Mercurial > rinkhals
annotate gamelib/gameboard.py @ 288:5539744cfd40
Clear tool selection status when cancelling a tool
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 05 Sep 2009 16:00:30 +0000 |
parents | 21b0c4a99c0a |
children | 37d88a9fc097 |
rev | line source |
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69
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Move spawing code from engine to gameboard - seems more natural.
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1 import random |
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2 |
35 | 3 import pygame |
262
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
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5 K_LEFT, K_RIGHT |
35 | 6 from pgu import gui |
9 | 7 |
8 import data | |
24
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Add support for PNG tiles.
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9 import tiles |
79 | 10 import icons |
40
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Money counter with very ugly display hack.
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11 import constants |
57
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Implement henhouses and henhouse adding.
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12 import buildings |
69
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
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Add sprite cursors for building placement.
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17 import sprite_cursor |
241
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Demolition foxes, including better fox selection.
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18 import misc |
35 | 19 |
40
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20 class OpaqueLabel(gui.Label): |
168 | 21 def __init__(self, value, **params): |
22 gui.Label.__init__(self, value, **params) | |
23 if 'width' in params: | |
24 self._width = params['width'] | |
25 if 'height' in params: | |
26 self._height = params['height'] | |
27 self._set_size() | |
28 | |
29 def _set_size(self): | |
30 width, height = self.font.size(self.value) | |
31 width = getattr(self, '_width', width) | |
32 height = getattr(self, '_height', height) | |
33 self.style.width, self.style.height = width, height | |
34 | |
40
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35 def paint(self, s): |
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36 s.fill(self.style.background) |
168 | 37 if self.style.align > 0: |
38 r = s.get_rect() | |
39 w, _ = self.font.size(self.value) | |
40 s = s.subsurface(r.move((r.w-w, 0)).clip(r)) | |
40
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41 gui.Label.paint(self, s) |
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42 |
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43 def update_value(self, value): |
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44 self.value = value |
168 | 45 self._set_size() |
40
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46 self.repaint() |
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47 |
168 | 48 def mklabel(text="", **params): |
49 params.setdefault('color', constants.FG_COLOR) | |
50 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2) | |
51 return OpaqueLabel(text, **params) | |
109
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52 |
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53 def mkcountupdate(counter): |
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54 def update_counter(self, value): |
168 | 55 getattr(self, counter).update_value("%s " % value) |
109
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56 self.repaint() |
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57 return update_counter |
40
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58 |
35 | 59 class ToolBar(gui.Table): |
60 def __init__(self, gameboard, **params): | |
61 gui.Table.__init__(self, **params) | |
245
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62 self.group = gui.Group(name='toolbar', value=None) |
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63 self._next_tool_value = 0 |
35 | 64 self.gameboard = gameboard |
168 | 65 self.cash_counter = mklabel(align=1) |
66 self.chicken_counter = mklabel(align=1) | |
67 self.egg_counter = mklabel(align=1) | |
68 self.day_counter = mklabel(align=1) | |
69 self.killed_foxes = mklabel(align=1) | |
83
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70 |
168 | 71 self.tr() |
72 self.td(gui.Spacer(self.rect.w/2, 0)) | |
73 self.td(gui.Spacer(self.rect.w/2, 0)) | |
139
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74 self.add_counter(mklabel("Day:"), self.day_counter) |
109
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75 self.add_counter(mklabel("Groats:"), self.cash_counter) |
116
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76 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
83
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77 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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78 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
154 | 79 self.add_spacer(20) |
80 | |
162 | 81 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS, |
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82 None, cursors.cursors['select']) |
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83 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING, |
272
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84 constants.LOGGING_PRICE, cursors.cursors['ball']) |
154 | 85 self.add_spacer(20) |
83
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86 |
154 | 87 self.add_heading("Sell ...") |
162 | 88 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, |
270
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89 constants.SELL_PRICE_CHICKEN, cursors.cursors['sell']) |
162 | 90 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, |
270
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91 constants.SELL_PRICE_EGG, cursors.cursors['sell']) |
162 | 92 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, |
270
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93 None, cursors.cursors['sell']) |
252
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94 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT, |
270
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95 None, cursors.cursors['sell']) |
154 | 96 self.add_spacer(20) |
97 | |
98 self.add_heading("Buy ...") | |
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99 |
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100 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE, |
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101 "%s/%s" % (constants.BUY_PRICE_FENCE, |
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102 constants.REPAIR_PRICE_FENCE)) |
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103 |
64
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104 for building_cls in buildings.BUILDINGS: |
162 | 105 self.add_tool_button(building_cls.NAME.title(), building_cls, |
270
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106 None, cursors.cursors.get('build', None)) |
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107 |
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108 for equipment_cls in equipment.EQUIPMENT: |
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109 self.add_tool_button(equipment_cls.NAME.title(), |
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110 equipment_cls, |
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111 equipment_cls.BUY_PRICE, |
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112 cursors.cursors.get('buy', None)) |
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113 |
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114 self.add_tool("Price Reference", self.show_prices) |
168 | 115 self.add_spacer(30) |
151
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116 |
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117 self.add_tool("Finished Day", self.day_done) |
68
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118 |
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119 def day_done(self): |
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120 import engine |
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121 pygame.event.post(engine.START_NIGHT) |
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122 |
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123 def show_prices(self): |
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124 """Popup dialog of prices""" |
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125 def make_box(text): |
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126 style = { |
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127 'border' : 1 |
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128 } |
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129 word = gui.Label(text, style=style) |
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130 return word |
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131 |
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132 def fix_widths(doc): |
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133 """Loop through all the widgets in the doc, and set the |
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134 width of the labels to max + 10""" |
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135 # We need to do this because of possible font issues |
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136 max_width = 0 |
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137 for thing in doc.widgets: |
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138 if hasattr(thing, 'style'): |
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139 # A label |
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140 if thing.style.width > max_width: |
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141 max_width = thing.style.width |
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142 for thing in doc.widgets: |
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143 if hasattr(thing, 'style'): |
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144 thing.style.width = max_width + 10 |
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145 |
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146 tbl = gui.Table() |
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147 tbl.tr() |
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148 doc = gui.Document(width=400) |
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149 space = doc.style.font.size(" ") |
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150 for header in ['Item', 'Buy Price', 'Sell Price']: |
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151 doc.add(make_box(header)) |
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152 doc.br(space[1]) |
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153 for building in buildings.BUILDINGS: |
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154 doc.add(make_box(building.NAME)) |
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155 doc.add(make_box('%d' % building.BUY_PRICE)) |
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156 doc.add(make_box('%d' % building.SELL_PRICE)) |
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157 doc.br(space[1]) |
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158 for equip in equipment.EQUIPMENT: |
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159 doc.add(make_box(equip.NAME)) |
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160 doc.add(make_box('%d' % equip.BUY_PRICE)) |
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161 doc.add(make_box('%d' % equip.SELL_PRICE)) |
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162 doc.br(space[1]) |
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163 fix_widths(doc) |
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164 for word in "Damaged equipment will be sold for less than" \ |
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165 " the sell price.".split(): |
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166 doc.add(gui.Label(word)) |
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167 doc.space(space) |
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168 close_button = gui.Button("Close") |
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169 tbl.td(doc, colspan=3) |
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170 tbl.tr() |
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171 tbl.td(gui.Label('')) |
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172 tbl.td(gui.Label('')) |
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173 tbl.td(close_button) |
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174 dialog = gui.Dialog(gui.Label('Price Reference'), tbl) |
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175 close_button.connect(gui.CLICK, dialog.close) |
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176 dialog.open() |
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177 |
109
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178 update_cash_counter = mkcountupdate('cash_counter') |
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179 update_fox_counter = mkcountupdate('killed_foxes') |
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180 update_chicken_counter = mkcountupdate('chicken_counter') |
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181 update_egg_counter = mkcountupdate('egg_counter') |
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182 update_day_counter = mkcountupdate('day_counter') |
79 | 183 |
168 | 184 def add_spacer(self, height): |
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185 self.tr() |
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186 self.td(gui.Spacer(0, height), colspan=2) |
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187 |
154 | 188 def add_heading(self, text): |
189 self.tr() | |
190 self.td(mklabel(text), colspan=2) | |
191 | |
270
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192 def add_tool_button(self, text, tool, price=None, cursor=None): |
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193 if price is not None: |
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194 text = "%s (%s)" % (text, price) |
245
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195 self.add_tool(text, lambda: self.gameboard.set_selected_tool(tool, |
162 | 196 cursor)) |
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197 |
245
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198 def add_tool(self, text, func): |
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199 label = gui.basic.Label(text) |
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200 value = self._next_tool_value |
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201 self._next_tool_value += 1 |
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202 tool = gui.Tool(self.group, label, value, width=self.rect.w, style={"padding_left": 0}) |
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203 tool.connect(gui.CLICK, func) |
35 | 204 self.tr() |
245
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205 self.td(tool, align=-1, colspan=2) |
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206 |
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207 def clear_tool(self): |
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208 self.group.value = None |
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209 for item in self.group.widgets: |
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210 item.pcls = "" |
35 | 211 |
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212 def add_counter(self, icon, label): |
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213 self.tr() |
168 | 214 self.td(icon, width=self.rect.w/2) |
215 self.td(label, width=self.rect.w/2) | |
35 | 216 |
152
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217 def resize(self, width=None, height=None): |
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218 width, height = gui.Table.resize(self, width, height) |
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219 width = GameBoard.TOOLBAR_WIDTH |
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220 return width, height |
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221 |
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222 |
35 | 223 class VidWidget(gui.Widget): |
224 def __init__(self, gameboard, vid, **params): | |
225 gui.Widget.__init__(self, **params) | |
226 self.gameboard = gameboard | |
227 self.vid = vid | |
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228 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 229 |
230 def paint(self, surface): | |
231 self.vid.paint(surface) | |
202 | 232 # Blit animation frames on top of the drawing |
233 x, y = self.vid.view.x, self.vid.view.y | |
234 for anim in self.gameboard.animations: | |
235 anim.fix_pos(self.vid) | |
236 anim.irect.x = anim.rect.x - anim.shape.x | |
237 anim.irect.y = anim.rect.y - anim.shape.y | |
238 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
239 # We don't store anim._irect, since we only update anims if the | |
240 # image changes, which kills irect | |
35 | 241 |
242 def update(self, surface): | |
202 | 243 us = [] |
244 x, y = self.vid.view.x, self.vid.view.y | |
245 for anim in self.gameboard.animations[:]: | |
234
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246 if anim.updated or anim.removed: |
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247 # We flag that we need to redraw stuff undeneath the animation |
202 | 248 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, |
249 anim.irect.width, anim.irect.height)) | |
250 self.vid.alayer[anim.pos.y][anim.pos.x]=1 | |
212
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251 self.vid.updates.append(anim.pos.to_tuple()) |
234
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252 if anim.removed: |
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253 # Remove the animation from the draw loop |
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254 self.gameboard.animations.remove(anim) |
202 | 255 us.extend(self.vid.update(surface)) |
256 for anim in self.gameboard.animations: | |
257 if anim.updated: | |
258 anim.fix_pos(self.vid) | |
234
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259 # setimage has happened, so redraw |
202 | 260 anim.irect.x = anim.rect.x - anim.shape.x |
261 anim.irect.y = anim.rect.y - anim.shape.y | |
262 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
263 anim.updated = 0 | |
264 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, | |
265 anim.irect.width, anim.irect.height)) | |
234
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266 # This is enough, because sprite changes happen disjoint |
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267 # from the animation sequence, so we don't need to worry |
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268 # other changes forcing us to redraw the animation frame. |
202 | 269 return us |
35 | 270 |
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271 def move_view(self, x, y): |
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272 self.vid.view.move_ip((x, y)) |
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273 |
35 | 274 def event(self, e): |
275 if e.type == MOUSEBUTTONDOWN: | |
276 self.gameboard.use_tool(e) | |
186
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277 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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278 self.gameboard.update_sprite_cursor(e) |
35 | 279 |
9 | 280 class GameBoard(object): |
281 TILE_DIMENSIONS = (20, 20) | |
35 | 282 TOOLBAR_WIDTH = 140 |
9 | 283 |
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284 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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285 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 286 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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287 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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288 |
241
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289 FOX_WEIGHTINGS = ( |
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290 (animal.Fox, 60), |
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291 (animal.GreedyFox, 30), |
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292 (animal.NinjaFox, 5), |
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293 (animal.DemoFox, 5), |
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294 ) |
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295 |
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296 def __init__(self, main_app): |
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297 self.disp = main_app |
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298 self.tv = tiles.FarmVid() |
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299 self.tv.png_folder_load_tiles(data.filepath('tiles')) |
278
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300 self.tv.tga_load_level(data.filepath('levels/farm.tga')) |
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301 self.create_display() |
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302 |
35 | 303 self.selected_tool = None |
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304 self.animal_to_place = None |
186
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305 self.sprite_cursor = None |
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306 self.chickens = set() |
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307 self.foxes = set() |
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308 self.buildings = [] |
202 | 309 self.animations = [] |
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310 self.cash = 0 |
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311 self.eggs = 0 |
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312 self.days = 0 |
79 | 313 self.killed_foxes = 0 |
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314 self.add_cash(constants.STARTING_CASH) |
223 | 315 self.day, self.night = True, False |
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316 |
67
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317 self.fix_buildings() |
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318 |
118
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319 self.add_some_chickens() |
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320 |
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321 def get_top_widget(self): |
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322 return self.top_widget |
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323 |
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324 def create_display(self): |
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325 width, height = self.disp.rect.w, self.disp.rect.h |
36
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326 tbl = gui.Table() |
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327 tbl.tr() |
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328 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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329 tbl.td(self.toolbar, valign=-1) |
152
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diff
changeset
|
330 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
37
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Always update the vidwidget.
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parents:
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diff
changeset
|
331 tbl.td(self.tvw) |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents:
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diff
changeset
|
332 self.top_widget = tbl |
14 | 333 |
151
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Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents:
148
diff
changeset
|
334 def update(self): |
37
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Always update the vidwidget.
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diff
changeset
|
335 self.tvw.reupdate() |
9 | 336 |
337 def loop(self): | |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
338 self.tv.loop() |
9 | 339 |
162 | 340 def set_selected_tool(self, tool, cursor): |
223 | 341 if not self.day: |
342 return | |
35 | 343 self.selected_tool = tool |
213
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Ensure we clean up highlights, etc.
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diff
changeset
|
344 if self.animal_to_place: |
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Ensure we clean up highlights, etc.
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changeset
|
345 # Clear any highlights |
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changeset
|
346 self.animal_to_place.unequip_by_name("spotlight") |
200
67d10f7e0159
selected chickens are selected
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diff
changeset
|
347 self.select_animal_to_place(None) |
203
653da96db572
Fixed dangling cursor sprite and did some TODO list maintenance.
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parents:
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diff
changeset
|
348 sprite_curs = None |
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Fixed dangling cursor sprite and did some TODO list maintenance.
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diff
changeset
|
349 if buildings.is_building(tool): |
232
0bd214cf9018
Overlay cost on building sprite cursors.
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parents:
228
diff
changeset
|
350 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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diff
changeset
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351 elif equipment.is_equipment(tool): |
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Add sprite cursors for equipment buying.
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diff
changeset
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352 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
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diff
changeset
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353 elif tool == constants.TOOL_BUY_FENCE: |
225
97a22d0b0471
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224
diff
changeset
|
354 sprite_curs = sprite_cursor.SpriteCursor("tiles/fence.png", self.tv) |
203
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changeset
|
355 self.set_cursor(cursor, sprite_curs) |
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diff
changeset
|
356 |
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changeset
|
357 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 358 if cursor: |
359 pygame.mouse.set_cursor(*cursor) | |
360 else: | |
361 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
218
5cb0e0b9cd16
Make sprite cursors stay on top by fudging the sprite list. :/
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parents:
217
diff
changeset
|
362 self.sprite_cursor = sprite_curs |
5cb0e0b9cd16
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diff
changeset
|
363 self.tv.sprites.set_cursor(sprite_curs) |
213
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diff
changeset
|
364 |
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changeset
|
365 def reset_states(self): |
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diff
changeset
|
366 """Clear current states (highlights, etc.)""" |
245
634491bf37e8
Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents:
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diff
changeset
|
367 self.set_selected_tool(None, None) |
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diff
changeset
|
368 self.toolbar.clear_tool() |
17
cbbc5da7708a
Interaction with the game board.
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parents:
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diff
changeset
|
369 |
186
f06010d34cd3
Add sprite cursors for building placement.
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parents:
183
diff
changeset
|
370 def update_sprite_cursor(self, e): |
f06010d34cd3
Add sprite cursors for building placement.
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parents:
183
diff
changeset
|
371 tile_pos = self.tv.screen_to_tile(e.pos) |
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parents:
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diff
changeset
|
372 self.sprite_cursor.set_pos(tile_pos) |
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parents:
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diff
changeset
|
373 |
223 | 374 def start_night(self): |
375 self.day, self.night = False, True | |
376 self.tv.sun(False) | |
377 self.reset_states() | |
378 | |
379 def start_day(self): | |
380 self.day, self.night = True, False | |
381 self.tv.sun(True) | |
382 self.reset_states() | |
383 | |
69
18db99fda6bd
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Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
384 def in_bounds(self, pos): |
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parents:
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diff
changeset
|
385 """Check if a position is within the game boundaries""" |
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parents:
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diff
changeset
|
386 if pos.x < 0 or pos.y < 0: |
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Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
387 return False |
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parents:
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diff
changeset
|
388 width, height = self.tv.size |
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parents:
68
diff
changeset
|
389 if pos.x >= width or pos.y >= height: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
390 return False |
18db99fda6bd
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Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
391 return True |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
392 |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
393 def use_tool(self, e): |
223 | 394 if not self.day: |
395 return | |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
396 if e.button == 3: # Right button |
275
678be1afc307
Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents:
272
diff
changeset
|
397 self.set_selected_tool(None, None) |
678be1afc307
Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents:
272
diff
changeset
|
398 self.toolbar.clear_tool() |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
399 elif e.button != 1: # Left button |
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
400 return |
52
0d4799866bcf
Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents:
40
diff
changeset
|
401 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
402 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
403 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
404 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
405 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
406 self.place_animal(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
407 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
408 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
409 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
410 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
411 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
412 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
131 | 413 elif self.selected_tool == constants.TOOL_LOGGING: |
414 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
415 elif buildings.is_building(self.selected_tool): |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
416 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
417 elif equipment.is_equipment(self.selected_tool): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
418 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
419 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
420 def get_outside_chicken(self, tile_pos): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
421 for chick in self.chickens: |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
422 if chick.covers(tile_pos) and chick.outside(): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
423 return chick |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
424 return None |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
425 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
426 def get_building(self, tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
427 for building in self.buildings: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
428 if building.covers(tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
429 return building |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
430 return None |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
431 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
432 def sell_chicken(self, tile_pos): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
433 |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
434 def do_sell(chicken): |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
435 if not chicken: |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
436 return False # sanity check |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
437 if len(self.chickens) == 1: |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
438 print "You can't sell your last chicken!" |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
439 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
440 for item in list(chicken.equipment): |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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parents:
227
diff
changeset
|
441 self.add_cash(item.sell_price()) |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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parents:
227
diff
changeset
|
442 chicken.unequip(item) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
443 self.add_cash(constants.SELL_PRICE_CHICKEN) |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
444 sound.play_sound("sell-chicken.ogg") |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
445 return True |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
446 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
447 chick = self.get_outside_chicken(tile_pos) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
448 if chick is None: |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
449 building = self.get_building(tile_pos) |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
450 if building and building.NAME in buildings.HENHOUSES: |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
451 self.open_building_dialog(building, do_sell) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
452 return |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
453 |
226
86a6d9e360dd
Fix outdoor chicken selling bug.
Simon Cross <hodgestar@gmail.com>
parents:
225
diff
changeset
|
454 if do_sell(chick): |
86a6d9e360dd
Fix outdoor chicken selling bug.
Simon Cross <hodgestar@gmail.com>
parents:
225
diff
changeset
|
455 self.remove_chicken(chick) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
456 |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
457 def sell_one_egg(self, chicken): |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
458 if chicken.eggs: |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
459 self.add_cash(constants.SELL_PRICE_EGG) |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
460 chicken.remove_one_egg() |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
461 self.eggs -= 1 |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
462 self.toolbar.update_egg_counter(self.eggs) |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
463 return True |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
464 return False |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
465 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
466 def sell_egg(self, tile_pos): |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
467 def do_sell(chicken): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
468 # We try sell and egg |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
469 if self.sell_one_egg(chicken): |
193 | 470 sound.play_sound("sell-chicken.ogg") |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
471 # Force toolbar update |
193 | 472 self.toolbar.chsize() |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
473 return False |
193 | 474 |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
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changeset
|
475 building = self.get_building(tile_pos) |
a490ee2ef446
Allow selling of chickens in henhouses
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diff
changeset
|
476 if building and building.NAME in buildings.HENHOUSES: |
193 | 477 self.open_building_dialog(building, do_sell) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
478 |
200
67d10f7e0159
selected chickens are selected
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diff
changeset
|
479 def select_animal_to_place(self, animal): |
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480 if self.animal_to_place: |
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481 self.animal_to_place.unequip_by_name("spotlight") |
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482 self.animal_to_place = animal |
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483 if self.animal_to_place: |
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|
484 self.animal_to_place.equip(equipment.Spotlight()) |
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changeset
|
485 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
486 def place_animal(self, tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
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diff
changeset
|
487 """Handle an TOOL_PLACE_ANIMALS click. |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
488 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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98
diff
changeset
|
489 This will either select an animal or |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
490 place a selected animal in a building. |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
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diff
changeset
|
491 """ |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
492 chicken = self.get_outside_chicken(tile_pos) |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
493 if chicken: |
108
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Add occupants and abodes. Allowing moving chickens around.
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parents:
105
diff
changeset
|
494 if chicken is self.animal_to_place: |
200
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changeset
|
495 self.select_animal_to_place(None) |
165 | 496 pygame.mouse.set_cursor(*cursors.cursors['select']) |
108
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Add occupants and abodes. Allowing moving chickens around.
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parents:
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diff
changeset
|
497 else: |
200
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changeset
|
498 self.select_animal_to_place(chicken) |
162 | 499 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
500 return |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
501 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
502 if building: |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
503 if self.animal_to_place: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
504 try: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
505 place = building.first_empty_place() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
506 self.relocate_animal(self.animal_to_place, place=place) |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
507 self.animal_to_place.equip(equipment.Nest()) |
200
67d10f7e0159
selected chickens are selected
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parents:
197
diff
changeset
|
508 self.select_animal_to_place(None) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
509 pygame.mouse.set_cursor(*cursors.cursors['select']) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
510 except buildings.BuildingFullError: |
d74693555b86
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parents:
194
diff
changeset
|
511 pass |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
512 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
513 self.open_building_dialog(building) |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
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parents:
105
diff
changeset
|
514 return |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
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parents:
105
diff
changeset
|
515 if self.tv.get(tile_pos) == self.GRASSLAND: |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
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parents:
105
diff
changeset
|
516 if self.animal_to_place is not None: |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
517 self.animal_to_place.unequip_by_name("nest") |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
518 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
519 self.eggs -= self.animal_to_place.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
520 self.animal_to_place.remove_eggs() |
4f86c2616cdf
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parents:
241
diff
changeset
|
521 self.toolbar.update_egg_counter(self.eggs) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
522 |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
523 def relocate_animal(self, chicken, tile_pos=None, place=None): |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
524 assert((tile_pos, place) != (None, None)) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
525 if chicken.abode is not None: |
d74693555b86
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parents:
194
diff
changeset
|
526 chicken.abode.clear_occupant() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
527 if tile_pos: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
528 chicken.set_pos(tile_pos) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
529 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
530 place.set_occupant(chicken) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
531 chicken.set_pos(place.get_pos()) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
532 self.set_visibility(chicken) |
125 | 533 |
534 def set_visibility(self, chicken): | |
535 if chicken.outside(): | |
536 if chicken not in self.tv.sprites: | |
537 self.tv.sprites.append(chicken) | |
538 else: | |
539 if chicken in self.tv.sprites: | |
540 self.tv.sprites.remove(chicken) | |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
541 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
542 def open_dialog(self, widget, close_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
543 """Open a dialog for the given widget. Add close button.""" |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
544 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
545 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
546 def close_dialog(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
547 self.disp.close(tbl) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
548 if close_callback is not None: |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
549 close_callback() |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
550 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
551 close_button = gui.Button("Close") |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
552 close_button.connect(gui.CLICK, close_dialog) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
553 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
554 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
555 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
556 tbl.td(widget, colspan=2) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
557 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
558 tbl.td(gui.Spacer(100, 0)) |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
559 tbl.td(close_button, align=1) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
560 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
561 self.disp.open(tbl) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
562 return tbl |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
563 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
564 def open_building_dialog(self, building, sell_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
565 """Create dialog for manipulating the contents of a building.""" |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
566 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
567 place_button_map = {} |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
568 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
569 def update_button(animal, empty=False): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
570 """Update a button image (either to the animal, or to empty).""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
571 if animal: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
572 button = place_button_map.get(id(animal.abode)) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
573 if button: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
574 if empty: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
575 button.value = icons.EMPTY_NEST_ICON |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
576 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
577 button.value = icons.animal_icon(animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
578 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
579 def nest_clicked(place, button): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
580 """Handle a nest being clicked.""" |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
581 # sell_callback should return true if we need to remove the |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
582 # occupant |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
583 if place.occupant: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
584 # there is an occupant, select or sell it |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
585 if not sell_callback: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
586 old_animal = self.animal_to_place |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
587 self.select_animal_to_place(place.occupant) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
588 # deselect old animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
589 update_button(old_animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
590 # select new animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
591 update_button(self.animal_to_place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
592 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
593 # Attempt to sell the occupant |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
594 if sell_callback(place.occupant): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
595 # empty the nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
596 update_button(place.occupant, empty=True) |
219
0a84d5aedc5c
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents:
218
diff
changeset
|
597 self.remove_chicken(place.occupant) |
216
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
215
diff
changeset
|
598 else: |
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
215
diff
changeset
|
599 # Update for equipment changes, etc. |
962934b8c7dc
Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents:
215
diff
changeset
|
600 update_button(place.occupant) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
601 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
602 # there is no occupant, attempt to fill the space |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
603 if self.animal_to_place is not None: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
604 # empty old nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
605 update_button(self.animal_to_place, empty=True) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
606 self.relocate_animal(self.animal_to_place, place=place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
607 # populate the new nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
608 update_button(self.animal_to_place) |
125 | 609 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
610 tbl = gui.Table() |
125 | 611 columns = building.max_floor_width() |
612 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
613 for floor in building.floors(): | |
614 tbl.tr() | |
615 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
616 tbl.tr() |
125 | 617 for row in floor.rows(): |
618 tbl.tr() | |
619 for place in row: | |
620 if place.occupant is None: | |
621 button = gui.Button(icons.EMPTY_NEST_ICON) | |
622 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
623 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 624 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
625 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 626 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
627 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
628 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
629 def close_callback(): |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
630 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
631 |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
632 def evict_callback(): |
264 | 633 if not self.animal_to_place: |
634 return | |
635 for tile_pos in building.adjacent_tiles(): | |
636 if self.tv.get(tile_pos) != self.GRASSLAND: | |
637 continue | |
638 if self.get_outside_chicken(tile_pos) is None: | |
639 update_button(self.animal_to_place, empty=True) | |
640 self.place_animal(tile_pos) | |
641 break | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
642 |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
643 if not sell_callback: |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
644 tbl.tr() |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
645 button = gui.Button('Evict') |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
646 button.connect(gui.CLICK, evict_callback) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
647 tbl.td(button, colspan=2, **kwargs) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
648 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
649 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
650 |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
651 def buy_fence(self, tile_pos): |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
652 this_tile = self.tv.get(tile_pos) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
653 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
654 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
655 if this_tile == self.GRASSLAND: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
656 cost = constants.BUY_PRICE_FENCE |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
657 else: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
658 cost = constants.REPAIR_PRICE_FENCE |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
659 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
660 return |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
661 |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
662 if self.cash < cost: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
663 print "You can't afford a fence." |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
664 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
665 self.add_cash(-cost) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
666 self.tv.set(tile_pos, self.FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
667 |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
668 def sell_fence(self, tile_pos): |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
669 this_tile = self.tv.get(tile_pos) |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
670 if this_tile not in [self.FENCE, self.BROKEN_FENCE]: |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
671 return |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
672 if this_tile == self.FENCE: |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
673 self.add_cash(constants.SELL_PRICE_FENCE) |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
674 elif this_tile == self.BROKEN_FENCE: |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
675 self.add_cash(constants.SELL_PRICE_BROKEN_FENCE) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
676 self.tv.set(tile_pos, self.GRASSLAND) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
677 |
131 | 678 def logging_forest(self, tile_pos): |
679 if self.tv.get(tile_pos) != self.WOODLAND: | |
680 return | |
135
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
681 if self.cash < constants.LOGGING_PRICE: |
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
682 return |
131 | 683 self.add_cash(-constants.LOGGING_PRICE) |
684 self.tv.set(tile_pos, self.GRASSLAND) | |
685 | |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
686 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
687 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
688 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
689 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
690 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
691 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
692 if building.place(self.tv): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
693 self.add_cash(-building.buy_price()) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
694 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
695 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
696 def buy_equipment(self, tile_pos, equipment_cls): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
697 chicken = self.get_outside_chicken(tile_pos) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
698 equipment = equipment_cls() |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
699 if chicken is None or self.cash < equipment.buy_price(): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
700 return |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
701 if equipment.place(chicken): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
702 self.add_cash(-equipment.buy_price()) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
703 chicken.equip(equipment) |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
704 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
705 def sell_building(self, tile_pos): |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
706 if self.tv.get(tile_pos) in [self.FENCE, self.BROKEN_FENCE]: |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
707 return self.sell_fence(tile_pos) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
708 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
709 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
710 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
711 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
712 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
713 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
714 return |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
715 self.add_cash(building.sell_price()) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
716 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
717 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
718 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
719 def sell_equipment(self, tile_pos): |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
720 chicken = self.get_outside_chicken(tile_pos) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
721 if chicken is None or not chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
722 return |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
723 if len(chicken.equipment) == 1: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
724 item = chicken.equipment[0] |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
725 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
726 chicken.unequip(item) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
727 else: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
728 self.open_equipment_dialog(chicken) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
729 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
730 def open_equipment_dialog(self, chicken): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
731 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
732 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
733 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
734 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
735 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
736 chicken.unequip(item) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
737 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
738 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
739 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
740 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
741 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
742 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
743 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
744 for item in chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
745 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
746 button = gui.Button(item.name().title()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
747 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
748 tbl.td(button, align=1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
749 |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
750 dialog = self.open_dialog(tbl) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
751 |
14 | 752 def event(self, e): |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
753 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
754 if e.key == K_UP: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
755 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
756 if e.key == K_DOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
757 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
758 if e.key == K_LEFT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
759 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
760 if e.key == K_RIGHT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
761 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
762 return True |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
763 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
764 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
765 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
766 self.days += 1 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
767 self.toolbar.update_day_counter(self.days) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
768 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
769 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
770 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
771 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
772 # killed |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
773 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
774 != self.WOODLAND: |
84 | 775 self.kill_fox(fox) |
776 else: | |
777 self.tv.sprites.remove(fox) | |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
778 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
779 |
202 | 780 def run_animations(self): |
781 for anim in self.animations: | |
782 anim.animate() | |
783 | |
29 | 784 def move_foxes(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
785 """Move the foxes. |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
786 |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
787 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
788 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
789 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
790 return True |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
791 over = True |
29 | 792 for fox in self.foxes: |
793 fox.move(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
794 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
795 over = False |
84 | 796 for chicken in self.chickens: |
797 chicken.attack(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
798 return over |
29 | 799 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
800 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
801 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
802 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
803 self.tv.sprites.append(chicken) |
79 | 804 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
805 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
806 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
807 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
808 self.tv.sprites.append(fox) |
29 | 809 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
810 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
811 self.buildings.append(building) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
812 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
813 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
814 def lay_eggs(self): |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
815 self.eggs = 0 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
816 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
817 if building.NAME in buildings.HENHOUSES: |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
818 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
819 chicken.lay() |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
820 self.eggs += chicken.get_num_eggs() |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
821 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
822 |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
823 def hatch_eggs(self): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
824 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
825 if building.NAME in buildings.HENHOUSES: |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
826 for chicken in building.occupants(): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
827 new_chick = chicken.hatch(self) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
828 if new_chick: |
125 | 829 try: |
830 building.add_occupant(new_chick) | |
831 self.add_chicken(new_chick) | |
219
0a84d5aedc5c
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents:
218
diff
changeset
|
832 new_chick.equip(equipment.Nest()) |
125 | 833 except buildings.BuildingFullError: |
224
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
834 # No space in the hen house, look nearby |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
835 for tile_pos in building.adjacent_tiles(): |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
836 if self.tv.get(tile_pos) != self.GRASSLAND: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
837 continue |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
838 if self.get_outside_chicken(tile_pos) is None: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
839 self.add_chicken(new_chick) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
840 self.relocate_animal(new_chick, tile_pos=tile_pos) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
841 break |
221
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
842 # if there isn't a space for the |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
843 # new chick it dies. :/ Farm life |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
844 # is cruel. |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
845 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
846 |
84 | 847 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
848 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
849 self.toolbar.update_fox_counter(self.killed_foxes) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
850 self.add_cash(constants.SELL_PRICE_DEAD_FOX) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
851 self.remove_fox(fox) |
84 | 852 |
29 | 853 def remove_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
854 self.foxes.discard(fox) |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
855 if fox in self.tv.sprites: |
29 | 856 self.tv.sprites.remove(fox) |
857 | |
858 def remove_chicken(self, chick): | |
215
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
859 if chick is self.animal_to_place: |
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
860 self.select_animal_to_place(None) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
861 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
862 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
863 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
864 if chick.abode: |
125 | 865 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
866 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
867 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
868 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
869 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
870 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
871 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
872 self.buildings.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
873 self.tv.sprites.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
874 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
875 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
876 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
877 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
878 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
879 def add_some_chickens(self): |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
880 """Add some random chickens to start the game""" |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
881 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
882 width, height = self.tv.size |
238
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
883 tries = 0 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
884 while len(self.chickens) < 10: |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
885 if x < width: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
886 tile = self.tv.get((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
887 else: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
888 y += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
889 if y >= height: |
238
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
890 y = 0 |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
891 tries += 1 |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
892 if tries > 3: |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
893 break # Things have gone wierd |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
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|
894 x = 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
895 continue |
18db99fda6bd
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Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
896 # See if we place a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
897 if 'grassland' == tiles.TILE_MAP[tile]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
898 # Farmland |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
899 roll = random.randint(1, 20) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
900 # We don't place within a tile of the fence, this is to make things |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
901 # easier |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
902 for xx in range(x-1, x+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
903 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
904 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
905 for yy in range(y-1, y+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
906 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
907 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
908 neighbour = self.tv.get((xx, yy)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
909 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
910 # Fence |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
911 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
912 if roll == 1: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
913 # Create a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
914 chick = animal.Chicken((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
915 self.add_chicken(chick) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
916 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
917 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
918 def _choose_fox(self, (x, y)): |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
919 fox_cls = misc.WeightedSelection(self.FOX_WEIGHTINGS).choose() |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
920 return fox_cls((x, y)) |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
921 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
922 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
923 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
924 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
925 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
926 width, height = self.tv.size |
239
8224d1ac99c7
Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents:
238
diff
changeset
|
927 min_foxes = (self.days+3)/2 # always more than one fox |
8224d1ac99c7
Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents:
238
diff
changeset
|
928 new_foxes = random.randint(min_foxes, min_foxes*2) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
929 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
930 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
931 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
932 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
933 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
934 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
935 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
936 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
937 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
938 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
939 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
940 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
941 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
942 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
943 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
944 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
945 y = random.randint(-1, height) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
946 skip = False |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
947 for other_fox in self.foxes: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
948 if other_fox.pos.x == x and other_fox.pos.y == y: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
949 skip = True # Choose a new position |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
950 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
951 if not skip: |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
952 self.add_fox(self._choose_fox((x, y))) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
953 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
954 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
955 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
956 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
957 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
958 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
959 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
960 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
961 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
962 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
963 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
964 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
965 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
966 w, h = self.tv.size |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
967 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
968 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
969 tile_pos = (x, y) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
970 tile_no = self.tv.get(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
971 if tile_no not in tile_to_building: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
972 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
973 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
974 covered = False |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
975 for building in self.buildings: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
976 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
977 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
978 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
979 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
980 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
981 continue |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
982 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
983 building_cls = tile_to_building[tile_no] |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
984 building = building_cls(tile_pos) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
985 building.remove(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
986 building.place(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
987 self.add_building(building) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
988 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
989 def is_game_over(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
990 """Return true if we're complete""" |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
991 if self.days > constants.TURN_LIMIT: |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
992 return True |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
993 if len(self.chickens) == 0: |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
994 return True |