Mercurial > skaapsteker
annotate skaapsteker/sprites/base.py @ 209:189f7f8ef714
Basic item interaction.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Wed, 06 Apr 2011 23:41:53 +0200 |
parents | c72d9bf911fb |
children | 9a6c711e2fdf |
rev | line source |
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1 """Basic sprite classes.""" |
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2 |
35 | 3 from pygame import Rect |
4 | |
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5 from skaapsteker.physics import Sprite |
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6 from skaapsteker.constants import Layers |
47 | 7 from skaapsteker import data |
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8 from skaapsteker import dialogue |
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9 |
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10 |
35 | 11 TILE_SIZE = (64, 64) |
12 | |
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13 # Collision Layers (values are ids not numbers) |
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14 PC_LAYER = 0 |
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15 MONSTER_LAYER = 1 |
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16 NPC_LAYER = 2 |
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17 |
35 | 18 |
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19 |
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20 class GameSprite(Sprite): |
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21 image_dir = 'sprites/' |
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22 image_file = None |
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23 |
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24 def __init__(self, pos, **opts): |
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25 Sprite.__init__(self) |
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26 self.image = data.load_image(self.image_dir + self.image_file) |
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27 self.starting_tile_pos = pos |
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28 self.rect = self.image.get_rect(midbottom=(pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1])) |
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29 self.collide_rect = self.rect.move(0, 0) |
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30 self.setup(**opts) |
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31 |
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32 |
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33 |
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34 class Monster(GameSprite): |
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35 |
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36 collision_layer = MONSTER_LAYER |
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37 collides_with = set([PC_LAYER]) |
47 | 38 |
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39 debug_color = (240, 120, 120) |
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40 |
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41 block = True |
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42 |
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43 def __init__(self, pos, **opts): |
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44 GameSprite.__init__(self, pos, **opts) |
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45 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2)) |
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46 self._layer = Layers.PLAYER |
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47 self.health = 10 |
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48 self.setup(**opts) |
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49 |
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50 |
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51 def collided_player(self, player): |
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52 print "%s collided with player" % self |
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53 player.damage(1) |
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54 |
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55 |
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56 class NPC(GameSprite): |
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57 |
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58 image_file = None |
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59 collision_layer = NPC_LAYER |
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60 collides_with = set([PC_LAYER]) |
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61 |
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62 debug_color = (240, 240, 240) |
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63 |
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64 block = False |
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65 |
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66 def __init__(self, pos, **opts): |
202
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67 GameSprite.__init__(self, pos, **opts) |
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68 self._layer = Layers.PLAYER |
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69 |
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70 |
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71 def setup(self, name, world, dsm): |
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72 self.dsm = dialogue.DSM(name, world, dsm) |
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73 |
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74 |
209 | 75 def collided_player(self, player): |
76 print "%s is ignoring player" % self | |
77 | |
78 | |
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79 class Projectile(GameSprite): |
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80 gravitates = False |
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81 |
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82 |
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83 class Item(GameSprite): |
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84 mobile = False |
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85 gravitates = False |
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86 |
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87 collision_layer = MONSTER_LAYER |
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88 collides_with = set([PC_LAYER]) |
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89 |
191 | 90 portable = True |
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91 |
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92 def __init__(self, pos, **opts): |
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93 GameSprite.__init__(self, pos, **opts) |
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94 self._layer = Layers.PLAYER |
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95 |
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96 |
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97 def setup(self, name, world): |
209 | 98 self.name = name |
99 self.world = world | |
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100 |
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101 |
191 | 102 def get_debug_color(self): |
103 if self.portable: | |
104 return (240, 0, 240) | |
105 return (0, 0, 240) | |
106 | |
107 | |
209 | 108 def collided_player(self, player): |
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109 print "Player touched %s" % self |
209 | 110 player.take_item(self) |
111 | |
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112 |
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113 |
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114 class Geography(Sprite): |
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115 mobile = False |
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116 gravitates = False |
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117 collides_with = set([PC_LAYER, MONSTER_LAYER, NPC_LAYER]) |
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118 is_ground = True |
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119 bounce_factor = (0.0, 0.0) |
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120 |
35 | 121 def __init__(self, pos, image): |
122 Sprite.__init__(self) | |
123 self.tile_pos = pos | |
124 self.image = image | |
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125 self.collide_rect = self.image.get_bounding_rect(1) |
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126 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2)) |
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127 self.rect = self.image.get_rect() |
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128 self.rect_offset = self.collide_rect.left - self.rect.left, self.rect.top - self.rect.top |
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129 self.collide_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1] |
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130 self.floor_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1] |
122
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131 self.rect.topleft = pos[0] * TILE_SIZE[0], pos[1] * TILE_SIZE[1] |
35 | 132 |
117
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133 def get_debug_color(self): |
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134 if self.floor or self.block: |
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135 return (240, 240, 0) |
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136 return (0, 240, 0) |
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137 |
35 | 138 |
127
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139 def find_sprite(descr, mod_name=None): |
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140 """Create a sprite object from a dictionary describing it.""" |
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141 descr = descr.copy() |
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142 cls_name = descr.pop("type") |
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143 if mod_name is None: |
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144 mod_name, cls_name = cls_name.rsplit(".", 1) |
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Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
25
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145 mod_name = ".".join(["skaapsteker.sprites", mod_name]) |
94d5ebaa912f
Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
25
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146 mod = __import__(mod_name, fromlist=[cls_name]) |
94d5ebaa912f
Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
25
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147 cls = getattr(mod, cls_name) |
94d5ebaa912f
Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents:
25
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148 return cls(**descr) |
35 | 149 |