annotate skaapsteker/sprites/player.py @ 315:0fc2b9d1a9cb

Recreate inventory image on scene changes
author Neil Muller <drnlmuller@gmail.com>
date Sat, 09 Apr 2011 00:04:35 +0200
parents f29999d1bba6
children 0dc80b153580
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1 """Class for dealing with the player"""
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2
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3 import pygame.transform
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4 import time
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5
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6 from ..sprites.base import find_sprite, TILE_SIZE, PC_LAYER, MONSTER_LAYER
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7 from ..physics import Sprite
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8 from ..constants import Layers
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9 from ..data import get_files, load_image
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10 from ..engine import PlayerDied, ItemRepopulationEvent
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12
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13 class Player(Sprite):
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14
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15 collision_layer = PC_LAYER
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16 collides_with = set([MONSTER_LAYER])
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17 wants_updates = True
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18
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19 block = True
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20
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21 _max_sprint_time = 2
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22
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23 def __init__(self, the_world, soundsystem):
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24 Sprite.__init__(self)
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25 self.image = None
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26 self.rect = None
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27 self._image_dict = {}
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28 self._soundsystem = soundsystem
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29 self._soundsystem.load_sound('yelp', 'sounds/yelp.ogg')
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30 self._animation_frame = 0.0
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31 self._last_time = time.time()
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32 # State flags and such
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33 self.attacking = 0
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34 self.running = False
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35 self.sprinting = 0
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36 self.jumping = False
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37 self.flying = False
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38 self._load_images()
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39 self.inventory_image = None
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40 # We muck with these in load for convience, so ensure they're right
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41 self.the_world = the_world
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42 self.set_facing('left')
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43 self.set_image()
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44 self.set_pos((0, 0))
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45 self._collisions_seen = 0
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46 self._last_collide = []
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47 self._layer = Layers.PLAYER
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48
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49 def set_image(self):
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50 key = self._make_key(len(self.the_world.fox.tails))
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51 images = self._image_dict[key]
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52 if self._animation_frame >= len(images):
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53 self._animation_frame = 0.0
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54 if self.rect:
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55 cur_pos = self.collide_rect.midbottom
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56 else:
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57 cur_pos = (0, 0)
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58 # TODO: can save a lot of calculation here by caching collision rects
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59 cand_image = images[int(self._animation_frame)]
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60 cand_collide_rect = cand_image.get_bounding_rect(1).inflate(-2,-2)
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61 cand_rect = cand_image.get_rect()
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62 cand_rect_offset = cand_rect.centerx - cand_collide_rect.centerx, cand_rect.bottom - cand_collide_rect.bottom
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63 cand_rect.midbottom = cur_pos[0] + cand_rect_offset[0], cur_pos[1] + cand_rect_offset[1]
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64 cand_collide_rect.midbottom = cur_pos
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65 # We always allow the attacking animation frames
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66 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image) and not self.attacking:
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67 return
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68 self.image = cand_image
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69 self.collide_rect = cand_collide_rect
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70 self.rect = cand_rect
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71 self.rect_offset = cand_rect_offset
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72 self.init_pos()
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73
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74 def update(self):
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75 self._touching_actionables = []
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76 v_x, v_y = self.velocity
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77 # Never animate slower than !7 fps, never faster than ~15 fps
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78 if self.attacking > 0:
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79 if self._last_time:
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80 if time.time() - self._last_time > 0.15:
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81 self._animation_frame += 1
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82 self.attacking -= 1
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83 self._last_time = time.time()
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84 else:
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85 self._last_time = time.time()
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86 else:
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87 old_frame = self._animation_frame
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88 self._animation_frame += abs(v_x) / 300
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89 time_diff = time.time() - self._last_time
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90 if int(self._animation_frame) - int(old_frame) > 0:
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91 # Check time diff
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92 if time_diff < 0.10:
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93 # Delay animation frame jump
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94 self._animation_frame -= abs(v_x) / 300
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95 else:
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96 self._last_time = time.time()
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97 elif time_diff > 0.20:
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98 # Force animation frame jump
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99 self._animation_frame = old_frame + 1
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100 self._last_time = time.time()
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101 if self.sprinting > 0:
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102 if (time.time() - self._sprint_start_time) > self._max_sprint_time:
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103 self.sprinting = 0
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104 if abs(v_x) < 80:
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105 # Clamp when we're not moving at least 5 pixel / s
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106 self.velocity = (0, v_y)
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107 if self.sprinting == 1:
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108 self.sprinting = 0
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109 self.running = not self.on_solid # if you're not on something you can't stand
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110 else:
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111 self.velocity = (0, v_y) # Standard platformer physics
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112 if self.sprinting > 0:
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113 self.sprinting = 1
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114 self.running = True
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115 self.set_image()
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116 if self._collisions_seen > 2 * len(self._last_collide):
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117 # Can we find a position "nearby" that reduces the collision
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118 # surface
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119 best_move = (0, 0)
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120 clip_area = 0
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121 for obj in self._last_collide[:]:
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122 if not obj.collide_rect.colliderect(self.collide_rect):
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123 # Prune stale objects from the list
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124 self._last_collide.remove(obj)
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125 continue
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126 clip = obj.collide_rect.clip(self.collide_rect)
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127 clip_area += clip.width * clip.height
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128 if (obj.floor or obj.block) and \
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129 clip.width > TILE_SIZE[0] / 2 and \
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130 self.collide_rect.bottom < obj.collide_rect.top + TILE_SIZE[1] / 3:
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131 delta = self.rect.bottom - self.collide_rect.bottom
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132 self.collide_rect.bottom = obj.collide_rect.top - 1
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133 self.rect.bottom = self.collide_rect.bottom + delta
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134 self.init_pos()
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135 return # Jump out of this case
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136 min_area = clip_area
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137 for attempt in [(0, 2), (2, 0), (-2, 0), (2, 2), (-2, 2)]:
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138 clip_area = 0
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139 for obj in self._last_collide:
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140 cand_rect = self.collide_rect.move(attempt)
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diff changeset
141 clip = obj.collide_rect.clip(cand_rect)
187
92ab784ecf5a Repel fx from longstanding collisions
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parents: 177
diff changeset
142 clip_area += clip.width * clip.height
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
143 if clip_area < min_area:
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
144 min_area = clip_area
92ab784ecf5a Repel fx from longstanding collisions
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parents: 177
diff changeset
145 best_move = attempt
253
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
146 elif clip_area == min_area and attempt[1] > best_move[1]:
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
147 # Of equal choices, prefer that which moves us downwards
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
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parents: 248
diff changeset
148 best_move = attempt
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
149 self.collide_rect.move_ip(best_move)
92ab784ecf5a Repel fx from longstanding collisions
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parents: 177
diff changeset
150 self.rect.move_ip(best_move)
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parents: 177
diff changeset
151 self.init_pos()
92ab784ecf5a Repel fx from longstanding collisions
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parents: 177
diff changeset
152 self._last_collide = []
92ab784ecf5a Repel fx from longstanding collisions
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parents: 177
diff changeset
153 self._collisions_seen = 0
116
69a97094417a Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents: 115
diff changeset
154
90
96ba88d66e41 Add forgetten player.py
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parents:
diff changeset
155 def set_facing(self, new_facing):
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parents:
diff changeset
156 self.facing = new_facing
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parents:
diff changeset
157
149
5b4d73d301a1 Don't change image if it will introduce new collisions
Neil Muller <drnlmuller@gmail.com>
parents: 148
diff changeset
158 def collided(self, other):
210
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
159 if self.attacking and hasattr(other, 'damage'):
9a6c711e2fdf KILLhg statushg status
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parents: 209
diff changeset
160 # FIXME: Check if we're facing the right way
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
161 other.damage(5)
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 269
diff changeset
162 if other not in self._last_collide and (other.floor or other.block):
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
163 self._last_collide.append(other)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
164 self._collide_pos = self.collide_rect.midbottom
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
165 self._collisions_seen = 0
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 269
diff changeset
166 elif other in self._last_collide:
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
167 self._collisions_seen += 1
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 200
diff changeset
168 if hasattr(other, 'collided_player'):
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
169 other.collided_player(self)
244
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
170 print 'Health', self.the_world.fox.cur_health
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
171
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
172
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
173 def damage(self, damage):
244
5bbf90e6a94b Add minimal support for player death
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parents: 212
diff changeset
174 self.the_world.fox.cur_health -= damage
263
44cd7cfd2de3 Yelp when hit
Neil Muller <drnlmuller@gmail.com>
parents: 253
diff changeset
175 self._soundsystem.play_sound('yelp')
244
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
176 if self.the_world.fox.cur_health <= 0:
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parents: 212
diff changeset
177 PlayerDied.post()
187
92ab784ecf5a Repel fx from longstanding collisions
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parents: 177
diff changeset
178
244
5bbf90e6a94b Add minimal support for player death
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parents: 212
diff changeset
179 def restore(self):
5bbf90e6a94b Add minimal support for player death
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parents: 212
diff changeset
180 """Restore player to max health (for restarting levels, etc.)"""
5bbf90e6a94b Add minimal support for player death
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parents: 212
diff changeset
181 self.the_world.fox.cur_health = self.the_world.fox.max_health
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 120
diff changeset
182
90
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parents:
diff changeset
183 def set_pos(self, pos):
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 200
diff changeset
184 self.rect.midbottom = pos[0] * TILE_SIZE[0] + self.rect_offset[0], (pos[1] + 1) * TILE_SIZE[1] + self.rect_offset[1]
272
630ebb87b38a Remove debugging print
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parents: 271
diff changeset
185 self.collide_rect.midbottom = pos[0] * TILE_SIZE[0], (pos[1] + 1) * TILE_SIZE[1]
90
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parents:
diff changeset
186
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
187 def action_left(self):
115
b73724bb93f8 Fix fox facing
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parents: 113
diff changeset
188 if self.facing != 'left':
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
189 self.facing = 'left'
b73724bb93f8 Fix fox facing
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parents: 113
diff changeset
190 self.set_image()
269
c24588c7ba09 Make sprinting single use after double tap
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parents: 266
diff changeset
191 if self.sprinting > 0:
c24588c7ba09 Make sprinting single use after double tap
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parents: 266
diff changeset
192 self.sprinting = 1
266
be516ca5e3b8 Add sprinting
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parents: 263
diff changeset
193 self.deltav((-900.0, 0.0))
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parents: 263
diff changeset
194 else:
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parents: 263
diff changeset
195 self.deltav((-450.0, 0.0))
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parents: 263
diff changeset
196
be516ca5e3b8 Add sprinting
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parents: 263
diff changeset
197 def action_double_left(self):
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parents: 263
diff changeset
198 # FIXME: Tie this to the tails
269
c24588c7ba09 Make sprinting single use after double tap
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parents: 266
diff changeset
199 if self.sprinting > 0:
266
be516ca5e3b8 Add sprinting
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parents: 263
diff changeset
200 return
269
c24588c7ba09 Make sprinting single use after double tap
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parents: 266
diff changeset
201 self.sprinting = 2
266
be516ca5e3b8 Add sprinting
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parents: 263
diff changeset
202 self._sprint_start_time = time.time()
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parents: 263
diff changeset
203
be516ca5e3b8 Add sprinting
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parents: 263
diff changeset
204 def action_double_right(self):
269
c24588c7ba09 Make sprinting single use after double tap
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parents: 266
diff changeset
205 if self.sprinting > 0:
266
be516ca5e3b8 Add sprinting
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parents: 263
diff changeset
206 return
269
c24588c7ba09 Make sprinting single use after double tap
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parents: 266
diff changeset
207 self.sprinting = 2
266
be516ca5e3b8 Add sprinting
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parents: 263
diff changeset
208 self._sprint_start_time = time.time()
90
96ba88d66e41 Add forgetten player.py
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parents:
diff changeset
209
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
210 def action_double_up(self):
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
211 pass
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
212
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
213 def action_right(self):
115
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
214 if self.facing != 'right':
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
215 self.facing = 'right'
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
216 self.set_image()
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
217 if self.sprinting > 0:
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
218 self.sprinting = 1 # Flag so stopping works
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
219 self.deltav((900.0, 0.0))
be516ca5e3b8 Add sprinting
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parents: 263
diff changeset
220 else:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
221 self.deltav((450.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
222
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
223
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
224 def action_up(self):
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 151
diff changeset
225 if self.on_solid:
177
88a78fb9fa82 Tweak some constants to make player motion more comfortable.
Jeremy Thurgood <firxen@gmail.com>
parents: 176
diff changeset
226 self.deltav((0.0, -self.terminal_velocity[1]))
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 151
diff changeset
227 self.on_solid = False
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
228
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
229 def action_down(self):
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
230 print self._touching_actionables
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
231 if self._touching_actionables:
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
232 self._touching_actionables[0].player_action(self)
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
233 elif self.the_world.fox.item is not None:
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
234 self.drop_item()
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
235
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
236
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
237 def action_fire1(self):
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
238 # FIXME: Use the correct tail properties for this
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
239 if len(self.the_world.fox.tails) < 2:
204
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
240 # Only have a bite attack
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
241 print 'attacking'
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
242 self.attacking = 2
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
243 print "F1"
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
244
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
245 def action_fire2(self):
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
246 print "F2"
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
247
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
248 def _get_action(self):
204
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
249 if self.attacking:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
250 return 'attacking'
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
251 if (self.sprinting > 0) and self.running:
266
be516ca5e3b8 Add sprinting
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parents: 263
diff changeset
252 return 'sprinting'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
253 if self.running:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
254 return 'running'
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
255 if self.jumping:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
256 return 'jumpin'
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
257 return 'standing'
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
258
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
259 def _make_key(self, tails, action=None):
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
260 if action is None:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
261 action = self._get_action()
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
262 if tails >= 4:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
263 tails = 4
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
264 elif tails >= 2:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
265 tails = 2
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
266 return '%s %s %d' % (action, self.facing, tails)
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
267
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
268 def _load_images(self):
158
794565c8f9f4 Load attacking images
Neil Muller <drnlmuller@gmail.com>
parents: 152
diff changeset
269 for action in ['standing', 'running', 'jumping', 'attacking']:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
270 for tails in [0, 1, 2, 4]:
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
271 directory = 'sprites/kitsune_%s/kitsune_%s_%dtail' % (action, action, tails)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
272 for facing in ['left', 'right']:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
273 self.facing = facing
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
274 key = self._make_key(tails, action)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
275 self._image_dict[key] = []
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
276 for image_file in get_files(directory):
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
277 if image_file.startswith('.'):
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
278 # Skip extra junk for now
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
279 continue
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
280 image = load_image('%s/%s' % (directory, image_file))
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
281 if action == 'running':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
282 sprint_key = self._make_key(tails, 'sprinting')
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
283 if sprint_key not in self._image_dict:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
284 self._image_dict[sprint_key] = []
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
285 shockwave = load_image('sprites/kitsune_shockwave.png')
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
286 if facing == 'right':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
287 shockwave = pygame.transform.flip(shockwave, True, False)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
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288 if facing == 'right':
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289 image = pygame.transform.flip(image, True, False)
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290 self._image_dict[key].append(image)
266
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291 if action == 'running':
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292 sprint_image = image.copy()
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293 sprint_image.blit(shockwave, (0, 0))
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294 self._image_dict[sprint_key].append(sprint_image)
209
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295
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296
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297
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298 def discard_item(self):
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299 self.the_world.fox.item = None
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300
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301
315
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302 def get_sprite(self):
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303 my_item = self.the_world.fox.item
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304 if my_item is None:
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305 return None
290
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306 world_item = getattr(self.the_world.items, my_item)
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307 world_item.level = self.the_world.fox.level
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308 world_item.pos = [a/b for a, b in zip(self.rect.center, TILE_SIZE)]
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309 sprite_dict = world_item.copy()
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310 sprite_dict.pop('level')
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311 sprite_dict['name'] = my_item
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312 sprite_dict['world'] = self.the_world
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313 return find_sprite(sprite_dict, 'items')
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314
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315
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316 def drop_item(self):
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317 sprite = self.get_sprite()
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318 if sprite is None:
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319 return
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320 self.discard_item()
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321 ItemRepopulationEvent.post(sprite)
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322
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323
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324 def take_item(self, item):
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325 self.take_item_by_name(item.name)
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326 # We create a scaled version of the image for the inventory display
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327 item.kill()
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328 print "took", item
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329 self.make_inventory_image()
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330
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331
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332 def make_inventory_image(self):
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333 sprite = self.get_sprite()
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334 if sprite is None:
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335 self.inventory_image = None
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336 image = sprite.image
314
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337 if image.get_width() > image.get_height():
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338 new_width = 48
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339 new_height = int(image.get_height() * (48.0 / image.get_width()))
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340 else:
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341 new_height = 48
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342 new_width = int(image.get_width() * (48.0 / image.get_height()))
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343 self.inventory_image = pygame.transform.scale(image, (new_width, new_height))
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344
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345
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346 def take_item_by_name(self, item_name):
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347 self.drop_item()
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348 getattr(self.the_world.items, item_name).level = "_limbo"
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349 self.the_world.fox.item = item_name
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350
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351
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352 def has_item(self, item):
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353 return self.the_world.fox.item == item
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354
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355
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356 def add_actionable(self, actionable):
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357 self._touching_actionables.append(actionable)