list
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157
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158 existing_chickens = obj.chickens
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diff changeset
159 obj.chickens = set()
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diff changeset
160 for chicken in existing_chickens:
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diff changeset
161 obj.add_chicken(chicken)
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162
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diff changeset
163 existing_foxes = obj.foxes
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164 obj.foxes = set()
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165 for fox in existing_foxes:
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diff changeset
166 obj.add_fox(fox)
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167
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168 existing_buildings = obj.buildings
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169 obj.buildings = set()
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diff changeset
170 for building in existing_buildings:
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171 obj.add_building(building)
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172
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173 # self.disp is not set properly here
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174 # whoever unsimplifies the gameboard needs to arrange for it to be
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175 # set and then call .create_display() and so create:
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diff changeset
176 # - .toolbar
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177 # - .tvw
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178 # - .top_widget
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179
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diff changeset
180 return obj
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diff changeset
181
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
182 def get_top_widget(self):
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diff changeset
183 return self.top_widget
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parents: 148
diff changeset
184
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diff changeset
185 def create_display(self):
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diff changeset
186 width, height = self.disp.rect.w, self.disp.rect.h
36
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187 tbl = gui.Table()
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188 tbl.tr()
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f04a2490c35f The sub-toolbar rewrite, the finally not crashing version
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189 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH)
151
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diff changeset
190 tbl.td(self.toolbar, valign=-1)
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8643893635e7 Seperate toolbar and gameboard
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parents: 428
diff changeset
191 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height)
37
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diff changeset
192 tbl.td(self.tvw)
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
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193
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194 # we should probably create a custom widget to be the top widget
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195 # if we want to flow some events to the gameboard
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diff changeset
196 def event(e):
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197 if gui.Table.event(tbl, e):
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198 return True
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199 return self.event(e)
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200 tbl.event = event
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diff changeset
201
151
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diff changeset
202 self.top_widget = tbl
504
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diff changeset
203 self.redraw_counters()
14
d7f295c06a4b Split gameboard screen.
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204
447
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205 def change_toolbar(self, new_toolbar):
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206 """Replace the toolbar"""
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207 td = self.toolbar.container
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diff changeset
208 td.remove(self.toolbar)
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diff changeset
209 td.add(new_toolbar, 0, 0)
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diff changeset
210 self.toolbar = new_toolbar
449
938498b8cd03 Fix toolbar alignment
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parents: 447
diff changeset
211 self.toolbar.rect.size = self.toolbar.resize()
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
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parents: 451
diff changeset
212 self.redraw_counters()
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diff changeset
213 td.repaint()
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diff changeset
214
493
ee883d390ff0 cleaned up tool reset / preservation on toolbar change so that it all happens in one place
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 492
diff changeset
215 if new_toolbar.MOVE_SELECT_PERMITTED:
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parents: 492
diff changeset
216 if self.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]:
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diff changeset
217 self.set_selected_tool(None, None)
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diff changeset
218 else:
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diff changeset
219 self.set_selected_tool(None, None)
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diff changeset
220 self.unselect_all()
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diff changeset
221
452
17e07b4cdeb4 Seperate counter redrawing as seperate method
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diff changeset
222 def redraw_counters(self):
451
d0f586647dfa Redraw counters when changing toolbars
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diff changeset
223 self.toolbar.update_egg_counter(self.eggs)
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
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parents: 468
diff changeset
224 if self.level.is_last_day(self.days):
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parents: 468
diff changeset
225 self.toolbar.day_counter.style.color = (255, 0, 0)
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parents: 468
diff changeset
226 else:
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diff changeset
227 # can come back from last day when restoring a saved game
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diff changeset
228 self.toolbar.day_counter.style.color = (255, 255, 255)
451
d0f586647dfa Redraw counters when changing toolbars
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parents: 449
diff changeset
229 self.toolbar.update_day_counter("%s/%s" % (self.days,
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parents: 449
diff changeset
230 self.level.get_max_turns()))
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diff changeset
231 self.toolbar.update_chicken_counter(len(self.chickens))
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parents: 449
diff changeset
232 self.toolbar.update_cash_counter(self.cash)
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diff changeset
233 self.toolbar.update_wood_counter(self.wood)
544
84964077626a Counter display more compact, although not as pretty as it should be.
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parents: 542
diff changeset
234 self.toolbar.update_fox_counter(self.killed_foxes)
447
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parents: 444
diff changeset
235
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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diff changeset
236 def update(self):
37
497b53b69280 Always update the vidwidget.
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diff changeset
237 self.tvw.reupdate()
9
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parents:
diff changeset
238
3b045083631e Basic game board logic.
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parents:
diff changeset
239 def loop(self):
25
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parents: 24
diff changeset
240 self.tv.loop()
9
3b045083631e Basic game board logic.
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parents:
diff changeset
241
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
242 def set_selected_tool(self, tool, cursor):
223
527a5d4e3fa3 Disable tools at night.
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parents: 221
diff changeset
243 if not self.day:
472
67574723427e Partially working (but much less crashy) multiple select support
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diff changeset
244 return False
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parents: 470
diff changeset
245 if self.apply_tool_to_selected(tool):
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parents: 470
diff changeset
246 return False # Using the tool on selected chickens is immediate
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
247 self.selected_tool = tool
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
248 sprite_curs = None
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parents: 202
diff changeset
249 if buildings.is_building(tool):
232
0bd214cf9018 Overlay cost on building sprite cursors.
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parents: 228
diff changeset
250 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE)
247
5b9cd693fe7c Add sprite cursors for equipment buying.
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parents: 245
diff changeset
251 elif equipment.is_equipment(tool):
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parents: 245
diff changeset
252 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv)
474
a50b53983389 Allow moving multiple animals more easily
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parents: 473
diff changeset
253 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens:
a50b53983389 Allow moving multiple animals more easily
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parents: 473
diff changeset
254 cursor = cursors.cursors['chicken']
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
255 self.set_cursor(cursor, sprite_curs)
472
67574723427e Partially working (but much less crashy) multiple select support
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parents: 470
diff changeset
256 return True
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parents: 470
diff changeset
257
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parents: 470
diff changeset
258 def apply_tool_to_selected(self, tool):
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parents: 470
diff changeset
259 if self.selected_chickens:
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parents: 470
diff changeset
260 # dispatch call to selected chickens if appropriate
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parents: 470
diff changeset
261 if tool == constants.TOOL_SELL_CHICKEN:
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parents: 470
diff changeset
262 self.sell_chicken(None)
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parents: 470
diff changeset
263 return True
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Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
264 elif tool == constants.TOOL_SELL_EGG:
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Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
265 self.sell_egg(None)
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parents: 470
diff changeset
266 return True
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Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
267 elif tool == constants.TOOL_SELL_EQUIPMENT:
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parents: 470
diff changeset
268 self.sell_equipment(None)
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parents: 470
diff changeset
269 return True
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parents: 470
diff changeset
270 elif equipment.is_equipment(tool):
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parents: 470
diff changeset
271 self.buy_equipment(None, tool)
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parents: 470
diff changeset
272 return True
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parents: 470
diff changeset
273 return False
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
274
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
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parents: 202
diff changeset
275 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
276 if cursor:
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
277 pygame.mouse.set_cursor(*cursor)
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parents: 158
diff changeset
278 else:
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
279 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
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parents: 378
diff changeset
280 if self.sprite_cursor is not None:
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parents: 378
diff changeset
281 self.tv.sprites.remove(self.sprite_cursor, layer='cursor')
218
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
282 self.sprite_cursor = sprite_curs
379
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
283 if self.sprite_cursor is not None:
a8a7ada27fa2 Multilayer sprite ordering. Only used by cursors so far.
Jeremy Thurgood <firxen@gmail.com>
parents: 378
diff changeset
284 self.tv.sprites.append(self.sprite_cursor, layer='cursor')
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
285
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
286 def reset_states(self):
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
287 """Clear current states (highlights, etc.)"""
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
288 self.set_selected_tool(None, None)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
289 self.toolbar.clear_tool()
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
290
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
291 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
292 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
293 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
294
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
295 def start_night(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
296 self.day, self.night = False, True
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
297 self.tv.sun(False)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
298 self.reset_states()
500
4d980444ebfb deselect chickens at night
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 498
diff changeset
299 self.unselect_all()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
300 self.toolbar.start_night()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
301 self.spawn_foxes()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
302 self.eggs = 0
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
303 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
304 chicken.start_night()
414
9096c237928c Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents: 413
diff changeset
305 self.toolbar.update_egg_counter(self.eggs)
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
306 self._cache_animal_positions()
539
f4d1b9ff9558 Lumberjacks only wander off when their work is done.
Jeremy Thurgood <firxen@gmail.com>
parents: 538
diff changeset
307 self.chickens_chop_wood()
f4d1b9ff9558 Lumberjacks only wander off when their work is done.
Jeremy Thurgood <firxen@gmail.com>
parents: 538
diff changeset
308 self.chickens_scatter()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
309
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
310 def start_day(self):
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
311 if hasattr(self, '_skip_start_day'):
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
312 del self._skip_start_day
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
313 return
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
314 self.day, self.night = True, False
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
315 self.tv.sun(True)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
316 self.reset_states()
434
f2a55e5e24db Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents: 433
diff changeset
317 self.toolbar.start_day()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
318 self._pos_cache.clear()
413
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
319 self.advance_day()
bdc4757e0497 Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents: 408
diff changeset
320 self.clear_foxes()
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
321 for chicken in self.chickens.copy():
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
322 chicken.start_day()
470
fbbd39cfc975 Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents: 468
diff changeset
323 self.redraw_counters()
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
324
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
325 def skip_next_start_day(self):
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
326 # used to skip the start of the day triggered after
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
327 # reloading a save game
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
328 self._skip_start_day = True
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
329
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
330 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
331 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
332 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
333 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
334 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
335 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
336 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
337 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
338
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
339 def use_tool(self, e):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
340 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
341 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
342 if e.button == 3: # Right button
492
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
343 if self.toolbar.MOVE_SELECT_PERMITTED:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
344 if self.selected_tool != constants.TOOL_SELECT_CHICKENS:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
345 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
346 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
e8430f93b23a toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 490
diff changeset
347 self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"])
538
ec5276cfe98b put back code to highlight move/select button appropriately
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 536
diff changeset
348 if self.toolbar.IS_DEFAULT:
ec5276cfe98b put back code to highlight move/select button appropriately
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 536
diff changeset
349 self.toolbar.highlight_move_select_button()
480
312120a99181 right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 479
diff changeset
350 return
488
a9f6c32c8ea9 put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 487
diff changeset
351 elif e.button == 2: # Middle button
490
8308bef91864 fixed so that tool highlight also cleared.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 489
diff changeset
352 self.reset_states()
488
a9f6c32c8ea9 put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 487
diff changeset
353 self.unselect_all()
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
354 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
355 return
479
1689b43ed8be Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents: 478
diff changeset
356 mods = pygame.key.get_mods()
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
357 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
358 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
359 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
360 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
361 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
362 self.place_animal(self.tv.screen_to_tile(e.pos))
516
4166a0051bb6 Reset cursor as well when changing tool. Avoid crash with non-default toolbar
Neil Muller <drnlmuller@gmail.com>
parents: 514
diff changeset
363 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
364 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS:
514
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
365 # ctrl moves current selection without having to select move tool
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
366 if (mods & KMOD_CTRL):
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
367 self.place_animal(self.tv.screen_to_tile(e.pos))
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
368 else:
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
369 if not (mods & KMOD_SHIFT):
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
370 self.unselect_all()
55b95bb25ced On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents: 512
diff changeset
371 self.select_chicken(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
372 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
373 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
374 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
375 self.sell_equipment(self.tv.screen_to_tile(e.pos))
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
376 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING:
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
377 self.repair_building(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
378 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
379 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
380 elif equipment.is_equipment(self.selected_tool):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
381 if not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
382 # old selection behaviour
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
383 self.buy_equipment(self.tv.screen_to_tile(e.pos),
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
384 self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
385
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
386 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
387 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
388 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
389 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
390 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
391
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
392 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
393 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
394 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
395 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
396 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
397
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
398 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
399
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
400 def do_sell(chicken, update_button=None):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
401 if not chicken:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
402 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
403 if len(self.chickens) == 1:
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
404 msg = "You can't sell your last chicken!"
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
405 TextDialog("Squuaaawwwwwk!", msg).open()
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
406 return False
228
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
407 for item in list(chicken.equipment):
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
408 self.add_cash(item.sell_price())
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
409 chicken.unequip(item)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
410 self.add_cash(self.level.sell_price_chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
411 sound.play_sound("sell-chicken.ogg")
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
412 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
413 update_button(chicken, empty=True)
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
414 self.remove_chicken(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
415 return True
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
416
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
417 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
418 chick = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
419 if chick is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
420 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
421 if building and building.HENHOUSE:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
422 self.open_building_dialog(building, False, do_sell)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
423 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
424 do_sell(chick)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
425 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
426 for chick in self.selected_chickens[:]:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
427 do_sell(chick)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
428
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
429 def sell_one_egg(self, chicken):
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
430 if chicken.eggs:
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
431 self.add_cash(self.level.sell_price_egg)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
432 chicken.remove_one_egg()
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
433 return True
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
434 return False
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
435
475
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
436 def remove_eggs(self, num):
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
437 self.eggs -= num
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
438 self.toolbar.update_egg_counter(self.eggs)
d4f04d81fe54 Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 474
diff changeset
439
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
440 def sell_egg(self, tile_pos):
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
441 def do_sell(chicken, update_button=None):
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
442 # We try sell and egg
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
443 if self.sell_one_egg(chicken):
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
444 sound.play_sound("sell-chicken.ogg")
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
445 # Force toolbar update
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
446 self.toolbar.chsize()
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
447 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
448 update_button(chicken)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
449 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
450
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
451 if tile_pos:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
452 building = self.get_building(tile_pos)
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
453 if building and building.HENHOUSE:
523
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
454 self.open_building_dialog(building, False, do_sell)
473
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
455 else:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
456 for chicken in self.selected_chickens:
4b8ca482ea08 don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents: 472
diff changeset
457 do_sell(chicken)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
458
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
459 def select_animal(self, animal):
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
460 self.selected_chickens.append(animal)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
461 animal.equip(equipment.Spotlight())
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
462
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
463 def unselect_all(self):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
464 # Clear any highlights
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
465 for chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
466 chick.unequip_by_name("Spotlight")
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
467 self.selected_chickens = []
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
468
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
469 def unselect_animal(self, animal):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
470 if animal in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
471 self.selected_chickens.remove(animal)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
472 animal.unequip_by_name("Spotlight")
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
473
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
474 def get_chicken_at_pos(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
475 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
476 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
477 return chicken
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
478 building = self.get_building(tile_pos)
481
fac63919a972 Don't look for chickens in fences
Neil Muller <drnlmuller@gmail.com>
parents: 480
diff changeset
479 if building and building.ABODE:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
480 self.open_building_dialog(building, True)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
481
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
482 def select_chicken(self, tile_pos):
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
483 """Handle a select chicken event"""
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
484 # Get the chicken at this position
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
485 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
486 if not chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
487 return # do nothing
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
488 elif chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
489 self.unselect_animal(chicken)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
490 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
491 self.select_animal(chicken)
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
492
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
493 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
494 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
495
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
496 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
497 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
498 """
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
499 if tile_pos and not self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
500 # Old behaviour
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
501 chicken = self.get_chicken_at_pos(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
502 if chicken:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
503 self.select_animal(chicken)
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
504 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
505 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
506 elif tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
507 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
508 if building and building.ABODE:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
509 for chicken in self.selected_chickens[:]:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
510 try:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
511 place = building.first_empty_place()
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
512 self.relocate_animal(chicken, place=place)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
513 chicken.equip(equipment.Nest())
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
514 self.unselect_animal(chicken)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
515 except buildings.BuildingFullError:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
516 pass
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
517 try:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
518 # if there's a space left, open the building
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
519 building.first_empty_place()
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
520 self.open_building_dialog(building, True)
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
521 except buildings.BuildingFullError:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
522 pass
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
523 if not self.selected_chickens:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
524 # if we placed all the chickens, switch to select cursor
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
525 pygame.mouse.set_cursor(*cursors.cursors['select'])
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
526 return
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
527 if self.tv.get(tile_pos) == self.GRASSLAND:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
528 for chicken in self.selected_chickens:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
529 try_pos = tile_pos
485
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
530 cur_chick = self.get_outside_chicken(try_pos)
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
531 if cur_chick == chicken:
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
532 continue
6f0385ebcb4f Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents: 483
diff changeset
533 if cur_chick:
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
534 try_pos = None
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
535 # find a free square nearby
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
536 poss = [(tile_pos[0] + x, tile_pos[1] + y)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
537 for x in range(-1, 2) for y in range(-1, 2)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
538 if (x, y) != (0, 0)]
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
539 poss.extend([(tile_pos[0] + x, tile_pos[1] + y)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
540 for x in range(-2, 3, 2) for y in range(-2, 3)
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
541 if (x, y) != (0, 0)])
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
542 for cand in poss:
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
543 if self.tv.get(cand) == self.GRASSLAND and \
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
544 not self.get_outside_chicken(cand):
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
545 try_pos = cand
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
546 break
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
547 if try_pos:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
548 chicken.unequip_by_name("Nest")
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
549 self.relocate_animal(chicken, tile_pos=try_pos)
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
550 chicken.remove_eggs()
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
551
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
552 def relocate_animal(self, chicken, tile_pos=None, place=None):
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
553 assert((tile_pos, place) != (None, None))
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
554 if chicken.abode is not None:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
555 chicken.abode.clear_occupant()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
556 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
557 chicken.set_pos(tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
558 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
559 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
560 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
561 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
562
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
563 def set_visibility(self, animal):
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
564 if animal.outside():
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
565 if animal not in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
566 self.tv.sprites.append(animal)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
567 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
568 if animal in self.tv.sprites:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
569 self.tv.sprites.remove(animal)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
570
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
571 def open_dialog(self, widget, x=None, y=None, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
572 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
573 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
574
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
575 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
576 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
577 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
578 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
579
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
580 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
581 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
582
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
583 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
584 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
585 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
586 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
587 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
588 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
589
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
590 if x:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
591 offset = (self.disp.rect.center[0] + x,
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
592 self.disp.rect.center[1] + y)
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
593 else:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
594 offset = None
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
595 self.disp.open(tbl, pos=offset)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
596 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
597
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
598 def open_building_dialog(self, building, fill_empty, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
599 """Create dialog for manipulating the contents of a building."""
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
600
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
601 place_button_map = {}
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
602
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
603 def update_button(animal, empty=False):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
604 """Update a button image (either to the animal, or to empty)."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
605 if animal:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
606 button = place_button_map.get(id(animal.abode))
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
607 if button:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
608 if empty:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
609 button.value = icons.EMPTY_NEST_ICON
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
610 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
611 button.value = icons.animal_icon(animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
612
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
613 def nest_clicked(place, button):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
614 """Handle a nest being clicked."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
615 if place.occupant:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
616 # there is an occupant, select or sell it
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
617 if not sell_callback:
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
618 mods = pygame.key.get_mods()
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
619 if not (mods & KMOD_SHIFT):
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
620 chkns = self.selected_chickens
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
621 self.unselect_all()
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
622 for chkn in chkns:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
623 update_button(chkn)
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
624 if place.occupant in self.selected_chickens:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
625 self.unselect_animal(place.occupant)
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
626 else:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
627 self.select_animal(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
628 # select new animal (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
629 update_button(place.occupant)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
630 else:
523
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
631 # FIXME: This should really match the behaviour for
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
632 # outside buildings, but that requires using the toolbar
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
633 # while the dialog is open.
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
634 to_process = [place.occupant]
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
635 if place.occupant in self.selected_chickens:
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
636 # We do the same action for all the selected chickens
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
637 to_process = self.selected_chickens
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
638 for chick in to_process[:]:
103b0fc36722 Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents: 522
diff changeset
639 sell_callback(chick, update_button)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
640 else:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
641 # there is no occupant, attempt to fill the space
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
642 if self.selected_chickens and fill_empty:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
643 # empty old nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
644 update_button(self.selected_chickens[0], empty=True)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
645 self.relocate_animal(self.selected_chickens[0], place=place)
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
646 # populate the new nest (on button)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
647 update_button(self.selected_chickens[0])
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
648
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
649 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
650 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
651 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
652 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
653 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
654 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
655 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
656 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
657 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
658 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
659 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
660 button = gui.Button(icons.EMPTY_NEST_ICON)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
661 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
662 button = gui.Button(icons.animal_icon(place.occupant))
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
663 place_button_map[id(place)] = button
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
664 button.connect(gui.CLICK, nest_clicked, place, button)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
665 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
666
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
667 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
668 def close_callback():
498
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
669 for floor in building.floors():
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
670 for row in floor.rows():
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
671 for place in row:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
672 if place.occupant is not None:
62b9a4e21f1a chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 497
diff changeset
673 self.unselect_animal(place.occupant)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
674 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
675
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
676 def select_all_callback():
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
677 self.unselect_all()
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
678 for chicken in building.occupants():
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
679 self.select_animal(chicken)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
680 update_button(chicken)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
681
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
682 def evict_callback():
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
683 if not self.selected_chickens:
264
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
684 return
495
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
685 for tile_pos in building.adjacent_tiles():
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
686 if self.tv.get(tile_pos) != self.GRASSLAND:
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
687 continue
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
688 if self.get_outside_chicken(tile_pos) is None:
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
689 for chicken in self.selected_chickens:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
690 update_button(chicken, empty=True)
495
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
691 # this will place all the chickens
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
692 self.place_animal(tile_pos)
d2ca4af92c79 fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 493
diff changeset
693 break
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
694
525
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
695 def dlg_event(e):
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
696 if e.type == MOUSEBUTTONDOWN and e.button == 2: # Middle
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
697 self.unselect_all()
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
698 for chicken in building.occupants():
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
699 update_button(chicken)
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
700 return False
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
701 return gui.Table.event(tbl, e)
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
702
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
703
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
704 tbl.tr()
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
705 select_button = gui.Button('Select All')
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
706 select_button.connect(gui.CLICK, select_all_callback)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
707 tbl.td(select_button, colspan=2, **kwargs)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
708 if not sell_callback:
522
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
709 evict_button = gui.Button('Evict')
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
710 evict_button.connect(gui.CLICK, evict_callback)
6f41a565e910 Add 'select all' button
Neil Muller <drnlmuller@gmail.com>
parents: 521
diff changeset
711 tbl.td(evict_button, colspan=2, **kwargs)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
712
525
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
713 tbl.event = dlg_event
d9886377b6a2 Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents: 524
diff changeset
714
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
715 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
716
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
717 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
718 building = building_cls(tile_pos)
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
719 if self.wood < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
720 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
721 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
722 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
723 if building.place(self.tv):
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
724 self.add_wood(-building.buy_price())
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
725 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
726
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
727 def buy_equipment(self, tile_pos, equipment_cls):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
728
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
729 equipment = equipment_cls()
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
730
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
731 def do_equip(chicken, update_button=None):
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
732 # Try to equip the chicken
361
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
733 if self.cash < equipment.buy_price():
d2acf43aba6f Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 360
diff changeset
734 return False
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
735 if equipment.place(chicken):
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
736 self.add_cash(-equipment.buy_price())
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
737 chicken.equip(equipment)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
738 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
739 update_button(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
740 return False
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
741
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
742 if tile_pos:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
743 chicken = self.get_outside_chicken(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
744 if chicken is None:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
745 building = self.get_building(tile_pos)
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
746 if not (building and building.ABODE):
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
747 return
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
748 # Bounce through open dialog once more
474
a50b53983389 Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents: 473
diff changeset
749 self.open_building_dialog(building, False, do_equip)
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
750 else:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
751 do_equip(chicken)
298
88a626202591 Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 294
diff changeset
752 else:
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
753 for chicken in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
754 do_equip(chicken)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
755
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
756 def sell_building(self, tile_pos):
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
757 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
758 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
759 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
760 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
761 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
762 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
763 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
764 self.add_wood(building.sell_price())
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
765 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
766 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
767
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
768 def repair_building(self, tile_pos):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
769 building = self.get_building(tile_pos)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
770 if not (building and building.broken()):
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
771 return
428
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
772 if self.wood < building.repair_price():
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
773 return
a356e57529ea buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 425
diff changeset
774 self.add_wood(-building.repair_price())
378
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
775 building.repair(self.tv)
71f5897ac5ef Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 361
diff changeset
776
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
777 def sell_equipment(self, tile_pos):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
778 x, y = 0, 0
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
779 def do_sell(chicken, update_button=None):
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
780 if not chicken.equipment:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
781 return
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
782 elif len(chicken.equipment) == 1:
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
783 item = chicken.equipment[0]
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
784 self.add_cash(item.sell_price())
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
785 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
786 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
787 update_button(chicken)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
788 else:
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
789 self.open_equipment_dialog(chicken, x, y, update_button)
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
790 return False
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
791 if tile_pos:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
792 chicken = self.get_outside_chicken(tile_pos)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
793 if chicken is not None:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
794 do_sell(chicken)
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
795 else:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
796 building = self.get_building(tile_pos)
527
f59cb047d08f Don't try to open non-abodes.
Simon Cross <hodgestar@gmail.com>
parents: 526
diff changeset
797 if building is None or not building.ABODE:
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
798 return
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
799 x, y = 50, 0
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
800 self.open_building_dialog(building, False, do_sell)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
801 else:
506
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
802 for chicken in self.selected_chickens[:]:
3b5717d742b2 fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 504
diff changeset
803 do_sell(chicken)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
804
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
805 def open_equipment_dialog(self, chicken, x, y, update_button=None):
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
806 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
807
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
808 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
809 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
810 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
811 chicken.unequip(item)
310
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
812 if update_button:
49c58dda8ac2 Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents: 307
diff changeset
813 update_button(chicken)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
814 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
815
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
816 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
817
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
818 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
819 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
820
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
821 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
822 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
823 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
824 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
825 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
826
302
01c1682dc250 Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 298
diff changeset
827 dialog = self.open_dialog(tbl, x=x, y=y)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
828
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
829 def event(self, e):
548
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
830 if e.type == KEYDOWN and e.key == K_ESCAPE:
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
831 def sure(val):
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
832 if val:
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
833 import engine
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
834 pygame.event.post(engine.GO_GAME_OVER)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
835 dialog = misc.CheckDialog(sure)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
836 self.disp.open(dialog)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
837 return True
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
838 elif e.type == KEYDOWN and e.key == K_n and self.day:
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
839 import engine
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
840 pygame.event.post(engine.START_NIGHT)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
841 return True
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
842 elif e.type == KEYDOWN and e.key == K_d and self.night:
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
843 import engine
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
844 pygame.event.post(engine.FAST_FORWARD)
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
845 return True
27c09c58d89d Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents: 544
diff changeset
846 elif e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]:
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
847 if e.key == K_UP:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
848 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
849 if e.key == K_DOWN:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
850 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1])
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
851 if e.key == K_LEFT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
852 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0)
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
853 if e.key == K_RIGHT:
433
8643893635e7 Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents: 428
diff changeset
854 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
855 return True
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
856 elif e.type == KEYDOWN and e.key in \
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
857 [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
858 mods = pygame.key.get_mods()
528
04975aa3ec70 Alt also sets groups, because jerith has a weird OS setup.
Jeremy Thurgood <firxen@gmail.com>
parents: 527
diff changeset
859 if (mods & KMOD_CTRL) or (mods & KMOD_ALT):
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
860 # store current selection
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
861 self.stored_selections[e.key] = self.selected_chickens[:]
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
862 else:
542
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
863 additive = (mods & KMOD_SHIFT)
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
864 self.restore_selection(self.stored_selections.get(e.key, []), additive)
541
450de9dfa106 Move gameboard event prodding into the widgets - better matches pgu internals
Neil Muller <drnlmuller@gmail.com>
parents: 539
diff changeset
865 return True
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
866 elif e.type == KEYDOWN:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
867 mods = pygame.key.get_mods()
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
868 if mods & KMOD_CTRL and self.selected_tool == constants.TOOL_SELECT_CHICKENS and self.selected_chickens:
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
869 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
870 elif e.type == KEYUP:
524
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
871 mods = pygame.key.get_mods()
1eed8c861580 Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents: 523
diff changeset
872 if not (mods & KMOD_CTRL) and self.selected_tool == constants.TOOL_SELECT_CHICKENS:
521
787eb032bf8a Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents: 519
diff changeset
873 pygame.mouse.set_cursor(*cursors.cursors['select'])
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
874 return False
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
875
542
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
876 def restore_selection(self, selection, additive=False):
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
877 if not additive:
baf75d5ee50d Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 541
diff changeset
878 self.unselect_all()
489
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
879 for chick in selection[:]:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
880 if chick in self.chickens:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
881 self.select_animal(chick)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
882 else:
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
883 # Update stored selection
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
884 selection.remove(chick)
3c9c664ccb85 selection groups
Neil Muller <drnlmuller@gmail.com>
parents: 488
diff changeset
885
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
886 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
887 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
888
552
11c4cebfe4c5 Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents: 548
diff changeset
889 def is_woodland_tile(self, pos):
11c4cebfe4c5 Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents: 548
diff changeset
890 return tiles.TILE_MAP[self.tv.get(pos.to_tile_tuple())] == 'woodland'
11c4cebfe4c5 Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents: 548
diff changeset
891
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
892 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
893 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
894 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
895 # killed
552
11c4cebfe4c5 Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents: 548
diff changeset
896 if self.in_bounds(fox.pos) and not self.is_woodland_tile(fox.pos):
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
897 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
898 else:
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
899 self.remove_fox(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
900 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
901
425
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
902 def clear_chickens(self):
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
903 for chicken in self.chickens.copy():
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
904 self.remove_chicken(chicken)
1d0cc37b4e14 Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents: 424
diff changeset
905
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
906 def clear_buildings(self):
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
907 for building in self.buildings.copy():
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
908 self.remove_building(building)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
909
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
910 def do_night_step(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
911 """Handle the events of the night.
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
912
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
913 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
914 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
915 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
916 return True
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
917 # Move all the foxes
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
918 over = self.foxes_move()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
919 if not over:
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
920 self.foxes_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
921 self.chickens_attack()
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
922 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
923
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
924 def _cache_animal_positions(self):
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
925 """Cache the current set of fox positions for the avoiding checks"""
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
926 self._pos_cache.clear()
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
927 for fox in self.foxes:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
928 self._pos_cache.add(fox, 'fox')
401
7405f7db469f Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
929 for chick in self.chickens:
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
930 self._pos_cache.add(chick, 'chicken')
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
931
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
932 def get_animal_at_pos(self, pos, animal_type):
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
933 return self._pos_cache.get(pos, animal_type)
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
934
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
935 def chickens_scatter(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
936 """Chickens outside move around randomly a bit"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
937 for chicken in [chick for chick in self.chickens if chick.outside()]:
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
938 old_pos = chicken.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
939 chicken.move()
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
940 self._pos_cache.update(old_pos, chicken, 'chicken')
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
941
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
942 def chickens_chop_wood(self):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
943 """Chickens with axes chop down trees near them"""
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
944 for chicken in [chick for chick in self.chickens if chick.outside()]:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
945 chicken.chop()
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
946 self.calculate_wood_groat_exchange_rate()
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
947
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
948 def foxes_move(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
949 over = True
530
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
950 for fox in self.foxes.copy():
399
3294929223bd Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents: 397
diff changeset
951 old_pos = fox.pos
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
952 fox.move()
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
953 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
954 over = False
530
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
955 self._pos_cache.update(old_pos, fox, 'fox')
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
956 else:
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
957 # Avoid stale fox on board edge
c1f14fa35d30 Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents: 528
diff changeset
958 self.remove_fox(fox)
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
959 return over
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
960
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
961 def foxes_attack(self):
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
962 for fox in self.foxes:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
963 fox.attack()
396
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
964
19e583e5cdc0 Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents: 395
diff changeset
965 def chickens_attack(self):
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
966 for chicken in self.chickens:
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
967 chicken.attack()
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
968
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
969 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
970 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
971 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
972 self.tv.sprites.append(chicken)
424
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
973 if self.disp:
fbef17cab632 Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents: 422
diff changeset
974 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
975
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
976 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
977 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
978 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
979
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
980 def add_building(self, building):
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
981 self.buildings.add(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
982 self.tv.sprites.append(building, layer='buildings')
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
983
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
984 def place_hatched_chicken(self, new_chick, building):
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
985 try:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
986 building.add_occupant(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
987 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
988 new_chick.equip(equipment.Nest())
536
1a224ba50edf Correctly set the position of newly hatched chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents: 530
diff changeset
989 new_chick.set_pos(new_chick.abode.get_pos())
419
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
990 except buildings.BuildingFullError:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
991 # No space in the hen house, look nearby
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
992 for tile_pos in building.adjacent_tiles():
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
993 if self.tv.get(tile_pos) != self.GRASSLAND:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
994 continue
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
995 if self.get_outside_chicken(tile_pos) is None:
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
996 self.add_chicken(new_chick)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
997 self.relocate_animal(new_chick, tile_pos=tile_pos)
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
998 break
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
999 # if there isn't a space for the
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1000 # new chick it dies. :/ Farm life
d110d55c8449 Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents: 414
diff changeset
1001 # is cruel.
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1002
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
1003 def kill_fox(self, fox):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
1004 self.killed_foxes += 1
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
1005 self.toolbar.update_fox_counter(self.killed_foxes)
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1006 self.add_cash(self.level.sell_price_dead_fox)
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
1007 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
1008
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1009 def remove_fox(self, fox):
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
1010 self._pos_cache.remove(fox.pos, 'fox')
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1011 self.foxes.discard(fox)
397
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
1012 if fox.building:
532f1ea476ff Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
1013 fox.building.remove_predator(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1014 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1015 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1016
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
1017 def remove_chicken(self, chick):
472
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
1018 if chick in self.selected_chickens:
67574723427e Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents: 470
diff changeset
1019 self.unselect_animal(chick)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1020 self.chickens.discard(chick)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
1021 self.eggs -= chick.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
1022 self.toolbar.update_egg_counter(self.eggs)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
1023 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
1024 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
1025 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
1026 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
1027 self.tv.sprites.remove(chick)
456
96dbf2c8506e Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents: 453
diff changeset
1028 self._pos_cache.remove(chick.pos, 'chicken')
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1029
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1030 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1031 if building in self.buildings:
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1032 self.buildings.discard(building)
381
7a58dadfd251 little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents: 380
diff changeset
1033 self.tv.sprites.remove(building, layer='buildings')
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
1034
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1035 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1036 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
1037 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1038
422
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1039 def add_wood(self, planks):
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1040 self.wood += planks
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1041 self.toolbar.update_wood_counter(self.wood)
ab4fc3fe0f96 chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 421
diff changeset
1042
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1043 def add_start_chickens(self, _map, tile, value):
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
1044 """Add chickens as specified by the code layer"""
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1045 chick = animal.Chicken((tile.tx, tile.ty), self)
408
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1046 for equip_cls in equipment.EQUIP_MAP[value]:
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1047 item = equip_cls()
02a6de5629d6 Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents: 405
diff changeset
1048 chick.equip(item)
382
e89e6ad011ac Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents: 381
diff changeset
1049 self.add_chicken(chick)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1050
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
1051 def _choose_fox(self, (x, y)):
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1052 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose()
476
3dae0fc14009 Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
1053 return fox_cls((x, y), self)
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
1054
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1055 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1056 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1057 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1058 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1059 width, height = self.tv.size
389
463802281182 Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents: 382
diff changeset
1060 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox
323
978efd39a099 Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents: 320
diff changeset
1061 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1062 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1063 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1064 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1065 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1066 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1067 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1068 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1069 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1070 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1071 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1072 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1073 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1074 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1075 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1076 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1077 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
1078 y = random.randint(-1, height)
403
c7cfa230f5d4 Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents: 401
diff changeset
1079 self.add_fox(self._choose_fox((x, y)))
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
1080
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1081 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1082 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1083 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1084
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1085 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1086 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1087 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1088
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1089 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1090 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1091 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1092
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1093 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1094 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1095 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1096 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1097 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1098 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1099 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1100
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1101 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1102 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1103 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1104 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1105 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1106
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1107 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1108 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1109
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1110 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1111 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1112 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1113 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
1114 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
1115
307
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1116 def trees_left(self):
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1117 width, height = self.tv.size
552
11c4cebfe4c5 Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents: 548
diff changeset
1118 return len([(x,y) for x in range(width) for y in range(height) if self.is_woodland_tile(misc.Position(x,y))])
307
bf1df0902883 three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 305
diff changeset
1119
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1120 def calculate_wood_groat_exchange_rate(self):
461
279caa00f3fa exchange rate should be per tree, not per plank
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 460
diff changeset
1121 # per five planks
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1122 width, height = self.tv.size
462
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
1123 treesleft = max(1, self.trees_left())
aba7f1439571 avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 461
diff changeset
1124 sell_price = float(10*width*height)/treesleft
460
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1125 buy_price = sell_price*(1.1)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1126 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price)
7204c16ab64d Wood market!
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 457
diff changeset
1127
496
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1128 def snapshot(self, scale=0.25):
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1129 """Return a snapshot of the gameboard."""
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1130 w, h = self.disp.screen.get_size()
497
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1131 snap_w, snap_h = int(w * scale), int(h * scale)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1132 dummy_screen = pygame.surface.Surface((w, h), 0, self.disp.screen)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1133 top_widget = self.get_top_widget()
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1134
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1135 top_widget.paint(dummy_screen)
a2824eb2474e Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
1136 snapshot = pygame.transform.smoothscale(dummy_screen, (snap_w, snap_h))
496
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1137 return snapshot
bf90a2948e34 Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents: 495
diff changeset
1138
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1139 def save_game(self):
463
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
1140 # clear selected animals and tool states before saving
e3408c803b12 Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents: 462
diff changeset
1141 self.reset_states()
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1142 return serializer.simplify(self)
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1143
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1144 @staticmethod
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1145 def restore_game(gameboard):
504
393e30ea0165 Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents: 500
diff changeset
1146 import engine
512
b112bcf4d435 Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents: 506
diff changeset
1147 pygame.event.post(pygame.event.Event(engine.DO_LOAD_SAVEGAME, gameboard=gameboard))
444
feb9b7a23ef2 Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
1148
326
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1149
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1150 class TextDialog(gui.Dialog):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1151 def __init__(self, title, text, **params):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1152 title_label = gui.Label(title)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1153
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1154 doc = gui.Document()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1155
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1156 space = doc.style.font.size(" ")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1157
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1158 for paragraph in text.split('\n\n'):
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1159 doc.block(align=-1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1160 for word in paragraph.split():
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1161 doc.add(gui.Label(word))
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1162 doc.space(space)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1163 doc.br(space[1])
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1164 doc.br(space[1])
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1165
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1166 done_button = gui.Button("Close")
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1167 done_button.connect(gui.CLICK, self.close)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1168
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1169 tbl = gui.Table()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1170 tbl.tr()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1171 tbl.td(doc)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1172 tbl.tr()
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1173 tbl.td(done_button, align=1)
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1174
89f51d513606 Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents: 325
diff changeset
1175 gui.Dialog.__init__(self, title_label, tbl, **params)
336
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 330
diff changeset
1176
82a18615a0ab Ask 'Are you sure?'
Neil Muller <drnlmuller@gmail.com>
parents: 330
diff changeset
1177