# HG changeset patch # User Simon Cross # Date 1301937605 -7200 # Node ID 3eafceff629305723ce97c88842d3b91d525fa37 # Parent 086abc674cda8d8d0461dd8fb6b3c3ae1c936e97 Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers. diff -r 086abc674cda -r 3eafceff6293 skaapsteker/sprites/player.py --- a/skaapsteker/sprites/player.py Mon Apr 04 19:05:12 2011 +0200 +++ b/skaapsteker/sprites/player.py Mon Apr 04 19:20:05 2011 +0200 @@ -3,7 +3,7 @@ import pygame.transform import os -from skaapsteker.sprites.base import TILE_SIZE, PC_LAYER +from skaapsteker.sprites.base import TILE_SIZE, PC_LAYER, MONSTER_LAYER from skaapsteker.physics import Sprite from skaapsteker.constants import Layers from skaapsteker.data import get_files, load_image @@ -12,6 +12,7 @@ class Player(Sprite): collision_layer = PC_LAYER + collides_with = set([MONSTER_LAYER]) def __init__(self): Sprite.__init__(self)