Mercurial > skaapsteker
annotate skaapsteker/sprites/base.py @ 186:72e92893ccb8
Use layers for floor check
author | Neil Muller <drnlmuller@gmail.com> |
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date | Wed, 06 Apr 2011 20:49:47 +0200 |
parents | 8774c170a232 |
children | 9d08f99b5ddf |
rev | line source |
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1 """Basic sprite classes.""" |
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2 |
35 | 3 from pygame import Rect |
4 | |
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5 from skaapsteker.physics import Sprite |
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6 from skaapsteker.constants import Layers |
47 | 7 from skaapsteker import data |
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8 |
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9 |
35 | 10 TILE_SIZE = (64, 64) |
11 | |
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12 # Collision Layers (values are ids not numbers) |
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13 PC_LAYER = 0 |
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14 MONSTER_LAYER = 1 |
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15 |
35 | 16 |
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17 class Monster(Sprite): |
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47 | 19 image_file = None |
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20 collision_layer = MONSTER_LAYER |
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21 collides_with = set([PC_LAYER]) |
47 | 22 |
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23 debug_color = (240, 120, 120) |
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24 |
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25 block = True |
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26 |
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27 def __init__(self, pos, **opts): |
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28 Sprite.__init__(self) |
47 | 29 self.image = data.load_image('sprites/' + self.image_file) |
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30 self.starting_tile_pos = pos |
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31 self.rect = self.image.get_rect(midbottom=(pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1])) |
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32 self.collide_rect = self.rect.move(0, 0) |
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33 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2)) |
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34 self._layer = Layers.PLAYER |
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35 self.setup(**opts) |
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36 |
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37 |
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38 def setup(self): |
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39 pass |
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40 |
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41 |
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42 class NPC(Sprite): |
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43 pass |
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44 |
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45 |
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46 class Projectile(Sprite): |
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47 gravitates = False |
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48 |
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49 |
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50 class Item(Sprite): |
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51 mobile = False |
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52 gravitates = False |
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53 |
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54 image_file = None |
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55 collision_layer = MONSTER_LAYER |
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56 collides_with = set([PC_LAYER]) |
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57 |
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58 debug_color = (240, 0, 240) |
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59 |
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60 def __init__(self, pos, **opts): |
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61 Sprite.__init__(self) |
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62 self.image = data.load_image('sprites/' + self.image_file) |
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63 self.starting_tile_pos = pos |
163 | 64 self.rect = self.image.get_rect(midbottom=(pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1])) |
65 self.collide_rect = self.rect.move(0, 0) | |
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66 self._layer = Layers.PLAYER |
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67 self.setup(**opts) |
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68 |
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69 |
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70 def setup(self): |
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71 pass |
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72 |
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73 |
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74 class Geography(Sprite): |
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75 mobile = False |
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76 gravitates = False |
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77 collides_with = set([PC_LAYER, MONSTER_LAYER]) |
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78 is_ground = True |
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79 bounce_factor = (0.0, 0.0) |
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80 |
35 | 81 def __init__(self, pos, image): |
82 Sprite.__init__(self) | |
83 self.tile_pos = pos | |
84 self.image = image | |
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85 self.collide_rect = self.image.get_bounding_rect(1) |
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86 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2)) |
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87 self.rect = self.image.get_rect() |
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88 self.rect_offset = self.collide_rect.left - self.rect.left, self.rect.top - self.rect.top |
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89 self.collide_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1] |
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90 self.floor_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1] |
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91 self.rect.topleft = pos[0] * TILE_SIZE[0], pos[1] * TILE_SIZE[1] |
35 | 92 |
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93 def get_debug_color(self): |
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94 if self.floor or self.block: |
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95 return (240, 240, 0) |
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96 return (0, 240, 0) |
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97 |
35 | 98 |
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99 def find_sprite(descr, mod_name=None): |
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100 """Create a sprite object from a dictionary describing it.""" |
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101 descr = descr.copy() |
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102 cls_name = descr.pop("type") |
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103 if mod_name is None: |
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104 mod_name, cls_name = cls_name.rsplit(".", 1) |
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105 mod_name = ".".join(["skaapsteker.sprites", mod_name]) |
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106 mod = __import__(mod_name, fromlist=[cls_name]) |
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107 cls = getattr(mod, cls_name) |
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108 return cls(**descr) |
35 | 109 |