Mercurial > rinkhals
annotate gamelib/gameboard.py @ 315:0a3161fec434
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author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 05 Sep 2009 18:56:33 +0000 |
parents | 49c58dda8ac2 |
children | ae5989b3ce01 |
rev | line source |
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69
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1 import random |
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2 |
35 | 3 import pygame |
262
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
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5 K_LEFT, K_RIGHT |
35 | 6 from pgu import gui |
9 | 7 |
8 import data | |
24
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9 import tiles |
79 | 10 import icons |
40
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11 import constants |
57
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12 import buildings |
69
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13 import animal |
84 | 14 import equipment |
94 | 15 import sound |
162 | 16 import cursors |
186
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Add sprite cursors for building placement.
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17 import sprite_cursor |
241
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18 import misc |
35 | 19 |
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20 class OpaqueLabel(gui.Label): |
168 | 21 def __init__(self, value, **params): |
22 gui.Label.__init__(self, value, **params) | |
23 if 'width' in params: | |
24 self._width = params['width'] | |
25 if 'height' in params: | |
26 self._height = params['height'] | |
27 self._set_size() | |
28 | |
29 def _set_size(self): | |
30 width, height = self.font.size(self.value) | |
31 width = getattr(self, '_width', width) | |
32 height = getattr(self, '_height', height) | |
33 self.style.width, self.style.height = width, height | |
34 | |
40
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35 def paint(self, s): |
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36 s.fill(self.style.background) |
168 | 37 if self.style.align > 0: |
38 r = s.get_rect() | |
39 w, _ = self.font.size(self.value) | |
40 s = s.subsurface(r.move((r.w-w, 0)).clip(r)) | |
40
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41 gui.Label.paint(self, s) |
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42 |
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43 def update_value(self, value): |
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44 self.value = value |
168 | 45 self._set_size() |
40
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46 self.repaint() |
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47 |
168 | 48 def mklabel(text="", **params): |
49 params.setdefault('color', constants.FG_COLOR) | |
50 params.setdefault('width', GameBoard.TOOLBAR_WIDTH/2) | |
51 return OpaqueLabel(text, **params) | |
109
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52 |
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53 def mkcountupdate(counter): |
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54 def update_counter(self, value): |
168 | 55 getattr(self, counter).update_value("%s " % value) |
109
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56 self.repaint() |
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57 return update_counter |
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58 |
35 | 59 class ToolBar(gui.Table): |
60 def __init__(self, gameboard, **params): | |
61 gui.Table.__init__(self, **params) | |
245
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62 self.group = gui.Group(name='toolbar', value=None) |
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63 self._next_tool_value = 0 |
35 | 64 self.gameboard = gameboard |
168 | 65 self.cash_counter = mklabel(align=1) |
66 self.chicken_counter = mklabel(align=1) | |
67 self.egg_counter = mklabel(align=1) | |
68 self.day_counter = mklabel(align=1) | |
69 self.killed_foxes = mklabel(align=1) | |
83
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70 |
168 | 71 self.tr() |
72 self.td(gui.Spacer(self.rect.w/2, 0)) | |
73 self.td(gui.Spacer(self.rect.w/2, 0)) | |
139
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74 self.add_counter(mklabel("Day:"), self.day_counter) |
109
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75 self.add_counter(mklabel("Groats:"), self.cash_counter) |
116
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76 self.add_counter(mklabel("Eggs:"), self.egg_counter) |
83
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77 self.add_counter(icons.CHKN_ICON, self.chicken_counter) |
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78 self.add_counter(icons.KILLED_FOX, self.killed_foxes) |
289 | 79 self.add_spacer(15) |
154 | 80 |
162 | 81 self.add_tool_button("Move Hen", constants.TOOL_PLACE_ANIMALS, |
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82 None, cursors.cursors['select']) |
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83 self.add_tool_button("Cut Trees", constants.TOOL_LOGGING, |
272
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84 constants.LOGGING_PRICE, cursors.cursors['ball']) |
289 | 85 self.add_spacer(15) |
83
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86 |
154 | 87 self.add_heading("Sell ...") |
162 | 88 self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, |
270
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89 constants.SELL_PRICE_CHICKEN, cursors.cursors['sell']) |
162 | 90 self.add_tool_button("Egg", constants.TOOL_SELL_EGG, |
270
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91 constants.SELL_PRICE_EGG, cursors.cursors['sell']) |
162 | 92 self.add_tool_button("Building", constants.TOOL_SELL_BUILDING, |
270
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93 None, cursors.cursors['sell']) |
252
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94 self.add_tool_button("Equipment", constants.TOOL_SELL_EQUIPMENT, |
270
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95 None, cursors.cursors['sell']) |
289 | 96 self.add_spacer(15) |
154 | 97 |
98 self.add_heading("Buy ...") | |
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99 |
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100 self.add_tool_button("Fence", constants.TOOL_BUY_FENCE, |
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101 "%s/%s" % (constants.BUY_PRICE_FENCE, |
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102 constants.REPAIR_PRICE_FENCE)) |
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103 |
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104 for building_cls in buildings.BUILDINGS: |
162 | 105 self.add_tool_button(building_cls.NAME.title(), building_cls, |
270
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106 None, cursors.cursors.get('build', None)) |
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107 |
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108 for equipment_cls in equipment.EQUIPMENT: |
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109 self.add_tool_button(equipment_cls.NAME.title(), |
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110 equipment_cls, |
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111 equipment_cls.BUY_PRICE, |
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112 cursors.cursors.get('buy', None)) |
270
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113 |
289 | 114 self.add_spacer(10) |
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115 self.add_tool("Price Reference", self.show_prices) |
289 | 116 self.add_spacer(20) |
151
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117 |
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118 self.add_tool("Finished Day", self.day_done) |
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119 |
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120 self.anim_clear_tool = False # Flag to clear the tool on an anim loop |
294 | 121 # pgu's tool widget fiddling happens after the tool action, so calling |
122 # clear_tool in the tool's action doesn't work, so we punt it to | |
123 # the anim loop | |
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124 |
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125 def day_done(self): |
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126 import engine |
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127 pygame.event.post(engine.START_NIGHT) |
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128 |
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129 def show_prices(self): |
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130 """Popup dialog of prices""" |
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131 def make_box(text): |
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132 style = { |
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133 'border' : 1 |
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134 } |
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135 word = gui.Label(text, style=style) |
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136 return word |
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137 |
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138 def fix_widths(doc): |
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139 """Loop through all the widgets in the doc, and set the |
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140 width of the labels to max + 10""" |
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141 # We need to do this because of possible font issues |
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142 max_width = 0 |
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143 for thing in doc.widgets: |
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144 if hasattr(thing, 'style'): |
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145 # A label |
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146 if thing.style.width > max_width: |
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147 max_width = thing.style.width |
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148 for thing in doc.widgets: |
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149 if hasattr(thing, 'style'): |
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150 thing.style.width = max_width + 10 |
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151 |
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152 tbl = gui.Table() |
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153 tbl.tr() |
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154 doc = gui.Document(width=400) |
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155 space = doc.style.font.size(" ") |
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156 for header in ['Item', 'Buy Price', 'Sell Price']: |
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157 doc.add(make_box(header)) |
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158 doc.br(space[1]) |
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159 for building in buildings.BUILDINGS: |
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160 doc.add(make_box(building.NAME)) |
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161 doc.add(make_box('%d' % building.BUY_PRICE)) |
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162 doc.add(make_box('%d' % building.SELL_PRICE)) |
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163 doc.br(space[1]) |
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164 for equip in equipment.EQUIPMENT: |
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165 doc.add(make_box(equip.NAME)) |
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166 doc.add(make_box('%d' % equip.BUY_PRICE)) |
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167 doc.add(make_box('%d' % equip.SELL_PRICE)) |
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168 doc.br(space[1]) |
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169 fix_widths(doc) |
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170 for word in "Damaged equipment will be sold for less than" \ |
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171 " the sell price.".split(): |
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172 doc.add(gui.Label(word)) |
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173 doc.space(space) |
287
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174 close_button = gui.Button("Close") |
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175 tbl.td(doc, colspan=3) |
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176 tbl.tr() |
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177 tbl.td(gui.Label('')) |
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178 tbl.td(gui.Label('')) |
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179 tbl.td(close_button) |
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180 dialog = gui.Dialog(gui.Label('Price Reference'), tbl) |
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181 close_button.connect(gui.CLICK, dialog.close) |
286
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182 dialog.open() |
292
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183 self.anim_clear_tool = True |
286
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184 |
109
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185 update_cash_counter = mkcountupdate('cash_counter') |
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186 update_fox_counter = mkcountupdate('killed_foxes') |
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187 update_chicken_counter = mkcountupdate('chicken_counter') |
116
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188 update_egg_counter = mkcountupdate('egg_counter') |
139
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189 update_day_counter = mkcountupdate('day_counter') |
79 | 190 |
168 | 191 def add_spacer(self, height): |
83
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192 self.tr() |
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193 self.td(gui.Spacer(0, height), colspan=2) |
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194 |
154 | 195 def add_heading(self, text): |
196 self.tr() | |
197 self.td(mklabel(text), colspan=2) | |
198 | |
270
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199 def add_tool_button(self, text, tool, price=None, cursor=None): |
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200 if price is not None: |
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201 text = "%s (%s)" % (text, price) |
245
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202 self.add_tool(text, lambda: self.gameboard.set_selected_tool(tool, |
162 | 203 cursor)) |
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204 |
245
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205 def add_tool(self, text, func): |
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206 label = gui.basic.Label(text) |
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207 value = self._next_tool_value |
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208 self._next_tool_value += 1 |
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209 tool = gui.Tool(self.group, label, value, width=self.rect.w, style={"padding_left": 0}) |
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210 tool.connect(gui.CLICK, func) |
35 | 211 self.tr() |
245
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212 self.td(tool, align=-1, colspan=2) |
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213 |
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214 def clear_tool(self): |
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215 self.group.value = None |
288
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216 for item in self.group.widgets: |
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217 item.pcls = "" |
292
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218 self.anim_clear_tool = False |
35 | 219 |
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220 def add_counter(self, icon, label): |
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221 self.tr() |
168 | 222 self.td(icon, width=self.rect.w/2) |
223 self.td(label, width=self.rect.w/2) | |
35 | 224 |
152
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225 def resize(self, width=None, height=None): |
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226 width, height = gui.Table.resize(self, width, height) |
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227 width = GameBoard.TOOLBAR_WIDTH |
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228 return width, height |
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229 |
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230 |
35 | 231 class VidWidget(gui.Widget): |
232 def __init__(self, gameboard, vid, **params): | |
233 gui.Widget.__init__(self, **params) | |
234 self.gameboard = gameboard | |
235 self.vid = vid | |
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236 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 237 |
238 def paint(self, surface): | |
239 self.vid.paint(surface) | |
202 | 240 # Blit animation frames on top of the drawing |
241 x, y = self.vid.view.x, self.vid.view.y | |
242 for anim in self.gameboard.animations: | |
243 anim.fix_pos(self.vid) | |
244 anim.irect.x = anim.rect.x - anim.shape.x | |
245 anim.irect.y = anim.rect.y - anim.shape.y | |
246 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
247 # We don't store anim._irect, since we only update anims if the | |
248 # image changes, which kills irect | |
35 | 249 |
250 def update(self, surface): | |
202 | 251 us = [] |
252 x, y = self.vid.view.x, self.vid.view.y | |
253 for anim in self.gameboard.animations[:]: | |
234
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254 if anim.updated or anim.removed: |
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255 # We flag that we need to redraw stuff undeneath the animation |
202 | 256 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, |
257 anim.irect.width, anim.irect.height)) | |
258 self.vid.alayer[anim.pos.y][anim.pos.x]=1 | |
212
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259 self.vid.updates.append(anim.pos.to_tuple()) |
234
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260 if anim.removed: |
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261 # Remove the animation from the draw loop |
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262 self.gameboard.animations.remove(anim) |
202 | 263 us.extend(self.vid.update(surface)) |
264 for anim in self.gameboard.animations: | |
265 if anim.updated: | |
266 anim.fix_pos(self.vid) | |
234
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267 # setimage has happened, so redraw |
202 | 268 anim.irect.x = anim.rect.x - anim.shape.x |
269 anim.irect.y = anim.rect.y - anim.shape.y | |
270 surface.blit(anim.image, (anim.irect.x - x, anim.irect.y - y)) | |
271 anim.updated = 0 | |
272 us.append(pygame.Rect(anim.irect.x - x, anim.irect.y - y, | |
273 anim.irect.width, anim.irect.height)) | |
234
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274 # This is enough, because sprite changes happen disjoint |
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275 # from the animation sequence, so we don't need to worry |
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276 # other changes forcing us to redraw the animation frame. |
202 | 277 return us |
35 | 278 |
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279 def move_view(self, x, y): |
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280 self.vid.view.move_ip((x, y)) |
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281 |
35 | 282 def event(self, e): |
283 if e.type == MOUSEBUTTONDOWN: | |
284 self.gameboard.use_tool(e) | |
186
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285 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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286 self.gameboard.update_sprite_cursor(e) |
35 | 287 |
9 | 288 class GameBoard(object): |
289 TILE_DIMENSIONS = (20, 20) | |
35 | 290 TOOLBAR_WIDTH = 140 |
9 | 291 |
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292 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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293 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 294 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
69
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295 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
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296 |
290 | 297 # These don't have to add up to 100, but it's easier to think |
298 # about them if they do. | |
241
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299 FOX_WEIGHTINGS = ( |
290 | 300 (animal.Fox, 59), |
241
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301 (animal.GreedyFox, 30), |
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302 (animal.NinjaFox, 5), |
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303 (animal.DemoFox, 5), |
290 | 304 (animal.Rinkhals, 1), |
241
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305 ) |
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306 |
151
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307 def __init__(self, main_app): |
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308 self.disp = main_app |
24
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309 self.tv = tiles.FarmVid() |
303
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310 self.tv.png_folder_load_tiles('tiles') |
278
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311 self.tv.tga_load_level(data.filepath('levels/farm.tga')) |
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312 self.create_display() |
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313 |
35 | 314 self.selected_tool = None |
105
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315 self.animal_to_place = None |
186
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316 self.sprite_cursor = None |
116
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317 self.chickens = set() |
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318 self.foxes = set() |
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319 self.buildings = [] |
202 | 320 self.animations = [] |
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321 self.cash = 0 |
118
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322 self.eggs = 0 |
139
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323 self.days = 0 |
79 | 324 self.killed_foxes = 0 |
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325 self.add_cash(constants.STARTING_CASH) |
223 | 326 self.day, self.night = True, False |
17
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327 |
67
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328 self.fix_buildings() |
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329 |
118
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330 self.add_some_chickens() |
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331 |
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332 def get_top_widget(self): |
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333 return self.top_widget |
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334 |
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335 def create_display(self): |
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336 width, height = self.disp.rect.w, self.disp.rect.h |
36
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337 tbl = gui.Table() |
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338 tbl.tr() |
151
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339 self.toolbar = ToolBar(self, width=self.TOOLBAR_WIDTH) |
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Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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340 tbl.td(self.toolbar, valign=-1) |
152
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341 self.tvw = VidWidget(self, self.tv, width=width-self.TOOLBAR_WIDTH, height=height) |
37
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342 tbl.td(self.tvw) |
151
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343 self.top_widget = tbl |
14 | 344 |
151
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changeset
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345 def update(self): |
37
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346 self.tvw.reupdate() |
9 | 347 |
348 def loop(self): | |
25
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349 self.tv.loop() |
9 | 350 |
162 | 351 def set_selected_tool(self, tool, cursor): |
223 | 352 if not self.day: |
353 return | |
35 | 354 self.selected_tool = tool |
213
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355 if self.animal_to_place: |
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356 # Clear any highlights |
305
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357 self.animal_to_place.unequip_by_name("Spotlight") |
200
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selected chickens are selected
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358 self.select_animal_to_place(None) |
203
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359 sprite_curs = None |
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diff
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|
360 if buildings.is_building(tool): |
232
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changeset
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361 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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362 elif equipment.is_equipment(tool): |
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363 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
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364 elif tool == constants.TOOL_BUY_FENCE: |
225
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365 sprite_curs = sprite_cursor.SpriteCursor("tiles/fence.png", self.tv) |
203
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366 self.set_cursor(cursor, sprite_curs) |
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367 |
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368 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 369 if cursor: |
370 pygame.mouse.set_cursor(*cursor) | |
371 else: | |
372 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
218
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373 self.sprite_cursor = sprite_curs |
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374 self.tv.sprites.set_cursor(sprite_curs) |
213
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375 |
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376 def reset_states(self): |
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changeset
|
377 """Clear current states (highlights, etc.)""" |
245
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378 self.set_selected_tool(None, None) |
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changeset
|
379 self.toolbar.clear_tool() |
17
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changeset
|
380 |
186
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|
381 def update_sprite_cursor(self, e): |
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diff
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382 tile_pos = self.tv.screen_to_tile(e.pos) |
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383 self.sprite_cursor.set_pos(tile_pos) |
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|
384 |
223 | 385 def start_night(self): |
386 self.day, self.night = False, True | |
387 self.tv.sun(False) | |
388 self.reset_states() | |
389 | |
390 def start_day(self): | |
391 self.day, self.night = True, False | |
392 self.tv.sun(True) | |
393 self.reset_states() | |
394 | |
69
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changeset
|
395 def in_bounds(self, pos): |
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396 """Check if a position is within the game boundaries""" |
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397 if pos.x < 0 or pos.y < 0: |
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398 return False |
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changeset
|
399 width, height = self.tv.size |
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changeset
|
400 if pos.x >= width or pos.y >= height: |
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changeset
|
401 return False |
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parents:
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changeset
|
402 return True |
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parents:
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diff
changeset
|
403 |
17
cbbc5da7708a
Interaction with the game board.
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parents:
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diff
changeset
|
404 def use_tool(self, e): |
223 | 405 if not self.day: |
406 return | |
189
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diff
changeset
|
407 if e.button == 3: # Right button |
275
678be1afc307
Fix minor bug in clearing of tool state on right-click.
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parents:
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diff
changeset
|
408 self.set_selected_tool(None, None) |
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parents:
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changeset
|
409 self.toolbar.clear_tool() |
189
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parents:
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diff
changeset
|
410 elif e.button != 1: # Left button |
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diff
changeset
|
411 return |
52
0d4799866bcf
Sell chickens and buy fences.
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parents:
40
diff
changeset
|
412 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
7910b4e01dba
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parents:
98
diff
changeset
|
413 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
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Implement henhouses and henhouse adding.
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parents:
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diff
changeset
|
414 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
a490ee2ef446
Allow selling of chickens in henhouses
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changeset
|
415 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
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parents:
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diff
changeset
|
416 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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diff
changeset
|
417 self.place_animal(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
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parents:
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diff
changeset
|
418 elif self.selected_tool == constants.TOOL_BUY_FENCE: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
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parents:
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diff
changeset
|
419 self.buy_fence(self.tv.screen_to_tile(e.pos)) |
65
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
420 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
7e9c8ad06d32
Implement building selling.
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64
diff
changeset
|
421 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
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parents:
162
diff
changeset
|
422 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
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diff
changeset
|
423 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
131 | 424 elif self.selected_tool == constants.TOOL_LOGGING: |
425 self.logging_forest(self.tv.screen_to_tile(e.pos)) | |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
426 elif buildings.is_building(self.selected_tool): |
65
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
427 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
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parents:
108
diff
changeset
|
428 elif equipment.is_equipment(self.selected_tool): |
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diff
changeset
|
429 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
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parents:
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diff
changeset
|
430 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
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165
diff
changeset
|
431 def get_outside_chicken(self, tile_pos): |
54
b8f64db0d39e
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52
diff
changeset
|
432 for chick in self.chickens: |
164
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diff
changeset
|
433 if chick.covers(tile_pos) and chick.outside(): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
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diff
changeset
|
434 return chick |
b8f64db0d39e
Cleaned up buying and selling a bit.
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parents:
52
diff
changeset
|
435 return None |
57
08665fa60345
Implement henhouses and henhouse adding.
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parents:
54
diff
changeset
|
436 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
437 def get_building(self, tile_pos): |
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Add chicken moving tool and start of animal placement.
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parents:
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diff
changeset
|
438 for building in self.buildings: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
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diff
changeset
|
439 if building.covers(tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
440 return building |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
441 return None |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
442 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
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diff
changeset
|
443 def sell_chicken(self, tile_pos): |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
444 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
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diff
changeset
|
445 def do_sell(chicken, update_button=None): |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
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diff
changeset
|
446 if not chicken: |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
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diff
changeset
|
447 return False # sanity check |
a490ee2ef446
Allow selling of chickens in henhouses
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diff
changeset
|
448 if len(self.chickens) == 1: |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
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diff
changeset
|
449 print "You can't sell your last chicken!" |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
450 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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parents:
227
diff
changeset
|
451 for item in list(chicken.equipment): |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
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changeset
|
452 self.add_cash(item.sell_price()) |
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diff
changeset
|
453 chicken.unequip(item) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
454 self.add_cash(constants.SELL_PRICE_CHICKEN) |
a490ee2ef446
Allow selling of chickens in henhouses
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diff
changeset
|
455 sound.play_sound("sell-chicken.ogg") |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
456 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
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diff
changeset
|
457 update_button(chicken, empty=True) |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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diff
changeset
|
458 self.remove_chicken(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
459 return True |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
460 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
461 chick = self.get_outside_chicken(tile_pos) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
462 if chick is None: |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
463 building = self.get_building(tile_pos) |
a490ee2ef446
Allow selling of chickens in henhouses
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191
diff
changeset
|
464 if building and building.NAME in buildings.HENHOUSES: |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
465 self.open_building_dialog(building, do_sell) |
54
b8f64db0d39e
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Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
466 return |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
467 do_sell(chick) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
468 |
243
4f86c2616cdf
Variable number of eggs for chickens
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diff
changeset
|
469 def sell_one_egg(self, chicken): |
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Variable number of eggs for chickens
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241
diff
changeset
|
470 if chicken.eggs: |
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Variable number of eggs for chickens
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diff
changeset
|
471 self.add_cash(constants.SELL_PRICE_EGG) |
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Variable number of eggs for chickens
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diff
changeset
|
472 chicken.remove_one_egg() |
4f86c2616cdf
Variable number of eggs for chickens
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diff
changeset
|
473 self.eggs -= 1 |
4f86c2616cdf
Variable number of eggs for chickens
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diff
changeset
|
474 self.toolbar.update_egg_counter(self.eggs) |
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475 return True |
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diff
changeset
|
476 return False |
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changeset
|
477 |
192
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diff
changeset
|
478 def sell_egg(self, tile_pos): |
310
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307
diff
changeset
|
479 def do_sell(chicken, update_button=None): |
243
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|
480 # We try sell and egg |
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481 if self.sell_one_egg(chicken): |
193 | 482 sound.play_sound("sell-chicken.ogg") |
243
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changeset
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483 # Force toolbar update |
193 | 484 self.toolbar.chsize() |
310
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changeset
|
485 if update_button: |
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changeset
|
486 update_button(chicken) |
192
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Allow selling of chickens in henhouses
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changeset
|
487 return False |
193 | 488 |
192
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|
489 building = self.get_building(tile_pos) |
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changeset
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490 if building and building.NAME in buildings.HENHOUSES: |
193 | 491 self.open_building_dialog(building, do_sell) |
54
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Cleaned up buying and selling a bit.
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52
diff
changeset
|
492 |
200
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selected chickens are selected
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changeset
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493 def select_animal_to_place(self, animal): |
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494 if self.animal_to_place: |
305
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|
495 self.animal_to_place.unequip_by_name("Spotlight") |
200
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496 self.animal_to_place = animal |
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497 if self.animal_to_place: |
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498 self.animal_to_place.equip(equipment.Spotlight()) |
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499 |
105
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diff
changeset
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500 def place_animal(self, tile_pos): |
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Add chicken moving tool and start of animal placement.
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|
501 """Handle an TOOL_PLACE_ANIMALS click. |
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502 |
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changeset
|
503 This will either select an animal or |
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diff
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|
504 place a selected animal in a building. |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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diff
changeset
|
505 """ |
166
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Rename get_chicken to get_outside_chicken.
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diff
changeset
|
506 chicken = self.get_outside_chicken(tile_pos) |
164
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Implement equipment selling.
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diff
changeset
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507 if chicken: |
108
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diff
changeset
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508 if chicken is self.animal_to_place: |
200
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509 self.select_animal_to_place(None) |
165 | 510 pygame.mouse.set_cursor(*cursors.cursors['select']) |
108
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Add occupants and abodes. Allowing moving chickens around.
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diff
changeset
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511 else: |
200
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changeset
|
512 self.select_animal_to_place(chicken) |
162 | 513 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
105
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diff
changeset
|
514 return |
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Add chicken moving tool and start of animal placement.
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diff
changeset
|
515 building = self.get_building(tile_pos) |
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diff
changeset
|
516 if building: |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
517 if self.animal_to_place: |
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diff
changeset
|
518 try: |
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diff
changeset
|
519 place = building.first_empty_place() |
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diff
changeset
|
520 self.relocate_animal(self.animal_to_place, place=place) |
201
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200
diff
changeset
|
521 self.animal_to_place.equip(equipment.Nest()) |
200
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diff
changeset
|
522 self.select_animal_to_place(None) |
197
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194
diff
changeset
|
523 pygame.mouse.set_cursor(*cursors.cursors['select']) |
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parents:
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diff
changeset
|
524 except buildings.BuildingFullError: |
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194
diff
changeset
|
525 pass |
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diff
changeset
|
526 else: |
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Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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diff
changeset
|
527 self.open_building_dialog(building) |
108
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Add occupants and abodes. Allowing moving chickens around.
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105
diff
changeset
|
528 return |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
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parents:
105
diff
changeset
|
529 if self.tv.get(tile_pos) == self.GRASSLAND: |
437cbd856a03
Add occupants and abodes. Allowing moving chickens around.
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parents:
105
diff
changeset
|
530 if self.animal_to_place is not None: |
305
32149b1d9fd2
Capitalised all equipment names.
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parents:
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diff
changeset
|
531 self.animal_to_place.unequip_by_name("Nest") |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
532 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos) |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
533 self.eggs -= self.animal_to_place.get_num_eggs() |
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parents:
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diff
changeset
|
534 self.animal_to_place.remove_eggs() |
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Variable number of eggs for chickens
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241
diff
changeset
|
535 self.toolbar.update_egg_counter(self.eggs) |
197
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
536 |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
537 def relocate_animal(self, chicken, tile_pos=None, place=None): |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
538 assert((tile_pos, place) != (None, None)) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
539 if chicken.abode is not None: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
540 chicken.abode.clear_occupant() |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
541 if tile_pos: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
542 chicken.set_pos(tile_pos) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
543 else: |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
544 place.set_occupant(chicken) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
194
diff
changeset
|
545 chicken.set_pos(place.get_pos()) |
d74693555b86
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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parents:
194
diff
changeset
|
546 self.set_visibility(chicken) |
125 | 547 |
548 def set_visibility(self, chicken): | |
549 if chicken.outside(): | |
550 if chicken not in self.tv.sprites: | |
551 self.tv.sprites.append(chicken) | |
552 else: | |
553 if chicken in self.tv.sprites: | |
554 self.tv.sprites.remove(chicken) | |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
555 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
556 def open_dialog(self, widget, x=None, y=None, close_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
557 """Open a dialog for the given widget. Add close button.""" |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
558 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
559 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
560 def close_dialog(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
561 self.disp.close(tbl) |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
562 if close_callback is not None: |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
563 close_callback() |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
564 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
565 close_button = gui.Button("Close") |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
566 close_button.connect(gui.CLICK, close_dialog) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
567 |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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parents:
109
diff
changeset
|
568 tbl = gui.Table() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
569 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
570 tbl.td(widget, colspan=2) |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
571 tbl.tr() |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
572 tbl.td(gui.Spacer(100, 0)) |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
573 tbl.td(close_button, align=1) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
574 |
302
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
575 if x: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
576 offset = (self.disp.rect.center[0] + x, |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
577 self.disp.rect.center[1] + y) |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
578 else: |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
579 offset = None |
01c1682dc250
Mostly working selling equipment in buildings
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parents:
298
diff
changeset
|
580 self.disp.open(tbl, pos=offset) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
581 return tbl |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
582 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
583 def open_building_dialog(self, building, sell_callback=None): |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
584 """Create dialog for manipulating the contents of a building.""" |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
585 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
586 place_button_map = {} |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
587 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
588 def update_button(animal, empty=False): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
589 """Update a button image (either to the animal, or to empty).""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
590 if animal: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
591 button = place_button_map.get(id(animal.abode)) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
592 if button: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
593 if empty: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
594 button.value = icons.EMPTY_NEST_ICON |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
595 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
596 button.value = icons.animal_icon(animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
597 |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
598 def nest_clicked(place, button): |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
599 """Handle a nest being clicked.""" |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
600 if place.occupant: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
601 # there is an occupant, select or sell it |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
602 if not sell_callback: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
603 old_animal = self.animal_to_place |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
604 self.select_animal_to_place(place.occupant) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
605 # deselect old animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
606 update_button(old_animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
607 # select new animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
608 update_button(self.animal_to_place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
609 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
610 # Attempt to sell the occupant |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
611 sell_callback(place.occupant, update_button) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
612 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
613 # there is no occupant, attempt to fill the space |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
614 if self.animal_to_place is not None: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
615 # empty old nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
616 update_button(self.animal_to_place, empty=True) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
617 self.relocate_animal(self.animal_to_place, place=place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
618 # populate the new nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
619 update_button(self.animal_to_place) |
125 | 620 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
621 tbl = gui.Table() |
125 | 622 columns = building.max_floor_width() |
623 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
624 for floor in building.floors(): | |
625 tbl.tr() | |
626 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
627 tbl.tr() |
125 | 628 for row in floor.rows(): |
629 tbl.tr() | |
630 for place in row: | |
631 if place.occupant is None: | |
632 button = gui.Button(icons.EMPTY_NEST_ICON) | |
633 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
634 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 635 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
636 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 637 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
638 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
639 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
640 def close_callback(): |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
641 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
642 |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
643 def evict_callback(): |
264 | 644 if not self.animal_to_place: |
645 return | |
646 for tile_pos in building.adjacent_tiles(): | |
647 if self.tv.get(tile_pos) != self.GRASSLAND: | |
648 continue | |
649 if self.get_outside_chicken(tile_pos) is None: | |
650 update_button(self.animal_to_place, empty=True) | |
651 self.place_animal(tile_pos) | |
652 break | |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
653 |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
654 if not sell_callback: |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
655 tbl.tr() |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
656 button = gui.Button('Evict') |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
657 button.connect(gui.CLICK, evict_callback) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
658 tbl.td(button, colspan=2, **kwargs) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
258
diff
changeset
|
659 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
660 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
661 |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
662 def buy_fence(self, tile_pos): |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
663 this_tile = self.tv.get(tile_pos) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
664 if this_tile not in [self.GRASSLAND, self.BROKEN_FENCE]: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
665 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
666 if this_tile == self.GRASSLAND: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
667 cost = constants.BUY_PRICE_FENCE |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
668 else: |
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
669 cost = constants.REPAIR_PRICE_FENCE |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
670 if any((chicken.pos.x, chicken.pos.y) == tile_pos for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
671 return |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
672 |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
673 if self.cash < cost: |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
674 print "You can't afford a fence." |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
675 return |
77
65958516c7d9
Implement separate fence repair cost (currently 25 groats).
Simon Cross <hodgestar@gmail.com>
parents:
73
diff
changeset
|
676 self.add_cash(-cost) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
677 self.tv.set(tile_pos, self.FENCE) |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
678 |
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
679 def sell_fence(self, tile_pos): |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
680 this_tile = self.tv.get(tile_pos) |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
681 if this_tile not in [self.FENCE, self.BROKEN_FENCE]: |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
682 return |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
683 if this_tile == self.FENCE: |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
684 self.add_cash(constants.SELL_PRICE_FENCE) |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
685 elif this_tile == self.BROKEN_FENCE: |
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
686 self.add_cash(constants.SELL_PRICE_BROKEN_FENCE) |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
687 self.tv.set(tile_pos, self.GRASSLAND) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
688 |
131 | 689 def logging_forest(self, tile_pos): |
690 if self.tv.get(tile_pos) != self.WOODLAND: | |
691 return | |
135
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
692 if self.cash < constants.LOGGING_PRICE: |
149822fbebeb
Check that there is enough cash before logging.
Simon Cross <hodgestar@gmail.com>
parents:
131
diff
changeset
|
693 return |
131 | 694 self.add_cash(-constants.LOGGING_PRICE) |
695 self.tv.set(tile_pos, self.GRASSLAND) | |
696 | |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
697 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
698 building = building_cls(tile_pos) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
699 if self.cash < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
700 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
701 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
702 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
703 if building.place(self.tv): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
704 self.add_cash(-building.buy_price()) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
705 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
706 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
707 def buy_equipment(self, tile_pos, equipment_cls): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
708 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
709 equipment = equipment_cls() |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
710 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
711 def do_equip(chicken, update_button=None): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
712 # Try to equip the chicken |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
713 if equipment.place(chicken): |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
714 self.add_cash(-equipment.buy_price()) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
715 chicken.equip(equipment) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
716 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
717 update_button(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
718 return False |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
719 |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
720 chicken = self.get_outside_chicken(tile_pos) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
721 if self.cash < equipment.buy_price(): |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
722 return |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
723 if chicken is None: |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
724 building = self.get_building(tile_pos) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
725 if building is None: |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
726 return |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
727 # Bounce through open dialog once more |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
728 self.open_building_dialog(building, do_equip) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
729 else: |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
730 do_equip(chicken) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
731 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
732 def sell_building(self, tile_pos): |
227
b9782f622006
Allow selling of broken fences.
Simon Cross <hodgestar@gmail.com>
parents:
226
diff
changeset
|
733 if self.tv.get(tile_pos) in [self.FENCE, self.BROKEN_FENCE]: |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
Simon Cross <hodgestar@gmail.com>
parents:
65
diff
changeset
|
734 return self.sell_fence(tile_pos) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
735 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
736 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
737 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
738 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
739 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
740 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
741 return |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
742 self.add_cash(building.sell_price()) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
743 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
744 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
745 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
746 def sell_equipment(self, tile_pos): |
302
01c1682dc250
Mostly working selling equipment in buildings
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diff
changeset
|
747 x, y = 0, 0 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
748 def do_sell(chicken, update_button=None): |
302
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diff
changeset
|
749 if not chicken.equipment: |
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diff
changeset
|
750 return |
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298
diff
changeset
|
751 elif len(chicken.equipment) == 1: |
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298
diff
changeset
|
752 item = chicken.equipment[0] |
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parents:
298
diff
changeset
|
753 self.add_cash(item.sell_price()) |
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298
diff
changeset
|
754 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
755 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
756 update_button(chicken) |
302
01c1682dc250
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diff
changeset
|
757 else: |
310
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Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
758 self.open_equipment_dialog(chicken, x, y, update_button) |
302
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diff
changeset
|
759 return False |
01c1682dc250
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parents:
298
diff
changeset
|
760 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
761 chicken = self.get_outside_chicken(tile_pos) |
302
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diff
changeset
|
762 if chicken is not None: |
01c1682dc250
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parents:
298
diff
changeset
|
763 do_sell(chicken) |
164
ab90040013a7
Implement equipment selling.
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162
diff
changeset
|
764 else: |
302
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diff
changeset
|
765 building = self.get_building(tile_pos) |
01c1682dc250
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diff
changeset
|
766 if building is None: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
767 return |
01c1682dc250
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parents:
298
diff
changeset
|
768 x, y = 50, 0 |
01c1682dc250
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Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
769 self.open_building_dialog(building, do_sell) |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
770 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
771 def open_equipment_dialog(self, chicken, x, y, update_button=None): |
164
ab90040013a7
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parents:
162
diff
changeset
|
772 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
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162
diff
changeset
|
773 |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
774 def sell_item(item, button): |
ab90040013a7
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parents:
162
diff
changeset
|
775 """Select item of equipment.""" |
ab90040013a7
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162
diff
changeset
|
776 self.add_cash(item.sell_price()) |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
777 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
778 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
779 update_button(chicken) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
780 self.disp.close(dialog) |
164
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
781 |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
782 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
783 |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
784 tbl.tr() |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
785 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
ab90040013a7
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parents:
162
diff
changeset
|
786 |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
787 for item in chicken.equipment: |
ab90040013a7
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162
diff
changeset
|
788 tbl.tr() |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
789 button = gui.Button(item.name().title()) |
ab90040013a7
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parents:
162
diff
changeset
|
790 button.connect(gui.CLICK, sell_item, item, button) |
ab90040013a7
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parents:
162
diff
changeset
|
791 tbl.td(button, align=1, **kwargs) |
ab90040013a7
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parents:
162
diff
changeset
|
792 |
302
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298
diff
changeset
|
793 dialog = self.open_dialog(tbl, x=x, y=y) |
164
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parents:
162
diff
changeset
|
794 |
14 | 795 def event(self, e): |
262
d508248041ff
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parents:
258
diff
changeset
|
796 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
797 if e.key == K_UP: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
798 self.tvw.move_view(0, -self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
799 if e.key == K_DOWN: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
800 self.tvw.move_view(0, self.TILE_DIMENSIONS[1]) |
ec79aabe2bf1
Scroll game window with arrow keys.
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parents:
37
diff
changeset
|
801 if e.key == K_LEFT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
802 self.tvw.move_view(-self.TILE_DIMENSIONS[0], 0) |
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Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
803 if e.key == K_RIGHT: |
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
804 self.tvw.move_view(self.TILE_DIMENSIONS[0], 0) |
262
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avoid passing events in twice
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258
diff
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|
805 return True |
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avoid passing events in twice
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258
diff
changeset
|
806 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
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parents:
24
diff
changeset
|
807 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
808 def advance_day(self): |
1d73de63bd71
Add basic game over screen
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parents:
135
diff
changeset
|
809 self.days += 1 |
1d73de63bd71
Add basic game over screen
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parents:
135
diff
changeset
|
810 self.toolbar.update_day_counter(self.days) |
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135
diff
changeset
|
811 |
25
6d6ab0c1479d
Add placing some chickens and foxes
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24
diff
changeset
|
812 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
813 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
814 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
815 # killed |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
816 if self.in_bounds(fox.pos) and self.tv.get(fox.pos.to_tuple()) \ |
ad9d1bc7ef0c
Kill foxes that don't reach safety
Neil Muller <drnlmuller@gmail.com>
parents:
79
diff
changeset
|
817 != self.WOODLAND: |
84 | 818 self.kill_fox(fox) |
819 else: | |
820 self.tv.sprites.remove(fox) | |
116
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Add basic chicken->egg cycle
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115
diff
changeset
|
821 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
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parents:
24
diff
changeset
|
822 |
202 | 823 def run_animations(self): |
824 for anim in self.animations: | |
825 anim.animate() | |
292
bf271e857157
Clear tool when calling price dialog
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parents:
290
diff
changeset
|
826 if self.toolbar.anim_clear_tool: |
bf271e857157
Clear tool when calling price dialog
Neil Muller <drnlmuller@gmail.com>
parents:
290
diff
changeset
|
827 self.toolbar.clear_tool() |
202 | 828 |
29 | 829 def move_foxes(self): |
122
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Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
830 """Move the foxes. |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
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diff
changeset
|
831 |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
832 We return True if there are no more foxes to move or all the |
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Don't continue the night if we're not doing anything anymore
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119
diff
changeset
|
833 foxes are safely back. This end's the night""" |
d2b19131d537
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parents:
119
diff
changeset
|
834 if not self.foxes: |
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Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
835 return True |
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
836 over = True |
29 | 837 for fox in self.foxes: |
838 fox.move(self) | |
122
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parents:
119
diff
changeset
|
839 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
840 over = False |
84 | 841 for chicken in self.chickens: |
842 chicken.attack(self) | |
122
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Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
843 return over |
29 | 844 |
25
6d6ab0c1479d
Add placing some chickens and foxes
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parents:
24
diff
changeset
|
845 def add_chicken(self, chicken): |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
846 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
847 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
848 self.tv.sprites.append(chicken) |
79 | 849 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
850 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
851 def add_fox(self, fox): |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
852 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
853 self.tv.sprites.append(fox) |
29 | 854 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
855 def add_building(self, building): |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
856 self.buildings.append(building) |
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
857 self.tv.sprites.append(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
858 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
859 def lay_eggs(self): |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
860 self.eggs = 0 |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
861 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
862 if building.NAME in buildings.HENHOUSES: |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
863 for chicken in building.occupants(): |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
864 chicken.lay() |
243
4f86c2616cdf
Variable number of eggs for chickens
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241
diff
changeset
|
865 self.eggs += chicken.get_num_eggs() |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
866 self.toolbar.update_egg_counter(self.eggs) |
116
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Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
867 |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
868 def hatch_eggs(self): |
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
869 for building in self.buildings: |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
870 if building.NAME in buildings.HENHOUSES: |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
871 for chicken in building.occupants(): |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
872 new_chick = chicken.hatch(self) |
116
d539ef5a3333
Add basic chicken->egg cycle
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parents:
115
diff
changeset
|
873 if new_chick: |
125 | 874 try: |
875 building.add_occupant(new_chick) | |
876 self.add_chicken(new_chick) | |
219
0a84d5aedc5c
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Neil Muller <drnlmuller@gmail.com>
parents:
218
diff
changeset
|
877 new_chick.equip(equipment.Nest()) |
125 | 878 except buildings.BuildingFullError: |
224
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
879 # No space in the hen house, look nearby |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
880 for tile_pos in building.adjacent_tiles(): |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
881 if self.tv.get(tile_pos) != self.GRASSLAND: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
882 continue |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
883 if self.get_outside_chicken(tile_pos) is None: |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
884 self.add_chicken(new_chick) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
885 self.relocate_animal(new_chick, tile_pos=tile_pos) |
c279ad59b8e2
Chicks fill hen house, then adjacent spaces, then die.
Simon Cross <hodgestar@gmail.com>
parents:
223
diff
changeset
|
886 break |
221
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
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|
887 # if there isn't a space for the |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
888 # new chick it dies. :/ Farm life |
d46ae64240a1
Accept that new chicks die if you don't treat them properly.
Simon Cross <hodgestar@gmail.com>
parents:
219
diff
changeset
|
889 # is cruel. |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
890 self.toolbar.update_egg_counter(self.eggs) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
891 |
84 | 892 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
893 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
894 self.toolbar.update_fox_counter(self.killed_foxes) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
895 self.add_cash(constants.SELL_PRICE_DEAD_FOX) |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
896 self.remove_fox(fox) |
84 | 897 |
29 | 898 def remove_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
899 self.foxes.discard(fox) |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
900 if fox in self.tv.sprites: |
29 | 901 self.tv.sprites.remove(fox) |
902 | |
903 def remove_chicken(self, chick): | |
215
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
904 if chick is self.animal_to_place: |
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
905 self.select_animal_to_place(None) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
906 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
907 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
908 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
909 if chick.abode: |
125 | 910 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
911 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
912 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
913 self.tv.sprites.remove(chick) |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
914 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
915 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
916 if building in self.buildings: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
917 self.buildings.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
918 self.tv.sprites.remove(building) |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
919 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
920 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
921 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
922 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
923 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
924 def add_some_chickens(self): |
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
925 """Add some random chickens to start the game""" |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
926 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
927 width, height = self.tv.size |
238
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
928 tries = 0 |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
929 while len(self.chickens) < 10: |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
930 if x < width: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
931 tile = self.tv.get((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
932 else: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
933 y += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
934 if y >= height: |
238
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
935 y = 0 |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
936 tries += 1 |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
937 if tries > 3: |
1a7097c0fc8f
Try harder to have 10 chickens at the start
Neil Muller <drnlmuller@gmail.com>
parents:
234
diff
changeset
|
938 break # Things have gone wierd |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
939 x = 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
940 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
941 # See if we place a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
942 if 'grassland' == tiles.TILE_MAP[tile]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
943 # Farmland |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
944 roll = random.randint(1, 20) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
945 # We don't place within a tile of the fence, this is to make things |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
946 # easier |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
947 for xx in range(x-1, x+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
948 if xx >= width or xx < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
949 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
950 for yy in range(y-1, y+2): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
951 if yy >= height or yy < 0: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
952 continue |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
953 neighbour = self.tv.get((xx, yy)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
954 if 'fence' == tiles.TILE_MAP[neighbour]: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
955 # Fence |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
956 roll = 10 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
957 if roll == 1: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
958 # Create a chicken |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
959 chick = animal.Chicken((x, y)) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
960 self.add_chicken(chick) |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
961 x += 1 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
962 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
963 def _choose_fox(self, (x, y)): |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
964 fox_cls = misc.WeightedSelection(self.FOX_WEIGHTINGS).choose() |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
965 return fox_cls((x, y)) |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
966 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
967 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
968 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
969 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
970 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
971 width, height = self.tv.size |
239
8224d1ac99c7
Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents:
238
diff
changeset
|
972 min_foxes = (self.days+3)/2 # always more than one fox |
8224d1ac99c7
Foxes tend to increase with time
Neil Muller <drnlmuller@gmail.com>
parents:
238
diff
changeset
|
973 new_foxes = random.randint(min_foxes, min_foxes*2) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
974 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
975 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
976 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
977 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
978 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
979 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
980 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
981 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
982 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
983 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
984 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
985 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
986 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
987 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
988 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
989 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
990 y = random.randint(-1, height) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
991 skip = False |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
992 for other_fox in self.foxes: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
993 if other_fox.pos.x == x and other_fox.pos.y == y: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
994 skip = True # Choose a new position |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
995 break |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
996 if not skip: |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
997 self.add_fox(self._choose_fox((x, y))) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
998 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
999 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1000 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1001 been added to self.buildings and adding them. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1002 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1003 Where partial buildings exist (i.e. places where the building |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1004 cannot fit on the available tiles) the building is added anyway |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1005 to the top left corner. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1006 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1007 Could be a lot faster. |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1008 """ |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1009 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1010 |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
1011 w, h = self.tv.size |
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1012 for x in xrange(w): |
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1013 for y in xrange(h): |
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1014 tile_pos = (x, y) |
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1015 tile_no = self.tv.get(tile_pos) |
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1016 if tile_no not in tile_to_building: |
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1017 continue |
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1018 |
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1019 covered = False |
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1020 for building in self.buildings: |
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1021 if building.covers(tile_pos): |
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1022 covered = True |
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1023 break |
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Sanity check and fix up buildings on map after loading.
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1024 |
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1025 if covered: |
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1026 continue |
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1027 |
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1028 building_cls = tile_to_building[tile_no] |
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1029 building = building_cls(tile_pos) |
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1030 building.remove(self.tv) |
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1031 building.place(self.tv) |
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1032 self.add_building(building) |
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1033 |
307
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1034 def trees_left(self): |
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1035 width, height = self.tv.size |
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1036 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND]) |
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1037 |
139
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1038 def is_game_over(self): |
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1039 """Return true if we're complete""" |
307
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1040 if self.trees_left() == 0: |
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1041 return True |
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1042 if constants.TURN_LIMIT > 0 and self.days > constants.TURN_LIMIT: |
139
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1043 return True |
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1044 if len(self.chickens) == 0: |
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1045 return True |