Mercurial > skaapsteker
annotate skaapsteker/sprites/base.py @ 152:60138b935bc0
Make enemies block by default, so we can jump off them
author | Neil Muller <drnlmuller@gmail.com> |
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date | Tue, 05 Apr 2011 21:25:44 +0200 |
parents | 6b488e1351a5 |
children | 663bdac80299 |
rev | line source |
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1 """Basic sprite classes.""" |
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2 |
35 | 3 from pygame import Rect |
4 | |
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5 from skaapsteker.physics import Sprite |
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6 from skaapsteker.constants import Layers |
47 | 7 from skaapsteker import data |
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8 |
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9 |
35 | 10 TILE_SIZE = (64, 64) |
11 | |
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12 # Collision Layers (values are ids not numbers) |
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13 PC_LAYER = 0 |
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14 MONSTER_LAYER = 1 |
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15 |
35 | 16 |
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17 class Monster(Sprite): |
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18 |
47 | 19 image_file = None |
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20 collision_layer = MONSTER_LAYER |
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21 collides_with = set([PC_LAYER]) |
47 | 22 |
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23 debug_color = (240, 120, 120) |
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24 |
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25 block = True |
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26 |
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27 def __init__(self, pos, **opts): |
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28 Sprite.__init__(self) |
47 | 29 self.image = data.load_image('sprites/' + self.image_file) |
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30 self.starting_tile_pos = pos |
47 | 31 self.rect = self.image.get_rect(topleft=(pos[0]*TILE_SIZE[0], pos[1]*TILE_SIZE[1])) |
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32 self.collide_rect = self.image.get_rect(topleft=(pos[0]*TILE_SIZE[0], pos[1]*TILE_SIZE[1])) |
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33 self._layer = Layers.PLAYER |
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34 self.setup(**opts) |
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35 |
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36 |
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37 def setup(self): |
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38 pass |
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39 |
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40 |
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41 class NPC(Sprite): |
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42 pass |
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43 |
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44 |
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45 class Projectile(Sprite): |
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46 gravitates = False |
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47 |
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48 |
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49 class Item(Sprite): |
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50 mobile = False |
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51 gravitates = False |
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52 |
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53 image_file = None |
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54 collision_layer = MONSTER_LAYER |
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55 collides_with = set([PC_LAYER]) |
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56 |
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57 debug_color = (240, 0, 240) |
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58 |
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59 def __init__(self, pos, **opts): |
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60 Sprite.__init__(self) |
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61 self.image = data.load_image('sprites/' + self.image_file) |
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62 self.starting_tile_pos = pos |
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63 self.rect = self.image.get_rect(topleft=(pos[0]*TILE_SIZE[0], pos[1]*TILE_SIZE[1])) |
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64 self._layer = Layers.PLAYER |
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65 self.setup(**opts) |
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66 |
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67 |
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68 def setup(self): |
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69 pass |
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70 |
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71 |
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72 class Geography(Sprite): |
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73 mobile = False |
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74 gravitates = False |
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75 collides_with = set([PC_LAYER, MONSTER_LAYER]) |
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76 is_ground = True |
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77 bounce_factor = (0.0, 0.0) |
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78 |
35 | 79 def __init__(self, pos, image): |
80 Sprite.__init__(self) | |
81 self.tile_pos = pos | |
82 self.image = image | |
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83 self.collide_rect = self.image.get_bounding_rect(1) |
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84 self.rect = self.image.get_rect() |
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85 self.rect_offset = self.collide_rect.left - self.rect.left, self.rect.top - self.rect.top |
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86 self.collide_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1] |
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87 self.rect.topleft = pos[0] * TILE_SIZE[0], pos[1] * TILE_SIZE[1] |
35 | 88 |
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89 def get_debug_color(self): |
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90 if self.floor or self.block: |
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91 return (240, 240, 0) |
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92 return (0, 240, 0) |
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93 |
35 | 94 |
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95 def find_sprite(descr, mod_name=None): |
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96 """Create a sprite object from a dictionary describing it.""" |
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97 descr = descr.copy() |
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98 cls_name = descr.pop("type") |
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99 if mod_name is None: |
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100 mod_name, cls_name = cls_name.rsplit(".", 1) |
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101 mod_name = ".".join(["skaapsteker.sprites", mod_name]) |
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102 mod = __import__(mod_name, fromlist=[cls_name]) |
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103 cls = getattr(mod, cls_name) |
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104 return cls(**descr) |
35 | 105 |