Mercurial > skaapsteker
annotate skaapsteker/sprites/player.py @ 627:35919d12b792
Path-based collision minimisation and axis-projection backout.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sat, 07 May 2011 20:28:06 +0200 |
parents | 65881746dc20 |
children | 1fdfc7f03d98 |
rev | line source |
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90 | 1 """Class for dealing with the player""" |
2 | |
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3 import time |
90 | 4 |
620 | 5 import pygame.transform |
6 from pygame.constants import BLEND_RGBA_MULT | |
7 | |
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8 from ..constants import Layers, FoxHud, DOUBLE_TAP_TIME |
248 | 9 from ..data import get_files, load_image |
395 | 10 from ..engine import PlayerDied, AddSpriteEvent, OpenNotification |
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11 from ..utils import cadd |
90 | 12 |
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13 from .base import (find_sprite, AnimatedGameSprite, Monster, NPC, Item, Doorway, |
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14 TILE_SIZE, PC_LAYER, MONSTER_LAYER, PROJECTILE_LAYER, |
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15 tile_midbottom) |
620 | 16 from .projectiles import Fireball, Lightning |
17 from .items import BreakableItem | |
18 | |
19 | |
408 | 20 |
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21 class Player(AnimatedGameSprite): |
90 | 22 |
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23 sprite_layer = Layers.PLAYER |
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24 collision_layer = PC_LAYER |
362 | 25 collides_with = set([MONSTER_LAYER, PROJECTILE_LAYER]) |
116
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26 wants_updates = True |
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27 block = True |
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28 |
263 | 29 def __init__(self, the_world, soundsystem): |
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30 super(Player, self).__init__((0, 0)) |
90 | 31 self.image = None |
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32 self.rect = None |
263 | 33 self._soundsystem = soundsystem |
34 self._soundsystem.load_sound('yelp', 'sounds/yelp.ogg') | |
120 | 35 self._animation_frame = 0.0 |
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36 self._last_time = time.time() |
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37 self._recharge_timers = { |
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38 'fireball': [ time.time(), lambda : 2.0 / len(self._me.tails) ], |
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39 'lightning': [ time.time(), lambda : 2.0 / len(self._me.tails) ], |
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40 'shield': [ time.time(), lambda : 16.0 / len(self._me.tails) ], |
411 | 41 } |
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42 self._inv_cache = {} # invisible fox image cache |
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43 self._shield_cache = {} # shielded fox image cache |
90 | 44 # State flags and such |
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45 self.attacking = 0 |
90 | 46 self.running = False |
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47 self.sprinting = 0 |
90 | 48 self.jumping = False |
408 | 49 self.flying = 0 |
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50 self.prep_flight = 0.0 |
408 | 51 self.invisible = 0 |
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52 self.using_shield = 0 |
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53 self.inventory_image = None |
90 | 54 # We muck with these in load for convience, so ensure they're right |
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55 self.the_world = the_world |
348 | 56 self.shape = the_world.fox.shape |
335 | 57 self._me = the_world.fox |
620 | 58 self.facing = 'left' |
90 | 59 self.set_image() |
60 self.set_pos((0, 0)) | |
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61 self._collisions_seen = 0 |
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62 self._last_collide = [] |
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63 |
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64 |
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65 def setup_image_data(self, pos, **opts): |
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66 self.shape = 'fox' # Needed so load image does the right thing |
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67 self._image_dict = {} |
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68 self._shield_image = load_image('sprites/kitsune_shield.png') |
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69 for action in ['standing', 'running', 'jumping', 'attacking']: |
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70 for tails in [0, 1, 2, 4]: |
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71 directory = 'sprites/kitsune_%s/kitsune_%s_%dtail' % (action, action, tails) |
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72 for facing in ['left', 'right']: |
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73 self.facing = facing |
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74 key = self._make_key(tails, action) |
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75 self._image_dict[key] = [] |
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76 for image_file in get_files(directory): |
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77 if image_file.startswith('.'): |
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78 # Skip extra junk for now |
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79 continue |
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80 image = load_image('%s/%s' % (directory, image_file)) |
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81 if action == 'running': |
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82 sprint_key = self._make_key(tails, 'sprinting') |
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83 if sprint_key not in self._image_dict: |
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84 self._image_dict[sprint_key] = [] |
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85 shockwave = load_image('sprites/kitsune_shockwave.png') |
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86 if facing == 'right': |
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87 shockwave = pygame.transform.flip(shockwave, True, False) |
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88 if facing == 'right': |
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89 image = pygame.transform.flip(image, True, False) |
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90 self._image_dict[key].append(image) |
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91 if action == 'running': |
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92 sprint_image = image.copy() |
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93 sprint_image.blit(shockwave, (0, 0)) |
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94 self._image_dict[sprint_key].append(sprint_image) |
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95 for shape, name in [('human', 'disguise_'), ('human_with_fan', 'disguise-fan_')]: |
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96 directory = 'sprites/kitsune_disguise' |
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97 for facing in ['left', 'right']: |
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98 key = '%s_running_%s' % (shape, facing) |
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99 standing_key = '%s_standing_%s' % (shape, facing) |
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100 self._image_dict[key] = [] |
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101 for image_file in get_files(directory): |
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102 if name not in image_file: |
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103 continue |
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104 image = load_image('%s/%s' % (directory, image_file)) |
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105 if facing == 'right': |
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106 image = pygame.transform.flip(image, True, False) |
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107 self._image_dict[key].append(image) |
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108 self._image_dict[standing_key] = [self._image_dict[key][0]] |
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109 |
90 | 110 |
111 def set_image(self): | |
335 | 112 key = self._make_key(len(self._me.tails)) |
120 | 113 images = self._image_dict[key] |
114 if self._animation_frame >= len(images): | |
115 self._animation_frame = 0.0 | |
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116 if self.rect: |
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117 cur_pos = self.collide_rect.midbottom |
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118 else: |
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119 cur_pos = (0, 0) |
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120 # TODO: can save a lot of calculation here by caching collision rects |
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121 cand_image = images[int(self._animation_frame)] |
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122 # cand_collide_rect = cand_image.get_bounding_rect(1).inflate(-2,-2) |
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123 cand_collide_rect = cand_image.get_bounding_rect(1) |
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124 cand_rect = cand_image.get_rect() |
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125 cand_rect_offset = cand_rect.centerx - cand_collide_rect.centerx, cand_rect.bottom - cand_collide_rect.bottom |
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126 cand_rect.midbottom = cur_pos[0] + cand_rect_offset[0], cur_pos[1] + cand_rect_offset[1] |
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127 cand_collide_rect.midbottom = cur_pos |
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128 # We always allow the attacking animation frames |
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129 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image) and not self.attacking: |
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130 return False |
408 | 131 if self.invisible > 0: |
132 id_cand_image = id(cand_image) | |
133 if id_cand_image in self._inv_cache: | |
134 cand_image = self._inv_cache[id_cand_image] | |
135 else: | |
136 cand_image = cand_image.copy() | |
137 cand_image.fill((0, 0, 0, 140), None, BLEND_RGBA_MULT) | |
138 self._inv_cache[id_cand_image] = cand_image | |
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139 if self.using_shield > 0: |
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140 id_cand_image = id(cand_image) |
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141 if id_cand_image in self._shield_cache: |
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142 cand_image = self._shield_cache[id_cand_image] |
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143 else: |
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144 cand_image = cand_image.copy() |
427 | 145 cand_image.blit(self._shield_image, (0, 0), None) |
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146 self._shield_cache[id_cand_image] = cand_image |
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147 self.image = cand_image |
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148 self.collide_rect = cand_collide_rect |
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149 self.rect = cand_rect |
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150 self.rect_offset = cand_rect_offset |
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151 self.init_pos() |
353
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152 return True |
90 | 153 |
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154 def fix_bounds(self, bounds): |
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155 """Force the player back into the world.""" |
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156 if self.rect.bottom > bounds.bottom: |
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157 self.rect.bottom = bounds.bottom - TILE_SIZE[1] - 5 |
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158 elif self.rect.top < bounds.top: |
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159 self.rect.top = bounds.top + TILE_SIZE[1] + 10 |
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160 if self.rect.left < bounds.left: |
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161 self.rect.left = bounds.left + TILE_SIZE[0] |
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162 elif self.rect.right > bounds.right: |
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163 self.rect.right = bounds.left - TILE_SIZE[0] |
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164 # FIXME: Find clear tile |
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165 # Hack - bump vertical position up by 5 so we're not colliding |
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166 # with the floor when we come back |
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167 self.rect.bottom = self.rect.bottom - 5 |
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168 self.collide_rect.midbottom = self.rect.midbottom |
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169 self.init_pos() |
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170 self.set_image() |
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171 |
116
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172 def update(self): |
273
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Hit "down" to interact with things.
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173 self._touching_actionables = [] |
120 | 174 v_x, v_y = self.velocity |
167
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175 # Never animate slower than !7 fps, never faster than ~15 fps |
204
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176 if self.attacking > 0: |
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177 if self._last_time: |
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178 if time.time() - self._last_time > 0.15: |
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179 self._animation_frame += 1 |
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180 self.attacking -= 1 |
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181 self._last_time = time.time() |
167
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182 else: |
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183 self._last_time = time.time() |
204
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184 else: |
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185 old_frame = self._animation_frame |
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186 self._animation_frame += abs(v_x) / 300 |
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187 time_diff = time.time() - self._last_time |
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188 if int(self._animation_frame) - int(old_frame) > 0: |
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189 # Check time diff |
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190 if time_diff < 0.10: |
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191 # Delay animation frame jump |
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192 self._animation_frame -= abs(v_x) / 300 |
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193 else: |
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194 self._last_time = time.time() |
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195 elif time_diff > 0.20: |
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196 # Force animation frame jump |
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197 self._animation_frame = old_frame + 1 |
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198 self._last_time = time.time() |
381
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199 now = time.time() |
269
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200 if self.sprinting > 0: |
381
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201 if (now - self._sprint_start_time) > self._max_sprint_time: |
269
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202 self.sprinting = 0 |
381
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203 if self.flying > 0: |
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204 if (now - self._flight_start_time) > self._max_flight_time: |
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205 self.flying = 0 |
408 | 206 if self.invisible > 0: |
207 if (now - self._invisibility_start_time) > self._max_invisibility_time: | |
208 self.invisible = 0 | |
426
29e376484f31
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diff
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|
209 if self.using_shield > 0: |
435
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|
210 if (now - self._shield_start_time) > 1.0: |
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diff
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|
211 self.using_shield = 0 |
167
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160
diff
changeset
|
212 if abs(v_x) < 80: |
148
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147
diff
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213 # Clamp when we're not moving at least 5 pixel / s |
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214 self.velocity = (0, v_y) |
269
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|
215 if self.sprinting == 1: |
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|
216 self.sprinting = 0 |
160 | 217 self.running = not self.on_solid # if you're not on something you can't stand |
120 | 218 else: |
176
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diff
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219 self.velocity = (0, v_y) # Standard platformer physics |
269
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220 if self.sprinting > 0: |
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diff
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|
221 self.sprinting = 1 |
120 | 222 self.running = True |
223 self.set_image() | |
187
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224 if self._collisions_seen > 2 * len(self._last_collide): |
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225 # Can we find a position "nearby" that reduces the collision |
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226 # surface |
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227 best_move = (0, 0) |
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diff
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228 clip_area = 0 |
200
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192
diff
changeset
|
229 for obj in self._last_collide[:]: |
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192
diff
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230 if not obj.collide_rect.colliderect(self.collide_rect): |
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192
diff
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|
231 # Prune stale objects from the list |
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diff
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|
232 self._last_collide.remove(obj) |
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192
diff
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233 continue |
188
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187
diff
changeset
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234 clip = obj.collide_rect.clip(self.collide_rect) |
187
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235 clip_area += clip.width * clip.height |
398 | 236 if clip.width > TILE_SIZE[0] / 2 and \ |
200
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192
diff
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237 self.collide_rect.bottom < obj.collide_rect.top + TILE_SIZE[1] / 3: |
188
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187
diff
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238 delta = self.rect.bottom - self.collide_rect.bottom |
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239 self.collide_rect.bottom = obj.collide_rect.top - 1 |
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diff
changeset
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240 self.rect.bottom = self.collide_rect.bottom + delta |
200
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192
diff
changeset
|
241 self.init_pos() |
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192
diff
changeset
|
242 return # Jump out of this case |
187
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177
diff
changeset
|
243 min_area = clip_area |
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changeset
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244 for attempt in [(0, 2), (2, 0), (-2, 0), (2, 2), (-2, 2)]: |
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changeset
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245 clip_area = 0 |
188
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187
diff
changeset
|
246 for obj in self._last_collide: |
187
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diff
changeset
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247 cand_rect = self.collide_rect.move(attempt) |
188
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187
diff
changeset
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248 clip = obj.collide_rect.clip(cand_rect) |
187
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249 clip_area += clip.width * clip.height |
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250 if clip_area < min_area: |
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diff
changeset
|
251 min_area = clip_area |
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changeset
|
252 best_move = attempt |
253
dff6287b55b7
Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
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248
diff
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|
253 elif clip_area == min_area and attempt[1] > best_move[1]: |
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248
diff
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254 # Of equal choices, prefer that which moves us downwards |
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248
diff
changeset
|
255 best_move = attempt |
187
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changeset
|
256 self.collide_rect.move_ip(best_move) |
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|
257 self.rect.move_ip(best_move) |
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diff
changeset
|
258 self.init_pos() |
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259 self._last_collide = [] |
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|
260 self._collisions_seen = 0 |
116
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115
diff
changeset
|
261 |
90 | 262 def set_facing(self, new_facing): |
620 | 263 if self.facing != new_facing: |
264 self.facing = new_facing | |
265 self.set_image() | |
90 | 266 |
149
5b4d73d301a1
Don't change image if it will introduce new collisions
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148
diff
changeset
|
267 def collided(self, other): |
210 | 268 if self.attacking and hasattr(other, 'damage'): |
269 # FIXME: Check if we're facing the right way | |
270 other.damage(5) | |
271
56a529a69e97
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269
diff
changeset
|
271 if other not in self._last_collide and (other.floor or other.block): |
187
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diff
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272 self._last_collide.append(other) |
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273 self._collide_pos = self.collide_rect.midbottom |
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diff
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274 self._collisions_seen = 0 |
271
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269
diff
changeset
|
275 elif other in self._last_collide: |
187
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diff
changeset
|
276 self._collisions_seen += 1 |
202
a11325bc5ff0
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200
diff
changeset
|
277 if hasattr(other, 'collided_player'): |
208
c72d9bf911fb
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206
diff
changeset
|
278 other.collided_player(self) |
209 | 279 |
208
c72d9bf911fb
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206
diff
changeset
|
280 def damage(self, damage): |
435
b6fdaf8e453c
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diff
changeset
|
281 if self.using_shield > 0: |
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433
diff
changeset
|
282 "Shield on." |
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diff
changeset
|
283 return |
b6fdaf8e453c
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents:
433
diff
changeset
|
284 elif 'shield' in self._me.tails and self.check_fire_rate('shield'): |
b6fdaf8e453c
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents:
433
diff
changeset
|
285 self._shield_start_time = time.time() |
b6fdaf8e453c
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents:
433
diff
changeset
|
286 self.using_shield = 1 |
426
29e376484f31
Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents:
411
diff
changeset
|
287 return |
335 | 288 self._me.cur_health -= damage |
263 | 289 self._soundsystem.play_sound('yelp') |
335 | 290 if self._me.cur_health <= 0: |
244
5bbf90e6a94b
Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents:
212
diff
changeset
|
291 PlayerDied.post() |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
292 |
441 | 293 def steal_life(self, damage_done): |
294 if 'steal' in self._me.tails: | |
295 self._me.cur_health += damage_done * len(self._me.tails) / 32 | |
296 self._me.cur_health = min(self._me.cur_health, self._me.max_health) | |
297 | |
244
5bbf90e6a94b
Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents:
212
diff
changeset
|
298 def restore(self): |
5bbf90e6a94b
Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents:
212
diff
changeset
|
299 """Restore player to max health (for restarting levels, etc.)""" |
335 | 300 self._me.cur_health = self._me.max_health |
122
51bcc909873d
Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents:
120
diff
changeset
|
301 |
90 | 302 def set_pos(self, pos): |
621
851c8726696c
More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents:
620
diff
changeset
|
303 self.rect.midbottom = cadd(tile_midbottom(pos), self.rect_offset) |
622
da331c80ec08
Clean up sprite inheritance hierarchy a bit.
Jeremy Thurgood <firxen@gmail.com>
parents:
621
diff
changeset
|
304 self.collide_rect.midbottom = tile_midbottom(pos) |
90 | 305 |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
306 def action_left(self): |
620 | 307 self.set_facing('left') |
348 | 308 if self.shape != 'fox': |
309 self.deltav((-300.0, 0.0)) | |
310 elif self.sprinting > 0: | |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
311 self.sprinting = 1 |
266 | 312 self.deltav((-900.0, 0.0)) |
313 else: | |
314 self.deltav((-450.0, 0.0)) | |
315 | |
316 def action_double_left(self): | |
396
dc534c2c475c
Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents:
395
diff
changeset
|
317 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox': |
266 | 318 return |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
319 self.sprinting = 2 |
391
d5381be5079f
Also set _max_sprint_time when sprinting left.
Simon Cross <hodgestar@gmail.com>
parents:
390
diff
changeset
|
320 self._max_sprint_time = float(len(self._me.tails)) / 4.0 |
266 | 321 self._sprint_start_time = time.time() |
322 | |
323 def action_double_right(self): | |
396
dc534c2c475c
Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents:
395
diff
changeset
|
324 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox': |
266 | 325 return |
381
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
326 self.sprinting = 2 |
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
327 self._max_sprint_time = float(len(self._me.tails)) / 4.0 |
266 | 328 self._sprint_start_time = time.time() |
90 | 329 |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
330 def action_double_up(self): |
381
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
331 if self.flying > 0 or 'flight' not in self._me.tails or \ |
450
e2b43fe37ac4
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents:
442
diff
changeset
|
332 time.time() - self.prep_flight > 2.5 * DOUBLE_TAP_TIME \ |
396
dc534c2c475c
Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents:
395
diff
changeset
|
333 or self._me.shape != 'fox': |
381
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
334 return |
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
335 self.flying = 1 |
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
336 self._max_flight_time = float(len(self._me.tails)) |
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
337 self._flight_start_time = time.time() |
426
29e376484f31
Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents:
411
diff
changeset
|
338 |
408 | 339 def action_invisible(self): |
340 if self.invisible > 0 or 'invisibility' not in self._me.tails: | |
341 return | |
342 self.invisible = 1 | |
343 self._max_invisibility_time = float(len(self._me.tails)) | |
344 self._invisibility_start_time = time.time() | |
345 | |
348 | 346 def action_transform(self): |
347 """Transform the fox""" | |
348 if not self.on_solid: | |
349 return | |
431 | 350 if 'shapeshift' not in self._me.tails: |
348 | 351 return |
352 if self.shape == 'fox': | |
353 # Become human | |
431 | 354 if self._me.has_fan: |
353
3ac03073218f
Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents:
348
diff
changeset
|
355 self.shape = 'human_with_fan' |
348 | 356 else: |
353
3ac03073218f
Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents:
348
diff
changeset
|
357 self.shape = 'human' |
348 | 358 else: |
353
3ac03073218f
Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents:
348
diff
changeset
|
359 self.shape = 'fox' |
3ac03073218f
Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents:
348
diff
changeset
|
360 # Check the transformation is feasible |
3ac03073218f
Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents:
348
diff
changeset
|
361 if self.set_image(): |
3ac03073218f
Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents:
348
diff
changeset
|
362 # Transformation succeeded |
431 | 363 self._me.shape = self.shape |
353
3ac03073218f
Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents:
348
diff
changeset
|
364 else: |
3ac03073218f
Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents:
348
diff
changeset
|
365 # Back out of transformation |
431 | 366 self.shape = self._me.shape |
348 | 367 |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
368 def action_right(self): |
620 | 369 self.set_facing('right') |
348 | 370 if self.shape != 'fox': |
371 self.deltav((300.0, 0.0)) | |
372 elif self.sprinting > 0: | |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
373 self.sprinting = 1 # Flag so stopping works |
266 | 374 self.deltav((900.0, 0.0)) |
375 else: | |
376 self.deltav((450.0, 0.0)) | |
377 | |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
378 def action_up(self): |
381
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
379 if self.flying: |
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
380 self.deltav((0.0, -self.terminal_velocity[1] / 5.0)) |
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
381 elif self.on_solid and self.shape == 'fox': |
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
382 self.prep_flight = time.time() |
177
88a78fb9fa82
Tweak some constants to make player motion more comfortable.
Jeremy Thurgood <firxen@gmail.com>
parents:
176
diff
changeset
|
383 self.deltav((0.0, -self.terminal_velocity[1])) |
152
60138b935bc0
Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents:
151
diff
changeset
|
384 self.on_solid = False |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
385 |
450
e2b43fe37ac4
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents:
442
diff
changeset
|
386 def _action_key(self, sprite): |
e2b43fe37ac4
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents:
442
diff
changeset
|
387 # sort action items so Items are first, then NPCs, then others, then Doorways |
e2b43fe37ac4
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents:
442
diff
changeset
|
388 # This prevents problems if players drop items on NPCs or Doorways |
e2b43fe37ac4
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents:
442
diff
changeset
|
389 return ( |
e2b43fe37ac4
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents:
442
diff
changeset
|
390 not isinstance(sprite, Item), |
e2b43fe37ac4
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents:
442
diff
changeset
|
391 not isinstance(sprite, NPC), |
e2b43fe37ac4
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents:
442
diff
changeset
|
392 not isinstance(sprite, Doorway)) |
e2b43fe37ac4
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents:
442
diff
changeset
|
393 |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
394 def action_down(self): |
381
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
395 if self.flying: |
440
ae0c67788f96
Stop flying by hitting down when on the ground.
Simon Cross <hodgestar@gmail.com>
parents:
439
diff
changeset
|
396 if self.on_solid: |
ae0c67788f96
Stop flying by hitting down when on the ground.
Simon Cross <hodgestar@gmail.com>
parents:
439
diff
changeset
|
397 self.flying = 0 |
381
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
398 return |
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
399 elif self._touching_actionables: |
439
400d68993977
Become uninvisible when interacting when actionables.
Simon Cross <hodgestar@gmail.com>
parents:
438
diff
changeset
|
400 self.invisible = 0 |
450
e2b43fe37ac4
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents:
442
diff
changeset
|
401 self._touching_actionables.sort(key=self._action_key) |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
402 self._touching_actionables[0].player_action(self) |
359
eacb3e1bc1d1
Only drop items while standing on ground.
Jeremy Thurgood <firxen@gmail.com>
parents:
357
diff
changeset
|
403 elif self._me.item is not None and self.on_solid: |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
404 self.drop_item() |
273
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
405 |
473 | 406 def add_tail(self, tail_type): |
407 if tail_type not in self._me.tails: | |
408 self._me.tails.append(tail_type) | |
409 | |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
410 def _bite_attack(self): |
410
115e738e209c
Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents:
408
diff
changeset
|
411 self.invisible = 0 |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
412 self.attacking = 2 |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
413 self._last_time = time.time() # Reset the animation clock |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
414 |
366 | 415 def _launch_projectile(self, cls): |
416 if self.facing == 'left': | |
417 pos = pygame.Rect(self.rect.midleft, (0, 0)) | |
418 else: | |
419 pos = pygame.Rect(self.rect.midright, (0, 0)) | |
442
a084af91d5dc
Make breakable items break
Neil Muller <drnlmuller@gmail.com>
parents:
441
diff
changeset
|
420 projectile = cls(pos, direction=self.facing, hits=(Monster, BreakableItem), source=self) |
538
c1b0ad1c0932
Hook up projectile sounds.
Simon Cross <hodgestar@gmail.com>
parents:
496
diff
changeset
|
421 projectile.launch() |
366 | 422 AddSpriteEvent.post(projectile) |
423 | |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
424 def _fireball_attack(self): |
411 | 425 if not self.check_fire_rate('fireball'): |
426 return | |
410
115e738e209c
Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents:
408
diff
changeset
|
427 self.invisible = 0 |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
428 self.attacking = 2 |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
429 self._last_time = time.time() # Reset the animation clock |
366 | 430 self._launch_projectile(Fireball) |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
431 |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
432 def _lightning_attack(self): |
411 | 433 if not self.check_fire_rate('lightning'): |
434 return | |
410
115e738e209c
Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents:
408
diff
changeset
|
435 self.invisible = 0 |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
436 self.attacking = 2 |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
437 self._last_time = time.time() # Reset the animation clock |
366 | 438 self._launch_projectile(Lightning) |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
439 |
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
440 def action_fire1(self): |
411 | 441 if self._me.shape != 'fox': |
390
93f13f7d97f2
Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents:
381
diff
changeset
|
442 return |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
443 if "fireball" not in self._me.tails: |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
444 self._bite_attack() |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
445 else: |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
446 self._fireball_attack() |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
447 |
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
448 def action_fire2(self): |
411 | 449 if self._me.shape != 'fox': |
390
93f13f7d97f2
Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents:
381
diff
changeset
|
450 return |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
451 if "lightning" not in self._me.tails: |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
452 self._bite_attack() |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
453 else: |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
454 self._lightning_attack() |
90 | 455 |
411 | 456 def check_fire_rate(self, attack): |
457 if self.recharge_level(attack) < 1: | |
390
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Initial fire rate-limiting
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parents:
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diff
changeset
|
458 return False |
435
b6fdaf8e453c
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents:
433
diff
changeset
|
459 self._recharge_timers[attack][0] = time.time() |
390
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Initial fire rate-limiting
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parents:
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diff
changeset
|
460 return True |
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parents:
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diff
changeset
|
461 |
411 | 462 def recharge_level(self, attack): |
435
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Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents:
433
diff
changeset
|
463 recharge_time = self._recharge_timers[attack][1]() |
b6fdaf8e453c
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents:
433
diff
changeset
|
464 return min((time.time() - self._recharge_timers[attack][0]) / recharge_time, 1) |
390
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Initial fire rate-limiting
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parents:
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diff
changeset
|
465 |
430
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
466 def discharge_level(self, tail): |
438
8ee16cec0f9f
Add check for whether we're still flying or invisible to recharge meters.
Simon Cross <hodgestar@gmail.com>
parents:
435
diff
changeset
|
467 if tail == 'invisibility' and hasattr(self, '_invisibility_start_time') and self.invisible: |
430
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
468 start_time = self._invisibility_start_time |
25efc74ac19c
Hook up flight and invisibility discharge
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parents:
429
diff
changeset
|
469 max_time = self._max_invisibility_time |
438
8ee16cec0f9f
Add check for whether we're still flying or invisible to recharge meters.
Simon Cross <hodgestar@gmail.com>
parents:
435
diff
changeset
|
470 elif tail == 'flight' and hasattr(self, '_flight_start_time') and self.flying: |
430
25efc74ac19c
Hook up flight and invisibility discharge
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parents:
429
diff
changeset
|
471 start_time = self._flight_start_time |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
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diff
changeset
|
472 max_time = self._max_flight_time |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
473 else: |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
474 return 0 |
25efc74ac19c
Hook up flight and invisibility discharge
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parents:
429
diff
changeset
|
475 discharge = (time.time() - start_time) / max_time |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
476 if discharge > 1: |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
477 return 0 |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
478 return discharge |
25efc74ac19c
Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents:
429
diff
changeset
|
479 |
90 | 480 def _get_action(self): |
204
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
481 if self.attacking: |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
482 return 'attacking' |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
483 if (self.sprinting > 0) and self.running: |
266 | 484 return 'sprinting' |
90 | 485 if self.running: |
486 return 'running' | |
381
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
487 if self.flying: |
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
488 return 'running' |
90 | 489 if self.jumping: |
381
56f97d0c6a36
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents:
366
diff
changeset
|
490 return 'jumping' |
90 | 491 return 'standing' |
492 | |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
493 def _make_key(self, tails, action=None): |
348 | 494 if self.shape != 'fox': |
495 # special logic for human shapes | |
496 if self.running: | |
497 return '%s_running_%s' % (self.shape, self.facing) | |
498 else: | |
499 return '%s_standing_%s' % (self.shape, self.facing) | |
90 | 500 if action is None: |
501 action = self._get_action() | |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
502 if tails >= 4: |
90 | 503 tails = 4 |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
504 elif tails >= 2: |
90 | 505 tails = 2 |
506 return '%s %s %d' % (action, self.facing, tails) | |
507 | |
296
15b2be883a40
Ancient and honorable tea ceremony.
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parents:
290
diff
changeset
|
508 def discard_item(self): |
335 | 509 self._me.item = None |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
510 |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
511 |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
512 def get_sprite(self, set_level): |
335 | 513 my_item = self._me.item |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
514 if my_item is None: |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
515 return None |
490
0eade58a71b9
Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents:
473
diff
changeset
|
516 |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
517 if set_level: |
490
0eade58a71b9
Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents:
473
diff
changeset
|
518 to_level = self._me.level |
496 | 519 to_pos = self.get_tile_pos() |
490
0eade58a71b9
Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents:
473
diff
changeset
|
520 else: |
0eade58a71b9
Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents:
473
diff
changeset
|
521 to_level, to_pos = None, None |
0eade58a71b9
Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents:
473
diff
changeset
|
522 |
491
6f110e347f30
Fix inventory item fetching.
Simon Cross <hodgestar@gmail.com>
parents:
490
diff
changeset
|
523 return self.the_world.gamestate().create_item_sprite( |
490
0eade58a71b9
Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents:
473
diff
changeset
|
524 my_item, to_level=to_level, to_pos=to_pos) |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
525 |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
526 |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
527 def drop_item(self): |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
528 sprite = self.get_sprite(True) |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
529 if sprite is None: |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
530 return |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
531 self.discard_item() |
339
a9d760134706
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Simon Cross <hodgestar@gmail.com>
parents:
336
diff
changeset
|
532 AddSpriteEvent.post(sprite) |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
533 |
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
534 |
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
535 def take_item(self, item): |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
536 self.take_item_by_name(item.name) |
314 | 537 # We create a scaled version of the image for the inventory display |
335 | 538 item.remove() |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
539 |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
540 |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
541 def make_inventory_image(self): |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
542 sprite = self.get_sprite(False) |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
543 if sprite is None: |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
544 self.inventory_image = None |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
545 image = sprite.image |
314 | 546 if image.get_width() > image.get_height(): |
357
742731e6e6fd
Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents:
355
diff
changeset
|
547 new_width = FoxHud.INVENTORY_SIZE |
742731e6e6fd
Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents:
355
diff
changeset
|
548 new_height = int(image.get_height() * (float(FoxHud.INVENTORY_SIZE) / image.get_width())) |
314 | 549 else: |
357
742731e6e6fd
Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents:
355
diff
changeset
|
550 new_height = FoxHud.INVENTORY_SIZE |
742731e6e6fd
Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents:
355
diff
changeset
|
551 new_width = int(image.get_width() * (float(FoxHud.INVENTORY_SIZE) / image.get_height())) |
742731e6e6fd
Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents:
355
diff
changeset
|
552 if image.get_width() <= FoxHud.INVENTORY_SIZE and image.get_height() <= FoxHud.INVENTORY_SIZE: |
742731e6e6fd
Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents:
355
diff
changeset
|
553 self.inventory_image = image |
742731e6e6fd
Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents:
355
diff
changeset
|
554 else: |
742731e6e6fd
Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents:
355
diff
changeset
|
555 self.inventory_image = pygame.transform.smoothscale(image, (new_width, new_height)) |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
556 sprite.kill() # ensure we don't leak into the scene at any point |
273
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
557 |
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
558 |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
559 def take_item_by_name(self, item_name): |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
560 self.drop_item() |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
561 getattr(self.the_world.items, item_name).level = "_limbo" |
335 | 562 self._me.item = item_name |
320
0dc80b153580
Refresh inventory image on all inventory changes
Neil Muller <drnlmuller@gmail.com>
parents:
315
diff
changeset
|
563 self.make_inventory_image() |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
564 |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
565 |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
566 def has_item(self, item): |
335 | 567 return self._me.item == item |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
568 |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
569 |
273
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
570 def add_actionable(self, actionable): |
95e2ef31e714
Hit "down" to interact with things.
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parents:
272
diff
changeset
|
571 self._touching_actionables.append(actionable) |
335 | 572 |
340 | 573 |
335 | 574 def eat_aburage(self): |
575 self._me.tofu += 1 | |
340 | 576 |
577 | |
578 def collect_scroll(self, scroll): | |
579 self._me.scrolls.append(scroll.text) | |
580 | |
395 | 581 |
582 def get_fan(self, fan): | |
583 if self.shape == 'fox': | |
584 OpenNotification.post("A fox cannot use a fan.") | |
585 return | |
586 fan.remove() | |
587 self._me.has_fan = True | |
588 self.shape = 'human_with_fan' | |
431 | 589 self._me.shape = self.shape |
395 | 590 self.set_image() |
591 |