Mercurial > rinkhals
annotate gamelib/gameboard.py @ 369:25f7d4824250
Disable timers during move_foxes loop to stop events piling up too much
author | Neil Muller <drnlmuller@gmail.com> |
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date | Thu, 10 Sep 2009 15:18:39 +0000 |
parents | d2acf43aba6f |
children | 71f5897ac5ef |
rev | line source |
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69
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Move spawing code from engine to gameboard - seems more natural.
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1 import random |
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2 |
35 | 3 import pygame |
262
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
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5 K_LEFT, K_RIGHT |
35 | 6 from pgu import gui |
9 | 7 |
8 import data | |
24
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9 import tiles |
79 | 10 import icons |
40
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11 import constants |
57
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12 import buildings |
69
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
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Add sprite cursors for building placement.
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17 import sprite_cursor |
241
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Demolition foxes, including better fox selection.
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18 import misc |
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19 import engine |
35 | 20 |
40
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21 class OpaqueLabel(gui.Label): |
168 | 22 def __init__(self, value, **params): |
23 gui.Label.__init__(self, value, **params) | |
24 if 'width' in params: | |
25 self._width = params['width'] | |
26 if 'height' in params: | |
27 self._height = params['height'] | |
28 self._set_size() | |
29 | |
30 def _set_size(self): | |
31 width, height = self.font.size(self.value) | |
32 width = getattr(self, '_width', width) | |
33 height = getattr(self, '_height', height) | |
34 self.style.width, self.style.height = width, height | |
35 | |
40
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36 def paint(self, s): |
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37 s.fill(self.style.background) |
168 | 38 if self.style.align > 0: |
39 r = s.get_rect() | |
40 w, _ = self.font.size(self.value) | |
41 s = s.subsurface(r.move((r.w-w, 0)).clip(r)) | |
40
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42 gui.Label.paint(self, s) |
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43 |
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44 def update_value(self, value): |
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45 self.value = value |
168 | 46 self._set_size() |
40
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47 self.repaint() |
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48 |
168 | 49 def mklabel(text="", **params): |
50 params.setdefault('color', constants.FG_COLOR) | |
51 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2) | |
52 return OpaqueLabel(text, **params) | |
109
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53 |
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54 def mkcountupdate(counter): |
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55 def update_counter(self, value): |
168 | 56 getattr(self, counter).update_value("%s " % value) |
109
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57 self.repaint() |
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58 return update_counter |
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59 |
35 | 60 class ToolBar(gui.Table): |
61 def __init__(self, gameboard, **params): | |
62 gui.Table.__init__(self, **params) | |
245
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63 self.group = gui.Group(name='toolbar', value=None) |
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64 self._next_tool_value = 0 |
35 | 65 self.gameboard = gameboard |
168 | 66 self.cash_counter = mklabel(align=1) |
67 self.chicken_counter = mklabel(align=1) | |
68 self.egg_counter = mklabel(align=1) | |
69 self.day_counter = mklabel(align=1) | |
70 self.killed_foxes = mklabel(align=1) | |
83
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71 |
168 | 72 self.tr() |
73 self.td(gui.Spacer(self.rect.w/2, 0)) | |
74 self.td(gui.Spacer(self.rect.w/2, 0)) | |
139
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75 self.add_counter(mklabel("Day:"), self.day_counter) |
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76 self.add_counter(mklabel("Groats:"), self.cash_counter) |
116
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77 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
83
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78 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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79 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
289 | 80 self.add_spacer(15) |
154 | 81 |
162 | 82 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS, |
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83 None, cursors.cursors['select']) |
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84 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING, |
272
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85 constants.LOGGING_PRICE, cursors.cursors['ball']) |
289 | 86 self.add_spacer(15) |
83
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87 |
154 | 88 self.add_heading("Sell ...") |
162 | 89 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, |
270
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90 constants.SELL_PRICE_CHICKEN, cursors.cursors['sell']) |
162 | 91 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, |
270
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92 constants.SELL_PRICE_EGG, cursors.cursors['sell']) |
162 | 93 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, |
270
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94 None, cursors.cursors['sell']) |
252
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95 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT, |
270
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96 None, cursors.cursors['sell']) |
289 | 97 self.add_spacer(15) |
154 | 98 |
99 self.add_heading("Buy ...") | |
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100 |
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101 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE, |
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102 "%s/%s" % (constants.BUY_PRICE_FENCE, |
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103 constants.REPAIR_PRICE_FENCE)) |
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104 |
64
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105 for building_cls in buildings.BUILDINGS: |
162 | 106 self.add_tool_button(building_cls.NAME.title(), building_cls, |
270
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107 None, cursors.cursors.get('build', None)) |
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108 |
109
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109 for equipment_cls in equipment.EQUIPMENT: |
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110 self.add_tool_button(equipment_cls.NAME.title(), |
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111 equipment_cls, |
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112 equipment_cls.BUY_PRICE, |
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113 cursors.cursors.get('buy', None)) |
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114 |
289 | 115 self.add_spacer(10) |
286
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116 self.add_tool("Price Reference", self.show_prices) |
289 | 117 self.add_spacer(20) |
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118 |
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119 self.fin_tool = self.add_tool("Finished Day", self.day_done) |
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120 |
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121 self.anim_clear_tool = False # Flag to clear the tool on an anim loop |
294 | 122 # pgu's tool widget fiddling happens after the tool action, so calling |
123 # clear_tool in the tool's action doesn't work, so we punt it to | |
124 # the anim loop | |
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125 |
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126 def day_done(self): |
320
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127 if self.gameboard.day: |
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128 pygame.event.post(engine.START_NIGHT) |
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129 else: |
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130 self.anim_clear_tool = True |
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131 pygame.event.post(engine.FAST_FORWARD) |
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132 |
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133 def update_fin_tool(self, day): |
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134 if day: |
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135 self.fin_tool.widget = gui.basic.Label('Finished Day') |
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136 self.fin_tool.resize() |
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137 else: |
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138 self.fin_tool.widget = gui.basic.Label('Fast Forward') |
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139 self.fin_tool.resize() |
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140 |
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141 def show_prices(self): |
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142 """Popup dialog of prices""" |
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143 def make_box(text): |
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144 style = { |
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145 'border' : 1 |
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146 } |
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147 word = gui.Label(text, style=style) |
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148 return word |
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149 |
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150 def fix_widths(doc): |
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151 """Loop through all the widgets in the doc, and set the |
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152 width of the labels to max + 10""" |
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153 # We need to do this because of possible font issues |
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154 max_width = 0 |
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155 for thing in doc.widgets: |
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156 if hasattr(thing, 'style'): |
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157 # A label |
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158 if thing.style.width > max_width: |
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159 max_width = thing.style.width |
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160 for thing in doc.widgets: |
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161 if hasattr(thing, 'style'): |
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162 thing.style.width = max_width + 10 |
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163 |
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164 tbl = gui.Table() |
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165 tbl.tr() |
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166 doc = gui.Document(width=380) |
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167 space = doc.style.font.size(" ") |
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168 for header in ['Item', 'Buy Price', 'Sell Price']: |
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169 doc.add(make_box(header)) |
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170 doc.br(space[1]) |
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171 for building in buildings.BUILDINGS: |
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172 doc.add(make_box(building.NAME)) |
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173 doc.add(make_box('%d' % building.BUY_PRICE)) |
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174 doc.add(make_box('%d' % building.SELL_PRICE)) |
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175 doc.br(space[1]) |
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176 for equip in equipment.EQUIPMENT: |
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177 doc.add(make_box(equip.NAME)) |
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178 doc.add(make_box('%d' % equip.BUY_PRICE)) |
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179 doc.add(make_box('%d' % equip.SELL_PRICE)) |
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180 doc.br(space[1]) |
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181 |
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182 doc.add(make_box("Fence")) |
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183 doc.add(make_box('%d' % constants.BUY_PRICE_FENCE)) |
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184 doc.add(make_box('%d' % constants.SELL_PRICE_FENCE)) |
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185 |
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186 doc.add(make_box("Repair Fence")) |
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187 doc.add(make_box('%d' % constants.REPAIR_PRICE_FENCE)) |
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188 doc.add(make_box('')) |
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189 |
286
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190 fix_widths(doc) |
348
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191 for word in "Damaged equipment or broken fences will be sold for" \ |
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192 " less than the sell price.".split(): |
286
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193 doc.add(gui.Label(word)) |
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194 doc.space(space) |
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195 close_button = gui.Button("Close") |
348
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196 tbl.td(doc) |
287
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197 tbl.tr() |
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198 tbl.td(close_button, align=1) |
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199 dialog = gui.Dialog(gui.Label('Price Reference'), tbl) |
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200 close_button.connect(gui.CLICK, dialog.close) |
286
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201 dialog.open() |
292
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202 self.anim_clear_tool = True |
286
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203 |
109
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204 update_cash_counter = mkcountupdate('cash_counter') |
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205 update_fox_counter = mkcountupdate('killed_foxes') |
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206 update_chicken_counter = mkcountupdate('chicken_counter') |
116
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207 update_egg_counter = mkcountupdate('egg_counter') |
139
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208 update_day_counter = mkcountupdate('day_counter') |
79 | 209 |
168 | 210 def add_spacer(self, height): |
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211 self.tr() |
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212 self.td(gui.Spacer(0, height), colspan=2) |
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213 |
154 | 214 def add_heading(self, text): |
215 self.tr() | |
216 self.td(mklabel(text), colspan=2) | |
217 | |
270
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218 def add_tool_button(self, text, tool, price=None, cursor=None): |
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219 if price is not None: |
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220 text = "%s (%s)" % (text, price) |
245
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221 self.add_tool(text, lambda: self.gameboard.set_selected_tool(tool, |
162 | 222 cursor)) |
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223 |
245
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224 def add_tool(self, text, func): |
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225 label = gui.basic.Label(text) |
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226 value = self._next_tool_value |
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227 self._next_tool_value += 1 |
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228 tool = gui.Tool(self.group, label, value, width=self.rect.w, style={"padding_left": 0}) |
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229 tool.connect(gui.CLICK, func) |
35 | 230 self.tr() |
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231 self.td(tool, align=-1, colspan=2) |
320
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232 return tool |
245
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233 |
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234 def clear_tool(self): |
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235 self.group.value = None |
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236 for item in self.group.widgets: |
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237 item.pcls = "" |
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238 self.anim_clear_tool = False |
35 | 239 |
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240 def add_counter(self, icon, label): |
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241 self.tr() |
168 | 242 self.td(icon, width=self.rect.w/2) |
243 self.td(label, width=self.rect.w/2) | |
35 | 244 |
152
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245 def resize(self, width=None, height=None): |
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246 width, height = gui.Table.resize(self, width, height) |
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247 width = GameBoard.TOOLBAR_WIDTH |
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248 return width, height |
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249 |
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250 |
35 | 251 class VidWidget(gui.Widget): |
252 def __init__(self, gameboard, vid, **params): | |
253 gui.Widget.__init__(self, **params) | |
254 self.gameboard = gameboard | |
255 self.vid = vid | |
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256 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 257 |
258 def paint(self, surface): | |
259 self.vid.paint(surface) | |
202 | 260 # Blit animation frames on top of the drawing |
261 x, y = self.vid.view.x, self.vid.view.y | |
262 for anim in self.gameboard.animations: | |
263 anim.fix_pos(self.vid) | |
264 anim.irect.x = anim.rect.x - anim.shape.x | |
265 anim.irect.y = anim.rect.y - anim.shape.y | |
266 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
267 # We don't store anim._irect, since we only update anims if the | |
268 # image changes, which kills irect | |
35 | 269 |
270 def update(self, surface): | |
202 | 271 us = [] |
272 x, y = self.vid.view.x, self.vid.view.y | |
273 for anim in self.gameboard.animations[:]: | |
360
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274 if (anim.updated or anim.removed) and \ |
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275 self.gameboard.in_bounds(anim.pos): |
234
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276 # We flag that we need to redraw stuff undeneath the animation |
360
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277 anim.irect.x = anim.rect.x - anim.shape.x |
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278 anim.irect.y = anim.rect.y - anim.shape.y |
202 | 279 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, |
280 anim.irect.width, anim.irect.height)) | |
281 self.vid.alayer[anim.pos.y][anim.pos.x]=1 | |
212
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282 self.vid.updates.append(anim.pos.to_tuple()) |
234
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283 if anim.removed: |
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284 # Remove the animation from the draw loop |
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285 self.gameboard.animations.remove(anim) |
202 | 286 us.extend(self.vid.update(surface)) |
287 for anim in self.gameboard.animations: | |
360
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288 if anim.updated: |
234
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289 # setimage has happened, so redraw |
202 | 290 anim.updated = 0 |
360
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291 anim.fix_pos(self.vid) |
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292 if self.gameboard.in_bounds(anim.pos): |
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293 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) |
234
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294 # This is enough, because sprite changes happen disjoint |
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295 # from the animation sequence, so we don't need to worry |
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296 # other changes forcing us to redraw the animation frame. |
202 | 297 return us |
35 | 298 |
39
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299 def move_view(self, x, y): |
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300 self.vid.view.move_ip((x, y)) |
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301 |
35 | 302 def event(self, e): |
303 if e.type == MOUSEBUTTONDOWN: | |
304 self.gameboard.use_tool(e) | |
186
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305 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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306 self.gameboard.update_sprite_cursor(e) |
35 | 307 |
9 | 308 class GameBoard(object): |
309 TILE_DIMENSIONS = (20, 20) | |
35 | 310 TOOLBAR_WIDTH = 140 |
9 | 311 |
66
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312 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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313 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 314 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
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315 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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316 |
290 | 317 # These don't have to add up to 100, but it's easier to think |
318 # about them if they do. | |
241
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319 FOX_WEIGHTINGS = ( |
290 | 320 (animal.Fox, 59), |
241
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321 (animal.GreedyFox, 30), |
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322 (animal.NinjaFox, 5), |
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323 (animal.DemoFox, 5), |
290 | 324 (animal.Rinkhals, 1), |
241
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325 ) |
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326 |
346
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327 def __init__(self, main_app, max_turns): |
151
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changeset
|
328 self.disp = main_app |
24
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Add support for PNG tiles.
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diff
changeset
|
329 self.tv = tiles.FarmVid() |
303
e12d99215b74
Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
Simon Cross <hodgestar@gmail.com>
parents:
302
diff
changeset
|
330 self.tv.png_folder_load_tiles('tiles') |
278
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Better tile/level tools. Also better game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
275
diff
changeset
|
331 self.tv.tga_load_level(data.filepath('levels/farm.tga')) |
323
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Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
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changeset
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332 height, width = self.tv.size |
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changeset
|
333 # Ensure we don't every try to create more foxes then is sane |
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320
diff
changeset
|
334 self.max_foxes = min(height+width-15, constants.ABS_MAX_NUM_FOXES) |
346
6baf8b5beb5c
Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents:
345
diff
changeset
|
335 self.max_turns = max_turns |
151
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diff
changeset
|
336 self.create_display() |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
337 |
35 | 338 self.selected_tool = None |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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98
diff
changeset
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339 self.animal_to_place = None |
186
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Add sprite cursors for building placement.
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diff
changeset
|
340 self.sprite_cursor = None |
116
d539ef5a3333
Add basic chicken->egg cycle
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115
diff
changeset
|
341 self.chickens = set() |
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Add basic chicken->egg cycle
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115
diff
changeset
|
342 self.foxes = set() |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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parents:
60
diff
changeset
|
343 self.buildings = [] |
202 | 344 self.animations = [] |
40
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diff
changeset
|
345 self.cash = 0 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
346 self.eggs = 0 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
347 self.days = 0 |
79 | 348 self.killed_foxes = 0 |
52
0d4799866bcf
Sell chickens and buy fences.
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parents:
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changeset
|
349 self.add_cash(constants.STARTING_CASH) |
223 | 350 self.day, self.night = True, False |
17
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Interaction with the game board.
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parents:
14
diff
changeset
|
351 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
352 self.fix_buildings() |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
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parents:
66
diff
changeset
|
353 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
354 self.add_some_chickens() |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
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116
diff
changeset
|
355 |
151
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changeset
|
356 def get_top_widget(self): |
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357 return self.top_widget |
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changeset
|
358 |
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parents:
148
diff
changeset
|
359 def create_display(self): |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents:
148
diff
changeset
|
360 width, height = self.disp.rect.w, self.disp.rect.h |
36
5569430fd82e
Display cleanup and rationalisation.
Jeremy Thurgood <firxen@gmail.com>
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35
diff
changeset
|
361 tbl = gui.Table() |
5569430fd82e
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diff
changeset
|
362 tbl.tr() |
151
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diff
changeset
|
363 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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parents:
148
diff
changeset
|
364 tbl.td(self.toolbar, valign=-1) |
152
702bc0eb2ac3
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Simon Cross <hodgestar@gmail.com>
parents:
151
diff
changeset
|
365 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
37
497b53b69280
Always update the vidwidget.
Jeremy Thurgood <firxen@gmail.com>
parents:
36
diff
changeset
|
366 tbl.td(self.tvw) |
151
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parents:
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changeset
|
367 self.top_widget = tbl |
14 | 368 |
151
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parents:
148
diff
changeset
|
369 def update(self): |
37
497b53b69280
Always update the vidwidget.
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parents:
36
diff
changeset
|
370 self.tvw.reupdate() |
9 | 371 |
372 def loop(self): | |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
373 self.tv.loop() |
9 | 374 |
162 | 375 def set_selected_tool(self, tool, cursor): |
223 | 376 if not self.day: |
377 return | |
35 | 378 self.selected_tool = tool |
213
07b361ebd87f
Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents:
212
diff
changeset
|
379 if self.animal_to_place: |
07b361ebd87f
Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents:
212
diff
changeset
|
380 # Clear any highlights |
305
32149b1d9fd2
Capitalised all equipment names.
Jeremy Thurgood <firxen@gmail.com>
parents:
303
diff
changeset
|
381 self.animal_to_place.unequip_by_name("Spotlight") |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
382 self.select_animal_to_place(None) |
203
653da96db572
Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents:
202
diff
changeset
|
383 sprite_curs = None |
653da96db572
Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents:
202
diff
changeset
|
384 if buildings.is_building(tool): |
232
0bd214cf9018
Overlay cost on building sprite cursors.
Simon Cross <hodgestar@gmail.com>
parents:
228
diff
changeset
|
385 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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parents:
245
diff
changeset
|
386 elif equipment.is_equipment(tool): |
5b9cd693fe7c
Add sprite cursors for equipment buying.
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parents:
245
diff
changeset
|
387 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
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Add sprite cursors for equipment buying.
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parents:
245
diff
changeset
|
388 elif tool == constants.TOOL_BUY_FENCE: |
225
97a22d0b0471
Add sprite cursor for fence buying.
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parents:
224
diff
changeset
|
389 sprite_curs = sprite_cursor.SpriteCursor("tiles/fence.png", self.tv) |
203
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Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents:
202
diff
changeset
|
390 self.set_cursor(cursor, sprite_curs) |
653da96db572
Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents:
202
diff
changeset
|
391 |
653da96db572
Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents:
202
diff
changeset
|
392 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 393 if cursor: |
394 pygame.mouse.set_cursor(*cursor) | |
395 else: | |
396 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
218
5cb0e0b9cd16
Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents:
217
diff
changeset
|
397 self.sprite_cursor = sprite_curs |
5cb0e0b9cd16
Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents:
217
diff
changeset
|
398 self.tv.sprites.set_cursor(sprite_curs) |
213
07b361ebd87f
Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents:
212
diff
changeset
|
399 |
07b361ebd87f
Ensure we clean up highlights, etc.
Neil Muller <drnlmuller@gmail.com>
parents:
212
diff
changeset
|
400 def reset_states(self): |
07b361ebd87f
Ensure we clean up highlights, etc.
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parents:
212
diff
changeset
|
401 """Clear current states (highlights, etc.)""" |
245
634491bf37e8
Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents:
243
diff
changeset
|
402 self.set_selected_tool(None, None) |
634491bf37e8
Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents:
243
diff
changeset
|
403 self.toolbar.clear_tool() |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
404 |
186
f06010d34cd3
Add sprite cursors for building placement.
Simon Cross <hodgestar@gmail.com>
parents:
183
diff
changeset
|
405 def update_sprite_cursor(self, e): |
f06010d34cd3
Add sprite cursors for building placement.
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parents:
183
diff
changeset
|
406 tile_pos = self.tv.screen_to_tile(e.pos) |
f06010d34cd3
Add sprite cursors for building placement.
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parents:
183
diff
changeset
|
407 self.sprite_cursor.set_pos(tile_pos) |
f06010d34cd3
Add sprite cursors for building placement.
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parents:
183
diff
changeset
|
408 |
223 | 409 def start_night(self): |
410 self.day, self.night = False, True | |
411 self.tv.sun(False) | |
412 self.reset_states() | |
320
9bf0e701a36e
Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents:
316
diff
changeset
|
413 self.toolbar.update_fin_tool(self.day) |
223 | 414 |
415 def start_day(self): | |
416 self.day, self.night = True, False | |
417 self.tv.sun(True) | |
418 self.reset_states() | |
320
9bf0e701a36e
Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents:
316
diff
changeset
|
419 self.toolbar.update_fin_tool(self.day) |
223 | 420 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
421 def in_bounds(self, pos): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
422 """Check if a position is within the game boundaries""" |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
423 if pos.x < 0 or pos.y < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
424 return False |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
425 width, height = self.tv.size |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
426 if pos.x >= width or pos.y >= height: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
427 return False |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
428 return True |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
429 |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
430 def use_tool(self, e): |
223 | 431 if not self.day: |
432 return | |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
433 if e.button == 3: # Right button |
275
678be1afc307
Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents:
272
diff
changeset
|
434 self.set_selected_tool(None, None) |
678be1afc307
Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents:
272
diff
changeset
|
435 self.toolbar.clear_tool() |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
436 elif e.button != 1: # Left button |
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
437 return |
52
0d4799866bcf
Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents:
40
diff
changeset
|
438 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
439 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
440 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
441 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
442 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
443 self.place_animal(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
444 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
445 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
446 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
447 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
448 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
449 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
131 | 450 elif self.selected_tool == constants.TOOL_LOGGING: |
451 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
452 elif buildings.is_building(self.selected_tool): |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
453 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
454 elif equipment.is_equipment(self.selected_tool): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
455 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
14
diff
changeset
|
456 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
457 def get_outside_chicken(self, tile_pos): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
458 for chick in self.chickens: |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
459 if chick.covers(tile_pos) and chick.outside(): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
460 return chick |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
461 return None |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
462 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
463 def get_building(self, tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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changeset
|
464 for building in self.buildings: |
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465 if building.covers(tile_pos): |
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|
466 return building |
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|
467 return None |
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changeset
|
468 |
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changeset
|
469 def sell_chicken(self, tile_pos): |
192
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|
470 |
310
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changeset
|
471 def do_sell(chicken, update_button=None): |
192
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changeset
|
472 if not chicken: |
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changeset
|
473 return False # sanity check |
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diff
changeset
|
474 if len(self.chickens) == 1: |
326
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diff
changeset
|
475 msg = "You can't sell your last chicken!" |
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Add TextDialog class and use it to warn about selling your last chicken.
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diff
changeset
|
476 TextDialog("Squuaaawwwwwk!", msg).open() |
192
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diff
changeset
|
477 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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diff
changeset
|
478 for item in list(chicken.equipment): |
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479 self.add_cash(item.sell_price()) |
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|
480 chicken.unequip(item) |
192
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481 self.add_cash(constants.SELL_PRICE_CHICKEN) |
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482 sound.play_sound("sell-chicken.ogg") |
310
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483 if update_button: |
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484 update_button(chicken, empty=True) |
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485 self.remove_chicken(chicken) |
192
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changeset
|
486 return True |
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changeset
|
487 |
166
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diff
changeset
|
488 chick = self.get_outside_chicken(tile_pos) |
54
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diff
changeset
|
489 if chick is None: |
192
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changeset
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490 building = self.get_building(tile_pos) |
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changeset
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491 if building and building.NAME in buildings.HENHOUSES: |
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492 self.open_building_dialog(building, do_sell) |
54
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diff
changeset
|
493 return |
310
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diff
changeset
|
494 do_sell(chick) |
192
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changeset
|
495 |
243
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496 def sell_one_egg(self, chicken): |
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497 if chicken.eggs: |
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498 self.add_cash(constants.SELL_PRICE_EGG) |
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499 chicken.remove_one_egg() |
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|
500 self.eggs -= 1 |
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|
501 self.toolbar.update_egg_counter(self.eggs) |
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|
502 return True |
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changeset
|
503 return False |
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changeset
|
504 |
192
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diff
changeset
|
505 def sell_egg(self, tile_pos): |
310
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diff
changeset
|
506 def do_sell(chicken, update_button=None): |
243
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changeset
|
507 # We try sell and egg |
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changeset
|
508 if self.sell_one_egg(chicken): |
193 | 509 sound.play_sound("sell-chicken.ogg") |
243
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diff
changeset
|
510 # Force toolbar update |
193 | 511 self.toolbar.chsize() |
310
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diff
changeset
|
512 if update_button: |
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diff
changeset
|
513 update_button(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
514 return False |
193 | 515 |
192
a490ee2ef446
Allow selling of chickens in henhouses
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diff
changeset
|
516 building = self.get_building(tile_pos) |
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191
diff
changeset
|
517 if building and building.NAME in buildings.HENHOUSES: |
193 | 518 self.open_building_dialog(building, do_sell) |
54
b8f64db0d39e
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parents:
52
diff
changeset
|
519 |
200
67d10f7e0159
selected chickens are selected
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diff
changeset
|
520 def select_animal_to_place(self, animal): |
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diff
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|
521 if self.animal_to_place: |
305
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Capitalised all equipment names.
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diff
changeset
|
522 self.animal_to_place.unequip_by_name("Spotlight") |
200
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selected chickens are selected
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diff
changeset
|
523 self.animal_to_place = animal |
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diff
changeset
|
524 if self.animal_to_place: |
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diff
changeset
|
525 self.animal_to_place.equip(equipment.Spotlight()) |
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197
diff
changeset
|
526 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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diff
changeset
|
527 def place_animal(self, tile_pos): |
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parents:
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diff
changeset
|
528 """Handle an TOOL_PLACE_ANIMALS click. |
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98
diff
changeset
|
529 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
530 This will either select an animal or |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
531 place a selected animal in a building. |
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Add chicken moving tool and start of animal placement.
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diff
changeset
|
532 """ |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
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parents:
165
diff
changeset
|
533 chicken = self.get_outside_chicken(tile_pos) |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
534 if chicken: |
108
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parents:
105
diff
changeset
|
535 if chicken is self.animal_to_place: |
200
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parents:
197
diff
changeset
|
536 self.select_animal_to_place(None) |
165 | 537 pygame.mouse.set_cursor(*cursors.cursors['select']) |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
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parents:
105
diff
changeset
|
538 else: |
200
67d10f7e0159
selected chickens are selected
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parents:
197
diff
changeset
|
539 self.select_animal_to_place(chicken) |
162 | 540 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
541 return |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
542 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
543 if building: |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
544 if self.animal_to_place: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
545 try: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
546 place = building.first_empty_place() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
547 self.relocate_animal(self.animal_to_place, place=place) |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
548 self.animal_to_place.equip(equipment.Nest()) |
200
67d10f7e0159
selected chickens are selected
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
197
diff
changeset
|
549 self.select_animal_to_place(None) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
550 pygame.mouse.set_cursor(*cursors.cursors['select']) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
551 except buildings.BuildingFullError: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
552 pass |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
553 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
554 self.open_building_dialog(building) |
108
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
555 return |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
556 if self.tv.get(tile_pos) == self.GRASSLAND: |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
Simon Cross <hodgestar@gmail.com>
parents:
105
diff
changeset
|
557 if self.animal_to_place is not None: |
305
32149b1d9fd2
Capitalised all equipment names.
Jeremy Thurgood <firxen@gmail.com>
parents:
303
diff
changeset
|
558 self.animal_to_place.unequip_by_name("Nest") |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
559 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos) |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
560 self.eggs -= self.animal_to_place.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
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diff
changeset
|
561 self.animal_to_place.remove_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
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241
diff
changeset
|
562 self.toolbar.update_egg_counter(self.eggs) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
563 |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
564 def relocate_animal(self, chicken, tile_pos=None, place=None): |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
changeset
|
565 assert((tile_pos, place) != (None, None)) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
566 if chicken.abode is not None: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
567 chicken.abode.clear_occupant() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
568 if tile_pos: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
569 chicken.set_pos(tile_pos) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
570 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
571 place.set_occupant(chicken) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
572 chicken.set_pos(place.get_pos()) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
573 self.set_visibility(chicken) |
125 | 574 |
575 def set_visibility(self, chicken): | |
576 if chicken.outside(): | |
577 if chicken not in self.tv.sprites: | |
578 self.tv.sprites.append(chicken) | |
579 else: | |
580 if chicken in self.tv.sprites: | |
581 self.tv.sprites.remove(chicken) | |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
582 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
583 def open_dialog(self, widget, x=None, y=None, close_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
584 """Open a dialog for the given widget. Add close button.""" |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
585 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
586 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
587 def close_dialog(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
588 self.disp.close(tbl) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
589 if close_callback is not None: |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
590 close_callback() |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
591 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
592 close_button = gui.Button("Close") |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
593 close_button.connect(gui.CLICK, close_dialog) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
594 |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
595 tbl = gui.Table() |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
596 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
597 tbl.td(widget, colspan=2) |
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Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
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diff
changeset
|
598 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
599 tbl.td(gui.Spacer(100, 0)) |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
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170
diff
changeset
|
600 tbl.td(close_button, align=1) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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diff
changeset
|
601 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
602 if x: |
01c1682dc250
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Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
603 offset = (self.disp.rect.center[0] + x, |
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298
diff
changeset
|
604 self.disp.rect.center[1] + y) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
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298
diff
changeset
|
605 else: |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
606 offset = None |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
607 self.disp.open(tbl, pos=offset) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
608 return tbl |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
609 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
610 def open_building_dialog(self, building, sell_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
611 """Create dialog for manipulating the contents of a building.""" |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
612 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
613 place_button_map = {} |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
614 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
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diff
changeset
|
615 def update_button(animal, empty=False): |
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Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
616 """Update a button image (either to the animal, or to empty).""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
617 if animal: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
618 button = place_button_map.get(id(animal.abode)) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
619 if button: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
620 if empty: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
621 button.value = icons.EMPTY_NEST_ICON |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
622 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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diff
changeset
|
623 button.value = icons.animal_icon(animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
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diff
changeset
|
624 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
625 def nest_clicked(place, button): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
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diff
changeset
|
626 """Handle a nest being clicked.""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
627 if place.occupant: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
628 # there is an occupant, select or sell it |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
629 if not sell_callback: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
630 old_animal = self.animal_to_place |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
631 self.select_animal_to_place(place.occupant) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
632 # deselect old animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
633 update_button(old_animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
634 # select new animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
635 update_button(self.animal_to_place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
636 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
637 # Attempt to sell the occupant |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
638 sell_callback(place.occupant, update_button) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
639 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
640 # there is no occupant, attempt to fill the space |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
641 if self.animal_to_place is not None: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
642 # empty old nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
643 update_button(self.animal_to_place, empty=True) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
644 self.relocate_animal(self.animal_to_place, place=place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
645 # populate the new nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
646 update_button(self.animal_to_place) |
125 | 647 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
648 tbl = gui.Table() |
125 | 649 columns = building.max_floor_width() |
650 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
651 for floor in building.floors(): | |
652 tbl.tr() | |
653 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
654 tbl.tr() |
125 | 655 for row in floor.rows(): |
656 tbl.tr() | |
657 for place in row: | |
658 if place.occupant is None: | |
659 button = gui.Button(icons.EMPTY_NEST_ICON) | |
660 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
661 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 662 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
663 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 664 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
665 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
666 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
667 def close_callback(): |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
668 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
669 |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
670 def evict_callback(): |
264 | 671 if not self.animal_to_place: |
672 return | |
673 for tile_pos in building.adjacent_tiles(): | |
674 if self.tv.get(tile_pos) != self.GRASSLAND: | |
675 continue | |
676 if self.get_outside_chicken(tile_pos) is None: | |
677 update_button(self.animal_to_place, empty=True) | |
678 self.place_animal(tile_pos) | |
679 break | |
262
d508248041ff
avoid passing events in twice
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parents:
258
diff
changeset
|
680 |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
681 if not sell_callback: |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
682 tbl.tr() |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
683 button = gui.Button('Evict') |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
684 button.connect(gui.CLICK, evict_callback) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
685 tbl.td(button, colspan=2, **kwargs) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
686 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
687 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
688 |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
689 def buy_fence(self, tile_pos): |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
690 this_tile = self.tv.get(tile_pos) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
691 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
692 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
693 if this_tile == self.GRASSLAND: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
694 cost = constants.BUY_PRICE_FENCE |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
695 else: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
696 cost = constants.REPAIR_PRICE_FENCE |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
697 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
698 return |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
699 |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
700 if self.cash < cost: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
701 print "You can't afford a fence." |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
702 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
703 self.add_cash(-cost) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
704 self.tv.set(tile_pos, self.FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
705 |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
706 def sell_fence(self, tile_pos): |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
707 this_tile = self.tv.get(tile_pos) |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
708 if this_tile not in [self.FENCE, self.BROKEN_FENCE]: |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
709 return |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
710 if this_tile == self.FENCE: |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
711 self.add_cash(constants.SELL_PRICE_FENCE) |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
712 elif this_tile == self.BROKEN_FENCE: |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
713 self.add_cash(constants.SELL_PRICE_BROKEN_FENCE) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
714 self.tv.set(tile_pos, self.GRASSLAND) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
715 |
131 | 716 def logging_forest(self, tile_pos): |
717 if self.tv.get(tile_pos) != self.WOODLAND: | |
718 return | |
135
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
719 if self.cash < constants.LOGGING_PRICE: |
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
720 return |
131 | 721 self.add_cash(-constants.LOGGING_PRICE) |
722 self.tv.set(tile_pos, self.GRASSLAND) | |
723 | |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
724 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
725 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
726 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
727 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
728 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
729 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
730 if building.place(self.tv): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
731 self.add_cash(-building.buy_price()) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
732 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
733 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
734 def buy_equipment(self, tile_pos, equipment_cls): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
735 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
736 equipment = equipment_cls() |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
737 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
738 def do_equip(chicken, update_button=None): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
739 # Try to equip the chicken |
361
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
740 if self.cash < equipment.buy_price(): |
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
741 return False |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
742 if equipment.place(chicken): |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
743 self.add_cash(-equipment.buy_price()) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
744 chicken.equip(equipment) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
745 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
746 update_button(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
747 return False |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
748 |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
749 chicken = self.get_outside_chicken(tile_pos) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
750 if chicken is None: |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
751 building = self.get_building(tile_pos) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
752 if building is None: |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
753 return |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
754 # Bounce through open dialog once more |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
755 self.open_building_dialog(building, do_equip) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
756 else: |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
757 do_equip(chicken) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
758 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
759 def sell_building(self, tile_pos): |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
760 if self.tv.get(tile_pos) in [self.FENCE, self.BROKEN_FENCE]: |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
761 return self.sell_fence(tile_pos) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
762 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
763 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
764 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
765 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
766 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
767 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
768 return |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
769 self.add_cash(building.sell_price()) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
770 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
771 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
772 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
773 def sell_equipment(self, tile_pos): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
774 x, y = 0, 0 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
775 def do_sell(chicken, update_button=None): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
776 if not chicken.equipment: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
777 return |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
778 elif len(chicken.equipment) == 1: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
779 item = chicken.equipment[0] |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
780 self.add_cash(item.sell_price()) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
781 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
782 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
783 update_button(chicken) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
784 else: |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
785 self.open_equipment_dialog(chicken, x, y, update_button) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
786 return False |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
787 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
788 chicken = self.get_outside_chicken(tile_pos) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
789 if chicken is not None: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
790 do_sell(chicken) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
791 else: |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
792 building = self.get_building(tile_pos) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
793 if building is None: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
794 return |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
795 x, y = 50, 0 |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
796 self.open_building_dialog(building, do_sell) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
797 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
798 def open_equipment_dialog(self, chicken, x, y, update_button=None): |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
799 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
800 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
801 def sell_item(item, button): |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
802 """Select item of equipment.""" |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
803 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
804 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
805 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
806 update_button(chicken) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
807 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
808 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
809 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
810 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
811 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
812 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
813 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
814 for item in chicken.equipment: |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
815 tbl.tr() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
816 button = gui.Button(item.name().title()) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
817 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
818 tbl.td(button, align=1, **kwargs) |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
819 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
820 dialog = self.open_dialog(tbl, x=x, y=y) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
821 |
14 | 822 def event(self, e): |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
823 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
824 if e.key == K_UP: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
825 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
826 if e.key == K_DOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
827 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
828 if e.key == K_LEFT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
829 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
830 if e.key == K_RIGHT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
831 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
832 return True |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
833 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
834 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
835 def advance_day(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
836 self.days += 1 |
346
6baf8b5beb5c
Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents:
345
diff
changeset
|
837 if self.days == self.max_turns: |
345
279974cc0698
Only set color of days left to red when there is only one day left.
Simon Cross <hodgestar@gmail.com>
parents:
341
diff
changeset
|
838 self.toolbar.day_counter.style.color = (255, 0, 0) |
346
6baf8b5beb5c
Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents:
345
diff
changeset
|
839 self.toolbar.update_day_counter("%s/%s" % (self.days, |
6baf8b5beb5c
Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents:
345
diff
changeset
|
840 self.max_turns if self.max_turns > 0 else "-")) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
841 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
842 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
843 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
844 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
845 # killed |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
846 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
847 != self.WOODLAND: |
84 | 848 self.kill_fox(fox) |
849 else: | |
850 self.tv.sprites.remove(fox) | |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
851 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
852 |
202 | 853 def run_animations(self): |
854 for anim in self.animations: | |
855 anim.animate() | |
292
bf271e857157
Clear tool when calling price dialog
Neil Muller <drnlmuller@gmail.com>
parents:
290
diff
changeset
|
856 if self.toolbar.anim_clear_tool: |
bf271e857157
Clear tool when calling price dialog
Neil Muller <drnlmuller@gmail.com>
parents:
290
diff
changeset
|
857 self.toolbar.clear_tool() |
202 | 858 |
29 | 859 def move_foxes(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
860 """Move the foxes. |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
861 |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
862 We return True if there are no more foxes to move or all the |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
863 foxes are safely back. This end's the night""" |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
864 if not self.foxes: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
865 return True |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
866 over = True |
29 | 867 for fox in self.foxes: |
868 fox.move(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
869 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
870 over = False |
84 | 871 for chicken in self.chickens: |
872 chicken.attack(self) | |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
873 return over |
29 | 874 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
875 def add_chicken(self, chicken): |
116
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Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
876 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
877 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
878 self.tv.sprites.append(chicken) |
79 | 879 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
880 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
881 def add_fox(self, fox): |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
882 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
883 self.tv.sprites.append(fox) |
29 | 884 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
885 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
886 self.buildings.append(building) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
887 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
888 |
116
d539ef5a3333
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Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
889 def lay_eggs(self): |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
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|
890 self.eggs = 0 |
116
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Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
891 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
892 if building.NAME in buildings.HENHOUSES: |
116
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Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
893 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
894 chicken.lay() |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
895 self.eggs += chicken.get_num_eggs() |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
896 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
897 |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
898 def hatch_eggs(self): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
899 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
900 if building.NAME in buildings.HENHOUSES: |
116
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Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
901 for chicken in building.occupants(): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
902 new_chick = chicken.hatch(self) |
116
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Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
903 if new_chick: |
125 | 904 try: |
905 building.add_occupant(new_chick) | |
906 self.add_chicken(new_chick) | |
219
0a84d5aedc5c
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents:
218
diff
changeset
|
907 new_chick.equip(equipment.Nest()) |
125 | 908 except buildings.BuildingFullError: |
224
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
909 # No space in the hen house, look nearby |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
910 for tile_pos in building.adjacent_tiles(): |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
911 if self.tv.get(tile_pos) != self.GRASSLAND: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
912 continue |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
913 if self.get_outside_chicken(tile_pos) is None: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
914 self.add_chicken(new_chick) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
915 self.relocate_animal(new_chick, tile_pos=tile_pos) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
916 break |
221
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
917 # if there isn't a space for the |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
918 # new chick it dies. :/ Farm life |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
919 # is cruel. |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
920 self.toolbar.update_egg_counter(self.eggs) |
116
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Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
921 |
84 | 922 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
923 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
924 self.toolbar.update_fox_counter(self.killed_foxes) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
925 self.add_cash(constants.SELL_PRICE_DEAD_FOX) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
926 self.remove_fox(fox) |
84 | 927 |
29 | 928 def remove_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
929 self.foxes.discard(fox) |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
930 if fox in self.tv.sprites: |
29 | 931 self.tv.sprites.remove(fox) |
932 | |
933 def remove_chicken(self, chick): | |
215
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
934 if chick is self.animal_to_place: |
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
935 self.select_animal_to_place(None) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
936 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
937 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
938 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
939 if chick.abode: |
125 | 940 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
941 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
942 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
943 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
944 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
945 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
946 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
947 self.buildings.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
948 self.tv.sprites.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
949 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
950 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
951 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
952 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
953 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
954 def add_some_chickens(self): |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
955 """Add some random chickens to start the game""" |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
956 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
957 width, height = self.tv.size |
238
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
958 tries = 0 |
325
b07ea17b8b4e
Move starting chickens to constants
Neil Muller <drnlmuller@gmail.com>
parents:
323
diff
changeset
|
959 while len(self.chickens) < constants.START_CHICKENS: |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
960 if x < width: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
961 tile = self.tv.get((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
962 else: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
963 y += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
964 if y >= height: |
238
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
965 y = 0 |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
966 tries += 1 |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
967 if tries > 3: |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
968 break # Things have gone wierd |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
969 x = 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
970 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
971 # See if we place a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
972 if 'grassland' == tiles.TILE_MAP[tile]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
973 # Farmland |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
974 roll = random.randint(1, 20) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
975 # We don't place within a tile of the fence, this is to make things |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
976 # easier |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
977 for xx in range(x-1, x+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
978 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
979 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
980 for yy in range(y-1, y+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
981 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
982 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
983 neighbour = self.tv.get((xx, yy)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
984 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
985 # Fence |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
986 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
987 if roll == 1: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
988 # Create a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
989 chick = animal.Chicken((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
990 self.add_chicken(chick) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
991 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
992 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
993 def _choose_fox(self, (x, y)): |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
994 fox_cls = misc.WeightedSelection(self.FOX_WEIGHTINGS).choose() |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
995 return fox_cls((x, y)) |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
996 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
997 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
998 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
999 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1000 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
1001 width, height = self.tv.size |
239
8224d1ac99c7
Foxes tend to increase with time
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1002 min_foxes = (self.days+3)/2 # always more than one fox |
323
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Limit maximum numbe of foxes generated
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diff
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|
1003 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes) |
69
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diff
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|
1004 while len(self.foxes) < new_foxes: |
73
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parents:
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diff
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|
1005 side = random.randint(0, 3) |
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Spawn foxes jsut outside the map
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parents:
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diff
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|
1006 if side == 0: |
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parents:
69
diff
changeset
|
1007 # top |
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diff
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|
1008 y = -1 |
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parents:
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diff
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|
1009 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
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|
1010 elif side == 1: |
f3ce3346e25e
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parents:
69
diff
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|
1011 # bottom |
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parents:
69
diff
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|
1012 y = height |
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diff
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|
1013 x = random.randint(-1, width) |
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Neil Muller <drnlmuller@gmail.com>
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diff
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|
1014 elif side == 2: |
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parents:
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diff
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|
1015 # left |
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parents:
69
diff
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|
1016 x = -1 |
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parents:
69
diff
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|
1017 y = random.randint(-1, height) |
69
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Neil Muller <drnlmuller@gmail.com>
parents:
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diff
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|
1018 else: |
73
f3ce3346e25e
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parents:
69
diff
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|
1019 x = width |
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parents:
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diff
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|
1020 y = random.randint(-1, height) |
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parents:
69
diff
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|
1021 skip = False |
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parents:
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diff
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|
1022 for other_fox in self.foxes: |
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Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
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|
1023 if other_fox.pos.x == x and other_fox.pos.y == y: |
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Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
1024 skip = True # Choose a new position |
69
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Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
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|
1025 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
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|
1026 if not skip: |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
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|
1027 self.add_fox(self._choose_fox((x, y))) |
69
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Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
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|
1028 |
67
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1029 def fix_buildings(self): |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1030 """Go through the level map looking for buildings that haven't |
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1031 been added to self.buildings and adding them. |
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1032 |
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66
diff
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|
1033 Where partial buildings exist (i.e. places where the building |
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1034 cannot fit on the available tiles) the building is added anyway |
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
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|
1035 to the top left corner. |
9171d9b9ab35
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parents:
66
diff
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|
1036 |
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parents:
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diff
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|
1037 Could be a lot faster. |
9171d9b9ab35
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parents:
66
diff
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|
1038 """ |
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parents:
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diff
changeset
|
1039 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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parents:
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diff
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|
1040 |
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parents:
66
diff
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|
1041 w, h = self.tv.size |
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Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1042 for x in xrange(w): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1043 for y in xrange(h): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1044 tile_pos = (x, y) |
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1045 tile_no = self.tv.get(tile_pos) |
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1046 if tile_no not in tile_to_building: |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1047 continue |
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parents:
66
diff
changeset
|
1048 |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1049 covered = False |
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1050 for building in self.buildings: |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1051 if building.covers(tile_pos): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1052 covered = True |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1053 break |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1054 |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1055 if covered: |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1056 continue |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1057 |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1058 building_cls = tile_to_building[tile_no] |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1059 building = building_cls(tile_pos) |
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
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|
1060 building.remove(self.tv) |
9171d9b9ab35
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Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1061 building.place(self.tv) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1062 self.add_building(building) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
1063 |
307
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
1064 def trees_left(self): |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
1065 width, height = self.tv.size |
bf1df0902883
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Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
1066 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND]) |
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Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
1067 |
139
1d73de63bd71
Add basic game over screen
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parents:
135
diff
changeset
|
1068 def is_game_over(self): |
1d73de63bd71
Add basic game over screen
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parents:
135
diff
changeset
|
1069 """Return true if we're complete""" |
307
bf1df0902883
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Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
1070 if self.trees_left() == 0: |
bf1df0902883
three game modes: fortnight, quarter, fox extinction
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
305
diff
changeset
|
1071 return True |
346
6baf8b5beb5c
Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents:
345
diff
changeset
|
1072 if self.max_turns > 0 and self.days >= self.max_turns: |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
1073 return True |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
1074 if len(self.chickens) == 0: |
1d73de63bd71
Add basic game over screen
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parents:
135
diff
changeset
|
1075 return True |
326
89f51d513606
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parents:
325
diff
changeset
|
1076 |
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parents:
325
diff
changeset
|
1077 |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
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diff
changeset
|
1078 class TextDialog(gui.Dialog): |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1079 def __init__(self, title, text, **params): |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
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parents:
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diff
changeset
|
1080 title_label = gui.Label(title) |
89f51d513606
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parents:
325
diff
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|
1081 |
89f51d513606
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parents:
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diff
changeset
|
1082 doc = gui.Document() |
89f51d513606
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parents:
325
diff
changeset
|
1083 |
89f51d513606
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parents:
325
diff
changeset
|
1084 space = doc.style.font.size(" ") |
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parents:
325
diff
changeset
|
1085 |
89f51d513606
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parents:
325
diff
changeset
|
1086 for paragraph in text.split('\n\n'): |
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
changeset
|
1087 doc.block(align=-1) |
89f51d513606
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
changeset
|
1088 for word in paragraph.split(): |
89f51d513606
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parents:
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diff
changeset
|
1089 doc.add(gui.Label(word)) |
89f51d513606
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parents:
325
diff
changeset
|
1090 doc.space(space) |
89f51d513606
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parents:
325
diff
changeset
|
1091 doc.br(space[1]) |
89f51d513606
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Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1092 doc.br(space[1]) |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1093 |
89f51d513606
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parents:
325
diff
changeset
|
1094 done_button = gui.Button("Close") |
89f51d513606
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Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1095 done_button.connect(gui.CLICK, self.close) |
89f51d513606
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Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
1096 |
89f51d513606
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parents:
325
diff
changeset
|
1097 tbl = gui.Table() |
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325
diff
changeset
|
1098 tbl.tr() |
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parents:
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diff
changeset
|
1099 tbl.td(doc) |
89f51d513606
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parents:
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diff
changeset
|
1100 tbl.tr() |
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Add TextDialog class and use it to warn about selling your last chicken.
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parents:
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diff
changeset
|
1101 tbl.td(done_button, align=1) |
89f51d513606
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diff
changeset
|
1102 |
89f51d513606
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changeset
|
1103 gui.Dialog.__init__(self, title_label, tbl, **params) |
336 | 1104 |
1105 |