Mercurial > skaapsteker
changeset 528:52b38b803782
Skeleton for dead monsters
author | Stefano Rivera <stefano@rivera.za.net> |
---|---|
date | Sun, 10 Apr 2011 00:09:20 +0200 |
parents | ba66bacbab22 |
children | 0ffb493a6fa4 |
files | skaapsteker/sprites/base.py |
diffstat | 1 files changed, 24 insertions(+), 0 deletions(-) [+] |
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--- a/skaapsteker/sprites/base.py Sat Apr 09 23:49:33 2011 +0200 +++ b/skaapsteker/sprites/base.py Sun Apr 10 00:09:20 2011 +0200 @@ -208,6 +208,7 @@ def damage(self, damage): self.health -= damage if self.health <= 0: + AddSpriteEvent.post(Skeleton(self.rect.midbottom)) self.kill() class PatrollingMonster(Monster): @@ -443,6 +444,29 @@ Doorway.setup(self, facing, None) +class Skeleton(GameSprite): + mobile = False + gravitates = False + actionable = False + liftable = False + image_dir = 'sprites/skulls/' + debug_color = (255, 255, 0) + + def __init__(self, pos, player=False, **opts): + self._pos = pos + if player: + self.image_file = 'kitsune.png' + else: + self.image_file = 'monster.png' + GameSprite.__init__(self, pos, **opts) + self._layer = Layers.FOREGROUND + + def setup_image_data(self, pos): + GameSprite.setup_image_data(self, pos) + # Pixel based rect, not tile: + self.rect = self.image.get_rect(midbottom=self._pos) + self.collide_rect = self.rect.move(0, 0) + def find_sprite(descr, mod_name=None): """Create a sprite object from a dictionary describing it."""