annotate gamelib/gameboard.py @ 286:49418fd43748

Price reference dialog - without close button
author Neil Muller <drnlmuller@gmail.com>
date Sat, 05 Sep 2009 15:41:48 +0000
parents f6bd57494e81
children 21b0c4a99c0a
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \
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5 K_LEFT, K_RIGHT
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6 from pgu import gui
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7
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8 import data
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9 import tiles
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10 import icons
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11 import constants
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12 import buildings
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13 import animal
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14 import equipment
94
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15 import sound
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16 import cursors
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17 import sprite_cursor
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18 import misc
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19
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20 class OpaqueLabel(gui.Label):
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21 def __init__(self, value, **params):
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22 gui.Label.__init__(self, value, **params)
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23 if 'width' in params:
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24 self._width = params['width']
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25 if 'height' in params:
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26 self._height = params['height']
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27 self._set_size()
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28
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29 def _set_size(self):
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30 width, height = self.font.size(self.value)
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31 width = getattr(self, '_width', width)
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32 height = getattr(self, '_height', height)
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33 self.style.width, self.style.height = width, height
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34
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35 def paint(self, s):
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36 s.fill(self.style.background)
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37 if self.style.align > 0:
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38 r = s.get_rect()
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39 w, _ = self.font.size(self.value)
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40 s = s.subsurface(r.move((r.w-w, 0)).clip(r))
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41 gui.Label.paint(self, s)
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42
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43 def update_value(self, value):
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44 self.value = value
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45 self._set_size()
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46 self.repaint()
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47
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48 def mklabel(text="", **params):
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49 params.setdefault('color', constants.FG_COLOR)
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50 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2)
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51 return OpaqueLabel(text, **params)
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52
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53 def mkcountupdate(counter):
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54 def update_counter(self, value):
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55 getattr(self, counter).update_value("%s " % value)
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56 self.repaint()
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57 return update_counter
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58
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59 class ToolBar(gui.Table):
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60 def __init__(self, gameboard, **params):
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61 gui.Table.__init__(self, **params)
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62 self.group = gui.Group(name='toolbar', value=None)
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63 self._next_tool_value = 0
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64 self.gameboard = gameboard
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65 self.cash_counter = mklabel(align=1)
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66 self.chicken_counter = mklabel(align=1)
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67 self.egg_counter = mklabel(align=1)
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68 self.day_counter = mklabel(align=1)
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69 self.killed_foxes = mklabel(align=1)
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70
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71 self.tr()
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72 self.td(gui.Spacer(self.rect.w/2, 0))
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73 self.td(gui.Spacer(self.rect.w/2, 0))
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74 self.add_counter(mklabel("Day:"), self.day_counter)
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75 self.add_counter(mklabel("Groats:"), self.cash_counter)
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76 self.add_counter(mklabel("Eggs:"), self.egg_counter)
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77 self.add_counter(icons.CHKN_ICON, self.chicken_counter)
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78 self.add_counter(icons.KILLED_FOX, self.killed_foxes)
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79 self.add_spacer(20)
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80
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81 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS,
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82 None, cursors.cursors['select'])
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83 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING,
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84 constants.LOGGING_PRICE, cursors.cursors['ball'])
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85 self.add_spacer(20)
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86
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87 self.add_heading("Sell ...")
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88 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN,
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89 constants.SELL_PRICE_CHICKEN, cursors.cursors['sell'])
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90 self.add_tool_button("Egg", constants.TOOL_SELL_EGG,
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91 constants.SELL_PRICE_EGG, cursors.cursors['sell'])
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92 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING,
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93 None, cursors.cursors['sell'])
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94 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT,
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95 None, cursors.cursors['sell'])
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96 self.add_spacer(20)
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97
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98 self.add_heading("Buy ...")
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99
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100 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE,
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101 "%s/%s" % (constants.BUY_PRICE_FENCE,
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102 constants.REPAIR_PRICE_FENCE))
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103
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104 for building_cls in buildings.BUILDINGS:
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105 self.add_tool_button(building_cls.NAME.title(), building_cls,
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106 None, cursors.cursors.get('build', None))
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107
109
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108 for equipment_cls in equipment.EQUIPMENT:
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109 self.add_tool_button(equipment_cls.NAME.title(),
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110 equipment_cls,
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111 equipment_cls.BUY_PRICE,
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112 cursors.cursors.get('buy', None))
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113
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114 self.add_tool("Price Reference", self.show_prices)
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115 self.add_spacer(30)
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116
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117 self.add_tool("Finished Day", self.day_done)
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118
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119 def day_done(self):
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120 import engine
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121 pygame.event.post(engine.START_NIGHT)
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122
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123 def show_prices(self):
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124 """Popup dialog of prices"""
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125 def make_box(text):
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126 style = {
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127 'border' : 1
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128 }
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129 word = gui.Label(text, style=style)
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130 return word
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131
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132 def fix_widths(doc):
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133 """Loop through all the widgets in the doc, and set the
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134 width of the labels to max + 10"""
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135 # We need to do this because of possible font issues
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136 max_width = 0
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137 for thing in doc.widgets:
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138 if hasattr(thing, 'style'):
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139 # A label
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140 if thing.style.width > max_width:
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141 max_width = thing.style.width
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142 for thing in doc.widgets:
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143 if hasattr(thing, 'style'):
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144 thing.style.width = max_width + 10
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parents: 278
diff changeset
145
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
146 doc = gui.Document(width=400)
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
147 space = doc.style.font.size(" ")
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
148 for header in ['Item', 'Buy Price', 'Sell Price']:
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
149 doc.add(make_box(header))
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
150 doc.br(space[1])
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parents: 278
diff changeset
151 for building in buildings.BUILDINGS:
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parents: 278
diff changeset
152 doc.add(make_box(building.NAME))
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parents: 278
diff changeset
153 doc.add(make_box('%d' % building.BUY_PRICE))
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parents: 278
diff changeset
154 doc.add(make_box('%d' % building.SELL_PRICE))
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
155 doc.br(space[1])
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
156 for equip in equipment.EQUIPMENT:
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
157 doc.add(make_box(equip.NAME))
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parents: 278
diff changeset
158 doc.add(make_box('%d' % equip.BUY_PRICE))
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parents: 278
diff changeset
159 doc.add(make_box('%d' % equip.SELL_PRICE))
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
160 doc.br(space[1])
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
161 fix_widths(doc)
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parents: 278
diff changeset
162 for word in "Damaged equipment will be sold for less than" \
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
163 " the sell price.".split():
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
164 doc.add(gui.Label(word))
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parents: 278
diff changeset
165 doc.space(space)
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parents: 278
diff changeset
166 dialog = gui.Dialog(gui.Label('Price Reference'), doc)
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
167 dialog.open()
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
168
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
169 update_cash_counter = mkcountupdate('cash_counter')
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
170 update_fox_counter = mkcountupdate('killed_foxes')
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
171 update_chicken_counter = mkcountupdate('chicken_counter')
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
172 update_egg_counter = mkcountupdate('egg_counter')
139
1d73de63bd71 Add basic game over screen
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parents: 135
diff changeset
173 update_day_counter = mkcountupdate('day_counter')
79
8241386a1651 Add chicken counter
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parents: 77
diff changeset
174
168
1014bfcddc4c Fixed label alignment.
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parents: 166
diff changeset
175 def add_spacer(self, height):
83
9bd2c22e1746 Cleaned up some toolbar code a bit.
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parents: 80
diff changeset
176 self.tr()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
177 self.td(gui.Spacer(0, height), colspan=2)
83
9bd2c22e1746 Cleaned up some toolbar code a bit.
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parents: 80
diff changeset
178
154
3afdefacb07f Neaten up toolbar.
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parents: 153
diff changeset
179 def add_heading(self, text):
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parents: 153
diff changeset
180 self.tr()
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diff changeset
181 self.td(mklabel(text), colspan=2)
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parents: 153
diff changeset
182
270
31f5033eac70 Add prices to all tools where is makes sense to do so.
Simon Cross <hodgestar@gmail.com>
parents: 264
diff changeset
183 def add_tool_button(self, text, tool, price=None, cursor=None):
31f5033eac70 Add prices to all tools where is makes sense to do so.
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parents: 264
diff changeset
184 if price is not None:
31f5033eac70 Add prices to all tools where is makes sense to do so.
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parents: 264
diff changeset
185 text = "%s (%s)" % (text, price)
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
186 self.add_tool(text, lambda: self.gameboard.set_selected_tool(tool,
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
187 cursor))
83
9bd2c22e1746 Cleaned up some toolbar code a bit.
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parents: 80
diff changeset
188
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
189 def add_tool(self, text, func):
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
190 label = gui.basic.Label(text)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
191 value = self._next_tool_value
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
192 self._next_tool_value += 1
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
193 tool = gui.Tool(self.group, label, value, width=self.rect.w, style={"padding_left": 0})
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
194 tool.connect(gui.CLICK, func)
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
195 self.tr()
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
196 self.td(tool, align=-1, colspan=2)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
197
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
198 def clear_tool(self):
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
199 self.group.value = None
35
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diff changeset
200
83
9bd2c22e1746 Cleaned up some toolbar code a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 80
diff changeset
201 def add_counter(self, icon, label):
9bd2c22e1746 Cleaned up some toolbar code a bit.
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parents: 80
diff changeset
202 self.tr()
168
1014bfcddc4c Fixed label alignment.
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parents: 166
diff changeset
203 self.td(icon, width=self.rect.w/2)
1014bfcddc4c Fixed label alignment.
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parents: 166
diff changeset
204 self.td(label, width=self.rect.w/2)
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
205
152
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Simon Cross <hodgestar@gmail.com>
parents: 151
diff changeset
206 def resize(self, width=None, height=None):
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
207 width, height = gui.Table.resize(self, width, height)
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
208 width = GameBoard.TOOLBAR_WIDTH
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
209 return width, height
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
210
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
211
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
212 class VidWidget(gui.Widget):
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diff changeset
213 def __init__(self, gameboard, vid, **params):
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diff changeset
214 gui.Widget.__init__(self, **params)
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diff changeset
215 self.gameboard = gameboard
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diff changeset
216 self.vid = vid
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
217 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
35
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diff changeset
218
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diff changeset
219 def paint(self, surface):
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diff changeset
220 self.vid.paint(surface)
202
3074784c93f4 Animation support
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parents: 201
diff changeset
221 # Blit animation frames on top of the drawing
3074784c93f4 Animation support
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parents: 201
diff changeset
222 x, y = self.vid.view.x, self.vid.view.y
3074784c93f4 Animation support
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parents: 201
diff changeset
223 for anim in self.gameboard.animations:
3074784c93f4 Animation support
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parents: 201
diff changeset
224 anim.fix_pos(self.vid)
3074784c93f4 Animation support
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parents: 201
diff changeset
225 anim.irect.x = anim.rect.x - anim.shape.x
3074784c93f4 Animation support
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parents: 201
diff changeset
226 anim.irect.y = anim.rect.y - anim.shape.y
3074784c93f4 Animation support
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parents: 201
diff changeset
227 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y))
3074784c93f4 Animation support
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parents: 201
diff changeset
228 # We don't store anim._irect, since we only update anims if the
3074784c93f4 Animation support
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parents: 201
diff changeset
229 # image changes, which kills irect
35
8f6c6a54a099 Fixed gameboard display.
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diff changeset
230
8f6c6a54a099 Fixed gameboard display.
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diff changeset
231 def update(self, surface):
202
3074784c93f4 Animation support
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parents: 201
diff changeset
232 us = []
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
233 x, y = self.vid.view.x, self.vid.view.y
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
234 for anim in self.gameboard.animations[:]:
234
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
235 if anim.updated or anim.removed:
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
236 # We flag that we need to redraw stuff undeneath the animation
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
237 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y,
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
238 anim.irect.width, anim.irect.height))
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
239 self.vid.alayer[anim.pos.y][anim.pos.x]=1
212
b999abd5993b Fix missed status flag in animations
Neil Muller <drnlmuller@gmail.com>
parents: 208
diff changeset
240 self.vid.updates.append(anim.pos.to_tuple())
234
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
241 if anim.removed:
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
242 # Remove the animation from the draw loop
ee1ac134022d Fix drawing bug with multiframe animations
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parents: 232
diff changeset
243 self.gameboard.animations.remove(anim)
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
244 us.extend(self.vid.update(surface))
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
245 for anim in self.gameboard.animations:
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
246 if anim.updated:
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
247 anim.fix_pos(self.vid)
234
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
248 # setimage has happened, so redraw
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
249 anim.irect.x = anim.rect.x - anim.shape.x
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
250 anim.irect.y = anim.rect.y - anim.shape.y
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
251 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y))
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
252 anim.updated = 0
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
253 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y,
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
254 anim.irect.width, anim.irect.height))
234
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
255 # This is enough, because sprite changes happen disjoint
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
256 # from the animation sequence, so we don't need to worry
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
257 # other changes forcing us to redraw the animation frame.
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
258 return us
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
259
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
260 def move_view(self, x, y):
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
261 self.vid.view.move_ip((x, y))
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
262
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
263 def event(self, e):
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
264 if e.type == MOUSEBUTTONDOWN:
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
265 self.gameboard.use_tool(e)
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
266 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
267 self.gameboard.update_sprite_cursor(e)
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
268
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
269
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
270 class GameBoard(object):
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
271 TILE_DIMENSIONS = (20, 20)
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
272 TOOLBAR_WIDTH = 140
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
273
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
274 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
275 FENCE = tiles.REVERSE_TILE_MAP['fence']
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
276 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
277 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
278
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
279 FOX_WEIGHTINGS = (
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
280 (animal.Fox, 60),
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Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
281 (animal.GreedyFox, 30),
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Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
282 (animal.NinjaFox, 5),
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
283 (animal.DemoFox, 5),
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
284 )
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
285
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
286 def __init__(self, main_app):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
287 self.disp = main_app
24
7584453f4944 Add support for PNG tiles.
Simon Cross <hodgestar@gmail.com>
parents: 17
diff changeset
288 self.tv = tiles.FarmVid()
7584453f4944 Add support for PNG tiles.
Simon Cross <hodgestar@gmail.com>
parents: 17
diff changeset
289 self.tv.png_folder_load_tiles(data.filepath('tiles'))
278
f6bd57494e81 Better tile/level tools. Also better game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 275
diff changeset
290 self.tv.tga_load_level(data.filepath('levels/farm.tga'))
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
291 self.create_display()
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
292
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
293 self.selected_tool = None
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
294 self.animal_to_place = None
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
295 self.sprite_cursor = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
296 self.chickens = set()
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
297 self.foxes = set()
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
298 self.buildings = []
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
299 self.animations = []
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
300 self.cash = 0
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
301 self.eggs = 0
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
302 self.days = 0
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
303 self.killed_foxes = 0
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
304 self.add_cash(constants.STARTING_CASH)
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
305 self.day, self.night = True, False
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
306
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
307 self.fix_buildings()
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
308
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
309 self.add_some_chickens()
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
310
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
311 def get_top_widget(self):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
312 return self.top_widget
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
313
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
314 def create_display(self):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
315 width, height = self.disp.rect.w, self.disp.rect.h
36
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
316 tbl = gui.Table()
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
317 tbl.tr()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
318 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH)
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
319 tbl.td(self.toolbar, valign=-1)
152
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Simon Cross <hodgestar@gmail.com>
parents: 151
diff changeset
320 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height)
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
321 tbl.td(self.tvw)
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
322 self.top_widget = tbl
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
323
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
324 def update(self):
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
325 self.tvw.reupdate()
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
326
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
327 def loop(self):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
328 self.tv.loop()
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
329
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
330 def set_selected_tool(self, tool, cursor):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
331 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
332 return
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
333 self.selected_tool = tool
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
334 if self.animal_to_place:
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
335 # Clear any highlights
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
336 self.animal_to_place.unequip_by_name("spotlight")
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
337 self.select_animal_to_place(None)
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
338 sprite_curs = None
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
339 if buildings.is_building(tool):
232
0bd214cf9018 Overlay cost on building sprite cursors.
Simon Cross <hodgestar@gmail.com>
parents: 228
diff changeset
340 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE)
247
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
341 elif equipment.is_equipment(tool):
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
342 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv)
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
343 elif tool == constants.TOOL_BUY_FENCE:
225
97a22d0b0471 Add sprite cursor for fence buying.
Simon Cross <hodgestar@gmail.com>
parents: 224
diff changeset
344 sprite_curs = sprite_cursor.SpriteCursor("tiles/fence.png", self.tv)
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
345 self.set_cursor(cursor, sprite_curs)
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
346
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
347 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
348 if cursor:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
349 pygame.mouse.set_cursor(*cursor)
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
350 else:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
351 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
218
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
352 self.sprite_cursor = sprite_curs
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
353 self.tv.sprites.set_cursor(sprite_curs)
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
354
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
355 def reset_states(self):
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
356 """Clear current states (highlights, etc.)"""
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
357 self.set_selected_tool(None, None)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
358 self.toolbar.clear_tool()
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
359
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
360 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
361 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
362 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
363
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
364 def start_night(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
365 self.day, self.night = False, True
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
366 self.tv.sun(False)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
367 self.reset_states()
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
368
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
369 def start_day(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
370 self.day, self.night = True, False
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
371 self.tv.sun(True)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
372 self.reset_states()
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
373
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
374 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
375 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
376 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
377 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
378 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
379 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
380 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
381 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
382
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
383 def use_tool(self, e):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
384 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
385 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
386 if e.button == 3: # Right button
275
678be1afc307 Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents: 272
diff changeset
387 self.set_selected_tool(None, None)
678be1afc307 Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents: 272
diff changeset
388 self.toolbar.clear_tool()
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
389 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
390 return
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
391 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
392 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
393 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
394 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
395 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
396 self.place_animal(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
397 elif self.selected_tool == constants.TOOL_BUY_FENCE:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
398 self.buy_fence(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
399 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
400 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
401 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
402 self.sell_equipment(self.tv.screen_to_tile(e.pos))
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
403 elif self.selected_tool == constants.TOOL_LOGGING:
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
404 self.logging_forest(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
405 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
406 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
407 elif equipment.is_equipment(self.selected_tool):
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
408 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
409
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
410 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
411 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
412 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
413 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
414 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
415
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
416 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
417 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
418 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
419 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
420 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
421
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
422 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
423
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
424 def do_sell(chicken):
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
425 if not chicken:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
426 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
427 if len(self.chickens) == 1:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
428 print "You can't sell your last chicken!"
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
429 return False
228
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
430 for item in list(chicken.equipment):
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
431 self.add_cash(item.sell_price())
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
432 chicken.unequip(item)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
433 self.add_cash(constants.SELL_PRICE_CHICKEN)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
434 sound.play_sound("sell-chicken.ogg")
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
435 return True
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
436
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
437 chick = self.get_outside_chicken(tile_pos)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
438 if chick is None:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
439 building = self.get_building(tile_pos)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
440 if building and building.NAME in buildings.HENHOUSES:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
441 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
442 return
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
443
226
86a6d9e360dd Fix outdoor chicken selling bug.
Simon Cross <hodgestar@gmail.com>
parents: 225
diff changeset
444 if do_sell(chick):
86a6d9e360dd Fix outdoor chicken selling bug.
Simon Cross <hodgestar@gmail.com>
parents: 225
diff changeset
445 self.remove_chicken(chick)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
446
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
447 def sell_one_egg(self, chicken):
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
448 if chicken.eggs:
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
449 self.add_cash(constants.SELL_PRICE_EGG)
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
450 chicken.remove_one_egg()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
451 self.eggs -= 1
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
452 self.toolbar.update_egg_counter(self.eggs)
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
453 return True
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
454 return False
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
455
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
456 def sell_egg(self, tile_pos):
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
457 def do_sell(chicken):
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
458 # We try sell and egg
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
459 if self.sell_one_egg(chicken):
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
460 sound.play_sound("sell-chicken.ogg")
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
461 # Force toolbar update
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
462 self.toolbar.chsize()
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
463 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
464
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
465 building = self.get_building(tile_pos)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
466 if building and building.NAME in buildings.HENHOUSES:
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
467 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
468
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
469 def select_animal_to_place(self, animal):
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
470 if self.animal_to_place:
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
471 self.animal_to_place.unequip_by_name("spotlight")
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
472 self.animal_to_place = animal
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
473 if self.animal_to_place:
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
474 self.animal_to_place.equip(equipment.Spotlight())
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
475
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
476 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
477 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
478
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
479 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
480 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
481 """
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
482 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
483 if chicken:
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
484 if chicken is self.animal_to_place:
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
485 self.select_animal_to_place(None)
165
c7d496556475 Minor cursor bugfixes
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
486 pygame.mouse.set_cursor(*cursors.cursors['select'])
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
487 else:
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
488 self.select_animal_to_place(chicken)
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
489 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
490 return
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
491 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
492 if building:
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
493 if self.animal_to_place:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
494 try:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
495 place = building.first_empty_place()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
496 self.relocate_animal(self.animal_to_place, place=place)
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
497 self.animal_to_place.equip(equipment.Nest())
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
498 self.select_animal_to_place(None)
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
499 pygame.mouse.set_cursor(*cursors.cursors['select'])
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
500 except buildings.BuildingFullError:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
501 pass
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
502 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
503 self.open_building_dialog(building)
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
504 return
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
505 if self.tv.get(tile_pos) == self.GRASSLAND:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
506 if self.animal_to_place is not None:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
507 self.animal_to_place.unequip_by_name("nest")
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
508 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
509 self.eggs -= self.animal_to_place.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
510 self.animal_to_place.remove_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
511 self.toolbar.update_egg_counter(self.eggs)
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
512
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
513 def relocate_animal(self, chicken, tile_pos=None, place=None):
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
514 assert((tile_pos, place) != (None, None))
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
515 if chicken.abode is not None:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
516 chicken.abode.clear_occupant()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
517 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
518 chicken.set_pos(tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
519 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
520 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
521 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
522 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
523
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
524 def set_visibility(self, chicken):
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
525 if chicken.outside():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
526 if chicken not in self.tv.sprites:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
527 self.tv.sprites.append(chicken)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
528 else:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
529 if chicken in self.tv.sprites:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
530 self.tv.sprites.remove(chicken)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
531
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
532 def open_dialog(self, widget, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
533 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
534 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
535
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
536 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
537 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
538 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
539 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
540
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
541 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
542 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
543
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
544 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
545 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
546 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
547 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
548 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
549 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
550
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
551 self.disp.open(tbl)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
552 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
553
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
554 def open_building_dialog(self, building, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
555 """Create dialog for manipulating the contents of a building."""
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
556
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
557 place_button_map = {}
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
558
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
559 def update_button(animal, empty=False):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
560 """Update a button image (either to the animal, or to empty)."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
561 if animal:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
562 button = place_button_map.get(id(animal.abode))
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
563 if button:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
564 if empty:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
565 button.value = icons.EMPTY_NEST_ICON
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
566 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
567 button.value = icons.animal_icon(animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
568
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
569 def nest_clicked(place, button):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
570 """Handle a nest being clicked."""
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
571 # sell_callback should return true if we need to remove the
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
572 # occupant
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
573 if place.occupant:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
574 # there is an occupant, select or sell it
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
575 if not sell_callback:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
576 old_animal = self.animal_to_place
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
577 self.select_animal_to_place(place.occupant)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
578 # deselect old animal (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
579 update_button(old_animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
580 # select new animal (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
581 update_button(self.animal_to_place)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
582 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
583 # Attempt to sell the occupant
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
584 if sell_callback(place.occupant):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
585 # empty the nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
586 update_button(place.occupant, empty=True)
219
0a84d5aedc5c Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents: 218
diff changeset
587 self.remove_chicken(place.occupant)
216
962934b8c7dc Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents: 215
diff changeset
588 else:
962934b8c7dc Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents: 215
diff changeset
589 # Update for equipment changes, etc.
962934b8c7dc Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents: 215
diff changeset
590 update_button(place.occupant)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
591 else:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
592 # there is no occupant, attempt to fill the space
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
593 if self.animal_to_place is not None:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
594 # empty old nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
595 update_button(self.animal_to_place, empty=True)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
596 self.relocate_animal(self.animal_to_place, place=place)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
597 # populate the new nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
598 update_button(self.animal_to_place)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
599
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
600 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
601 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
602 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
603 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
604 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
605 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
606 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
607 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
608 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
609 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
610 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
611 button = gui.Button(icons.EMPTY_NEST_ICON)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
612 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
613 button = gui.Button(icons.animal_icon(place.occupant))
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
614 place_button_map[id(place)] = button
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
615 button.connect(gui.CLICK, nest_clicked, place, button)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
616 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
617
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
618 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
619 def close_callback():
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
620 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
621
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
622 def evict_callback():
264
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
623 if not self.animal_to_place:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
624 return
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
625 for tile_pos in building.adjacent_tiles():
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
626 if self.tv.get(tile_pos) != self.GRASSLAND:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
627 continue
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
628 if self.get_outside_chicken(tile_pos) is None:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
629 update_button(self.animal_to_place, empty=True)
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
630 self.place_animal(tile_pos)
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
631 break
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
632
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
633 if not sell_callback:
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
634 tbl.tr()
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
635 button = gui.Button('Evict')
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
636 button.connect(gui.CLICK, evict_callback)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
637 tbl.td(button, colspan=2, **kwargs)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
638
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
639 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
640
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
641 def buy_fence(self, tile_pos):
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
642 this_tile = self.tv.get(tile_pos)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
643 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
644 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
645 if this_tile == self.GRASSLAND:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
646 cost = constants.BUY_PRICE_FENCE
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
647 else:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
648 cost = constants.REPAIR_PRICE_FENCE
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
649 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
650 return
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
651
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
652 if self.cash < cost:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
653 print "You can't afford a fence."
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
654 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
655 self.add_cash(-cost)
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
656 self.tv.set(tile_pos, self.FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
657
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
658 def sell_fence(self, tile_pos):
227
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
659 this_tile = self.tv.get(tile_pos)
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
660 if this_tile not in [self.FENCE, self.BROKEN_FENCE]:
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
661 return
227
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
662 if this_tile == self.FENCE:
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
663 self.add_cash(constants.SELL_PRICE_FENCE)
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
664 elif this_tile == self.BROKEN_FENCE:
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
665 self.add_cash(constants.SELL_PRICE_BROKEN_FENCE)
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
666 self.tv.set(tile_pos, self.GRASSLAND)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
667
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
668 def logging_forest(self, tile_pos):
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
669 if self.tv.get(tile_pos) != self.WOODLAND:
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
670 return
135
149822fbebeb Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents: 131
diff changeset
671 if self.cash < constants.LOGGING_PRICE:
149822fbebeb Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents: 131
diff changeset
672 return
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
673 self.add_cash(-constants.LOGGING_PRICE)
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
674 self.tv.set(tile_pos, self.GRASSLAND)
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
675
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
676 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
677 building = building_cls(tile_pos)
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
678 if self.cash < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
679 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
680 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
681 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
682 if building.place(self.tv):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
683 self.add_cash(-building.buy_price())
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
684 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
685
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
686 def buy_equipment(self, tile_pos, equipment_cls):
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
687 chicken = self.get_outside_chicken(tile_pos)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
688 equipment = equipment_cls()
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
689 if chicken is None or self.cash < equipment.buy_price():
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
690 return
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
691 if equipment.place(chicken):
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
692 self.add_cash(-equipment.buy_price())
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
693 chicken.equip(equipment)
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
694
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
695 def sell_building(self, tile_pos):
227
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
696 if self.tv.get(tile_pos) in [self.FENCE, self.BROKEN_FENCE]:
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
697 return self.sell_fence(tile_pos)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
698 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
699 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
700 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
701 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
702 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
703 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
704 return
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
705 self.add_cash(building.sell_price())
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
706 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
707 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
708
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
709 def sell_equipment(self, tile_pos):
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
710 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
711 if chicken is None or not chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
712 return
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
713 if len(chicken.equipment) == 1:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
714 item = chicken.equipment[0]
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
715 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
716 chicken.unequip(item)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
717 else:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
718 self.open_equipment_dialog(chicken)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
719
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
720 def open_equipment_dialog(self, chicken):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
721 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
722
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
723 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
724 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
725 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
726 chicken.unequip(item)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
727 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
728
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
729 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
730
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
731 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
732 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
733
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
734 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
735 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
736 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
737 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
738 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
739
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
740 dialog = self.open_dialog(tbl)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
741
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
742 def event(self, e):
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
743 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]:
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
744 if e.key == K_UP:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
745 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
746 if e.key == K_DOWN:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
747 self.tvw.move_view(0, self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
748 if e.key == K_LEFT:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
749 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0)
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
750 if e.key == K_RIGHT:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
751 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
752 return True
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
753 return False
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
754
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
755 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
756 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
757 self.toolbar.update_day_counter(self.days)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
758
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
759 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
760 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
761 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
762 # killed
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
763 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
764 != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
765 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
766 else:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
767 self.tv.sprites.remove(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
768 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
769
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
770 def run_animations(self):
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
771 for anim in self.animations:
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
772 anim.animate()
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
773
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
774 def move_foxes(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
775 """Move the foxes.
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
776
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
777 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
778 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
779 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
780 return True
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
781 over = True
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
782 for fox in self.foxes:
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
783 fox.move(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
784 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
785 over = False
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
786 for chicken in self.chickens:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
787 chicken.attack(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
788 return over
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
789
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
790 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
791 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
792 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
793 self.tv.sprites.append(chicken)
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
794 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
795
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
796 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
797 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
798 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
799
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
800 def add_building(self, building):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
801 self.buildings.append(building)
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
802 self.tv.sprites.append(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
803
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
804 def lay_eggs(self):
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
805 self.eggs = 0
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
806 for building in self.buildings:
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
807 if building.NAME in buildings.HENHOUSES:
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
808 for chicken in building.occupants():
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
809 chicken.lay()
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
810 self.eggs += chicken.get_num_eggs()
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
811 self.toolbar.update_egg_counter(self.eggs)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
812
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
813 def hatch_eggs(self):
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
814 for building in self.buildings:
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
815 if building.NAME in buildings.HENHOUSES:
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
816 for chicken in building.occupants():
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
817 new_chick = chicken.hatch(self)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
818 if new_chick:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
819 try:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
820 building.add_occupant(new_chick)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
821 self.add_chicken(new_chick)
219
0a84d5aedc5c Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents: 218
diff changeset
822 new_chick.equip(equipment.Nest())
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
823 except buildings.BuildingFullError:
224
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
824 # No space in the hen house, look nearby
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
825 for tile_pos in building.adjacent_tiles():
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
826 if self.tv.get(tile_pos) != self.GRASSLAND:
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
827 continue
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
828 if self.get_outside_chicken(tile_pos) is None:
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
829 self.add_chicken(new_chick)
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
830 self.relocate_animal(new_chick, tile_pos=tile_pos)
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
831 break
221
d46ae64240a1 Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents: 219
diff changeset
832 # if there isn't a space for the
d46ae64240a1 Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents: 219
diff changeset
833 # new chick it dies. :/ Farm life
d46ae64240a1 Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents: 219
diff changeset
834 # is cruel.
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
835 self.toolbar.update_egg_counter(self.eggs)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
836
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
837 def kill_fox(self, fox):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
838 self.killed_foxes += 1
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
839 self.toolbar.update_fox_counter(self.killed_foxes)
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
840 self.add_cash(constants.SELL_PRICE_DEAD_FOX)
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
841 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
842
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
843 def remove_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
844 self.foxes.discard(fox)
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
845 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
846 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
847
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
848 def remove_chicken(self, chick):
215
85a5299caf4a bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 213
diff changeset
849 if chick is self.animal_to_place:
85a5299caf4a bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 213
diff changeset
850 self.select_animal_to_place(None)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
851 self.chickens.discard(chick)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
852 self.eggs -= chick.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
853 self.toolbar.update_egg_counter(self.eggs)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
854 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
855 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
856 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
857 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
858 self.tv.sprites.remove(chick)
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
859
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
860 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
861 if building in self.buildings:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
862 self.buildings.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
863 self.tv.sprites.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
864
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
865 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
866 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
867 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
868
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
869 def add_some_chickens(self):
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
870 """Add some random chickens to start the game"""
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
871 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
872 width, height = self.tv.size
238
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
873 tries = 0
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
874 while len(self.chickens) < 10:
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
875 if x < width:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
876 tile = self.tv.get((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
877 else:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
878 y += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
879 if y >= height:
238
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
880 y = 0
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
881 tries += 1
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
882 if tries > 3:
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
883 break # Things have gone wierd
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
884 x = 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
885 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
886 # See if we place a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
887 if 'grassland' == tiles.TILE_MAP[tile]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
888 # Farmland
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
889 roll = random.randint(1, 20)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
890 # We don't place within a tile of the fence, this is to make things
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
891 # easier
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
892 for xx in range(x-1, x+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
893 if xx >= width or xx < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
894 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
895 for yy in range(y-1, y+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
896 if yy >= height or yy < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
897 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
898 neighbour = self.tv.get((xx, yy))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
899 if 'fence' == tiles.TILE_MAP[neighbour]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
900 # Fence
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
901 roll = 10
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
902 if roll == 1:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
903 # Create a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
904 chick = animal.Chicken((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
905 self.add_chicken(chick)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
906 x += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
907
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
908 def _choose_fox(self, (x, y)):
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
909 fox_cls = misc.WeightedSelection(self.FOX_WEIGHTINGS).choose()
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
910 return fox_cls((x, y))
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
911
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
912 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
913 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
914 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
915 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
916 width, height = self.tv.size
239
8224d1ac99c7 Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents: 238
diff changeset
917 min_foxes = (self.days+3)/2 # always more than one fox
8224d1ac99c7 Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents: 238
diff changeset
918 new_foxes = random.randint(min_foxes, min_foxes*2)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
919 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
920 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
921 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
922 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
923 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
924 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
925 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
926 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
927 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
928 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
929 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
930 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
931 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
932 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
933 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
934 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
935 y = random.randint(-1, height)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
936 skip = False
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
937 for other_fox in self.foxes:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
938 if other_fox.pos.x == x and other_fox.pos.y == y:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
939 skip = True # Choose a new position
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
940 break
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
941 if not skip:
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
942 self.add_fox(self._choose_fox((x, y)))
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
943
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
944 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
945 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
946 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
947
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
948 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
949 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
950 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
951
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
952 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
953 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
954 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
955
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
956 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
957 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
958 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
959 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
960 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
961 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
962 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
963
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
964 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
965 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
966 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
967 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
968 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
969
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
970 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
971 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
972
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
973 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
974 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
975 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
976 building.place(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
977 self.add_building(building)
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
978
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
979 def is_game_over(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
980 """Return true if we're complete"""
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
981 if self.days > constants.TURN_LIMIT:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
982 return True
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
983 if len(self.chickens) == 0:
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
984 return True