Mercurial > rinkhals
annotate gamelib/gameboard.py @ 448:92e7a641b4a6
added units to price list
author | Adrianna Pińska <adrianna.pinska@gmail.com> |
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date | Sat, 21 Nov 2009 20:02:33 +0000 |
parents | f04a2490c35f |
children | 938498b8cd03 |
rev | line source |
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69
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Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
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1 import random |
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2 |
35 | 3 import pygame |
262
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4 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_UP, K_DOWN, \ |
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5 K_LEFT, K_RIGHT |
35 | 6 from pgu import gui |
9 | 7 |
24
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Add support for PNG tiles.
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8 import tiles |
79 | 9 import icons |
40
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Money counter with very ugly display hack.
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10 import constants |
57
08665fa60345
Implement henhouses and henhouse adding.
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11 import buildings |
69
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12 import animal |
84 | 13 import equipment |
94 | 14 import sound |
162 | 15 import cursors |
186
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Add sprite cursors for building placement.
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16 import sprite_cursor |
241
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Demolition foxes, including better fox selection.
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17 import misc |
433
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Seperate toolbar and gameboard
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18 import toolbar |
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19 import serializer |
152
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Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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20 |
35 | 21 class VidWidget(gui.Widget): |
22 def __init__(self, gameboard, vid, **params): | |
23 gui.Widget.__init__(self, **params) | |
24 self.gameboard = gameboard | |
25 self.vid = vid | |
151
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26 self.vid.bounds = pygame.Rect((0, 0), vid.tile_to_view(vid.size)) |
35 | 27 |
28 def paint(self, surface): | |
29 self.vid.paint(surface) | |
30 | |
31 def update(self, surface): | |
380
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32 return self.vid.update(surface) |
35 | 33 |
39
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Scroll game window with arrow keys.
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34 def move_view(self, x, y): |
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Scroll game window with arrow keys.
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35 self.vid.view.move_ip((x, y)) |
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36 |
35 | 37 def event(self, e): |
38 if e.type == MOUSEBUTTONDOWN: | |
39 self.gameboard.use_tool(e) | |
186
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40 elif e.type == MOUSEMOTION and self.gameboard.sprite_cursor: |
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41 self.gameboard.update_sprite_cursor(e) |
35 | 42 |
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43 class GameBoard(serializer.Simplifiable): |
9 | 44 |
66
edc15ce8fa30
Implement fence selling (a bit hackish, but fine for now).
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45 GRASSLAND = tiles.REVERSE_TILE_MAP['grassland'] |
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46 FENCE = tiles.REVERSE_TILE_MAP['fence'] |
79 | 47 WOODLAND = tiles.REVERSE_TILE_MAP['woodland'] |
69
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48 BROKEN_FENCE = tiles.REVERSE_TILE_MAP['broken fence'] |
66
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49 |
444
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50 SIMPLIFY = [ |
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51 'chickens', |
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52 'buildings', |
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53 'foxes', |
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54 'cash', |
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55 'wood', |
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56 'eggs', |
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57 'days', |
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58 'killed_foxes', |
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59 'day', 'night', |
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60 ] |
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61 |
389
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Add basic level support (level choosing needs work)
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62 def __init__(self, main_app, level): |
151
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63 self.disp = main_app |
389
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64 self.level = level |
24
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65 self.tv = tiles.FarmVid() |
303
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Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
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66 self.tv.png_folder_load_tiles('tiles') |
389
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67 self.tv.tga_load_level(level.map) |
382
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Use code layer to place chickens
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68 width, height = self.tv.size |
323
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Limit maximum numbe of foxes generated
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69 # Ensure we don't every try to create more foxes then is sane |
403
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Remove board size restriction on number of foxes
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70 self.max_foxes = level.max_foxes |
40
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71 |
35 | 72 self.selected_tool = None |
105
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Add chicken moving tool and start of animal placement.
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73 self.animal_to_place = None |
186
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74 self.sprite_cursor = None |
116
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Add basic chicken->egg cycle
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75 self.chickens = set() |
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76 self.foxes = set() |
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77 self.buildings = set() |
401
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Tweak fox attack logic - we no longer ignore chickens we accidently step on
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78 self._pos_cache = { 'fox' : [], 'chicken' : []} |
40
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79 self.cash = 0 |
422
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chickens scatter; chop wood
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80 self.wood = 0 |
118
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81 self.eggs = 0 |
139
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82 self.days = 0 |
79 | 83 self.killed_foxes = 0 |
223 | 84 self.day, self.night = True, False |
424
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Use fully rendered map in gameboard choosing screen
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85 # For the level loading case |
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86 if self.disp: |
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87 self.toolbar = None |
424
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88 self.create_display() |
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89 self.add_cash(level.starting_cash) |
428
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buildings cost wood
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90 self.add_wood(level.starting_wood) |
17
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Interaction with the game board.
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91 |
67
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Sanity check and fix up buildings on map after loading.
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92 self.fix_buildings() |
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93 |
408
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94 cdata = {} |
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95 for tn in equipment.EQUIP_MAP: |
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96 cdata[tn] = (self.add_start_chickens, tn) |
382
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97 |
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98 self.tv.run_codes(cdata, (0,0,width,height)) |
118
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99 |
151
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100 def get_top_widget(self): |
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101 return self.top_widget |
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102 |
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103 def create_display(self): |
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104 width, height = self.disp.rect.w, self.disp.rect.h |
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105 tbl = gui.Table() |
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106 tbl.tr() |
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107 self.toolbar = toolbar.DefaultToolBar(self, width=constants.TOOLBAR_WIDTH) |
151
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108 tbl.td(self.toolbar, valign=-1) |
433
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109 self.tvw = VidWidget(self, self.tv, width=width-constants.TOOLBAR_WIDTH, height=height) |
37
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110 tbl.td(self.tvw) |
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111 self.top_widget = tbl |
14 | 112 |
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113 def change_toolbar(self, new_toolbar): |
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114 """Replace the toolbar""" |
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115 td = self.toolbar.container |
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116 td.remove(self.toolbar) |
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117 td.add(new_toolbar, 0, 0) |
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118 self.toolbar = new_toolbar |
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119 self.toolbar.rect.size = self.toolbar.resize(height=td.rect.height) |
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120 td.resize() |
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121 td.repaint() |
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122 |
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123 def update(self): |
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124 self.tvw.reupdate() |
9 | 125 |
126 def loop(self): | |
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127 self.tv.loop() |
9 | 128 |
162 | 129 def set_selected_tool(self, tool, cursor): |
223 | 130 if not self.day: |
131 return | |
35 | 132 self.selected_tool = tool |
213
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133 if self.animal_to_place: |
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134 # Clear any highlights |
305
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135 self.animal_to_place.unequip_by_name("Spotlight") |
200
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136 self.select_animal_to_place(None) |
203
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137 sprite_curs = None |
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138 if buildings.is_building(tool): |
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Overlay cost on building sprite cursors.
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139 sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv, tool.BUY_PRICE) |
247
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140 elif equipment.is_equipment(tool): |
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141 sprite_curs = sprite_cursor.SpriteCursor(tool.CHICKEN_IMAGE_FILE, self.tv) |
203
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142 self.set_cursor(cursor, sprite_curs) |
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143 |
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Fixed dangling cursor sprite and did some TODO list maintenance.
Jeremy Thurgood <firxen@gmail.com>
parents:
202
diff
changeset
|
144 def set_cursor(self, cursor=None, sprite_curs=None): |
162 | 145 if cursor: |
146 pygame.mouse.set_cursor(*cursor) | |
147 else: | |
148 pygame.mouse.set_cursor(*cursors.cursors['arrow']) | |
379
a8a7ada27fa2
Multilayer sprite ordering. Only used by cursors so far.
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parents:
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changeset
|
149 if self.sprite_cursor is not None: |
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parents:
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changeset
|
150 self.tv.sprites.remove(self.sprite_cursor, layer='cursor') |
218
5cb0e0b9cd16
Make sprite cursors stay on top by fudging the sprite list. :/
Simon Cross <hodgestar@gmail.com>
parents:
217
diff
changeset
|
151 self.sprite_cursor = sprite_curs |
379
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changeset
|
152 if self.sprite_cursor is not None: |
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changeset
|
153 self.tv.sprites.append(self.sprite_cursor, layer='cursor') |
213
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Ensure we clean up highlights, etc.
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changeset
|
154 |
07b361ebd87f
Ensure we clean up highlights, etc.
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changeset
|
155 def reset_states(self): |
07b361ebd87f
Ensure we clean up highlights, etc.
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parents:
212
diff
changeset
|
156 """Clear current states (highlights, etc.)""" |
245
634491bf37e8
Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents:
243
diff
changeset
|
157 self.set_selected_tool(None, None) |
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parents:
243
diff
changeset
|
158 self.toolbar.clear_tool() |
17
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Interaction with the game board.
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parents:
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diff
changeset
|
159 |
186
f06010d34cd3
Add sprite cursors for building placement.
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parents:
183
diff
changeset
|
160 def update_sprite_cursor(self, e): |
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parents:
183
diff
changeset
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161 tile_pos = self.tv.screen_to_tile(e.pos) |
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diff
changeset
|
162 self.sprite_cursor.set_pos(tile_pos) |
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parents:
183
diff
changeset
|
163 |
223 | 164 def start_night(self): |
165 self.day, self.night = False, True | |
166 self.tv.sun(False) | |
167 self.reset_states() | |
434
f2a55e5e24db
Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents:
433
diff
changeset
|
168 self.toolbar.start_night() |
413
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
408
diff
changeset
|
169 self.spawn_foxes() |
414
9096c237928c
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents:
413
diff
changeset
|
170 self.eggs = 0 |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
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|
171 for chicken in self.chickens.copy(): |
414
9096c237928c
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents:
413
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|
172 chicken.start_night(self) |
9096c237928c
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents:
413
diff
changeset
|
173 self.toolbar.update_egg_counter(self.eggs) |
425
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
174 self._cache_animal_positions() |
223 | 175 |
176 def start_day(self): | |
177 self.day, self.night = True, False | |
178 self.tv.sun(True) | |
179 self.reset_states() | |
434
f2a55e5e24db
Disable non-selectable toolbar widgets at night
Neil Muller <drnlmuller@gmail.com>
parents:
433
diff
changeset
|
180 self.toolbar.start_day() |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
181 self._pos_cache = { 'fox' : [], 'chicken' : []} |
413
bdc4757e0497
Add Sniper Rifle and give guns limited ammunition.
Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
changeset
|
182 self.advance_day() |
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diff
changeset
|
183 self.clear_foxes() |
419
d110d55c8449
Move hatching logic into chickens.
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parents:
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diff
changeset
|
184 for chicken in self.chickens.copy(): |
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parents:
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diff
changeset
|
185 chicken.start_day(self) |
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diff
changeset
|
186 self.toolbar.update_egg_counter(self.eggs) |
223 | 187 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
188 def in_bounds(self, pos): |
18db99fda6bd
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parents:
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diff
changeset
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189 """Check if a position is within the game boundaries""" |
18db99fda6bd
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parents:
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changeset
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190 if pos.x < 0 or pos.y < 0: |
18db99fda6bd
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parents:
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changeset
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191 return False |
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parents:
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diff
changeset
|
192 width, height = self.tv.size |
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parents:
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diff
changeset
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193 if pos.x >= width or pos.y >= height: |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
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194 return False |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
195 return True |
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Move spawing code from engine to gameboard - seems more natural.
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parents:
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diff
changeset
|
196 |
17
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Interaction with the game board.
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parents:
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diff
changeset
|
197 def use_tool(self, e): |
223 | 198 if not self.day: |
199 return | |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
Jeremy Thurgood <firxen@gmail.com>
parents:
186
diff
changeset
|
200 if e.button == 3: # Right button |
275
678be1afc307
Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents:
272
diff
changeset
|
201 self.set_selected_tool(None, None) |
678be1afc307
Fix minor bug in clearing of tool state on right-click.
Simon Cross <hodgestar@gmail.com>
parents:
272
diff
changeset
|
202 self.toolbar.clear_tool() |
189
37af9e5dd292
Use tool with left button, cancel tool with right button.
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parents:
186
diff
changeset
|
203 elif e.button != 1: # Left button |
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parents:
186
diff
changeset
|
204 return |
52
0d4799866bcf
Sell chickens and buy fences.
Jeremy Thurgood <firxen@gmail.com>
parents:
40
diff
changeset
|
205 if self.selected_tool == constants.TOOL_SELL_CHICKEN: |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
206 self.sell_chicken(self.tv.screen_to_tile(e.pos)) |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
207 elif self.selected_tool == constants.TOOL_SELL_EGG: |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
208 self.sell_egg(self.tv.screen_to_tile(e.pos)) |
105
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parents:
98
diff
changeset
|
209 elif self.selected_tool == constants.TOOL_PLACE_ANIMALS: |
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parents:
98
diff
changeset
|
210 self.place_animal(self.tv.screen_to_tile(e.pos)) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
211 elif self.selected_tool == constants.TOOL_SELL_BUILDING: |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
212 self.sell_building(self.tv.screen_to_tile(e.pos)) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
213 elif self.selected_tool == constants.TOOL_SELL_EQUIPMENT: |
ab90040013a7
Implement equipment selling.
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parents:
162
diff
changeset
|
214 self.sell_equipment(self.tv.screen_to_tile(e.pos)) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
215 elif self.selected_tool == constants.TOOL_REPAIR_BUILDING: |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
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parents:
361
diff
changeset
|
216 self.repair_building(self.tv.screen_to_tile(e.pos)) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
217 elif buildings.is_building(self.selected_tool): |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
218 self.buy_building(self.tv.screen_to_tile(e.pos), self.selected_tool) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
219 elif equipment.is_equipment(self.selected_tool): |
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
220 self.buy_equipment(self.tv.screen_to_tile(e.pos), self.selected_tool) |
17
cbbc5da7708a
Interaction with the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
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diff
changeset
|
221 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
222 def get_outside_chicken(self, tile_pos): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
223 for chick in self.chickens: |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
224 if chick.covers(tile_pos) and chick.outside(): |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
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diff
changeset
|
225 return chick |
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
226 return None |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
227 |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
228 def get_building(self, tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
229 for building in self.buildings: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
230 if building.covers(tile_pos): |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
231 return building |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
232 return None |
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
233 |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
234 def sell_chicken(self, tile_pos): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
235 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
236 def do_sell(chicken, update_button=None): |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
237 if not chicken: |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
238 return False # sanity check |
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
239 if len(self.chickens) == 1: |
326
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
240 msg = "You can't sell your last chicken!" |
89f51d513606
Add TextDialog class and use it to warn about selling your last chicken.
Simon Cross <hodgestar@gmail.com>
parents:
325
diff
changeset
|
241 TextDialog("Squuaaawwwwwk!", msg).open() |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
242 return False |
228
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
243 for item in list(chicken.equipment): |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
244 self.add_cash(item.sell_price()) |
f74de4280e20
Sell chicken's equipment when you sell the chicken.
Simon Cross <hodgestar@gmail.com>
parents:
227
diff
changeset
|
245 chicken.unequip(item) |
389
463802281182
Add basic level support (level choosing needs work)
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diff
changeset
|
246 self.add_cash(self.level.sell_price_chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
247 sound.play_sound("sell-chicken.ogg") |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
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diff
changeset
|
248 if update_button: |
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Refactor sell_callback, so sell_equipment work
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diff
changeset
|
249 update_button(chicken, empty=True) |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
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diff
changeset
|
250 self.remove_chicken(chicken) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
251 return True |
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
252 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
253 chick = self.get_outside_chicken(tile_pos) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
254 if chick is None: |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
255 building = self.get_building(tile_pos) |
414
9096c237928c
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Jeremy Thurgood <firxen@gmail.com>
parents:
413
diff
changeset
|
256 if building and building.HENHOUSE: |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
257 self.open_building_dialog(building, do_sell) |
54
b8f64db0d39e
Cleaned up buying and selling a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
52
diff
changeset
|
258 return |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
307
diff
changeset
|
259 do_sell(chick) |
192
a490ee2ef446
Allow selling of chickens in henhouses
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parents:
191
diff
changeset
|
260 |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
261 def sell_one_egg(self, chicken): |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
262 if chicken.eggs: |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
263 self.add_cash(self.level.sell_price_egg) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
264 chicken.remove_one_egg() |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
265 self.eggs -= 1 |
4f86c2616cdf
Variable number of eggs for chickens
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241
diff
changeset
|
266 self.toolbar.update_egg_counter(self.eggs) |
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Variable number of eggs for chickens
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241
diff
changeset
|
267 return True |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
268 return False |
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
269 |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
270 def sell_egg(self, tile_pos): |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
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parents:
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diff
changeset
|
271 def do_sell(chicken, update_button=None): |
243
4f86c2616cdf
Variable number of eggs for chickens
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parents:
241
diff
changeset
|
272 # We try sell and egg |
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Variable number of eggs for chickens
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273 if self.sell_one_egg(chicken): |
193 | 274 sound.play_sound("sell-chicken.ogg") |
243
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275 # Force toolbar update |
193 | 276 self.toolbar.chsize() |
310
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277 if update_button: |
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278 update_button(chicken) |
192
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279 return False |
193 | 280 |
192
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281 building = self.get_building(tile_pos) |
414
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282 if building and building.HENHOUSE: |
193 | 283 self.open_building_dialog(building, do_sell) |
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284 |
200
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285 def select_animal_to_place(self, animal): |
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286 if self.animal_to_place: |
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287 self.animal_to_place.unequip_by_name("Spotlight") |
200
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288 self.animal_to_place = animal |
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289 if self.animal_to_place: |
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290 self.animal_to_place.equip(equipment.Spotlight()) |
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291 |
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292 def place_animal(self, tile_pos): |
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293 """Handle an TOOL_PLACE_ANIMALS click. |
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294 |
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295 This will either select an animal or |
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296 place a selected animal in a building. |
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297 """ |
166
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298 chicken = self.get_outside_chicken(tile_pos) |
164
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299 if chicken: |
108
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300 if chicken is self.animal_to_place: |
200
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301 self.select_animal_to_place(None) |
165 | 302 pygame.mouse.set_cursor(*cursors.cursors['select']) |
108
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303 else: |
200
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304 self.select_animal_to_place(chicken) |
162 | 305 pygame.mouse.set_cursor(*cursors.cursors['chicken']) |
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306 return |
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307 building = self.get_building(tile_pos) |
378
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308 if building and building.ABODE: |
197
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309 if self.animal_to_place: |
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310 try: |
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311 place = building.first_empty_place() |
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312 self.relocate_animal(self.animal_to_place, place=place) |
201
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313 self.animal_to_place.equip(equipment.Nest()) |
200
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314 self.select_animal_to_place(None) |
197
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315 pygame.mouse.set_cursor(*cursors.cursors['select']) |
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316 except buildings.BuildingFullError: |
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317 pass |
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318 else: |
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319 self.open_building_dialog(building) |
108
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320 return |
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321 if self.tv.get(tile_pos) == self.GRASSLAND: |
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322 if self.animal_to_place is not None: |
305
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323 self.animal_to_place.unequip_by_name("Nest") |
197
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324 self.relocate_animal(self.animal_to_place, tile_pos=tile_pos) |
243
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325 self.eggs -= self.animal_to_place.get_num_eggs() |
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326 self.animal_to_place.remove_eggs() |
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327 self.toolbar.update_egg_counter(self.eggs) |
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328 |
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329 def relocate_animal(self, chicken, tile_pos=None, place=None): |
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330 assert((tile_pos, place) != (None, None)) |
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331 if chicken.abode is not None: |
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332 chicken.abode.clear_occupant() |
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333 if tile_pos: |
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334 chicken.set_pos(tile_pos) |
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335 else: |
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336 place.set_occupant(chicken) |
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337 chicken.set_pos(place.get_pos()) |
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338 self.set_visibility(chicken) |
125 | 339 |
397
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340 def set_visibility(self, animal): |
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341 if animal.outside(): |
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342 if animal not in self.tv.sprites: |
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343 self.tv.sprites.append(animal) |
125 | 344 else: |
397
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345 if animal in self.tv.sprites: |
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346 self.tv.sprites.remove(animal) |
105
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347 |
302
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348 def open_dialog(self, widget, x=None, y=None, close_callback=None): |
115
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349 """Open a dialog for the given widget. Add close button.""" |
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350 tbl = gui.Table() |
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351 |
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352 def close_dialog(): |
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353 self.disp.close(tbl) |
170
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354 if close_callback is not None: |
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355 close_callback() |
115
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356 |
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357 close_button = gui.Button("Close") |
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358 close_button.connect(gui.CLICK, close_dialog) |
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359 |
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360 tbl = gui.Table() |
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361 tbl.tr() |
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362 tbl.td(widget, colspan=2) |
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363 tbl.tr() |
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changeset
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364 tbl.td(gui.Spacer(100, 0)) |
172
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Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
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changeset
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365 tbl.td(close_button, align=1) |
115
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366 |
302
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367 if x: |
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368 offset = (self.disp.rect.center[0] + x, |
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369 self.disp.rect.center[1] + y) |
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370 else: |
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371 offset = None |
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372 self.disp.open(tbl, pos=offset) |
169
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373 return tbl |
115
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374 |
192
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375 def open_building_dialog(self, building, sell_callback=None): |
115
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376 """Create dialog for manipulating the contents of a building.""" |
208
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377 |
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changeset
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378 place_button_map = {} |
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379 |
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380 def update_button(animal, empty=False): |
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381 """Update a button image (either to the animal, or to empty).""" |
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382 if animal: |
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383 button = place_button_map.get(id(animal.abode)) |
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384 if button: |
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changeset
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385 if empty: |
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386 button.value = icons.EMPTY_NEST_ICON |
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387 else: |
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388 button.value = icons.animal_icon(animal) |
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389 |
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390 def nest_clicked(place, button): |
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changeset
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391 """Handle a nest being clicked.""" |
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changeset
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392 if place.occupant: |
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393 # there is an occupant, select or sell it |
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changeset
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394 if not sell_callback: |
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changeset
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395 old_animal = self.animal_to_place |
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changeset
|
396 self.select_animal_to_place(place.occupant) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
397 # deselect old animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
398 update_button(old_animal) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
399 # select new animal (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
400 update_button(self.animal_to_place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
401 else: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
402 # Attempt to sell the occupant |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
403 sell_callback(place.occupant, update_button) |
192
a490ee2ef446
Allow selling of chickens in henhouses
Neil Muller <drnlmuller@gmail.com>
parents:
191
diff
changeset
|
404 else: |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
405 # there is no occupant, attempt to fill the space |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
406 if self.animal_to_place is not None: |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
407 # empty old nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
408 update_button(self.animal_to_place, empty=True) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
409 self.relocate_animal(self.animal_to_place, place=place) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
410 # populate the new nest (on button) |
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
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parents:
203
diff
changeset
|
411 update_button(self.animal_to_place) |
125 | 412 |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
413 tbl = gui.Table() |
125 | 414 columns = building.max_floor_width() |
415 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} | |
416 for floor in building.floors(): | |
417 tbl.tr() | |
418 tbl.td(gui.Button(floor.title), colspan=columns, align=-1, **kwargs) | |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
419 tbl.tr() |
125 | 420 for row in floor.rows(): |
421 tbl.tr() | |
422 for place in row: | |
423 if place.occupant is None: | |
424 button = gui.Button(icons.EMPTY_NEST_ICON) | |
425 else: | |
201
fe1e9c18d4d7
layering bugfix; indoor chickens now use normal chicken icons
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
200
diff
changeset
|
426 button = gui.Button(icons.animal_icon(place.occupant)) |
125 | 427 place_button_map[id(place)] = button |
208
f82d17f99882
Fix bugs in clicking around inside buildings while moving chickens.
Simon Cross <hodgestar@gmail.com>
parents:
203
diff
changeset
|
428 button.connect(gui.CLICK, nest_clicked, place, button) |
125 | 429 tbl.td(button, **kwargs) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
430 |
170
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
431 building.selected(True) |
92d11e0544bc
Switch building to selected image when building is selected.
Simon Cross <hodgestar@gmail.com>
parents:
169
diff
changeset
|
432 def close_callback(): |
92d11e0544bc
Switch building to selected image when building is selected.
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parents:
169
diff
changeset
|
433 building.selected(False) |
92d11e0544bc
Switch building to selected image when building is selected.
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parents:
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diff
changeset
|
434 |
262
d508248041ff
avoid passing events in twice
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parents:
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diff
changeset
|
435 def evict_callback(): |
264 | 436 if not self.animal_to_place: |
437 return | |
438 for tile_pos in building.adjacent_tiles(): | |
439 if self.tv.get(tile_pos) != self.GRASSLAND: | |
440 continue | |
441 if self.get_outside_chicken(tile_pos) is None: | |
442 update_button(self.animal_to_place, empty=True) | |
443 self.place_animal(tile_pos) | |
444 break | |
262
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avoid passing events in twice
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diff
changeset
|
445 |
d508248041ff
avoid passing events in twice
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diff
changeset
|
446 if not sell_callback: |
d508248041ff
avoid passing events in twice
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diff
changeset
|
447 tbl.tr() |
d508248041ff
avoid passing events in twice
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parents:
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diff
changeset
|
448 button = gui.Button('Evict') |
d508248041ff
avoid passing events in twice
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diff
changeset
|
449 button.connect(gui.CLICK, evict_callback) |
d508248041ff
avoid passing events in twice
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parents:
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diff
changeset
|
450 tbl.td(button, colspan=2, **kwargs) |
d508248041ff
avoid passing events in twice
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parents:
258
diff
changeset
|
451 |
170
92d11e0544bc
Switch building to selected image when building is selected.
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parents:
169
diff
changeset
|
452 self.open_dialog(tbl, close_callback=close_callback) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
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parents:
98
diff
changeset
|
453 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
454 def buy_building(self, tile_pos, building_cls): |
7e9c8ad06d32
Implement building selling.
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parents:
64
diff
changeset
|
455 building = building_cls(tile_pos) |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
456 if self.wood < building.buy_price(): |
57
08665fa60345
Implement henhouses and henhouse adding.
Simon Cross <hodgestar@gmail.com>
parents:
54
diff
changeset
|
457 return |
191
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
458 if any(building.covers((chicken.pos.x, chicken.pos.y)) for chicken in self.chickens): |
3c80f49d7d74
Don't allow buildings and fences to be built on top of chickens.
Simon Cross <hodgestar@gmail.com>
parents:
189
diff
changeset
|
459 return |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
460 if building.place(self.tv): |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
461 self.add_wood(-building.buy_price()) |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
462 self.add_building(building) |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
463 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
464 def buy_equipment(self, tile_pos, equipment_cls): |
298
88a626202591
Buy equipment for chickens in buildings
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parents:
294
diff
changeset
|
465 |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
466 equipment = equipment_cls() |
298
88a626202591
Buy equipment for chickens in buildings
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parents:
294
diff
changeset
|
467 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
468 def do_equip(chicken, update_button=None): |
298
88a626202591
Buy equipment for chickens in buildings
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parents:
294
diff
changeset
|
469 # Try to equip the chicken |
361
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
470 if self.cash < equipment.buy_price(): |
d2acf43aba6f
Don't go into debt when buying equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
360
diff
changeset
|
471 return False |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
472 if equipment.place(chicken): |
88a626202591
Buy equipment for chickens in buildings
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parents:
294
diff
changeset
|
473 self.add_cash(-equipment.buy_price()) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
474 chicken.equip(equipment) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
475 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
476 update_button(chicken) |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
477 return False |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
478 |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
479 chicken = self.get_outside_chicken(tile_pos) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
480 if chicken is None: |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
481 building = self.get_building(tile_pos) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
482 if not (building and building.ABODE): |
298
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
483 return |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
484 # Bounce through open dialog once more |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
485 self.open_building_dialog(building, do_equip) |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
486 else: |
88a626202591
Buy equipment for chickens in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
294
diff
changeset
|
487 do_equip(chicken) |
109
48019afde338
Equipment purchasing and some toolbar tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
488 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
489 def sell_building(self, tile_pos): |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
490 building = self.get_building(tile_pos) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
491 if building is None: |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
492 return |
172
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
493 if list(building.occupants()): |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
494 warning = gui.Button("Occupied buildings may not be sold.") |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
495 self.open_dialog(warning) |
f7f29f1d434b
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Simon Cross <hodgestar@gmail.com>
parents:
170
diff
changeset
|
496 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
497 self.add_wood(building.sell_price()) |
105
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
498 building.remove(self.tv) |
7910b4e01dba
Add chicken moving tool and start of animal placement.
Simon Cross <hodgestar@gmail.com>
parents:
98
diff
changeset
|
499 self.remove_building(building) |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
500 |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
501 def repair_building(self, tile_pos): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
502 building = self.get_building(tile_pos) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
503 if not (building and building.broken()): |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
504 return |
428
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
505 if self.wood < building.repair_price(): |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
506 return |
a356e57529ea
buildings cost wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
425
diff
changeset
|
507 self.add_wood(-building.repair_price()) |
378
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
508 building.repair(self.tv) |
71f5897ac5ef
Fences are now buildings, with appropriate (but ugly) UI changes.
Jeremy Thurgood <firxen@gmail.com>
parents:
361
diff
changeset
|
509 |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
510 def sell_equipment(self, tile_pos): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
511 x, y = 0, 0 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
512 def do_sell(chicken, update_button=None): |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
513 if not chicken.equipment: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
514 return |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
515 elif len(chicken.equipment) == 1: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
516 item = chicken.equipment[0] |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
517 self.add_cash(item.sell_price()) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
518 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
519 if update_button: |
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
520 update_button(chicken) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
521 else: |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
522 self.open_equipment_dialog(chicken, x, y, update_button) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
523 return False |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
524 |
166
4aa800354b7c
Rename get_chicken to get_outside_chicken.
Simon Cross <hodgestar@gmail.com>
parents:
165
diff
changeset
|
525 chicken = self.get_outside_chicken(tile_pos) |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
526 if chicken is not None: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
527 do_sell(chicken) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
528 else: |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
529 building = self.get_building(tile_pos) |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
530 if building is None: |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
531 return |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
532 x, y = 50, 0 |
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
298
diff
changeset
|
533 self.open_building_dialog(building, do_sell) |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
534 |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
535 def open_equipment_dialog(self, chicken, x, y, update_button=None): |
164
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
536 tbl = gui.Table() |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
537 |
ab90040013a7
Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
538 def sell_item(item, button): |
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diff
changeset
|
539 """Select item of equipment.""" |
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diff
changeset
|
540 self.add_cash(item.sell_price()) |
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diff
changeset
|
541 chicken.unequip(item) |
310
49c58dda8ac2
Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
542 if update_button: |
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Refactor sell_callback, so sell_equipment work
Neil Muller <drnlmuller@gmail.com>
parents:
307
diff
changeset
|
543 update_button(chicken) |
169
946f09ed37cd
Make equipment dialog close after selecting an item to sell.
Simon Cross <hodgestar@gmail.com>
parents:
168
diff
changeset
|
544 self.disp.close(dialog) |
164
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diff
changeset
|
545 |
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
changeset
|
546 kwargs = { 'style': { 'padding_left': 10, 'padding_bottom': 10 }} |
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Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
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diff
changeset
|
547 |
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Simon Cross <hodgestar@gmail.com>
parents:
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diff
changeset
|
548 tbl.tr() |
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parents:
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diff
changeset
|
549 tbl.td(gui.Button("Sell ... "), align=-1, **kwargs) |
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Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
550 |
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Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
551 for item in chicken.equipment: |
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Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
552 tbl.tr() |
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Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
553 button = gui.Button(item.name().title()) |
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parents:
162
diff
changeset
|
554 button.connect(gui.CLICK, sell_item, item, button) |
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Implement equipment selling.
Simon Cross <hodgestar@gmail.com>
parents:
162
diff
changeset
|
555 tbl.td(button, align=1, **kwargs) |
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Simon Cross <hodgestar@gmail.com>
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diff
changeset
|
556 |
302
01c1682dc250
Mostly working selling equipment in buildings
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
557 dialog = self.open_dialog(tbl, x=x, y=y) |
164
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diff
changeset
|
558 |
14 | 559 def event(self, e): |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
560 if e.type == KEYDOWN and e.key in [K_UP, K_DOWN, K_LEFT, K_RIGHT]: |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
561 if e.key == K_UP: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
562 self.tvw.move_view(0, -constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
563 if e.key == K_DOWN: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
564 self.tvw.move_view(0, constants.TILE_DIMENSIONS[1]) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
565 if e.key == K_LEFT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
566 self.tvw.move_view(-constants.TILE_DIMENSIONS[0], 0) |
39
ec79aabe2bf1
Scroll game window with arrow keys.
Jeremy Thurgood <firxen@gmail.com>
parents:
37
diff
changeset
|
567 if e.key == K_RIGHT: |
433
8643893635e7
Seperate toolbar and gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
428
diff
changeset
|
568 self.tvw.move_view(constants.TILE_DIMENSIONS[0], 0) |
262
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parents:
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diff
changeset
|
569 return True |
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parents:
258
diff
changeset
|
570 return False |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
571 |
139
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Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
135
diff
changeset
|
572 def advance_day(self): |
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Add basic game over screen
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diff
changeset
|
573 self.days += 1 |
392
bb75979b58e6
Move game_over logic from gameboard to level, for later reworking
Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
574 if self.level.is_last_day(self.days): |
345
279974cc0698
Only set color of days left to red when there is only one day left.
Simon Cross <hodgestar@gmail.com>
parents:
341
diff
changeset
|
575 self.toolbar.day_counter.style.color = (255, 0, 0) |
346
6baf8b5beb5c
Remove the "constant" constant
Neil Muller <drnlmuller@gmail.com>
parents:
345
diff
changeset
|
576 self.toolbar.update_day_counter("%s/%s" % (self.days, |
392
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Neil Muller <drnlmuller@gmail.com>
parents:
389
diff
changeset
|
577 self.level.get_max_turns())) |
139
1d73de63bd71
Add basic game over screen
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parents:
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diff
changeset
|
578 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
579 def clear_foxes(self): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
580 for fox in self.foxes.copy(): |
80
ad9d1bc7ef0c
Kill foxes that don't reach safety
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parents:
79
diff
changeset
|
581 # Any foxes that didn't make it to the woods are automatically |
ad9d1bc7ef0c
Kill foxes that don't reach safety
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parents:
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diff
changeset
|
582 # killed |
395
2d0ff46118e2
Basic support for z coordinate
Neil Muller <drnlmuller@gmail.com>
parents:
392
diff
changeset
|
583 if self.in_bounds(fox.pos) and \ |
2d0ff46118e2
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parents:
392
diff
changeset
|
584 self.tv.get(fox.pos.to_tile_tuple()) != self.WOODLAND: |
84 | 585 self.kill_fox(fox) |
586 else: | |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
changeset
|
587 self.remove_fox(fox) |
116
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parents:
115
diff
changeset
|
588 self.foxes = set() # Remove all the foxes |
25
6d6ab0c1479d
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parents:
24
diff
changeset
|
589 |
425
1d0cc37b4e14
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Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
590 def clear_chickens(self): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
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parents:
424
diff
changeset
|
591 for chicken in self.chickens.copy(): |
1d0cc37b4e14
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parents:
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diff
changeset
|
592 self.remove_chicken(chicken) |
1d0cc37b4e14
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Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
593 |
444
feb9b7a23ef2
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Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
594 def clear_buildings(self): |
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Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
595 for building in self.buildings.copy(): |
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Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
596 self.remove_building(building) |
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Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
597 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
598 def do_night_step(self): |
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parents:
395
diff
changeset
|
599 """Handle the events of the night. |
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Refactor for further move work
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parents:
395
diff
changeset
|
600 |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
601 We return True if there are no more foxes to move or all the |
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Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
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diff
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|
602 foxes are safely back. This end's the night""" |
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diff
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|
603 if not self.foxes: |
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Don't continue the night if we're not doing anything anymore
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parents:
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diff
changeset
|
604 return True |
396
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
605 # Move all the foxes |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
606 over = self.foxes_move() |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
607 if not over: |
19e583e5cdc0
Refactor for further move work
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parents:
395
diff
changeset
|
608 self.foxes_attack() |
19e583e5cdc0
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parents:
395
diff
changeset
|
609 self.chickens_attack() |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
610 return over |
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parents:
395
diff
changeset
|
611 |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
612 def _cache_animal_positions(self): |
399
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parents:
397
diff
changeset
|
613 """Cache the current set of fox positions for the avoiding checks""" |
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parents:
397
diff
changeset
|
614 w, h = self.tv.size |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
615 self._pos_cache['fox'] = [[[None for z in range(5)] for y in range(h)] |
399
3294929223bd
Cache fox positions to avoid a repeated loop
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parents:
397
diff
changeset
|
616 for x in range(w)] # NB: Assumes z in [0, 4] |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
617 self._pos_cache['chicken'] = [[[None for z in range(5)] for y in range(h)] |
7405f7db469f
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Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
618 for x in range(w)] |
399
3294929223bd
Cache fox positions to avoid a repeated loop
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parents:
397
diff
changeset
|
619 for fox in self.foxes: |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
620 self._add_to_pos_cache(fox, 'fox') |
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parents:
400
diff
changeset
|
621 for chick in self.chickens: |
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parents:
400
diff
changeset
|
622 self._add_to_pos_cache(chick, 'chicken') |
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
623 |
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
624 def _add_to_pos_cache(self, animal, cache_type): |
425
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
625 if self.in_bounds(animal.pos): |
1d0cc37b4e14
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Simon Cross <hodgestar@gmail.com>
parents:
424
diff
changeset
|
626 self._pos_cache[cache_type][animal.pos.x][animal.pos.y][animal.pos.z] = animal |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
627 |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
628 def _update_pos_cache(self, old_pos, animal, cache_type): |
405
ae3cee7a1337
Fix crash due to invalid cache
Neil Muller <drnlmuller@gmail.com>
parents:
403
diff
changeset
|
629 if self.in_bounds(old_pos) and self._pos_cache[cache_type]: |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
630 self._pos_cache[cache_type][old_pos.x][old_pos.y][old_pos.z] = None |
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Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
631 if animal: |
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
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parents:
400
diff
changeset
|
632 pos = animal.pos |
7405f7db469f
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parents:
400
diff
changeset
|
633 if self.in_bounds(pos): |
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
634 self._pos_cache[cache_type][pos.x][pos.y][pos.z] = animal |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
635 |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
636 def get_animal_at_pos(self, pos, cache_type): |
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
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parents:
400
diff
changeset
|
637 if not self._pos_cache[cache_type]: |
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
638 return None # We don't maintain the cache during the day |
399
3294929223bd
Cache fox positions to avoid a repeated loop
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parents:
397
diff
changeset
|
639 if self.in_bounds(pos): |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
640 return self._pos_cache[cache_type][pos.x][pos.y][pos.z] |
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
641 return None |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
642 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
643 def chickens_scatter(self): |
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
421
diff
changeset
|
644 """Chickens outside move around randomly a bit""" |
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
421
diff
changeset
|
645 for chicken in [chick for chick in self.chickens if chick.outside()]: |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
646 old_pos = chicken.pos |
ab4fc3fe0f96
chickens scatter; chop wood
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parents:
421
diff
changeset
|
647 chicken.move(self) |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
648 if chicken.pos != old_pos: |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
649 self._update_pos_cache(old_pos, chicken, 'chicken') |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
650 |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
651 def chickens_chop_wood(self): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
652 """Chickens with axes chop down trees near them""" |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
653 for chicken in [chick for chick in self.chickens if chick.outside()]: |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
654 chicken.chop(self) |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
655 |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
656 def foxes_move(self): |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
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parents:
119
diff
changeset
|
657 over = True |
29 | 658 for fox in self.foxes: |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
659 old_pos = fox.pos |
29 | 660 fox.move(self) |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
661 if not fox.safe: |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
119
diff
changeset
|
662 over = False |
399
3294929223bd
Cache fox positions to avoid a repeated loop
Neil Muller <drnlmuller@gmail.com>
parents:
397
diff
changeset
|
663 if fox.pos != old_pos: |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
664 self._update_pos_cache(old_pos, fox, 'fox') |
396
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
665 return over |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
666 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
667 def foxes_attack(self): |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
668 for fox in self.foxes: |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
669 fox.attack(self) |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
670 |
19e583e5cdc0
Refactor for further move work
Neil Muller <drnlmuller@gmail.com>
parents:
395
diff
changeset
|
671 def chickens_attack(self): |
84 | 672 for chicken in self.chickens: |
673 chicken.attack(self) | |
29 | 674 |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
675 def add_chicken(self, chicken): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
676 self.chickens.add(chicken) |
115
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
677 if chicken.outside(): |
2b2007e231da
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Simon Cross <hodgestar@gmail.com>
parents:
109
diff
changeset
|
678 self.tv.sprites.append(chicken) |
424
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
679 if self.disp: |
fbef17cab632
Use fully rendered map in gameboard choosing screen
Neil Muller <drnlmuller@gmail.com>
parents:
422
diff
changeset
|
680 self.toolbar.update_chicken_counter(len(self.chickens)) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
681 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
682 def add_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
683 self.foxes.add(fox) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
24
diff
changeset
|
684 self.tv.sprites.append(fox) |
29 | 685 |
64
99fbb652ce8d
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Simon Cross <hodgestar@gmail.com>
parents:
60
diff
changeset
|
686 def add_building(self, building): |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
687 self.buildings.add(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
688 self.tv.sprites.append(building, layer='buildings') |
60
e2631c8e2cd6
Implement guard towers (with temporary sprite PNG).
Simon Cross <hodgestar@gmail.com>
parents:
57
diff
changeset
|
689 |
419
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
690 def place_hatched_chicken(self, new_chick, building): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
691 try: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
692 building.add_occupant(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
693 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
694 new_chick.equip(equipment.Nest()) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
695 except buildings.BuildingFullError: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
696 # No space in the hen house, look nearby |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
697 for tile_pos in building.adjacent_tiles(): |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
698 if self.tv.get(tile_pos) != self.GRASSLAND: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
699 continue |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
700 if self.get_outside_chicken(tile_pos) is None: |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
701 self.add_chicken(new_chick) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
702 self.relocate_animal(new_chick, tile_pos=tile_pos) |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
703 break |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
704 # if there isn't a space for the |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
705 # new chick it dies. :/ Farm life |
d110d55c8449
Move hatching logic into chickens.
Jeremy Thurgood <firxen@gmail.com>
parents:
414
diff
changeset
|
706 # is cruel. |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
707 |
84 | 708 def kill_fox(self, fox): |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
709 self.killed_foxes += 1 |
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
710 self.toolbar.update_fox_counter(self.killed_foxes) |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
711 self.add_cash(self.level.sell_price_dead_fox) |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
712 self._update_pos_cache(fox.pos, None, 'fox') |
251
844bfb23d4b6
Refactored animal death and added death animations.
Jeremy Thurgood <firxen@gmail.com>
parents:
247
diff
changeset
|
713 self.remove_fox(fox) |
84 | 714 |
29 | 715 def remove_fox(self, fox): |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
716 self.foxes.discard(fox) |
397
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
717 if fox.building: |
532f1ea476ff
Make foxes enter buildings, with a seperate count for them
Neil Muller <drnlmuller@gmail.com>
parents:
396
diff
changeset
|
718 fox.building.remove_predator(fox) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
719 if fox in self.tv.sprites: |
29 | 720 self.tv.sprites.remove(fox) |
721 | |
722 def remove_chicken(self, chick): | |
215
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
723 if chick is self.animal_to_place: |
85a5299caf4a
bugfix: deselect eaten chickens
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
213
diff
changeset
|
724 self.select_animal_to_place(None) |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
725 self.chickens.discard(chick) |
243
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
726 self.eggs -= chick.get_num_eggs() |
4f86c2616cdf
Variable number of eggs for chickens
Neil Muller <drnlmuller@gmail.com>
parents:
241
diff
changeset
|
727 self.toolbar.update_egg_counter(self.eggs) |
118
2c76ed47fc44
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Neil Muller <drnlmuller@gmail.com>
parents:
116
diff
changeset
|
728 if chick.abode: |
125 | 729 chick.abode.clear_occupant() |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
115
diff
changeset
|
730 self.toolbar.update_chicken_counter(len(self.chickens)) |
144
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
731 if chick in self.tv.sprites and chick.outside(): |
a9b800b4175e
Add define for henhouses & egg laying.
Neil Muller <drnlmuller@gmail.com>
parents:
139
diff
changeset
|
732 self.tv.sprites.remove(chick) |
401
7405f7db469f
Tweak fox attack logic - we no longer ignore chickens we accidently step on
Neil Muller <drnlmuller@gmail.com>
parents:
400
diff
changeset
|
733 self._update_pos_cache(chick.pos, None, 'chicken') |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
734 |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
735 def remove_building(self, building): |
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
736 if building in self.buildings: |
444
feb9b7a23ef2
Support for saving and loading games (toolbar entries commented out for lack of space).
Simon Cross <hodgestar@gmail.com>
parents:
434
diff
changeset
|
737 self.buildings.discard(building) |
381
7a58dadfd251
little cleanups, every sprite in its proper layer.
Jeremy Thurgood <firxen@gmail.com>
parents:
380
diff
changeset
|
738 self.tv.sprites.remove(building, layer='buildings') |
65
7e9c8ad06d32
Implement building selling.
Simon Cross <hodgestar@gmail.com>
parents:
64
diff
changeset
|
739 |
40
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
740 def add_cash(self, amount): |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
741 self.cash += amount |
678421bd58ee
Money counter with very ugly display hack.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
742 self.toolbar.update_cash_counter(self.cash) |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
743 |
422
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
744 def add_wood(self, planks): |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
745 self.wood += planks |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
746 self.toolbar.update_wood_counter(self.wood) |
ab4fc3fe0f96
chickens scatter; chop wood
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
421
diff
changeset
|
747 |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
748 def add_start_chickens(self, _map, tile, value): |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
749 """Add chickens as specified by the code layer""" |
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
750 chick = animal.Chicken((tile.tx, tile.ty)) |
408
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
751 for equip_cls in equipment.EQUIP_MAP[value]: |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
752 item = equip_cls() |
02a6de5629d6
Levels can include starting equipment
Neil Muller <drnlmuller@gmail.com>
parents:
405
diff
changeset
|
753 chick.equip(item) |
382
e89e6ad011ac
Use code layer to place chickens
Neil Muller <drnlmuller@gmail.com>
parents:
381
diff
changeset
|
754 self.add_chicken(chick) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
755 |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
756 def _choose_fox(self, (x, y)): |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
757 fox_cls = misc.WeightedSelection(self.level.fox_weightings).choose() |
241
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
758 return fox_cls((x, y)) |
1a7000c8211c
Demolition foxes, including better fox selection.
Jeremy Thurgood <firxen@gmail.com>
parents:
239
diff
changeset
|
759 |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
760 def spawn_foxes(self): |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
761 """The foxes come at night, and this is where they come from.""" |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
762 # Foxes spawn just outside the map |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
763 x, y = 0, 0 |
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
764 width, height = self.tv.size |
389
463802281182
Add basic level support (level choosing needs work)
Neil Muller <drnlmuller@gmail.com>
parents:
382
diff
changeset
|
765 min_foxes = max(self.level.min_foxes, (self.days+3)/2) # always more than one fox |
323
978efd39a099
Limit maximum numbe of foxes generated
Neil Muller <drnlmuller@gmail.com>
parents:
320
diff
changeset
|
766 new_foxes = min(random.randint(min_foxes, min_foxes*2), self.max_foxes) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
767 while len(self.foxes) < new_foxes: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
768 side = random.randint(0, 3) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
769 if side == 0: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
770 # top |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
771 y = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
772 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
773 elif side == 1: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
774 # bottom |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
775 y = height |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
776 x = random.randint(-1, width) |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
777 elif side == 2: |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
778 # left |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
779 x = -1 |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
780 y = random.randint(-1, height) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
781 else: |
73
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
782 x = width |
f3ce3346e25e
Spawn foxes jsut outside the map
Neil Muller <drnlmuller@gmail.com>
parents:
69
diff
changeset
|
783 y = random.randint(-1, height) |
403
c7cfa230f5d4
Remove board size restriction on number of foxes
Neil Muller <drnlmuller@gmail.com>
parents:
401
diff
changeset
|
784 self.add_fox(self._choose_fox((x, y))) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
68
diff
changeset
|
785 |
67
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
786 def fix_buildings(self): |
9171d9b9ab35
Sanity check and fix up buildings on map after loading.
Simon Cross <hodgestar@gmail.com>
parents:
66
diff
changeset
|
787 """Go through the level map looking for buildings that haven't |
9171d9b9ab35
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788 been added to self.buildings and adding them. |
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789 |
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790 Where partial buildings exist (i.e. places where the building |
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791 cannot fit on the available tiles) the building is added anyway |
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792 to the top left corner. |
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793 |
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794 Could be a lot faster. |
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795 """ |
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796 tile_to_building = dict((b.TILE_NO, b) for b in buildings.BUILDINGS) |
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797 |
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798 w, h = self.tv.size |
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799 for x in xrange(w): |
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800 for y in xrange(h): |
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801 tile_pos = (x, y) |
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802 tile_no = self.tv.get(tile_pos) |
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803 if tile_no not in tile_to_building: |
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804 continue |
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805 |
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806 covered = False |
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807 for building in self.buildings: |
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808 if building.covers(tile_pos): |
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809 covered = True |
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810 break |
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|
811 |
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|
812 if covered: |
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813 continue |
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814 |
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815 building_cls = tile_to_building[tile_no] |
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816 building = building_cls(tile_pos) |
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817 building.remove(self.tv) |
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818 building.place(self.tv) |
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819 self.add_building(building) |
139
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820 |
307
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821 def trees_left(self): |
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822 width, height = self.tv.size |
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823 return len([(x,y) for x in range(width) for y in range(height) if self.tv.get((x,y)) == self.WOODLAND]) |
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824 |
444
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825 def save_game(self): |
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826 return serializer.simplify(self) |
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827 |
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828 def restore_game(self, data): |
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829 if 'refid' not in data or 'class' not in data or data['class'] != self.__class__.__name__: |
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830 import pprint |
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831 pprint.pprint(data) |
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832 print self.__class__.__name__ |
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833 raise ValueError("Invalid save game.") |
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834 newself = serializer.unsimplify(data) |
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835 self.clear_chickens() |
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|
836 self.clear_buildings() |
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837 for chicken in newself.chickens: |
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diff
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838 self.add_chicken(chicken) |
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839 for building in newself.buildings: |
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840 self.add_building(building) |
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841 for attr in self.SIMPLIFY: |
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842 if attr in ('chickens', 'buildings'): |
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diff
changeset
|
843 continue |
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parents:
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diff
changeset
|
844 setattr(self, attr, getattr(newself, attr)) |
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parents:
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diff
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|
845 |
326
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846 |
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847 class TextDialog(gui.Dialog): |
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848 def __init__(self, title, text, **params): |
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849 title_label = gui.Label(title) |
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850 |
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|
851 doc = gui.Document() |
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852 |
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diff
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|
853 space = doc.style.font.size(" ") |
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|
854 |
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diff
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|
855 for paragraph in text.split('\n\n'): |
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|
856 doc.block(align=-1) |
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857 for word in paragraph.split(): |
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|
858 doc.add(gui.Label(word)) |
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|
859 doc.space(space) |
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diff
changeset
|
860 doc.br(space[1]) |
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861 doc.br(space[1]) |
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diff
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862 |
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863 done_button = gui.Button("Close") |
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864 done_button.connect(gui.CLICK, self.close) |
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diff
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|
865 |
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866 tbl = gui.Table() |
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867 tbl.tr() |
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868 tbl.td(doc) |
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changeset
|
869 tbl.tr() |
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870 tbl.td(done_button, align=1) |
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871 |
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872 gui.Dialog.__init__(self, title_label, tbl, **params) |
336 | 873 |
874 |