annotate skaapsteker/sprites/player.py @ 491:6f110e347f30

Fix inventory item fetching.
author Simon Cross <hodgestar@gmail.com>
date Sat, 09 Apr 2011 22:37:50 +0200
parents 0eade58a71b9
children 3228239a0914
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1 """Class for dealing with the player"""
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2
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3 import pygame.transform
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4 import time
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5
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6 from ..sprites.base import (find_sprite, Monster, NPC, Item, Doorway, TILE_SIZE,
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7 PC_LAYER, MONSTER_LAYER, PROJECTILE_LAYER)
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8 from ..sprites.projectiles import Fireball, Lightning
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9 from ..sprites.items import BreakableItem
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10 from ..physics import Sprite
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11 from ..constants import Layers, FoxHud, DOUBLE_TAP_TIME
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12 from ..data import get_files, load_image
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13 from ..engine import PlayerDied, AddSpriteEvent, OpenNotification
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15 from pygame.constants import BLEND_RGBA_MULT
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16
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17 class Player(Sprite):
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18
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19 collision_layer = PC_LAYER
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20 collides_with = set([MONSTER_LAYER, PROJECTILE_LAYER])
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21 wants_updates = True
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22
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23 block = True
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24
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25
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26 def __init__(self, the_world, soundsystem):
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27 Sprite.__init__(self)
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28 self.image = None
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29 self.rect = None
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30 self._image_dict = {}
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31 self._soundsystem = soundsystem
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32 self._soundsystem.load_sound('yelp', 'sounds/yelp.ogg')
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33 self._animation_frame = 0.0
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34 self._last_time = time.time()
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35 self._recharge_timers = {
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36 'fireball': [ time.time(), lambda : 2.0 / len(self._me.tails) ],
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37 'lightning': [ time.time(), lambda : 2.0 / len(self._me.tails) ],
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38 'shield': [ time.time(), lambda : 16.0 / len(self._me.tails) ],
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39 }
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40 self._inv_cache = {} # invisible fox image cache
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41 self._shield_cache = {} # shielded fox image cache
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42 self._shield_image = 0 # shield image
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43 # State flags and such
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44 self.attacking = 0
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45 self.running = False
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46 self.sprinting = 0
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47 self.jumping = False
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48 self.flying = 0
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49 self.prep_flight = 0.0
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50 self.invisible = 0
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51 self.using_shield = 0
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52 self.shape = 'fox' # Needed so load image does the right thing
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53 self._load_images()
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54 self.inventory_image = None
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55 # We muck with these in load for convience, so ensure they're right
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56 self.the_world = the_world
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57 self.shape = the_world.fox.shape
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58 self._me = the_world.fox
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59 self.set_facing('left')
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60 self.set_image()
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61 self.set_pos((0, 0))
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62 self._collisions_seen = 0
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63 self._last_collide = []
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64 self._layer = Layers.PLAYER
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65
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66 def set_image(self):
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67 key = self._make_key(len(self._me.tails))
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68 images = self._image_dict[key]
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69 if self._animation_frame >= len(images):
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70 self._animation_frame = 0.0
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71 if self.rect:
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72 cur_pos = self.collide_rect.midbottom
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73 else:
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74 cur_pos = (0, 0)
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75 # TODO: can save a lot of calculation here by caching collision rects
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76 cand_image = images[int(self._animation_frame)]
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77 cand_collide_rect = cand_image.get_bounding_rect(1).inflate(-2,-2)
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78 cand_rect = cand_image.get_rect()
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79 cand_rect_offset = cand_rect.centerx - cand_collide_rect.centerx, cand_rect.bottom - cand_collide_rect.bottom
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80 cand_rect.midbottom = cur_pos[0] + cand_rect_offset[0], cur_pos[1] + cand_rect_offset[1]
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81 cand_collide_rect.midbottom = cur_pos
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82 # We always allow the attacking animation frames
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83 if not self.check_collide_rect(cand_collide_rect, cand_rect, cand_image) and not self.attacking:
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84 return False
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85 if self.invisible > 0:
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86 id_cand_image = id(cand_image)
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87 if id_cand_image in self._inv_cache:
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88 cand_image = self._inv_cache[id_cand_image]
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89 else:
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90 cand_image = cand_image.copy()
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91 cand_image.fill((0, 0, 0, 140), None, BLEND_RGBA_MULT)
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92 self._inv_cache[id_cand_image] = cand_image
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93 if self.using_shield > 0:
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94 id_cand_image = id(cand_image)
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95 if id_cand_image in self._shield_cache:
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96 cand_image = self._shield_cache[id_cand_image]
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97 else:
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98 cand_image = cand_image.copy()
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99 cand_image.blit(self._shield_image, (0, 0), None)
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100 self._shield_cache[id_cand_image] = cand_image
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101 self.image = cand_image
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102 self.collide_rect = cand_collide_rect
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103 self.rect = cand_rect
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104 self.rect_offset = cand_rect_offset
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105 self.init_pos()
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106 return True
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107
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108 def fix_bounds(self, bounds):
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109 """Force the player back into the world."""
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110 if self.rect.bottom > bounds.bottom:
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111 self.rect.bottom = bounds.bottom - TILE_SIZE[1] - 5
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112 elif self.rect.top < bounds.top:
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113 self.rect.top = bounds.top + TILE_SIZE[1] + 10
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114 if self.rect.left < bounds.left:
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115 self.rect.left = bounds.left + TILE_SIZE[0]
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116 elif self.rect.right > bounds.right:
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117 self.rect.right = bounds.left - TILE_SIZE[0]
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118 # FIXME: Find clear tile
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119 # Hack - bump vertical position up by 5 so we're not colliding
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120 # with the floor when we come back
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121 self.rect.bottom = self.rect.bottom - 5
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122 self.collide_rect.midbottom = self.rect.midbottom
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123 self.init_pos()
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124 self.set_image()
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125
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126 def update(self):
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127 self._touching_actionables = []
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128 v_x, v_y = self.velocity
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129 # Never animate slower than !7 fps, never faster than ~15 fps
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130 if self.attacking > 0:
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131 if self._last_time:
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132 if time.time() - self._last_time > 0.15:
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133 self._animation_frame += 1
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134 self.attacking -= 1
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135 self._last_time = time.time()
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136 else:
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137 self._last_time = time.time()
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138 else:
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139 old_frame = self._animation_frame
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140 self._animation_frame += abs(v_x) / 300
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
141 time_diff = time.time() - self._last_time
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
142 if int(self._animation_frame) - int(old_frame) > 0:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
143 # Check time diff
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
144 if time_diff < 0.10:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
145 # Delay animation frame jump
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
146 self._animation_frame -= abs(v_x) / 300
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
147 else:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
148 self._last_time = time.time()
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
149 elif time_diff > 0.20:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
150 # Force animation frame jump
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
151 self._animation_frame = old_frame + 1
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
152 self._last_time = time.time()
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
153 now = time.time()
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
154 if self.sprinting > 0:
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
155 if (now - self._sprint_start_time) > self._max_sprint_time:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
156 self.sprinting = 0
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
157 if self.flying > 0:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
158 if (now - self._flight_start_time) > self._max_flight_time:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
159 self.flying = 0
408
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
160 if self.invisible > 0:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
161 if (now - self._invisibility_start_time) > self._max_invisibility_time:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
162 self.invisible = 0
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
163 if self.using_shield > 0:
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
164 if (now - self._shield_start_time) > 1.0:
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
165 self.using_shield = 0
167
f7fb2ee24c70 Twiddle player animation behaviour
Neil Muller <drnlmuller@gmail.com>
parents: 160
diff changeset
166 if abs(v_x) < 80:
148
0474df61d5b1 Clamp very slow horizontal motion
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
167 # Clamp when we're not moving at least 5 pixel / s
0474df61d5b1 Clamp very slow horizontal motion
Neil Muller <drnlmuller@gmail.com>
parents: 147
diff changeset
168 self.velocity = (0, v_y)
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
169 if self.sprinting == 1:
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
170 self.sprinting = 0
160
d44a66ca3fd9 Don't stand in the air.
Simon Cross <hodgestar@gmail.com>
parents: 158
diff changeset
171 self.running = not self.on_solid # if you're not on something you can't stand
120
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
172 else:
176
57a78f19c673 Hack player.py to have platformer physics
Neil Muller <drnlmuller@gmail.com>
parents: 172
diff changeset
173 self.velocity = (0, v_y) # Standard platformer physics
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
174 if self.sprinting > 0:
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
175 self.sprinting = 1
120
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
176 self.running = True
9b08afeadf06 Animated running.
Simon Cross <hodgestar@gmail.com>
parents: 116
diff changeset
177 self.set_image()
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
178 if self._collisions_seen > 2 * len(self._last_collide):
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
179 # Can we find a position "nearby" that reduces the collision
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
180 # surface
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
181 best_move = (0, 0)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
182 clip_area = 0
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
183 for obj in self._last_collide[:]:
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
184 if not obj.collide_rect.colliderect(self.collide_rect):
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
185 # Prune stale objects from the list
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
186 self._last_collide.remove(obj)
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
187 continue
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
188 clip = obj.collide_rect.clip(self.collide_rect)
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
189 clip_area += clip.width * clip.height
398
6850a3ab3aac Remove redundant check
Neil Muller <drnlmuller@gmail.com>
parents: 396
diff changeset
190 if clip.width > TILE_SIZE[0] / 2 and \
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
191 self.collide_rect.bottom < obj.collide_rect.top + TILE_SIZE[1] / 3:
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
192 delta = self.rect.bottom - self.collide_rect.bottom
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
193 self.collide_rect.bottom = obj.collide_rect.top - 1
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
194 self.rect.bottom = self.collide_rect.bottom + delta
200
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
195 self.init_pos()
4e3f9cb49489 Fix bug in jump to tile top logic
Neil Muller <drnlmuller@gmail.com>
parents: 192
diff changeset
196 return # Jump out of this case
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
197 min_area = clip_area
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
198 for attempt in [(0, 2), (2, 0), (-2, 0), (2, 2), (-2, 2)]:
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
199 clip_area = 0
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
200 for obj in self._last_collide:
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
201 cand_rect = self.collide_rect.move(attempt)
188
30a5f7cf670a Hack'ish logic to move out of colliding with floors better
Neil Muller <drnlmuller@gmail.com>
parents: 187
diff changeset
202 clip = obj.collide_rect.clip(cand_rect)
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
203 clip_area += clip.width * clip.height
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
204 if clip_area < min_area:
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
205 min_area = clip_area
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
206 best_move = attempt
253
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
207 elif clip_area == min_area and attempt[1] > best_move[1]:
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
208 # Of equal choices, prefer that which moves us downwards
dff6287b55b7 Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Neil Muller <drnlmuller@gmail.com>
parents: 248
diff changeset
209 best_move = attempt
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
210 self.collide_rect.move_ip(best_move)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
211 self.rect.move_ip(best_move)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
212 self.init_pos()
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
213 self._last_collide = []
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
214 self._collisions_seen = 0
116
69a97094417a Hook up per-tick sprite animations.
Simon Cross <hodgestar@gmail.com>
parents: 115
diff changeset
215
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
216 def set_facing(self, new_facing):
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
217 self.facing = new_facing
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
218
149
5b4d73d301a1 Don't change image if it will introduce new collisions
Neil Muller <drnlmuller@gmail.com>
parents: 148
diff changeset
219 def collided(self, other):
210
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
220 if self.attacking and hasattr(other, 'damage'):
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
221 # FIXME: Check if we're facing the right way
9a6c711e2fdf KILLhg statushg status
Neil Muller <drnlmuller@gmail.com>
parents: 209
diff changeset
222 other.damage(5)
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 269
diff changeset
223 if other not in self._last_collide and (other.floor or other.block):
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
224 self._last_collide.append(other)
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
225 self._collide_pos = self.collide_rect.midbottom
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
226 self._collisions_seen = 0
271
56a529a69e97 Only backout / move-off "solid" collisions
Neil Muller <drnlmuller@gmail.com>
parents: 269
diff changeset
227 elif other in self._last_collide:
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
228 self._collisions_seen += 1
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 200
diff changeset
229 if hasattr(other, 'collided_player'):
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
230 other.collided_player(self)
209
189f7f8ef714 Basic item interaction.
Jeremy Thurgood <firxen@gmail.com>
parents: 208
diff changeset
231
208
c72d9bf911fb Add start of player damage
Neil Muller <drnlmuller@gmail.com>
parents: 206
diff changeset
232 def damage(self, damage):
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
233 if self.using_shield > 0:
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
234 "Shield on."
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
235 return
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
236 elif 'shield' in self._me.tails and self.check_fire_rate('shield'):
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
237 print "Activating shield."
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
238 self._shield_start_time = time.time()
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
239 self.using_shield = 1
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
240 return
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
241 self._me.cur_health -= damage
263
44cd7cfd2de3 Yelp when hit
Neil Muller <drnlmuller@gmail.com>
parents: 253
diff changeset
242 self._soundsystem.play_sound('yelp')
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
243 if self._me.cur_health <= 0:
244
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
244 PlayerDied.post()
187
92ab784ecf5a Repel fx from longstanding collisions
Neil Muller <drnlmuller@gmail.com>
parents: 177
diff changeset
245
441
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
246 def steal_life(self, damage_done):
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
247 if 'steal' in self._me.tails:
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
248 self._me.cur_health += damage_done * len(self._me.tails) / 32
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
249 self._me.cur_health = min(self._me.cur_health, self._me.max_health)
f3ccb00df6a4 Add life stealing.
Simon Cross <hodgestar@gmail.com>
parents: 440
diff changeset
250
244
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
251 def restore(self):
5bbf90e6a94b Add minimal support for player death
Neil Muller <drnlmuller@gmail.com>
parents: 212
diff changeset
252 """Restore player to max health (for restarting levels, etc.)"""
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
253 self._me.cur_health = self._me.max_health
122
51bcc909873d Saner, buggier collision rectangles
Neil Muller <drnlmuller@gmail.com>
parents: 120
diff changeset
254
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
255 def set_pos(self, pos):
202
a11325bc5ff0 Sprite refactoring stuff.
Jeremy Thurgood <firxen@gmail.com>
parents: 200
diff changeset
256 self.rect.midbottom = pos[0] * TILE_SIZE[0] + self.rect_offset[0], (pos[1] + 1) * TILE_SIZE[1] + self.rect_offset[1]
272
630ebb87b38a Remove debugging print
Neil Muller <drnlmuller@gmail.com>
parents: 271
diff changeset
257 self.collide_rect.midbottom = pos[0] * TILE_SIZE[0], (pos[1] + 1) * TILE_SIZE[1]
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
258
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
259 def action_left(self):
115
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
260 if self.facing != 'left':
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
261 self.facing = 'left'
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
262 self.set_image()
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
263 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
264 self.deltav((-300.0, 0.0))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
265 elif self.sprinting > 0:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
266 self.sprinting = 1
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
267 self.deltav((-900.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
268 else:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
269 self.deltav((-450.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
270
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
271 def action_double_left(self):
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
272 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox':
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
273 return
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
274 self.sprinting = 2
391
d5381be5079f Also set _max_sprint_time when sprinting left.
Simon Cross <hodgestar@gmail.com>
parents: 390
diff changeset
275 self._max_sprint_time = float(len(self._me.tails)) / 4.0
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
276 self._sprint_start_time = time.time()
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
277
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
278 def action_double_right(self):
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
279 if self.sprinting > 0 or self.flying > 0 or 'sprint' not in self._me.tails or self._me.shape != 'fox':
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
280 return
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
281 self.sprinting = 2
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
282 self._max_sprint_time = float(len(self._me.tails)) / 4.0
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
283 self._sprint_start_time = time.time()
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
284
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
285 def action_double_up(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
286 if self.flying > 0 or 'flight' not in self._me.tails or \
450
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
287 time.time() - self.prep_flight > 2.5 * DOUBLE_TAP_TIME \
396
dc534c2c475c Fix up various power activation checks.
Simon Cross <hodgestar@gmail.com>
parents: 395
diff changeset
288 or self._me.shape != 'fox':
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
289 return
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
290 self.flying = 1
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
291 self._max_flight_time = float(len(self._me.tails))
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
292 self._flight_start_time = time.time()
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
293
408
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
294 def action_invisible(self):
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
295 if self.invisible > 0 or 'invisibility' not in self._me.tails:
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
296 return
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
297 self.invisible = 1
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
298 self._max_invisibility_time = float(len(self._me.tails))
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
299 self._invisibility_start_time = time.time()
bbfc2cc07ba4 Add invisibility power.
Simon Cross <hodgestar@gmail.com>
parents: 398
diff changeset
300
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
301 def action_transform(self):
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
302 """Transform the fox"""
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
303 if not self.on_solid:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
304 return
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
305 if 'shapeshift' not in self._me.tails:
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
306 return
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
307 if self.shape == 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
308 # Become human
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
309 if self._me.has_fan:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
310 self.shape = 'human_with_fan'
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
311 else:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
312 self.shape = 'human'
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
313 else:
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
314 self.shape = 'fox'
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
315 # Check the transformation is feasible
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
316 if self.set_image():
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
317 # Transformation succeeded
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
318 self._me.shape = self.shape
353
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
319 else:
3ac03073218f Don't allow tranformations if they'll get us stuck
Neil Muller <drnlmuller@gmail.com>
parents: 348
diff changeset
320 # Back out of transformation
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
321 self.shape = self._me.shape
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
322
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
323 def action_right(self):
115
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
324 if self.facing != 'right':
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
325 self.facing = 'right'
b73724bb93f8 Fix fox facing
Neil Muller <drnlmuller@gmail.com>
parents: 113
diff changeset
326 self.set_image()
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
327 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
328 self.deltav((300.0, 0.0))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
329 elif self.sprinting > 0:
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
330 self.sprinting = 1 # Flag so stopping works
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
331 self.deltav((900.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
332 else:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
333 self.deltav((450.0, 0.0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
334
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
335 def action_up(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
336 if self.flying:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
337 self.deltav((0.0, -self.terminal_velocity[1] / 5.0))
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
338 elif self.on_solid and self.shape == 'fox':
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
339 self.prep_flight = time.time()
177
88a78fb9fa82 Tweak some constants to make player motion more comfortable.
Jeremy Thurgood <firxen@gmail.com>
parents: 176
diff changeset
340 self.deltav((0.0, -self.terminal_velocity[1]))
152
60138b935bc0 Make enemies block by default, so we can jump off them
Neil Muller <drnlmuller@gmail.com>
parents: 151
diff changeset
341 self.on_solid = False
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
342
450
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
343 def _action_key(self, sprite):
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
344 # sort action items so Items are first, then NPCs, then others, then Doorways
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
345 # This prevents problems if players drop items on NPCs or Doorways
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
346 return (
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
347 not isinstance(sprite, Item),
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
348 not isinstance(sprite, NPC),
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
349 not isinstance(sprite, Doorway))
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
350
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
351 def action_down(self):
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
352 if self.flying:
440
ae0c67788f96 Stop flying by hitting down when on the ground.
Simon Cross <hodgestar@gmail.com>
parents: 439
diff changeset
353 if self.on_solid:
ae0c67788f96 Stop flying by hitting down when on the ground.
Simon Cross <hodgestar@gmail.com>
parents: 439
diff changeset
354 self.flying = 0
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
355 return
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
356 elif self._touching_actionables:
439
400d68993977 Become uninvisible when interacting when actionables.
Simon Cross <hodgestar@gmail.com>
parents: 438
diff changeset
357 self.invisible = 0
450
e2b43fe37ac4 Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
Simon Cross <hodgestar@gmail.com>
parents: 442
diff changeset
358 self._touching_actionables.sort(key=self._action_key)
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
359 self._touching_actionables[0].player_action(self)
359
eacb3e1bc1d1 Only drop items while standing on ground.
Jeremy Thurgood <firxen@gmail.com>
parents: 357
diff changeset
360 elif self._me.item is not None and self.on_solid:
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
361 self.drop_item()
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
362
473
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
363 def add_tail(self, tail_type):
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
364 if tail_type not in self._me.tails:
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
365 self._me.tails.append(tail_type)
14cab059bf39 More tails.
Simon Cross <hodgestar@gmail.com>
parents: 450
diff changeset
366
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
367 def _bite_attack(self):
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
368 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
369 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
370 self._last_time = time.time() # Reset the animation clock
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
371
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
372 def _launch_projectile(self, cls):
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
373 if self.facing == 'left':
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
374 pos = pygame.Rect(self.rect.midleft, (0, 0))
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
375 else:
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
376 pos = pygame.Rect(self.rect.midright, (0, 0))
442
a084af91d5dc Make breakable items break
Neil Muller <drnlmuller@gmail.com>
parents: 441
diff changeset
377 projectile = cls(pos, direction=self.facing, hits=(Monster, BreakableItem), source=self)
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
378 AddSpriteEvent.post(projectile)
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
379
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
380 def _fireball_attack(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
381 if not self.check_fire_rate('fireball'):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
382 return
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
383 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
384 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
385 self._last_time = time.time() # Reset the animation clock
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
386 self._launch_projectile(Fireball)
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
387
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
388 def _lightning_attack(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
389 if not self.check_fire_rate('lightning'):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
390 return
410
115e738e209c Become visible when attacking. Enemies shouldn't attack invisible foxes.
Simon Cross <hodgestar@gmail.com>
parents: 408
diff changeset
391 self.invisible = 0
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
392 self.attacking = 2
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
393 self._last_time = time.time() # Reset the animation clock
366
249ba3bd6904 Very, very frightening.
Simon Cross <hodgestar@gmail.com>
parents: 362
diff changeset
394 self._launch_projectile(Lightning)
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
395
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
396 def action_fire1(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
397 if self._me.shape != 'fox':
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
398 return
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
399 if "fireball" not in self._me.tails:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
400 self._bite_attack()
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
401 else:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
402 self._fireball_attack()
102
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
403
2e913a89e69d Link up key presses to calls to action functions on player and to quitting level.
Simon Cross <hodgestar@gmail.com>
parents: 100
diff changeset
404 def action_fire2(self):
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
405 if self._me.shape != 'fox':
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
406 return
336
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
407 if "lightning" not in self._me.tails:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
408 self._bite_attack()
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
409 else:
c8fd82ff0c71 Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Simon Cross <hodgestar@gmail.com>
parents: 335
diff changeset
410 self._lightning_attack()
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
411
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
412 def check_fire_rate(self, attack):
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
413 if self.recharge_level(attack) < 1:
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
414 return False
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
415 self._recharge_timers[attack][0] = time.time()
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
416 return True
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
417
411
a5f54ae9217e Per weapon recharge
Stefano Rivera <stefano@rivera.za.net>
parents: 410
diff changeset
418 def recharge_level(self, attack):
435
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
419 recharge_time = self._recharge_timers[attack][1]()
b6fdaf8e453c Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Simon Cross <hodgestar@gmail.com>
parents: 433
diff changeset
420 return min((time.time() - self._recharge_timers[attack][0]) / recharge_time, 1)
390
93f13f7d97f2 Initial fire rate-limiting
Stefano Rivera <stefano@rivera.za.net>
parents: 381
diff changeset
421
430
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
422 def discharge_level(self, tail):
438
8ee16cec0f9f Add check for whether we're still flying or invisible to recharge meters.
Simon Cross <hodgestar@gmail.com>
parents: 435
diff changeset
423 if tail == 'invisibility' and hasattr(self, '_invisibility_start_time') and self.invisible:
430
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
424 start_time = self._invisibility_start_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
425 max_time = self._max_invisibility_time
438
8ee16cec0f9f Add check for whether we're still flying or invisible to recharge meters.
Simon Cross <hodgestar@gmail.com>
parents: 435
diff changeset
426 elif tail == 'flight' and hasattr(self, '_flight_start_time') and self.flying:
430
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
427 start_time = self._flight_start_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
428 max_time = self._max_flight_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
429 else:
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
430 return 0
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
431 discharge = (time.time() - start_time) / max_time
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
432 if discharge > 1:
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
433 return 0
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
434 return discharge
25efc74ac19c Hook up flight and invisibility discharge
Stefano Rivera <stefano@rivera.za.net>
parents: 429
diff changeset
435
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
436 def _get_action(self):
204
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
437 if self.attacking:
0f9715a2f07b Make fire 1 do the attacking animation
Neil Muller <drnlmuller@gmail.com>
parents: 203
diff changeset
438 return 'attacking'
269
c24588c7ba09 Make sprinting single use after double tap
Neil Muller <drnlmuller@gmail.com>
parents: 266
diff changeset
439 if (self.sprinting > 0) and self.running:
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
440 return 'sprinting'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
441 if self.running:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
442 return 'running'
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
443 if self.flying:
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
444 return 'running'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
445 if self.jumping:
381
56f97d0c6a36 Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Simon Cross <hodgestar@gmail.com>
parents: 366
diff changeset
446 return 'jumping'
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
447 return 'standing'
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
448
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
449 def _make_key(self, tails, action=None):
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
450 if self.shape != 'fox':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
451 # special logic for human shapes
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
452 if self.running:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
453 return '%s_running_%s' % (self.shape, self.facing)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
454 else:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
455 return '%s_standing_%s' % (self.shape, self.facing)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
456 if action is None:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
457 action = self._get_action()
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
458 if tails >= 4:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
459 tails = 4
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
460 elif tails >= 2:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
461 tails = 2
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
462 return '%s %s %d' % (action, self.facing, tails)
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
463
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
464 def _load_images(self):
426
29e376484f31 Start of shield for player.
Simon Cross <hodgestar@gmail.com>
parents: 411
diff changeset
465 self._shield_image = load_image('sprites/kitsune_shield.png')
158
794565c8f9f4 Load attacking images
Neil Muller <drnlmuller@gmail.com>
parents: 152
diff changeset
466 for action in ['standing', 'running', 'jumping', 'attacking']:
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
467 for tails in [0, 1, 2, 4]:
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
468 directory = 'sprites/kitsune_%s/kitsune_%s_%dtail' % (action, action, tails)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
469 for facing in ['left', 'right']:
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
470 self.facing = facing
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
471 key = self._make_key(tails, action)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
472 self._image_dict[key] = []
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
473 for image_file in get_files(directory):
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
474 if image_file.startswith('.'):
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
475 # Skip extra junk for now
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
476 continue
206
e2acf4663065 Move fox properties to the world
Neil Muller <drnlmuller@gmail.com>
parents: 204
diff changeset
477 image = load_image('%s/%s' % (directory, image_file))
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
478 if action == 'running':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
479 sprint_key = self._make_key(tails, 'sprinting')
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
480 if sprint_key not in self._image_dict:
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
481 self._image_dict[sprint_key] = []
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
482 shockwave = load_image('sprites/kitsune_shockwave.png')
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
483 if facing == 'right':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
484 shockwave = pygame.transform.flip(shockwave, True, False)
90
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
485 if facing == 'right':
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
486 image = pygame.transform.flip(image, True, False)
96ba88d66e41 Add forgetten player.py
Neil Muller <drnlmuller@gmail.com>
parents:
diff changeset
487 self._image_dict[key].append(image)
266
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
488 if action == 'running':
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
489 sprint_image = image.copy()
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
490 sprint_image.blit(shockwave, (0, 0))
be516ca5e3b8 Add sprinting
Neil Muller <drnlmuller@gmail.com>
parents: 263
diff changeset
491 self._image_dict[sprint_key].append(sprint_image)
348
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
492 for shape, name in [('human', 'disguise_'), ('human_with_fan', 'disguise-fan_')]:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
493 directory = 'sprites/kitsune_disguise'
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
494 for facing in ['left', 'right']:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
495 key = '%s_running_%s' % (shape, facing)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
496 standing_key = '%s_standing_%s' % (shape, facing)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
497 self._image_dict[key] = []
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
498 for image_file in get_files(directory):
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
499 if name not in image_file:
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
500 continue
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
501 image = load_image('%s/%s' % (directory, image_file))
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
502 if facing == 'right':
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
503 image = pygame.transform.flip(image, True, False)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
504 self._image_dict[key].append(image)
7d4738347a9c Hook up transformation
Neil Muller <drnlmuller@gmail.com>
parents: 346
diff changeset
505 self._image_dict[standing_key] = [self._image_dict[key][0]]
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
506
359
eacb3e1bc1d1 Only drop items while standing on ground.
Jeremy Thurgood <firxen@gmail.com>
parents: 357
diff changeset
507
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
508 def discard_item(self):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
509 self._me.item = None
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
510
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
511
342
8f578fe33fe7 Immolation fox.
Simon Cross <hodgestar@gmail.com>
parents: 340
diff changeset
512 def get_tile_pos(self):
8f578fe33fe7 Immolation fox.
Simon Cross <hodgestar@gmail.com>
parents: 340
diff changeset
513 return [a/b for a, b in zip(self.rect.center, TILE_SIZE)]
8f578fe33fe7 Immolation fox.
Simon Cross <hodgestar@gmail.com>
parents: 340
diff changeset
514
355
5bdb4677510a Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents: 353
diff changeset
515 def get_tile_for_pos(self, pos):
5bdb4677510a Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents: 353
diff changeset
516 return [a/b for a, b in zip(pos, TILE_SIZE)]
5bdb4677510a Have fireballs appear in the right place.
Simon Cross <hodgestar@gmail.com>
parents: 353
diff changeset
517
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
518 def get_sprite(self, set_level):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
519 my_item = self._me.item
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
520 if my_item is None:
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
521 return None
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
522
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
523 if set_level:
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
524 to_level = self._me.level
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
525 to_pos = self._me.get_tile_pos()
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
526 else:
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
527 to_level, to_pos = None, None
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
528
491
6f110e347f30 Fix inventory item fetching.
Simon Cross <hodgestar@gmail.com>
parents: 490
diff changeset
529 return self.the_world.gamestate().create_item_sprite(
490
0eade58a71b9 Support item dropping (specifically tails). Have monk drop tail.
Simon Cross <hodgestar@gmail.com>
parents: 473
diff changeset
530 my_item, to_level=to_level, to_pos=to_pos)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
531
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
532
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
533 def drop_item(self):
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
534 sprite = self.get_sprite(True)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
535 if sprite is None:
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
536 return
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
537 self.discard_item()
339
a9d760134706 Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Simon Cross <hodgestar@gmail.com>
parents: 336
diff changeset
538 AddSpriteEvent.post(sprite)
290
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
539
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
540
c68f2f3efc7f Item dropping and swapping.
Jeremy Thurgood <firxen@gmail.com>
parents: 284
diff changeset
541 def take_item(self, item):
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
542 self.take_item_by_name(item.name)
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
543 # We create a scaled version of the image for the inventory display
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
544 item.remove()
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
545
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
546
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
547 def make_inventory_image(self):
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
548 sprite = self.get_sprite(False)
315
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
549 if sprite is None:
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
550 self.inventory_image = None
0fc2b9d1a9cb Recreate inventory image on scene changes
Neil Muller <drnlmuller@gmail.com>
parents: 314
diff changeset
551 image = sprite.image
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
552 if image.get_width() > image.get_height():
357
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
553 new_width = FoxHud.INVENTORY_SIZE
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
554 new_height = int(image.get_height() * (float(FoxHud.INVENTORY_SIZE) / image.get_width()))
314
f29999d1bba6 Add inventory drawing
Neil Muller <drnlmuller@gmail.com>
parents: 296
diff changeset
555 else:
357
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
556 new_height = FoxHud.INVENTORY_SIZE
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
557 new_width = int(image.get_width() * (float(FoxHud.INVENTORY_SIZE) / image.get_height()))
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
558 if image.get_width() <= FoxHud.INVENTORY_SIZE and image.get_height() <= FoxHud.INVENTORY_SIZE:
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
559 self.inventory_image = image
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
560 else:
742731e6e6fd Centre small inventory items rather than resizing
Stefano Rivera <stefano@rivera.za.net>
parents: 355
diff changeset
561 self.inventory_image = pygame.transform.smoothscale(image, (new_width, new_height))
332
971c1726c530 don't set position and level when creating a sprite just for the inventory image
Neil Muller <drnlmuller@gmail.com>
parents: 328
diff changeset
562 sprite.kill() # ensure we don't leak into the scene at any point
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
563
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
564
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
565 def take_item_by_name(self, item_name):
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
566 self.drop_item()
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
567 getattr(self.the_world.items, item_name).level = "_limbo"
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
568 self._me.item = item_name
320
0dc80b153580 Refresh inventory image on all inventory changes
Neil Muller <drnlmuller@gmail.com>
parents: 315
diff changeset
569 self.make_inventory_image()
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
570
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
571
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
572 def has_item(self, item):
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
573 return self._me.item == item
296
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
574
15b2be883a40 Ancient and honorable tea ceremony.
Jeremy Thurgood <firxen@gmail.com>
parents: 290
diff changeset
575
273
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
576 def add_actionable(self, actionable):
95e2ef31e714 Hit "down" to interact with things.
Jeremy Thurgood <firxen@gmail.com>
parents: 272
diff changeset
577 self._touching_actionables.append(actionable)
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
578
340
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
579
335
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
580 def eat_aburage(self):
c6552e9fc2e1 Added aburage.
Jeremy Thurgood <firxen@gmail.com>
parents: 332
diff changeset
581 self._me.tofu += 1
340
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
582
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
583
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
584 def collect_scroll(self, scroll):
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
585 self._me.scrolls.append(scroll.text)
f870e3122ac7 Collect haiku scrolls.
Jeremy Thurgood <firxen@gmail.com>
parents: 339
diff changeset
586
395
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
587
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
588 def get_fan(self, fan):
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
589 if self.shape == 'fox':
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
590 OpenNotification.post("A fox cannot use a fan.")
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
591 return
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
592 fan.remove()
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
593 self._me.has_fan = True
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
594 self.shape = 'human_with_fan'
431
b753ea36909e Fix the bug Anna found.
Jeremy Thurgood <firxen@gmail.com>
parents: 430
diff changeset
595 self._me.shape = self.shape
395
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
596 self.set_image()
135cbb99511f Hook up fan.
Jeremy Thurgood <firxen@gmail.com>
parents: 391
diff changeset
597