Mercurial > rinkhals
annotate gamelib/gameboard.py @ 500:4d980444ebfb
deselect chickens at night
author | Adrianna Pińska <adrianna.pinska@gmail.com> |
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date | Thu, 26 Nov 2009 00:18:31 +0000 |
parents | 62b9a4e21f1a |
children | 393e30ea0165 |
rev | line source |
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69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
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1 import random |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
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changeset
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2 |
35 | 3 import pygame |
262
d508248041ff
avoid passing events in twice
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
489 | 5 K_LEFT, K_RIGHT, KMOD_SHIFT, K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, \ |
6 K_8, K_9, KMOD_CTRL | |
35 | 7 from pgu import gui |
9 | 8 |
24
7584453f4944
Add support for PNG tiles.
Simon Cross <hodgestar@gmail.com>
parents:
17
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9 import tiles |
79 | 10 import icons |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
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11 import constants |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
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12 import buildings |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
f06010d34cd3
Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents:
183
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17 import sprite_cursor |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
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18 import misc |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
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19 import toolbar |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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20 import serializer |
152
702bc0eb2ac3
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Simon Cross <hodgestar@gmail.com>
parents:
151
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21 |
35 | 22 class VidWidget(gui.Widget): |
23 def __init__(self, gameboard, vid, **params): | |
24 gui.Widget.__init__(self, **params) | |
25 self.gameboard = gameboard | |
26 self.vid = vid | |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents:
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27 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 28 |
29 def paint(self, surface): | |
30 self.vid.paint(surface) | |
31 | |
32 def update(self, surface): | |
380
1586eccdefe4
Ripped out legacy animation infrastructure in favour of layered sprites.
Jeremy Thurgood <firxen@gmail.com>
parents:
379
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33 return self.vid.update(surface) |
35 | 34 |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
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35 def move_view(self, x, y): |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
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36 self.vid.view.move_ip((x, y)) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
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37 |
35 | 38 def event(self, e): |
39 if e.type == MOUSEBUTTONDOWN: | |
40 self.gameboard.use_tool(e) | |
186
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41 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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42 self.gameboard.update_sprite_cursor(e) |
35 | 43 |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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44 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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45 class AnimalPositionCache(object): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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46 def __init__(self, gameboard): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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47 self.gameboard = gameboard |
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48 self.clear() |
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Factor position cache out into its own class, make Position more useful.
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49 |
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Factor position cache out into its own class, make Position more useful.
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parents:
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50 def clear(self): |
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51 self._cache = {'chicken': {}, 'fox': {}} |
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Factor position cache out into its own class, make Position more useful.
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parents:
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52 |
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Factor position cache out into its own class, make Position more useful.
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parents:
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53 def _in_bounds(self, pos): |
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Factor position cache out into its own class, make Position more useful.
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54 return self.gameboard.in_bounds(pos) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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55 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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56 def add(self, animal, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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57 if animal and self._in_bounds(animal.pos): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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58 self._cache[animal_type][animal.pos] = animal |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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59 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
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60 def remove(self, pos, animal_type): |
457
fc648da2334c
Fix position cache removal, slightly optimise chicken range check.
Jeremy Thurgood <firxen@gmail.com>
parents:
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61 if pos in self._cache[animal_type]: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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62 del self._cache[animal_type][pos] |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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changeset
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63 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
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changeset
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64 def update(self, old_pos, animal, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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65 self.remove(old_pos, animal_type) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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66 self.add(animal, animal_type) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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67 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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68 def get(self, pos, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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69 return self._cache[animal_type].get(pos, None) |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
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parents:
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70 |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
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changeset
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71 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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72 class GameBoard(serializer.Simplifiable): |
9 | 73 |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
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74 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
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changeset
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75 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 76 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
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changeset
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77 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
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changeset
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78 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
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79 SIMPLIFY = [ |
468
d5e4959cfe7a
Start of support for restoring level information.
Simon Cross <hodgestar@gmail.com>
parents:
463
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80 'level', |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
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462
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81 'tv', |
468
d5e4959cfe7a
Start of support for restoring level information.
Simon Cross <hodgestar@gmail.com>
parents:
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82 'max_foxes', |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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83 'chickens', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
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parents:
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84 'buildings', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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85 'foxes', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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86 'cash', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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changeset
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87 'wood', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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88 'eggs', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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89 'days', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
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90 'killed_foxes', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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91 'day', 'night', |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
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92 ] |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
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93 |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
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94 def __init__(self, main_app, level): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
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95 self.disp = main_app |
389
463802281182
Add basic level support (level choosing needs work)
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parents:
382
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96 self.level = level |
24
7584453f4944
Add support for PNG tiles.
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parents:
17
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97 self.tv = tiles.FarmVid() |
303
e12d99215b74
Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
Simon Cross <hodgestar@gmail.com>
parents:
302
diff
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98 self.tv.png_folder_load_tiles('tiles') |
389
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Add basic level support (level choosing needs work)
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parents:
382
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99 self.tv.tga_load_level(level.map) |
382
e89e6ad011ac
Use code layer to place chickens
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parents:
381
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100 width, height = self.tv.size |
323
978efd39a099
Limit maximum numbe of foxes generated
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parents:
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101 # Ensure we don't every try to create more foxes then is sane |
403
c7cfa230f5d4
Remove board size restriction on number of foxes
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parents:
401
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102 self.max_foxes = level.max_foxes |
460 | 103 self.calculate_wood_groat_exchange_rate() |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
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104 |
35 | 105 self.selected_tool = None |
186
f06010d34cd3
Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents:
183
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106 self.sprite_cursor = None |
487
a5dc09881aa1
rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
485
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107 self.selected_chickens = [] |
489 | 108 self.stored_selections = {} |
116
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Add basic chicken->egg cycle
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109 self.chickens = set() |
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110 self.foxes = set() |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
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parents:
434
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111 self.buildings = set() |
456
96dbf2c8506e
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parents:
453
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112 self._pos_cache = AnimalPositionCache(self) |
40
678421bd58ee
Money counter with very ugly display hack.
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parents:
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113 self.cash = 0 |
422
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
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114 self.wood = 0 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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116
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115 self.eggs = 0 |
139
1d73de63bd71
Add basic game over screen
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135
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116 self.days = 0 |
79 | 117 self.killed_foxes = 0 |
223 | 118 self.day, self.night = True, False |
424
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Use fully rendered map in gameboard choosing screen
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119 # For the level loading case |
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120 if self.disp: |
447
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The sub-toolbar rewrite, the finally not crashing version
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121 self.toolbar = None |
424
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122 self.create_display() |
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123 self.add_cash(level.starting_cash) |
428
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buildings cost wood
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124 self.add_wood(level.starting_wood) |
17
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Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
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changeset
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125 |
67
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Sanity check and fix up buildings on map after loading.
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parents:
66
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126 self.fix_buildings() |
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Sanity check and fix up buildings on map after loading.
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66
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127 |
408
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Levels can include starting equipment
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128 cdata = {} |
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129 for tn in equipment.EQUIP_MAP: |
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130 cdata[tn] = (self.add_start_chickens, tn) |
382
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131 |
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132 self.tv.run_codes(cdata, (0,0,width,height)) |
118
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Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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parents:
116
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133 |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
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134 def get_top_widget(self): |
082868bea873
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parents:
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135 return self.top_widget |
082868bea873
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Simon Cross <hodgestar@gmail.com>
parents:
148
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136 |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
148
diff
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|
137 def create_display(self): |
082868bea873
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Simon Cross <hodgestar@gmail.com>
parents:
148
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138 width, height = self.disp.rect.w, self.disp.rect.h |
36
5569430fd82e
Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents:
35
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139 tbl = gui.Table() |
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140 tbl.tr() |
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141 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH) |
151
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142 tbl.td(self.toolbar, valign=-1) |
433
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143 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height) |
37
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144 tbl.td(self.tvw) |
151
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145 self.top_widget = tbl |
14 | 146 |
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147 def change_toolbar(self, new_toolbar): |
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148 """Replace the toolbar""" |
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149 td = self.toolbar.container |
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150 td.remove(self.toolbar) |
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151 td.add(new_toolbar, 0, 0) |
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152 self.toolbar = new_toolbar |
449 | 153 self.toolbar.rect.size = self.toolbar.resize() |
452
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154 self.redraw_counters() |
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155 td.repaint() |
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156 |
493
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157 if new_toolbar.MOVE_SELECT_PERMITTED: |
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158 if self.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]: |
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159 self.set_selected_tool(None, None) |
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160 else: |
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161 self.set_selected_tool(None, None) |
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162 self.unselect_all() |
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163 |
452
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164 def redraw_counters(self): |
451
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165 self.toolbar.update_egg_counter(self.eggs) |
470
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166 if self.level.is_last_day(self.days): |
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167 self.toolbar.day_counter.style.color = (255, 0, 0) |
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168 else: |
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169 # can come back from last day when restoring a saved game |
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170 self.toolbar.day_counter.style.color = (255, 255, 255) |
451
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171 self.toolbar.update_day_counter("%s/%s" % (self.days, |
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172 self.level.get_max_turns())) |
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173 self.toolbar.update_chicken_counter(len(self.chickens)) |
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174 self.toolbar.update_cash_counter(self.cash) |
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175 self.toolbar.update_wood_counter(self.wood) |
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176 if self.killed_foxes: |
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177 self.toolbar.update_fox_counter(self.killed_foxes) |
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178 |
151
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179 def update(self): |
37
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180 self.tvw.reupdate() |
9 | 181 |
182 def loop(self): | |
25
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183 self.tv.loop() |
9 | 184 |
162 | 185 def set_selected_tool(self, tool, cursor): |
223 | 186 if not self.day: |
472
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187 return False |
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188 if self.apply_tool_to_selected(tool): |
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189 return False # Using the tool on selected chickens is immediate |
35 | 190 self.selected_tool = tool |
203
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191 sprite_curs = None |
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192 if buildings.is_building(tool): |
232
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diff
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193 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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194 elif equipment.is_equipment(tool): |
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195 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
474
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196 elif tool == constants.TOOL_PLACE_ANIMALS and self.selected_chickens: |
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197 cursor = cursors.cursors['chicken'] |
203
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198 self.set_cursor(cursor, sprite_curs) |
472
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199 return True |
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200 |
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201 def apply_tool_to_selected(self, tool): |
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202 if self.selected_chickens: |
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203 # dispatch call to selected chickens if appropriate |
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204 if tool == constants.TOOL_SELL_CHICKEN: |
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205 self.sell_chicken(None) |
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206 return True |
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207 elif tool == constants.TOOL_SELL_EGG: |
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208 self.sell_egg(None) |
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209 return True |
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210 elif tool == constants.TOOL_SELL_EQUIPMENT: |
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211 self.sell_equipment(None) |
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212 return True |
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213 elif equipment.is_equipment(tool): |
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214 self.buy_equipment(None, tool) |
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215 return True |
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216 return False |
203
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217 |
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changeset
|
218 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 219 if cursor: |
220 pygame.mouse.set_cursor(*cursor) | |
221 else: | |
222 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
379
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223 if self.sprite_cursor is not None: |
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224 self.tv.sprites.remove(self.sprite_cursor, layer='cursor') |
218
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Make sprite cursors stay on top by fudging the sprite list. :/
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diff
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225 self.sprite_cursor = sprite_curs |
379
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226 if self.sprite_cursor is not None: |
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227 self.tv.sprites.append(self.sprite_cursor, layer='cursor') |
213
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228 |
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229 def reset_states(self): |
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212
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|
230 """Clear current states (highlights, etc.)""" |
245
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diff
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|
231 self.set_selected_tool(None, None) |
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diff
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232 self.toolbar.clear_tool() |
17
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233 |
186
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diff
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234 def update_sprite_cursor(self, e): |
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diff
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235 tile_pos = self.tv.screen_to_tile(e.pos) |
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diff
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236 self.sprite_cursor.set_pos(tile_pos) |
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237 |
223 | 238 def start_night(self): |
239 self.day, self.night = False, True | |
240 self.tv.sun(False) | |
241 self.reset_states() | |
500
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deselect chickens at night
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|
242 self.unselect_all() |
434
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Disable non-selectable toolbar widgets at night
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changeset
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243 self.toolbar.start_night() |
413
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diff
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|
244 self.spawn_foxes() |
414
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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changeset
|
245 self.eggs = 0 |
419
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changeset
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246 for chicken in self.chickens.copy(): |
476
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247 chicken.start_night() |
414
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Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
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|
248 self.toolbar.update_egg_counter(self.eggs) |
425
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Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
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424
diff
changeset
|
249 self._cache_animal_positions() |
223 | 250 |
251 def start_day(self): | |
252 self.day, self.night = True, False | |
253 self.tv.sun(True) | |
254 self.reset_states() | |
434
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changeset
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255 self.toolbar.start_day() |
456
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changeset
|
256 self._pos_cache.clear() |
413
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|
257 self.advance_day() |
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changeset
|
258 self.clear_foxes() |
419
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259 for chicken in self.chickens.copy(): |
476
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changeset
|
260 chicken.start_day() |
470
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Alter day counter logic a bit to cater for the case when it stops being the last day.
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changeset
|
261 self.redraw_counters() |
223 | 262 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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changeset
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263 def in_bounds(self, pos): |
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diff
changeset
|
264 """Check if a position is within the game boundaries""" |
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265 if pos.x < 0 or pos.y < 0: |
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266 return False |
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|
267 width, height = self.tv.size |
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268 if pos.x >= width or pos.y >= height: |
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269 return False |
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|
270 return True |
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Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
271 |
17
cbbc5da7708a
Interaction with the game board.
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parents:
14
diff
changeset
|
272 def use_tool(self, e): |
223 | 273 if not self.day: |
274 return | |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
275 if e.button == 3: # Right button |
492
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
276 if self.toolbar.MOVE_SELECT_PERMITTED: |
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toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
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diff
changeset
|
277 if self.selected_tool != constants.TOOL_SELECT_CHICKENS: |
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toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
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diff
changeset
|
278 self.set_selected_tool(constants.TOOL_SELECT_CHICKENS, cursors.cursors["select"]) |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
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diff
changeset
|
279 if self.toolbar.IS_DEFAULT: |
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Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
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diff
changeset
|
280 self.toolbar.toggle_select_on() |
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Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
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diff
changeset
|
281 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
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parents:
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diff
changeset
|
282 self.set_selected_tool(constants.TOOL_PLACE_ANIMALS, cursors.cursors["chicken"]) |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
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diff
changeset
|
283 if self.toolbar.IS_DEFAULT: |
e8430f93b23a
toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
490
diff
changeset
|
284 self.toolbar.toggle_move_on() |
480
312120a99181
right-click now toggles select and move tool
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
479
diff
changeset
|
285 return |
488
a9f6c32c8ea9
put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
487
diff
changeset
|
286 elif e.button == 2: # Middle button |
490
8308bef91864
fixed so that tool highlight also cleared.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
489
diff
changeset
|
287 self.reset_states() |
488
a9f6c32c8ea9
put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
487
diff
changeset
|
288 self.unselect_all() |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
289 elif e.button != 1: # Left button |
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
290 return |
479
1689b43ed8be
Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents:
478
diff
changeset
|
291 mods = pygame.key.get_mods() |
52
0d4799866bcf
Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents:
40
diff
changeset
|
292 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
293 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
294 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
295 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
296 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
7910b4e01dba
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parents:
98
diff
changeset
|
297 self.place_animal(self.tv.screen_to_tile(e.pos)) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
298 elif self.selected_tool == constants.TOOL_SELECT_CHICKENS: |
479
1689b43ed8be
Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Simon Cross <hodgestar@gmail.com>
parents:
478
diff
changeset
|
299 if not (mods & KMOD_SHIFT): |
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Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
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parents:
478
diff
changeset
|
300 self.unselect_all() |
472
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parents:
470
diff
changeset
|
301 self.select_chicken(self.tv.screen_to_tile(e.pos)) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
302 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
303 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
304 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
305 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
306 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING: |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
307 self.repair_building(self.tv.screen_to_tile(e.pos)) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
308 elif buildings.is_building(self.selected_tool): |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
309 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
310 elif equipment.is_equipment(self.selected_tool): |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
311 if not self.selected_chickens: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
312 # old selection behaviour |
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
313 self.buy_equipment(self.tv.screen_to_tile(e.pos), |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
314 self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
315 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
316 def get_outside_chicken(self, tile_pos): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
317 for chick in self.chickens: |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
318 if chick.covers(tile_pos) and chick.outside(): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
319 return chick |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
320 return None |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
321 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
322 def get_building(self, tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
323 for building in self.buildings: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
324 if building.covers(tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
325 return building |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
326 return None |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
327 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
328 def sell_chicken(self, tile_pos): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
329 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
330 def do_sell(chicken, update_button=None): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
331 if not chicken: |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
332 return False # sanity check |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
333 if len(self.chickens) == 1: |
326
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
334 msg = "You can't sell your last chicken!" |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
335 TextDialog("Squuaaawwwwwk!", msg).open() |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
336 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
337 for item in list(chicken.equipment): |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
338 self.add_cash(item.sell_price()) |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
339 chicken.unequip(item) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
340 self.add_cash(self.level.sell_price_chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
341 sound.play_sound("sell-chicken.ogg") |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
342 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
343 update_button(chicken, empty=True) |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
344 self.remove_chicken(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
345 return True |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
346 |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
347 if tile_pos: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
348 chick = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
349 if chick is None: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
350 building = self.get_building(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
351 if building and building.HENHOUSE: |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
352 self.open_building_dialog(building, False, do_sell) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
353 return |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
354 do_sell(chick) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
355 else: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
356 for chick in self.selected_chickens[:]: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
357 do_sell(chick) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
358 |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
359 def sell_one_egg(self, chicken): |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
360 if chicken.eggs: |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
361 self.add_cash(self.level.sell_price_egg) |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
362 chicken.remove_one_egg() |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
363 return True |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
364 return False |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
365 |
475
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
366 def remove_eggs(self, num): |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
367 self.eggs -= num |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
368 self.toolbar.update_egg_counter(self.eggs) |
d4f04d81fe54
Rinkhals eats eggs, along with associated changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
474
diff
changeset
|
369 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
370 def sell_egg(self, tile_pos): |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
371 def do_sell(chicken, update_button=None): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
372 # We try sell and egg |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
373 if self.sell_one_egg(chicken): |
193 | 374 sound.play_sound("sell-chicken.ogg") |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
375 # Force toolbar update |
193 | 376 self.toolbar.chsize() |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
377 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
378 update_button(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
379 return False |
193 | 380 |
473
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
381 if tile_pos: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
382 building = self.get_building(tile_pos) |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
383 if building and building.HENHOUSE: |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
384 self.open_building_dialog(building, False, do_sell) |
473
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
385 else: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
386 for chicken in self.selected_chickens: |
4b8ca482ea08
don't crash when selling eggs from selected chickens
Neil Muller <drnlmuller@gmail.com>
parents:
472
diff
changeset
|
387 do_sell(chicken) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
388 |
489 | 389 def select_animal(self, animal): |
390 self.selected_chickens.append(animal) | |
391 animal.equip(equipment.Spotlight()) | |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
392 |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
393 def unselect_all(self): |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
394 # Clear any highlights |
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parents:
470
diff
changeset
|
395 for chick in self.selected_chickens: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
396 chick.unequip_by_name("Spotlight") |
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parents:
470
diff
changeset
|
397 self.selected_chickens = [] |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
398 |
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parents:
470
diff
changeset
|
399 def unselect_animal(self, animal): |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
400 if animal in self.selected_chickens: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
401 self.selected_chickens.remove(animal) |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
402 animal.unequip_by_name("Spotlight") |
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parents:
470
diff
changeset
|
403 |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
404 def get_chicken_at_pos(self, tile_pos): |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
405 chicken = self.get_outside_chicken(tile_pos) |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
406 if chicken: |
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parents:
470
diff
changeset
|
407 return chicken |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
408 building = self.get_building(tile_pos) |
481
fac63919a972
Don't look for chickens in fences
Neil Muller <drnlmuller@gmail.com>
parents:
480
diff
changeset
|
409 if building and building.ABODE: |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
410 self.open_building_dialog(building, True) |
472
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
411 |
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parents:
470
diff
changeset
|
412 def select_chicken(self, tile_pos): |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
413 """Handle a select chicken event""" |
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parents:
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diff
changeset
|
414 # Get the chicken at this position |
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parents:
470
diff
changeset
|
415 chicken = self.get_chicken_at_pos(tile_pos) |
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parents:
470
diff
changeset
|
416 if not chicken: |
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parents:
470
diff
changeset
|
417 return # do nothing |
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parents:
470
diff
changeset
|
418 elif chicken in self.selected_chickens: |
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parents:
470
diff
changeset
|
419 self.unselect_animal(chicken) |
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parents:
470
diff
changeset
|
420 else: |
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parents:
470
diff
changeset
|
421 self.select_animal(chicken) |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
422 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
423 def place_animal(self, tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
424 """Handle an TOOL_PLACE_ANIMALS click. |
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Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
425 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
426 This will either select an animal or |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
427 place a selected animal in a building. |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
428 """ |
472
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
429 if tile_pos and not self.selected_chickens: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
430 # Old behaviour |
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parents:
470
diff
changeset
|
431 chicken = self.get_chicken_at_pos(tile_pos) |
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Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
432 if chicken: |
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parents:
470
diff
changeset
|
433 self.select_animal(chicken) |
162 | 434 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
472
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Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
435 return |
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parents:
470
diff
changeset
|
436 elif tile_pos: |
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parents:
470
diff
changeset
|
437 building = self.get_building(tile_pos) |
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Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
438 if building and building.ABODE: |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
439 for chicken in self.selected_chickens[:]: |
472
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
440 try: |
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parents:
470
diff
changeset
|
441 place = building.first_empty_place() |
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parents:
470
diff
changeset
|
442 self.relocate_animal(chicken, place=place) |
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Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
443 chicken.equip(equipment.Nest()) |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
444 self.unselect_animal(chicken) |
472
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
445 except buildings.BuildingFullError: |
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
446 pass |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
447 try: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
448 # if there's a space left, open the building |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
449 building.first_empty_place() |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
450 self.open_building_dialog(building, True) |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
451 except buildings.BuildingFullError: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
452 pass |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
453 if not self.selected_chickens: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
454 # if we placed all the chickens, switch to select cursor |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
455 pygame.mouse.set_cursor(*cursors.cursors['select']) |
472
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Partially working (but much less crashy) multiple select support
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parents:
470
diff
changeset
|
456 return |
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parents:
470
diff
changeset
|
457 if self.tv.get(tile_pos) == self.GRASSLAND: |
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Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
458 for chicken in self.selected_chickens: |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
459 try_pos = tile_pos |
485
6f0385ebcb4f
Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents:
483
diff
changeset
|
460 cur_chick = self.get_outside_chicken(try_pos) |
6f0385ebcb4f
Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents:
483
diff
changeset
|
461 if cur_chick == chicken: |
6f0385ebcb4f
Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents:
483
diff
changeset
|
462 continue |
6f0385ebcb4f
Handle placing onto oneself better
Neil Muller <drnlmuller@gmail.com>
parents:
483
diff
changeset
|
463 if cur_chick: |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
464 try_pos = None |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
465 # find a free square nearby |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
466 poss = [(tile_pos[0] + x, tile_pos[1] + y) |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
467 for x in range(-1, 2) for y in range(-1, 2) |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
468 if (x, y) != (0, 0)] |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
469 poss.extend([(tile_pos[0] + x, tile_pos[1] + y) |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
470 for x in range(-2, 3, 2) for y in range(-2, 3) |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
471 if (x, y) != (0, 0)]) |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
472 for cand in poss: |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
473 if self.tv.get(cand) == self.GRASSLAND and \ |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
474 not self.get_outside_chicken(cand): |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
475 try_pos = cand |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
476 break |
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
477 if try_pos: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
478 chicken.unequip_by_name("Nest") |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
479 self.relocate_animal(chicken, tile_pos=try_pos) |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
480 chicken.remove_eggs() |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
481 |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
482 def relocate_animal(self, chicken, tile_pos=None, place=None): |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
483 assert((tile_pos, place) != (None, None)) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
484 if chicken.abode is not None: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
485 chicken.abode.clear_occupant() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
486 if tile_pos: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
487 chicken.set_pos(tile_pos) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
488 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
489 place.set_occupant(chicken) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
490 chicken.set_pos(place.get_pos()) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
491 self.set_visibility(chicken) |
125 | 492 |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
493 def set_visibility(self, animal): |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
494 if animal.outside(): |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
495 if animal not in self.tv.sprites: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
496 self.tv.sprites.append(animal) |
125 | 497 else: |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
498 if animal in self.tv.sprites: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
499 self.tv.sprites.remove(animal) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
500 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
501 def open_dialog(self, widget, x=None, y=None, close_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
502 """Open a dialog for the given widget. Add close button.""" |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
503 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
504 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
505 def close_dialog(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
506 self.disp.close(tbl) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
507 if close_callback is not None: |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
508 close_callback() |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
509 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
510 close_button = gui.Button("Close") |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
511 close_button.connect(gui.CLICK, close_dialog) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
512 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
513 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
514 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
515 tbl.td(widget, colspan=2) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
516 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
517 tbl.td(gui.Spacer(100, 0)) |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
518 tbl.td(close_button, align=1) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
519 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
520 if x: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
521 offset = (self.disp.rect.center[0] + x, |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
522 self.disp.rect.center[1] + y) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
523 else: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
524 offset = None |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
525 self.disp.open(tbl, pos=offset) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
526 return tbl |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
527 |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
528 def open_building_dialog(self, building, fill_empty, sell_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
529 """Create dialog for manipulating the contents of a building.""" |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
530 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
531 place_button_map = {} |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
532 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
533 def update_button(animal, empty=False): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
534 """Update a button image (either to the animal, or to empty).""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
535 if animal: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
536 button = place_button_map.get(id(animal.abode)) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
537 if button: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
538 if empty: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
539 button.value = icons.EMPTY_NEST_ICON |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
540 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
541 button.value = icons.animal_icon(animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
542 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
543 def nest_clicked(place, button): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
544 """Handle a nest being clicked.""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
545 if place.occupant: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
546 # there is an occupant, select or sell it |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
547 if not sell_callback: |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
548 mods = pygame.key.get_mods() |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
549 if not (mods & KMOD_SHIFT): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
550 chkns = self.selected_chickens |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
551 self.unselect_all() |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
552 for chkn in chkns: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
553 update_button(chkn) |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
554 if place.occupant in self.selected_chickens: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
555 self.unselect_animal(place.occupant) |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
556 else: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
557 self.select_animal(place.occupant) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
558 # select new animal (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
559 update_button(place.occupant) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
560 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
561 # Attempt to sell the occupant |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
562 sell_callback(place.occupant, update_button) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
563 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
564 # there is no occupant, attempt to fill the space |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
565 if self.selected_chickens and fill_empty: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
566 # empty old nest (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
567 update_button(self.selected_chickens[0], empty=True) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
568 self.relocate_animal(self.selected_chickens[0], place=place) |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
569 # populate the new nest (on button) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
570 update_button(self.selected_chickens[0]) |
125 | 571 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
572 tbl = gui.Table() |
125 | 573 columns = building.max_floor_width() |
574 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
575 for floor in building.floors(): | |
576 tbl.tr() | |
577 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
578 tbl.tr() |
125 | 579 for row in floor.rows(): |
580 tbl.tr() | |
581 for place in row: | |
582 if place.occupant is None: | |
583 button = gui.Button(icons.EMPTY_NEST_ICON) | |
584 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
585 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 586 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
587 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 588 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
589 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
590 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
591 def close_callback(): |
498
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
592 for floor in building.floors(): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
593 for row in floor.rows(): |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
594 for place in row: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
595 if place.occupant is not None: |
62b9a4e21f1a
chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
497
diff
changeset
|
596 self.unselect_animal(place.occupant) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
597 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
598 |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
599 def evict_callback(): |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
600 if not self.selected_chickens: |
264 | 601 return |
495
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
602 for tile_pos in building.adjacent_tiles(): |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
603 if self.tv.get(tile_pos) != self.GRASSLAND: |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
604 continue |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
605 if self.get_outside_chicken(tile_pos) is None: |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
606 for chicken in self.selected_chickens: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
607 update_button(chicken, empty=True) |
495
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
608 # this will place all the chickens |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
609 self.place_animal(tile_pos) |
d2ca4af92c79
fixed multiple chicken eviction bug
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
493
diff
changeset
|
610 break |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
611 |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
612 if not sell_callback: |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
613 tbl.tr() |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
614 button = gui.Button('Evict') |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
615 button.connect(gui.CLICK, evict_callback) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
616 tbl.td(button, colspan=2, **kwargs) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
617 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
618 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
619 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
620 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
621 building = building_cls(tile_pos) |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
622 if self.wood < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
623 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
624 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
625 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
626 if building.place(self.tv): |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
627 self.add_wood(-building.buy_price()) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
628 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
629 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
630 def buy_equipment(self, tile_pos, equipment_cls): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
631 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
632 equipment = equipment_cls() |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
633 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
634 def do_equip(chicken, update_button=None): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
635 # Try to equip the chicken |
361
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
636 if self.cash < equipment.buy_price(): |
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
637 return False |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
638 if equipment.place(chicken): |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
639 self.add_cash(-equipment.buy_price()) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
640 chicken.equip(equipment) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
641 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
642 update_button(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
643 return False |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
644 |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
645 if tile_pos: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
646 chicken = self.get_outside_chicken(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
647 if chicken is None: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
648 building = self.get_building(tile_pos) |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
649 if not (building and building.ABODE): |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
650 return |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
651 # Bounce through open dialog once more |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
652 self.open_building_dialog(building, False, do_equip) |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
653 else: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
654 do_equip(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
655 else: |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
656 for chicken in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
657 do_equip(chicken) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
658 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
659 def sell_building(self, tile_pos): |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
660 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
661 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
662 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
663 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
664 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
665 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
666 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
667 self.add_wood(building.sell_price()) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
668 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
669 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
670 |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
671 def repair_building(self, tile_pos): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
672 building = self.get_building(tile_pos) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
673 if not (building and building.broken()): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
674 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
675 if self.wood < building.repair_price(): |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
676 return |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
677 self.add_wood(-building.repair_price()) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
678 building.repair(self.tv) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
679 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
680 def sell_equipment(self, tile_pos): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
681 x, y = 0, 0 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
682 def do_sell(chicken, update_button=None): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
683 if not chicken.equipment: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
684 return |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
685 elif len(chicken.equipment) == 1: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
686 item = chicken.equipment[0] |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
687 self.add_cash(item.sell_price()) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
688 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
689 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
690 update_button(chicken) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
691 else: |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
692 self.open_equipment_dialog(chicken, x, y, update_button) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
693 return False |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
694 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
695 chicken = self.get_outside_chicken(tile_pos) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
696 if chicken is not None: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
697 do_sell(chicken) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
698 else: |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
699 building = self.get_building(tile_pos) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
700 if building is None: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
701 return |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
702 x, y = 50, 0 |
474
a50b53983389
Allow moving multiple animals more easily
Neil Muller <drnlmuller@gmail.com>
parents:
473
diff
changeset
|
703 self.open_building_dialog(building, False, do_sell) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
704 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
705 def open_equipment_dialog(self, chicken, x, y, update_button=None): |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
706 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
707 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
708 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
709 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
710 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
711 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
712 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
713 update_button(chicken) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
714 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
715 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
716 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
717 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
718 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
719 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
720 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
721 for item in chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
722 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
723 button = gui.Button(item.name().title()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
724 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
725 tbl.td(button, align=1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
726 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
727 dialog = self.open_dialog(tbl, x=x, y=y) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
728 |
14 | 729 def event(self, e): |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
730 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
731 if e.key == K_UP: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
732 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
733 if e.key == K_DOWN: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
734 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
735 if e.key == K_LEFT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
736 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
737 if e.key == K_RIGHT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
738 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0) |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
739 return True |
489 | 740 elif e.type == KEYDOWN and e.key in \ |
741 [K_0, K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9]: | |
742 mods = pygame.key.get_mods() | |
743 if mods & KMOD_CTRL: | |
744 # store current selection | |
745 self.stored_selections[e.key] = self.selected_chickens[:] | |
746 else: | |
747 self.restore_selection(self.stored_selections.get(e.key, [])) | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
748 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
749 |
489 | 750 def restore_selection(self, selection): |
751 self.unselect_all() | |
752 for chick in selection[:]: | |
753 if chick in self.chickens: | |
754 self.select_animal(chick) | |
755 else: | |
756 # Update stored selection | |
757 selection.remove(chick) | |
758 | |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
759 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
760 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
761 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
762 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
763 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
764 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
765 # killed |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
392
diff
changeset
|
766 if self.in_bounds(fox.pos) and \ |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
392
diff
changeset
|
767 self.tv.get(fox.pos.to_tile_tuple()) != self.WOODLAND: |
84 | 768 self.kill_fox(fox) |
769 else: | |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
770 self.remove_fox(fox) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
771 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
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parents:
24
diff
changeset
|
772 |
425
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
773 def clear_chickens(self): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
774 for chicken in self.chickens.copy(): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
775 self.remove_chicken(chicken) |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
776 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
777 def clear_buildings(self): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
778 for building in self.buildings.copy(): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
779 self.remove_building(building) |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
780 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
781 def do_night_step(self): |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
782 """Handle the events of the night. |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
783 |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
784 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
785 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
786 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
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diff
changeset
|
787 return True |
396
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
788 # Move all the foxes |
19e583e5cdc0
Refactor for further move work
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parents:
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diff
changeset
|
789 over = self.foxes_move() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
790 if not over: |
19e583e5cdc0
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parents:
395
diff
changeset
|
791 self.foxes_attack() |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
792 self.chickens_attack() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
793 return over |
19e583e5cdc0
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Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
794 |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
795 def _cache_animal_positions(self): |
399
3294929223bd
Cache fox positions to avoid a repeated loop
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parents:
397
diff
changeset
|
796 """Cache the current set of fox positions for the avoiding checks""" |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
797 self._pos_cache.clear() |
399
3294929223bd
Cache fox positions to avoid a repeated loop
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parents:
397
diff
changeset
|
798 for fox in self.foxes: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
799 self._pos_cache.add(fox, 'fox') |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
800 for chick in self.chickens: |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
801 self._pos_cache.add(chick, 'chicken') |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
802 |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
803 def get_animal_at_pos(self, pos, animal_type): |
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
changeset
|
804 return self._pos_cache.get(pos, animal_type) |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
805 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
806 def chickens_scatter(self): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
807 """Chickens outside move around randomly a bit""" |
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
421
diff
changeset
|
808 for chicken in [chick for chick in self.chickens if chick.outside()]: |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
809 old_pos = chicken.pos |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
810 chicken.move() |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
811 self._pos_cache.update(old_pos, chicken, 'chicken') |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
812 |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
813 def chickens_chop_wood(self): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
814 """Chickens with axes chop down trees near them""" |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
815 for chicken in [chick for chick in self.chickens if chick.outside()]: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
816 chicken.chop() |
460 | 817 self.calculate_wood_groat_exchange_rate() |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
818 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
819 def foxes_move(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
820 over = True |
29 | 821 for fox in self.foxes: |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
822 old_pos = fox.pos |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
823 fox.move() |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
824 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
825 over = False |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
826 self._pos_cache.update(old_pos, fox, 'fox') |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
827 return over |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
828 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
829 def foxes_attack(self): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
830 for fox in self.foxes: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
831 fox.attack() |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
832 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
833 def chickens_attack(self): |
84 | 834 for chicken in self.chickens: |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
835 chicken.attack() |
29 | 836 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
837 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
838 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
839 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
840 self.tv.sprites.append(chicken) |
424
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
841 if self.disp: |
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
842 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
843 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
844 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
845 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
846 self.tv.sprites.append(fox) |
29 | 847 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
848 def add_building(self, building): |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
849 self.buildings.add(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
850 self.tv.sprites.append(building, layer='buildings') |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
851 |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
852 def place_hatched_chicken(self, new_chick, building): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
853 try: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
854 building.add_occupant(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
855 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
856 new_chick.equip(equipment.Nest()) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
857 except buildings.BuildingFullError: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
858 # No space in the hen house, look nearby |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
859 for tile_pos in building.adjacent_tiles(): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
860 if self.tv.get(tile_pos) != self.GRASSLAND: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
861 continue |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
862 if self.get_outside_chicken(tile_pos) is None: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
863 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
864 self.relocate_animal(new_chick, tile_pos=tile_pos) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
865 break |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
866 # if there isn't a space for the |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
867 # new chick it dies. :/ Farm life |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
868 # is cruel. |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
869 |
84 | 870 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
871 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
872 self.toolbar.update_fox_counter(self.killed_foxes) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
873 self.add_cash(self.level.sell_price_dead_fox) |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
874 self.remove_fox(fox) |
84 | 875 |
29 | 876 def remove_fox(self, fox): |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
877 self._pos_cache.remove(fox.pos, 'fox') |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
878 self.foxes.discard(fox) |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
879 if fox.building: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
880 fox.building.remove_predator(fox) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
881 if fox in self.tv.sprites: |
29 | 882 self.tv.sprites.remove(fox) |
883 | |
884 def remove_chicken(self, chick): | |
472
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
885 if chick in self.selected_chickens: |
67574723427e
Partially working (but much less crashy) multiple select support
Neil Muller <drnlmuller@gmail.com>
parents:
470
diff
changeset
|
886 self.unselect_animal(chick) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
887 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
888 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
889 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
890 if chick.abode: |
125 | 891 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
892 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
893 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
894 self.tv.sprites.remove(chick) |
456
96dbf2c8506e
Factor position cache out into its own class, make Position more useful.
Jeremy Thurgood <firxen@gmail.com>
parents:
453
diff
changeset
|
895 self._pos_cache.remove(chick.pos, 'chicken') |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
896 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
897 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
898 if building in self.buildings: |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
899 self.buildings.discard(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
900 self.tv.sprites.remove(building, layer='buildings') |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
901 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
902 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
903 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
904 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
905 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
906 def add_wood(self, planks): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
907 self.wood += planks |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
908 self.toolbar.update_wood_counter(self.wood) |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
909 |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
910 def add_start_chickens(self, _map, tile, value): |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
911 """Add chickens as specified by the code layer""" |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
912 chick = animal.Chicken((tile.tx, tile.ty), self) |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
913 for equip_cls in equipment.EQUIP_MAP[value]: |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
914 item = equip_cls() |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
915 chick.equip(item) |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
916 self.add_chicken(chick) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
917 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
918 def _choose_fox(self, (x, y)): |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
919 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose() |
476
3dae0fc14009
Animals have their own gameboard references instead of lugging them around in params all the time.
Jeremy Thurgood <firxen@gmail.com>
parents:
475
diff
changeset
|
920 return fox_cls((x, y), self) |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
921 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
922 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
923 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
924 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
925 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
926 width, height = self.tv.size |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
927 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox |
323
978efd39a099
Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents:
320
diff
changeset
|
928 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
929 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
930 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
931 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
932 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
933 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
934 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
935 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
936 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
937 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
938 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
939 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
940 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
941 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
942 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
943 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
944 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
945 y = random.randint(-1, height) |
403
c7cfa230f5d4
Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
|
946 self.add_fox(self._choose_fox((x, y))) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
947 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
948 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
949 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
950 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
951 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
952 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
953 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
954 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
955 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
956 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
957 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
958 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
959 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
960 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
961 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
962 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
963 tile_pos = (x, y) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
964 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
965 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
966 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
967 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
968 covered = False |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
969 for building in self.buildings: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
970 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
971 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
972 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
973 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
974 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
975 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
976 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
977 building_cls = tile_to_building[tile_no] |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
978 building = building_cls(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
979 building.remove(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
980 building.place(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
981 self.add_building(building) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
982 |
307
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
983 def trees_left(self): |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
984 width, height = self.tv.size |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
985 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND]) |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
986 |
460 | 987 def calculate_wood_groat_exchange_rate(self): |
461
279caa00f3fa
exchange rate should be per tree, not per plank
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
460
diff
changeset
|
988 # per five planks |
460 | 989 width, height = self.tv.size |
462
aba7f1439571
avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
461
diff
changeset
|
990 treesleft = max(1, self.trees_left()) |
aba7f1439571
avoid division by zero
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
461
diff
changeset
|
991 sell_price = float(10*width*height)/treesleft |
460 | 992 buy_price = sell_price*(1.1) |
993 self.wood_sell_price, self.wood_buy_price = int(sell_price), int(buy_price) | |
994 | |
496
bf90a2948e34
Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents:
495
diff
changeset
|
995 def snapshot(self, scale=0.25): |
bf90a2948e34
Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents:
495
diff
changeset
|
996 """Return a snapshot of the gameboard.""" |
bf90a2948e34
Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents:
495
diff
changeset
|
997 w, h = self.disp.screen.get_size() |
497
a2824eb2474e
Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
changeset
|
998 snap_w, snap_h = int(w * scale), int(h * scale) |
a2824eb2474e
Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
changeset
|
999 dummy_screen = pygame.surface.Surface((w, h), 0, self.disp.screen) |
a2824eb2474e
Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
changeset
|
1000 top_widget = self.get_top_widget() |
a2824eb2474e
Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
changeset
|
1001 |
a2824eb2474e
Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
changeset
|
1002 top_widget.paint(dummy_screen) |
a2824eb2474e
Only include top widget when creating snapshot.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
changeset
|
1003 snapshot = pygame.transform.smoothscale(dummy_screen, (snap_w, snap_h)) |
496
bf90a2948e34
Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents:
495
diff
changeset
|
1004 return snapshot |
bf90a2948e34
Basic snapshot support in save games added.
Simon Cross <hodgestar@gmail.com>
parents:
495
diff
changeset
|
1005 |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1006 def save_game(self): |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
1007 # clear selected animals and tool states before saving |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
1008 self.reset_states() |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1009 return serializer.simplify(self) |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1010 |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1011 def restore_game(self, data): |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1012 if 'refid' not in data or 'class' not in data or data['class'] != self.__class__.__name__: |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1013 raise ValueError("Invalid save game.") |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
1014 |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
1015 # clear old state |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1016 self.clear_chickens() |
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
1017 self.clear_buildings() |
463
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
1018 |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
1019 # set new state |
e3408c803b12
Save and restore tilevid when loading / saving games.
Simon Cross <hodgestar@gmail.com>
parents:
462
diff
changeset
|
1020 newself = serializer.unsimplify(data) |
e3408c803b12
Save and restore tilevid when loading / saving games.
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1021 |
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1022 #import pdb |
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1023 #pdb.set_trace() |
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1024 |
444
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1025 for attr in self.SIMPLIFY: |
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1026 if attr in ('chickens', 'buildings'): |
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1027 continue |
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1028 setattr(self, attr, getattr(newself, attr)) |
463
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1029 |
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1030 self.tv.png_folder_load_tiles('tiles') |
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1031 self.tvw.vid = self.tv |
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1032 self.tvw.vid.bounds = pygame.Rect((0, 0), self.tv.tile_to_view(self.tv.size)) |
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1033 |
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1034 for chicken in newself.chickens: |
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1035 self.add_chicken(chicken) |
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1036 |
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1037 for building in newself.buildings: |
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Save and restore tilevid when loading / saving games.
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1038 self.add_building(building) |
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1039 |
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1040 self.reset_states() |
453
4bce845fbe6c
Redraw counters after restoring game.
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1041 self.redraw_counters() |
463
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1042 self.update() |
444
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1043 |
326
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1044 |
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1045 class TextDialog(gui.Dialog): |
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1046 def __init__(self, title, text, **params): |
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1047 title_label = gui.Label(title) |
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1048 |
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1049 doc = gui.Document() |
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Add TextDialog class and use it to warn about selling your last chicken.
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1050 |
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1051 space = doc.style.font.size(" ") |
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1052 |
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1053 for paragraph in text.split('\n\n'): |
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1054 doc.block(align=-1) |
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1055 for word in paragraph.split(): |
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1056 doc.add(gui.Label(word)) |
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1057 doc.space(space) |
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1058 doc.br(space[1]) |
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1059 doc.br(space[1]) |
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1060 |
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1061 done_button = gui.Button("Close") |
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1062 done_button.connect(gui.CLICK, self.close) |
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1063 |
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1064 tbl = gui.Table() |
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1065 tbl.tr() |
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1066 tbl.td(doc) |
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1067 tbl.tr() |
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1068 tbl.td(done_button, align=1) |
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1069 |
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1070 gui.Dialog.__init__(self, title_label, tbl, **params) |
336 | 1071 |
1072 |