annotate skaapsteker/sprites/base.py @ 412:8ac5b3d619fe

Signal fire.
author Jeremy Thurgood <firxen@gmail.com>
date Sat, 09 Apr 2011 17:36:04 +0200
parents 115e738e209c
children 827c5d045cf5
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1 """Basic sprite classes."""
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2
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3 import re
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4 import time
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5
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6 from pygame import Rect
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7 import pygame.transform
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8
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9 from ..physics import Sprite
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10 from ..constants import Layers
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11 from ..engine import OpenDialog, AddSpriteEvent
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12 from .. import data
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13 from .. import dialogue
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16 TILE_SIZE = (64, 64)
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18 # Collision Layers (values are ids not numbers)
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19 PC_LAYER = 0
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20 MONSTER_LAYER = 1
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21 NPC_LAYER = 2
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22 PROJECTILE_LAYER = 3
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24
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25 class GameSprite(Sprite):
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26 image_dir = 'sprites/'
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27 image_file = None
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29 def __init__(self, pos, **opts):
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30 Sprite.__init__(self)
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31 self._starting_tile_pos = pos
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32 self.setup(**opts)
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33 self.setup_image_data(pos)
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34
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35 def setup(self):
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36 pass
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38 def setup_image_data(self, pos):
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39 self.image = data.load_image(self.image_dir + self.image_file)
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40 self.rect = self.image.get_rect(midbottom=(pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1]))
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41 self.collide_rect = self.rect.move(0, 0)
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42
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43
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44 class AnimatedGameSprite(Sprite):
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45 # folder for animation files, e.g. sprites/foo
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46 image_dir = None
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47
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48 # first item is the starting animation
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49 animation_regexes = [
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50 # TODO: swap back once we know how to swap
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51 ("running", r"^.*_\d+.png$"),
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52 ("standing", r"^.*_standing.png$"),
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53 ("attacking", r"^.*_attacking.png$"),
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54 ]
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55
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56 wants_updates = True
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57
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58 frame_pause = 0.1 # default time between animation frames
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59
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60 facings = {}
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61
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62 def __init__(self, pos, **opts):
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63 Sprite.__init__(self)
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64 self._animations = dict((k, []) for k, r in self.animation_regexes)
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65 self._frame = 0
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66 self._last_time = 0
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67 self._animation = self.animation_regexes[0][0]
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68 if self.facings and self._animation in self.facings:
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69 self.facing = self.facings[self._animation][0][0]
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70 else:
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71 self.facing = None
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72
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73 for image in data.get_files(self.image_dir):
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74 for name, pattern in self.animation_regexes:
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75 if re.match(pattern, image):
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76 img = data.load_image("%s/%s" % (self.image_dir, image))
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77 if self.facings and name in self.facings:
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78 if not self._animations[name]:
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79 self._animations[name] = dict((k, []) for k, t in self.facings[name])
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80 for facing, transform in self.facings[name]:
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81 if transform:
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82 mod_img = transform(img)
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83 else:
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84 mod_img = img
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85 collide_rect = mod_img.get_bounding_rect(1).inflate(-2,-2)
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86 self._animations[name][facing].append((mod_img, collide_rect))
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87 else:
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88 collide_rect = img.get_bounding_rect(1).inflate(-2,-2)
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89 self._animations[name].append((img, collide_rect))
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90
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91 self.collide_rect = Rect((0, 0), (2, 2))
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92 if isinstance(pos, pygame.Rect):
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93 self.collide_rect.midbottom = pos.midbottom
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94 else:
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95 self.collide_rect.midbottom = (pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1])
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96 self._update_image()
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97 self.setup(**opts)
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98
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99 def setup(self):
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100 pass
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101
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102 def _update_image(self, force=False):
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103 if self.facing:
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104 images = self._animations[self._animation][self.facing]
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105 else:
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106 images = self._animations[self._animation]
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107 if self._frame >= len(images):
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108 self._frame = 0
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109 cand_image, cand_collide_rect = images[self._frame]
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110 cand_collide_rect = cand_collide_rect.move(0, 0) # copy collide rect before we move it
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111
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112 cur_pos = self.collide_rect.midbottom
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113
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114 cand_rect = cand_image.get_rect()
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115 cand_rect_offset = cand_rect.centerx - cand_collide_rect.centerx, cand_rect.bottom - cand_collide_rect.bottom
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116 cand_rect.midbottom = cur_pos[0] + cand_rect_offset[0], cur_pos[1] + cand_rect_offset[1]
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117 cand_collide_rect.midbottom = cur_pos
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118
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119 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image) and not force:
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120 return
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121
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122 self.image = cand_image
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123 self.collide_rect = cand_collide_rect
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124 self.rect = cand_rect
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125 self.rect_offset = cand_rect_offset
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126 self.init_pos()
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127
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128 def update(self):
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129 if self._last_time is not None:
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130 if time.time() - self._last_time > self.frame_pause:
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131 self._frame += 1
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132 self._last_time = time.time()
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133 force = False
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134 if self._animation == 'attacking':
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135 force = True
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136 self._update_image(force)
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137 else:
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138 self._last_time = time.time()
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139
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140
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141 class Monster(AnimatedGameSprite):
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142
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143 collision_layer = MONSTER_LAYER
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144 collides_with = set([PC_LAYER, PROJECTILE_LAYER])
47
215e2e74c244 Better dummy monster.
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diff changeset
145
117
b361d9e17c26 Angry fruit salad debug boxes.
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diff changeset
146 debug_color = (240, 120, 120)
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147
152
60138b935bc0 Make enemies block by default, so we can jump off them
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parents: 144
diff changeset
148 block = True
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diff changeset
149
236
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150 attack_frame = None # Mark a spefici frame in the animatio n as when the attack lands
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151 attack_damage = 1
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152
25
fe87d828d093 Very basic enemy support.
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153 def __init__(self, pos, **opts):
236
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diff changeset
154 AnimatedGameSprite.__init__(self, pos, **opts)
186
72e92893ccb8 Use layers for floor check
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parents: 174
diff changeset
155 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2))
59
1be1ca704346 Add Layers constants. Set Monsters to player's layer by default
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156 self._layer = Layers.PLAYER
206
e2acf4663065 Move fox properties to the world
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diff changeset
157 self.health = 10
333
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158 self._done_attack = False
203
0a793c4ac341 Add default health values
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parents: 202
diff changeset
159 self.setup(**opts)
25
fe87d828d093 Very basic enemy support.
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diff changeset
160
208
c72d9bf911fb Add start of player damage
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parents: 206
diff changeset
161 def collided_player(self, player):
202
a11325bc5ff0 Sprite refactoring stuff.
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parents: 193
diff changeset
162 print "%s collided with player" % self
236
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diff changeset
163 self.start_attack(player)
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164
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diff changeset
165 def update(self):
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diff changeset
166 AnimatedGameSprite.update(self)
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diff changeset
167 if self._animation == 'attacking':
352
4e158a7bd119 Stop infinte attacks
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diff changeset
168 if self._frame == 0 and self._done_attack:
236
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169 # We've just looped through the animation sequence
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diff changeset
170 self._animation = self._old_state
239
6a2f366d5e62 Add facing support for attack animations
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parents: 236
diff changeset
171 self.facing = self._old_facing
242
c30fcf903d29 Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
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diff changeset
172 self._update_image(True)
333
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diff changeset
173 elif self._frame == self.attack_frame and not self._done_attack:
236
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174 # Attack the player
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175 self.do_attack()
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diff changeset
176
376
4d6198b68cb9 Add projectile launching method to monsters.
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diff changeset
177 def _launch_projectile(self, cls):
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diff changeset
178 from .player import Player # avoid circular imports
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179 if self.facing == 'left':
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parents: 374
diff changeset
180 pos = pygame.Rect(self.rect.midleft, (0, 0))
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181 else:
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diff changeset
182 pos = pygame.Rect(self.rect.midright, (0, 0))
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parents: 374
diff changeset
183 projectile = cls(pos, direction=self.facing, hits=Player)
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parents: 374
diff changeset
184 AddSpriteEvent.post(projectile)
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diff changeset
185
236
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diff changeset
186 def do_attack(self):
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187 """Overriden by monster classes"""
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188 if self.check_collides(self._target):
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parents: 228
diff changeset
189 self._target.damage(self.attack_damage)
352
4e158a7bd119 Stop infinte attacks
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diff changeset
190 self._done_attack = True
236
9528c6fc7f75 Hook up attack anaimation (needs facing support still)
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diff changeset
191
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diff changeset
192 def start_attack(self, player):
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
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parents: 409
diff changeset
193 if player.invisible:
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
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parents: 409
diff changeset
194 return
236
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parents: 228
diff changeset
195 if self._animation == 'attacking':
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parents: 228
diff changeset
196 return # We're already attacking
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parents: 228
diff changeset
197 elif self.attack_frame is not None:
333
e499a10eb41f Time based animation for npcs and monsters. Make oni attack faster
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diff changeset
198 self._done_attack = False
236
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199 self._target = player
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200 self._old_state = self._animation
239
6a2f366d5e62 Add facing support for attack animations
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parents: 236
diff changeset
201 self._old_facing = self.facing
236
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202 self._animation = 'attacking'
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diff changeset
203 self._frame = 0 # Start the attack from the beginning
242
c30fcf903d29 Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
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parents: 241
diff changeset
204 self._update_image(True)
333
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diff changeset
205 self._last_time = self._start_attack_time = time.time()
236
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diff changeset
206 else:
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diff changeset
207 player.damage(1) # collision damage
18
81974842b38e Add skeleton for physics and sprites.
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parents:
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208
210
9a6c711e2fdf KILLhg statushg status
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diff changeset
209 def damage(self, damage):
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diff changeset
210 print 'Damaged by ', damage
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211 self.health -= damage
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parents: 209
diff changeset
212 print 'Monster health', self.health
374
9530b8dbda5f 0 health is DEAD
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diff changeset
213 if self.health <= 0:
210
9a6c711e2fdf KILLhg statushg status
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diff changeset
214 self.kill()
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parents: 209
diff changeset
215
373
a2efe5470b79 start of patrolling monsters
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diff changeset
216 class PatrollingMonster(Monster):
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diff changeset
217 """Monster that collides with horizontal geography"""
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parents: 370
diff changeset
218
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diff changeset
219 debug_color = (120, 240, 120)
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parents: 370
diff changeset
220
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parents: 370
diff changeset
221 patrol_speed = (200, 0)
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parents: 370
diff changeset
222
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parents: 370
diff changeset
223 def update(self):
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diff changeset
224 Monster.update(self)
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parents: 370
diff changeset
225 if self._animation == 'running':
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parents: 370
diff changeset
226 if self.facing == 'left':
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parents: 370
diff changeset
227 self.velocity = (-self.patrol_speed[0], 0)
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parents: 370
diff changeset
228 elif self.facing == 'right':
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parents: 370
diff changeset
229 self.velocity = self.patrol_speed
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parents: 370
diff changeset
230
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diff changeset
231 def collided(self, other):
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diff changeset
232 Monster.collided(self, other)
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parents: 370
diff changeset
233 # Check if the object we've collided with is the same height our higher than us
399
488ab520408c Collide with floors
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parents: 380
diff changeset
234 if (other.block or other.floor) and other.collide_rect.bottom <= self.collide_rect.bottom:
373
a2efe5470b79 start of patrolling monsters
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parents: 370
diff changeset
235 # Change direction
409
ed26bbfec03a Add up-down 'Fying' Oni
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parents: 400
diff changeset
236 self.change_facing()
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parents: 400
diff changeset
237
ed26bbfec03a Add up-down 'Fying' Oni
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parents: 400
diff changeset
238 def change_facing(self):
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parents: 400
diff changeset
239 if self.facing == 'left':
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parents: 400
diff changeset
240 self.facing = 'right'
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parents: 400
diff changeset
241 self._update_image(True)
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parents: 400
diff changeset
242 else:
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parents: 400
diff changeset
243 self.facing = 'left'
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parents: 400
diff changeset
244 self._update_image(True)
373
a2efe5470b79 start of patrolling monsters
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parents: 370
diff changeset
245
400
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
246 def check_floors(self, floors):
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parents: 399
diff changeset
247 """If we're only on 1 floor tile, and our centre is beyond half way,
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parents: 399
diff changeset
248 turn back"""
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parents: 399
diff changeset
249 if len(floors) > 1:
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parents: 399
diff changeset
250 return
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parents: 399
diff changeset
251
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
252 floor = floors[0]
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parents: 399
diff changeset
253
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
254 if self.facing == 'left':
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parents: 399
diff changeset
255 if self.collide_rect.centerx < floor.collide_rect.centerx:
409
ed26bbfec03a Add up-down 'Fying' Oni
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parents: 400
diff changeset
256 self.change_facing()
400
1501d9b7f5dd Don't allow patrolling monsters to walk off edges
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parents: 399
diff changeset
257 else:
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parents: 399
diff changeset
258 if self.collide_rect.centerx > floor.collide_rect.centerx:
409
ed26bbfec03a Add up-down 'Fying' Oni
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parents: 400
diff changeset
259 self.change_facing()
18
81974842b38e Add skeleton for physics and sprites.
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parents:
diff changeset
260
213
c5c4306593d8 Attempt to animate NPCs a bit.
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parents: 210
diff changeset
261 class NPC(AnimatedGameSprite):
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
262
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
263 collision_layer = NPC_LAYER
362
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
264 collides_with = set([])
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
265
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
266 debug_color = (240, 240, 240)
271
56a529a69e97 Only backout / move-off "solid" collisions
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parents: 264
diff changeset
267 bounce_factor = (0, 0) # NPC's don't bounce by default
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
268
202
a11325bc5ff0 Sprite refactoring stuff.
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parents: 193
diff changeset
269 block = False
273
95e2ef31e714 Hit "down" to interact with things.
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parents: 271
diff changeset
270 actionable = True
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
271
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
272 def __init__(self, pos, **opts):
213
c5c4306593d8 Attempt to animate NPCs a bit.
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parents: 210
diff changeset
273 AnimatedGameSprite.__init__(self, pos, **opts)
189
9d08f99b5ddf Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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parents: 186
diff changeset
274 self._layer = Layers.PLAYER
202
a11325bc5ff0 Sprite refactoring stuff.
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parents: 193
diff changeset
275
217
fcc5eca8eaca Add explicit starting state to avoid it magically appearing later.
Simon Cross <hodgestar@gmail.com>
parents: 214
diff changeset
276 def setup(self, name, world, dsm, state):
302
78220c989e6a Add supporting for flicking between speaking NPCs.
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parents: 296
diff changeset
277 self.name = name
217
fcc5eca8eaca Add explicit starting state to avoid it magically appearing later.
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parents: 214
diff changeset
278 self.dsm = dialogue.DSM(name, world, dsm, state)
18
81974842b38e Add skeleton for physics and sprites.
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parents:
diff changeset
279
273
95e2ef31e714 Hit "down" to interact with things.
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parents: 271
diff changeset
280 def player_action(self, player):
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parents: 271
diff changeset
281 OpenDialog.post(self)
209
189f7f8ef714 Basic item interaction.
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parents: 208
diff changeset
282
189f7f8ef714 Basic item interaction.
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parents: 208
diff changeset
283
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
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parents: 335
diff changeset
284 class Projectile(AnimatedGameSprite):
362
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
285
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
286 collision_layer = PROJECTILE_LAYER
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
287 collides_with = set()
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
288
18
81974842b38e Add skeleton for physics and sprites.
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289 gravitates = False
81974842b38e Add skeleton for physics and sprites.
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diff changeset
290
362
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
291 DAMAGE = 10
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
292
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
293 PROJECTILE_SIZE = (0, 0) # pixels
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
294 VELOCITY = (10, 10) # pixels/s
249ba3bd6904 Very, very frightening.
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parents: 362
diff changeset
295
249ba3bd6904 Very, very frightening.
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parents: 362
diff changeset
296 def setup(self, direction, hits, **opts):
249ba3bd6904 Very, very frightening.
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parents: 362
diff changeset
297 super(Projectile, self).setup(**opts)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
298 self.facing = direction
380
a0afc7c1a4dc Force projectile image to have right facing
Neil Muller <drnlmuller@gmail.com>
parents: 376
diff changeset
299 self._update_image(True) # ensure we get the direction right
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
300
362
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
301 if isinstance(hits, tuple):
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
302 self.hits = hits + (Geography,)
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
303 else:
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
304 self.hits = (hits, Geography)
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
305
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
306 if self.facing == "left":
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
307 shift = (-self.PROJECTILE_SIZE[0] / 2, self.PROJECTILE_SIZE[1])
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
308 dv = (-self.VELOCITY[0], self.VELOCITY[1])
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
309 else:
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
310 shift = (self.PROJECTILE_SIZE[0] / 2, self.PROJECTILE_SIZE[1])
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
311 dv = (self.VELOCITY[0], self.VELOCITY[1])
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
312
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
313 self.rect.move_ip(shift)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
314 self.collide_rect.move_ip(shift)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
315 self.deltav(dv)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
316
362
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
317 def explode(self):
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
318 self.kill()
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
319
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
320 def collided(self, other):
02bf05964619 FIREBALLS!
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parents: 355
diff changeset
321 if not isinstance(other, self.hits):
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
322 return
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
323 if hasattr(other, 'damage'):
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
324 other.damage(self.DAMAGE)
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
325 self.explode()
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
326
18
81974842b38e Add skeleton for physics and sprites.
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parents:
diff changeset
327
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
328 class Item(GameSprite):
18
81974842b38e Add skeleton for physics and sprites.
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parents:
diff changeset
329 mobile = False
81974842b38e Add skeleton for physics and sprites.
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parents:
diff changeset
330 gravitates = False
335
c6552e9fc2e1 Added aburage.
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parents: 333
diff changeset
331 actionable = True
18
81974842b38e Add skeleton for physics and sprites.
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parents:
diff changeset
332
273
95e2ef31e714 Hit "down" to interact with things.
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parents: 271
diff changeset
333 collision_layer = NPC_LAYER
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
334
335
c6552e9fc2e1 Added aburage.
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parents: 333
diff changeset
335 debug_color = (240, 0, 240)
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
336
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
337 def __init__(self, pos, **opts):
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
338 GameSprite.__init__(self, pos, **opts)
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
339 self._layer = Layers.PLAYER
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
340
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
341
193
897eec397cbb Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Simon Cross <hodgestar@gmail.com>
parents: 191
diff changeset
342 def setup(self, name, world):
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
343 self.name = name
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
344 self.world = world
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
345 self._me = getattr(self.world.items, self.name)
191
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
346
993f4f55eb93 Minor item changes.
Jeremy Thurgood <firxen@gmail.com>
parents: 189
diff changeset
347
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
348 def player_action(self, player):
209
189f7f8ef714 Basic item interaction.
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parents: 208
diff changeset
349 player.take_item(self)
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
350
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
351
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
352 def remove(self):
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
353 self._me.level = '_limbo'
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
354 self.kill()
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 333
diff changeset
355
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 193
diff changeset
356
18
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
357 class Geography(Sprite):
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
358 mobile = False
81974842b38e Add skeleton for physics and sprites.
Simon Cross <hodgestar@gmail.com>
parents:
diff changeset
359 gravitates = False
362
02bf05964619 FIREBALLS!
Simon Cross <hodgestar@gmail.com>
parents: 355
diff changeset
360 collides_with = set([PC_LAYER, MONSTER_LAYER, NPC_LAYER, PROJECTILE_LAYER])
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 127
diff changeset
361 is_ground = True
273
95e2ef31e714 Hit "down" to interact with things.
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parents: 271
diff changeset
362 actionable = False
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 127
diff changeset
363 bounce_factor = (0.0, 0.0)
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
364
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
365 def __init__(self, pos, image):
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
366 Sprite.__init__(self)
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
367 self.tile_pos = pos
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
368 self.image = image
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
369 self.collide_rect = self.image.get_bounding_rect(1)
186
72e92893ccb8 Use layers for floor check
Neil Muller <drnlmuller@gmail.com>
parents: 174
diff changeset
370 self.floor_rect = Rect(self.collide_rect.topleft, (self.collide_rect.width, 2))
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
371 self.rect = self.image.get_rect()
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
372 self.rect_offset = self.collide_rect.left - self.rect.left, self.rect.top - self.rect.top
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
373 self.collide_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1]
186
72e92893ccb8 Use layers for floor check
Neil Muller <drnlmuller@gmail.com>
parents: 174
diff changeset
374 self.floor_rect.topleft = pos[0] * TILE_SIZE[0] + self.rect_offset[0], pos[1] * TILE_SIZE[1] + self.rect_offset[1]
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 117
diff changeset
375 self.rect.topleft = pos[0] * TILE_SIZE[0], pos[1] * TILE_SIZE[1]
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
376
117
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
377 def get_debug_color(self):
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
378 if self.floor or self.block:
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
379 return (240, 240, 0)
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
380 return (0, 240, 0)
b361d9e17c26 Angry fruit salad debug boxes.
Jeremy Thurgood <firxen@gmail.com>
parents: 97
diff changeset
381
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
382
249
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
383
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
384 class Doorway(GameSprite):
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
385 mobile = False
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
386 gravitates = False
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
387
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 264
diff changeset
388 blocks = False
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
389 actionable = True
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 264
diff changeset
390
249
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
391 image_file = 'torii.png'
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
392
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
393
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
394 def setup_image_data(self, pos):
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
395 super(Doorway, self).setup_image_data(pos)
249
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
396 self.image = pygame.transform.scale(self.image, self.image.get_rect().center)
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
397 self.rect = self.image.get_rect(midbottom=self.rect.midbottom)
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
398 self.collide_rect = self.rect
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
399
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
400
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
401 def setup(self, facing, leadsto):
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
402 self.facing = facing
249
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
403 self.leadsto = leadsto
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
404 print leadsto
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
405
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
406
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
407 def player_action(self, player):
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
408 print "Player touched %s" % self
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
409 from .. import engine, levelscene
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
410 engine.ChangeScene.post((levelscene.LevelScene, self.leadsto))
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
411
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
412
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
413
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
414 class StartingDoorway(Doorway):
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 271
diff changeset
415 actionable = False
264
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
416
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
417 def setup_image_data(self, pos):
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
418 self.image = pygame.Surface((0, 0))
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
419 self.rect = self.image.get_rect(midbottom=(pos[0]*TILE_SIZE[0]+TILE_SIZE[0]/2, (pos[1]+1)*TILE_SIZE[1]))
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
420 self.collide_rect = self.rect.move(0, 0)
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
421
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
422
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
423 def setup(self, facing):
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
424 Doorway.setup(self, facing, None)
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
425
afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
Jeremy Thurgood <firxen@gmail.com>
parents: 261
diff changeset
426
249
30ae3c681507 Doors and stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 248
diff changeset
427
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
428 def find_sprite(descr, mod_name=None):
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
429 """Create a sprite object from a dictionary describing it."""
261
7668243695f4 Trial patch for dealing with unicode dict key issue on Windows.
Simon Cross <hodgestar@gmail.com>
parents: 254
diff changeset
430 descr = dict((str(k), v) for k, v in descr.items()) # convert unicode keys
127
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
431 cls_name = descr.pop("type")
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
432 if mod_name is None:
e1dd3b785269 Initial game state stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 122
diff changeset
433 mod_name, cls_name = cls_name.rsplit(".", 1)
28
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
434 mod_name = ".".join(["skaapsteker.sprites", mod_name])
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
435 mod = __import__(mod_name, fromlist=[cls_name])
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
436 cls = getattr(mod, cls_name)
94d5ebaa912f Example for global sprite importing.
Simon Cross <hodgestar@gmail.com>
parents: 25
diff changeset
437 return cls(**descr)
35
38d2f7c43d86 Sprite-based tiles. \o/
Jeremy Thurgood <firxen@gmail.com>
parents: 28
diff changeset
438