annotate skaapsteker/sprites/base.py @ 193:897eec397cbb

Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
author Simon Cross <hodgestar@gmail.com>
date Wed, 06 Apr 2011 21:44:54 +0200
parents 993f4f55eb93
children a11325bc5ff0
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
1 """Basic sprite classes."""
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
2
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
3 from pygame import Rect
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
4
22
b815471d4b95 Move sprite base class into physics since they're tightly coupled.
Simon Cross <hodgestar@gmail.com>
parents: 18
diff changeset
5 from skaapsteker.physics import Sprite
59
1be1ca704346 Add Layers constants. Set Monsters to player's layer by default
Neil Muller <drnlmuller@gmail.com>
parents: 47
diff changeset
6 from skaapsteker.constants import Layers
47
215e2e74c244 Better dummy monster.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
7 from skaapsteker import data
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
8 from skaapsteker import dialogue
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
9
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
10
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
11 TILE_SIZE = (64, 64)
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
12
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
13 # Collision Layers (values are ids not numbers)
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
14 PC_LAYER = 0
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
15 MONSTER_LAYER = 1
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
16 NPC_LAYER = 2
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
17
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
18
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
19 class Monster(Sprite):
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
20
47
215e2e74c244 Better dummy monster.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
21 image_file = None
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
22 collision_layer = MONSTER_LAYER
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
23 collides_with = set([PC_LAYER])
47
215e2e74c244 Better dummy monster.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
24
117
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
25 debug_color = (240, 120, 120)
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
26
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 144
diff changeset
27 block = True
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 144
diff changeset
28
25
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
29 def __init__(self, pos, **opts):
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
30 Sprite.__init__(self)
47
215e2e74c244 Better dummy monster.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
31 self.image = data.load_image('sprites/' + self.image_file)
25
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
32 self.starting_tile_pos = pos
174
8774c170a232 Slightly better enemy handling.
Jeremy Thurgood <firxen@gmail.com>
parents: 163
diff changeset
33 self.rect = self.image.get_rect(midbottom=(pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1]))
8774c170a232 Slightly better enemy handling.
Jeremy Thurgood <firxen@gmail.com>
parents: 163
diff changeset
34 self.collide_rect = self.rect.move(0, 0)
186
72e92893ccb8 Use layers for floor check
Neil Muller <drnlmuller@gmail.com>
parents: 174
diff changeset
35 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2))
59
1be1ca704346 Add Layers constants. Set Monsters to player's layer by default
Neil Muller <drnlmuller@gmail.com>
parents: 47
diff changeset
36 self._layer = Layers.PLAYER
25
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
37 self.setup(**opts)
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
38
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
39
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
40 def setup(self):
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
41 pass
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
42
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
43
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
44 class NPC(Sprite):
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
45
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
46 image_file = None
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
47 collision_layer = NPC_LAYER
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
48 collides_with = set([PC_LAYER])
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
49
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
50 debug_color = (240, 240, 240)
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
51
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
52 block = True
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
53
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
54 def __init__(self, pos, **opts):
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
55 Sprite.__init__(self)
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
56 self.image = data.load_image('sprites/' + self.image_file)
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
57 self.starting_tile_pos = pos
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
58 self.rect = self.image.get_rect(midbottom=(pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1]))
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
59 self.collide_rect = self.rect.move(0, 0)
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
60 self._layer = Layers.PLAYER
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
61 self.setup(**opts)
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
62
193
897eec397cbb Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Simon Cross <hodgestar@gmail.com>
parents: 191
diff changeset
63 def setup(self, name, world, dsm):
897eec397cbb Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Simon Cross <hodgestar@gmail.com>
parents: 191
diff changeset
64 self.dsm = dialogue.DSM(name, world, dsm)
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
65
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
66
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
67 class Projectile(Sprite):
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
68 gravitates = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
69
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
70
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
71 class Item(Sprite):
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
72 mobile = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
73 gravitates = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
74
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
75 image_file = None
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
76 collision_layer = MONSTER_LAYER
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
77 collides_with = set([PC_LAYER])
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
78
191
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
79 portable = True
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
80
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
81 def __init__(self, pos, **opts):
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
82 Sprite.__init__(self)
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
83 self.image = data.load_image('sprites/' + self.image_file)
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
84 self.starting_tile_pos = pos
163
98ff05be85e0 Better Item placement.
Jeremy Thurgood <firxen@gmail.com>
parents: 162
diff changeset
85 self.rect = self.image.get_rect(midbottom=(pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1]))
98ff05be85e0 Better Item placement.
Jeremy Thurgood <firxen@gmail.com>
parents: 162
diff changeset
86 self.collide_rect = self.rect.move(0, 0)
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
87 self._layer = Layers.PLAYER
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
88 self.setup(**opts)
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
89
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
90
193
897eec397cbb Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Simon Cross <hodgestar@gmail.com>
parents: 191
diff changeset
91 def setup(self, name, world):
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
92 pass
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
93
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
94
191
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
95 def get_debug_color(self):
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
96 if self.portable:
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
97 return (240, 0, 240)
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
98 return (0, 0, 240)
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
99
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
100
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
101 class Geography(Sprite):
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
102 mobile = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
103 gravitates = False
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
104 collides_with = set([PC_LAYER, MONSTER_LAYER, NPC_LAYER])
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 127
diff changeset
105 is_ground = True
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 127
diff changeset
106 bounce_factor = (0.0, 0.0)
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
107
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
108 def __init__(self, pos, image):
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
109 Sprite.__init__(self)
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
110 self.tile_pos = pos
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
111 self.image = image
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
112 self.collide_rect = self.image.get_bounding_rect(1)
186
72e92893ccb8 Use layers for floor check
Neil Muller <drnlmuller@gmail.com>
parents: 174
diff changeset
113 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2))
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
114 self.rect = self.image.get_rect()
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
115 self.rect_offset = self.collide_rect.left - self.rect.left, self.rect.top - self.rect.top
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
116 self.collide_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1]
186
72e92893ccb8 Use layers for floor check
Neil Muller <drnlmuller@gmail.com>
parents: 174
diff changeset
117 self.floor_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1]
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
118 self.rect.topleft = pos[0] * TILE_SIZE[0], pos[1] * TILE_SIZE[1]
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
119
117
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
120 def get_debug_color(self):
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
121 if self.floor or self.block:
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
122 return (240, 240, 0)
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
123 return (0, 240, 0)
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
124
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
125
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
126 def find_sprite(descr, mod_name=None):
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
127 """Create a sprite object from a dictionary describing it."""
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
128 descr = descr.copy()
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
129 cls_name = descr.pop("type")
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
130 if mod_name is None:
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
131 mod_name, cls_name = cls_name.rsplit(".", 1)
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
132 mod_name = ".".join(["skaapsteker.sprites", mod_name])
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
133 mod = __import__(mod_name, fromlist=[cls_name])
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
134 cls = getattr(mod, cls_name)
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
135 return cls(**descr)
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
136