changeset 484:b15b0bd933a5

Fix facing on NPCs and clean up debug prints.
author Jeremy Thurgood <firxen@gmail.com>
date Sat, 09 Apr 2011 22:12:31 +0200
parents b48c194c4af9
children 79b8269e5bf8
files skaapsteker/sprites/base.py
diffstat 1 files changed, 1 insertions(+), 6 deletions(-) [+]
line wrap: on
line diff
--- a/skaapsteker/sprites/base.py	Sat Apr 09 22:05:27 2011 +0200
+++ b/skaapsteker/sprites/base.py	Sat Apr 09 22:12:31 2011 +0200
@@ -159,7 +159,6 @@
         self.setup(**opts)
 
     def collided_player(self, player):
-        print "%s collided with player" % self
         self.start_attack(player)
 
     def update(self):
@@ -207,9 +206,7 @@
             player.damage(1)  # collision damage
 
     def damage(self, damage):
-        print 'Damaged by ', damage
         self.health -= damage
-        print 'Monster health', self.health
         if self.health <= 0:
             self.kill()
 
@@ -273,7 +270,7 @@
         AnimatedGameSprite.__init__(self, pos, **opts)
         self._layer = Layers.PLAYER
 
-    def setup(self, name, world, dsm, state, facing):
+    def setup(self, name, world, dsm, state, facing=None):
         self.name = name
         self.dsm = dialogue.DSM(name, world, dsm, state)
         self._me = getattr(world.npcs, self.name)
@@ -420,11 +417,9 @@
     def setup(self, facing, leadsto):
         self.facing = facing
         self.leadsto = leadsto
-        print leadsto
 
 
     def player_action(self, player):
-        print "Player touched %s" % self
         from .. import engine, levelscene
         engine.ChangeScene.post((levelscene.LevelScene, self.leadsto))