Mercurial > rinkhals
annotate gamelib/gameboard.py @ 602:1b77bcbfb9e3 default tip
update tags
author | convert-repo |
---|---|
date | Thu, 19 May 2011 15:58:03 +0000 |
parents | 23fbf4651f99 |
children |
rev | line source |
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69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
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changeset
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1 import random |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
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2 |
35 | 3 import pygame |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
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258
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
489 | 5 K_LEFT, K_RIGHT, KMOD_SHIFT, K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, \ |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
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6 K_8, K_9, K_ESCAPE, K_n, K_d, KMOD_CTRL, KMOD_ALT, KEYUP |
35 | 7 from pgu import gui |
9 | 8 |
24
7584453f4944
Add support for PNG tiles.
Simon Cross <hodgestar@gmail.com>
parents:
17
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9 import tiles |
79 | 10 import icons |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
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changeset
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11 import constants |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
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12 import buildings |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
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changeset
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
f06010d34cd3
Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents:
183
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17 import sprite_cursor |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
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18 import misc |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
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19 import toolbar |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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changeset
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20 import serializer |
566
a8dde729000a
Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' fun
Neil Muller <drnlmuller@gmail.com>
parents:
565
diff
changeset
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21 import savegame |
152
702bc0eb2ac3
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Simon Cross <hodgestar@gmail.com>
parents:
151
diff
changeset
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22 |
35 | 23 class VidWidget(gui.Widget): |
24 def __init__(self, gameboard, vid, **params): | |
25 gui.Widget.__init__(self, **params) | |
26 self.gameboard = gameboard | |
27 self.vid = vid | |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
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28 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 29 |
30 def paint(self, surface): | |
31 self.vid.paint(surface) | |
32 | |
33 def update(self, surface): | |
380
1586eccdefe4
Ripped out legacy animation infrastructure in favour of layered sprites.
Jeremy Thurgood <firxen@gmail.com>
parents:
379
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34 return self.vid.update(surface) |
35 | 35 |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
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36 def move_view(self, x, y): |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
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37 self.vid.view.move_ip((x, y)) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
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38 |
35 | 39 def event(self, e): |
40 if e.type == MOUSEBUTTONDOWN: | |
41 self.gameboard.use_tool(e) | |
186
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Add sprite cursors for building placement.
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parents:
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42 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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Add sprite cursors for building placement.
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43 self.gameboard.update_sprite_cursor(e) |
565 | 44 elif e.type == gui.ENTER: |
45 self.gameboard.set_tool_cursor() | |
46 elif e.type == gui.EXIT: | |
47 self.gameboard.set_menu_cursor() | |
541
450de9dfa106
Move gameboard event prodding into the widgets - better matches pgu internals
Neil Muller <drnlmuller@gmail.com>
parents:
539
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48 else: |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
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49 return False |
35 | 50 |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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changeset
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51 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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changeset
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52 class AnimalPositionCache(object): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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53 def __init__(self, gameboard): |
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Factor position cache out into its own class, make Position more useful.
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parents:
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54 self.gameboard = gameboard |
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Factor position cache out into its own class, make Position more useful.
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55 self.clear() |
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Factor position cache out into its own class, make Position more useful.
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56 |
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Factor position cache out into its own class, make Position more useful.
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parents:
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57 def clear(self): |
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Factor position cache out into its own class, make Position more useful.
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parents:
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58 self._cache = {'chicken': {}, 'fox': {}} |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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59 |
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Factor position cache out into its own class, make Position more useful.
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parents:
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60 def _in_bounds(self, pos): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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61 return self.gameboard.in_bounds(pos) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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62 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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63 def add(self, animal, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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64 if animal and self._in_bounds(animal.pos): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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65 self._cache[animal_type][animal.pos] = animal |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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66 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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67 def remove(self, pos, animal_type): |
457
fc648da2334c
Fix position cache removal, slightly optimise chicken range check.
Jeremy Thurgood <firxen@gmail.com>
parents:
456
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68 if pos in self._cache[animal_type]: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
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changeset
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69 del self._cache[animal_type][pos] |
96dbf2c8506e
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Jeremy Thurgood <firxen@gmail.com>
parents:
453
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changeset
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70 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
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71 def update(self, old_pos, animal, animal_type): |
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parents:
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72 self.remove(old_pos, animal_type) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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73 self.add(animal, animal_type) |
96dbf2c8506e
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parents:
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74 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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75 def get(self, pos, animal_type): |
96dbf2c8506e
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76 return self._cache[animal_type].get(pos, None) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
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77 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
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|
78 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
79 class GameBoard(serializer.Simplifiable): |
9 | 80 |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
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81 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
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82 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
83 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
84 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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85 SIMPLIFY = [ |
468
d5e4959cfe7a
Start of support for restoring level information.
Simon Cross <hodgestar@gmail.com>
parents:
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86 'level', |
463
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Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
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87 'tv', |
468
d5e4959cfe7a
Start of support for restoring level information.
Simon Cross <hodgestar@gmail.com>
parents:
463
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88 'max_foxes', |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
500
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89 #'selected_tool', |
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
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500
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90 #'sprite_cursor', |
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
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500
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91 'selected_chickens', |
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
500
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changeset
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92 'stored_selections', |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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93 'chickens', |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
500
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changeset
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94 'foxes', |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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95 'buildings', |
504
393e30ea0165
Save game loading working again.
Simon Cross <hodgestar@gmail.com>
parents:
500
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96 #'_pos_cache', |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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97 'cash', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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98 'wood', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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99 'eggs', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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100 'days', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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101 'killed_foxes', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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102 'day', 'night', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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103 ] |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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104 |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
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105 def __init__(self, main_app, level): |
151
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Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
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106 self.disp = main_app |
389
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Add basic level support (level choosing needs work)
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parents:
382
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107 self.level = level |
24
7584453f4944
Add support for PNG tiles.
Simon Cross <hodgestar@gmail.com>
parents:
17
diff
changeset
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108 self.tv = tiles.FarmVid() |
303
e12d99215b74
Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
Simon Cross <hodgestar@gmail.com>
parents:
302
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109 self.tv.png_folder_load_tiles('tiles') |
389
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Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
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382
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110 self.tv.tga_load_level(level.map) |
382
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Use code layer to place chickens
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parents:
381
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111 width, height = self.tv.size |
323
978efd39a099
Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents:
320
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112 # Ensure we don't every try to create more foxes then is sane |
403
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Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents:
401
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changeset
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113 self.max_foxes = level.max_foxes |
460 | 114 self.calculate_wood_groat_exchange_rate() |
40
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Money counter with very ugly display hack.
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parents:
39
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115 |
35 | 116 self.selected_tool = None |
186
f06010d34cd3
Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents:
183
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117 self.sprite_cursor = None |
487
a5dc09881aa1
rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
485
diff
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118 self.selected_chickens = [] |
489 | 119 self.stored_selections = {} |
116
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Add basic chicken->egg cycle
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115
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120 self.chickens = set() |
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115
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121 self.foxes = set() |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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122 self.buildings = set() |
456
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parents:
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123 self._pos_cache = AnimalPositionCache(self) |
40
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39
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124 self.cash = 0 |
422
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
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125 self.wood = 0 |
118
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Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents:
116
diff
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126 self.eggs = 0 |
139
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Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
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127 self.days = 0 |
79 | 128 self.killed_foxes = 0 |
223 | 129 self.day, self.night = True, False |
424
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Use fully rendered map in gameboard choosing screen
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422
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130 # For the level loading case |
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131 if self.disp: |
447
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The sub-toolbar rewrite, the finally not crashing version
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parents:
444
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132 self.toolbar = None |
424
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422
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133 self.create_display() |
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422
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134 self.add_cash(level.starting_cash) |
428
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buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
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135 self.add_wood(level.starting_wood) |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
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136 |
67
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Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
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137 self.fix_buildings() |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
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138 |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
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139 cdata = {} |
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Levels can include starting equipment
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parents:
405
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140 for tn in equipment.EQUIP_MAP: |
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Levels can include starting equipment
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405
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141 cdata[tn] = (self.add_start_chickens, tn) |
382
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142 |
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143 self.tv.run_codes(cdata, (0,0,width,height)) |
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144 |
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145 @classmethod |
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146 def unsimplify(cls, *args, **kwargs): |
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147 """Override default Simplifiable unsimplification.""" |
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148 obj = super(GameBoard, cls).unsimplify(*args, **kwargs) |
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149 |
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150 obj.tv.png_folder_load_tiles('tiles') |
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151 obj.calculate_wood_groat_exchange_rate() |
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152 |
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153 obj._pos_cache = AnimalPositionCache(obj) |
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154 obj._cache_animal_positions() |
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155 |
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156 obj.sprite_cursor = None |
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157 obj.set_selected_tool(None, None) |
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158 |
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159 obj.disp = None |
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160 |
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161 # put chickens, foxes and buildings into sprite list |
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162 |
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163 existing_chickens = obj.chickens |
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164 obj.chickens = set() |
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165 for chicken in existing_chickens: |
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166 obj.add_chicken(chicken) |
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167 |
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168 existing_foxes = obj.foxes |
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169 obj.foxes = set() |
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170 for fox in existing_foxes: |
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171 obj.add_fox(fox) |
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172 |
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173 existing_buildings = obj.buildings |
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174 obj.buildings = set() |
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175 for building in existing_buildings: |
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176 obj.add_building(building) |
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177 |
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178 # self.disp is not set properly here |
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179 # whoever unsimplifies the gameboard needs to arrange for it to be |
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180 # set and then call .create_display() and so create: |
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181 # - .toolbar |
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182 # - .tvw |
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183 # - .top_widget |
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184 |
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185 return obj |
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186 |
151
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187 def get_top_widget(self): |
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188 return self.top_widget |
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189 |
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190 def create_display(self): |
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191 width, height = self.disp.rect.w, self.disp.rect.h |
36
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192 tbl = gui.Table() |
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193 tbl.tr() |
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194 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH) |
151
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195 tbl.td(self.toolbar, valign=-1) |
433
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196 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height) |
37
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197 tbl.td(self.tvw) |
548
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198 |
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199 # we should probably create a custom widget to be the top widget |
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200 # if we want to flow some events to the gameboard |
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201 def event(e): |
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202 if gui.Table.event(tbl, e): |
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203 return True |
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204 return self.event(e) |
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205 tbl.event = event |
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206 |
151
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207 self.top_widget = tbl |
504
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208 self.redraw_counters() |
14 | 209 |
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210 def change_toolbar(self, new_toolbar): |
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211 """Replace the toolbar""" |
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212 td = self.toolbar.container |
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213 td.remove(self.toolbar) |
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214 td.add(new_toolbar, 0, 0) |
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215 self.toolbar = new_toolbar |
449 | 216 self.toolbar.rect.size = self.toolbar.resize() |
452
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217 self.redraw_counters() |
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218 td.repaint() |
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219 |
493
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220 if new_toolbar.MOVE_SELECT_PERMITTED: |
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221 if self.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]: |
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222 self.set_selected_tool(None, None) |
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223 else: |
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224 self.set_selected_tool(None, None) |
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225 self.unselect_all() |
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226 |
452
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227 def redraw_counters(self): |
451
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228 self.toolbar.update_egg_counter(self.eggs) |
470
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229 if self.level.is_last_day(self.days): |
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230 self.toolbar.day_counter.style.color = (255, 0, 0) |
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231 else: |
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232 # can come back from last day when restoring a saved game |
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233 self.toolbar.day_counter.style.color = (255, 255, 255) |
451
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234 self.toolbar.update_day_counter("%s/%s" % (self.days, |
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235 self.level.get_max_turns())) |
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236 self.toolbar.update_chicken_counter(len(self.chickens)) |
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237 self.toolbar.update_cash_counter(self.cash) |
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238 self.toolbar.update_wood_counter(self.wood) |
544
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239 self.toolbar.update_fox_counter(self.killed_foxes) |
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240 |
151
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241 def update(self): |
37
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242 self.tvw.reupdate() |
9 | 243 |
244 def loop(self): | |
25
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245 self.tv.loop() |
9 | 246 |
162 | 247 def set_selected_tool(self, tool, cursor): |
223 | 248 if not self.day: |
472
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249 return False |
573
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250 if tool is None: |
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251 tool = constants.TOOL_SELECT_CHICKENS |
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252 cursor = cursors.cursors['select'] |
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253 if self.apply_tool_to_selected(tool): |
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254 return False # Using the tool on selected chickens is immediate |
35 | 255 self.selected_tool = tool |
203
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diff
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256 sprite_curs = None |
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diff
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257 if buildings.is_building(tool): |
232
0bd214cf9018
Overlay cost on building sprite cursors.
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diff
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258 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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Add sprite cursors for equipment buying.
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diff
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259 elif equipment.is_equipment(tool): |
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diff
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260 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
474
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261 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens: |
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262 cursor = cursors.cursors['chicken'] |
565 | 263 self.current_cursor = (cursor, sprite_curs) |
264 self.set_tool_cursor((cursor, sprite_curs)) | |
472
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265 return True |
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266 |
565 | 267 def set_tool_cursor(self, current_cursor=None): |
268 if current_cursor: | |
269 self.current_cursor = current_cursor | |
270 if pygame.mouse.get_pos()[0] >= constants.TOOLBAR_WIDTH: | |
271 self.set_cursor(*self.current_cursor) | |
272 | |
273 def set_menu_cursor(self): | |
274 self.set_cursor() | |
275 | |
472
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276 def apply_tool_to_selected(self, tool): |
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277 if self.selected_chickens: |
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278 # dispatch call to selected chickens if appropriate |
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|
279 if tool == constants.TOOL_SELL_CHICKEN: |
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280 self.sell_chicken(None) |
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281 return True |
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282 elif tool == constants.TOOL_SELL_EGG: |
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283 self.sell_egg(None) |
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284 return True |
569
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Replace monolithic sell equipment tool with a tool for each type of equipment.
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parents:
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285 elif toolbar.SellToolBar.is_equip_tool(tool): |
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Replace monolithic sell equipment tool with a tool for each type of equipment.
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286 equipment_cls = toolbar.SellToolBar.get_equip_cls(tool) |
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Replace monolithic sell equipment tool with a tool for each type of equipment.
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287 self.sell_equipment(None, equipment_cls) |
472
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288 return True |
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289 elif equipment.is_equipment(tool): |
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290 self.buy_equipment(None, tool) |
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291 return True |
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292 return False |
203
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Fixed dangling cursor sprite and did some TODO list maintenance.
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293 |
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Fixed dangling cursor sprite and did some TODO list maintenance.
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294 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 295 if cursor: |
296 pygame.mouse.set_cursor(*cursor) | |
297 else: | |
298 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
379
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Multilayer sprite ordering. Only used by cursors so far.
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299 if self.sprite_cursor is not None: |
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300 self.tv.sprites.remove(self.sprite_cursor, layer='cursor') |
218
5cb0e0b9cd16
Make sprite cursors stay on top by fudging the sprite list. :/
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parents:
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diff
changeset
|
301 self.sprite_cursor = sprite_curs |
379
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|
302 if self.sprite_cursor is not None: |
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|
303 self.tv.sprites.append(self.sprite_cursor, layer='cursor') |
213
07b361ebd87f
Ensure we clean up highlights, etc.
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diff
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|
304 |
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Ensure we clean up highlights, etc.
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|
305 def reset_states(self): |
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Ensure we clean up highlights, etc.
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parents:
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diff
changeset
|
306 """Clear current states (highlights, etc.)""" |
245
634491bf37e8
Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents:
243
diff
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|
307 self.set_selected_tool(None, None) |
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Change toolbar to gui.Toolbar -- gives nicer highlighting.
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243
diff
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|
308 self.toolbar.clear_tool() |
17
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Interaction with the game board.
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diff
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|
309 |
186
f06010d34cd3
Add sprite cursors for building placement.
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diff
changeset
|
310 def update_sprite_cursor(self, e): |
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diff
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311 tile_pos = self.tv.screen_to_tile(e.pos) |
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312 self.sprite_cursor.set_pos(tile_pos) |
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313 |
223 | 314 def start_night(self): |
315 self.day, self.night = False, True | |
316 self.tv.sun(False) | |
317 self.reset_states() | |
573
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Select is the default tool.
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318 self.selected_tool = None |
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319 self.current_cursor = (cursors.cursors['arrow'],) |
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diff
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|
320 self.set_menu_cursor() |
500
4d980444ebfb
deselect chickens at night
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
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diff
changeset
|
321 self.unselect_all() |
434
f2a55e5e24db
Disable non-selectable toolbar widgets at night
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parents:
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diff
changeset
|
322 self.toolbar.start_night() |
413
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
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parents:
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diff
changeset
|
323 self.spawn_foxes() |
414
9096c237928c
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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diff
changeset
|
324 self.eggs = 0 |
419
d110d55c8449
Move hatching logic into chickens.
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parents:
414
diff
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|
325 for chicken in self.chickens.copy(): |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
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parents:
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changeset
|
326 chicken.start_night() |
414
9096c237928c
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents:
413
diff
changeset
|
327 self.toolbar.update_egg_counter(self.eggs) |
425
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
328 self._cache_animal_positions() |
539
f4d1b9ff9558
Lumberjacks only wander off when their work is done.
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parents:
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diff
changeset
|
329 self.chickens_chop_wood() |
f4d1b9ff9558
Lumberjacks only wander off when their work is done.
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parents:
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diff
changeset
|
330 self.chickens_scatter() |
223 | 331 |
332 def start_day(self): | |
512
b112bcf4d435
Add restore game button to main menu.
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parents:
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diff
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|
333 if hasattr(self, '_skip_start_day'): |
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Add restore game button to main menu.
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parents:
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diff
changeset
|
334 del self._skip_start_day |
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Add restore game button to main menu.
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parents:
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diff
changeset
|
335 return |
223 | 336 self.day, self.night = True, False |
337 self.tv.sun(True) | |
338 self.reset_states() | |
434
f2a55e5e24db
Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents:
433
diff
changeset
|
339 self.toolbar.start_day() |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
340 self._pos_cache.clear() |
413
bdc4757e0497
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parents:
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diff
changeset
|
341 self.advance_day() |
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parents:
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diff
changeset
|
342 self.clear_foxes() |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
343 for chicken in self.chickens.copy(): |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
344 chicken.start_day() |
470
fbbd39cfc975
Alter day counter logic a bit to cater for the case when it stops being the last day.
Simon Cross <hodgestar@gmail.com>
parents:
468
diff
changeset
|
345 self.redraw_counters() |
223 | 346 |
512
b112bcf4d435
Add restore game button to main menu.
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parents:
506
diff
changeset
|
347 def skip_next_start_day(self): |
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Add restore game button to main menu.
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parents:
506
diff
changeset
|
348 # used to skip the start of the day triggered after |
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diff
changeset
|
349 # reloading a save game |
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diff
changeset
|
350 self._skip_start_day = True |
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506
diff
changeset
|
351 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
352 def in_bounds(self, pos): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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diff
changeset
|
353 """Check if a position is within the game boundaries""" |
18db99fda6bd
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parents:
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diff
changeset
|
354 if pos.x < 0 or pos.y < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
355 return False |
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Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
356 width, height = self.tv.size |
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Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
357 if pos.x >= width or pos.y >= height: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
358 return False |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
changeset
|
359 return True |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
360 |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
361 def use_tool(self, e): |
223 | 362 if not self.day: |
363 return | |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
364 if e.button == 3: # Right button |
573
ffdaac5d6cf8
Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents:
571
diff
changeset
|
365 if self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
ffdaac5d6cf8
Select is the default tool.
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parents:
571
diff
changeset
|
366 self.place_animal(self.tv.screen_to_tile(e.pos)) |
480
312120a99181
right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
479
diff
changeset
|
367 return |
488
a9f6c32c8ea9
put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
487
diff
changeset
|
368 elif e.button == 2: # Middle button |
490
8308bef91864
fixed so that tool highlight also cleared.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
489
diff
changeset
|
369 self.reset_states() |
488
a9f6c32c8ea9
put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
487
diff
changeset
|
370 self.unselect_all() |
573
ffdaac5d6cf8
Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents:
571
diff
changeset
|
371 return |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
372 elif e.button != 1: # Left button |
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
373 return |
479
1689b43ed8be
Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents:
478
diff
changeset
|
374 mods = pygame.key.get_mods() |
52
0d4799866bcf
Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents:
40
diff
changeset
|
375 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
376 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
377 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
378 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
379 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
380 self.place_animal(self.tv.screen_to_tile(e.pos)) |
516
4166a0051bb6
Reset cursor as well when changing tool. Avoid crash with non-default toolbar
Neil Muller <drnlmuller@gmail.com>
parents:
514
diff
changeset
|
381 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"]) |
573
ffdaac5d6cf8
Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents:
571
diff
changeset
|
382 self.toolbar.unhighlight_move_button() |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
383 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
514
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
384 # ctrl moves current selection without having to select move tool |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
385 if (mods & KMOD_CTRL): |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
386 self.place_animal(self.tv.screen_to_tile(e.pos)) |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
387 else: |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
388 if not (mods & KMOD_SHIFT): |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
389 self.unselect_all() |
55b95bb25ced
On move, revert to the select tool - why would you want to move the same chicken twice?
David Fraser <davidf@sjsoft.com>
parents:
512
diff
changeset
|
390 self.select_chicken(self.tv.screen_to_tile(e.pos)) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
391 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
392 self.sell_building(self.tv.screen_to_tile(e.pos)) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
393 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING: |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
394 self.repair_building(self.tv.screen_to_tile(e.pos)) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
395 elif buildings.is_building(self.selected_tool): |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
396 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
569
3ec614e6fd4a
Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents:
567
diff
changeset
|
397 elif toolbar.SellToolBar.is_equip_tool(self.selected_tool): |
3ec614e6fd4a
Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents:
567
diff
changeset
|
398 equipment_cls = toolbar.SellToolBar.get_equip_cls(self.selected_tool) |
3ec614e6fd4a
Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents:
567
diff
changeset
|
399 self.sell_equipment(self.tv.screen_to_tile(e.pos), equipment_cls) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
400 elif equipment.is_equipment(self.selected_tool): |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
401 if not self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
402 # old selection behaviour |
573
ffdaac5d6cf8
Select is the default tool.
Jeremy Thurgood <firxen@gmail.com>
parents:
571
diff
changeset
|
403 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
404 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
405 def get_outside_chicken(self, tile_pos): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
406 for chick in self.chickens: |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
407 if chick.covers(tile_pos) and chick.outside(): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
408 return chick |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
409 return None |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
410 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
411 def get_building(self, tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
412 for building in self.buildings: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
413 if building.covers(tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
414 return building |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
415 return None |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
416 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
417 def sell_chicken(self, tile_pos): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
418 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
419 def do_sell(chicken, update_button=None): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
420 if not chicken: |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
421 return False # sanity check |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
422 if len(self.chickens) == 1: |
326
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
423 msg = "You can't sell your last chicken!" |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
424 TextDialog("Squuaaawwwwwk!", msg).open() |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
425 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
426 for item in list(chicken.equipment): |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
427 self.add_cash(item.sell_price()) |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
428 chicken.unequip(item) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
429 self.add_cash(self.level.sell_price_chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
430 sound.play_sound("sell-chicken.ogg") |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
431 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
432 update_button(chicken, empty=True) |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
433 self.remove_chicken(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
434 return True |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
435 |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
436 if tile_pos: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
437 chick = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
438 if chick is None: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
439 building = self.get_building(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
440 if building and building.HENHOUSE: |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
441 self.open_building_dialog(building, False, do_sell) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
442 return |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
443 do_sell(chick) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
444 else: |
556
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
445 def sure(val): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
446 if val: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
447 for chick in self.selected_chickens[:]: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
448 do_sell(chick) |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
449 if self._check_dangerous_sale(): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
450 dialog = misc.CheckDialog(sure, |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
451 "These chickens have equipment or eggs. Do you want to sell?", |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
452 "Yes, Sell Them", "No, Don't Sell", None) |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
453 self.disp.open(dialog) |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
454 else: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
455 sure(1) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
456 |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
457 def sell_one_egg(self, chicken): |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
458 if chicken.eggs: |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
459 self.add_cash(self.level.sell_price_egg) |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
460 chicken.remove_one_egg() |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
461 return True |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
462 return False |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
463 |
475
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
464 def remove_eggs(self, num): |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
465 self.eggs -= num |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
466 self.toolbar.update_egg_counter(self.eggs) |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
467 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
468 def sell_egg(self, tile_pos): |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
469 def do_sell(chicken, update_button=None): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
470 # We try sell and egg |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
471 if self.sell_one_egg(chicken): |
193 | 472 sound.play_sound("sell-chicken.ogg") |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
473 # Force toolbar update |
193 | 474 self.toolbar.chsize() |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
475 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
476 update_button(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
477 return False |
193 | 478 |
473
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
479 if tile_pos: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
480 building = self.get_building(tile_pos) |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
481 if building and building.HENHOUSE: |
523
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
482 self.open_building_dialog(building, False, do_sell) |
473
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
483 else: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
484 for chicken in self.selected_chickens: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
485 do_sell(chicken) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
486 |
556
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
487 def _check_dangerous_sale(self): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
488 # Dangerous sales are: selling chickens with equipment & selling |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
489 # chickens with eggs |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
490 for chick in self.selected_chickens: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
491 if chick.eggs or chick.weapons() or chick.armour(): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
492 return True |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
493 return False |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
494 |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
495 def _check_dangerous_move(self, building=None): |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
496 # Dangerous move involves moving chickens WITH eggs out of their |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
497 # current building |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
498 for chick in self.selected_chickens: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
499 if chick.eggs and chick.abode and \ |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
500 chick.abode.building is not building: |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
501 return True |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
502 return False # safe move |
46f6f1a98f3f
Add warning dialogs for dangerous operations
Neil Muller <drnlmuller@gmail.com>
parents:
553
diff
changeset
|
503 |
489 | 504 def select_animal(self, animal): |
505 self.selected_chickens.append(animal) | |
561
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
506 if animal.abode: |
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
507 animal.abode.building.update_occupant_count() |
489 | 508 animal.equip(equipment.Spotlight()) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
509 |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
510 def unselect_all(self): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
511 # Clear any highlights |
561
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
512 old_sel = self.selected_chickens |
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
513 self.selected_chickens = [] |
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
514 for chick in old_sel: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
515 chick.unequip_by_name("Spotlight") |
561
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
516 if chick.abode: |
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
517 chick.abode.building.update_occupant_count() |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
518 |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
519 def unselect_animal(self, animal): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
520 if animal in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
521 self.selected_chickens.remove(animal) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
522 animal.unequip_by_name("Spotlight") |
561
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
523 if animal.abode: |
7f037ee2a6c8
Show count of selected chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
557
diff
changeset
|
524 animal.abode.building.update_occupant_count() |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
525 |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
526 def get_chicken_at_pos(self, tile_pos): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
527 chicken = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
528 if chicken: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
529 return chicken |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
530 building = self.get_building(tile_pos) |
481
fac63919a972
Don't look for chickens in fences
Neil Muller <drnlmuller@gmail.com>
parents:
480
diff
changeset
|
531 if building and building.ABODE: |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
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532 self.open_building_dialog(building, True) |
472
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533 |
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534 def select_chicken(self, tile_pos): |
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535 """Handle a select chicken event""" |
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536 # Get the chicken at this position |
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537 chicken = self.get_chicken_at_pos(tile_pos) |
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538 if not chicken: |
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539 return # do nothing |
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540 elif chicken in self.selected_chickens: |
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541 self.unselect_animal(chicken) |
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542 else: |
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543 self.select_animal(chicken) |
200
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544 |
556
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545 def _do_move_selected(self, building, tile_pos): |
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546 """Internal helper function for place_animal""" |
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547 if building and building.ABODE: |
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548 for chicken in self.selected_chickens[:]: |
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549 try: |
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550 place = building.first_empty_place() |
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551 self.relocate_animal(chicken, place=place) |
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552 chicken.equip(equipment.Nest()) |
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553 self.unselect_animal(chicken) |
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diff
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|
554 except buildings.BuildingFullError: |
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555 pass |
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556 try: |
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557 # if there's a space left, open the building |
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558 building.first_empty_place() |
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559 self.open_building_dialog(building, True) |
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560 except buildings.BuildingFullError: |
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561 pass |
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562 if not self.selected_chickens: |
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563 # if we placed all the chickens, switch to select cursor |
565 | 564 self.set_tool_cursor((cursors.cursors['select'],)) |
556
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565 elif self.tv.get(tile_pos) == self.GRASSLAND: |
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566 for chicken in self.selected_chickens: |
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567 try_pos = tile_pos |
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568 cur_chick = self.get_outside_chicken(try_pos) |
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569 if cur_chick == chicken: |
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570 continue |
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571 if cur_chick: |
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|
572 try_pos = None |
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|
573 # find a free square nearby |
599
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parents:
587
diff
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|
574 diff_pos = misc.Position(*tile_pos) |
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|
575 poss = [diff_pos + misc.Position(x, y) |
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parents:
587
diff
changeset
|
576 for x in range(-2, 3) |
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parents:
587
diff
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|
577 for y in range(-2, 3) |
556
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578 if (x, y) != (0, 0)] |
599
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Jeremy Thurgood <firxen@gmail.com>
parents:
587
diff
changeset
|
579 poss.sort(key=lambda p: p.dist(diff_pos)) |
556
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diff
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|
580 for cand in poss: |
599
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Jeremy Thurgood <firxen@gmail.com>
parents:
587
diff
changeset
|
581 if not self.in_bounds(cand): |
460b06ac7d99
Better chicken placement, now with fewer crashes.
Jeremy Thurgood <firxen@gmail.com>
parents:
587
diff
changeset
|
582 continue |
460b06ac7d99
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parents:
587
diff
changeset
|
583 if self.tv.get(cand.to_tile_tuple()) == self.GRASSLAND and \ |
460b06ac7d99
Better chicken placement, now with fewer crashes.
Jeremy Thurgood <firxen@gmail.com>
parents:
587
diff
changeset
|
584 not self.get_outside_chicken(cand.to_tile_tuple()): |
460b06ac7d99
Better chicken placement, now with fewer crashes.
Jeremy Thurgood <firxen@gmail.com>
parents:
587
diff
changeset
|
585 try_pos = cand.to_tile_tuple() |
556
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parents:
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diff
changeset
|
586 break |
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parents:
553
diff
changeset
|
587 if try_pos: |
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parents:
553
diff
changeset
|
588 chicken.unequip_by_name("Nest") |
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diff
changeset
|
589 self.relocate_animal(chicken, tile_pos=try_pos) |
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parents:
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diff
changeset
|
590 chicken.remove_eggs() |
46f6f1a98f3f
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parents:
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diff
changeset
|
591 |
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parents:
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diff
changeset
|
592 |
105
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diff
changeset
|
593 def place_animal(self, tile_pos): |
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diff
changeset
|
594 """Handle an TOOL_PLACE_ANIMALS click. |
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diff
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|
595 |
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diff
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|
596 This will either select an animal or |
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diff
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597 place a selected animal in a building. |
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598 """ |
472
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599 if tile_pos and not self.selected_chickens: |
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parents:
470
diff
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|
600 # Old behaviour |
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|
601 chicken = self.get_chicken_at_pos(tile_pos) |
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470
diff
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|
602 if chicken: |
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|
603 self.select_animal(chicken) |
565 | 604 self.set_tool_cursor((cursors.cursors['chicken'],)) |
472
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|
605 return |
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470
diff
changeset
|
606 elif tile_pos: |
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changeset
|
607 building = self.get_building(tile_pos) |
556
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diff
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|
608 def sure(val): |
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|
609 if val: |
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diff
changeset
|
610 self._do_move_selected(building, tile_pos) |
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diff
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|
611 |
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|
612 if self._check_dangerous_move(building): |
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diff
changeset
|
613 dialog = misc.CheckDialog(sure, |
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diff
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|
614 "These chickens have eggs. Do you want to move them?", |
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changeset
|
615 "Yes, Move Them", "No, Don't Move", None) |
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diff
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|
616 self.disp.open(dialog) |
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|
617 else: |
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diff
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|
618 sure(1) |
197
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|
619 |
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diff
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|
620 def relocate_animal(self, chicken, tile_pos=None, place=None): |
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diff
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|
621 assert((tile_pos, place) != (None, None)) |
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622 if chicken.abode is not None: |
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diff
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|
623 chicken.abode.clear_occupant() |
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|
624 if tile_pos: |
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diff
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|
625 chicken.set_pos(tile_pos) |
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diff
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|
626 else: |
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|
627 place.set_occupant(chicken) |
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|
628 chicken.set_pos(place.get_pos()) |
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|
629 self.set_visibility(chicken) |
125 | 630 |
397
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diff
changeset
|
631 def set_visibility(self, animal): |
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396
diff
changeset
|
632 if animal.outside(): |
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diff
changeset
|
633 if animal not in self.tv.sprites: |
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396
diff
changeset
|
634 self.tv.sprites.append(animal) |
125 | 635 else: |
397
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diff
changeset
|
636 if animal in self.tv.sprites: |
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diff
changeset
|
637 self.tv.sprites.remove(animal) |
105
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98
diff
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|
638 |
302
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Mostly working selling equipment in buildings
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298
diff
changeset
|
639 def open_dialog(self, widget, x=None, y=None, close_callback=None): |
115
2b2007e231da
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109
diff
changeset
|
640 """Open a dialog for the given widget. Add close button.""" |
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109
diff
changeset
|
641 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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109
diff
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|
642 |
2b2007e231da
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diff
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|
643 def close_dialog(): |
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109
diff
changeset
|
644 self.disp.close(tbl) |
170
92d11e0544bc
Switch building to selected image when building is selected.
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169
diff
changeset
|
645 if close_callback is not None: |
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Switch building to selected image when building is selected.
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169
diff
changeset
|
646 close_callback() |
115
2b2007e231da
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109
diff
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647 |
2b2007e231da
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diff
changeset
|
648 close_button = gui.Button("Close") |
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109
diff
changeset
|
649 close_button.connect(gui.CLICK, close_dialog) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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109
diff
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|
650 |
2b2007e231da
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109
diff
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|
651 tbl = gui.Table() |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
652 tbl.tr() |
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diff
changeset
|
653 tbl.td(widget, colspan=2) |
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diff
changeset
|
654 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
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diff
changeset
|
655 tbl.td(gui.Spacer(100, 0)) |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
656 tbl.td(close_button, align=1) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
657 |
302
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
658 if x: |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
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diff
changeset
|
659 offset = (self.disp.rect.center[0] + x, |
01c1682dc250
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298
diff
changeset
|
660 self.disp.rect.center[1] + y) |
01c1682dc250
Mostly working selling equipment in buildings
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298
diff
changeset
|
661 else: |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
662 offset = None |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
663 self.disp.open(tbl, pos=offset) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
664 return tbl |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
665 |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
666 def open_building_dialog(self, building, fill_empty, sell_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
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diff
changeset
|
667 """Create dialog for manipulating the contents of a building.""" |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
668 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
669 place_button_map = {} |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
670 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
671 def update_button(animal, empty=False): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
672 """Update a button image (either to the animal, or to empty).""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
673 if animal: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
674 button = place_button_map.get(id(animal.abode)) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
675 if button: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
676 if empty: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
677 button.value = icons.EMPTY_NEST_ICON |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
678 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
679 button.value = icons.animal_icon(animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
680 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
681 def nest_clicked(place, button): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
682 """Handle a nest being clicked.""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
683 if place.occupant: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
684 # there is an occupant, select or sell it |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
685 if not sell_callback: |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
686 mods = pygame.key.get_mods() |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
687 if not (mods & KMOD_SHIFT): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
688 chkns = self.selected_chickens |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
689 self.unselect_all() |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
690 for chkn in chkns: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
691 update_button(chkn) |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
692 if place.occupant in self.selected_chickens: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
693 self.unselect_animal(place.occupant) |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
694 else: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
695 self.select_animal(place.occupant) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
696 # select new animal (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
697 update_button(place.occupant) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
698 else: |
523
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
699 # FIXME: This should really match the behaviour for |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
700 # outside buildings, but that requires using the toolbar |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
701 # while the dialog is open. |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
702 to_process = [place.occupant] |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
703 if place.occupant in self.selected_chickens: |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
704 # We do the same action for all the selected chickens |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
705 to_process = self.selected_chickens |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
706 for chick in to_process[:]: |
103b0fc36722
Apply action to all selected chickens in building dialog
Neil Muller <drnlmuller@gmail.com>
parents:
522
diff
changeset
|
707 sell_callback(chick, update_button) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
708 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
709 # there is no occupant, attempt to fill the space |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
710 if self.selected_chickens and fill_empty: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
711 # empty old nest (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
712 update_button(self.selected_chickens[0], empty=True) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
713 self.relocate_animal(self.selected_chickens[0], place=place) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
714 # populate the new nest (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
715 update_button(self.selected_chickens[0]) |
125 | 716 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
717 tbl = gui.Table() |
125 | 718 columns = building.max_floor_width() |
719 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
587
2899ddc4d92c
Display top floors on top.
Simon Cross <hodgestar@gmail.com>
parents:
573
diff
changeset
|
720 for floor in reversed(building.floors()): |
125 | 721 tbl.tr() |
722 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
723 tbl.tr() |
125 | 724 for row in floor.rows(): |
725 tbl.tr() | |
726 for place in row: | |
727 if place.occupant is None: | |
728 button = gui.Button(icons.EMPTY_NEST_ICON) | |
729 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
730 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 731 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
732 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 733 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
734 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
735 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
736 def close_callback(): |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
737 for floor in building.floors(): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
738 for row in floor.rows(): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
739 for place in row: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
740 if place.occupant is not None: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
741 self.unselect_animal(place.occupant) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
742 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
743 |
522 | 744 def select_all_callback(): |
745 self.unselect_all() | |
746 for chicken in building.occupants(): | |
747 self.select_animal(chicken) | |
748 update_button(chicken) | |
749 | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
750 def evict_callback(): |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
751 if not self.selected_chickens: |
264 | 752 return |
495
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
753 for tile_pos in building.adjacent_tiles(): |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
754 if self.tv.get(tile_pos) != self.GRASSLAND: |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
755 continue |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
756 if self.get_outside_chicken(tile_pos) is None: |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
757 for chicken in self.selected_chickens: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
758 update_button(chicken, empty=True) |
495
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
759 # this will place all the chickens |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
760 self.place_animal(tile_pos) |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
761 break |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
762 |
525
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
763 def dlg_event(e): |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
764 if e.type == MOUSEBUTTONDOWN and e.button == 2: # Middle |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
765 self.unselect_all() |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
766 for chicken in building.occupants(): |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
767 update_button(chicken) |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
768 return False |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
769 return gui.Table.event(tbl, e) |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
770 |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
771 |
522 | 772 tbl.tr() |
773 select_button = gui.Button('Select All') | |
774 select_button.connect(gui.CLICK, select_all_callback) | |
775 tbl.td(select_button, colspan=2, **kwargs) | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
776 if not sell_callback: |
522 | 777 evict_button = gui.Button('Evict') |
778 evict_button.connect(gui.CLICK, evict_callback) | |
779 tbl.td(evict_button, colspan=2, **kwargs) | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
780 |
525
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
781 tbl.event = dlg_event |
d9886377b6a2
Hack middle-click clearing selection into the building_dialog
Neil Muller <drnlmuller@gmail.com>
parents:
524
diff
changeset
|
782 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
783 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
784 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
785 def buy_building(self, tile_pos, building_cls): |
557
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
786 building = building_cls(tile_pos, self) |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
787 if self.wood < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
788 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
789 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
790 return |
557
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
791 if building.place(): |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
792 self.add_wood(-building.buy_price()) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
793 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
794 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
795 def buy_equipment(self, tile_pos, equipment_cls): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
796 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
797 equipment = equipment_cls() |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
798 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
799 def do_equip(chicken, update_button=None): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
800 # Try to equip the chicken |
361
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
801 if self.cash < equipment.buy_price(): |
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
802 return False |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
803 if equipment.place(chicken): |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
804 self.add_cash(-equipment.buy_price()) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
805 chicken.equip(equipment) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
806 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
807 update_button(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
808 return False |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
809 |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
810 if tile_pos: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
811 chicken = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
812 if chicken is None: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
813 building = self.get_building(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
814 if not (building and building.ABODE): |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
815 return |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
816 # Bounce through open dialog once more |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
817 self.open_building_dialog(building, False, do_equip) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
818 else: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
819 do_equip(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
820 else: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
821 for chicken in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
822 do_equip(chicken) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
823 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
824 def sell_building(self, tile_pos): |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
825 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
826 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
827 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
828 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
829 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
830 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
831 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
832 self.add_wood(building.sell_price()) |
557
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
833 building.remove() |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
834 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
835 |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
836 def repair_building(self, tile_pos): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
837 building = self.get_building(tile_pos) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
838 if not (building and building.broken()): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
839 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
840 if self.wood < building.repair_price(): |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
841 return |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
842 self.add_wood(-building.repair_price()) |
557
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
changeset
|
843 building.repair() |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
844 |
569
3ec614e6fd4a
Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents:
567
diff
changeset
|
845 def sell_equipment(self, tile_pos, equipment_cls): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
846 x, y = 0, 0 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
847 def do_sell(chicken, update_button=None): |
569
3ec614e6fd4a
Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents:
567
diff
changeset
|
848 items = [item for item in chicken.equipment |
3ec614e6fd4a
Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents:
567
diff
changeset
|
849 if isinstance(item, equipment_cls)] |
3ec614e6fd4a
Replace monolithic sell equipment tool with a tool for each type of equipment.
Simon Cross <hodgestar@gmail.com>
parents:
567
diff
changeset
|
850 for item in items: |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
851 self.add_cash(item.sell_price()) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
852 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
853 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
854 update_button(chicken) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
855 return False |
506
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
856 if tile_pos: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
857 chicken = self.get_outside_chicken(tile_pos) |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
858 if chicken is not None: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
859 do_sell(chicken) |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
860 else: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
861 building = self.get_building(tile_pos) |
527
f59cb047d08f
Don't try to open non-abodes.
Simon Cross <hodgestar@gmail.com>
parents:
526
diff
changeset
|
862 if building is None or not building.ABODE: |
506
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
863 return |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
864 x, y = 50, 0 |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
865 self.open_building_dialog(building, False, do_sell) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
866 else: |
506
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
867 for chicken in self.selected_chickens[:]: |
3b5717d742b2
fixed selling of equipment from selected chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
504
diff
changeset
|
868 do_sell(chicken) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
869 |
567
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
870 def _do_quit(self): |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
871 |
571
2921169e545b
Don't rely on connect listener call order (PGU stores listeners in a dict).
Simon Cross <hodgestar@gmail.com>
parents:
570
diff
changeset
|
872 def saved(val): |
2921169e545b
Don't rely on connect listener call order (PGU stores listeners in a dict).
Simon Cross <hodgestar@gmail.com>
parents:
570
diff
changeset
|
873 if val: |
567
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
874 pygame.event.post(constants.GO_GAME_OVER) |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
875 |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
876 def sure(val): |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
877 if val == 2: |
571
2921169e545b
Don't rely on connect listener call order (PGU stores listeners in a dict).
Simon Cross <hodgestar@gmail.com>
parents:
570
diff
changeset
|
878 savedialog = savegame.SaveDialog(self, saved) |
567
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
879 savedialog.open() |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
880 elif val: |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
881 pygame.event.post(constants.GO_GAME_OVER) |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
882 |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
883 dialog = misc.CheckDialog(sure, |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
884 "Do you REALLY want to exit this game?", |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
885 "Yes, Quit", "No, Don't Quit", "Save & Quit") |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
886 self.disp.open(dialog) |
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
887 |
14 | 888 def event(self, e): |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
889 if e.type == KEYDOWN and e.key == K_ESCAPE: |
567
37f7454518d5
Move quit stuff into seperate function
Neil Muller <drnlmuller@gmail.com>
parents:
566
diff
changeset
|
890 self._do_quit() |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
891 return True |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
892 elif e.type == KEYDOWN and e.key == K_n and self.day: |
566
a8dde729000a
Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' fun
Neil Muller <drnlmuller@gmail.com>
parents:
565
diff
changeset
|
893 pygame.event.post(constants.START_NIGHT) |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
894 return True |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
895 elif e.type == KEYDOWN and e.key == K_d and self.night: |
566
a8dde729000a
Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' fun
Neil Muller <drnlmuller@gmail.com>
parents:
565
diff
changeset
|
896 pygame.event.post(constants.FAST_FORWARD) |
548
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
897 return True |
27c09c58d89d
Remove gameboard and dialog event flow hacks.
Simon Cross <hodgestar@gmail.com>
parents:
544
diff
changeset
|
898 elif e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
899 if e.key == K_UP: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
900 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
901 if e.key == K_DOWN: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
902 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
903 if e.key == K_LEFT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
904 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
905 if e.key == K_RIGHT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
906 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0) |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
907 return True |
489 | 908 elif e.type == KEYDOWN and e.key in \ |
909 [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]: | |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
910 mods = pygame.key.get_mods() |
528
04975aa3ec70
Alt also sets groups, because jerith has a weird OS setup.
Jeremy Thurgood <firxen@gmail.com>
parents:
527
diff
changeset
|
911 if (mods & KMOD_CTRL) or (mods & KMOD_ALT): |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
912 # store current selection |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
913 self.stored_selections[e.key] = self.selected_chickens[:] |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
914 else: |
542
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
915 additive = (mods & KMOD_SHIFT) |
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
916 self.restore_selection(self.stored_selections.get(e.key, []), additive) |
541
450de9dfa106
Move gameboard event prodding into the widgets - better matches pgu internals
Neil Muller <drnlmuller@gmail.com>
parents:
539
diff
changeset
|
917 return True |
521
787eb032bf8a
Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents:
519
diff
changeset
|
918 elif e.type == KEYDOWN: |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
919 mods = pygame.key.get_mods() |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
920 if mods & KMOD_CTRL and self.selected_tool == constants.TOOL_SELECT_CHICKENS and self.selected_chickens: |
565 | 921 self.set_tool_cursor((cursors.cursors['chicken'],)) |
521
787eb032bf8a
Cursor hint for Ctrl-click move
Neil Muller <drnlmuller@gmail.com>
parents:
519
diff
changeset
|
922 elif e.type == KEYUP: |
524
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
923 mods = pygame.key.get_mods() |
1eed8c861580
Fix some indentation weirdnesses that have crept in
Neil Muller <drnlmuller@gmail.com>
parents:
523
diff
changeset
|
924 if not (mods & KMOD_CTRL) and self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
565 | 925 self.set_tool_cursor((cursors.cursors['select'],)) |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
926 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
927 |
542
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
928 def restore_selection(self, selection, additive=False): |
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
929 if not additive: |
baf75d5ee50d
Shift+group to add to current selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
541
diff
changeset
|
930 self.unselect_all() |
489 | 931 for chick in selection[:]: |
932 if chick in self.chickens: | |
933 self.select_animal(chick) | |
934 else: | |
935 # Update stored selection | |
936 selection.remove(chick) | |
937 | |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
938 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
939 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
940 |
552
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
941 def is_woodland_tile(self, pos): |
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
942 return tiles.TILE_MAP[self.tv.get(pos.to_tile_tuple())] == 'woodland' |
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
943 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
944 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
945 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
946 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
947 # killed |
552
11c4cebfe4c5
Preparatory work for woodland biodiversity.
Jeremy Thurgood <firxen@gmail.com>
parents:
548
diff
changeset
|
948 if self.in_bounds(fox.pos) and not self.is_woodland_tile(fox.pos): |
84 | 949 self.kill_fox(fox) |
950 else: | |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
951 self.remove_fox(fox) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
952 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
953 |
425
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
954 def clear_chickens(self): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
955 for chicken in self.chickens.copy(): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
956 self.remove_chicken(chicken) |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
957 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
958 def clear_buildings(self): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
959 for building in self.buildings.copy(): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
960 self.remove_building(building) |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
961 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
962 def do_night_step(self): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
963 """Handle the events of the night. |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
964 |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
965 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
966 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
967 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
968 return True |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
969 # Move all the foxes |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
970 over = self.foxes_move() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
971 if not over: |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
972 self.foxes_attack() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
973 self.chickens_attack() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
974 return over |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
975 |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
976 def _cache_animal_positions(self): |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
977 """Cache the current set of fox positions for the avoiding checks""" |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
978 self._pos_cache.clear() |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
979 for fox in self.foxes: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
980 self._pos_cache.add(fox, 'fox') |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
981 for chick in self.chickens: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
982 self._pos_cache.add(chick, 'chicken') |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
983 |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
984 def get_animal_at_pos(self, pos, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
985 return self._pos_cache.get(pos, animal_type) |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
986 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
987 def chickens_scatter(self): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
988 """Chickens outside move around randomly a bit""" |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
989 for chicken in [chick for chick in self.chickens if chick.outside()]: |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
990 old_pos = chicken.pos |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
991 chicken.move() |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
992 self._pos_cache.update(old_pos, chicken, 'chicken') |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
993 |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
994 def chickens_chop_wood(self): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
995 """Chickens with axes chop down trees near them""" |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
996 for chicken in [chick for chick in self.chickens if chick.outside()]: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
997 chicken.chop() |
460 | 998 self.calculate_wood_groat_exchange_rate() |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
999 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1000 def foxes_move(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
1001 over = True |
530
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1002 for fox in self.foxes.copy(): |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
1003 old_pos = fox.pos |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1004 fox.move() |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
1005 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
1006 over = False |
530
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1007 self._pos_cache.update(old_pos, fox, 'fox') |
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1008 else: |
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1009 # Avoid stale fox on board edge |
c1f14fa35d30
Avoid buglet where sprite isn't properly removed for a safe fox
Neil Muller <drnlmuller@gmail.com>
parents:
528
diff
changeset
|
1010 self.remove_fox(fox) |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1011 return over |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1012 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1013 def foxes_attack(self): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1014 for fox in self.foxes: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1015 fox.attack() |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1016 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
1017 def chickens_attack(self): |
84 | 1018 for chicken in self.chickens: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1019 chicken.attack() |
29 | 1020 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1021 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1022 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
1023 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
1024 self.tv.sprites.append(chicken) |
424
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
1025 if self.disp: |
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
1026 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1027 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1028 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1029 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
1030 self.tv.sprites.append(fox) |
29 | 1031 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
1032 def add_building(self, building): |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1033 self.buildings.add(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
1034 self.tv.sprites.append(building, layer='buildings') |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
1035 |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1036 def place_hatched_chicken(self, new_chick, building): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1037 try: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1038 building.add_occupant(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1039 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1040 new_chick.equip(equipment.Nest()) |
536
1a224ba50edf
Correctly set the position of newly hatched chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
530
diff
changeset
|
1041 new_chick.set_pos(new_chick.abode.get_pos()) |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1042 except buildings.BuildingFullError: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1043 # No space in the hen house, look nearby |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1044 for tile_pos in building.adjacent_tiles(): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1045 if self.tv.get(tile_pos) != self.GRASSLAND: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1046 continue |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1047 if self.get_outside_chicken(tile_pos) is None: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1048 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1049 self.relocate_animal(new_chick, tile_pos=tile_pos) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1050 break |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1051 # if there isn't a space for the |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1052 # new chick it dies. :/ Farm life |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
1053 # is cruel. |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1054 |
84 | 1055 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
1056 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
1057 self.toolbar.update_fox_counter(self.killed_foxes) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
1058 self.add_cash(self.level.sell_price_dead_fox) |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
1059 self.remove_fox(fox) |
84 | 1060 |
29 | 1061 def remove_fox(self, fox): |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
1062 self._pos_cache.remove(fox.pos, 'fox') |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1063 self.foxes.discard(fox) |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
1064 if fox.building: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
1065 fox.building.remove_predator(fox) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1066 if fox in self.tv.sprites: |
29 | 1067 self.tv.sprites.remove(fox) |
1068 | |
1069 def remove_chicken(self, chick): | |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
1070 if chick in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
1071 self.unselect_animal(chick) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1072 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
1073 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
1074 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
1075 if chick.abode: |
125 | 1076 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
1077 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
1078 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
1079 self.tv.sprites.remove(chick) |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
1080 self._pos_cache.remove(chick.pos, 'chicken') |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1081 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
1082 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
1083 if building in self.buildings: |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1084 self.buildings.discard(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
1085 self.tv.sprites.remove(building, layer='buildings') |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
1086 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1087 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1088 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
1089 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1090 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1091 def add_wood(self, planks): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1092 self.wood += planks |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1093 self.toolbar.update_wood_counter(self.wood) |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
1094 |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1095 def add_start_chickens(self, _map, tile, value): |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
1096 """Add chickens as specified by the code layer""" |
601 | 1097 chick = random.choice([animal.Chicken, animal.Rooster])((tile.tx, tile.ty), self) |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1098 for equip_cls in equipment.EQUIP_MAP[value]: |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1099 item = equip_cls() |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
1100 chick.equip(item) |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
1101 self.add_chicken(chick) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1102 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
1103 def _choose_fox(self, (x, y)): |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
1104 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose() |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
1105 return fox_cls((x, y), self) |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
1106 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1107 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1108 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1109 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1110 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1111 width, height = self.tv.size |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
1112 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox |
323
978efd39a099
Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents:
320
diff
changeset
|
1113 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1114 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1115 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1116 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1117 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1118 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1119 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1120 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1121 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1122 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1123 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1124 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1125 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1126 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1127 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1128 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1129 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1130 y = random.randint(-1, height) |
403
c7cfa230f5d4
Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
|
1131 self.add_fox(self._choose_fox((x, y))) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1132 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1133 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1134 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1135 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1136 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1137 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1138 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1139 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1140 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1141 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1142 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1143 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1144 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1145 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1146 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1147 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1148 tile_pos = (x, y) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1149 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1150 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1151 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1152 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1153 covered = False |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1154 for building in self.buildings: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1155 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1156 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1157 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1158 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1159 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1160 continue |
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diff
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1161 |
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1162 building_cls = tile_to_building[tile_no] |
557
50d6c68ce267
Add gameboard to buildings. Update save version as this breaks old save games
Neil Muller <drnlmuller@gmail.com>
parents:
556
diff
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|
1163 building = building_cls(tile_pos, self) |
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diff
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|
1164 building.remove() |
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diff
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|
1165 building.place() |
67
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diff
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1166 self.add_building(building) |
139
1d73de63bd71
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diff
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|
1167 |
307
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diff
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1168 def trees_left(self): |
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1169 width, height = self.tv.size |
552
11c4cebfe4c5
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Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
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|
1170 return len([(x,y) for x in range(width) for y in range(height) if self.is_woodland_tile(misc.Position(x,y))]) |
307
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1171 |
460 | 1172 def calculate_wood_groat_exchange_rate(self): |
461
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parents:
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diff
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|
1173 # per five planks |
460 | 1174 width, height = self.tv.size |
462
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avoid division by zero
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parents:
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1175 treesleft = max(1, self.trees_left()) |
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diff
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1176 sell_price = float(10*width*height)/treesleft |
460 | 1177 buy_price = sell_price*(1.1) |
1178 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price) | |
1179 | |
496
bf90a2948e34
Basic snapshot support in save games added.
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parents:
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diff
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|
1180 def snapshot(self, scale=0.25): |
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diff
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|
1181 """Return a snapshot of the gameboard.""" |
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|
1182 w, h = self.disp.screen.get_size() |
497
a2824eb2474e
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parents:
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diff
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|
1183 snap_w, snap_h = int(w * scale), int(h * scale) |
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diff
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1184 dummy_screen = pygame.surface.Surface((w, h), 0, self.disp.screen) |
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diff
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1185 top_widget = self.get_top_widget() |
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|
1186 |
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|
1187 top_widget.paint(dummy_screen) |
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diff
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1188 snapshot = pygame.transform.smoothscale(dummy_screen, (snap_w, snap_h)) |
496
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diff
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|
1189 return snapshot |
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diff
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|
1190 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1191 def save_game(self): |
463
e3408c803b12
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parents:
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diff
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|
1192 # clear selected animals and tool states before saving |
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Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1193 self.reset_states() |
444
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parents:
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diff
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|
1194 return serializer.simplify(self) |
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parents:
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diff
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|
1195 |
512
b112bcf4d435
Add restore game button to main menu.
Simon Cross <hodgestar@gmail.com>
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diff
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|
1196 @staticmethod |
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Add restore game button to main menu.
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parents:
506
diff
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|
1197 def restore_game(gameboard): |
566
a8dde729000a
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Neil Muller <drnlmuller@gmail.com>
parents:
565
diff
changeset
|
1198 pygame.event.post(pygame.event.Event(constants.DO_LOAD_SAVEGAME, gameboard=gameboard)) |
444
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parents:
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diff
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|
1199 |
326
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diff
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|
1200 |
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parents:
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|
1201 class TextDialog(gui.Dialog): |
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parents:
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1202 def __init__(self, title, text, **params): |
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1203 title_label = gui.Label(title) |
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1204 |
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|
1205 doc = gui.Document() |
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|
1206 |
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changeset
|
1207 space = doc.style.font.size(" ") |
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parents:
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|
1208 |
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parents:
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diff
changeset
|
1209 for paragraph in text.split('\n\n'): |
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parents:
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1210 doc.block(align=-1) |
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Simon Cross <hodgestar@gmail.com>
parents:
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1211 for word in paragraph.split(): |
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1212 doc.add(gui.Label(word)) |
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1213 doc.space(space) |
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parents:
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|
1214 doc.br(space[1]) |
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parents:
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1215 doc.br(space[1]) |
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parents:
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1216 |
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changeset
|
1217 done_button = gui.Button("Close") |
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parents:
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|
1218 done_button.connect(gui.CLICK, self.close) |
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|
1219 |
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|
1220 tbl = gui.Table() |
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1221 tbl.tr() |
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parents:
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|
1222 tbl.td(doc) |
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parents:
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diff
changeset
|
1223 tbl.tr() |
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parents:
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|
1224 tbl.td(done_button, align=1) |
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parents:
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diff
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|
1225 |
89f51d513606
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parents:
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|
1226 gui.Dialog.__init__(self, title_label, tbl, **params) |
336 | 1227 |
1228 |