annotate skaapsteker/sprites/base.py @ 214:6e7faba82c21

Remove debugging pdb.
author Simon Cross <hodgestar@gmail.com>
date Thu, 07 Apr 2011 00:36:29 +0200
parents c5c4306593d8
children fcc5eca8eaca
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
1 """Basic sprite classes."""
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
2
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
3 from pygame import Rect
213
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
4 import re
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
5
22
b815471d4b95 Move sprite base class into physics since they're tightly coupled.
Simon Cross <hodgestar@gmail.com>
parents: 18
diff changeset
6 from skaapsteker.physics import Sprite
59
1be1ca704346 Add Layers constants. Set Monsters to player's layer by default
Neil Muller <drnlmuller@gmail.com>
parents: 47
diff changeset
7 from skaapsteker.constants import Layers
47
215e2e74c244 Better dummy monster.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
8 from skaapsteker import data
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
9 from skaapsteker import dialogue
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
10
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
11
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
12 TILE_SIZE = (64, 64)
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
13
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
14 # Collision Layers (values are ids not numbers)
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
15 PC_LAYER = 0
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
16 MONSTER_LAYER = 1
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
17 NPC_LAYER = 2
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
18
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
19
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
20
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
21 class GameSprite(Sprite):
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
22 image_dir = 'sprites/'
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
23 image_file = None
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
24
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
25 def __init__(self, pos, **opts):
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
26 Sprite.__init__(self)
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
27 self.image = data.load_image(self.image_dir + self.image_file)
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
28 self.rect = self.image.get_rect(midbottom=(pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1]))
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
29 self.collide_rect = self.rect.move(0, 0)
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
30 self.setup(**opts)
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
31
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
32
213
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
33 class AnimatedGameSprite(Sprite):
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
34 # folder for animation files, e.g. sprites/foo
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
35 image_dir = None
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
36
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
37 # first item is the starting animation
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
38 animation_regexes = [
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
39 # TODO: swap back once we know how to swap
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
40 ("running", r"^.*_\d+.png$"),
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
41 ("standing", r"^.*_standing.png$"),
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
42 ]
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
43
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
44 wants_updates = True
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
45
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
46 def __init__(self, pos, **opts):
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
47 Sprite.__init__(self)
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
48 self._animations = dict((k, []) for k, r in self.animation_regexes)
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
49 self._frame = 0
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
50 self._tick = 0 # TODO: hack to show some animation; kill shortly
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
51 self._animation = self.animation_regexes[0][0]
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
52
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
53 for image in data.get_files(self.image_dir):
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
54 print image
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
55 for name, pattern in self.animation_regexes:
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
56 if re.match(pattern, image):
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
57 img = data.load_image("%s/%s" % (self.image_dir, image))
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
58 collide_rect = img.get_bounding_rect(1).inflate(-2,-2)
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
59 self._animations[name].append((img, collide_rect))
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
60
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
61 self.collide_rect = Rect((0, 0), (2, 2))
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
62 self.collide_rect.midbottom = (pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1])
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
63 self._update_image()
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
64 self.setup(**opts)
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
65
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
66 def _update_image(self):
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
67 images = self._animations[self._animation]
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
68 if self._frame >= len(images):
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
69 self._frame = 0
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
70 cand_image, cand_collide_rect = images[self._frame]
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
71 cand_collide_rect = cand_collide_rect.move(0, 0) # copy collide rect before we move it
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
72
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
73 cur_pos = self.collide_rect.midbottom
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
74
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
75 cand_rect = cand_image.get_rect()
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
76 cand_rect_offset = cand_rect.centerx - cand_collide_rect.centerx, cand_rect.bottom - cand_collide_rect.bottom
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
77 cand_rect.midbottom = cur_pos[0] + cand_rect_offset[0], cur_pos[1] + cand_rect_offset[1]
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
78 cand_collide_rect.midbottom = cur_pos
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
79
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
80 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image):
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
81 return
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
82
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
83 self.image = cand_image
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
84 self.collide_rect = cand_collide_rect
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
85 self.rect = cand_rect
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
86 self.rect_offset = cand_rect_offset
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
87 self.init_pos()
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
88
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
89 def update(self):
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
90 if self._tick > 10:
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
91 self._tick = 0
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
92 self._frame += 1
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
93 self._update_image()
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
94 self._tick += 1
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
95
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
96
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
97 class Monster(GameSprite):
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
98
97
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
99 collision_layer = MONSTER_LAYER
a1d95c6152a0 Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents: 88
diff changeset
100 collides_with = set([PC_LAYER])
47
215e2e74c244 Better dummy monster.
Jeremy Thurgood <firxen@gmail.com>
parents: 35
diff changeset
101
117
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
102 debug_color = (240, 120, 120)
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
103
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 144
diff changeset
104 block = True
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 144
diff changeset
105
25
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
106 def __init__(self, pos, **opts):
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
107 GameSprite.__init__(self, pos, **opts)
186
72e92893ccb8 Use layers for floor check
Neil Muller <drnlmuller@gmail.com>
parents: 174
diff changeset
108 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2))
59
1be1ca704346 Add Layers constants. Set Monsters to player's layer by default
Neil Muller <drnlmuller@gmail.com>
parents: 47
diff changeset
109 self._layer = Layers.PLAYER
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
110 self.health = 10
203
0a793c4ac341 Add default health values
Neil Muller <drnlmuller@gmail.com>
parents: 202
diff changeset
111 self.setup(**opts)
25
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
112
fe87d828d093 Very basic enemy support.
Jeremy Thurgood <firxen@gmail.com>
parents: 22
diff changeset
113
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
114 def collided_player(self, player):
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
115 print "%s collided with player" % self
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
116 player.damage(1)
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
117
210
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
118 def damage(self, damage):
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
119 print 'Damaged by ', damage
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
120 self.health -= damage
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
121 print 'Monster health', self.health
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
122 if self.health < 0:
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
123 self.kill()
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
124
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
125
213
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
126 class NPC(AnimatedGameSprite):
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
127
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
128 collision_layer = NPC_LAYER
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
129 collides_with = set([PC_LAYER])
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
130
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
131 debug_color = (240, 240, 240)
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
132
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
133 block = False
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
134
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
135 def __init__(self, pos, **opts):
213
c5c4306593d8 Attempt to animate NPCs a bit.
Simon Cross <hodgestar@gmail.com>
parents: 210
diff changeset
136 AnimatedGameSprite.__init__(self, pos, **opts)
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
137 self._layer = Layers.PLAYER
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
138
193
897eec397cbb Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Simon Cross <hodgestar@gmail.com>
parents: 191
diff changeset
139 def setup(self, name, world, dsm):
897eec397cbb Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Simon Cross <hodgestar@gmail.com>
parents: 191
diff changeset
140 self.dsm = dialogue.DSM(name, world, dsm)
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
141
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
142
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
143 def collided_player(self, player):
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
144 print "%s is ignoring player" % self
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
145
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
146
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
147 class Projectile(GameSprite):
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
148 gravitates = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
149
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
150
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
151 class Item(GameSprite):
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
152 mobile = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
153 gravitates = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
154
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
155 collision_layer = MONSTER_LAYER
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
156 collides_with = set([PC_LAYER])
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
157
191
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
158 portable = True
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
159
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
160 def __init__(self, pos, **opts):
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
161 GameSprite.__init__(self, pos, **opts)
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
162 self._layer = Layers.PLAYER
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
163
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
164
193
897eec397cbb Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Simon Cross <hodgestar@gmail.com>
parents: 191
diff changeset
165 def setup(self, name, world):
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
166 self.name = name
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
167 self.world = world
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
168
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
169
191
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
170 def get_debug_color(self):
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
171 if self.portable:
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
172 return (240, 0, 240)
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
173 return (0, 0, 240)
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
174
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
175
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
176 def collided_player(self, player):
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
177 print "Player touched %s" % self
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
178 player.take_item(self)
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
179
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
180
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
181
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
182 class Geography(Sprite):
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
183 mobile = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
184 gravitates = False
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Simon Cross <hodgestar@gmail.com>
parents: 186
diff changeset
185 collides_with = set([PC_LAYER, MONSTER_LAYER, NPC_LAYER])
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 127
diff changeset
186 is_ground = True
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 127
diff changeset
187 bounce_factor = (0.0, 0.0)
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
188
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
189 def __init__(self, pos, image):
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
190 Sprite.__init__(self)
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
191 self.tile_pos = pos
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
192 self.image = image
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
193 self.collide_rect = self.image.get_bounding_rect(1)
186
72e92893ccb8 Use layers for floor check
Neil Muller <drnlmuller@gmail.com>
parents: 174
diff changeset
194 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2))
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
195 self.rect = self.image.get_rect()
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
196 self.rect_offset = self.collide_rect.left - self.rect.left, self.rect.top - self.rect.top
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
197 self.collide_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1]
186
72e92893ccb8 Use layers for floor check
Neil Muller <drnlmuller@gmail.com>
parents: 174
diff changeset
198 self.floor_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1]
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
199 self.rect.topleft = pos[0] * TILE_SIZE[0], pos[1] * TILE_SIZE[1]
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
200
117
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
201 def get_debug_color(self):
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
202 if self.floor or self.block:
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
203 return (240, 240, 0)
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
204 return (0, 240, 0)
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
205
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
206
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
207 def find_sprite(descr, mod_name=None):
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
208 """Create a sprite object from a dictionary describing it."""
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
209 descr = descr.copy()
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
210 cls_name = descr.pop("type")
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
211 if mod_name is None:
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
212 mod_name, cls_name = cls_name.rsplit(".", 1)
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
213 mod_name = ".".join(["skaapsteker.sprites", mod_name])
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
214 mod = __import__(mod_name, fromlist=[cls_name])
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
215 cls = getattr(mod, cls_name)
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
216 return cls(**descr)
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
217