annotate skaapsteker/sprites/base.py @ 623:65881746dc20

More Sprite hierarchy work.
author Jeremy Thurgood <firxen@gmail.com>
date Sat, 07 May 2011 13:59:00 +0200
parents da331c80ec08
children 83569a6b3ad8
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1 """Basic sprite classes."""
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2
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3 import re
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4 import time
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5
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6 from pygame import Rect
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7 import pygame.transform
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9 from .. import data
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10 from .. import dialogue
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11 from .. import sound
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12 from ..physics import Sprite
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13 from ..constants import Layers
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14 from ..engine import OpenDialog, AddSpriteEvent, OpenNotification
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15 from ..utils import cadd, csub, cmul, cdiv
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18 TILE_SIZE = (64, 64)
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20 # Collision Layers (values are ids not numbers)
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21 PC_LAYER = 0
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22 MONSTER_LAYER = 1
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23 NPC_LAYER = 2
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24 PROJECTILE_LAYER = 3
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25
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26 def notify(text):
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27 OpenNotification.post(text=text)
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30 def tile_midbottom(pos):
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31 return cadd(cmul(pos, TILE_SIZE), cdiv(TILE_SIZE, (2, 1)))
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34 class GameSprite(Sprite):
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35 image_dir = 'sprites/'
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36 image_file = None
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37 sprite_layer = None
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38 debug_color = (240, 0, 0)
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40 def __init__(self, pos, **opts):
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41 Sprite.__init__(self)
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42 if self.sprite_layer is not None:
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43 # pygame's Sprite class clobbers self._layer in __init__(), so we need to thwart it.
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44 self._layer = self.sprite_layer
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45 self.setup_image_data(pos, **opts)
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46 self.setup(**opts)
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47
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48 def setup(self):
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49 pass
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50
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51 def get_tile_pos(self):
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52 return cdiv(self.rect.center, TILE_SIZE)
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53
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54 def setup_image_data(self, pos, **opts):
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55 self.image = data.load_image(self.image_dir + self.image_file)
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56 self.rect = self.image.get_rect(midbottom=tile_midbottom(pos))
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57 self.collide_rect = self.rect.move(0, 0)
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58
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59 def get_debug_color(self):
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60 return self.debug_color
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61
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62 def draw_debug(self, surface):
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63 pygame.draw.rect(surface, self.get_debug_color(), self.collide_rect, 1)
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65
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66 class AnimatedGameSprite(GameSprite):
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67 # first item is the starting animation
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68 animation_regexes = (
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69 # TODO: swap back once we know how to swap
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70 ("running", r"^.*_\d+.png$"),
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71 ("standing", r"^.*_standing.png$"),
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72 ("attacking", r"^.*_attacking.png$"),
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73 )
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75 wants_updates = True
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76 frame_pause = 0.1 # default time between animation frames
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77 facings = None
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79
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80 def setup_image_data(self, pos, **opts):
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81 self._animations = dict((k, []) for k, r in self.animation_regexes)
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82 self._frame = 0
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83 self._last_time = 0
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84 self._animation = self.animation_regexes[0][0]
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85 if self.facings and self._animation in self.facings:
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86 self.facing = self.facings[self._animation][0][0]
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87 else:
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88 self.facing = None
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89
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90 for image in data.get_files(self.image_dir):
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91 for name, pattern in self.animation_regexes:
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92 if re.match(pattern, image):
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93 img = data.load_image("%s/%s" % (self.image_dir, image))
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94 if self.facings and name in self.facings:
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95 if not self._animations[name]:
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96 self._animations[name] = dict((k, []) for k, t in self.facings[name])
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97 for facing, transform in self.facings[name]:
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98 if transform:
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99 mod_img = transform(img)
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100 else:
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101 mod_img = img
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102 collide_rect = mod_img.get_bounding_rect(1).inflate(-2,-2)
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103 self._animations[name][facing].append((mod_img, collide_rect))
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104 else:
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105 collide_rect = img.get_bounding_rect(1).inflate(-2,-2)
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106 self._animations[name].append((img, collide_rect))
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107
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108 self.collide_rect = Rect((0, 0), (2, 2))
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109 if isinstance(pos, pygame.Rect):
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110 self.collide_rect.midbottom = pos.midbottom
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111 else:
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112 self.collide_rect.midbottom = tile_midbottom(pos)
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113 self._update_image()
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114
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115
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116 def _update_image(self, force=False):
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117 if self.facing:
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118 images = self._animations[self._animation][self.facing]
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119 else:
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120 images = self._animations[self._animation]
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121 if self._frame >= len(images):
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122 self._frame = 0
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123 cand_image, cand_collide_rect = images[self._frame]
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124 cand_collide_rect = cand_collide_rect.move(0, 0) # copy collide rect before we move it
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125
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126 cur_pos = self.collide_rect.midbottom
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127
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128 cand_rect = cand_image.get_rect()
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129 cand_rect_offset = csub(cand_rect.midbottom, cand_collide_rect.midbottom)
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130 cand_rect.midbottom = cadd(cur_pos, cand_rect_offset)
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131 cand_collide_rect.midbottom = cur_pos
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132
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133 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image) and not force:
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134 return
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135
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136 self.image = cand_image
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137 self.collide_rect = cand_collide_rect
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138 self.rect = cand_rect
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139 self.rect_offset = cand_rect_offset
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140 self.init_pos()
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141
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diff changeset
142 def update(self):
333
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143 if self._last_time is not None:
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144 if time.time() - self._last_time > self.frame_pause:
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145 self._frame += 1
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146 self._last_time = time.time()
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147 force = False
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148 if self._animation == 'attacking':
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149 force = True
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150 self._update_image(force)
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151 else:
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diff changeset
152 self._last_time = time.time()
213
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153
202
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154
236
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155 class Monster(AnimatedGameSprite):
202
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156
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157 sprite_layer = Layers.PLAYER
97
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158 collision_layer = MONSTER_LAYER
362
02bf05964619 FIREBALLS!
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159 collides_with = set([PC_LAYER, PROJECTILE_LAYER])
47
215e2e74c244 Better dummy monster.
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160
117
b361d9e17c26 Angry fruit salad debug boxes.
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diff changeset
161 debug_color = (240, 120, 120)
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162
152
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163 block = True
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164
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da331c80ec08 Clean up sprite inheritance hierarchy a bit.
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165 attack_frame = None # Mark a speficic frame in the animation as when the attack lands
236
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166 attack_damage = 1
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167
25
fe87d828d093 Very basic enemy support.
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168 def __init__(self, pos, **opts):
236
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169 AnimatedGameSprite.__init__(self, pos, **opts)
186
72e92893ccb8 Use layers for floor check
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parents: 174
diff changeset
170 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2))
206
e2acf4663065 Move fox properties to the world
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171 self.health = 10
333
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172 self._done_attack = False
203
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173 self.setup(**opts)
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fe87d828d093 Very basic enemy support.
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174
549
b7f912705adb Fishmonger now mongers fish.
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175 def setup(self, fishmonger_count=False):
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176 self.fishmonger_count = fishmonger_count
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177
208
c72d9bf911fb Add start of player damage
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178 def collided_player(self, player):
236
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179 self.start_attack(player)
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180
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181 def update(self):
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182 AnimatedGameSprite.update(self)
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183 if self._animation == 'attacking':
352
4e158a7bd119 Stop infinte attacks
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184 if self._frame == 0 and self._done_attack:
236
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185 # We've just looped through the animation sequence
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diff changeset
186 self._animation = self._old_state
239
6a2f366d5e62 Add facing support for attack animations
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parents: 236
diff changeset
187 self.facing = self._old_facing
242
c30fcf903d29 Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
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parents: 241
diff changeset
188 self._update_image(True)
333
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189 elif self._frame == self.attack_frame and not self._done_attack:
236
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diff changeset
190 # Attack the player
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diff changeset
191 self.do_attack()
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parents: 228
diff changeset
192
376
4d6198b68cb9 Add projectile launching method to monsters.
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parents: 374
diff changeset
193 def _launch_projectile(self, cls):
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parents: 374
diff changeset
194 from .player import Player # avoid circular imports
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parents: 374
diff changeset
195 if self.facing == 'left':
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parents: 374
diff changeset
196 pos = pygame.Rect(self.rect.midleft, (0, 0))
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diff changeset
197 else:
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198 pos = pygame.Rect(self.rect.midright, (0, 0))
441
f3ccb00df6a4 Add life stealing.
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parents: 434
diff changeset
199 projectile = cls(pos, direction=self.facing, hits=Player, source=self)
538
c1b0ad1c0932 Hook up projectile sounds.
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parents: 537
diff changeset
200 projectile.launch()
376
4d6198b68cb9 Add projectile launching method to monsters.
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parents: 374
diff changeset
201 AddSpriteEvent.post(projectile)
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parents: 374
diff changeset
202
236
9528c6fc7f75 Hook up attack anaimation (needs facing support still)
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diff changeset
203 def do_attack(self):
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diff changeset
204 """Overriden by monster classes"""
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parents: 228
diff changeset
205 if self.check_collides(self._target):
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parents: 228
diff changeset
206 self._target.damage(self.attack_damage)
352
4e158a7bd119 Stop infinte attacks
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parents: 342
diff changeset
207 self._done_attack = True
236
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diff changeset
208
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parents: 228
diff changeset
209 def start_attack(self, player):
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 409
diff changeset
210 if player.invisible:
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
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parents: 409
diff changeset
211 return
236
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parents: 228
diff changeset
212 if self._animation == 'attacking':
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parents: 228
diff changeset
213 return # We're already attacking
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parents: 228
diff changeset
214 elif self.attack_frame is not None:
333
e499a10eb41f Time based animation for npcs and monsters. Make oni attack faster
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diff changeset
215 self._done_attack = False
236
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parents: 228
diff changeset
216 self._target = player
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diff changeset
217 self._old_state = self._animation
239
6a2f366d5e62 Add facing support for attack animations
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parents: 236
diff changeset
218 self._old_facing = self.facing
236
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diff changeset
219 self._animation = 'attacking'
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parents: 228
diff changeset
220 self._frame = 0 # Start the attack from the beginning
242
c30fcf903d29 Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
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parents: 241
diff changeset
221 self._update_image(True)
333
e499a10eb41f Time based animation for npcs and monsters. Make oni attack faster
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diff changeset
222 self._last_time = self._start_attack_time = time.time()
236
9528c6fc7f75 Hook up attack anaimation (needs facing support still)
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parents: 228
diff changeset
223 else:
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parents: 228
diff changeset
224 player.damage(1) # collision damage
18
81974842b38e Add skeleton for physics and sprites.
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parents:
diff changeset
225
210
9a6c711e2fdf KILLhg statushg status
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parents: 209
diff changeset
226 def damage(self, damage):
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parents: 209
diff changeset
227 self.health -= damage
374
9530b8dbda5f 0 health is DEAD
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parents: 373
diff changeset
228 if self.health <= 0:
528
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
229 AddSpriteEvent.post(Skeleton(self.rect.midbottom))
210
9a6c711e2fdf KILLhg statushg status
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parents: 209
diff changeset
230 self.kill()
549
b7f912705adb Fishmonger now mongers fish.
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parents: 538
diff changeset
231 if self.fishmonger_count:
b7f912705adb Fishmonger now mongers fish.
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parents: 538
diff changeset
232 self.world.missions.fishmonger_demons_killed += 1
210
9a6c711e2fdf KILLhg statushg status
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parents: 209
diff changeset
233
373
a2efe5470b79 start of patrolling monsters
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parents: 370
diff changeset
234 class PatrollingMonster(Monster):
a2efe5470b79 start of patrolling monsters
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parents: 370
diff changeset
235 """Monster that collides with horizontal geography"""
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parents: 370
diff changeset
236
a2efe5470b79 start of patrolling monsters
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parents: 370
diff changeset
237 debug_color = (120, 240, 120)
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parents: 370
diff changeset
238
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parents: 370
diff changeset
239 patrol_speed = (200, 0)
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parents: 370
diff changeset
240
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parents: 370
diff changeset
241 def update(self):
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parents: 370
diff changeset
242 Monster.update(self)
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parents: 370
diff changeset
243 if self._animation == 'running':
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parents: 370
diff changeset
244 if self.facing == 'left':
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parents: 370
diff changeset
245 self.velocity = (-self.patrol_speed[0], 0)
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parents: 370
diff changeset
246 elif self.facing == 'right':
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parents: 370
diff changeset
247 self.velocity = self.patrol_speed
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parents: 370
diff changeset
248
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parents: 370
diff changeset
249 def collided(self, other):
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parents: 370
diff changeset
250 Monster.collided(self, other)
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parents: 370
diff changeset
251 # Check if the object we've collided with is the same height our higher than us
399
488ab520408c Collide with floors
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parents: 380
diff changeset
252 if (other.block or other.floor) and other.collide_rect.bottom <= self.collide_rect.bottom:
373
a2efe5470b79 start of patrolling monsters
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parents: 370
diff changeset
253 # Change direction
409
ed26bbfec03a Add up-down 'Fying' Oni
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parents: 400
diff changeset
254 self.change_facing()
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parents: 400
diff changeset
255
ed26bbfec03a Add up-down 'Fying' Oni
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parents: 400
diff changeset
256 def change_facing(self):
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parents: 400
diff changeset
257 if self.facing == 'left':
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parents: 400
diff changeset
258 self.facing = 'right'
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parents: 400
diff changeset
259 self._update_image(True)
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parents: 400
diff changeset
260 else:
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parents: 400
diff changeset
261 self.facing = 'left'
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parents: 400
diff changeset
262 self._update_image(True)
373
a2efe5470b79 start of patrolling monsters
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parents: 370
diff changeset
263
400
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
264 def check_floors(self, floors):
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
265 """If we're only on 1 floor tile, and our centre is beyond half way,
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
266 turn back"""
592
1386cae4cc15 Remove don't crash if we're colliding with a player after being bounced off the floor
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parents: 584
diff changeset
267 if len(floors) != 1:
400
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
268 return
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parents: 399
diff changeset
269
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
270 floor = floors[0]
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parents: 399
diff changeset
271
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
272 if self.facing == 'left':
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parents: 399
diff changeset
273 if self.collide_rect.centerx < floor.collide_rect.centerx:
409
ed26bbfec03a Add up-down 'Fying' Oni
Neil Muller <drnlmuller@gmail.com>
parents: 400
diff changeset
274 self.change_facing()
400
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
275 else:
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
276 if self.collide_rect.centerx > floor.collide_rect.centerx:
409
ed26bbfec03a Add up-down 'Fying' Oni
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parents: 400
diff changeset
277 self.change_facing()
18
81974842b38e Add skeleton for physics and sprites.
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parents:
diff changeset
278
213
c5c4306593d8 Attempt to animate NPCs a bit.
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parents: 210
diff changeset
279 class NPC(AnimatedGameSprite):
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
280
622
da331c80ec08 Clean up sprite inheritance hierarchy a bit.
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parents: 621
diff changeset
281 sprite_layer = Layers.PLAYER
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
282 collision_layer = NPC_LAYER
362
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
283 collides_with = set([])
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
284
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
285 debug_color = (240, 240, 240)
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 264
diff changeset
286 bounce_factor = (0, 0) # NPC's don't bounce by default
537
a7b7694644a5 Exclude NPC's from gravity
Neil Muller <drnlmuller@gmail.com>
parents: 534
diff changeset
287 gravitates = False
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
288
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
289 block = False
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
290 actionable = True
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
291
484
b15b0bd933a5 Fix facing on NPCs and clean up debug prints.
Jeremy Thurgood <firxen@gmail.com>
parents: 475
diff changeset
292 def setup(self, name, world, dsm, state, facing=None):
302
78220c989e6a Add supporting for flicking between speaking NPCs.
Simon Cross <hodgestar@gmail.com>
parents: 296
diff changeset
293 self.name = name
549
b7f912705adb Fishmonger now mongers fish.
Jeremy Thurgood <firxen@gmail.com>
parents: 538
diff changeset
294 self.world = world
217
fcc5eca8eaca Add explicit starting state to avoid it magically appearing later.
Simon Cross <hodgestar@gmail.com>
parents: 214
diff changeset
295 self.dsm = dialogue.DSM(name, world, dsm, state)
461
c6d1165bb16f Can talk your way past the guard
Neil Muller <drnlmuller@gmail.com>
parents: 460
diff changeset
296 self._me = getattr(world.npcs, self.name)
475
18427edff33a Add facing support to npcs
Neil Muller <drnlmuller@gmail.com>
parents: 461
diff changeset
297 self.facing = facing
508
e4b1a79504f2 Force facing
Neil Muller <drnlmuller@gmail.com>
parents: 501
diff changeset
298 self._update_image(True) # Force things to the right image
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
299
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
300 def player_action(self, player):
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
301 OpenDialog.post(self)
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
302
501
9a16483e49cb Remove 1st set of blocking samuri
Neil Muller <drnlmuller@gmail.com>
parents: 487
diff changeset
303 def remove(self):
9a16483e49cb Remove 1st set of blocking samuri
Neil Muller <drnlmuller@gmail.com>
parents: 487
diff changeset
304 self._me.level = '_limbo'
9a16483e49cb Remove 1st set of blocking samuri
Neil Muller <drnlmuller@gmail.com>
parents: 487
diff changeset
305 self.kill()
9a16483e49cb Remove 1st set of blocking samuri
Neil Muller <drnlmuller@gmail.com>
parents: 487
diff changeset
306
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
307
460
8b9b4706a4d6 Blocking NPC's block
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
308 class BlockingNPC(NPC):
8b9b4706a4d6 Blocking NPC's block
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
309
8b9b4706a4d6 Blocking NPC's block
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
310 collides_with = set([PC_LAYER])
8b9b4706a4d6 Blocking NPC's block
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
311 mobile = False
8b9b4706a4d6 Blocking NPC's block
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
312 block = True
8b9b4706a4d6 Blocking NPC's block
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
313
487
17e01e201f9b Add default facing to blocking NPCs
Neil Muller <drnlmuller@gmail.com>
parents: 484
diff changeset
314 def setup(self, name, world, dsm, state, block, facing=None):
475
18427edff33a Add facing support to npcs
Neil Muller <drnlmuller@gmail.com>
parents: 461
diff changeset
315 NPC.setup(self, name, world, dsm, state, facing)
460
8b9b4706a4d6 Blocking NPC's block
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
316 self.block = block
8b9b4706a4d6 Blocking NPC's block
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
317 self._animation = 'standing'
8b9b4706a4d6 Blocking NPC's block
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
318
8b9b4706a4d6 Blocking NPC's block
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
319
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
320 class Projectile(AnimatedGameSprite):
362
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
321
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
322 collision_layer = PROJECTILE_LAYER
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
323 collides_with = set()
538
c1b0ad1c0932 Hook up projectile sounds.
Simon Cross <hodgestar@gmail.com>
parents: 537
diff changeset
324 launch_sound = None, None
362
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
325
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
326 gravitates = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
327
362
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
328 DAMAGE = 10
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
329
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
330 PROJECTILE_SIZE = (0, 0) # pixels
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
331 VELOCITY = (10, 10) # pixels/s
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
332
441
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
333 def setup(self, direction, hits, source, **opts):
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
334 super(Projectile, self).setup(**opts)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
335 self.facing = direction
441
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 434
diff changeset
336 self.source = source # source of the projectile (may be None)
380
a0afc7c1a4dc Force projectile image to have right facing
Neil Muller <drnlmuller@gmail.com>
parents: 376
diff changeset
337 self._update_image(True) # ensure we get the direction right
538
c1b0ad1c0932 Hook up projectile sounds.
Simon Cross <hodgestar@gmail.com>
parents: 537
diff changeset
338 if self.launch_sound[0]:
c1b0ad1c0932 Hook up projectile sounds.
Simon Cross <hodgestar@gmail.com>
parents: 537
diff changeset
339 sound.load_sound(self.launch_sound[0], self.launch_sound[0], self.launch_sound[1])
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
340
362
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
341 if isinstance(hits, tuple):
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
342 self.hits = hits + (Geography,)
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
343 else:
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
344 self.hits = (hits, Geography)
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
345
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
346 if self.facing == "left":
621
851c8726696c More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents: 592
diff changeset
347 shift = cdiv(self.PROJECTILE_SIZE, (-2, 1))
851c8726696c More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents: 592
diff changeset
348 dv = cmul(self.VELOCITY, (-1, 1))
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
349 else:
621
851c8726696c More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents: 592
diff changeset
350 shift = cdiv(self.PROJECTILE_SIZE, (2, 1))
851c8726696c More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents: 592
diff changeset
351 dv = cmul(self.VELOCITY, (1, 1))
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
352
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
353 self.rect.move_ip(shift)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
354 self.collide_rect.move_ip(shift)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
355 self.deltav(dv)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
356
538
c1b0ad1c0932 Hook up projectile sounds.
Simon Cross <hodgestar@gmail.com>
parents: 537
diff changeset
357 def launch(self):
c1b0ad1c0932 Hook up projectile sounds.
Simon Cross <hodgestar@gmail.com>
parents: 537
diff changeset
358 if self.launch_sound[0]:
c1b0ad1c0932 Hook up projectile sounds.
Simon Cross <hodgestar@gmail.com>
parents: 537
diff changeset
359 sound.play_sound(self.launch_sound[0])
c1b0ad1c0932 Hook up projectile sounds.
Simon Cross <hodgestar@gmail.com>
parents: 537
diff changeset
360
362
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
361 def explode(self):
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
362 self.kill()
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
363
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
364 def collided(self, other):
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
365 if not isinstance(other, self.hits):
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
366 return
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
367 if hasattr(other, 'damage'):
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
368 other.damage(self.DAMAGE)
584
b8bed508036f Don't steal life from skulls
Stefano Rivera <stefano@rivera.za.net>
parents: 562
diff changeset
369 if hasattr(self.source, 'steal_life'):
b8bed508036f Don't steal life from skulls
Stefano Rivera <stefano@rivera.za.net>
parents: 562
diff changeset
370 self.source.steal_life(self.DAMAGE)
362
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
371 self.explode()
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
372
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
373
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
374 class Item(GameSprite):
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
375 mobile = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
376 gravitates = False
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
377 actionable = True
434
827c5d045cf5 Don't allow the cannon to be picked up
Neil Muller <drnlmuller@gmail.com>
parents: 412
diff changeset
378 liftable = True
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
379
622
da331c80ec08 Clean up sprite inheritance hierarchy a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 621
diff changeset
380 sprite_layer = Layers.PLAYER
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
381 collision_layer = NPC_LAYER
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
382
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
383 debug_color = (240, 0, 240)
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
384
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
385
193
897eec397cbb Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Simon Cross <hodgestar@gmail.com>
parents: 191
diff changeset
386 def setup(self, name, world):
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
387 self.name = name
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
388 self.world = world
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
389 self._me = getattr(self.world.items, self.name)
191
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
390
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
391
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
392 def player_action(self, player):
434
827c5d045cf5 Don't allow the cannon to be picked up
Neil Muller <drnlmuller@gmail.com>
parents: 412
diff changeset
393 if self.liftable:
827c5d045cf5 Don't allow the cannon to be picked up
Neil Muller <drnlmuller@gmail.com>
parents: 412
diff changeset
394 player.take_item(self)
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
395
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
396
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
397 def remove(self):
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
398 self._me.level = '_limbo'
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
399 self.kill()
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
400
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
401
623
65881746dc20 More Sprite hierarchy work.
Jeremy Thurgood <firxen@gmail.com>
parents: 622
diff changeset
402 class Geography(GameSprite):
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
403 mobile = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
404 gravitates = False
362
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
405 collides_with = set([PC_LAYER, MONSTER_LAYER, NPC_LAYER, PROJECTILE_LAYER])
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 127
diff changeset
406 is_ground = True
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
407 actionable = False
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 127
diff changeset
408 bounce_factor = (0.0, 0.0)
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
409
623
65881746dc20 More Sprite hierarchy work.
Jeremy Thurgood <firxen@gmail.com>
parents: 622
diff changeset
410 def setup(self, image):
65881746dc20 More Sprite hierarchy work.
Jeremy Thurgood <firxen@gmail.com>
parents: 622
diff changeset
411 pass
65881746dc20 More Sprite hierarchy work.
Jeremy Thurgood <firxen@gmail.com>
parents: 622
diff changeset
412
65881746dc20 More Sprite hierarchy work.
Jeremy Thurgood <firxen@gmail.com>
parents: 622
diff changeset
413 def setup_image_data(self, pos, image, **opts):
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
414 self.tile_pos = pos
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
415 self.image = image
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
416 self.collide_rect = self.image.get_bounding_rect(1)
186
72e92893ccb8 Use layers for floor check
Neil Muller <drnlmuller@gmail.com>
parents: 174
diff changeset
417 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2))
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
418 self.rect = self.image.get_rect()
621
851c8726696c More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents: 592
diff changeset
419 self.rect_offset = csub(self.collide_rect.topleft, self.rect.topleft)
851c8726696c More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents: 592
diff changeset
420 self.rect.topleft = cmul(pos, TILE_SIZE)
851c8726696c More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents: 592
diff changeset
421 self.collide_rect.topleft = cadd(self.rect.topleft, self.rect_offset)
851c8726696c More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents: 592
diff changeset
422 self.floor_rect.topleft = cadd(self.rect.topleft, self.rect_offset)
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
423
117
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
424 def get_debug_color(self):
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
425 if self.floor or self.block:
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
426 return (240, 240, 0)
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
427 return (0, 240, 0)
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
428
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
429
249
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
430
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
431 class Doorway(GameSprite):
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
432 mobile = False
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
433 gravitates = False
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
434
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 264
diff changeset
435 blocks = False
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
436 actionable = True
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 264
diff changeset
437
249
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
438 image_file = 'torii.png'
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
439
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
440
623
65881746dc20 More Sprite hierarchy work.
Jeremy Thurgood <firxen@gmail.com>
parents: 622
diff changeset
441 def setup_image_data(self, pos, **opts):
65881746dc20 More Sprite hierarchy work.
Jeremy Thurgood <firxen@gmail.com>
parents: 622
diff changeset
442 super(Doorway, self).setup_image_data(pos, **opts)
249
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
443 self.image = pygame.transform.scale(self.image, self.image.get_rect().center)
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
444 self.rect = self.image.get_rect(midbottom=self.rect.midbottom)
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
445 self.collide_rect = self.rect
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
446
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
447
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
448 def setup(self, facing, leadsto):
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
449 self.facing = facing
249
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
450 self.leadsto = leadsto
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
451
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
452
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
453 def player_action(self, player):
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
454 from .. import engine, levelscene
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
455 engine.ChangeScene.post((levelscene.LevelScene, self.leadsto))
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
456
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
457
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
458
562
91ad18a5acf1 Celestial Doorway now counts tails.
Jeremy Thurgood <firxen@gmail.com>
parents: 551
diff changeset
459 class CelestialDoorway(Doorway):
91ad18a5acf1 Celestial Doorway now counts tails.
Jeremy Thurgood <firxen@gmail.com>
parents: 551
diff changeset
460 def player_action(self, player):
91ad18a5acf1 Celestial Doorway now counts tails.
Jeremy Thurgood <firxen@gmail.com>
parents: 551
diff changeset
461 from .. import engine
91ad18a5acf1 Celestial Doorway now counts tails.
Jeremy Thurgood <firxen@gmail.com>
parents: 551
diff changeset
462 if len(self.world.fox.tails) < 8:
91ad18a5acf1 Celestial Doorway now counts tails.
Jeremy Thurgood <firxen@gmail.com>
parents: 551
diff changeset
463 engine.OpenNotification.post(text="You need eight tails to enter the Celestial Plane.")
91ad18a5acf1 Celestial Doorway now counts tails.
Jeremy Thurgood <firxen@gmail.com>
parents: 551
diff changeset
464 return
91ad18a5acf1 Celestial Doorway now counts tails.
Jeremy Thurgood <firxen@gmail.com>
parents: 551
diff changeset
465 super(CelestialDoorway, self).player_action(player)
91ad18a5acf1 Celestial Doorway now counts tails.
Jeremy Thurgood <firxen@gmail.com>
parents: 551
diff changeset
466
91ad18a5acf1 Celestial Doorway now counts tails.
Jeremy Thurgood <firxen@gmail.com>
parents: 551
diff changeset
467
91ad18a5acf1 Celestial Doorway now counts tails.
Jeremy Thurgood <firxen@gmail.com>
parents: 551
diff changeset
468
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
469 class StartingDoorway(Doorway):
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
470 actionable = False
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
471
623
65881746dc20 More Sprite hierarchy work.
Jeremy Thurgood <firxen@gmail.com>
parents: 622
diff changeset
472 def setup_image_data(self, pos, **opts):
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
473 self.image = pygame.Surface((0, 0))
621
851c8726696c More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents: 592
diff changeset
474 self.rect = self.image.get_rect(midbottom=tile_midbottom(pos))
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
475 self.collide_rect = self.rect.move(0, 0)
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
476
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
477
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
478 def setup(self, facing):
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
479 Doorway.setup(self, facing, None)
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
480
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
481
528
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
482 class Skeleton(GameSprite):
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
483 mobile = False
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
484 gravitates = False
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
485 actionable = False
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
486 liftable = False
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
487 image_dir = 'sprites/skulls/'
622
da331c80ec08 Clean up sprite inheritance hierarchy a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 621
diff changeset
488 sprite_layer = Layers.BEHIND
528
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
489 debug_color = (255, 255, 0)
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
490
622
da331c80ec08 Clean up sprite inheritance hierarchy a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 621
diff changeset
491
528
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
492 def __init__(self, pos, player=False, **opts):
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
493 self._pos = pos
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
494 if player:
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
495 self.image_file = 'kitsune.png'
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
496 else:
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
497 self.image_file = 'monster.png'
622
da331c80ec08 Clean up sprite inheritance hierarchy a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 621
diff changeset
498 super(Skeleton, self).__init__(pos, **opts)
528
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
499
623
65881746dc20 More Sprite hierarchy work.
Jeremy Thurgood <firxen@gmail.com>
parents: 622
diff changeset
500 def setup_image_data(self, pos, **opts):
65881746dc20 More Sprite hierarchy work.
Jeremy Thurgood <firxen@gmail.com>
parents: 622
diff changeset
501 super(Skeleton, self).setup_image_data(pos, **opts)
528
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
502 # Pixel based rect, not tile:
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
503 self.rect = self.image.get_rect(midbottom=self._pos)
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
504 self.collide_rect = self.rect.move(0, 0)
52b38b803782 Skeleton for dead monsters
Stefano Rivera <stefano@rivera.za.net>
parents: 508
diff changeset
505
249
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
506
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
507 def find_sprite(descr, mod_name=None):
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
508 """Create a sprite object from a dictionary describing it."""
261
7668243695f4 Trial patch for dealing with unicode dict key issue on Windows.
Simon Cross <hodgestar@gmail.com>
parents: 254
diff changeset
509 descr = dict((str(k), v) for k, v in descr.items()) # convert unicode keys
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
510 cls_name = descr.pop("type")
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
511 if mod_name is None:
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
512 mod_name, cls_name = cls_name.rsplit(".", 1)
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
513 mod_name = ".".join(["skaapsteker.sprites", mod_name])
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
514 mod = __import__(mod_name, fromlist=[cls_name])
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
515 cls = getattr(mod, cls_name)
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
516 return cls(**descr)
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
517