Mercurial > skaapsteker
annotate skaapsteker/sprites/player.py @ 346:077f43eb4145
Hook up smaller fireball images. Set fireball facing.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Sat, 09 Apr 2011 13:30:26 +0200 |
parents | 8f578fe33fe7 |
children | 7d4738347a9c |
rev | line source |
---|---|
90 | 1 """Class for dealing with the player""" |
2 | |
3 import pygame.transform | |
167
f7fb2ee24c70
Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
160
diff
changeset
|
4 import time |
90 | 5 |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
6 from ..sprites.base import find_sprite, TILE_SIZE, PC_LAYER, MONSTER_LAYER |
342 | 7 from ..sprites.projectiles import Fireball |
248 | 8 from ..physics import Sprite |
9 from ..constants import Layers | |
10 from ..data import get_files, load_image | |
339
a9d760134706
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Simon Cross <hodgestar@gmail.com>
parents:
336
diff
changeset
|
11 from ..engine import PlayerDied, AddSpriteEvent |
90 | 12 |
13 | |
14 class Player(Sprite): | |
15 | |
97
a1d95c6152a0
Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents:
90
diff
changeset
|
16 collision_layer = PC_LAYER |
100
3eafceff6293
Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
Simon Cross <hodgestar@gmail.com>
parents:
97
diff
changeset
|
17 collides_with = set([MONSTER_LAYER]) |
116
69a97094417a
Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents:
115
diff
changeset
|
18 wants_updates = True |
97
a1d95c6152a0
Shiny new collision detection. Read code for usage information.
Simon Cross <hodgestar@gmail.com>
parents:
90
diff
changeset
|
19 |
271
56a529a69e97
Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents:
269
diff
changeset
|
20 block = True |
56a529a69e97
Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents:
269
diff
changeset
|
21 |
266 | 22 _max_sprint_time = 2 |
23 | |
263 | 24 def __init__(self, the_world, soundsystem): |
90 | 25 Sprite.__init__(self) |
26 self.image = None | |
122
51bcc909873d
Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents:
120
diff
changeset
|
27 self.rect = None |
90 | 28 self._image_dict = {} |
263 | 29 self._soundsystem = soundsystem |
30 self._soundsystem.load_sound('yelp', 'sounds/yelp.ogg') | |
120 | 31 self._animation_frame = 0.0 |
167
f7fb2ee24c70
Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
160
diff
changeset
|
32 self._last_time = time.time() |
90 | 33 # State flags and such |
204
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
34 self.attacking = 0 |
90 | 35 self.running = False |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
36 self.sprinting = 0 |
90 | 37 self.jumping = False |
38 self.flying = False | |
39 self._load_images() | |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
40 self.inventory_image = None |
90 | 41 # We muck with these in load for convience, so ensure they're right |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
42 self.the_world = the_world |
335 | 43 self._me = the_world.fox |
90 | 44 self.set_facing('left') |
45 self.set_image() | |
46 self.set_pos((0, 0)) | |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
47 self._collisions_seen = 0 |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
48 self._last_collide = [] |
90 | 49 self._layer = Layers.PLAYER |
50 | |
51 def set_image(self): | |
335 | 52 key = self._make_key(len(self._me.tails)) |
120 | 53 images = self._image_dict[key] |
54 if self._animation_frame >= len(images): | |
55 self._animation_frame = 0.0 | |
122
51bcc909873d
Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents:
120
diff
changeset
|
56 if self.rect: |
151
06be025c821c
Use midbottom, rather than bottomleft, when changing fox frames
Neil Muller <drnlmuller@gmail.com>
parents:
149
diff
changeset
|
57 cur_pos = self.collide_rect.midbottom |
122
51bcc909873d
Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents:
120
diff
changeset
|
58 else: |
51bcc909873d
Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents:
120
diff
changeset
|
59 cur_pos = (0, 0) |
172
bf144d817113
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents:
167
diff
changeset
|
60 # TODO: can save a lot of calculation here by caching collision rects |
149
5b4d73d301a1
Don't change image if it will introduce new collisions
Neil Muller <drnlmuller@gmail.com>
parents:
148
diff
changeset
|
61 cand_image = images[int(self._animation_frame)] |
172
bf144d817113
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents:
167
diff
changeset
|
62 cand_collide_rect = cand_image.get_bounding_rect(1).inflate(-2,-2) |
bf144d817113
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents:
167
diff
changeset
|
63 cand_rect = cand_image.get_rect() |
bf144d817113
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents:
167
diff
changeset
|
64 cand_rect_offset = cand_rect.centerx - cand_collide_rect.centerx, cand_rect.bottom - cand_collide_rect.bottom |
bf144d817113
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents:
167
diff
changeset
|
65 cand_rect.midbottom = cur_pos[0] + cand_rect_offset[0], cur_pos[1] + cand_rect_offset[1] |
151
06be025c821c
Use midbottom, rather than bottomleft, when changing fox frames
Neil Muller <drnlmuller@gmail.com>
parents:
149
diff
changeset
|
66 cand_collide_rect.midbottom = cur_pos |
204
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
67 # We always allow the attacking animation frames |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
68 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image) and not self.attacking: |
149
5b4d73d301a1
Don't change image if it will introduce new collisions
Neil Muller <drnlmuller@gmail.com>
parents:
148
diff
changeset
|
69 return |
172
bf144d817113
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents:
167
diff
changeset
|
70 self.image = cand_image |
bf144d817113
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents:
167
diff
changeset
|
71 self.collide_rect = cand_collide_rect |
bf144d817113
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents:
167
diff
changeset
|
72 self.rect = cand_rect |
bf144d817113
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Simon Cross <hodgestar@gmail.com>
parents:
167
diff
changeset
|
73 self.rect_offset = cand_rect_offset |
144
6b488e1351a5
Buggy ground implementation. Make the world less bouncy
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
74 self.init_pos() |
90 | 75 |
116
69a97094417a
Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents:
115
diff
changeset
|
76 def update(self): |
273
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
77 self._touching_actionables = [] |
120 | 78 v_x, v_y = self.velocity |
167
f7fb2ee24c70
Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
160
diff
changeset
|
79 # Never animate slower than !7 fps, never faster than ~15 fps |
204
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
80 if self.attacking > 0: |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
81 if self._last_time: |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
82 if time.time() - self._last_time > 0.15: |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
83 self._animation_frame += 1 |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
84 self.attacking -= 1 |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
85 self._last_time = time.time() |
167
f7fb2ee24c70
Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
160
diff
changeset
|
86 else: |
f7fb2ee24c70
Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
160
diff
changeset
|
87 self._last_time = time.time() |
204
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
88 else: |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
89 old_frame = self._animation_frame |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
90 self._animation_frame += abs(v_x) / 300 |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
91 time_diff = time.time() - self._last_time |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
92 if int(self._animation_frame) - int(old_frame) > 0: |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
93 # Check time diff |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
94 if time_diff < 0.10: |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
95 # Delay animation frame jump |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
96 self._animation_frame -= abs(v_x) / 300 |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
97 else: |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
98 self._last_time = time.time() |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
99 elif time_diff > 0.20: |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
100 # Force animation frame jump |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
101 self._animation_frame = old_frame + 1 |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
102 self._last_time = time.time() |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
103 if self.sprinting > 0: |
266 | 104 if (time.time() - self._sprint_start_time) > self._max_sprint_time: |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
105 self.sprinting = 0 |
167
f7fb2ee24c70
Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents:
160
diff
changeset
|
106 if abs(v_x) < 80: |
148
0474df61d5b1
Clamp very slow horizontal motion
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
107 # Clamp when we're not moving at least 5 pixel / s |
0474df61d5b1
Clamp very slow horizontal motion
Neil Muller <drnlmuller@gmail.com>
parents:
147
diff
changeset
|
108 self.velocity = (0, v_y) |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
109 if self.sprinting == 1: |
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
110 self.sprinting = 0 |
160 | 111 self.running = not self.on_solid # if you're not on something you can't stand |
120 | 112 else: |
176
57a78f19c673
Hack player.py to have platformer physics
Neil Muller <drnlmuller@gmail.com>
parents:
172
diff
changeset
|
113 self.velocity = (0, v_y) # Standard platformer physics |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
114 if self.sprinting > 0: |
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
115 self.sprinting = 1 |
120 | 116 self.running = True |
117 self.set_image() | |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
118 if self._collisions_seen > 2 * len(self._last_collide): |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
119 # Can we find a position "nearby" that reduces the collision |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
120 # surface |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
121 best_move = (0, 0) |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
122 clip_area = 0 |
200
4e3f9cb49489
Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents:
192
diff
changeset
|
123 for obj in self._last_collide[:]: |
4e3f9cb49489
Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents:
192
diff
changeset
|
124 if not obj.collide_rect.colliderect(self.collide_rect): |
4e3f9cb49489
Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents:
192
diff
changeset
|
125 # Prune stale objects from the list |
4e3f9cb49489
Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents:
192
diff
changeset
|
126 self._last_collide.remove(obj) |
4e3f9cb49489
Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents:
192
diff
changeset
|
127 continue |
188
30a5f7cf670a
Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents:
187
diff
changeset
|
128 clip = obj.collide_rect.clip(self.collide_rect) |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
129 clip_area += clip.width * clip.height |
188
30a5f7cf670a
Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents:
187
diff
changeset
|
130 if (obj.floor or obj.block) and \ |
200
4e3f9cb49489
Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents:
192
diff
changeset
|
131 clip.width > TILE_SIZE[0] / 2 and \ |
4e3f9cb49489
Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents:
192
diff
changeset
|
132 self.collide_rect.bottom < obj.collide_rect.top + TILE_SIZE[1] / 3: |
188
30a5f7cf670a
Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents:
187
diff
changeset
|
133 delta = self.rect.bottom - self.collide_rect.bottom |
30a5f7cf670a
Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents:
187
diff
changeset
|
134 self.collide_rect.bottom = obj.collide_rect.top - 1 |
30a5f7cf670a
Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents:
187
diff
changeset
|
135 self.rect.bottom = self.collide_rect.bottom + delta |
200
4e3f9cb49489
Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents:
192
diff
changeset
|
136 self.init_pos() |
4e3f9cb49489
Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents:
192
diff
changeset
|
137 return # Jump out of this case |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
138 min_area = clip_area |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
139 for attempt in [(0, 2), (2, 0), (-2, 0), (2, 2), (-2, 2)]: |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
140 clip_area = 0 |
188
30a5f7cf670a
Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents:
187
diff
changeset
|
141 for obj in self._last_collide: |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
142 cand_rect = self.collide_rect.move(attempt) |
188
30a5f7cf670a
Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents:
187
diff
changeset
|
143 clip = obj.collide_rect.clip(cand_rect) |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
144 clip_area += clip.width * clip.height |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
145 if clip_area < min_area: |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
146 min_area = clip_area |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
147 best_move = attempt |
253
dff6287b55b7
Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents:
248
diff
changeset
|
148 elif clip_area == min_area and attempt[1] > best_move[1]: |
dff6287b55b7
Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents:
248
diff
changeset
|
149 # Of equal choices, prefer that which moves us downwards |
dff6287b55b7
Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents:
248
diff
changeset
|
150 best_move = attempt |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
151 self.collide_rect.move_ip(best_move) |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
152 self.rect.move_ip(best_move) |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
153 self.init_pos() |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
154 self._last_collide = [] |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
155 self._collisions_seen = 0 |
116
69a97094417a
Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents:
115
diff
changeset
|
156 |
90 | 157 def set_facing(self, new_facing): |
158 self.facing = new_facing | |
159 | |
149
5b4d73d301a1
Don't change image if it will introduce new collisions
Neil Muller <drnlmuller@gmail.com>
parents:
148
diff
changeset
|
160 def collided(self, other): |
210 | 161 if self.attacking and hasattr(other, 'damage'): |
162 # FIXME: Check if we're facing the right way | |
163 other.damage(5) | |
271
56a529a69e97
Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents:
269
diff
changeset
|
164 if other not in self._last_collide and (other.floor or other.block): |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
165 self._last_collide.append(other) |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
166 self._collide_pos = self.collide_rect.midbottom |
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
167 self._collisions_seen = 0 |
271
56a529a69e97
Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents:
269
diff
changeset
|
168 elif other in self._last_collide: |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
169 self._collisions_seen += 1 |
202
a11325bc5ff0
Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
200
diff
changeset
|
170 if hasattr(other, 'collided_player'): |
208
c72d9bf911fb
Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents:
206
diff
changeset
|
171 other.collided_player(self) |
335 | 172 print 'Health', self._me.cur_health |
208
c72d9bf911fb
Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents:
206
diff
changeset
|
173 |
209 | 174 |
208
c72d9bf911fb
Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents:
206
diff
changeset
|
175 def damage(self, damage): |
335 | 176 self._me.cur_health -= damage |
263 | 177 self._soundsystem.play_sound('yelp') |
335 | 178 if self._me.cur_health <= 0: |
244
5bbf90e6a94b
Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents:
212
diff
changeset
|
179 PlayerDied.post() |
187
92ab784ecf5a
Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents:
177
diff
changeset
|
180 |
244
5bbf90e6a94b
Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents:
212
diff
changeset
|
181 def restore(self): |
5bbf90e6a94b
Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents:
212
diff
changeset
|
182 """Restore player to max health (for restarting levels, etc.)""" |
335 | 183 self._me.cur_health = self._me.max_health |
122
51bcc909873d
Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents:
120
diff
changeset
|
184 |
90 | 185 def set_pos(self, pos): |
202
a11325bc5ff0
Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
200
diff
changeset
|
186 self.rect.midbottom = pos[0] * TILE_SIZE[0] + self.rect_offset[0], (pos[1] + 1) * TILE_SIZE[1] + self.rect_offset[1] |
272 | 187 self.collide_rect.midbottom = pos[0] * TILE_SIZE[0], (pos[1] + 1) * TILE_SIZE[1] |
90 | 188 |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
189 def action_left(self): |
115 | 190 if self.facing != 'left': |
191 self.facing = 'left' | |
192 self.set_image() | |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
193 if self.sprinting > 0: |
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
194 self.sprinting = 1 |
266 | 195 self.deltav((-900.0, 0.0)) |
196 else: | |
197 self.deltav((-450.0, 0.0)) | |
198 | |
199 def action_double_left(self): | |
200 # FIXME: Tie this to the tails | |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
201 if self.sprinting > 0: |
266 | 202 return |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
203 self.sprinting = 2 |
266 | 204 self._sprint_start_time = time.time() |
205 | |
206 def action_double_right(self): | |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
207 if self.sprinting > 0: |
266 | 208 return |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
209 self.sprinting = 2 |
266 | 210 self._sprint_start_time = time.time() |
90 | 211 |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
212 def action_double_up(self): |
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
213 pass |
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
214 |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
215 def action_right(self): |
115 | 216 if self.facing != 'right': |
217 self.facing = 'right' | |
218 self.set_image() | |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
219 if self.sprinting > 0: |
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
220 self.sprinting = 1 # Flag so stopping works |
266 | 221 self.deltav((900.0, 0.0)) |
222 else: | |
223 self.deltav((450.0, 0.0)) | |
224 | |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
225 |
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
226 def action_up(self): |
152
60138b935bc0
Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents:
151
diff
changeset
|
227 if self.on_solid: |
177
88a78fb9fa82
Tweak some constants to make player motion more comfortable.
Jeremy Thurgood <firxen@gmail.com>
parents:
176
diff
changeset
|
228 self.deltav((0.0, -self.terminal_velocity[1])) |
152
60138b935bc0
Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents:
151
diff
changeset
|
229 self.on_solid = False |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
230 |
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
231 def action_down(self): |
273
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
232 print self._touching_actionables |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
233 if self._touching_actionables: |
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
234 self._touching_actionables[0].player_action(self) |
335 | 235 elif self._me.item is not None: |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
236 self.drop_item() |
273
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
237 |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
238 def _bite_attack(self): |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
239 print 'ninja bite attack' |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
240 self.attacking = 2 |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
241 self._last_time = time.time() # Reset the animation clock |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
242 |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
243 def _fireball_attack(self): |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
244 print 'ninja fireball attack attack attack' |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
245 self.attacking = 2 |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
246 self._last_time = time.time() # Reset the animation clock |
346
077f43eb4145
Hook up smaller fireball images. Set fireball facing.
Simon Cross <hodgestar@gmail.com>
parents:
342
diff
changeset
|
247 fireball = Fireball(self.get_tile_pos()) |
077f43eb4145
Hook up smaller fireball images. Set fireball facing.
Simon Cross <hodgestar@gmail.com>
parents:
342
diff
changeset
|
248 fireball.facing = self.facing |
077f43eb4145
Hook up smaller fireball images. Set fireball facing.
Simon Cross <hodgestar@gmail.com>
parents:
342
diff
changeset
|
249 AddSpriteEvent.post(fireball) |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
250 |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
251 def _lightning_attack(self): |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
252 print 'thunderbolts and lightning' |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
253 self.attacking = 2 |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
254 self._last_time = time.time() # Reset the animation clock |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
255 |
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
256 def action_fire1(self): |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
257 if "fireball" not in self._me.tails: |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
258 self._bite_attack() |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
259 else: |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
260 self._fireball_attack() |
102
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
261 |
2e913a89e69d
Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents:
100
diff
changeset
|
262 def action_fire2(self): |
336
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
263 if "lightning" not in self._me.tails: |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
264 self._bite_attack() |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
265 else: |
c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents:
335
diff
changeset
|
266 self._lightning_attack() |
90 | 267 |
268 def _get_action(self): | |
204
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
269 if self.attacking: |
0f9715a2f07b
Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents:
203
diff
changeset
|
270 return 'attacking' |
269
c24588c7ba09
Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents:
266
diff
changeset
|
271 if (self.sprinting > 0) and self.running: |
266 | 272 return 'sprinting' |
90 | 273 if self.running: |
274 return 'running' | |
275 if self.jumping: | |
276 return 'jumpin' | |
277 return 'standing' | |
278 | |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
279 def _make_key(self, tails, action=None): |
90 | 280 if action is None: |
281 action = self._get_action() | |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
282 if tails >= 4: |
90 | 283 tails = 4 |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
284 elif tails >= 2: |
90 | 285 tails = 2 |
286 return '%s %s %d' % (action, self.facing, tails) | |
287 | |
288 def _load_images(self): | |
158 | 289 for action in ['standing', 'running', 'jumping', 'attacking']: |
90 | 290 for tails in [0, 1, 2, 4]: |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
291 directory = 'sprites/kitsune_%s/kitsune_%s_%dtail' % (action, action, tails) |
90 | 292 for facing in ['left', 'right']: |
293 self.facing = facing | |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
294 key = self._make_key(tails, action) |
90 | 295 self._image_dict[key] = [] |
296 for image_file in get_files(directory): | |
297 if image_file.startswith('.'): | |
298 # Skip extra junk for now | |
299 continue | |
206
e2acf4663065
Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents:
204
diff
changeset
|
300 image = load_image('%s/%s' % (directory, image_file)) |
266 | 301 if action == 'running': |
302 sprint_key = self._make_key(tails, 'sprinting') | |
303 if sprint_key not in self._image_dict: | |
304 self._image_dict[sprint_key] = [] | |
305 shockwave = load_image('sprites/kitsune_shockwave.png') | |
306 if facing == 'right': | |
307 shockwave = pygame.transform.flip(shockwave, True, False) | |
90 | 308 if facing == 'right': |
309 image = pygame.transform.flip(image, True, False) | |
310 self._image_dict[key].append(image) | |
266 | 311 if action == 'running': |
312 sprint_image = image.copy() | |
313 sprint_image.blit(shockwave, (0, 0)) | |
314 self._image_dict[sprint_key].append(sprint_image) | |
209 | 315 |
316 | |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
317 |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
318 def discard_item(self): |
335 | 319 self._me.item = None |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
320 |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
321 |
342 | 322 def get_tile_pos(self): |
323 return [a/b for a, b in zip(self.rect.center, TILE_SIZE)] | |
324 | |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
325 def get_sprite(self, set_level): |
335 | 326 my_item = self._me.item |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
327 if my_item is None: |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
328 return None |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
329 world_item = getattr(self.the_world.items, my_item) |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
330 if set_level: |
335 | 331 world_item.level = self._me.level |
342 | 332 world_item.pos = self.get_tile_pos() |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
333 sprite_dict = world_item.copy() |
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
334 sprite_dict.pop('level') |
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
335 sprite_dict['name'] = my_item |
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
336 sprite_dict['world'] = self.the_world |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
337 return find_sprite(sprite_dict, 'items') |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
338 |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
339 |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
340 def drop_item(self): |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
341 sprite = self.get_sprite(True) |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
342 if sprite is None: |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
343 return |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
344 self.discard_item() |
339
a9d760134706
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Simon Cross <hodgestar@gmail.com>
parents:
336
diff
changeset
|
345 AddSpriteEvent.post(sprite) |
290
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
346 |
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
347 |
c68f2f3efc7f
Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents:
284
diff
changeset
|
348 def take_item(self, item): |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
349 self.take_item_by_name(item.name) |
314 | 350 # We create a scaled version of the image for the inventory display |
335 | 351 item.remove() |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
352 print "took", item |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
353 |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
354 |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
355 def make_inventory_image(self): |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
356 sprite = self.get_sprite(False) |
315
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
357 if sprite is None: |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
358 self.inventory_image = None |
0fc2b9d1a9cb
Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents:
314
diff
changeset
|
359 image = sprite.image |
314 | 360 if image.get_width() > image.get_height(): |
361 new_width = 48 | |
362 new_height = int(image.get_height() * (48.0 / image.get_width())) | |
363 else: | |
364 new_height = 48 | |
365 new_width = int(image.get_width() * (48.0 / image.get_height())) | |
366 self.inventory_image = pygame.transform.scale(image, (new_width, new_height)) | |
332
971c1726c530
don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents:
328
diff
changeset
|
367 sprite.kill() # ensure we don't leak into the scene at any point |
273
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
368 |
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
369 |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
370 def take_item_by_name(self, item_name): |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
371 self.drop_item() |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
372 getattr(self.the_world.items, item_name).level = "_limbo" |
335 | 373 self._me.item = item_name |
320
0dc80b153580
Refresh inventory image on all inventory changes
Neil Muller <drnlmuller@gmail.com>
parents:
315
diff
changeset
|
374 self.make_inventory_image() |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
375 |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
376 |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
377 def has_item(self, item): |
335 | 378 return self._me.item == item |
296
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
379 |
15b2be883a40
Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents:
290
diff
changeset
|
380 |
273
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
381 def add_actionable(self, actionable): |
95e2ef31e714
Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents:
272
diff
changeset
|
382 self._touching_actionables.append(actionable) |
335 | 383 |
340 | 384 |
335 | 385 def eat_aburage(self): |
386 self._me.tofu += 1 | |
340 | 387 |
388 | |
389 def collect_scroll(self, scroll): | |
390 self._me.scrolls.append(scroll.text) | |
391 |