Mercurial > rinkhals
annotate gamelib/gameboard.py @ 395:2d0ff46118e2
Basic support for z coordinate
author | Neil Muller <drnlmuller@gmail.com> |
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date | Thu, 12 Nov 2009 21:14:21 +0000 |
parents | bb75979b58e6 |
children | 19e583e5cdc0 |
rev | line source |
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69
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1 import random |
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2 |
35 | 3 import pygame |
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
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5 K_LEFT, K_RIGHT |
35 | 6 from pgu import gui |
9 | 7 |
8 import data | |
24
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Add support for PNG tiles.
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9 import tiles |
79 | 10 import icons |
40
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11 import constants |
57
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12 import buildings |
69
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
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Add sprite cursors for building placement.
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17 import sprite_cursor |
241
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Demolition foxes, including better fox selection.
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18 import misc |
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19 import engine |
35 | 20 |
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21 class OpaqueLabel(gui.Label): |
168 | 22 def __init__(self, value, **params): |
23 gui.Label.__init__(self, value, **params) | |
24 if 'width' in params: | |
25 self._width = params['width'] | |
26 if 'height' in params: | |
27 self._height = params['height'] | |
28 self._set_size() | |
29 | |
30 def _set_size(self): | |
31 width, height = self.font.size(self.value) | |
32 width = getattr(self, '_width', width) | |
33 height = getattr(self, '_height', height) | |
34 self.style.width, self.style.height = width, height | |
35 | |
40
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36 def paint(self, s): |
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37 s.fill(self.style.background) |
168 | 38 if self.style.align > 0: |
39 r = s.get_rect() | |
40 w, _ = self.font.size(self.value) | |
41 s = s.subsurface(r.move((r.w-w, 0)).clip(r)) | |
40
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42 gui.Label.paint(self, s) |
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43 |
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44 def update_value(self, value): |
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45 self.value = value |
168 | 46 self._set_size() |
40
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47 self.repaint() |
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48 |
168 | 49 def mklabel(text="", **params): |
50 params.setdefault('color', constants.FG_COLOR) | |
51 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2) | |
52 return OpaqueLabel(text, **params) | |
109
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53 |
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54 def mkcountupdate(counter): |
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55 def update_counter(self, value): |
168 | 56 getattr(self, counter).update_value("%s " % value) |
109
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57 self.repaint() |
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58 return update_counter |
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59 |
35 | 60 class ToolBar(gui.Table): |
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61 def __init__(self, gameboard, level, **params): |
35 | 62 gui.Table.__init__(self, **params) |
245
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63 self.group = gui.Group(name='toolbar', value=None) |
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64 self._next_tool_value = 0 |
35 | 65 self.gameboard = gameboard |
168 | 66 self.cash_counter = mklabel(align=1) |
67 self.chicken_counter = mklabel(align=1) | |
68 self.egg_counter = mklabel(align=1) | |
69 self.day_counter = mklabel(align=1) | |
70 self.killed_foxes = mklabel(align=1) | |
83
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71 |
168 | 72 self.tr() |
73 self.td(gui.Spacer(self.rect.w/2, 0)) | |
74 self.td(gui.Spacer(self.rect.w/2, 0)) | |
139
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75 self.add_counter(mklabel("Day:"), self.day_counter) |
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76 self.add_counter(mklabel("Groats:"), self.cash_counter) |
116
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77 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
83
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78 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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79 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
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80 self.add_spacer(5) |
154 | 81 |
162 | 82 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS, |
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83 None, cursors.cursors['select']) |
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84 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING, |
272
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85 constants.LOGGING_PRICE, cursors.cursors['ball']) |
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86 self.add_spacer(5) |
83
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87 |
154 | 88 self.add_heading("Sell ...") |
162 | 89 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, |
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90 level.sell_price_chicken, cursors.cursors['sell']) |
162 | 91 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, |
389
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92 level.sell_price_egg, cursors.cursors['sell']) |
162 | 93 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, |
270
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94 None, cursors.cursors['sell']) |
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95 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT, |
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96 None, cursors.cursors['sell']) |
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97 self.add_spacer(5) |
154 | 98 |
99 self.add_heading("Buy ...") | |
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100 |
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101 for building_cls in buildings.BUILDINGS: |
162 | 102 self.add_tool_button(building_cls.NAME.title(), building_cls, |
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103 None, cursors.cursors.get('build', None)) |
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104 |
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105 for equipment_cls in equipment.EQUIPMENT: |
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106 self.add_tool_button(equipment_cls.NAME.title(), |
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107 equipment_cls, |
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108 equipment_cls.BUY_PRICE, |
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109 cursors.cursors.get('buy', None)) |
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110 |
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111 self.add_spacer(5) |
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112 self.add_tool_button("Repair", constants.TOOL_REPAIR_BUILDING, None, cursors.cursors['repair']) |
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113 |
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114 self.add_spacer(5) |
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115 self.add_tool("Price Reference", self.show_prices) |
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116 self.add_spacer(10) |
151
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117 |
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118 self.fin_tool = self.add_tool("Finished Day", self.day_done) |
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119 |
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120 self.anim_clear_tool = False # Flag to clear the tool on an anim loop |
294 | 121 # pgu's tool widget fiddling happens after the tool action, so calling |
122 # clear_tool in the tool's action doesn't work, so we punt it to | |
123 # the anim loop | |
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124 |
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125 def day_done(self): |
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126 if self.gameboard.day: |
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127 pygame.event.post(engine.START_NIGHT) |
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128 else: |
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129 self.anim_clear_tool = True |
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130 pygame.event.post(engine.FAST_FORWARD) |
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131 |
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132 def update_fin_tool(self, day): |
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133 if day: |
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134 self.fin_tool.widget = gui.basic.Label('Finished Day') |
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135 self.fin_tool.resize() |
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136 else: |
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137 self.fin_tool.widget = gui.basic.Label('Fast Forward') |
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138 self.fin_tool.resize() |
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139 |
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140 def show_prices(self): |
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141 """Popup dialog of prices""" |
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142 def make_box(text): |
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143 style = { |
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144 'border' : 1 |
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145 } |
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146 word = gui.Label(text, style=style) |
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147 return word |
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148 |
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149 def fix_widths(doc): |
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150 """Loop through all the widgets in the doc, and set the |
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151 width of the labels to max + 10""" |
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152 # We need to do this because of possible font issues |
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153 max_width = 0 |
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154 for thing in doc.widgets: |
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155 if hasattr(thing, 'style'): |
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156 # A label |
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157 if thing.style.width > max_width: |
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158 max_width = thing.style.width |
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159 for thing in doc.widgets: |
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160 if hasattr(thing, 'style'): |
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161 thing.style.width = max_width + 10 |
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162 |
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163 tbl = gui.Table() |
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164 tbl.tr() |
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165 doc = gui.Document(width=510) |
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166 space = doc.style.font.size(" ") |
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167 for header in ['Item', 'Buy Price', 'Sell Price', 'Repair Price']: |
286
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168 doc.add(make_box(header)) |
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169 doc.br(space[1]) |
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170 for building in buildings.BUILDINGS: |
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171 doc.add(make_box(building.NAME)) |
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172 doc.add(make_box('%d' % building.BUY_PRICE)) |
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173 doc.add(make_box('%d' % building.SELL_PRICE)) |
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174 if building.BREAKABLE: |
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175 doc.add(make_box('%d' % building.REPAIR_PRICE)) |
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176 else: |
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177 doc.add(make_box('N/A')) |
286
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178 doc.br(space[1]) |
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179 for equip in equipment.EQUIPMENT: |
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180 doc.add(make_box(equip.NAME)) |
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181 doc.add(make_box('%d' % equip.BUY_PRICE)) |
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182 doc.add(make_box('%d' % equip.SELL_PRICE)) |
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183 doc.add(make_box('N/A')) |
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184 doc.br(space[1]) |
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185 |
286
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186 fix_widths(doc) |
378
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187 for word in "Damaged equipment or buildings will be sold for" \ |
348
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188 " less than the sell price.".split(): |
286
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189 doc.add(gui.Label(word)) |
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190 doc.space(space) |
287
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191 close_button = gui.Button("Close") |
348
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192 tbl.td(doc) |
287
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193 tbl.tr() |
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194 tbl.td(close_button, align=1) |
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195 dialog = gui.Dialog(gui.Label('Price Reference'), tbl) |
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196 close_button.connect(gui.CLICK, dialog.close) |
286
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197 dialog.open() |
292
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198 self.anim_clear_tool = True |
286
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199 |
109
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200 update_cash_counter = mkcountupdate('cash_counter') |
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201 update_fox_counter = mkcountupdate('killed_foxes') |
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202 update_chicken_counter = mkcountupdate('chicken_counter') |
116
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203 update_egg_counter = mkcountupdate('egg_counter') |
139
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204 update_day_counter = mkcountupdate('day_counter') |
79 | 205 |
168 | 206 def add_spacer(self, height): |
83
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207 self.tr() |
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208 self.td(gui.Spacer(0, height), colspan=2) |
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209 |
154 | 210 def add_heading(self, text): |
211 self.tr() | |
212 self.td(mklabel(text), colspan=2) | |
213 | |
270
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214 def add_tool_button(self, text, tool, price=None, cursor=None): |
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215 if price is not None: |
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216 text = "%s (%s)" % (text, price) |
245
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217 self.add_tool(text, lambda: self.gameboard.set_selected_tool(tool, |
162 | 218 cursor)) |
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219 |
245
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220 def add_tool(self, text, func): |
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221 label = gui.basic.Label(text) |
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222 value = self._next_tool_value |
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223 self._next_tool_value += 1 |
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224 tool = gui.Tool(self.group, label, value, width=self.rect.w, style={"padding_left": 0}) |
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225 tool.connect(gui.CLICK, func) |
35 | 226 self.tr() |
245
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227 self.td(tool, align=-1, colspan=2) |
320
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228 return tool |
245
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229 |
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230 def clear_tool(self): |
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231 self.group.value = None |
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232 for item in self.group.widgets: |
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233 item.pcls = "" |
292
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234 self.anim_clear_tool = False |
35 | 235 |
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236 def add_counter(self, icon, label): |
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237 self.tr() |
168 | 238 self.td(icon, width=self.rect.w/2) |
239 self.td(label, width=self.rect.w/2) | |
35 | 240 |
152
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241 def resize(self, width=None, height=None): |
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242 width, height = gui.Table.resize(self, width, height) |
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243 width = GameBoard.TOOLBAR_WIDTH |
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244 return width, height |
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245 |
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246 |
35 | 247 class VidWidget(gui.Widget): |
248 def __init__(self, gameboard, vid, **params): | |
249 gui.Widget.__init__(self, **params) | |
250 self.gameboard = gameboard | |
251 self.vid = vid | |
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252 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 253 |
254 def paint(self, surface): | |
255 self.vid.paint(surface) | |
256 | |
257 def update(self, surface): | |
380
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258 return self.vid.update(surface) |
35 | 259 |
39
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260 def move_view(self, x, y): |
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261 self.vid.view.move_ip((x, y)) |
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262 |
35 | 263 def event(self, e): |
264 if e.type == MOUSEBUTTONDOWN: | |
265 self.gameboard.use_tool(e) | |
186
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266 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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267 self.gameboard.update_sprite_cursor(e) |
35 | 268 |
9 | 269 class GameBoard(object): |
270 TILE_DIMENSIONS = (20, 20) | |
35 | 271 TOOLBAR_WIDTH = 140 |
9 | 272 |
66
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273 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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274 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 275 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
69
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276 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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277 |
389
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278 def __init__(self, main_app, level): |
151
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279 self.disp = main_app |
389
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280 self.level = level |
24
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281 self.tv = tiles.FarmVid() |
303
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282 self.tv.png_folder_load_tiles('tiles') |
389
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283 self.tv.tga_load_level(level.map) |
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284 width, height = self.tv.size |
323
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285 # Ensure we don't every try to create more foxes then is sane |
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286 self.max_foxes = min(height+width-15, level.max_foxes) |
151
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287 self.create_display() |
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288 |
35 | 289 self.selected_tool = None |
105
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290 self.animal_to_place = None |
186
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291 self.sprite_cursor = None |
116
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292 self.chickens = set() |
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293 self.foxes = set() |
64
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294 self.buildings = [] |
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295 self.cash = 0 |
118
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296 self.eggs = 0 |
139
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297 self.days = 0 |
79 | 298 self.killed_foxes = 0 |
389
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299 self.add_cash(level.starting_cash) |
223 | 300 self.day, self.night = True, False |
17
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301 |
67
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302 self.fix_buildings() |
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303 |
382
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304 cdata = { |
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305 1 : (self.add_start_chickens, None), |
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306 } |
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307 |
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308 self.tv.run_codes(cdata, (0,0,width,height)) |
118
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diff
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|
309 |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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|
310 def get_top_widget(self): |
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311 return self.top_widget |
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312 |
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313 def create_display(self): |
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314 width, height = self.disp.rect.w, self.disp.rect.h |
36
5569430fd82e
Display cleanup and rationalisation.
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diff
changeset
|
315 tbl = gui.Table() |
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Display cleanup and rationalisation.
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changeset
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316 tbl.tr() |
389
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Add basic level support (level choosing needs work)
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changeset
|
317 self.toolbar = ToolBar(self, self.level, width=self.TOOLBAR_WIDTH) |
151
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Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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318 tbl.td(self.toolbar, valign=-1) |
152
702bc0eb2ac3
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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151
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changeset
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319 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
37
497b53b69280
Always update the vidwidget.
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diff
changeset
|
320 tbl.td(self.tvw) |
151
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changeset
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321 self.top_widget = tbl |
14 | 322 |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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changeset
|
323 def update(self): |
37
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diff
changeset
|
324 self.tvw.reupdate() |
9 | 325 |
326 def loop(self): | |
25
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Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
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24
diff
changeset
|
327 self.tv.loop() |
9 | 328 |
162 | 329 def set_selected_tool(self, tool, cursor): |
223 | 330 if not self.day: |
331 return | |
35 | 332 self.selected_tool = tool |
213
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Ensure we clean up highlights, etc.
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diff
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333 if self.animal_to_place: |
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Ensure we clean up highlights, etc.
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changeset
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334 # Clear any highlights |
305
32149b1d9fd2
Capitalised all equipment names.
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diff
changeset
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335 self.animal_to_place.unequip_by_name("Spotlight") |
200
67d10f7e0159
selected chickens are selected
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diff
changeset
|
336 self.select_animal_to_place(None) |
203
653da96db572
Fixed dangling cursor sprite and did some TODO list maintenance.
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changeset
|
337 sprite_curs = None |
653da96db572
Fixed dangling cursor sprite and did some TODO list maintenance.
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202
diff
changeset
|
338 if buildings.is_building(tool): |
232
0bd214cf9018
Overlay cost on building sprite cursors.
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228
diff
changeset
|
339 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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diff
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340 elif equipment.is_equipment(tool): |
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341 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
203
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changeset
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342 self.set_cursor(cursor, sprite_curs) |
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343 |
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changeset
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344 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 345 if cursor: |
346 pygame.mouse.set_cursor(*cursor) | |
347 else: | |
348 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
379
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Multilayer sprite ordering. Only used by cursors so far.
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changeset
|
349 if self.sprite_cursor is not None: |
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378
diff
changeset
|
350 self.tv.sprites.remove(self.sprite_cursor, layer='cursor') |
218
5cb0e0b9cd16
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diff
changeset
|
351 self.sprite_cursor = sprite_curs |
379
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changeset
|
352 if self.sprite_cursor is not None: |
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changeset
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353 self.tv.sprites.append(self.sprite_cursor, layer='cursor') |
213
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changeset
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354 |
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changeset
|
355 def reset_states(self): |
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changeset
|
356 """Clear current states (highlights, etc.)""" |
245
634491bf37e8
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243
diff
changeset
|
357 self.set_selected_tool(None, None) |
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changeset
|
358 self.toolbar.clear_tool() |
17
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Interaction with the game board.
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changeset
|
359 |
186
f06010d34cd3
Add sprite cursors for building placement.
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diff
changeset
|
360 def update_sprite_cursor(self, e): |
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183
diff
changeset
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361 tile_pos = self.tv.screen_to_tile(e.pos) |
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changeset
|
362 self.sprite_cursor.set_pos(tile_pos) |
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|
363 |
223 | 364 def start_night(self): |
365 self.day, self.night = False, True | |
366 self.tv.sun(False) | |
367 self.reset_states() | |
320
9bf0e701a36e
Switch between 'Finished Day' and 'Fast Forward' modes
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316
diff
changeset
|
368 self.toolbar.update_fin_tool(self.day) |
223 | 369 |
370 def start_day(self): | |
371 self.day, self.night = True, False | |
372 self.tv.sun(True) | |
373 self.reset_states() | |
320
9bf0e701a36e
Switch between 'Finished Day' and 'Fast Forward' modes
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parents:
316
diff
changeset
|
374 self.toolbar.update_fin_tool(self.day) |
223 | 375 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
376 def in_bounds(self, pos): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
68
diff
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|
377 """Check if a position is within the game boundaries""" |
18db99fda6bd
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parents:
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diff
changeset
|
378 if pos.x < 0 or pos.y < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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changeset
|
379 return False |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
380 width, height = self.tv.size |
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parents:
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diff
changeset
|
381 if pos.x >= width or pos.y >= height: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
382 return False |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
383 return True |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
384 |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
385 def use_tool(self, e): |
223 | 386 if not self.day: |
387 return | |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
388 if e.button == 3: # Right button |
275
678be1afc307
Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents:
272
diff
changeset
|
389 self.set_selected_tool(None, None) |
678be1afc307
Fix minor bug in clearing of tool state on right-click.
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parents:
272
diff
changeset
|
390 self.toolbar.clear_tool() |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
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parents:
186
diff
changeset
|
391 elif e.button != 1: # Left button |
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
392 return |
52
0d4799866bcf
Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents:
40
diff
changeset
|
393 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
394 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
395 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
396 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
397 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
398 self.place_animal(self.tv.screen_to_tile(e.pos)) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
399 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
400 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
401 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
ab90040013a7
Implement equipment selling.
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162
diff
changeset
|
402 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
403 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING: |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
404 self.repair_building(self.tv.screen_to_tile(e.pos)) |
131 | 405 elif self.selected_tool == constants.TOOL_LOGGING: |
406 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
407 elif buildings.is_building(self.selected_tool): |
65
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
408 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
409 elif equipment.is_equipment(self.selected_tool): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
410 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
411 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
412 def get_outside_chicken(self, tile_pos): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
413 for chick in self.chickens: |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
414 if chick.covers(tile_pos) and chick.outside(): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
415 return chick |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
416 return None |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
417 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
418 def get_building(self, tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
419 for building in self.buildings: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
420 if building.covers(tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
421 return building |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
422 return None |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
423 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
424 def sell_chicken(self, tile_pos): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
425 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
426 def do_sell(chicken, update_button=None): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
427 if not chicken: |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
428 return False # sanity check |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
429 if len(self.chickens) == 1: |
326
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
430 msg = "You can't sell your last chicken!" |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
431 TextDialog("Squuaaawwwwwk!", msg).open() |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
432 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
433 for item in list(chicken.equipment): |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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parents:
227
diff
changeset
|
434 self.add_cash(item.sell_price()) |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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parents:
227
diff
changeset
|
435 chicken.unequip(item) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
436 self.add_cash(self.level.sell_price_chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
437 sound.play_sound("sell-chicken.ogg") |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
438 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
439 update_button(chicken, empty=True) |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
440 self.remove_chicken(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
441 return True |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
442 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
443 chick = self.get_outside_chicken(tile_pos) |
54
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diff
changeset
|
444 if chick is None: |
192
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Allow selling of chickens in henhouses
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changeset
|
445 building = self.get_building(tile_pos) |
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changeset
|
446 if building and building.NAME in buildings.HENHOUSES: |
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diff
changeset
|
447 self.open_building_dialog(building, do_sell) |
54
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diff
changeset
|
448 return |
310
49c58dda8ac2
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diff
changeset
|
449 do_sell(chick) |
192
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changeset
|
450 |
243
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diff
changeset
|
451 def sell_one_egg(self, chicken): |
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changeset
|
452 if chicken.eggs: |
389
463802281182
Add basic level support (level choosing needs work)
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diff
changeset
|
453 self.add_cash(self.level.sell_price_egg) |
243
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changeset
|
454 chicken.remove_one_egg() |
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changeset
|
455 self.eggs -= 1 |
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changeset
|
456 self.toolbar.update_egg_counter(self.eggs) |
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changeset
|
457 return True |
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Variable number of eggs for chickens
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changeset
|
458 return False |
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changeset
|
459 |
192
a490ee2ef446
Allow selling of chickens in henhouses
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diff
changeset
|
460 def sell_egg(self, tile_pos): |
310
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Refactor sell_callback, so sell_equipment work
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diff
changeset
|
461 def do_sell(chicken, update_button=None): |
243
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changeset
|
462 # We try sell and egg |
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changeset
|
463 if self.sell_one_egg(chicken): |
193 | 464 sound.play_sound("sell-chicken.ogg") |
243
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diff
changeset
|
465 # Force toolbar update |
193 | 466 self.toolbar.chsize() |
310
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Refactor sell_callback, so sell_equipment work
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diff
changeset
|
467 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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diff
changeset
|
468 update_button(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
469 return False |
193 | 470 |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
471 building = self.get_building(tile_pos) |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
472 if building and building.NAME in buildings.HENHOUSES: |
193 | 473 self.open_building_dialog(building, do_sell) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
474 |
200
67d10f7e0159
selected chickens are selected
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diff
changeset
|
475 def select_animal_to_place(self, animal): |
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selected chickens are selected
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diff
changeset
|
476 if self.animal_to_place: |
305
32149b1d9fd2
Capitalised all equipment names.
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diff
changeset
|
477 self.animal_to_place.unequip_by_name("Spotlight") |
200
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changeset
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478 self.animal_to_place = animal |
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changeset
|
479 if self.animal_to_place: |
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changeset
|
480 self.animal_to_place.equip(equipment.Spotlight()) |
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changeset
|
481 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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diff
changeset
|
482 def place_animal(self, tile_pos): |
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Add chicken moving tool and start of animal placement.
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diff
changeset
|
483 """Handle an TOOL_PLACE_ANIMALS click. |
7910b4e01dba
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diff
changeset
|
484 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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98
diff
changeset
|
485 This will either select an animal or |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
486 place a selected animal in a building. |
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Add chicken moving tool and start of animal placement.
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diff
changeset
|
487 """ |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
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diff
changeset
|
488 chicken = self.get_outside_chicken(tile_pos) |
164
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Implement equipment selling.
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diff
changeset
|
489 if chicken: |
108
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Add occupants and abodes. Allowing moving chickens around.
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diff
changeset
|
490 if chicken is self.animal_to_place: |
200
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parents:
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diff
changeset
|
491 self.select_animal_to_place(None) |
165 | 492 pygame.mouse.set_cursor(*cursors.cursors['select']) |
108
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Add occupants and abodes. Allowing moving chickens around.
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parents:
105
diff
changeset
|
493 else: |
200
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selected chickens are selected
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parents:
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diff
changeset
|
494 self.select_animal_to_place(chicken) |
162 | 495 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
105
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Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
496 return |
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parents:
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diff
changeset
|
497 building = self.get_building(tile_pos) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
498 if building and building.ABODE: |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
499 if self.animal_to_place: |
d74693555b86
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parents:
194
diff
changeset
|
500 try: |
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Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
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diff
changeset
|
501 place = building.first_empty_place() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
502 self.relocate_animal(self.animal_to_place, place=place) |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
503 self.animal_to_place.equip(equipment.Nest()) |
200
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selected chickens are selected
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parents:
197
diff
changeset
|
504 self.select_animal_to_place(None) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
505 pygame.mouse.set_cursor(*cursors.cursors['select']) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
506 except buildings.BuildingFullError: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
507 pass |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
508 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
509 self.open_building_dialog(building) |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
510 return |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
511 if self.tv.get(tile_pos) == self.GRASSLAND: |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
512 if self.animal_to_place is not None: |
305
32149b1d9fd2
Capitalised all equipment names.
Jeremy Thurgood <firxen@gmail.com>
parents:
303
diff
changeset
|
513 self.animal_to_place.unequip_by_name("Nest") |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
514 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
515 self.eggs -= self.animal_to_place.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
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diff
changeset
|
516 self.animal_to_place.remove_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
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241
diff
changeset
|
517 self.toolbar.update_egg_counter(self.eggs) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
518 |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
519 def relocate_animal(self, chicken, tile_pos=None, place=None): |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
520 assert((tile_pos, place) != (None, None)) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
521 if chicken.abode is not None: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
522 chicken.abode.clear_occupant() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
523 if tile_pos: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
524 chicken.set_pos(tile_pos) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
525 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
526 place.set_occupant(chicken) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
527 chicken.set_pos(place.get_pos()) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
528 self.set_visibility(chicken) |
125 | 529 |
530 def set_visibility(self, chicken): | |
531 if chicken.outside(): | |
532 if chicken not in self.tv.sprites: | |
533 self.tv.sprites.append(chicken) | |
534 else: | |
535 if chicken in self.tv.sprites: | |
536 self.tv.sprites.remove(chicken) | |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
537 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
538 def open_dialog(self, widget, x=None, y=None, close_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
539 """Open a dialog for the given widget. Add close button.""" |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
540 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
541 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
542 def close_dialog(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
543 self.disp.close(tbl) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
544 if close_callback is not None: |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
545 close_callback() |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
546 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
547 close_button = gui.Button("Close") |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
548 close_button.connect(gui.CLICK, close_dialog) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
549 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
550 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
551 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
552 tbl.td(widget, colspan=2) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
553 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
554 tbl.td(gui.Spacer(100, 0)) |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
555 tbl.td(close_button, align=1) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
556 |
302
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
557 if x: |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
558 offset = (self.disp.rect.center[0] + x, |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
559 self.disp.rect.center[1] + y) |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
560 else: |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
561 offset = None |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
562 self.disp.open(tbl, pos=offset) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
563 return tbl |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
564 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
565 def open_building_dialog(self, building, sell_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
566 """Create dialog for manipulating the contents of a building.""" |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
567 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
568 place_button_map = {} |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
569 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
570 def update_button(animal, empty=False): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
571 """Update a button image (either to the animal, or to empty).""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
572 if animal: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
573 button = place_button_map.get(id(animal.abode)) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
574 if button: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
575 if empty: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
576 button.value = icons.EMPTY_NEST_ICON |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
577 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
578 button.value = icons.animal_icon(animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
579 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
580 def nest_clicked(place, button): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
581 """Handle a nest being clicked.""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
582 if place.occupant: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
583 # there is an occupant, select or sell it |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
584 if not sell_callback: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
585 old_animal = self.animal_to_place |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
586 self.select_animal_to_place(place.occupant) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
587 # deselect old animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
588 update_button(old_animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
589 # select new animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
590 update_button(self.animal_to_place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
591 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
592 # Attempt to sell the occupant |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
593 sell_callback(place.occupant, update_button) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
594 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
595 # there is no occupant, attempt to fill the space |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
596 if self.animal_to_place is not None: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
597 # empty old nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
598 update_button(self.animal_to_place, empty=True) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
599 self.relocate_animal(self.animal_to_place, place=place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
600 # populate the new nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
601 update_button(self.animal_to_place) |
125 | 602 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
603 tbl = gui.Table() |
125 | 604 columns = building.max_floor_width() |
605 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
606 for floor in building.floors(): | |
607 tbl.tr() | |
608 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
609 tbl.tr() |
125 | 610 for row in floor.rows(): |
611 tbl.tr() | |
612 for place in row: | |
613 if place.occupant is None: | |
614 button = gui.Button(icons.EMPTY_NEST_ICON) | |
615 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
616 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 617 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
618 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 619 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
620 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
621 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
622 def close_callback(): |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
623 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
624 |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
625 def evict_callback(): |
264 | 626 if not self.animal_to_place: |
627 return | |
628 for tile_pos in building.adjacent_tiles(): | |
629 if self.tv.get(tile_pos) != self.GRASSLAND: | |
630 continue | |
631 if self.get_outside_chicken(tile_pos) is None: | |
632 update_button(self.animal_to_place, empty=True) | |
633 self.place_animal(tile_pos) | |
634 break | |
262
d508248041ff
avoid passing events in twice
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parents:
258
diff
changeset
|
635 |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
636 if not sell_callback: |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
637 tbl.tr() |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
638 button = gui.Button('Evict') |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
639 button.connect(gui.CLICK, evict_callback) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
640 tbl.td(button, colspan=2, **kwargs) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
641 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
642 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
643 |
131 | 644 def logging_forest(self, tile_pos): |
645 if self.tv.get(tile_pos) != self.WOODLAND: | |
646 return | |
135
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
647 if self.cash < constants.LOGGING_PRICE: |
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
648 return |
131 | 649 self.add_cash(-constants.LOGGING_PRICE) |
650 self.tv.set(tile_pos, self.GRASSLAND) | |
651 | |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
652 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
653 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
654 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
655 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
656 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
657 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
658 if building.place(self.tv): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
659 self.add_cash(-building.buy_price()) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
660 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
661 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
662 def buy_equipment(self, tile_pos, equipment_cls): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
663 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
664 equipment = equipment_cls() |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
665 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
666 def do_equip(chicken, update_button=None): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
667 # Try to equip the chicken |
361
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
668 if self.cash < equipment.buy_price(): |
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
669 return False |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
670 if equipment.place(chicken): |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
671 self.add_cash(-equipment.buy_price()) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
672 chicken.equip(equipment) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
673 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
674 update_button(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
675 return False |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
676 |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
677 chicken = self.get_outside_chicken(tile_pos) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
678 if chicken is None: |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
679 building = self.get_building(tile_pos) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
680 if not (building and building.ABODE): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
681 return |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
682 # Bounce through open dialog once more |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
683 self.open_building_dialog(building, do_equip) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
684 else: |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
685 do_equip(chicken) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
686 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
687 def sell_building(self, tile_pos): |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
688 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
689 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
690 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
691 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
692 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
693 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
694 return |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
695 self.add_cash(building.sell_price()) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
696 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
697 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
698 |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
699 def repair_building(self, tile_pos): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
700 building = self.get_building(tile_pos) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
701 if not (building and building.broken()): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
702 return |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
703 self.add_cash(-building.repair_price()) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
704 building.repair(self.tv) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
705 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
706 def sell_equipment(self, tile_pos): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
707 x, y = 0, 0 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
708 def do_sell(chicken, update_button=None): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
709 if not chicken.equipment: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
710 return |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
711 elif len(chicken.equipment) == 1: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
712 item = chicken.equipment[0] |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
713 self.add_cash(item.sell_price()) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
714 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
715 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
716 update_button(chicken) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
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|
717 else: |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
718 self.open_equipment_dialog(chicken, x, y, update_button) |
302
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diff
changeset
|
719 return False |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
720 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
721 chicken = self.get_outside_chicken(tile_pos) |
302
01c1682dc250
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diff
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|
722 if chicken is not None: |
01c1682dc250
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parents:
298
diff
changeset
|
723 do_sell(chicken) |
164
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Implement equipment selling.
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162
diff
changeset
|
724 else: |
302
01c1682dc250
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diff
changeset
|
725 building = self.get_building(tile_pos) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
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298
diff
changeset
|
726 if building is None: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
727 return |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
728 x, y = 50, 0 |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
729 self.open_building_dialog(building, do_sell) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
730 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
731 def open_equipment_dialog(self, chicken, x, y, update_button=None): |
164
ab90040013a7
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parents:
162
diff
changeset
|
732 tbl = gui.Table() |
ab90040013a7
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162
diff
changeset
|
733 |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
734 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
735 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
736 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
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162
diff
changeset
|
737 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
738 if update_button: |
49c58dda8ac2
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Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
739 update_button(chicken) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
740 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
741 |
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Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
742 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
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Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
743 |
ab90040013a7
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Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
744 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
745 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
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parents:
162
diff
changeset
|
746 |
ab90040013a7
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Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
747 for item in chicken.equipment: |
ab90040013a7
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Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
748 tbl.tr() |
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parents:
162
diff
changeset
|
749 button = gui.Button(item.name().title()) |
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Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
750 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
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Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
751 tbl.td(button, align=1, **kwargs) |
ab90040013a7
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parents:
162
diff
changeset
|
752 |
302
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298
diff
changeset
|
753 dialog = self.open_dialog(tbl, x=x, y=y) |
164
ab90040013a7
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Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
754 |
14 | 755 def event(self, e): |
262
d508248041ff
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Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
756 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
757 if e.key == K_UP: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
758 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
759 if e.key == K_DOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
760 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
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Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
761 if e.key == K_LEFT: |
ec79aabe2bf1
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Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
762 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
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Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
763 if e.key == K_RIGHT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
764 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
262
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diff
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|
765 return True |
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258
diff
changeset
|
766 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
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parents:
24
diff
changeset
|
767 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
768 def advance_day(self): |
1d73de63bd71
Add basic game over screen
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parents:
135
diff
changeset
|
769 self.days += 1 |
392
bb75979b58e6
Move game_over logic from gameboard to level, for later reworking
Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
770 if self.level.is_last_day(self.days): |
345
279974cc0698
Only set color of days left to red when there is only one day left.
Simon Cross <hodgestar@gmail.com>
parents:
341
diff
changeset
|
771 self.toolbar.day_counter.style.color = (255, 0, 0) |
346
6baf8b5beb5c
Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents:
345
diff
changeset
|
772 self.toolbar.update_day_counter("%s/%s" % (self.days, |
392
bb75979b58e6
Move game_over logic from gameboard to level, for later reworking
Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
773 self.level.get_max_turns())) |
139
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Add basic game over screen
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parents:
135
diff
changeset
|
774 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
775 def clear_foxes(self): |
116
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Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
776 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
777 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
778 # killed |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
392
diff
changeset
|
779 if self.in_bounds(fox.pos) and \ |
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
392
diff
changeset
|
780 self.tv.get(fox.pos.to_tile_tuple()) != self.WOODLAND: |
84 | 781 self.kill_fox(fox) |
782 else: | |
783 self.tv.sprites.remove(fox) | |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
784 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
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parents:
24
diff
changeset
|
785 |
202 | 786 def run_animations(self): |
380
1586eccdefe4
Ripped out legacy animation infrastructure in favour of layered sprites.
Jeremy Thurgood <firxen@gmail.com>
parents:
379
diff
changeset
|
787 # For legacy. |
292
bf271e857157
Clear tool when calling price dialog
Neil Muller <drnlmuller@gmail.com>
parents:
290
diff
changeset
|
788 if self.toolbar.anim_clear_tool: |
bf271e857157
Clear tool when calling price dialog
Neil Muller <drnlmuller@gmail.com>
parents:
290
diff
changeset
|
789 self.toolbar.clear_tool() |
202 | 790 |
29 | 791 def move_foxes(self): |
122
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Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
792 """Move the foxes. |
d2b19131d537
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parents:
119
diff
changeset
|
793 |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
794 We return True if there are no more foxes to move or all the |
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Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
795 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
796 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
797 return True |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
798 over = True |
29 | 799 for fox in self.foxes: |
800 fox.move(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
801 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
802 over = False |
84 | 803 for chicken in self.chickens: |
804 chicken.attack(self) | |
122
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Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
805 return over |
29 | 806 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
807 def add_chicken(self, chicken): |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
808 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
809 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
810 self.tv.sprites.append(chicken) |
79 | 811 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
812 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
813 def add_fox(self, fox): |
116
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Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
814 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
815 self.tv.sprites.append(fox) |
29 | 816 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
817 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
818 self.buildings.append(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
819 self.tv.sprites.append(building, layer='buildings') |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
820 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
821 def lay_eggs(self): |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
822 self.eggs = 0 |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
823 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
824 if building.NAME in buildings.HENHOUSES: |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
825 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
826 chicken.lay() |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
827 self.eggs += chicken.get_num_eggs() |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
828 self.toolbar.update_egg_counter(self.eggs) |
116
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Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
829 |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
830 def hatch_eggs(self): |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
831 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
832 if building.NAME in buildings.HENHOUSES: |
116
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Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
833 for chicken in building.occupants(): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
834 new_chick = chicken.hatch(self) |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
835 if new_chick: |
125 | 836 try: |
837 building.add_occupant(new_chick) | |
838 self.add_chicken(new_chick) | |
219
0a84d5aedc5c
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents:
218
diff
changeset
|
839 new_chick.equip(equipment.Nest()) |
125 | 840 except buildings.BuildingFullError: |
224
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
841 # No space in the hen house, look nearby |
c279ad59b8e2
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Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
842 for tile_pos in building.adjacent_tiles(): |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
843 if self.tv.get(tile_pos) != self.GRASSLAND: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
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parents:
223
diff
changeset
|
844 continue |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
845 if self.get_outside_chicken(tile_pos) is None: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
846 self.add_chicken(new_chick) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
847 self.relocate_animal(new_chick, tile_pos=tile_pos) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
848 break |
221
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
849 # if there isn't a space for the |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
850 # new chick it dies. :/ Farm life |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
851 # is cruel. |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
852 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
853 |
84 | 854 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
855 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
856 self.toolbar.update_fox_counter(self.killed_foxes) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
857 self.add_cash(self.level.sell_price_dead_fox) |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
858 self.remove_fox(fox) |
84 | 859 |
29 | 860 def remove_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
861 self.foxes.discard(fox) |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
862 if fox in self.tv.sprites: |
29 | 863 self.tv.sprites.remove(fox) |
864 | |
865 def remove_chicken(self, chick): | |
215
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
866 if chick is self.animal_to_place: |
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
867 self.select_animal_to_place(None) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
868 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
869 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
870 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
871 if chick.abode: |
125 | 872 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
873 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
874 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
875 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
876 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
877 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
878 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
879 self.buildings.remove(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
880 self.tv.sprites.remove(building, layer='buildings') |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
881 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
882 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
883 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
884 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
885 |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
886 def add_start_chickens(self, _map, tile, _value): |
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
887 """Add chickens as specified by the code layer""" |
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
888 chick = animal.Chicken((tile.tx, tile.ty)) |
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
889 self.add_chicken(chick) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
890 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
891 def _choose_fox(self, (x, y)): |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
892 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose() |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
893 return fox_cls((x, y)) |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
894 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
895 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
896 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
897 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
898 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
899 width, height = self.tv.size |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
900 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox |
323
978efd39a099
Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents:
320
diff
changeset
|
901 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
902 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
903 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
904 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
905 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
906 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
907 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
908 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
909 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
910 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
911 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
912 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
913 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
914 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
915 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
916 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
917 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
918 y = random.randint(-1, height) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
919 skip = False |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
920 for other_fox in self.foxes: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
921 if other_fox.pos.x == x and other_fox.pos.y == y: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
922 skip = True # Choose a new position |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
923 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
924 if not skip: |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
925 self.add_fox(self._choose_fox((x, y))) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
926 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
927 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
928 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
929 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
930 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
931 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
932 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
933 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
934 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
935 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
936 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
937 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
938 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
939 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
940 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
941 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
942 tile_pos = (x, y) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
943 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
944 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
945 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
946 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
947 covered = False |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
948 for building in self.buildings: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
949 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
950 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
951 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
952 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
953 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
954 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
955 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
956 building_cls = tile_to_building[tile_no] |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
957 building = building_cls(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
958 building.remove(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
959 building.place(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
960 self.add_building(building) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
961 |
307
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
962 def trees_left(self): |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
963 width, height = self.tv.size |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
964 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND]) |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
965 |
326
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
966 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
967 class TextDialog(gui.Dialog): |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
968 def __init__(self, title, text, **params): |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
969 title_label = gui.Label(title) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
970 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
971 doc = gui.Document() |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
972 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
973 space = doc.style.font.size(" ") |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
974 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
975 for paragraph in text.split('\n\n'): |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
976 doc.block(align=-1) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
977 for word in paragraph.split(): |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
978 doc.add(gui.Label(word)) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
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979 doc.space(space) |
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parents:
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980 doc.br(space[1]) |
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parents:
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981 doc.br(space[1]) |
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Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
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982 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
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983 done_button = gui.Button("Close") |
89f51d513606
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Simon Cross <hodgestar@gmail.com>
parents:
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984 done_button.connect(gui.CLICK, self.close) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
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985 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
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986 tbl = gui.Table() |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
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987 tbl.tr() |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
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988 tbl.td(doc) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
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989 tbl.tr() |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
990 tbl.td(done_button, align=1) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
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991 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
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992 gui.Dialog.__init__(self, title_label, tbl, **params) |
336 | 993 |
994 |