Mercurial > rinkhals
annotate gamelib/gameboard.py @ 565:32b6b66e114a
Cursors change.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sat, 28 Nov 2009 19:15:56 +0000 |
parents | 7f037ee2a6c8 |
children | a8dde729000a |
rev | line source |
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69
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Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
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1 import random |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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2 |
35 | 3 import pygame |
262
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avoid passing events in twice
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
489 | 5 K_LEFT, K_RIGHT, KMOD_SHIFT, K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, \ |
548
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Remove gameboard and dialog event flow hacks.
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6 K_8, K_9, K_ESCAPE, K_n, K_d, KMOD_CTRL, KMOD_ALT, KEYUP |
35 | 7 from pgu import gui |
9 | 8 |
24
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Add support for PNG tiles.
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9 import tiles |
79 | 10 import icons |
40
678421bd58ee
Money counter with very ugly display hack.
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11 import constants |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
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12 import buildings |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
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Add sprite cursors for building placement.
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17 import sprite_cursor |
241
1a7000c8211c
Demolition foxes, including better fox selection.
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18 import misc |
433
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Seperate toolbar and gameboard
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19 import toolbar |
444
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Support for saving and loading games (toolbar entries commented out for lack of space).
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20 import serializer |
152
702bc0eb2ac3
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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21 |
35 | 22 class VidWidget(gui.Widget): |
23 def __init__(self, gameboard, vid, **params): | |
24 gui.Widget.__init__(self, **params) | |
25 self.gameboard = gameboard | |
26 self.vid = vid | |
151
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Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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27 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 28 |
29 def paint(self, surface): | |
30 self.vid.paint(surface) | |
31 | |
32 def update(self, surface): | |
380
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Ripped out legacy animation infrastructure in favour of layered sprites.
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33 return self.vid.update(surface) |
35 | 34 |
39
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Scroll game window with arrow keys.
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35 def move_view(self, x, y): |
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Scroll game window with arrow keys.
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36 self.vid.view.move_ip((x, y)) |
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Scroll game window with arrow keys.
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37 |
35 | 38 def event(self, e): |
39 if e.type == MOUSEBUTTONDOWN: | |
40 self.gameboard.use_tool(e) | |
186
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41 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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42 self.gameboard.update_sprite_cursor(e) |
565 | 43 elif e.type == gui.ENTER: |
44 self.gameboard.set_tool_cursor() | |
45 elif e.type == gui.EXIT: | |
46 self.gameboard.set_menu_cursor() | |
541
450de9dfa106
Move gameboard event prodding into the widgets - better matches pgu internals
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47 else: |
548
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Remove gameboard and dialog event flow hacks.
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48 return False |
35 | 49 |
456
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Factor position cache out into its own class, make Position more useful.
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50 |
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51 class AnimalPositionCache(object): |
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52 def __init__(self, gameboard): |
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53 self.gameboard = gameboard |
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54 self.clear() |
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55 |
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56 def clear(self): |
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57 self._cache = {'chicken': {}, 'fox': {}} |
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58 |
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59 def _in_bounds(self, pos): |
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60 return self.gameboard.in_bounds(pos) |
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61 |
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62 def add(self, animal, animal_type): |
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63 if animal and self._in_bounds(animal.pos): |
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64 self._cache[animal_type][animal.pos] = animal |
96dbf2c8506e
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parents:
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65 |
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parents:
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66 def remove(self, pos, animal_type): |
457
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Fix position cache removal, slightly optimise chicken range check.
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67 if pos in self._cache[animal_type]: |
456
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68 del self._cache[animal_type][pos] |
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69 |
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70 def update(self, old_pos, animal, animal_type): |
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71 self.remove(old_pos, animal_type) |
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72 self.add(animal, animal_type) |
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73 |
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74 def get(self, pos, animal_type): |
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75 return self._cache[animal_type].get(pos, None) |
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76 |
96dbf2c8506e
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parents:
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77 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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78 class GameBoard(serializer.Simplifiable): |
9 | 79 |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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80 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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81 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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82 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
66
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parents:
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83 |
444
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Support for saving and loading games (toolbar entries commented out for lack of space).
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84 SIMPLIFY = [ |
468
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Start of support for restoring level information.
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85 'level', |
463
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Save and restore tilevid when loading / saving games.
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86 'tv', |
468
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Start of support for restoring level information.
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87 'max_foxes', |
504
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88 #'selected_tool', |
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89 #'sprite_cursor', |
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Save game loading working again.
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90 'selected_chickens', |
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91 'stored_selections', |
444
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92 'chickens', |
504
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93 'foxes', |
444
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Support for saving and loading games (toolbar entries commented out for lack of space).
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94 'buildings', |
504
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95 #'_pos_cache', |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
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96 'cash', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
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97 'wood', |
feb9b7a23ef2
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98 'eggs', |
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99 'days', |
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100 'killed_foxes', |
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101 'day', 'night', |
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102 ] |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
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103 |
389
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104 def __init__(self, main_app, level): |
151
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105 self.disp = main_app |
389
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106 self.level = level |
24
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107 self.tv = tiles.FarmVid() |
303
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108 self.tv.png_folder_load_tiles('tiles') |
389
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109 self.tv.tga_load_level(level.map) |
382
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110 width, height = self.tv.size |
323
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111 # Ensure we don't every try to create more foxes then is sane |
403
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112 self.max_foxes = level.max_foxes |
460 | 113 self.calculate_wood_groat_exchange_rate() |
40
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114 |
35 | 115 self.selected_tool = None |
186
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116 self.sprite_cursor = None |
487
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rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
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117 self.selected_chickens = [] |
489 | 118 self.stored_selections = {} |
116
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119 self.chickens = set() |
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120 self.foxes = set() |
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121 self.buildings = set() |
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122 self._pos_cache = AnimalPositionCache(self) |
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123 self.cash = 0 |
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124 self.wood = 0 |
118
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125 self.eggs = 0 |
139
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126 self.days = 0 |
79 | 127 self.killed_foxes = 0 |
223 | 128 self.day, self.night = True, False |
424
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129 # For the level loading case |
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130 if self.disp: |
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131 self.toolbar = None |
424
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132 self.create_display() |
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133 self.add_cash(level.starting_cash) |
428
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buildings cost wood
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134 self.add_wood(level.starting_wood) |
17
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Interaction with the game board.
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135 |
67
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136 self.fix_buildings() |
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137 |
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138 cdata = {} |
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139 for tn in equipment.EQUIP_MAP: |
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140 cdata[tn] = (self.add_start_chickens, tn) |
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141 |
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142 self.tv.run_codes(cdata, (0,0,width,height)) |
118
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143 |
504
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144 @classmethod |
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145 def unsimplify(cls, *args, **kwargs): |
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146 """Override default Simplifiable unsimplification.""" |
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147 obj = super(GameBoard, cls).unsimplify(*args, **kwargs) |
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148 |
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149 obj.tv.png_folder_load_tiles('tiles') |
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150 obj.calculate_wood_groat_exchange_rate() |
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151 |
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152 obj._pos_cache = AnimalPositionCache(obj) |
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153 obj._cache_animal_positions() |
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154 |
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155 obj.sprite_cursor = None |
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156 obj.set_selected_tool(None, None) |
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157 |
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158 obj.disp = None |
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159 |
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160 # put chickens, foxes and buildings into sprite list |
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161 |
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162 existing_chickens = obj.chickens |
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163 obj.chickens = set() |
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164 for chicken in existing_chickens: |
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165 obj.add_chicken(chicken) |
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166 |
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167 existing_foxes = obj.foxes |
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168 obj.foxes = set() |
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169 for fox in existing_foxes: |
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170 obj.add_fox(fox) |
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171 |
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172 existing_buildings = obj.buildings |
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173 obj.buildings = set() |
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174 for building in existing_buildings: |
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175 obj.add_building(building) |
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176 |
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177 # self.disp is not set properly here |
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178 # whoever unsimplifies the gameboard needs to arrange for it to be |
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179 # set and then call .create_display() and so create: |
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180 # - .toolbar |
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181 # - .tvw |
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182 # - .top_widget |
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183 |
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184 return obj |
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185 |
151
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186 def get_top_widget(self): |
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187 return self.top_widget |
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188 |
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189 def create_display(self): |
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190 width, height = self.disp.rect.w, self.disp.rect.h |
36
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191 tbl = gui.Table() |
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192 tbl.tr() |
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193 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH) |
151
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194 tbl.td(self.toolbar, valign=-1) |
433
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195 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height) |
37
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196 tbl.td(self.tvw) |
548
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197 |
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198 # we should probably create a custom widget to be the top widget |
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199 # if we want to flow some events to the gameboard |
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200 def event(e): |
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201 if gui.Table.event(tbl, e): |
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202 return True |
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203 return self.event(e) |
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204 tbl.event = event |
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205 |
151
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206 self.top_widget = tbl |
504
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207 self.redraw_counters() |
14 | 208 |
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209 def change_toolbar(self, new_toolbar): |
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210 """Replace the toolbar""" |
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211 td = self.toolbar.container |
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212 td.remove(self.toolbar) |
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213 td.add(new_toolbar, 0, 0) |
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214 self.toolbar = new_toolbar |
449 | 215 self.toolbar.rect.size = self.toolbar.resize() |
452
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216 self.redraw_counters() |
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217 td.repaint() |
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218 |
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219 if new_toolbar.MOVE_SELECT_PERMITTED: |
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220 if self.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]: |
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221 self.set_selected_tool(None, None) |
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222 else: |
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223 self.set_selected_tool(None, None) |
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224 self.unselect_all() |
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225 |
452
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226 def redraw_counters(self): |
451
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227 self.toolbar.update_egg_counter(self.eggs) |
470
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228 if self.level.is_last_day(self.days): |
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229 self.toolbar.day_counter.style.color = (255, 0, 0) |
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230 else: |
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231 # can come back from last day when restoring a saved game |
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232 self.toolbar.day_counter.style.color = (255, 255, 255) |
451
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233 self.toolbar.update_day_counter("%s/%s" % (self.days, |
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234 self.level.get_max_turns())) |
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235 self.toolbar.update_chicken_counter(len(self.chickens)) |
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236 self.toolbar.update_cash_counter(self.cash) |
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237 self.toolbar.update_wood_counter(self.wood) |
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238 self.toolbar.update_fox_counter(self.killed_foxes) |
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239 |
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240 def update(self): |
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241 self.tvw.reupdate() |
9 | 242 |
243 def loop(self): | |
25
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244 self.tv.loop() |
9 | 245 |
162 | 246 def set_selected_tool(self, tool, cursor): |
223 | 247 if not self.day: |
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248 return False |
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249 if self.apply_tool_to_selected(tool): |
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250 return False # Using the tool on selected chickens is immediate |
35 | 251 self.selected_tool = tool |
203
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252 sprite_curs = None |
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253 if buildings.is_building(tool): |
232
0bd214cf9018
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diff
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254 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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Add sprite cursors for equipment buying.
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255 elif equipment.is_equipment(tool): |
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256 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
474
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257 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens: |
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258 cursor = cursors.cursors['chicken'] |
565 | 259 self.current_cursor = (cursor, sprite_curs) |
260 self.set_tool_cursor((cursor, sprite_curs)) | |
472
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261 return True |
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262 |
565 | 263 def set_tool_cursor(self, current_cursor=None): |
264 if current_cursor: | |
265 self.current_cursor = current_cursor | |
266 if pygame.mouse.get_pos()[0] >= constants.TOOLBAR_WIDTH: | |
267 self.set_cursor(*self.current_cursor) | |
268 | |
269 def set_menu_cursor(self): | |
270 self.set_cursor() | |
271 | |
472
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272 def apply_tool_to_selected(self, tool): |
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273 if self.selected_chickens: |
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274 # dispatch call to selected chickens if appropriate |
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275 if tool == constants.TOOL_SELL_CHICKEN: |
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276 self.sell_chicken(None) |
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277 return True |
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278 elif tool == constants.TOOL_SELL_EGG: |
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279 self.sell_egg(None) |
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280 return True |
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281 elif tool == constants.TOOL_SELL_EQUIPMENT: |
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282 self.sell_equipment(None) |
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283 return True |
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284 elif equipment.is_equipment(tool): |
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285 self.buy_equipment(None, tool) |
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286 return True |
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287 return False |
203
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Fixed dangling cursor sprite and did some TODO list maintenance.
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288 |
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289 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 290 if cursor: |
291 pygame.mouse.set_cursor(*cursor) | |
292 else: | |
293 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
379
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294 if self.sprite_cursor is not None: |
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295 self.tv.sprites.remove(self.sprite_cursor, layer='cursor') |
218
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Make sprite cursors stay on top by fudging the sprite list. :/
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changeset
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296 self.sprite_cursor = sprite_curs |
379
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297 if self.sprite_cursor is not None: |
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298 self.tv.sprites.append(self.sprite_cursor, layer='cursor') |
213
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Ensure we clean up highlights, etc.
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299 |
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300 def reset_states(self): |
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301 """Clear current states (highlights, etc.)""" |
245
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Change toolbar to gui.Toolbar -- gives nicer highlighting.
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243
diff
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302 self.set_selected_tool(None, None) |
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diff
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303 self.toolbar.clear_tool() |
17
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Interaction with the game board.
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304 |
186
f06010d34cd3
Add sprite cursors for building placement.
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diff
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305 def update_sprite_cursor(self, e): |
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diff
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306 tile_pos = self.tv.screen_to_tile(e.pos) |
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307 self.sprite_cursor.set_pos(tile_pos) |
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308 |
223 | 309 def start_night(self): |
310 self.day, self.night = False, True | |
311 self.tv.sun(False) | |
312 self.reset_states() | |
500
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deselect chickens at night
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diff
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313 self.unselect_all() |
434
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Disable non-selectable toolbar widgets at night
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parents:
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diff
changeset
|
314 self.toolbar.start_night() |
413
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
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parents:
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diff
changeset
|
315 self.spawn_foxes() |
414
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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diff
changeset
|
316 self.eggs = 0 |
419
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Move hatching logic into chickens.
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diff
changeset
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317 for chicken in self.chickens.copy(): |
476
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Animals have their own gameboard references instead of lugging them around in params all the time.
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parents:
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|
318 chicken.start_night() |
414
9096c237928c
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents:
413
diff
changeset
|
319 self.toolbar.update_egg_counter(self.eggs) |
425
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
320 self._cache_animal_positions() |
539
f4d1b9ff9558
Lumberjacks only wander off when their work is done.
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parents:
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diff
changeset
|
321 self.chickens_chop_wood() |
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Lumberjacks only wander off when their work is done.
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diff
changeset
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322 self.chickens_scatter() |
223 | 323 |
324 def start_day(self): | |
512
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Add restore game button to main menu.
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325 if hasattr(self, '_skip_start_day'): |
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changeset
|
326 del self._skip_start_day |
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diff
changeset
|
327 return |
223 | 328 self.day, self.night = True, False |
329 self.tv.sun(True) | |
330 self.reset_states() | |
434
f2a55e5e24db
Disable non-selectable toolbar widgets at night
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parents:
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diff
changeset
|
331 self.toolbar.start_day() |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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diff
changeset
|
332 self._pos_cache.clear() |
413
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parents:
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diff
changeset
|
333 self.advance_day() |
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diff
changeset
|
334 self.clear_foxes() |
419
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Move hatching logic into chickens.
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parents:
414
diff
changeset
|
335 for chicken in self.chickens.copy(): |
476
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Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
changeset
|
336 chicken.start_day() |
470
fbbd39cfc975
Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents:
468
diff
changeset
|
337 self.redraw_counters() |
223 | 338 |
512
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
506
diff
changeset
|
339 def skip_next_start_day(self): |
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Add restore game button to main menu.
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parents:
506
diff
changeset
|
340 # used to skip the start of the day triggered after |
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parents:
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diff
changeset
|
341 # reloading a save game |
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diff
changeset
|
342 self._skip_start_day = True |
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parents:
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diff
changeset
|
343 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
344 def in_bounds(self, pos): |
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parents:
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|
345 """Check if a position is within the game boundaries""" |
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parents:
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diff
changeset
|
346 if pos.x < 0 or pos.y < 0: |
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Move spawing code from engine to gameboard - seems more natural.
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|
347 return False |
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diff
changeset
|
348 width, height = self.tv.size |
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diff
changeset
|
349 if pos.x >= width or pos.y >= height: |
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parents:
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diff
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|
350 return False |
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Move spawing code from engine to gameboard - seems more natural.
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diff
changeset
|
351 return True |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
352 |
17
cbbc5da7708a
Interaction with the game board.
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parents:
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diff
changeset
|
353 def use_tool(self, e): |
223 | 354 if not self.day: |
355 return | |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
356 if e.button == 3: # Right button |
492
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
357 if self.toolbar.MOVE_SELECT_PERMITTED: |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
358 if self.selected_tool != constants.TOOL_SELECT_CHICKENS: |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
359 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"]) |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
360 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
361 self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"]) |
538
ec5276cfe98b
put back code to highlight move/select button appropriately
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
536
diff
changeset
|
362 if self.toolbar.IS_DEFAULT: |
ec5276cfe98b
put back code to highlight move/select button appropriately
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
536
diff
changeset
|
363 self.toolbar.highlight_move_select_button() |
480
312120a99181
right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
479
diff
changeset
|
364 return |
488
a9f6c32c8ea9
put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
487
diff
changeset
|
365 elif e.button == 2: # Middle button |
490
8308bef91864
fixed so that tool highlight also cleared.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
489
diff
changeset
|
366 self.reset_states() |
488
a9f6c32c8ea9
put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
487
diff
changeset
|
367 self.unselect_all() |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
368 elif e.button != 1: # Left button |
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
369 return |
479
1689b43ed8be
Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents:
478
diff
changeset
|
370 mods = pygame.key.get_mods() |
52
0d4799866bcf
Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents:
40
diff
changeset
|
371 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
372 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
373 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
374 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
375 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
376 self.place_animal(self.tv.screen_to_tile(e.pos)) |
516
4166a0051bb6
Reset cursor as well when changing tool. Avoid crash with non-default toolbar
Neil Muller <drnlmuller@gmail.com>
parents:
514
diff
changeset
|
377 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"]) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
378 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
514
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
379 # ctrl moves current selection without having to select move tool |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
380 if (mods & KMOD_CTRL): |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
381 self.place_animal(self.tv.screen_to_tile(e.pos)) |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
382 else: |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
383 if not (mods & KMOD_SHIFT): |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
384 self.unselect_all() |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
385 self.select_chicken(self.tv.screen_to_tile(e.pos)) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
386 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
387 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
388 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
389 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
390 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING: |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
391 self.repair_building(self.tv.screen_to_tile(e.pos)) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
392 elif buildings.is_building(self.selected_tool): |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
393 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
394 elif equipment.is_equipment(self.selected_tool): |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
395 if not self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
396 # old selection behaviour |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
397 self.buy_equipment(self.tv.screen_to_tile(e.pos), |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
398 self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
399 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
400 def get_outside_chicken(self, tile_pos): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
401 for chick in self.chickens: |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
402 if chick.covers(tile_pos) and chick.outside(): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
403 return chick |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
404 return None |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
405 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
406 def get_building(self, tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
407 for building in self.buildings: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
408 if building.covers(tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
409 return building |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
410 return None |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
411 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
412 def sell_chicken(self, tile_pos): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
413 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
414 def do_sell(chicken, update_button=None): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
415 if not chicken: |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
416 return False # sanity check |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
417 if len(self.chickens) == 1: |
326
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
418 msg = "You can't sell your last chicken!" |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
419 TextDialog("Squuaaawwwwwk!", msg).open() |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
420 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
421 for item in list(chicken.equipment): |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
422 self.add_cash(item.sell_price()) |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
423 chicken.unequip(item) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
424 self.add_cash(self.level.sell_price_chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
425 sound.play_sound("sell-chicken.ogg") |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
426 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
427 update_button(chicken, empty=True) |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
428 self.remove_chicken(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
429 return True |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
430 |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
431 if tile_pos: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
432 chick = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
433 if chick is None: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
434 building = self.get_building(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
435 if building and building.HENHOUSE: |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
436 self.open_building_dialog(building, False, do_sell) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
437 return |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
438 do_sell(chick) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
439 else: |
556
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
440 def sure(val): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
441 if val: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
442 for chick in self.selected_chickens[:]: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
443 do_sell(chick) |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
444 if self._check_dangerous_sale(): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
445 dialog = misc.CheckDialog(sure, |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
446 "These chickens have equipment or eggs. Do you want to sell?", |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
447 "Yes, Sell Them", "No, Don't Sell", None) |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
448 self.disp.open(dialog) |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
449 else: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
450 sure(1) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
451 |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
452 def sell_one_egg(self, chicken): |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
453 if chicken.eggs: |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
454 self.add_cash(self.level.sell_price_egg) |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
455 chicken.remove_one_egg() |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
456 return True |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
457 return False |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
458 |
475
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
459 def remove_eggs(self, num): |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
460 self.eggs -= num |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
461 self.toolbar.update_egg_counter(self.eggs) |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
462 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
463 def sell_egg(self, tile_pos): |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
464 def do_sell(chicken, update_button=None): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
465 # We try sell and egg |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
466 if self.sell_one_egg(chicken): |
193 | 467 sound.play_sound("sell-chicken.ogg") |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
468 # Force toolbar update |
193 | 469 self.toolbar.chsize() |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
470 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
471 update_button(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
472 return False |
193 | 473 |
473
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
474 if tile_pos: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
475 building = self.get_building(tile_pos) |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
476 if building and building.HENHOUSE: |
523
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
477 self.open_building_dialog(building, False, do_sell) |
473
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
478 else: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
479 for chicken in self.selected_chickens: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
480 do_sell(chicken) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
481 |
556
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
482 def _check_dangerous_sale(self): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
483 # Dangerous sales are: selling chickens with equipment & selling |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
484 # chickens with eggs |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
485 for chick in self.selected_chickens: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
486 if chick.eggs or chick.weapons() or chick.armour(): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
487 return True |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
488 return False |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
489 |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
490 def _check_dangerous_move(self, building=None): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
491 # Dangerous move involves moving chickens WITH eggs out of their |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
492 # current building |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
493 for chick in self.selected_chickens: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
494 if chick.eggs and chick.abode and \ |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
495 chick.abode.building is not building: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
496 return True |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
497 return False # safe move |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
498 |
489 | 499 def select_animal(self, animal): |
500 self.selected_chickens.append(animal) | |
561
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
501 if animal.abode: |
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
502 animal.abode.building.update_occupant_count() |
489 | 503 animal.equip(equipment.Spotlight()) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
504 |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
505 def unselect_all(self): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
506 # Clear any highlights |
561
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
507 old_sel = self.selected_chickens |
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
508 self.selected_chickens = [] |
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
509 for chick in old_sel: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
510 chick.unequip_by_name("Spotlight") |
561
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
511 if chick.abode: |
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
512 chick.abode.building.update_occupant_count() |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
513 |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
514 def unselect_animal(self, animal): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
515 if animal in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
516 self.selected_chickens.remove(animal) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
517 animal.unequip_by_name("Spotlight") |
561
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
518 if animal.abode: |
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
519 animal.abode.building.update_occupant_count() |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
520 |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
521 def get_chicken_at_pos(self, tile_pos): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
522 chicken = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
523 if chicken: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
524 return chicken |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
525 building = self.get_building(tile_pos) |
481
fac63919a972
Don't look for chickens in fences
Neil Muller <drnlmuller@gmail.com>
parents:
480
diff
changeset
|
526 if building and building.ABODE: |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
527 self.open_building_dialog(building, True) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
528 |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
529 def select_chicken(self, tile_pos): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
530 """Handle a select chicken event""" |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
531 # Get the chicken at this position |
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|
532 chicken = self.get_chicken_at_pos(tile_pos) |
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533 if not chicken: |
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534 return # do nothing |
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535 elif chicken in self.selected_chickens: |
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536 self.unselect_animal(chicken) |
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537 else: |
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538 self.select_animal(chicken) |
200
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539 |
556
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540 def _do_move_selected(self, building, tile_pos): |
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541 """Internal helper function for place_animal""" |
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542 if building and building.ABODE: |
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543 for chicken in self.selected_chickens[:]: |
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544 try: |
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545 place = building.first_empty_place() |
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546 self.relocate_animal(chicken, place=place) |
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547 chicken.equip(equipment.Nest()) |
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548 self.unselect_animal(chicken) |
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|
549 except buildings.BuildingFullError: |
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diff
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|
550 pass |
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diff
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551 try: |
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parents:
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diff
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552 # if there's a space left, open the building |
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diff
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|
553 building.first_empty_place() |
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diff
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554 self.open_building_dialog(building, True) |
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555 except buildings.BuildingFullError: |
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556 pass |
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557 if not self.selected_chickens: |
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558 # if we placed all the chickens, switch to select cursor |
565 | 559 self.set_tool_cursor((cursors.cursors['select'],)) |
556
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560 elif self.tv.get(tile_pos) == self.GRASSLAND: |
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561 for chicken in self.selected_chickens: |
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562 try_pos = tile_pos |
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|
563 cur_chick = self.get_outside_chicken(try_pos) |
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564 if cur_chick == chicken: |
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565 continue |
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566 if cur_chick: |
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|
567 try_pos = None |
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|
568 # find a free square nearby |
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diff
changeset
|
569 poss = [(tile_pos[0] + x, tile_pos[1] + y) |
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570 for x in range(-1, 2) for y in range(-1, 2) |
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diff
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571 if (x, y) != (0, 0)] |
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572 poss.extend([(tile_pos[0] + x, tile_pos[1] + y) |
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573 for x in range(-2, 3, 2) for y in range(-2, 3) |
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574 if (x, y) != (0, 0)]) |
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|
575 for cand in poss: |
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|
576 if self.tv.get(cand) == self.GRASSLAND and \ |
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577 not self.get_outside_chicken(cand): |
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diff
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578 try_pos = cand |
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|
579 break |
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580 if try_pos: |
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581 chicken.unequip_by_name("Nest") |
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diff
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|
582 self.relocate_animal(chicken, tile_pos=try_pos) |
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|
583 chicken.remove_eggs() |
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diff
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|
584 |
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diff
changeset
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585 |
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diff
changeset
|
586 def place_animal(self, tile_pos): |
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diff
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|
587 """Handle an TOOL_PLACE_ANIMALS click. |
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588 |
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diff
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|
589 This will either select an animal or |
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diff
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590 place a selected animal in a building. |
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591 """ |
472
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592 if tile_pos and not self.selected_chickens: |
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593 # Old behaviour |
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|
594 chicken = self.get_chicken_at_pos(tile_pos) |
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diff
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|
595 if chicken: |
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diff
changeset
|
596 self.select_animal(chicken) |
565 | 597 self.set_tool_cursor((cursors.cursors['chicken'],)) |
472
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|
598 return |
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diff
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|
599 elif tile_pos: |
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diff
changeset
|
600 building = self.get_building(tile_pos) |
556
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diff
changeset
|
601 def sure(val): |
46f6f1a98f3f
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diff
changeset
|
602 if val: |
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parents:
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diff
changeset
|
603 self._do_move_selected(building, tile_pos) |
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parents:
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diff
changeset
|
604 |
46f6f1a98f3f
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diff
changeset
|
605 if self._check_dangerous_move(building): |
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Add warning dialogs for dangerous operations
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diff
changeset
|
606 dialog = misc.CheckDialog(sure, |
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parents:
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diff
changeset
|
607 "These chickens have eggs. Do you want to move them?", |
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diff
changeset
|
608 "Yes, Move Them", "No, Don't Move", None) |
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Add warning dialogs for dangerous operations
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diff
changeset
|
609 self.disp.open(dialog) |
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diff
changeset
|
610 else: |
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parents:
553
diff
changeset
|
611 sure(1) |
197
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diff
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|
612 |
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diff
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|
613 def relocate_animal(self, chicken, tile_pos=None, place=None): |
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diff
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|
614 assert((tile_pos, place) != (None, None)) |
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194
diff
changeset
|
615 if chicken.abode is not None: |
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parents:
194
diff
changeset
|
616 chicken.abode.clear_occupant() |
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diff
changeset
|
617 if tile_pos: |
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diff
changeset
|
618 chicken.set_pos(tile_pos) |
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diff
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|
619 else: |
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diff
changeset
|
620 place.set_occupant(chicken) |
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|
621 chicken.set_pos(place.get_pos()) |
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diff
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|
622 self.set_visibility(chicken) |
125 | 623 |
397
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Make foxes enter buildings, with a seperate count for them
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parents:
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diff
changeset
|
624 def set_visibility(self, animal): |
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Make foxes enter buildings, with a seperate count for them
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396
diff
changeset
|
625 if animal.outside(): |
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parents:
396
diff
changeset
|
626 if animal not in self.tv.sprites: |
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parents:
396
diff
changeset
|
627 self.tv.sprites.append(animal) |
125 | 628 else: |
397
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parents:
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diff
changeset
|
629 if animal in self.tv.sprites: |
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396
diff
changeset
|
630 self.tv.sprites.remove(animal) |
105
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98
diff
changeset
|
631 |
302
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diff
changeset
|
632 def open_dialog(self, widget, x=None, y=None, close_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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109
diff
changeset
|
633 """Open a dialog for the given widget. Add close button.""" |
2b2007e231da
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parents:
109
diff
changeset
|
634 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
635 |
2b2007e231da
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parents:
109
diff
changeset
|
636 def close_dialog(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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109
diff
changeset
|
637 self.disp.close(tbl) |
170
92d11e0544bc
Switch building to selected image when building is selected.
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parents:
169
diff
changeset
|
638 if close_callback is not None: |
92d11e0544bc
Switch building to selected image when building is selected.
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parents:
169
diff
changeset
|
639 close_callback() |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
640 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
641 close_button = gui.Button("Close") |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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109
diff
changeset
|
642 close_button.connect(gui.CLICK, close_dialog) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
643 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
644 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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109
diff
changeset
|
645 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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109
diff
changeset
|
646 tbl.td(widget, colspan=2) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
647 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
648 tbl.td(gui.Spacer(100, 0)) |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
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parents:
170
diff
changeset
|
649 tbl.td(close_button, align=1) |
115
2b2007e231da
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109
diff
changeset
|
650 |
302
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changeset
|
651 if x: |
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diff
changeset
|
652 offset = (self.disp.rect.center[0] + x, |
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changeset
|
653 self.disp.rect.center[1] + y) |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
654 else: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
655 offset = None |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
656 self.disp.open(tbl, pos=offset) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
657 return tbl |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
658 |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
659 def open_building_dialog(self, building, fill_empty, sell_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
660 """Create dialog for manipulating the contents of a building.""" |
208
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Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
661 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
662 place_button_map = {} |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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changeset
|
663 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
changeset
|
664 def update_button(animal, empty=False): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
665 """Update a button image (either to the animal, or to empty).""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
666 if animal: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
667 button = place_button_map.get(id(animal.abode)) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
668 if button: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
669 if empty: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
670 button.value = icons.EMPTY_NEST_ICON |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
671 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
672 button.value = icons.animal_icon(animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
673 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
674 def nest_clicked(place, button): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
675 """Handle a nest being clicked.""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
676 if place.occupant: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
677 # there is an occupant, select or sell it |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
678 if not sell_callback: |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
679 mods = pygame.key.get_mods() |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
680 if not (mods & KMOD_SHIFT): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
681 chkns = self.selected_chickens |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
682 self.unselect_all() |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
683 for chkn in chkns: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
684 update_button(chkn) |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
685 if place.occupant in self.selected_chickens: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
686 self.unselect_animal(place.occupant) |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
687 else: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
688 self.select_animal(place.occupant) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
689 # select new animal (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
690 update_button(place.occupant) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
691 else: |
523
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
692 # FIXME: This should really match the behaviour for |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
693 # outside buildings, but that requires using the toolbar |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
694 # while the dialog is open. |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
695 to_process = [place.occupant] |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
696 if place.occupant in self.selected_chickens: |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
697 # We do the same action for all the selected chickens |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
698 to_process = self.selected_chickens |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
699 for chick in to_process[:]: |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
700 sell_callback(chick, update_button) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
701 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
702 # there is no occupant, attempt to fill the space |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
703 if self.selected_chickens and fill_empty: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
704 # empty old nest (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
705 update_button(self.selected_chickens[0], empty=True) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
706 self.relocate_animal(self.selected_chickens[0], place=place) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
707 # populate the new nest (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
708 update_button(self.selected_chickens[0]) |
125 | 709 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
710 tbl = gui.Table() |
125 | 711 columns = building.max_floor_width() |
712 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
713 for floor in building.floors(): | |
714 tbl.tr() | |
715 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
716 tbl.tr() |
125 | 717 for row in floor.rows(): |
718 tbl.tr() | |
719 for place in row: | |
720 if place.occupant is None: | |
721 button = gui.Button(icons.EMPTY_NEST_ICON) | |
722 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
723 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 724 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
725 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 726 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
727 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
728 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
729 def close_callback(): |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
730 for floor in building.floors(): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
731 for row in floor.rows(): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
732 for place in row: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
733 if place.occupant is not None: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
734 self.unselect_animal(place.occupant) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
735 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
736 |
522 | 737 def select_all_callback(): |
738 self.unselect_all() | |
739 for chicken in building.occupants(): | |
740 self.select_animal(chicken) | |
741 update_button(chicken) | |
742 | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
743 def evict_callback(): |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
744 if not self.selected_chickens: |
264 | 745 return |
495
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
746 for tile_pos in building.adjacent_tiles(): |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
747 if self.tv.get(tile_pos) != self.GRASSLAND: |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
748 continue |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
749 if self.get_outside_chicken(tile_pos) is None: |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
750 for chicken in self.selected_chickens: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
751 update_button(chicken, empty=True) |
495
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
752 # this will place all the chickens |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
753 self.place_animal(tile_pos) |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
754 break |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
755 |
525
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
756 def dlg_event(e): |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
757 if e.type == MOUSEBUTTONDOWN and e.button == 2: # Middle |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
758 self.unselect_all() |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
759 for chicken in building.occupants(): |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
760 update_button(chicken) |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
761 return False |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
762 return gui.Table.event(tbl, e) |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
763 |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
764 |
522 | 765 tbl.tr() |
766 select_button = gui.Button('Select All') | |
767 select_button.connect(gui.CLICK, select_all_callback) | |
768 tbl.td(select_button, colspan=2, **kwargs) | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
769 if not sell_callback: |
522 | 770 evict_button = gui.Button('Evict') |
771 evict_button.connect(gui.CLICK, evict_callback) | |
772 tbl.td(evict_button, colspan=2, **kwargs) | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
773 |
525
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
774 tbl.event = dlg_event |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
775 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
776 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
777 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
778 def buy_building(self, tile_pos, building_cls): |
557
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
779 building = building_cls(tile_pos, self) |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
780 if self.wood < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
781 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
782 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
783 return |
557
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
784 if building.place(): |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
785 self.add_wood(-building.buy_price()) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
786 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
787 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
788 def buy_equipment(self, tile_pos, equipment_cls): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
789 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
790 equipment = equipment_cls() |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
791 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
792 def do_equip(chicken, update_button=None): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
793 # Try to equip the chicken |
361
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
794 if self.cash < equipment.buy_price(): |
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
795 return False |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
796 if equipment.place(chicken): |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
797 self.add_cash(-equipment.buy_price()) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
798 chicken.equip(equipment) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
799 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
800 update_button(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
801 return False |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
802 |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
803 if tile_pos: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
804 chicken = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
805 if chicken is None: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
806 building = self.get_building(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
807 if not (building and building.ABODE): |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
808 return |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
809 # Bounce through open dialog once more |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
810 self.open_building_dialog(building, False, do_equip) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
811 else: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
812 do_equip(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
813 else: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
814 for chicken in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
815 do_equip(chicken) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
816 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
817 def sell_building(self, tile_pos): |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
818 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
819 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
820 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
821 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
822 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
823 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
824 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
825 self.add_wood(building.sell_price()) |
557
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
826 building.remove() |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
827 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
828 |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
829 def repair_building(self, tile_pos): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
830 building = self.get_building(tile_pos) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
831 if not (building and building.broken()): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
832 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
833 if self.wood < building.repair_price(): |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
834 return |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
835 self.add_wood(-building.repair_price()) |
557
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
836 building.repair() |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
837 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
838 def sell_equipment(self, tile_pos): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
839 x, y = 0, 0 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
840 def do_sell(chicken, update_button=None): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
841 if not chicken.equipment: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
842 return |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
843 elif len(chicken.equipment) == 1: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
844 item = chicken.equipment[0] |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
845 self.add_cash(item.sell_price()) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
846 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
847 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
848 update_button(chicken) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
849 else: |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
850 self.open_equipment_dialog(chicken, x, y, update_button) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
851 return False |
506
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
852 if tile_pos: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
853 chicken = self.get_outside_chicken(tile_pos) |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
854 if chicken is not None: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
855 do_sell(chicken) |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
856 else: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
857 building = self.get_building(tile_pos) |
527
f59cb047d08f
Don't try to open non-abodes.
Simon Cross <hodgestar@gmail.com>
parents:
526
diff
changeset
|
858 if building is None or not building.ABODE: |
506
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
859 return |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
860 x, y = 50, 0 |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
861 self.open_building_dialog(building, False, do_sell) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
862 else: |
506
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
863 for chicken in self.selected_chickens[:]: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
864 do_sell(chicken) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
865 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
866 def open_equipment_dialog(self, chicken, x, y, update_button=None): |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
867 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
868 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
869 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
870 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
871 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
872 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
873 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
874 update_button(chicken) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
875 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
876 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
877 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
878 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
879 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
880 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
881 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
882 for item in chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
883 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
884 button = gui.Button(item.name().title()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
885 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
886 tbl.td(button, align=1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
887 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
888 dialog = self.open_dialog(tbl, x=x, y=y) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
889 |
14 | 890 def event(self, e): |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
891 if e.type == KEYDOWN and e.key == K_ESCAPE: |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
892 def sure(val): |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
893 if val: |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
894 import engine |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
895 pygame.event.post(engine.GO_GAME_OVER) |
553
7963fc09fac2
Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialog
Neil Muller <drnlmuller@gmail.com>
parents:
552
diff
changeset
|
896 dialog = misc.CheckDialog(sure, |
7963fc09fac2
Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialog
Neil Muller <drnlmuller@gmail.com>
parents:
552
diff
changeset
|
897 "Do you REALLY want to exit this game?", |
7963fc09fac2
Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialog
Neil Muller <drnlmuller@gmail.com>
parents:
552
diff
changeset
|
898 "Yes, Quit", "No, Don't Quit", None) |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
899 self.disp.open(dialog) |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
900 return True |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
901 elif e.type == KEYDOWN and e.key == K_n and self.day: |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
902 import engine |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
903 pygame.event.post(engine.START_NIGHT) |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
904 return True |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
905 elif e.type == KEYDOWN and e.key == K_d and self.night: |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
906 import engine |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
907 pygame.event.post(engine.FAST_FORWARD) |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
908 return True |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
909 elif e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
910 if e.key == K_UP: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
911 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
912 if e.key == K_DOWN: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
913 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
914 if e.key == K_LEFT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
915 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
916 if e.key == K_RIGHT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
917 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0) |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
918 return True |
489 | 919 elif e.type == KEYDOWN and e.key in \ |
920 [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]: | |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
921 mods = pygame.key.get_mods() |
528
04975aa3ec70
Alt also sets groups, because jerith has a weird OS setup.
Jeremy Thurgood <firxen@gmail.com>
parents:
527
diff
changeset
|
922 if (mods & KMOD_CTRL) or (mods & KMOD_ALT): |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
923 # store current selection |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
924 self.stored_selections[e.key] = self.selected_chickens[:] |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
925 else: |
542
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
926 additive = (mods & KMOD_SHIFT) |
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
927 self.restore_selection(self.stored_selections.get(e.key, []), additive) |
541
450de9dfa106
Move gameboard event prodding into the widgets - better matches pgu internals
Neil Muller <drnlmuller@gmail.com>
parents:
539
diff
changeset
|
928 return True |
521
787eb032bf8a
Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents:
519
diff
changeset
|
929 elif e.type == KEYDOWN: |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
930 mods = pygame.key.get_mods() |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
931 if mods & KMOD_CTRL and self.selected_tool == constants.TOOL_SELECT_CHICKENS and self.selected_chickens: |
565 | 932 self.set_tool_cursor((cursors.cursors['chicken'],)) |
521
787eb032bf8a
Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents:
519
diff
changeset
|
933 elif e.type == KEYUP: |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
934 mods = pygame.key.get_mods() |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
935 if not (mods & KMOD_CTRL) and self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
565 | 936 self.set_tool_cursor((cursors.cursors['select'],)) |
262
d508248041ff
avoid passing events in twice
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parents:
258
diff
changeset
|
937 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
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parents:
24
diff
changeset
|
938 |
542
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
939 def restore_selection(self, selection, additive=False): |
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
940 if not additive: |
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
941 self.unselect_all() |
489 | 942 for chick in selection[:]: |
943 if chick in self.chickens: | |
944 self.select_animal(chick) | |
945 else: | |
946 # Update stored selection | |
947 selection.remove(chick) | |
948 | |
139
1d73de63bd71
Add basic game over screen
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diff
changeset
|
949 def advance_day(self): |
1d73de63bd71
Add basic game over screen
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diff
changeset
|
950 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
951 |
552
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
952 def is_woodland_tile(self, pos): |
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
953 return tiles.TILE_MAP[self.tv.get(pos.to_tile_tuple())] == 'woodland' |
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
954 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
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diff
changeset
|
955 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
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diff
changeset
|
956 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
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parents:
79
diff
changeset
|
957 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
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parents:
79
diff
changeset
|
958 # killed |
552
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
959 if self.in_bounds(fox.pos) and not self.is_woodland_tile(fox.pos): |
84 | 960 self.kill_fox(fox) |
961 else: | |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
962 self.remove_fox(fox) |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
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diff
changeset
|
963 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
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parents:
24
diff
changeset
|
964 |
425
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
965 def clear_chickens(self): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
966 for chicken in self.chickens.copy(): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
967 self.remove_chicken(chicken) |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
968 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
969 def clear_buildings(self): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
970 for building in self.buildings.copy(): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
971 self.remove_building(building) |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
972 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
973 def do_night_step(self): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
974 """Handle the events of the night. |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
975 |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
976 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
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diff
changeset
|
977 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
978 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
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diff
changeset
|
979 return True |
396
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
980 # Move all the foxes |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
981 over = self.foxes_move() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
982 if not over: |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
983 self.foxes_attack() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
984 self.chickens_attack() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
985 return over |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
986 |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
987 def _cache_animal_positions(self): |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
988 """Cache the current set of fox positions for the avoiding checks""" |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
989 self._pos_cache.clear() |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
990 for fox in self.foxes: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
991 self._pos_cache.add(fox, 'fox') |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
992 for chick in self.chickens: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
993 self._pos_cache.add(chick, 'chicken') |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
994 |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
995 def get_animal_at_pos(self, pos, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
996 return self._pos_cache.get(pos, animal_type) |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
997 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
998 def chickens_scatter(self): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
999 """Chickens outside move around randomly a bit""" |
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
421
diff
changeset
|
1000 for chicken in [chick for chick in self.chickens if chick.outside()]: |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1001 old_pos = chicken.pos |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1002 chicken.move() |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
1003 self._pos_cache.update(old_pos, chicken, 'chicken') |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1004 |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1005 def chickens_chop_wood(self): |
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
421
diff
changeset
|
1006 """Chickens with axes chop down trees near them""" |
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
421
diff
changeset
|
1007 for chicken in [chick for chick in self.chickens if chick.outside()]: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1008 chicken.chop() |
460 | 1009 self.calculate_wood_groat_exchange_rate() |
422
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
421
diff
changeset
|
1010 |
396
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
1011 def foxes_move(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
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diff
changeset
|
1012 over = True |
530
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1013 for fox in self.foxes.copy(): |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
1014 old_pos = fox.pos |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
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parents:
475
diff
changeset
|
1015 fox.move() |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
1016 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
1017 over = False |
530
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1018 self._pos_cache.update(old_pos, fox, 'fox') |
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1019 else: |
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1020 # Avoid stale fox on board edge |
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1021 self.remove_fox(fox) |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1022 return over |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
1023 |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
1024 def foxes_attack(self): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1025 for fox in self.foxes: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1026 fox.attack() |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1027 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1028 def chickens_attack(self): |
84 | 1029 for chicken in self.chickens: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1030 chicken.attack() |
29 | 1031 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1032 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
1033 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
1034 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
1035 self.tv.sprites.append(chicken) |
424
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
1036 if self.disp: |
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
1037 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1038 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1039 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1040 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1041 self.tv.sprites.append(fox) |
29 | 1042 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
1043 def add_building(self, building): |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1044 self.buildings.add(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
1045 self.tv.sprites.append(building, layer='buildings') |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
1046 |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1047 def place_hatched_chicken(self, new_chick, building): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1048 try: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1049 building.add_occupant(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1050 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1051 new_chick.equip(equipment.Nest()) |
536
1a224ba50edf
Correctly set the position of newly hatched chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
530
diff
changeset
|
1052 new_chick.set_pos(new_chick.abode.get_pos()) |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1053 except buildings.BuildingFullError: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1054 # No space in the hen house, look nearby |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1055 for tile_pos in building.adjacent_tiles(): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1056 if self.tv.get(tile_pos) != self.GRASSLAND: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1057 continue |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1058 if self.get_outside_chicken(tile_pos) is None: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1059 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1060 self.relocate_animal(new_chick, tile_pos=tile_pos) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1061 break |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1062 # if there isn't a space for the |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1063 # new chick it dies. :/ Farm life |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1064 # is cruel. |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1065 |
84 | 1066 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
1067 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
1068 self.toolbar.update_fox_counter(self.killed_foxes) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
1069 self.add_cash(self.level.sell_price_dead_fox) |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
1070 self.remove_fox(fox) |
84 | 1071 |
29 | 1072 def remove_fox(self, fox): |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
1073 self._pos_cache.remove(fox.pos, 'fox') |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1074 self.foxes.discard(fox) |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
1075 if fox.building: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
1076 fox.building.remove_predator(fox) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1077 if fox in self.tv.sprites: |
29 | 1078 self.tv.sprites.remove(fox) |
1079 | |
1080 def remove_chicken(self, chick): | |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
1081 if chick in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
1082 self.unselect_animal(chick) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1083 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
1084 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
1085 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
1086 if chick.abode: |
125 | 1087 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1088 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
1089 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
1090 self.tv.sprites.remove(chick) |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
1091 self._pos_cache.remove(chick.pos, 'chicken') |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1092 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
1093 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
1094 if building in self.buildings: |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1095 self.buildings.discard(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
1096 self.tv.sprites.remove(building, layer='buildings') |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
1097 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1098 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1099 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1100 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1101 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1102 def add_wood(self, planks): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1103 self.wood += planks |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1104 self.toolbar.update_wood_counter(self.wood) |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1105 |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1106 def add_start_chickens(self, _map, tile, value): |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
1107 """Add chickens as specified by the code layer""" |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1108 chick = animal.Chicken((tile.tx, tile.ty), self) |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1109 for equip_cls in equipment.EQUIP_MAP[value]: |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1110 item = equip_cls() |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1111 chick.equip(item) |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
1112 self.add_chicken(chick) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1113 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
1114 def _choose_fox(self, (x, y)): |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
1115 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose() |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1116 return fox_cls((x, y), self) |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
1117 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1118 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1119 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1120 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1121 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1122 width, height = self.tv.size |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
1123 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox |
323
978efd39a099
Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents:
320
diff
changeset
|
1124 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1125 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1126 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1127 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1128 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1129 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1130 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1131 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1132 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1133 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1134 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1135 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1136 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1137 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1138 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1139 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1140 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1141 y = random.randint(-1, height) |
403
c7cfa230f5d4
Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
|
1142 self.add_fox(self._choose_fox((x, y))) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1143 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1144 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1145 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1146 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1147 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1148 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1149 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1150 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1151 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1152 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1153 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1154 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1155 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1156 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1157 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1158 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1159 tile_pos = (x, y) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1160 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1161 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1162 continue |
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Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
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66
diff
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|
1163 |
9171d9b9ab35
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diff
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|
1164 covered = False |
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diff
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|
1165 for building in self.buildings: |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1166 if building.covers(tile_pos): |
9171d9b9ab35
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parents:
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diff
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|
1167 covered = True |
9171d9b9ab35
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parents:
66
diff
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|
1168 break |
9171d9b9ab35
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parents:
66
diff
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|
1169 |
9171d9b9ab35
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66
diff
changeset
|
1170 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
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|
1171 continue |
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parents:
66
diff
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|
1172 |
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parents:
66
diff
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|
1173 building_cls = tile_to_building[tile_no] |
557
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
1174 building = building_cls(tile_pos, self) |
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
1175 building.remove() |
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
1176 building.place() |
67
9171d9b9ab35
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parents:
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diff
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|
1177 self.add_building(building) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
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|
1178 |
307
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
1179 def trees_left(self): |
bf1df0902883
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diff
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|
1180 width, height = self.tv.size |
552
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
1181 return len([(x,y) for x in range(width) for y in range(height) if self.is_woodland_tile(misc.Position(x,y))]) |
307
bf1df0902883
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diff
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|
1182 |
460 | 1183 def calculate_wood_groat_exchange_rate(self): |
461
279caa00f3fa
exchange rate should be per tree, not per plank
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
460
diff
changeset
|
1184 # per five planks |
460 | 1185 width, height = self.tv.size |
462
aba7f1439571
avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
461
diff
changeset
|
1186 treesleft = max(1, self.trees_left()) |
aba7f1439571
avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
461
diff
changeset
|
1187 sell_price = float(10*width*height)/treesleft |
460 | 1188 buy_price = sell_price*(1.1) |
1189 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price) | |
1190 | |
496
bf90a2948e34
Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents:
495
diff
changeset
|
1191 def snapshot(self, scale=0.25): |
bf90a2948e34
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parents:
495
diff
changeset
|
1192 """Return a snapshot of the gameboard.""" |
bf90a2948e34
Basic snapshot support in save games added.
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parents:
495
diff
changeset
|
1193 w, h = self.disp.screen.get_size() |
497
a2824eb2474e
Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
changeset
|
1194 snap_w, snap_h = int(w * scale), int(h * scale) |
a2824eb2474e
Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
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|
1195 dummy_screen = pygame.surface.Surface((w, h), 0, self.disp.screen) |
a2824eb2474e
Only include top widget when creating snapshot.
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parents:
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diff
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|
1196 top_widget = self.get_top_widget() |
a2824eb2474e
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parents:
496
diff
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|
1197 |
a2824eb2474e
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parents:
496
diff
changeset
|
1198 top_widget.paint(dummy_screen) |
a2824eb2474e
Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
changeset
|
1199 snapshot = pygame.transform.smoothscale(dummy_screen, (snap_w, snap_h)) |
496
bf90a2948e34
Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents:
495
diff
changeset
|
1200 return snapshot |
bf90a2948e34
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Simon Cross <hodgestar@gmail.com>
parents:
495
diff
changeset
|
1201 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1202 def save_game(self): |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
1203 # clear selected animals and tool states before saving |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
1204 self.reset_states() |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1205 return serializer.simplify(self) |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1206 |
512
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
506
diff
changeset
|
1207 @staticmethod |
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
506
diff
changeset
|
1208 def restore_game(gameboard): |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
500
diff
changeset
|
1209 import engine |
512
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
parents:
506
diff
changeset
|
1210 pygame.event.post(pygame.event.Event(engine.DO_LOAD_SAVEGAME, gameboard=gameboard)) |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1211 |
326
89f51d513606
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Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1212 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1213 class TextDialog(gui.Dialog): |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1214 def __init__(self, title, text, **params): |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
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diff
changeset
|
1215 title_label = gui.Label(title) |
89f51d513606
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1216 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
changeset
|
1217 doc = gui.Document() |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1218 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1219 space = doc.style.font.size(" ") |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1220 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1221 for paragraph in text.split('\n\n'): |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1222 doc.block(align=-1) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1223 for word in paragraph.split(): |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1224 doc.add(gui.Label(word)) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1225 doc.space(space) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1226 doc.br(space[1]) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
325
diff
changeset
|
1227 doc.br(space[1]) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1228 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1229 done_button = gui.Button("Close") |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1230 done_button.connect(gui.CLICK, self.close) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1231 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1232 tbl = gui.Table() |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1233 tbl.tr() |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1234 tbl.td(doc) |
89f51d513606
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parents:
325
diff
changeset
|
1235 tbl.tr() |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1236 tbl.td(done_button, align=1) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1237 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1238 gui.Dialog.__init__(self, title_label, tbl, **params) |
336 | 1239 |
1240 |