Mercurial > skaapsteker
diff skaapsteker/sprites/player.py @ 336:c8fd82ff0c71
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
author | Simon Cross <hodgestar@gmail.com> |
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date | Sat, 09 Apr 2011 12:29:34 +0200 |
parents | c6552e9fc2e1 |
children | a9d760134706 |
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--- a/skaapsteker/sprites/player.py Sat Apr 09 12:15:19 2011 +0200 +++ b/skaapsteker/sprites/player.py Sat Apr 09 12:29:34 2011 +0200 @@ -234,19 +234,32 @@ elif self._me.item is not None: self.drop_item() + def _bite_attack(self): + print 'ninja bite attack' + self.attacking = 2 + self._last_time = time.time() # Reset the animation clock + + def _fireball_attack(self): + print 'ninja fireball attack attack attack' + self.attacking = 2 + self._last_time = time.time() # Reset the animation clock + + def _lightning_attack(self): + print 'thunderbolts and lightning' + self.attacking = 2 + self._last_time = time.time() # Reset the animation clock def action_fire1(self): - # FIXME: Use the correct tail properties for this - if len(self._me.tails) < 2: - # Only have a bite attack - print 'attacking' - self.attacking = 2 - # Reset the animation clock - self._last_time = time.time() - print "F1" + if "fireball" not in self._me.tails: + self._bite_attack() + else: + self._fireball_attack() def action_fire2(self): - print "F2" + if "lightning" not in self._me.tails: + self._bite_attack() + else: + self._lightning_attack() def _get_action(self): if self.attacking: @@ -361,7 +374,5 @@ def add_actionable(self, actionable): self._touching_actionables.append(actionable) - def eat_aburage(self): self._me.tofu += 1 -