changeset 100:3eafceff6293

Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
author Simon Cross <hodgestar@gmail.com>
date Mon, 04 Apr 2011 19:20:05 +0200
parents 086abc674cda
children b502e732f821
files skaapsteker/sprites/player.py
diffstat 1 files changed, 2 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/skaapsteker/sprites/player.py	Mon Apr 04 19:05:12 2011 +0200
+++ b/skaapsteker/sprites/player.py	Mon Apr 04 19:20:05 2011 +0200
@@ -3,7 +3,7 @@
 import pygame.transform
 import os
 
-from skaapsteker.sprites.base import TILE_SIZE, PC_LAYER
+from skaapsteker.sprites.base import TILE_SIZE, PC_LAYER, MONSTER_LAYER
 from skaapsteker.physics import Sprite
 from skaapsteker.constants import Layers
 from skaapsteker.data import get_files, load_image
@@ -12,6 +12,7 @@
 class Player(Sprite):
 
     collision_layer = PC_LAYER
+    collides_with = set([MONSTER_LAYER])
 
     def __init__(self):
         Sprite.__init__(self)