diff skaapsteker/sprites/base.py @ 249:30ae3c681507

Doors and stuff.
author Jeremy Thurgood <firxen@gmail.com>
date Thu, 07 Apr 2011 22:20:58 +0200
parents 129afb4417cf
children 8d7edd77bfbf
line wrap: on
line diff
--- a/skaapsteker/sprites/base.py	Thu Apr 07 19:44:04 2011 +0200
+++ b/skaapsteker/sprites/base.py	Thu Apr 07 22:20:58 2011 +0200
@@ -3,6 +3,7 @@
 import re
 
 from pygame import Rect
+import pygame.transform
 
 from ..physics import Sprite
 from ..constants import Layers
@@ -263,6 +264,36 @@
         return (0, 240, 0)
 
 
+
+class Doorway(GameSprite):
+    mobile = False
+    gravitates = False
+    collides_with = set([PC_LAYER])
+
+    image_file = 'torii.png'
+
+    debug_color = (120, 240, 120)
+
+    def __init__(self, pos, **opts):
+        GameSprite.__init__(self, pos, **opts)
+        self._layer = Layers.PLAYER
+        self.image = pygame.transform.scale(self.image, self.image.get_rect().center)
+        self.rect = self.image.get_rect(midbottom=self.rect.midbottom)
+        self.collide_rect = self.rect
+
+
+    def setup(self, leadsto):
+        self.leadsto = leadsto
+        print leadsto
+
+
+    def collided_player(self, player):
+        print "Player touched %s" % self
+        from .. import engine, levelscene
+        engine.ChangeScene.post((levelscene.LevelScene, self.leadsto))
+
+
+
 def find_sprite(descr, mod_name=None):
     """Create a sprite object from a dictionary describing it."""
     descr = descr.copy()