Mercurial > skaapsteker
annotate skaapsteker/sprites/base.py @ 206:e2acf4663065
Move fox properties to the world
author | Neil Muller <drnlmuller@gmail.com> |
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date | Wed, 06 Apr 2011 23:19:08 +0200 |
parents | 0a793c4ac341 |
children | c72d9bf911fb |
rev | line source |
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1 """Basic sprite classes.""" |
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2 |
35 | 3 from pygame import Rect |
4 | |
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5 from skaapsteker.physics import Sprite |
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6 from skaapsteker.constants import Layers |
47 | 7 from skaapsteker import data |
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8 from skaapsteker import dialogue |
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9 |
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10 |
35 | 11 TILE_SIZE = (64, 64) |
12 | |
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13 # Collision Layers (values are ids not numbers) |
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14 PC_LAYER = 0 |
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15 MONSTER_LAYER = 1 |
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16 NPC_LAYER = 2 |
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17 |
35 | 18 |
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19 |
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20 class GameSprite(Sprite): |
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21 image_dir = 'sprites/' |
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22 image_file = None |
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23 |
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24 def __init__(self, pos, **opts): |
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25 Sprite.__init__(self) |
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26 self.image = data.load_image(self.image_dir + self.image_file) |
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27 self.starting_tile_pos = pos |
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28 self.rect = self.image.get_rect(midbottom=(pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1])) |
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29 self.collide_rect = self.rect.move(0, 0) |
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30 self.setup(**opts) |
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31 |
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32 |
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33 |
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34 class Monster(GameSprite): |
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35 |
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36 collision_layer = MONSTER_LAYER |
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37 collides_with = set([PC_LAYER]) |
47 | 38 |
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39 debug_color = (240, 120, 120) |
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40 |
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41 block = True |
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42 |
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43 def __init__(self, pos, **opts): |
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44 GameSprite.__init__(self, pos, **opts) |
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45 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2)) |
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46 self._layer = Layers.PLAYER |
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47 self.health = 10 |
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48 self.setup(**opts) |
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49 |
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50 |
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51 def collided_player(self): |
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52 print "%s collided with player" % self |
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53 |
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54 |
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55 class NPC(GameSprite): |
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56 |
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57 image_file = None |
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58 collision_layer = NPC_LAYER |
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59 collides_with = set([PC_LAYER]) |
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60 |
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61 debug_color = (240, 240, 240) |
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62 |
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63 block = False |
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64 |
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65 def __init__(self, pos, **opts): |
202
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66 GameSprite.__init__(self, pos, **opts) |
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67 self._layer = Layers.PLAYER |
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68 |
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69 |
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70 def setup(self, name, world, dsm): |
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71 self.dsm = dialogue.DSM(name, world, dsm) |
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72 |
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73 |
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74 class Projectile(GameSprite): |
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75 gravitates = False |
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76 |
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77 |
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78 class Item(GameSprite): |
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79 mobile = False |
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80 gravitates = False |
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81 |
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82 collision_layer = MONSTER_LAYER |
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83 collides_with = set([PC_LAYER]) |
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84 |
191 | 85 portable = True |
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86 |
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87 def __init__(self, pos, **opts): |
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88 GameSprite.__init__(self, pos, **opts) |
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89 self._layer = Layers.PLAYER |
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90 |
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91 |
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92 def setup(self, name, world): |
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93 pass |
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94 |
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95 |
191 | 96 def get_debug_color(self): |
97 if self.portable: | |
98 return (240, 0, 240) | |
99 return (0, 0, 240) | |
100 | |
101 | |
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102 def collided_player(self): |
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103 print "Player touched %s" % self |
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104 |
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105 |
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106 class Geography(Sprite): |
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107 mobile = False |
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108 gravitates = False |
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109 collides_with = set([PC_LAYER, MONSTER_LAYER, NPC_LAYER]) |
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110 is_ground = True |
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111 bounce_factor = (0.0, 0.0) |
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112 |
35 | 113 def __init__(self, pos, image): |
114 Sprite.__init__(self) | |
115 self.tile_pos = pos | |
116 self.image = image | |
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117 self.collide_rect = self.image.get_bounding_rect(1) |
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118 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2)) |
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119 self.rect = self.image.get_rect() |
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120 self.rect_offset = self.collide_rect.left - self.rect.left, self.rect.top - self.rect.top |
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121 self.collide_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1] |
186
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122 self.floor_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1] |
122
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123 self.rect.topleft = pos[0] * TILE_SIZE[0], pos[1] * TILE_SIZE[1] |
35 | 124 |
117
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125 def get_debug_color(self): |
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126 if self.floor or self.block: |
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127 return (240, 240, 0) |
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128 return (0, 240, 0) |
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129 |
35 | 130 |
127
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131 def find_sprite(descr, mod_name=None): |
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132 """Create a sprite object from a dictionary describing it.""" |
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133 descr = descr.copy() |
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134 cls_name = descr.pop("type") |
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135 if mod_name is None: |
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136 mod_name, cls_name = cls_name.rsplit(".", 1) |
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Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
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137 mod_name = ".".join(["skaapsteker.sprites", mod_name]) |
94d5ebaa912f
Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
138 mod = __import__(mod_name, fromlist=[cls_name]) |
94d5ebaa912f
Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
139 cls = getattr(mod, cls_name) |
94d5ebaa912f
Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
25
diff
changeset
|
140 return cls(**descr) |
35 | 141 |