log skaapsteker/sprites/base.py @ 186:72e92893ccb8

age author description
Wed, 06 Apr 2011 20:49:47 +0200 Neil Muller Use layers for floor check
Wed, 06 Apr 2011 12:28:06 +0200 Jeremy Thurgood Slightly better enemy handling.
Wed, 06 Apr 2011 00:02:41 +0200 Jeremy Thurgood Better Item placement.
Tue, 05 Apr 2011 23:35:55 +0200 Jeremy Thurgood Fix items, and stop the tea from looking like a monk.
Tue, 05 Apr 2011 21:25:44 +0200 Neil Muller Make enemies block by default, so we can jump off them
Tue, 05 Apr 2011 15:46:13 +0200 Neil Muller Buggy ground implementation. Make the world less bouncy
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Mon, 04 Apr 2011 22:39:42 +0200 Neil Muller Saner, buggier collision rectangles
Mon, 04 Apr 2011 22:02:52 +0200 Jeremy Thurgood Angry fruit salad debug boxes.
Mon, 04 Apr 2011 18:45:48 +0200 Simon Cross Shiny new collision detection. Read code for usage information.
Mon, 04 Apr 2011 16:45:11 +0200 Neil Muller Rough outline of a player object, completely with statuesque flying fox
Sun, 03 Apr 2011 22:02:19 +0200 Neil Muller Add Layers constants. Set Monsters to player's layer by default
Sun, 03 Apr 2011 21:01:45 +0200 Jeremy Thurgood Better dummy monster.
Sun, 03 Apr 2011 19:15:51 +0200 Jeremy Thurgood Sprite-based tiles. \o/
Sun, 03 Apr 2011 18:41:52 +0200 Simon Cross Example for global sprite importing.
Sun, 03 Apr 2011 18:04:36 +0200 Jeremy Thurgood Very basic enemy support.
Sun, 03 Apr 2011 17:55:07 +0200 Simon Cross Move sprite base class into physics since they're tightly coupled.
Sun, 03 Apr 2011 17:20:07 +0200 Simon Cross Add skeleton for physics and sprites.