annotate skaapsteker/sprites/player.py @ 620:6cc0d54df531

Some light cleanup.
author Jeremy Thurgood <firxen@gmail.com>
date Fri, 06 May 2011 16:59:23 +0200
parents 62569f486ede
children 851c8726696c
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1 """Class for dealing with the player"""
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2
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3 import time
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4
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5 import pygame.transform
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6 from pygame.constants import BLEND_RGBA_MULT
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7
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8 from ..physics import Sprite
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9 from ..constants import Layers, FoxHud, DOUBLE_TAP_TIME
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10 from ..data import get_files, load_image
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11 from ..engine import PlayerDied, AddSpriteEvent, OpenNotification
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12
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13 from .base import (find_sprite, Monster, NPC, Item, Doorway, TILE_SIZE,
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14 PC_LAYER, MONSTER_LAYER, PROJECTILE_LAYER)
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15 from .projectiles import Fireball, Lightning
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16 from .items import BreakableItem
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18
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19
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20 class Player(Sprite):
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21
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22 collision_layer = PC_LAYER
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23 collides_with = set([MONSTER_LAYER, PROJECTILE_LAYER])
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24 wants_updates = True
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25
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26 block = True
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27
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28
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29 def __init__(self, the_world, soundsystem):
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30 Sprite.__init__(self)
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31 self.image = None
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32 self.rect = None
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33 self._image_dict = {}
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34 self._soundsystem = soundsystem
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35 self._soundsystem.load_sound('yelp', 'sounds/yelp.ogg')
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36 self._animation_frame = 0.0
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37 self._last_time = time.time()
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38 self._recharge_timers = {
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39 'fireball': [ time.time(), lambda : 2.0 / len(self._me.tails) ],
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40 'lightning': [ time.time(), lambda : 2.0 / len(self._me.tails) ],
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41 'shield': [ time.time(), lambda : 16.0 / len(self._me.tails) ],
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42 }
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43 self._inv_cache = {} # invisible fox image cache
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44 self._shield_cache = {} # shielded fox image cache
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45 self._shield_image = 0 # shield image
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46 # State flags and such
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47 self.attacking = 0
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48 self.running = False
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49 self.sprinting = 0
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50 self.jumping = False
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51 self.flying = 0
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52 self.prep_flight = 0.0
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53 self.invisible = 0
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54 self.using_shield = 0
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55 self.shape = 'fox' # Needed so load image does the right thing
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56 self._load_images()
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57 self.inventory_image = None
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58 # We muck with these in load for convience, so ensure they're right
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59 self.the_world = the_world
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60 self.shape = the_world.fox.shape
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61 self._me = the_world.fox
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62 self.facing = 'left'
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63 self.set_image()
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64 self.set_pos((0, 0))
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65 self._collisions_seen = 0
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66 self._last_collide = []
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67 self._layer = Layers.PLAYER
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68
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69 def set_image(self):
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70 key = self._make_key(len(self._me.tails))
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71 images = self._image_dict[key]
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72 if self._animation_frame >= len(images):
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73 self._animation_frame = 0.0
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74 if self.rect:
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75 cur_pos = self.collide_rect.midbottom
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76 else:
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77 cur_pos = (0, 0)
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78 # TODO: can save a lot of calculation here by caching collision rects
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79 cand_image = images[int(self._animation_frame)]
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80 cand_collide_rect = cand_image.get_bounding_rect(1).inflate(-2,-2)
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81 cand_rect = cand_image.get_rect()
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82 cand_rect_offset = cand_rect.centerx - cand_collide_rect.centerx, cand_rect.bottom - cand_collide_rect.bottom
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83 cand_rect.midbottom = cur_pos[0] + cand_rect_offset[0], cur_pos[1] + cand_rect_offset[1]
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84 cand_collide_rect.midbottom = cur_pos
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85 # We always allow the attacking animation frames
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86 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image) and not self.attacking:
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87 return False
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88 if self.invisible > 0:
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89 id_cand_image = id(cand_image)
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90 if id_cand_image in self._inv_cache:
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91 cand_image = self._inv_cache[id_cand_image]
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92 else:
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93 cand_image = cand_image.copy()
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94 cand_image.fill((0, 0, 0, 140), None, BLEND_RGBA_MULT)
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95 self._inv_cache[id_cand_image] = cand_image
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96 if self.using_shield > 0:
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97 id_cand_image = id(cand_image)
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98 if id_cand_image in self._shield_cache:
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99 cand_image = self._shield_cache[id_cand_image]
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100 else:
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101 cand_image = cand_image.copy()
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102 cand_image.blit(self._shield_image, (0, 0), None)
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103 self._shield_cache[id_cand_image] = cand_image
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104 self.image = cand_image
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105 self.collide_rect = cand_collide_rect
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106 self.rect = cand_rect
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107 self.rect_offset = cand_rect_offset
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108 self.init_pos()
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109 return True
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110
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111 def fix_bounds(self, bounds):
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112 """Force the player back into the world."""
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113 if self.rect.bottom > bounds.bottom:
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114 self.rect.bottom = bounds.bottom - TILE_SIZE[1] - 5
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115 elif self.rect.top < bounds.top:
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116 self.rect.top = bounds.top + TILE_SIZE[1] + 10
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117 if self.rect.left < bounds.left:
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118 self.rect.left = bounds.left + TILE_SIZE[0]
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119 elif self.rect.right > bounds.right:
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120 self.rect.right = bounds.left - TILE_SIZE[0]
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121 # FIXME: Find clear tile
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122 # Hack - bump vertical position up by 5 so we're not colliding
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123 # with the floor when we come back
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124 self.rect.bottom = self.rect.bottom - 5
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125 self.collide_rect.midbottom = self.rect.midbottom
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126 self.init_pos()
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127 self.set_image()
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128
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129 def update(self):
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130 self._touching_actionables = []
120
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131 v_x, v_y = self.velocity
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132 # Never animate slower than !7 fps, never faster than ~15 fps
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133 if self.attacking > 0:
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134 if self._last_time:
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135 if time.time() - self._last_time > 0.15:
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136 self._animation_frame += 1
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137 self.attacking -= 1
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138 self._last_time = time.time()
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139 else:
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140 self._last_time = time.time()
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diff changeset
141 else:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
142 old_frame = self._animation_frame
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
143 self._animation_frame += abs(v_x) / 300
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
144 time_diff = time.time() - self._last_time
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
145 if int(self._animation_frame) - int(old_frame) > 0:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
146 # Check time diff
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
147 if time_diff < 0.10:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
148 # Delay animation frame jump
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
149 self._animation_frame -= abs(v_x) / 300
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
150 else:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
151 self._last_time = time.time()
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
152 elif time_diff > 0.20:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
153 # Force animation frame jump
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
154 self._animation_frame = old_frame + 1
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
155 self._last_time = time.time()
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
156 now = time.time()
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
157 if self.sprinting > 0:
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
158 if (now - self._sprint_start_time) > self._max_sprint_time:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
159 self.sprinting = 0
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
160 if self.flying > 0:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
161 if (now - self._flight_start_time) > self._max_flight_time:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
162 self.flying = 0
408
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
163 if self.invisible > 0:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
164 if (now - self._invisibility_start_time) > self._max_invisibility_time:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
165 self.invisible = 0
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
166 if self.using_shield > 0:
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
167 if (now - self._shield_start_time) > 1.0:
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
168 self.using_shield = 0
167
f7fb2ee24c70 Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 160
diff changeset
169 if abs(v_x) < 80:
148
0474df61d5b1 Clamp very slow horizontal motion
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
170 # Clamp when we're not moving at least 5 pixel / s
0474df61d5b1 Clamp very slow horizontal motion
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
171 self.velocity = (0, v_y)
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
172 if self.sprinting == 1:
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
173 self.sprinting = 0
160
d44a66ca3fd9 Don't stand in the air.
Simon Cross <hodgestar@gmail.com>
parents: 158
diff changeset
174 self.running = not self.on_solid # if you're not on something you can't stand
120
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
175 else:
176
57a78f19c673 Hack player.py to have platformer physics
Neil Muller <drnlmuller@gmail.com>
parents: 172
diff changeset
176 self.velocity = (0, v_y) # Standard platformer physics
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
177 if self.sprinting > 0:
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
178 self.sprinting = 1
120
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
179 self.running = True
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
180 self.set_image()
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
181 if self._collisions_seen > 2 * len(self._last_collide):
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
182 # Can we find a position "nearby" that reduces the collision
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
183 # surface
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
184 best_move = (0, 0)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
185 clip_area = 0
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
186 for obj in self._last_collide[:]:
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
187 if not obj.collide_rect.colliderect(self.collide_rect):
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
188 # Prune stale objects from the list
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
189 self._last_collide.remove(obj)
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
190 continue
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
191 clip = obj.collide_rect.clip(self.collide_rect)
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
192 clip_area += clip.width * clip.height
398
6850a3ab3aac Remove redundant check
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
193 if clip.width > TILE_SIZE[0] / 2 and \
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
194 self.collide_rect.bottom < obj.collide_rect.top + TILE_SIZE[1] / 3:
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
195 delta = self.rect.bottom - self.collide_rect.bottom
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
196 self.collide_rect.bottom = obj.collide_rect.top - 1
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
197 self.rect.bottom = self.collide_rect.bottom + delta
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
198 self.init_pos()
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
199 return # Jump out of this case
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
200 min_area = clip_area
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
201 for attempt in [(0, 2), (2, 0), (-2, 0), (2, 2), (-2, 2)]:
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
202 clip_area = 0
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
203 for obj in self._last_collide:
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
204 cand_rect = self.collide_rect.move(attempt)
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
205 clip = obj.collide_rect.clip(cand_rect)
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
206 clip_area += clip.width * clip.height
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
207 if clip_area < min_area:
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
208 min_area = clip_area
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
209 best_move = attempt
253
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
210 elif clip_area == min_area and attempt[1] > best_move[1]:
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
211 # Of equal choices, prefer that which moves us downwards
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
212 best_move = attempt
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
213 self.collide_rect.move_ip(best_move)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
214 self.rect.move_ip(best_move)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
215 self.init_pos()
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
216 self._last_collide = []
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
217 self._collisions_seen = 0
116
69a97094417a Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents: 115
diff changeset
218
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
219 def set_facing(self, new_facing):
620
6cc0d54df531 Some light cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 553
diff changeset
220 if self.facing != new_facing:
6cc0d54df531 Some light cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 553
diff changeset
221 self.facing = new_facing
6cc0d54df531 Some light cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 553
diff changeset
222 self.set_image()
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
223
149
5b4d73d301a1 Don't change image if it will introduce new collisions
Neil Muller <drnlmuller@gmail.com>
parents: 148
diff changeset
224 def collided(self, other):
210
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
225 if self.attacking and hasattr(other, 'damage'):
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
226 # FIXME: Check if we're facing the right way
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
227 other.damage(5)
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 269
diff changeset
228 if other not in self._last_collide and (other.floor or other.block):
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
229 self._last_collide.append(other)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
230 self._collide_pos = self.collide_rect.midbottom
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
231 self._collisions_seen = 0
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 269
diff changeset
232 elif other in self._last_collide:
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
233 self._collisions_seen += 1
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 200
diff changeset
234 if hasattr(other, 'collided_player'):
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
235 other.collided_player(self)
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
236
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
237 def damage(self, damage):
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
238 if self.using_shield > 0:
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
239 "Shield on."
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
240 return
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
241 elif 'shield' in self._me.tails and self.check_fire_rate('shield'):
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
242 self._shield_start_time = time.time()
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
243 self.using_shield = 1
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
244 return
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
245 self._me.cur_health -= damage
263
44cd7cfd2de3 Yelp when hit
Neil Muller <drnlmuller@gmail.com>
parents: 253
diff changeset
246 self._soundsystem.play_sound('yelp')
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
247 if self._me.cur_health <= 0:
244
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
248 PlayerDied.post()
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
249
441
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
250 def steal_life(self, damage_done):
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
251 if 'steal' in self._me.tails:
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
252 self._me.cur_health += damage_done * len(self._me.tails) / 32
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
253 self._me.cur_health = min(self._me.cur_health, self._me.max_health)
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
254
244
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
255 def restore(self):
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
256 """Restore player to max health (for restarting levels, etc.)"""
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
257 self._me.cur_health = self._me.max_health
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 120
diff changeset
258
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
259 def set_pos(self, pos):
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 200
diff changeset
260 self.rect.midbottom = pos[0] * TILE_SIZE[0] + self.rect_offset[0], (pos[1] + 1) * TILE_SIZE[1] + self.rect_offset[1]
272
630ebb87b38a Remove debugging print
Neil Muller <drnlmuller@gmail.com>
parents: 271
diff changeset
261 self.collide_rect.midbottom = pos[0] * TILE_SIZE[0], (pos[1] + 1) * TILE_SIZE[1]
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
262
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
263 def action_left(self):
620
6cc0d54df531 Some light cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 553
diff changeset
264 self.set_facing('left')
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
265 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
266 self.deltav((-300.0, 0.0))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
267 elif self.sprinting > 0:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
268 self.sprinting = 1
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
269 self.deltav((-900.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
270 else:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
271 self.deltav((-450.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
272
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
273 def action_double_left(self):
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
274 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox':
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
275 return
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
276 self.sprinting = 2
391
d5381be5079f Also set _max_sprint_time when sprinting left.
Simon Cross <hodgestar@gmail.com>
parents: 390
diff changeset
277 self._max_sprint_time = float(len(self._me.tails)) / 4.0
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
278 self._sprint_start_time = time.time()
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
279
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
280 def action_double_right(self):
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
281 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox':
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
282 return
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
283 self.sprinting = 2
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
284 self._max_sprint_time = float(len(self._me.tails)) / 4.0
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
285 self._sprint_start_time = time.time()
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
286
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
287 def action_double_up(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
288 if self.flying > 0 or 'flight' not in self._me.tails or \
450
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
289 time.time() - self.prep_flight > 2.5 * DOUBLE_TAP_TIME \
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
290 or self._me.shape != 'fox':
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
291 return
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
292 self.flying = 1
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
293 self._max_flight_time = float(len(self._me.tails))
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
294 self._flight_start_time = time.time()
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
295
408
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
296 def action_invisible(self):
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
297 if self.invisible > 0 or 'invisibility' not in self._me.tails:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
298 return
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
299 self.invisible = 1
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
300 self._max_invisibility_time = float(len(self._me.tails))
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
301 self._invisibility_start_time = time.time()
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
302
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
303 def action_transform(self):
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
304 """Transform the fox"""
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
305 if not self.on_solid:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
306 return
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
307 if 'shapeshift' not in self._me.tails:
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
308 return
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
309 if self.shape == 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
310 # Become human
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
311 if self._me.has_fan:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
312 self.shape = 'human_with_fan'
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
313 else:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
314 self.shape = 'human'
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
315 else:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
316 self.shape = 'fox'
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
317 # Check the transformation is feasible
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
318 if self.set_image():
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
319 # Transformation succeeded
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
320 self._me.shape = self.shape
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
321 else:
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
322 # Back out of transformation
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
323 self.shape = self._me.shape
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
324
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
325 def action_right(self):
620
6cc0d54df531 Some light cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents: 553
diff changeset
326 self.set_facing('right')
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
327 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
328 self.deltav((300.0, 0.0))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
329 elif self.sprinting > 0:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
330 self.sprinting = 1 # Flag so stopping works
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
331 self.deltav((900.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
332 else:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
333 self.deltav((450.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
334
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
335 def action_up(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
336 if self.flying:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
337 self.deltav((0.0, -self.terminal_velocity[1] / 5.0))
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
338 elif self.on_solid and self.shape == 'fox':
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
339 self.prep_flight = time.time()
177
88a78fb9fa82 Tweak some constants to make player motion more comfortable.
Jeremy Thurgood <firxen@gmail.com>
parents: 176
diff changeset
340 self.deltav((0.0, -self.terminal_velocity[1]))
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 151
diff changeset
341 self.on_solid = False
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
342
450
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
343 def _action_key(self, sprite):
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
344 # sort action items so Items are first, then NPCs, then others, then Doorways
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
345 # This prevents problems if players drop items on NPCs or Doorways
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
346 return (
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
347 not isinstance(sprite, Item),
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
348 not isinstance(sprite, NPC),
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
349 not isinstance(sprite, Doorway))
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
350
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
351 def action_down(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
352 if self.flying:
440
ae0c67788f96 Stop flying by hitting down when on the ground.
Simon Cross <hodgestar@gmail.com>
parents: 439
diff changeset
353 if self.on_solid:
ae0c67788f96 Stop flying by hitting down when on the ground.
Simon Cross <hodgestar@gmail.com>
parents: 439
diff changeset
354 self.flying = 0
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
355 return
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
356 elif self._touching_actionables:
439
400d68993977 Become uninvisible when interacting when actionables.
Simon Cross <hodgestar@gmail.com>
parents: 438
diff changeset
357 self.invisible = 0
450
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
358 self._touching_actionables.sort(key=self._action_key)
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
359 self._touching_actionables[0].player_action(self)
359
eacb3e1bc1d1 Only drop items while standing on ground.
Jeremy Thurgood <firxen@gmail.com>
parents: 357
diff changeset
360 elif self._me.item is not None and self.on_solid:
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
361 self.drop_item()
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
362
473
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
363 def add_tail(self, tail_type):
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
364 if tail_type not in self._me.tails:
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
365 self._me.tails.append(tail_type)
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
366
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
367 def _bite_attack(self):
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
368 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
369 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
370 self._last_time = time.time() # Reset the animation clock
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
371
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
372 def _launch_projectile(self, cls):
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
373 if self.facing == 'left':
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
374 pos = pygame.Rect(self.rect.midleft, (0, 0))
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
375 else:
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
376 pos = pygame.Rect(self.rect.midright, (0, 0))
442
a084af91d5dc Make breakable items break
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
377 projectile = cls(pos, direction=self.facing, hits=(Monster, BreakableItem), source=self)
538
c1b0ad1c0932 Hook up projectile sounds.
Simon Cross <hodgestar@gmail.com>
parents: 496
diff changeset
378 projectile.launch()
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
379 AddSpriteEvent.post(projectile)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
380
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
381 def _fireball_attack(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
382 if not self.check_fire_rate('fireball'):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
383 return
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
384 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
385 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
386 self._last_time = time.time() # Reset the animation clock
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
387 self._launch_projectile(Fireball)
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
388
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
389 def _lightning_attack(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
390 if not self.check_fire_rate('lightning'):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
391 return
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
392 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
393 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
394 self._last_time = time.time() # Reset the animation clock
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
395 self._launch_projectile(Lightning)
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
396
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
397 def action_fire1(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
398 if self._me.shape != 'fox':
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
399 return
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
400 if "fireball" not in self._me.tails:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
401 self._bite_attack()
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
402 else:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
403 self._fireball_attack()
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
404
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
405 def action_fire2(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
406 if self._me.shape != 'fox':
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
407 return
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
408 if "lightning" not in self._me.tails:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
409 self._bite_attack()
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
410 else:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
411 self._lightning_attack()
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
412
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
413 def check_fire_rate(self, attack):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
414 if self.recharge_level(attack) < 1:
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
415 return False
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
416 self._recharge_timers[attack][0] = time.time()
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
417 return True
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
418
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
419 def recharge_level(self, attack):
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
420 recharge_time = self._recharge_timers[attack][1]()
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
421 return min((time.time() - self._recharge_timers[attack][0]) / recharge_time, 1)
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
422
430
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
423 def discharge_level(self, tail):
438
8ee16cec0f9f Add check for whether we're still flying or invisible to recharge meters.
Simon Cross <hodgestar@gmail.com>
parents: 435
diff changeset
424 if tail == 'invisibility' and hasattr(self, '_invisibility_start_time') and self.invisible:
430
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
425 start_time = self._invisibility_start_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
426 max_time = self._max_invisibility_time
438
8ee16cec0f9f Add check for whether we're still flying or invisible to recharge meters.
Simon Cross <hodgestar@gmail.com>
parents: 435
diff changeset
427 elif tail == 'flight' and hasattr(self, '_flight_start_time') and self.flying:
430
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
428 start_time = self._flight_start_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
429 max_time = self._max_flight_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
430 else:
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
431 return 0
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
432 discharge = (time.time() - start_time) / max_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
433 if discharge > 1:
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
434 return 0
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
435 return discharge
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
436
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
437 def _get_action(self):
204
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
438 if self.attacking:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
439 return 'attacking'
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
440 if (self.sprinting > 0) and self.running:
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
441 return 'sprinting'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
442 if self.running:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
443 return 'running'
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
444 if self.flying:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
445 return 'running'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
446 if self.jumping:
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
447 return 'jumping'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
448 return 'standing'
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
449
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
450 def _make_key(self, tails, action=None):
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
451 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
452 # special logic for human shapes
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
453 if self.running:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
454 return '%s_running_%s' % (self.shape, self.facing)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
455 else:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
456 return '%s_standing_%s' % (self.shape, self.facing)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
457 if action is None:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
458 action = self._get_action()
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
459 if tails >= 4:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
460 tails = 4
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
461 elif tails >= 2:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
462 tails = 2
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
463 return '%s %s %d' % (action, self.facing, tails)
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
464
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
465 def _load_images(self):
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
466 self._shield_image = load_image('sprites/kitsune_shield.png')
158
794565c8f9f4 Load attacking images
Neil Muller <drnlmuller@gmail.com>
parents: 152
diff changeset
467 for action in ['standing', 'running', 'jumping', 'attacking']:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
468 for tails in [0, 1, 2, 4]:
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
469 directory = 'sprites/kitsune_%s/kitsune_%s_%dtail' % (action, action, tails)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
470 for facing in ['left', 'right']:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
471 self.facing = facing
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
472 key = self._make_key(tails, action)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
473 self._image_dict[key] = []
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
474 for image_file in get_files(directory):
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
475 if image_file.startswith('.'):
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
476 # Skip extra junk for now
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
477 continue
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
478 image = load_image('%s/%s' % (directory, image_file))
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
479 if action == 'running':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
480 sprint_key = self._make_key(tails, 'sprinting')
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
481 if sprint_key not in self._image_dict:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
482 self._image_dict[sprint_key] = []
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
483 shockwave = load_image('sprites/kitsune_shockwave.png')
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
484 if facing == 'right':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
485 shockwave = pygame.transform.flip(shockwave, True, False)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
486 if facing == 'right':
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
487 image = pygame.transform.flip(image, True, False)
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
488 self._image_dict[key].append(image)
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
489 if action == 'running':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
490 sprint_image = image.copy()
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
491 sprint_image.blit(shockwave, (0, 0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
492 self._image_dict[sprint_key].append(sprint_image)
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
493 for shape, name in [('human', 'disguise_'), ('human_with_fan', 'disguise-fan_')]:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
494 directory = 'sprites/kitsune_disguise'
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
495 for facing in ['left', 'right']:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
496 key = '%s_running_%s' % (shape, facing)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
497 standing_key = '%s_standing_%s' % (shape, facing)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
498 self._image_dict[key] = []
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
499 for image_file in get_files(directory):
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
500 if name not in image_file:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
501 continue
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
502 image = load_image('%s/%s' % (directory, image_file))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
503 if facing == 'right':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
504 image = pygame.transform.flip(image, True, False)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
505 self._image_dict[key].append(image)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
506 self._image_dict[standing_key] = [self._image_dict[key][0]]
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
507
359
eacb3e1bc1d1 Only drop items while standing on ground.
Jeremy Thurgood <firxen@gmail.com>
parents: 357
diff changeset
508
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
509 def discard_item(self):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
510 self._me.item = None
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
511
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
512
342
8f578fe33fe7 Immolation fox.
Simon Cross <hodgestar@gmail.com>
parents: 340
diff changeset
513 def get_tile_pos(self):
8f578fe33fe7 Immolation fox.
Simon Cross <hodgestar@gmail.com>
parents: 340
diff changeset
514 return [a/b for a, b in zip(self.rect.center, TILE_SIZE)]
8f578fe33fe7 Immolation fox.
Simon Cross <hodgestar@gmail.com>
parents: 340
diff changeset
515
355
5bdb4677510a Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents: 353
diff changeset
516 def get_tile_for_pos(self, pos):
5bdb4677510a Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents: 353
diff changeset
517 return [a/b for a, b in zip(pos, TILE_SIZE)]
5bdb4677510a Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents: 353
diff changeset
518
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
519 def get_sprite(self, set_level):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
520 my_item = self._me.item
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
521 if my_item is None:
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
522 return None
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
523
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
524 if set_level:
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
525 to_level = self._me.level
496
3228239a0914 Fix item dropping bug.
Simon Cross <hodgestar@gmail.com>
parents: 491
diff changeset
526 to_pos = self.get_tile_pos()
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
527 else:
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
528 to_level, to_pos = None, None
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
529
491
6f110e347f30 Fix inventory item fetching.
Simon Cross <hodgestar@gmail.com>
parents: 490
diff changeset
530 return self.the_world.gamestate().create_item_sprite(
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
531 my_item, to_level=to_level, to_pos=to_pos)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
532
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
533
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
534 def drop_item(self):
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
535 sprite = self.get_sprite(True)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
536 if sprite is None:
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
537 return
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
538 self.discard_item()
339
a9d760134706 Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Simon Cross <hodgestar@gmail.com>
parents: 336
diff changeset
539 AddSpriteEvent.post(sprite)
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
540
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
541
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
542 def take_item(self, item):
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
543 self.take_item_by_name(item.name)
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
544 # We create a scaled version of the image for the inventory display
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
545 item.remove()
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
546
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
547
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
548 def make_inventory_image(self):
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
549 sprite = self.get_sprite(False)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
550 if sprite is None:
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
551 self.inventory_image = None
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
552 image = sprite.image
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
553 if image.get_width() > image.get_height():
357
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
554 new_width = FoxHud.INVENTORY_SIZE
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
555 new_height = int(image.get_height() * (float(FoxHud.INVENTORY_SIZE) / image.get_width()))
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
556 else:
357
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
557 new_height = FoxHud.INVENTORY_SIZE
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
558 new_width = int(image.get_width() * (float(FoxHud.INVENTORY_SIZE) / image.get_height()))
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
559 if image.get_width() <= FoxHud.INVENTORY_SIZE and image.get_height() <= FoxHud.INVENTORY_SIZE:
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
560 self.inventory_image = image
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
561 else:
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
562 self.inventory_image = pygame.transform.smoothscale(image, (new_width, new_height))
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
563 sprite.kill() # ensure we don't leak into the scene at any point
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
564
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
565
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
566 def take_item_by_name(self, item_name):
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
567 self.drop_item()
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
568 getattr(self.the_world.items, item_name).level = "_limbo"
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
569 self._me.item = item_name
320
0dc80b153580 Refresh inventory image on all inventory changes
Neil Muller <drnlmuller@gmail.com>
parents: 315
diff changeset
570 self.make_inventory_image()
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
571
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
572
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
573 def has_item(self, item):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
574 return self._me.item == item
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
575
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
576
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
577 def add_actionable(self, actionable):
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
578 self._touching_actionables.append(actionable)
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
579
340
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
580
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
581 def eat_aburage(self):
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
582 self._me.tofu += 1
340
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
583
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
584
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
585 def collect_scroll(self, scroll):
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
586 self._me.scrolls.append(scroll.text)
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
587
395
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
588
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
589 def get_fan(self, fan):
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
590 if self.shape == 'fox':
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
591 OpenNotification.post("A fox cannot use a fan.")
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
592 return
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
593 fan.remove()
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
594 self._me.has_fan = True
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
595 self.shape = 'human_with_fan'
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
596 self._me.shape = self.shape
395
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
597 self.set_image()
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
598