annotate gamelib/gameboard.py @ 292:bf271e857157

Clear tool when calling price dialog
author Neil Muller <drnlmuller@gmail.com>
date Sat, 05 Sep 2009 16:14:23 +0000
parents 664bba9be40a
children 29e9683055dc
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1 import random
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2
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3 import pygame
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \
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5 K_LEFT, K_RIGHT
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6 from pgu import gui
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7
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8 import data
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9 import tiles
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10 import icons
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11 import constants
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12 import buildings
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13 import animal
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14 import equipment
94
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15 import sound
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16 import cursors
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17 import sprite_cursor
241
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18 import misc
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19
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20 class OpaqueLabel(gui.Label):
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21 def __init__(self, value, **params):
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22 gui.Label.__init__(self, value, **params)
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23 if 'width' in params:
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24 self._width = params['width']
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25 if 'height' in params:
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26 self._height = params['height']
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27 self._set_size()
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28
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29 def _set_size(self):
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30 width, height = self.font.size(self.value)
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31 width = getattr(self, '_width', width)
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32 height = getattr(self, '_height', height)
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33 self.style.width, self.style.height = width, height
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34
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35 def paint(self, s):
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36 s.fill(self.style.background)
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37 if self.style.align > 0:
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38 r = s.get_rect()
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39 w, _ = self.font.size(self.value)
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40 s = s.subsurface(r.move((r.w-w, 0)).clip(r))
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41 gui.Label.paint(self, s)
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42
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43 def update_value(self, value):
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44 self.value = value
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45 self._set_size()
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46 self.repaint()
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47
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48 def mklabel(text="", **params):
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49 params.setdefault('color', constants.FG_COLOR)
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50 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2)
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51 return OpaqueLabel(text, **params)
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52
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53 def mkcountupdate(counter):
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54 def update_counter(self, value):
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55 getattr(self, counter).update_value("%s " % value)
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56 self.repaint()
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57 return update_counter
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58
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59 class ToolBar(gui.Table):
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60 def __init__(self, gameboard, **params):
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61 gui.Table.__init__(self, **params)
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62 self.group = gui.Group(name='toolbar', value=None)
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63 self._next_tool_value = 0
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64 self.gameboard = gameboard
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65 self.cash_counter = mklabel(align=1)
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66 self.chicken_counter = mklabel(align=1)
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67 self.egg_counter = mklabel(align=1)
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68 self.day_counter = mklabel(align=1)
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69 self.killed_foxes = mklabel(align=1)
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70
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71 self.tr()
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72 self.td(gui.Spacer(self.rect.w/2, 0))
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73 self.td(gui.Spacer(self.rect.w/2, 0))
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74 self.add_counter(mklabel("Day:"), self.day_counter)
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75 self.add_counter(mklabel("Groats:"), self.cash_counter)
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76 self.add_counter(mklabel("Eggs:"), self.egg_counter)
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77 self.add_counter(icons.CHKN_ICON, self.chicken_counter)
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78 self.add_counter(icons.KILLED_FOX, self.killed_foxes)
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79 self.add_spacer(15)
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80
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81 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS,
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82 None, cursors.cursors['select'])
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83 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING,
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84 constants.LOGGING_PRICE, cursors.cursors['ball'])
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85 self.add_spacer(15)
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86
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87 self.add_heading("Sell ...")
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88 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN,
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89 constants.SELL_PRICE_CHICKEN, cursors.cursors['sell'])
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90 self.add_tool_button("Egg", constants.TOOL_SELL_EGG,
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91 constants.SELL_PRICE_EGG, cursors.cursors['sell'])
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92 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING,
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93 None, cursors.cursors['sell'])
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94 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT,
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95 None, cursors.cursors['sell'])
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96 self.add_spacer(15)
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97
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98 self.add_heading("Buy ...")
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99
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100 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE,
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101 "%s/%s" % (constants.BUY_PRICE_FENCE,
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102 constants.REPAIR_PRICE_FENCE))
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103
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104 for building_cls in buildings.BUILDINGS:
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105 self.add_tool_button(building_cls.NAME.title(), building_cls,
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106 None, cursors.cursors.get('build', None))
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107
109
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108 for equipment_cls in equipment.EQUIPMENT:
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109 self.add_tool_button(equipment_cls.NAME.title(),
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110 equipment_cls,
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111 equipment_cls.BUY_PRICE,
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112 cursors.cursors.get('buy', None))
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113
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114 self.add_spacer(10)
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115 self.add_tool("Price Reference", self.show_prices)
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116 self.add_spacer(20)
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117
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118 self.add_tool("Finished Day", self.day_done)
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119
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120 self.anim_clear_tool = False # Flag to clear the tool on an anim loop
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121
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122 def day_done(self):
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123 import engine
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124 pygame.event.post(engine.START_NIGHT)
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125
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126 def show_prices(self):
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127 """Popup dialog of prices"""
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128 def make_box(text):
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129 style = {
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130 'border' : 1
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131 }
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132 word = gui.Label(text, style=style)
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133 return word
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134
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135 def fix_widths(doc):
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136 """Loop through all the widgets in the doc, and set the
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137 width of the labels to max + 10"""
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138 # We need to do this because of possible font issues
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139 max_width = 0
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140 for thing in doc.widgets:
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141 if hasattr(thing, 'style'):
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142 # A label
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143 if thing.style.width > max_width:
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144 max_width = thing.style.width
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diff changeset
145 for thing in doc.widgets:
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parents: 278
diff changeset
146 if hasattr(thing, 'style'):
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diff changeset
147 thing.style.width = max_width + 10
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diff changeset
148
287
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diff changeset
149 tbl = gui.Table()
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diff changeset
150 tbl.tr()
286
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diff changeset
151 doc = gui.Document(width=400)
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diff changeset
152 space = doc.style.font.size(" ")
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diff changeset
153 for header in ['Item', 'Buy Price', 'Sell Price']:
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diff changeset
154 doc.add(make_box(header))
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diff changeset
155 doc.br(space[1])
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parents: 278
diff changeset
156 for building in buildings.BUILDINGS:
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diff changeset
157 doc.add(make_box(building.NAME))
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diff changeset
158 doc.add(make_box('%d' % building.BUY_PRICE))
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parents: 278
diff changeset
159 doc.add(make_box('%d' % building.SELL_PRICE))
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diff changeset
160 doc.br(space[1])
49418fd43748 Price reference dialog - without close button
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parents: 278
diff changeset
161 for equip in equipment.EQUIPMENT:
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diff changeset
162 doc.add(make_box(equip.NAME))
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parents: 278
diff changeset
163 doc.add(make_box('%d' % equip.BUY_PRICE))
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parents: 278
diff changeset
164 doc.add(make_box('%d' % equip.SELL_PRICE))
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diff changeset
165 doc.br(space[1])
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parents: 278
diff changeset
166 fix_widths(doc)
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parents: 278
diff changeset
167 for word in "Damaged equipment will be sold for less than" \
49418fd43748 Price reference dialog - without close button
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diff changeset
168 " the sell price.".split():
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diff changeset
169 doc.add(gui.Label(word))
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diff changeset
170 doc.space(space)
287
21b0c4a99c0a Add close button to price dialog
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diff changeset
171 close_button = gui.Button("Close")
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diff changeset
172 tbl.td(doc, colspan=3)
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diff changeset
173 tbl.tr()
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parents: 286
diff changeset
174 tbl.td(gui.Label(''))
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diff changeset
175 tbl.td(gui.Label(''))
21b0c4a99c0a Add close button to price dialog
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diff changeset
176 tbl.td(close_button)
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diff changeset
177 dialog = gui.Dialog(gui.Label('Price Reference'), tbl)
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diff changeset
178 close_button.connect(gui.CLICK, dialog.close)
286
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diff changeset
179 dialog.open()
292
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diff changeset
180 self.anim_clear_tool = True
286
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diff changeset
181
109
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
182 update_cash_counter = mkcountupdate('cash_counter')
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parents: 108
diff changeset
183 update_fox_counter = mkcountupdate('killed_foxes')
48019afde338 Equipment purchasing and some toolbar tweaks.
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parents: 108
diff changeset
184 update_chicken_counter = mkcountupdate('chicken_counter')
116
d539ef5a3333 Add basic chicken->egg cycle
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parents: 115
diff changeset
185 update_egg_counter = mkcountupdate('egg_counter')
139
1d73de63bd71 Add basic game over screen
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parents: 135
diff changeset
186 update_day_counter = mkcountupdate('day_counter')
79
8241386a1651 Add chicken counter
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parents: 77
diff changeset
187
168
1014bfcddc4c Fixed label alignment.
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parents: 166
diff changeset
188 def add_spacer(self, height):
83
9bd2c22e1746 Cleaned up some toolbar code a bit.
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parents: 80
diff changeset
189 self.tr()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents: 148
diff changeset
190 self.td(gui.Spacer(0, height), colspan=2)
83
9bd2c22e1746 Cleaned up some toolbar code a bit.
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parents: 80
diff changeset
191
154
3afdefacb07f Neaten up toolbar.
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parents: 153
diff changeset
192 def add_heading(self, text):
3afdefacb07f Neaten up toolbar.
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parents: 153
diff changeset
193 self.tr()
3afdefacb07f Neaten up toolbar.
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parents: 153
diff changeset
194 self.td(mklabel(text), colspan=2)
3afdefacb07f Neaten up toolbar.
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parents: 153
diff changeset
195
270
31f5033eac70 Add prices to all tools where is makes sense to do so.
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parents: 264
diff changeset
196 def add_tool_button(self, text, tool, price=None, cursor=None):
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diff changeset
197 if price is not None:
31f5033eac70 Add prices to all tools where is makes sense to do so.
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parents: 264
diff changeset
198 text = "%s (%s)" % (text, price)
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
199 self.add_tool(text, lambda: self.gameboard.set_selected_tool(tool,
162
fa57868123d7 Basic cursor support
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parents: 158
diff changeset
200 cursor))
83
9bd2c22e1746 Cleaned up some toolbar code a bit.
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diff changeset
201
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
202 def add_tool(self, text, func):
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
203 label = gui.basic.Label(text)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
204 value = self._next_tool_value
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
205 self._next_tool_value += 1
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
206 tool = gui.Tool(self.group, label, value, width=self.rect.w, style={"padding_left": 0})
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
207 tool.connect(gui.CLICK, func)
35
8f6c6a54a099 Fixed gameboard display.
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diff changeset
208 self.tr()
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
209 self.td(tool, align=-1, colspan=2)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
210
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
211 def clear_tool(self):
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
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parents: 243
diff changeset
212 self.group.value = None
288
5539744cfd40 Clear tool selection status when cancelling a tool
Neil Muller <drnlmuller@gmail.com>
parents: 287
diff changeset
213 for item in self.group.widgets:
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parents: 287
diff changeset
214 item.pcls = ""
292
bf271e857157 Clear tool when calling price dialog
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diff changeset
215 self.anim_clear_tool = False
35
8f6c6a54a099 Fixed gameboard display.
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diff changeset
216
83
9bd2c22e1746 Cleaned up some toolbar code a bit.
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parents: 80
diff changeset
217 def add_counter(self, icon, label):
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parents: 80
diff changeset
218 self.tr()
168
1014bfcddc4c Fixed label alignment.
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parents: 166
diff changeset
219 self.td(icon, width=self.rect.w/2)
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parents: 166
diff changeset
220 self.td(label, width=self.rect.w/2)
35
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diff changeset
221
152
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
222 def resize(self, width=None, height=None):
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parents: 151
diff changeset
223 width, height = gui.Table.resize(self, width, height)
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parents: 151
diff changeset
224 width = GameBoard.TOOLBAR_WIDTH
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parents: 151
diff changeset
225 return width, height
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
226
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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parents: 151
diff changeset
227
35
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diff changeset
228 class VidWidget(gui.Widget):
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diff changeset
229 def __init__(self, gameboard, vid, **params):
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diff changeset
230 gui.Widget.__init__(self, **params)
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diff changeset
231 self.gameboard = gameboard
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diff changeset
232 self.vid = vid
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
233 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size))
35
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diff changeset
234
8f6c6a54a099 Fixed gameboard display.
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diff changeset
235 def paint(self, surface):
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parents: 29
diff changeset
236 self.vid.paint(surface)
202
3074784c93f4 Animation support
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parents: 201
diff changeset
237 # Blit animation frames on top of the drawing
3074784c93f4 Animation support
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parents: 201
diff changeset
238 x, y = self.vid.view.x, self.vid.view.y
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
239 for anim in self.gameboard.animations:
3074784c93f4 Animation support
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parents: 201
diff changeset
240 anim.fix_pos(self.vid)
3074784c93f4 Animation support
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parents: 201
diff changeset
241 anim.irect.x = anim.rect.x - anim.shape.x
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
242 anim.irect.y = anim.rect.y - anim.shape.y
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
243 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y))
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
244 # We don't store anim._irect, since we only update anims if the
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
245 # image changes, which kills irect
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
246
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
247 def update(self, surface):
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
248 us = []
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
249 x, y = self.vid.view.x, self.vid.view.y
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
250 for anim in self.gameboard.animations[:]:
234
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
251 if anim.updated or anim.removed:
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
252 # We flag that we need to redraw stuff undeneath the animation
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
253 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y,
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
254 anim.irect.width, anim.irect.height))
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
255 self.vid.alayer[anim.pos.y][anim.pos.x]=1
212
b999abd5993b Fix missed status flag in animations
Neil Muller <drnlmuller@gmail.com>
parents: 208
diff changeset
256 self.vid.updates.append(anim.pos.to_tuple())
234
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
257 if anim.removed:
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
258 # Remove the animation from the draw loop
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
259 self.gameboard.animations.remove(anim)
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
260 us.extend(self.vid.update(surface))
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
261 for anim in self.gameboard.animations:
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
262 if anim.updated:
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
263 anim.fix_pos(self.vid)
234
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
264 # setimage has happened, so redraw
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
265 anim.irect.x = anim.rect.x - anim.shape.x
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
266 anim.irect.y = anim.rect.y - anim.shape.y
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
267 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y))
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
268 anim.updated = 0
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
269 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y,
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
270 anim.irect.width, anim.irect.height))
234
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
271 # This is enough, because sprite changes happen disjoint
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
272 # from the animation sequence, so we don't need to worry
ee1ac134022d Fix drawing bug with multiframe animations
Neil Muller <drnlmuller@gmail.com>
parents: 232
diff changeset
273 # other changes forcing us to redraw the animation frame.
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
274 return us
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
275
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
276 def move_view(self, x, y):
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
277 self.vid.view.move_ip((x, y))
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
278
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
279 def event(self, e):
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
280 if e.type == MOUSEBUTTONDOWN:
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Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
281 self.gameboard.use_tool(e)
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
282 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor:
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
283 self.gameboard.update_sprite_cursor(e)
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
284
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
285 class GameBoard(object):
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
286 TILE_DIMENSIONS = (20, 20)
35
8f6c6a54a099 Fixed gameboard display.
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parents: 29
diff changeset
287 TOOLBAR_WIDTH = 140
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
288
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
289 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland']
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
290 FENCE = tiles.REVERSE_TILE_MAP['fence']
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
291 WOODLAND = tiles.REVERSE_TILE_MAP['woodland']
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
292 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence']
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
293
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 289
diff changeset
294 # These don't have to add up to 100, but it's easier to think
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 289
diff changeset
295 # about them if they do.
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
296 FOX_WEIGHTINGS = (
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 289
diff changeset
297 (animal.Fox, 59),
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
298 (animal.GreedyFox, 30),
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
299 (animal.NinjaFox, 5),
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
300 (animal.DemoFox, 5),
290
664bba9be40a Fences are eclectic.
Jeremy Thurgood <firxen@gmail.com>
parents: 289
diff changeset
301 (animal.Rinkhals, 1),
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
302 )
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
303
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
304 def __init__(self, main_app):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
305 self.disp = main_app
24
7584453f4944 Add support for PNG tiles.
Simon Cross <hodgestar@gmail.com>
parents: 17
diff changeset
306 self.tv = tiles.FarmVid()
7584453f4944 Add support for PNG tiles.
Simon Cross <hodgestar@gmail.com>
parents: 17
diff changeset
307 self.tv.png_folder_load_tiles(data.filepath('tiles'))
278
f6bd57494e81 Better tile/level tools. Also better game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 275
diff changeset
308 self.tv.tga_load_level(data.filepath('levels/farm.tga'))
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
309 self.create_display()
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
310
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
311 self.selected_tool = None
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
312 self.animal_to_place = None
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
313 self.sprite_cursor = None
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
314 self.chickens = set()
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
315 self.foxes = set()
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
316 self.buildings = []
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
317 self.animations = []
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
318 self.cash = 0
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
319 self.eggs = 0
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
320 self.days = 0
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
321 self.killed_foxes = 0
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
322 self.add_cash(constants.STARTING_CASH)
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
323 self.day, self.night = True, False
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
324
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
325 self.fix_buildings()
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
326
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
327 self.add_some_chickens()
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
328
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
329 def get_top_widget(self):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
330 return self.top_widget
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
331
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
332 def create_display(self):
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
333 width, height = self.disp.rect.w, self.disp.rect.h
36
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
334 tbl = gui.Table()
5569430fd82e Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
335 tbl.tr()
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
336 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH)
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
337 tbl.td(self.toolbar, valign=-1)
152
702bc0eb2ac3 Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Simon Cross <hodgestar@gmail.com>
parents: 151
diff changeset
338 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height)
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
339 tbl.td(self.tvw)
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
340 self.top_widget = tbl
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
341
151
082868bea873 Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents: 148
diff changeset
342 def update(self):
37
497b53b69280 Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents: 36
diff changeset
343 self.tvw.reupdate()
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
344
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
345 def loop(self):
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
346 self.tv.loop()
9
3b045083631e Basic game board logic.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff changeset
347
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
348 def set_selected_tool(self, tool, cursor):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
349 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
350 return
35
8f6c6a54a099 Fixed gameboard display.
Jeremy Thurgood <firxen@gmail.com>
parents: 29
diff changeset
351 self.selected_tool = tool
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
352 if self.animal_to_place:
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
353 # Clear any highlights
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
354 self.animal_to_place.unequip_by_name("spotlight")
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
355 self.select_animal_to_place(None)
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
356 sprite_curs = None
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
357 if buildings.is_building(tool):
232
0bd214cf9018 Overlay cost on building sprite cursors.
Simon Cross <hodgestar@gmail.com>
parents: 228
diff changeset
358 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE)
247
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
359 elif equipment.is_equipment(tool):
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
360 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv)
5b9cd693fe7c Add sprite cursors for equipment buying.
Simon Cross <hodgestar@gmail.com>
parents: 245
diff changeset
361 elif tool == constants.TOOL_BUY_FENCE:
225
97a22d0b0471 Add sprite cursor for fence buying.
Simon Cross <hodgestar@gmail.com>
parents: 224
diff changeset
362 sprite_curs = sprite_cursor.SpriteCursor("tiles/fence.png", self.tv)
203
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
363 self.set_cursor(cursor, sprite_curs)
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
364
653da96db572 Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents: 202
diff changeset
365 def set_cursor(self, cursor=None, sprite_curs=None):
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
366 if cursor:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
367 pygame.mouse.set_cursor(*cursor)
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
368 else:
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
369 pygame.mouse.set_cursor(*cursors.cursors['arrow'])
218
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
370 self.sprite_cursor = sprite_curs
5cb0e0b9cd16 Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents: 217
diff changeset
371 self.tv.sprites.set_cursor(sprite_curs)
213
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
372
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
373 def reset_states(self):
07b361ebd87f Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
374 """Clear current states (highlights, etc.)"""
245
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
375 self.set_selected_tool(None, None)
634491bf37e8 Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents: 243
diff changeset
376 self.toolbar.clear_tool()
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
377
186
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
378 def update_sprite_cursor(self, e):
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
379 tile_pos = self.tv.screen_to_tile(e.pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
380 self.sprite_cursor.set_pos(tile_pos)
f06010d34cd3 Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents: 183
diff changeset
381
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
382 def start_night(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
383 self.day, self.night = False, True
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
384 self.tv.sun(False)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
385 self.reset_states()
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
386
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
387 def start_day(self):
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
388 self.day, self.night = True, False
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
389 self.tv.sun(True)
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
390 self.reset_states()
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
391
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
392 def in_bounds(self, pos):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
393 """Check if a position is within the game boundaries"""
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
394 if pos.x < 0 or pos.y < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
395 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
396 width, height = self.tv.size
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
397 if pos.x >= width or pos.y >= height:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
398 return False
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
399 return True
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
400
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
401 def use_tool(self, e):
223
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
402 if not self.day:
527a5d4e3fa3 Disable tools at night.
Simon Cross <hodgestar@gmail.com>
parents: 221
diff changeset
403 return
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
404 if e.button == 3: # Right button
275
678be1afc307 Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents: 272
diff changeset
405 self.set_selected_tool(None, None)
678be1afc307 Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents: 272
diff changeset
406 self.toolbar.clear_tool()
189
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
407 elif e.button != 1: # Left button
37af9e5dd292 Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents: 186
diff changeset
408 return
52
0d4799866bcf Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents: 40
diff changeset
409 if self.selected_tool == constants.TOOL_SELL_CHICKEN:
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
410 self.sell_chicken(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
411 elif self.selected_tool == constants.TOOL_SELL_EGG:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
412 self.sell_egg(self.tv.screen_to_tile(e.pos))
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
413 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
414 self.place_animal(self.tv.screen_to_tile(e.pos))
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
415 elif self.selected_tool == constants.TOOL_BUY_FENCE:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
416 self.buy_fence(self.tv.screen_to_tile(e.pos))
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
417 elif self.selected_tool == constants.TOOL_SELL_BUILDING:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
418 self.sell_building(self.tv.screen_to_tile(e.pos))
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
419 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
420 self.sell_equipment(self.tv.screen_to_tile(e.pos))
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
421 elif self.selected_tool == constants.TOOL_LOGGING:
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
422 self.logging_forest(self.tv.screen_to_tile(e.pos))
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
423 elif buildings.is_building(self.selected_tool):
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
424 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
425 elif equipment.is_equipment(self.selected_tool):
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
426 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool)
17
cbbc5da7708a Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents: 14
diff changeset
427
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
428 def get_outside_chicken(self, tile_pos):
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
429 for chick in self.chickens:
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
430 if chick.covers(tile_pos) and chick.outside():
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
431 return chick
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
432 return None
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
433
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
434 def get_building(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
435 for building in self.buildings:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
436 if building.covers(tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
437 return building
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
438 return None
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
439
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
440 def sell_chicken(self, tile_pos):
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
441
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
442 def do_sell(chicken):
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
443 if not chicken:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
444 return False # sanity check
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
445 if len(self.chickens) == 1:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
446 print "You can't sell your last chicken!"
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
447 return False
228
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
448 for item in list(chicken.equipment):
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
449 self.add_cash(item.sell_price())
f74de4280e20 Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents: 227
diff changeset
450 chicken.unequip(item)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
451 self.add_cash(constants.SELL_PRICE_CHICKEN)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
452 sound.play_sound("sell-chicken.ogg")
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
453 return True
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
454
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
455 chick = self.get_outside_chicken(tile_pos)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
456 if chick is None:
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
457 building = self.get_building(tile_pos)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
458 if building and building.NAME in buildings.HENHOUSES:
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
459 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
460 return
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
461
226
86a6d9e360dd Fix outdoor chicken selling bug.
Simon Cross <hodgestar@gmail.com>
parents: 225
diff changeset
462 if do_sell(chick):
86a6d9e360dd Fix outdoor chicken selling bug.
Simon Cross <hodgestar@gmail.com>
parents: 225
diff changeset
463 self.remove_chicken(chick)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
464
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
465 def sell_one_egg(self, chicken):
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
466 if chicken.eggs:
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
467 self.add_cash(constants.SELL_PRICE_EGG)
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
468 chicken.remove_one_egg()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
469 self.eggs -= 1
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
470 self.toolbar.update_egg_counter(self.eggs)
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
471 return True
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
472 return False
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
473
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
474 def sell_egg(self, tile_pos):
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
475 def do_sell(chicken):
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
476 # We try sell and egg
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
477 if self.sell_one_egg(chicken):
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
478 sound.play_sound("sell-chicken.ogg")
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
479 # Force toolbar update
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
480 self.toolbar.chsize()
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
481 return False
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
482
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
483 building = self.get_building(tile_pos)
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
484 if building and building.NAME in buildings.HENHOUSES:
193
db246683d5da Selling eggs now works
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
485 self.open_building_dialog(building, do_sell)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
486
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
487 def select_animal_to_place(self, animal):
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
488 if self.animal_to_place:
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
489 self.animal_to_place.unequip_by_name("spotlight")
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
490 self.animal_to_place = animal
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
491 if self.animal_to_place:
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
492 self.animal_to_place.equip(equipment.Spotlight())
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
493
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
494 def place_animal(self, tile_pos):
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
495 """Handle an TOOL_PLACE_ANIMALS click.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
496
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
497 This will either select an animal or
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
498 place a selected animal in a building.
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
499 """
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
500 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
501 if chicken:
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
502 if chicken is self.animal_to_place:
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
503 self.select_animal_to_place(None)
165
c7d496556475 Minor cursor bugfixes
Neil Muller <drnlmuller@gmail.com>
parents: 164
diff changeset
504 pygame.mouse.set_cursor(*cursors.cursors['select'])
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
505 else:
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
506 self.select_animal_to_place(chicken)
162
fa57868123d7 Basic cursor support
Neil Muller <drnlmuller@gmail.com>
parents: 158
diff changeset
507 pygame.mouse.set_cursor(*cursors.cursors['chicken'])
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
508 return
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
509 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
510 if building:
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
511 if self.animal_to_place:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
512 try:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
513 place = building.first_empty_place()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
514 self.relocate_animal(self.animal_to_place, place=place)
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
515 self.animal_to_place.equip(equipment.Nest())
200
67d10f7e0159 selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 197
diff changeset
516 self.select_animal_to_place(None)
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
517 pygame.mouse.set_cursor(*cursors.cursors['select'])
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
518 except buildings.BuildingFullError:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
519 pass
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
520 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
521 self.open_building_dialog(building)
108
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
522 return
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
523 if self.tv.get(tile_pos) == self.GRASSLAND:
437cbd856a03 Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents: 105
diff changeset
524 if self.animal_to_place is not None:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
525 self.animal_to_place.unequip_by_name("nest")
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
526 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
527 self.eggs -= self.animal_to_place.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
528 self.animal_to_place.remove_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
529 self.toolbar.update_egg_counter(self.eggs)
197
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
530
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
531 def relocate_animal(self, chicken, tile_pos=None, place=None):
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
532 assert((tile_pos, place) != (None, None))
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
533 if chicken.abode is not None:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
534 chicken.abode.clear_occupant()
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
535 if tile_pos:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
536 chicken.set_pos(tile_pos)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
537 else:
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
538 place.set_occupant(chicken)
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
539 chicken.set_pos(place.get_pos())
d74693555b86 Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 194
diff changeset
540 self.set_visibility(chicken)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
541
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
542 def set_visibility(self, chicken):
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
543 if chicken.outside():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
544 if chicken not in self.tv.sprites:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
545 self.tv.sprites.append(chicken)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
546 else:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
547 if chicken in self.tv.sprites:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
548 self.tv.sprites.remove(chicken)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
549
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
550 def open_dialog(self, widget, close_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
551 """Open a dialog for the given widget. Add close button."""
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
552 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
553
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
554 def close_dialog():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
555 self.disp.close(tbl)
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
556 if close_callback is not None:
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
557 close_callback()
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
558
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
559 close_button = gui.Button("Close")
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
560 close_button.connect(gui.CLICK, close_dialog)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
561
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
562 tbl = gui.Table()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
563 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
564 tbl.td(widget, colspan=2)
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
565 tbl.tr()
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
566 tbl.td(gui.Spacer(100, 0))
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
567 tbl.td(close_button, align=1)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
568
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
569 self.disp.open(tbl)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
570 return tbl
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
571
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
572 def open_building_dialog(self, building, sell_callback=None):
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
573 """Create dialog for manipulating the contents of a building."""
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
574
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
575 place_button_map = {}
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
576
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
577 def update_button(animal, empty=False):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
578 """Update a button image (either to the animal, or to empty)."""
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
579 if animal:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
580 button = place_button_map.get(id(animal.abode))
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
581 if button:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
582 if empty:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
583 button.value = icons.EMPTY_NEST_ICON
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
584 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
585 button.value = icons.animal_icon(animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
586
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
587 def nest_clicked(place, button):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
588 """Handle a nest being clicked."""
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
589 # sell_callback should return true if we need to remove the
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
590 # occupant
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
591 if place.occupant:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
592 # there is an occupant, select or sell it
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
593 if not sell_callback:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
594 old_animal = self.animal_to_place
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
595 self.select_animal_to_place(place.occupant)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
596 # deselect old animal (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
597 update_button(old_animal)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
598 # select new animal (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
599 update_button(self.animal_to_place)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
600 else:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
601 # Attempt to sell the occupant
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
602 if sell_callback(place.occupant):
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
603 # empty the nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
604 update_button(place.occupant, empty=True)
219
0a84d5aedc5c Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents: 218
diff changeset
605 self.remove_chicken(place.occupant)
216
962934b8c7dc Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents: 215
diff changeset
606 else:
962934b8c7dc Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents: 215
diff changeset
607 # Update for equipment changes, etc.
962934b8c7dc Implement UI part of egg selling
Neil Muller <drnlmuller@gmail.com>
parents: 215
diff changeset
608 update_button(place.occupant)
192
a490ee2ef446 Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents: 191
diff changeset
609 else:
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
610 # there is no occupant, attempt to fill the space
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
611 if self.animal_to_place is not None:
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
612 # empty old nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
613 update_button(self.animal_to_place, empty=True)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
614 self.relocate_animal(self.animal_to_place, place=place)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
615 # populate the new nest (on button)
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
616 update_button(self.animal_to_place)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
617
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
618 tbl = gui.Table()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
619 columns = building.max_floor_width()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
620 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
621 for floor in building.floors():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
622 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
623 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
624 tbl.tr()
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
625 for row in floor.rows():
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
626 tbl.tr()
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
627 for place in row:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
628 if place.occupant is None:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
629 button = gui.Button(icons.EMPTY_NEST_ICON)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
630 else:
201
fe1e9c18d4d7 layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 200
diff changeset
631 button = gui.Button(icons.animal_icon(place.occupant))
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
632 place_button_map[id(place)] = button
208
f82d17f99882 Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents: 203
diff changeset
633 button.connect(gui.CLICK, nest_clicked, place, button)
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
634 tbl.td(button, **kwargs)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
635
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
636 building.selected(True)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
637 def close_callback():
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
638 building.selected(False)
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
639
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
640 def evict_callback():
264
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
641 if not self.animal_to_place:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
642 return
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
643 for tile_pos in building.adjacent_tiles():
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
644 if self.tv.get(tile_pos) != self.GRASSLAND:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
645 continue
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
646 if self.get_outside_chicken(tile_pos) is None:
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
647 update_button(self.animal_to_place, empty=True)
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
648 self.place_animal(tile_pos)
812bd4cda8b8 evict button
Neil Muller <drnlmuller@gmail.com>
parents: 262
diff changeset
649 break
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
650
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
651 if not sell_callback:
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
652 tbl.tr()
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
653 button = gui.Button('Evict')
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
654 button.connect(gui.CLICK, evict_callback)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
655 tbl.td(button, colspan=2, **kwargs)
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
656
170
92d11e0544bc Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents: 169
diff changeset
657 self.open_dialog(tbl, close_callback=close_callback)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
658
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
659 def buy_fence(self, tile_pos):
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
660 this_tile = self.tv.get(tile_pos)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
661 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
662 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
663 if this_tile == self.GRASSLAND:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
664 cost = constants.BUY_PRICE_FENCE
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
665 else:
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
666 cost = constants.REPAIR_PRICE_FENCE
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
667 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
668 return
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
669
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
670 if self.cash < cost:
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
671 print "You can't afford a fence."
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
672 return
77
65958516c7d9 Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents: 73
diff changeset
673 self.add_cash(-cost)
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
674 self.tv.set(tile_pos, self.FENCE)
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
675
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
676 def sell_fence(self, tile_pos):
227
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
677 this_tile = self.tv.get(tile_pos)
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
678 if this_tile not in [self.FENCE, self.BROKEN_FENCE]:
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
679 return
227
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
680 if this_tile == self.FENCE:
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
681 self.add_cash(constants.SELL_PRICE_FENCE)
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
682 elif this_tile == self.BROKEN_FENCE:
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
683 self.add_cash(constants.SELL_PRICE_BROKEN_FENCE)
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
684 self.tv.set(tile_pos, self.GRASSLAND)
54
b8f64db0d39e Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 52
diff changeset
685
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
686 def logging_forest(self, tile_pos):
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
687 if self.tv.get(tile_pos) != self.WOODLAND:
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
688 return
135
149822fbebeb Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents: 131
diff changeset
689 if self.cash < constants.LOGGING_PRICE:
149822fbebeb Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents: 131
diff changeset
690 return
131
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
691 self.add_cash(-constants.LOGGING_PRICE)
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
692 self.tv.set(tile_pos, self.GRASSLAND)
4527e09dc620 Add lumberjacks.
Simon Cross <hodgestar@gmail.com>
parents: 128
diff changeset
693
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
694 def buy_building(self, tile_pos, building_cls):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
695 building = building_cls(tile_pos)
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
696 if self.cash < building.buy_price():
57
08665fa60345 Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents: 54
diff changeset
697 return
191
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
698 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens):
3c80f49d7d74 Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents: 189
diff changeset
699 return
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
700 if building.place(self.tv):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
701 self.add_cash(-building.buy_price())
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
702 self.add_building(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
703
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
704 def buy_equipment(self, tile_pos, equipment_cls):
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
705 chicken = self.get_outside_chicken(tile_pos)
109
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
706 equipment = equipment_cls()
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
707 if chicken is None or self.cash < equipment.buy_price():
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
708 return
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
709 if equipment.place(chicken):
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
710 self.add_cash(-equipment.buy_price())
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
711 chicken.equip(equipment)
48019afde338 Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents: 108
diff changeset
712
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
713 def sell_building(self, tile_pos):
227
b9782f622006 Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents: 226
diff changeset
714 if self.tv.get(tile_pos) in [self.FENCE, self.BROKEN_FENCE]:
66
edc15ce8fa30 Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents: 65
diff changeset
715 return self.sell_fence(tile_pos)
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
716 building = self.get_building(tile_pos)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
717 if building is None:
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
718 return
172
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
719 if list(building.occupants()):
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
720 warning = gui.Button("Occupied buildings may not be sold.")
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
721 self.open_dialog(warning)
f7f29f1d434b Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents: 170
diff changeset
722 return
105
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
723 self.add_cash(building.sell_price())
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
724 building.remove(self.tv)
7910b4e01dba Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents: 98
diff changeset
725 self.remove_building(building)
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
726
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
727 def sell_equipment(self, tile_pos):
166
4aa800354b7c Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents: 165
diff changeset
728 chicken = self.get_outside_chicken(tile_pos)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
729 if chicken is None or not chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
730 return
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
731 if len(chicken.equipment) == 1:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
732 item = chicken.equipment[0]
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
733 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
734 chicken.unequip(item)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
735 else:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
736 self.open_equipment_dialog(chicken)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
737
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
738 def open_equipment_dialog(self, chicken):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
739 tbl = gui.Table()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
740
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
741 def sell_item(item, button):
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
742 """Select item of equipment."""
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
743 self.add_cash(item.sell_price())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
744 chicken.unequip(item)
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
745 self.disp.close(dialog)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
746
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
747 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }}
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
748
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
749 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
750 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
751
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
752 for item in chicken.equipment:
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
753 tbl.tr()
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
754 button = gui.Button(item.name().title())
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
755 button.connect(gui.CLICK, sell_item, item, button)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
756 tbl.td(button, align=1, **kwargs)
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
757
169
946f09ed37cd Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents: 168
diff changeset
758 dialog = self.open_dialog(tbl)
164
ab90040013a7 Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents: 162
diff changeset
759
14
d7f295c06a4b Split gameboard screen.
Jeremy Thurgood <firxen@gmail.com>
parents: 12
diff changeset
760 def event(self, e):
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
761 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]:
39
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
762 if e.key == K_UP:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
763 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
764 if e.key == K_DOWN:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
765 self.tvw.move_view(0, self.TILE_DIMENSIONS[1])
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
766 if e.key == K_LEFT:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
767 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0)
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
768 if e.key == K_RIGHT:
ec79aabe2bf1 Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents: 37
diff changeset
769 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0)
262
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
770 return True
d508248041ff avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents: 258
diff changeset
771 return False
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
772
139
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
773 def advance_day(self):
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
774 self.days += 1
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
775 self.toolbar.update_day_counter(self.days)
1d73de63bd71 Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents: 135
diff changeset
776
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
777 def clear_foxes(self):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
778 for fox in self.foxes.copy():
80
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
779 # Any foxes that didn't make it to the woods are automatically
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
780 # killed
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
781 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \
ad9d1bc7ef0c Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents: 79
diff changeset
782 != self.WOODLAND:
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
783 self.kill_fox(fox)
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
784 else:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
785 self.tv.sprites.remove(fox)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
786 self.foxes = set() # Remove all the foxes
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
787
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
788 def run_animations(self):
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
789 for anim in self.animations:
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
790 anim.animate()
292
bf271e857157 Clear tool when calling price dialog
Neil Muller <drnlmuller@gmail.com>
parents: 290
diff changeset
791 if self.toolbar.anim_clear_tool:
bf271e857157 Clear tool when calling price dialog
Neil Muller <drnlmuller@gmail.com>
parents: 290
diff changeset
792 self.toolbar.clear_tool()
202
3074784c93f4 Animation support
Neil Muller <drnlmuller@gmail.com>
parents: 201
diff changeset
793
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
794 def move_foxes(self):
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
795 """Move the foxes.
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
796
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
797 We return True if there are no more foxes to move or all the
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
798 foxes are safely back. This end's the night"""
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
799 if not self.foxes:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
800 return True
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
801 over = True
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
802 for fox in self.foxes:
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
803 fox.move(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
804 if not fox.safe:
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
805 over = False
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
806 for chicken in self.chickens:
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
807 chicken.attack(self)
122
d2b19131d537 Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents: 119
diff changeset
808 return over
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
809
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
810 def add_chicken(self, chicken):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
811 self.chickens.add(chicken)
115
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
812 if chicken.outside():
2b2007e231da Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents: 109
diff changeset
813 self.tv.sprites.append(chicken)
79
8241386a1651 Add chicken counter
Neil Muller <drnlmuller@gmail.com>
parents: 77
diff changeset
814 self.toolbar.update_chicken_counter(len(self.chickens))
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
815
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
816 def add_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
817 self.foxes.add(fox)
25
6d6ab0c1479d Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents: 24
diff changeset
818 self.tv.sprites.append(fox)
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
819
64
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
820 def add_building(self, building):
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
821 self.buildings.append(building)
99fbb652ce8d Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents: 60
diff changeset
822 self.tv.sprites.append(building)
60
e2631c8e2cd6 Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents: 57
diff changeset
823
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
824 def lay_eggs(self):
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
825 self.eggs = 0
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
826 for building in self.buildings:
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
827 if building.NAME in buildings.HENHOUSES:
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
828 for chicken in building.occupants():
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
829 chicken.lay()
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
830 self.eggs += chicken.get_num_eggs()
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
831 self.toolbar.update_egg_counter(self.eggs)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
832
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
833 def hatch_eggs(self):
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
834 for building in self.buildings:
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
835 if building.NAME in buildings.HENHOUSES:
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
836 for chicken in building.occupants():
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
837 new_chick = chicken.hatch(self)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
838 if new_chick:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
839 try:
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
840 building.add_occupant(new_chick)
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
841 self.add_chicken(new_chick)
219
0a84d5aedc5c Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents: 218
diff changeset
842 new_chick.equip(equipment.Nest())
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
843 except buildings.BuildingFullError:
224
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
844 # No space in the hen house, look nearby
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
845 for tile_pos in building.adjacent_tiles():
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
846 if self.tv.get(tile_pos) != self.GRASSLAND:
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
847 continue
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
848 if self.get_outside_chicken(tile_pos) is None:
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
849 self.add_chicken(new_chick)
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
850 self.relocate_animal(new_chick, tile_pos=tile_pos)
c279ad59b8e2 Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents: 223
diff changeset
851 break
221
d46ae64240a1 Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents: 219
diff changeset
852 # if there isn't a space for the
d46ae64240a1 Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents: 219
diff changeset
853 # new chick it dies. :/ Farm life
d46ae64240a1 Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents: 219
diff changeset
854 # is cruel.
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
855 self.toolbar.update_egg_counter(self.eggs)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
856
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
857 def kill_fox(self, fox):
251
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
858 self.killed_foxes += 1
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
859 self.toolbar.update_fox_counter(self.killed_foxes)
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
860 self.add_cash(constants.SELL_PRICE_DEAD_FOX)
844bfb23d4b6 Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents: 247
diff changeset
861 self.remove_fox(fox)
84
5494af02a0e8 Chickens with rifles!
Jeremy Thurgood <firxen@gmail.com>
parents: 83
diff changeset
862
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
863 def remove_fox(self, fox):
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
864 self.foxes.discard(fox)
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
865 if fox in self.tv.sprites:
29
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
866 self.tv.sprites.remove(fox)
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
867
2e88c680672c Minimal fox raid logic
Neil Muller <drnlmuller@gmail.com>
parents: 25
diff changeset
868 def remove_chicken(self, chick):
215
85a5299caf4a bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 213
diff changeset
869 if chick is self.animal_to_place:
85a5299caf4a bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents: 213
diff changeset
870 self.select_animal_to_place(None)
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
871 self.chickens.discard(chick)
243
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
872 self.eggs -= chick.get_num_eggs()
4f86c2616cdf Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents: 241
diff changeset
873 self.toolbar.update_egg_counter(self.eggs)
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
874 if chick.abode:
125
2e3a05b9594d Chickens in buildings\!
Simon Cross <hodgestar@gmail.com>
parents: 124
diff changeset
875 chick.abode.clear_occupant()
116
d539ef5a3333 Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents: 115
diff changeset
876 self.toolbar.update_chicken_counter(len(self.chickens))
144
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
877 if chick in self.tv.sprites and chick.outside():
a9b800b4175e Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents: 139
diff changeset
878 self.tv.sprites.remove(chick)
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
879
65
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
880 def remove_building(self, building):
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
881 if building in self.buildings:
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
882 self.buildings.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
883 self.tv.sprites.remove(building)
7e9c8ad06d32 Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents: 64
diff changeset
884
40
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
885 def add_cash(self, amount):
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
886 self.cash += amount
678421bd58ee Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents: 39
diff changeset
887 self.toolbar.update_cash_counter(self.cash)
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
888
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
889 def add_some_chickens(self):
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
890 """Add some random chickens to start the game"""
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
891 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
892 width, height = self.tv.size
238
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
893 tries = 0
118
2c76ed47fc44 Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents: 116
diff changeset
894 while len(self.chickens) < 10:
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
895 if x < width:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
896 tile = self.tv.get((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
897 else:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
898 y += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
899 if y >= height:
238
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
900 y = 0
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
901 tries += 1
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
902 if tries > 3:
1a7097c0fc8f Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents: 234
diff changeset
903 break # Things have gone wierd
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
904 x = 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
905 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
906 # See if we place a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
907 if 'grassland' == tiles.TILE_MAP[tile]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
908 # Farmland
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
909 roll = random.randint(1, 20)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
910 # We don't place within a tile of the fence, this is to make things
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
911 # easier
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
912 for xx in range(x-1, x+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
913 if xx >= width or xx < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
914 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
915 for yy in range(y-1, y+2):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
916 if yy >= height or yy < 0:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
917 continue
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
918 neighbour = self.tv.get((xx, yy))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
919 if 'fence' == tiles.TILE_MAP[neighbour]:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
920 # Fence
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
921 roll = 10
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
922 if roll == 1:
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
923 # Create a chicken
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
924 chick = animal.Chicken((x, y))
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
925 self.add_chicken(chick)
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
926 x += 1
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
927
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
928 def _choose_fox(self, (x, y)):
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
929 fox_cls = misc.WeightedSelection(self.FOX_WEIGHTINGS).choose()
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
930 return fox_cls((x, y))
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
931
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
932 def spawn_foxes(self):
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
933 """The foxes come at night, and this is where they come from."""
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
934 # Foxes spawn just outside the map
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
935 x, y = 0, 0
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
936 width, height = self.tv.size
239
8224d1ac99c7 Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents: 238
diff changeset
937 min_foxes = (self.days+3)/2 # always more than one fox
8224d1ac99c7 Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents: 238
diff changeset
938 new_foxes = random.randint(min_foxes, min_foxes*2)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
939 while len(self.foxes) < new_foxes:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
940 side = random.randint(0, 3)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
941 if side == 0:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
942 # top
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
943 y = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
944 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
945 elif side == 1:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
946 # bottom
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
947 y = height
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
948 x = random.randint(-1, width)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
949 elif side == 2:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
950 # left
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
951 x = -1
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
952 y = random.randint(-1, height)
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
953 else:
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
954 x = width
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
955 y = random.randint(-1, height)
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
956 skip = False
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
957 for other_fox in self.foxes:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
958 if other_fox.pos.x == x and other_fox.pos.y == y:
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
959 skip = True # Choose a new position
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
960 break
73
f3ce3346e25e Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents: 69
diff changeset
961 if not skip:
241
1a7000c8211c Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents: 239
diff changeset
962 self.add_fox(self._choose_fox((x, y)))
69
18db99fda6bd Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents: 68
diff changeset
963
67
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
964 def fix_buildings(self):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
965 """Go through the level map looking for buildings that haven't
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
966 been added to self.buildings and adding them.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
967
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
968 Where partial buildings exist (i.e. places where the building
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
969 cannot fit on the available tiles) the building is added anyway
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
970 to the top left corner.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
971
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
972 Could be a lot faster.
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
973 """
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
974 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
975
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
976 w, h = self.tv.size
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
977 for x in xrange(w):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
978 for y in xrange(h):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
979 tile_pos = (x, y)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
980 tile_no = self.tv.get(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
981 if tile_no not in tile_to_building:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
982 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
983
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
984 covered = False
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
985 for building in self.buildings:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
986 if building.covers(tile_pos):
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
987 covered = True
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
988 break
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
989
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
990 if covered:
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
991 continue
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
992
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
993 building_cls = tile_to_building[tile_no]
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
994 building = building_cls(tile_pos)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
995 building.remove(self.tv)
9171d9b9ab35 Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents: 66
diff changeset
996 building.place(self.tv)
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Simon Cross <hodgestar@gmail.com>
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997 self.add_building(building)
139
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998
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999 def is_game_over(self):
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Neil Muller <drnlmuller@gmail.com>
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1000 """Return true if we're complete"""
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Neil Muller <drnlmuller@gmail.com>
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1001 if self.days > constants.TURN_LIMIT:
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1002 return True
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Neil Muller <drnlmuller@gmail.com>
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1003 if len(self.chickens) == 0:
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Neil Muller <drnlmuller@gmail.com>
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1004 return True