annotate skaapsteker/sprites/player.py @ 627:35919d12b792

Path-based collision minimisation and axis-projection backout.
author Jeremy Thurgood <firxen@gmail.com>
date Sat, 07 May 2011 20:28:06 +0200
parents 65881746dc20
children 1fdfc7f03d98
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1 """Class for dealing with the player"""
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2
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3 import time
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4
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5 import pygame.transform
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6 from pygame.constants import BLEND_RGBA_MULT
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7
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8 from ..constants import Layers, FoxHud, DOUBLE_TAP_TIME
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9 from ..data import get_files, load_image
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10 from ..engine import PlayerDied, AddSpriteEvent, OpenNotification
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11 from ..utils import cadd
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13 from .base import (find_sprite, AnimatedGameSprite, Monster, NPC, Item, Doorway,
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14 TILE_SIZE, PC_LAYER, MONSTER_LAYER, PROJECTILE_LAYER,
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15 tile_midbottom)
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16 from .projectiles import Fireball, Lightning
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17 from .items import BreakableItem
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18
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20
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21 class Player(AnimatedGameSprite):
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22
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23 sprite_layer = Layers.PLAYER
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24 collision_layer = PC_LAYER
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02bf05964619 FIREBALLS!
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25 collides_with = set([MONSTER_LAYER, PROJECTILE_LAYER])
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26 wants_updates = True
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27 block = True
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29 def __init__(self, the_world, soundsystem):
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30 super(Player, self).__init__((0, 0))
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31 self.image = None
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32 self.rect = None
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33 self._soundsystem = soundsystem
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34 self._soundsystem.load_sound('yelp', 'sounds/yelp.ogg')
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35 self._animation_frame = 0.0
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36 self._last_time = time.time()
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37 self._recharge_timers = {
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38 'fireball': [ time.time(), lambda : 2.0 / len(self._me.tails) ],
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39 'lightning': [ time.time(), lambda : 2.0 / len(self._me.tails) ],
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40 'shield': [ time.time(), lambda : 16.0 / len(self._me.tails) ],
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41 }
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42 self._inv_cache = {} # invisible fox image cache
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43 self._shield_cache = {} # shielded fox image cache
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44 # State flags and such
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45 self.attacking = 0
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46 self.running = False
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47 self.sprinting = 0
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48 self.jumping = False
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49 self.flying = 0
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50 self.prep_flight = 0.0
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51 self.invisible = 0
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52 self.using_shield = 0
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53 self.inventory_image = None
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54 # We muck with these in load for convience, so ensure they're right
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55 self.the_world = the_world
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56 self.shape = the_world.fox.shape
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57 self._me = the_world.fox
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58 self.facing = 'left'
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59 self.set_image()
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60 self.set_pos((0, 0))
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61 self._collisions_seen = 0
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62 self._last_collide = []
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64
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65 def setup_image_data(self, pos, **opts):
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66 self.shape = 'fox' # Needed so load image does the right thing
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67 self._image_dict = {}
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68 self._shield_image = load_image('sprites/kitsune_shield.png')
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69 for action in ['standing', 'running', 'jumping', 'attacking']:
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70 for tails in [0, 1, 2, 4]:
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71 directory = 'sprites/kitsune_%s/kitsune_%s_%dtail' % (action, action, tails)
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72 for facing in ['left', 'right']:
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73 self.facing = facing
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74 key = self._make_key(tails, action)
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75 self._image_dict[key] = []
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76 for image_file in get_files(directory):
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77 if image_file.startswith('.'):
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78 # Skip extra junk for now
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79 continue
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80 image = load_image('%s/%s' % (directory, image_file))
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81 if action == 'running':
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82 sprint_key = self._make_key(tails, 'sprinting')
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83 if sprint_key not in self._image_dict:
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84 self._image_dict[sprint_key] = []
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85 shockwave = load_image('sprites/kitsune_shockwave.png')
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86 if facing == 'right':
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87 shockwave = pygame.transform.flip(shockwave, True, False)
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88 if facing == 'right':
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89 image = pygame.transform.flip(image, True, False)
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90 self._image_dict[key].append(image)
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91 if action == 'running':
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92 sprint_image = image.copy()
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93 sprint_image.blit(shockwave, (0, 0))
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94 self._image_dict[sprint_key].append(sprint_image)
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95 for shape, name in [('human', 'disguise_'), ('human_with_fan', 'disguise-fan_')]:
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96 directory = 'sprites/kitsune_disguise'
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97 for facing in ['left', 'right']:
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98 key = '%s_running_%s' % (shape, facing)
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99 standing_key = '%s_standing_%s' % (shape, facing)
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100 self._image_dict[key] = []
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101 for image_file in get_files(directory):
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102 if name not in image_file:
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103 continue
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104 image = load_image('%s/%s' % (directory, image_file))
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105 if facing == 'right':
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106 image = pygame.transform.flip(image, True, False)
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107 self._image_dict[key].append(image)
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108 self._image_dict[standing_key] = [self._image_dict[key][0]]
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109
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111 def set_image(self):
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112 key = self._make_key(len(self._me.tails))
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113 images = self._image_dict[key]
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114 if self._animation_frame >= len(images):
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115 self._animation_frame = 0.0
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116 if self.rect:
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117 cur_pos = self.collide_rect.midbottom
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118 else:
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119 cur_pos = (0, 0)
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120 # TODO: can save a lot of calculation here by caching collision rects
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121 cand_image = images[int(self._animation_frame)]
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122 # cand_collide_rect = cand_image.get_bounding_rect(1).inflate(-2,-2)
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123 cand_collide_rect = cand_image.get_bounding_rect(1)
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124 cand_rect = cand_image.get_rect()
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125 cand_rect_offset = cand_rect.centerx - cand_collide_rect.centerx, cand_rect.bottom - cand_collide_rect.bottom
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126 cand_rect.midbottom = cur_pos[0] + cand_rect_offset[0], cur_pos[1] + cand_rect_offset[1]
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127 cand_collide_rect.midbottom = cur_pos
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128 # We always allow the attacking animation frames
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129 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image) and not self.attacking:
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130 return False
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131 if self.invisible > 0:
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132 id_cand_image = id(cand_image)
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133 if id_cand_image in self._inv_cache:
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134 cand_image = self._inv_cache[id_cand_image]
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135 else:
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136 cand_image = cand_image.copy()
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diff changeset
137 cand_image.fill((0, 0, 0, 140), None, BLEND_RGBA_MULT)
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
138 self._inv_cache[id_cand_image] = cand_image
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
139 if self.using_shield > 0:
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
140 id_cand_image = id(cand_image)
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
141 if id_cand_image in self._shield_cache:
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
142 cand_image = self._shield_cache[id_cand_image]
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
143 else:
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
144 cand_image = cand_image.copy()
427
1e2eb4df061f More work on shield.
Simon Cross <hodgestar@gmail.com>
parents: 426
diff changeset
145 cand_image.blit(self._shield_image, (0, 0), None)
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
146 self._shield_cache[id_cand_image] = cand_image
172
bf144d817113 if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents: 167
diff changeset
147 self.image = cand_image
bf144d817113 if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents: 167
diff changeset
148 self.collide_rect = cand_collide_rect
bf144d817113 if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents: 167
diff changeset
149 self.rect = cand_rect
bf144d817113 if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents: 167
diff changeset
150 self.rect_offset = cand_rect_offset
144
6b488e1351a5 Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents: 122
diff changeset
151 self.init_pos()
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
152 return True
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
153
429
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
154 def fix_bounds(self, bounds):
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
155 """Force the player back into the world."""
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
156 if self.rect.bottom > bounds.bottom:
8b047e74dfd1 Bump the player back into the world.
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parents: 427
diff changeset
157 self.rect.bottom = bounds.bottom - TILE_SIZE[1] - 5
8b047e74dfd1 Bump the player back into the world.
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parents: 427
diff changeset
158 elif self.rect.top < bounds.top:
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
159 self.rect.top = bounds.top + TILE_SIZE[1] + 10
8b047e74dfd1 Bump the player back into the world.
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parents: 427
diff changeset
160 if self.rect.left < bounds.left:
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
161 self.rect.left = bounds.left + TILE_SIZE[0]
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
162 elif self.rect.right > bounds.right:
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
163 self.rect.right = bounds.left - TILE_SIZE[0]
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
164 # FIXME: Find clear tile
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
165 # Hack - bump vertical position up by 5 so we're not colliding
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
166 # with the floor when we come back
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
167 self.rect.bottom = self.rect.bottom - 5
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
168 self.collide_rect.midbottom = self.rect.midbottom
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
169 self.init_pos()
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
170 self.set_image()
8b047e74dfd1 Bump the player back into the world.
Neil Muller <drnlmuller@gmail.com>
parents: 427
diff changeset
171
116
69a97094417a Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents: 115
diff changeset
172 def update(self):
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
173 self._touching_actionables = []
120
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
174 v_x, v_y = self.velocity
167
f7fb2ee24c70 Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 160
diff changeset
175 # Never animate slower than !7 fps, never faster than ~15 fps
204
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
176 if self.attacking > 0:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
177 if self._last_time:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
178 if time.time() - self._last_time > 0.15:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
179 self._animation_frame += 1
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
180 self.attacking -= 1
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
181 self._last_time = time.time()
167
f7fb2ee24c70 Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 160
diff changeset
182 else:
f7fb2ee24c70 Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 160
diff changeset
183 self._last_time = time.time()
204
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
184 else:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
185 old_frame = self._animation_frame
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
186 self._animation_frame += abs(v_x) / 300
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
187 time_diff = time.time() - self._last_time
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
188 if int(self._animation_frame) - int(old_frame) > 0:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
189 # Check time diff
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
190 if time_diff < 0.10:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
191 # Delay animation frame jump
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
192 self._animation_frame -= abs(v_x) / 300
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
193 else:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
194 self._last_time = time.time()
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
195 elif time_diff > 0.20:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
196 # Force animation frame jump
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
197 self._animation_frame = old_frame + 1
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
198 self._last_time = time.time()
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
199 now = time.time()
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
200 if self.sprinting > 0:
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
201 if (now - self._sprint_start_time) > self._max_sprint_time:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
202 self.sprinting = 0
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
203 if self.flying > 0:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
204 if (now - self._flight_start_time) > self._max_flight_time:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
205 self.flying = 0
408
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
206 if self.invisible > 0:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
207 if (now - self._invisibility_start_time) > self._max_invisibility_time:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
208 self.invisible = 0
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
209 if self.using_shield > 0:
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
210 if (now - self._shield_start_time) > 1.0:
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
211 self.using_shield = 0
167
f7fb2ee24c70 Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 160
diff changeset
212 if abs(v_x) < 80:
148
0474df61d5b1 Clamp very slow horizontal motion
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
213 # Clamp when we're not moving at least 5 pixel / s
0474df61d5b1 Clamp very slow horizontal motion
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
214 self.velocity = (0, v_y)
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
215 if self.sprinting == 1:
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
216 self.sprinting = 0
160
d44a66ca3fd9 Don't stand in the air.
Simon Cross <hodgestar@gmail.com>
parents: 158
diff changeset
217 self.running = not self.on_solid # if you're not on something you can't stand
120
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
218 else:
176
57a78f19c673 Hack player.py to have platformer physics
Neil Muller <drnlmuller@gmail.com>
parents: 172
diff changeset
219 self.velocity = (0, v_y) # Standard platformer physics
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
220 if self.sprinting > 0:
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
221 self.sprinting = 1
120
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
222 self.running = True
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
223 self.set_image()
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
224 if self._collisions_seen > 2 * len(self._last_collide):
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
225 # Can we find a position "nearby" that reduces the collision
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
226 # surface
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
227 best_move = (0, 0)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
228 clip_area = 0
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
229 for obj in self._last_collide[:]:
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
230 if not obj.collide_rect.colliderect(self.collide_rect):
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
231 # Prune stale objects from the list
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
232 self._last_collide.remove(obj)
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
233 continue
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
234 clip = obj.collide_rect.clip(self.collide_rect)
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
235 clip_area += clip.width * clip.height
398
6850a3ab3aac Remove redundant check
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
236 if clip.width > TILE_SIZE[0] / 2 and \
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
237 self.collide_rect.bottom < obj.collide_rect.top + TILE_SIZE[1] / 3:
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
238 delta = self.rect.bottom - self.collide_rect.bottom
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
239 self.collide_rect.bottom = obj.collide_rect.top - 1
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
240 self.rect.bottom = self.collide_rect.bottom + delta
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
241 self.init_pos()
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
242 return # Jump out of this case
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
243 min_area = clip_area
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
244 for attempt in [(0, 2), (2, 0), (-2, 0), (2, 2), (-2, 2)]:
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
245 clip_area = 0
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
246 for obj in self._last_collide:
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
247 cand_rect = self.collide_rect.move(attempt)
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
248 clip = obj.collide_rect.clip(cand_rect)
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
249 clip_area += clip.width * clip.height
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
250 if clip_area < min_area:
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
251 min_area = clip_area
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
252 best_move = attempt
253
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
253 elif clip_area == min_area and attempt[1] > best_move[1]:
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
254 # Of equal choices, prefer that which moves us downwards
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
255 best_move = attempt
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
256 self.collide_rect.move_ip(best_move)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
257 self.rect.move_ip(best_move)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
258 self.init_pos()
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
259 self._last_collide = []
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
260 self._collisions_seen = 0
116
69a97094417a Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents: 115
diff changeset
261
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
262 def set_facing(self, new_facing):
620
6cc0d54df531 Some light cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 553
diff changeset
263 if self.facing != new_facing:
6cc0d54df531 Some light cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 553
diff changeset
264 self.facing = new_facing
6cc0d54df531 Some light cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 553
diff changeset
265 self.set_image()
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
266
149
5b4d73d301a1 Don't change image if it will introduce new collisions
Neil Muller <drnlmuller@gmail.com>
parents: 148
diff changeset
267 def collided(self, other):
210
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
268 if self.attacking and hasattr(other, 'damage'):
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
269 # FIXME: Check if we're facing the right way
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
270 other.damage(5)
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 269
diff changeset
271 if other not in self._last_collide and (other.floor or other.block):
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
272 self._last_collide.append(other)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
273 self._collide_pos = self.collide_rect.midbottom
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
274 self._collisions_seen = 0
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 269
diff changeset
275 elif other in self._last_collide:
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
276 self._collisions_seen += 1
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 200
diff changeset
277 if hasattr(other, 'collided_player'):
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
278 other.collided_player(self)
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
279
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
280 def damage(self, damage):
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
281 if self.using_shield > 0:
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
282 "Shield on."
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
283 return
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
284 elif 'shield' in self._me.tails and self.check_fire_rate('shield'):
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
285 self._shield_start_time = time.time()
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
286 self.using_shield = 1
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
287 return
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
288 self._me.cur_health -= damage
263
44cd7cfd2de3 Yelp when hit
Neil Muller <drnlmuller@gmail.com>
parents: 253
diff changeset
289 self._soundsystem.play_sound('yelp')
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
290 if self._me.cur_health <= 0:
244
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
291 PlayerDied.post()
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
292
441
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
293 def steal_life(self, damage_done):
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
294 if 'steal' in self._me.tails:
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
295 self._me.cur_health += damage_done * len(self._me.tails) / 32
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
296 self._me.cur_health = min(self._me.cur_health, self._me.max_health)
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
297
244
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
298 def restore(self):
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
299 """Restore player to max health (for restarting levels, etc.)"""
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
300 self._me.cur_health = self._me.max_health
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 120
diff changeset
301
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
302 def set_pos(self, pos):
621
851c8726696c More cleanup. Mostly using utils.c* instead of doing things the long way.
Jeremy Thurgood <firxen@gmail.com>
parents: 620
diff changeset
303 self.rect.midbottom = cadd(tile_midbottom(pos), self.rect_offset)
622
da331c80ec08 Clean up sprite inheritance hierarchy a bit.
Jeremy Thurgood <firxen@gmail.com>
parents: 621
diff changeset
304 self.collide_rect.midbottom = tile_midbottom(pos)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
305
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
306 def action_left(self):
620
6cc0d54df531 Some light cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 553
diff changeset
307 self.set_facing('left')
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
308 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
309 self.deltav((-300.0, 0.0))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
310 elif self.sprinting > 0:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
311 self.sprinting = 1
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
312 self.deltav((-900.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
313 else:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
314 self.deltav((-450.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
315
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
316 def action_double_left(self):
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
317 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox':
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
318 return
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
319 self.sprinting = 2
391
d5381be5079f Also set _max_sprint_time when sprinting left.
Simon Cross <hodgestar@gmail.com>
parents: 390
diff changeset
320 self._max_sprint_time = float(len(self._me.tails)) / 4.0
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
321 self._sprint_start_time = time.time()
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
322
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
323 def action_double_right(self):
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
324 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox':
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
325 return
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
326 self.sprinting = 2
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
327 self._max_sprint_time = float(len(self._me.tails)) / 4.0
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
328 self._sprint_start_time = time.time()
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
329
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
330 def action_double_up(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
331 if self.flying > 0 or 'flight' not in self._me.tails or \
450
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
332 time.time() - self.prep_flight > 2.5 * DOUBLE_TAP_TIME \
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
333 or self._me.shape != 'fox':
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
334 return
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
335 self.flying = 1
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
336 self._max_flight_time = float(len(self._me.tails))
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
337 self._flight_start_time = time.time()
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
338
408
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
339 def action_invisible(self):
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
340 if self.invisible > 0 or 'invisibility' not in self._me.tails:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
341 return
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
342 self.invisible = 1
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
343 self._max_invisibility_time = float(len(self._me.tails))
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
344 self._invisibility_start_time = time.time()
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
345
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
346 def action_transform(self):
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
347 """Transform the fox"""
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
348 if not self.on_solid:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
349 return
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
350 if 'shapeshift' not in self._me.tails:
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
351 return
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
352 if self.shape == 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
353 # Become human
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
354 if self._me.has_fan:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
355 self.shape = 'human_with_fan'
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
356 else:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
357 self.shape = 'human'
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
358 else:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
359 self.shape = 'fox'
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
360 # Check the transformation is feasible
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
361 if self.set_image():
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
362 # Transformation succeeded
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
363 self._me.shape = self.shape
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
364 else:
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
365 # Back out of transformation
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
366 self.shape = self._me.shape
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
367
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
368 def action_right(self):
620
6cc0d54df531 Some light cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 553
diff changeset
369 self.set_facing('right')
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
370 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
371 self.deltav((300.0, 0.0))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
372 elif self.sprinting > 0:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
373 self.sprinting = 1 # Flag so stopping works
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
374 self.deltav((900.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
375 else:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
376 self.deltav((450.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
377
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
378 def action_up(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
379 if self.flying:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
380 self.deltav((0.0, -self.terminal_velocity[1] / 5.0))
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
381 elif self.on_solid and self.shape == 'fox':
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
382 self.prep_flight = time.time()
177
88a78fb9fa82 Tweak some constants to make player motion more comfortable.
Jeremy Thurgood <firxen@gmail.com>
parents: 176
diff changeset
383 self.deltav((0.0, -self.terminal_velocity[1]))
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 151
diff changeset
384 self.on_solid = False
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
385
450
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
386 def _action_key(self, sprite):
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
387 # sort action items so Items are first, then NPCs, then others, then Doorways
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
388 # This prevents problems if players drop items on NPCs or Doorways
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
389 return (
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
390 not isinstance(sprite, Item),
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
391 not isinstance(sprite, NPC),
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
392 not isinstance(sprite, Doorway))
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
393
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
394 def action_down(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
395 if self.flying:
440
ae0c67788f96 Stop flying by hitting down when on the ground.
Simon Cross <hodgestar@gmail.com>
parents: 439
diff changeset
396 if self.on_solid:
ae0c67788f96 Stop flying by hitting down when on the ground.
Simon Cross <hodgestar@gmail.com>
parents: 439
diff changeset
397 self.flying = 0
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
398 return
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
399 elif self._touching_actionables:
439
400d68993977 Become uninvisible when interacting when actionables.
Simon Cross <hodgestar@gmail.com>
parents: 438
diff changeset
400 self.invisible = 0
450
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
401 self._touching_actionables.sort(key=self._action_key)
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
402 self._touching_actionables[0].player_action(self)
359
eacb3e1bc1d1 Only drop items while standing on ground.
Jeremy Thurgood <firxen@gmail.com>
parents: 357
diff changeset
403 elif self._me.item is not None and self.on_solid:
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
404 self.drop_item()
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
405
473
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
406 def add_tail(self, tail_type):
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
407 if tail_type not in self._me.tails:
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
408 self._me.tails.append(tail_type)
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
409
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
410 def _bite_attack(self):
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
411 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
412 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
413 self._last_time = time.time() # Reset the animation clock
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
414
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
415 def _launch_projectile(self, cls):
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
416 if self.facing == 'left':
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
417 pos = pygame.Rect(self.rect.midleft, (0, 0))
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
418 else:
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
419 pos = pygame.Rect(self.rect.midright, (0, 0))
442
a084af91d5dc Make breakable items break
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
420 projectile = cls(pos, direction=self.facing, hits=(Monster, BreakableItem), source=self)
538
c1b0ad1c0932 Hook up projectile sounds.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
421 projectile.launch()
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
422 AddSpriteEvent.post(projectile)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
423
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
424 def _fireball_attack(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
425 if not self.check_fire_rate('fireball'):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
426 return
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
427 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
428 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
429 self._last_time = time.time() # Reset the animation clock
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
430 self._launch_projectile(Fireball)
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
431
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
432 def _lightning_attack(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
433 if not self.check_fire_rate('lightning'):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
434 return
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
435 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
436 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
437 self._last_time = time.time() # Reset the animation clock
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
438 self._launch_projectile(Lightning)
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
439
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
440 def action_fire1(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
441 if self._me.shape != 'fox':
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
442 return
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
443 if "fireball" not in self._me.tails:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
444 self._bite_attack()
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
445 else:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
446 self._fireball_attack()
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
447
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
448 def action_fire2(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
449 if self._me.shape != 'fox':
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
450 return
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
451 if "lightning" not in self._me.tails:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
452 self._bite_attack()
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
453 else:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
454 self._lightning_attack()
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
455
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
456 def check_fire_rate(self, attack):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
457 if self.recharge_level(attack) < 1:
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
458 return False
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
459 self._recharge_timers[attack][0] = time.time()
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
460 return True
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
461
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
462 def recharge_level(self, attack):
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
463 recharge_time = self._recharge_timers[attack][1]()
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
464 return min((time.time() - self._recharge_timers[attack][0]) / recharge_time, 1)
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
465
430
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
466 def discharge_level(self, tail):
438
8ee16cec0f9f Add check for whether we're still flying or invisible to recharge meters.
Simon Cross <hodgestar@gmail.com>
parents: 435
diff changeset
467 if tail == 'invisibility' and hasattr(self, '_invisibility_start_time') and self.invisible:
430
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
468 start_time = self._invisibility_start_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
469 max_time = self._max_invisibility_time
438
8ee16cec0f9f Add check for whether we're still flying or invisible to recharge meters.
Simon Cross <hodgestar@gmail.com>
parents: 435
diff changeset
470 elif tail == 'flight' and hasattr(self, '_flight_start_time') and self.flying:
430
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
471 start_time = self._flight_start_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
472 max_time = self._max_flight_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
473 else:
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
474 return 0
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
475 discharge = (time.time() - start_time) / max_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
476 if discharge > 1:
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
477 return 0
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
478 return discharge
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
479
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
480 def _get_action(self):
204
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
481 if self.attacking:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
482 return 'attacking'
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
483 if (self.sprinting > 0) and self.running:
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
484 return 'sprinting'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
485 if self.running:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
486 return 'running'
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
487 if self.flying:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
488 return 'running'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
489 if self.jumping:
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
490 return 'jumping'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
491 return 'standing'
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
492
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
493 def _make_key(self, tails, action=None):
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
494 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
495 # special logic for human shapes
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
496 if self.running:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
497 return '%s_running_%s' % (self.shape, self.facing)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
498 else:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
499 return '%s_standing_%s' % (self.shape, self.facing)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
500 if action is None:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
501 action = self._get_action()
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
502 if tails >= 4:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
503 tails = 4
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
504 elif tails >= 2:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
505 tails = 2
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
506 return '%s %s %d' % (action, self.facing, tails)
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
507
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
508 def discard_item(self):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
509 self._me.item = None
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
510
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
511
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
512 def get_sprite(self, set_level):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
513 my_item = self._me.item
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
514 if my_item is None:
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
515 return None
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
516
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
517 if set_level:
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
518 to_level = self._me.level
496
3228239a0914 Fix item dropping bug.
Simon Cross <hodgestar@gmail.com>
parents: 491
diff changeset
519 to_pos = self.get_tile_pos()
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
520 else:
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
521 to_level, to_pos = None, None
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
522
491
6f110e347f30 Fix inventory item fetching.
Simon Cross <hodgestar@gmail.com>
parents: 490
diff changeset
523 return self.the_world.gamestate().create_item_sprite(
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
524 my_item, to_level=to_level, to_pos=to_pos)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
525
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
526
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
527 def drop_item(self):
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
528 sprite = self.get_sprite(True)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
529 if sprite is None:
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
530 return
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
531 self.discard_item()
339
a9d760134706 Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Simon Cross <hodgestar@gmail.com>
parents: 336
diff changeset
532 AddSpriteEvent.post(sprite)
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
533
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
534
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
535 def take_item(self, item):
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
536 self.take_item_by_name(item.name)
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
537 # We create a scaled version of the image for the inventory display
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
538 item.remove()
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
539
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
540
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
541 def make_inventory_image(self):
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
542 sprite = self.get_sprite(False)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
543 if sprite is None:
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
544 self.inventory_image = None
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
545 image = sprite.image
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
546 if image.get_width() > image.get_height():
357
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
547 new_width = FoxHud.INVENTORY_SIZE
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
548 new_height = int(image.get_height() * (float(FoxHud.INVENTORY_SIZE) / image.get_width()))
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
549 else:
357
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
550 new_height = FoxHud.INVENTORY_SIZE
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
551 new_width = int(image.get_width() * (float(FoxHud.INVENTORY_SIZE) / image.get_height()))
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
552 if image.get_width() <= FoxHud.INVENTORY_SIZE and image.get_height() <= FoxHud.INVENTORY_SIZE:
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
553 self.inventory_image = image
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
554 else:
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
555 self.inventory_image = pygame.transform.smoothscale(image, (new_width, new_height))
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
556 sprite.kill() # ensure we don't leak into the scene at any point
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
557
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
558
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
559 def take_item_by_name(self, item_name):
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
560 self.drop_item()
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
561 getattr(self.the_world.items, item_name).level = "_limbo"
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
562 self._me.item = item_name
320
0dc80b153580 Refresh inventory image on all inventory changes
Neil Muller <drnlmuller@gmail.com>
parents: 315
diff changeset
563 self.make_inventory_image()
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
564
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
565
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
566 def has_item(self, item):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
567 return self._me.item == item
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
568
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
569
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
570 def add_actionable(self, actionable):
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
571 self._touching_actionables.append(actionable)
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
572
340
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
573
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
574 def eat_aburage(self):
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
575 self._me.tofu += 1
340
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
576
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
577
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
578 def collect_scroll(self, scroll):
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
579 self._me.scrolls.append(scroll.text)
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
580
395
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
581
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
582 def get_fan(self, fan):
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
583 if self.shape == 'fox':
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
584 OpenNotification.post("A fox cannot use a fan.")
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
585 return
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
586 fan.remove()
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
587 self._me.has_fan = True
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
588 self.shape = 'human_with_fan'
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
589 self._me.shape = self.shape
395
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
590 self.set_image()
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
591